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Author Topic: DBW 1916 update v4 (UPDATED! 29.03.2019)  (Read 441124 times)

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vpmedia

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #828 on: November 26, 2012, 04:28:50 AM »

Sorry mate, it seems like that I was looking at the beta version.
Then I guess the main thing it needs is a slot.
Would be cool to have it in the next update with the Dr.I. :)

PO_MAK_249RIP

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #829 on: November 27, 2012, 01:07:41 AM »

Guys sorry if this has been asked before but theres too many posts here for me to trawl thru at the mo;

Is there anyway to alter the POV of the cockpits? i've noticed in the SE5 and Rumpler that I'm sitting right on top of the cowling (Virtually) I've not tried all the others yet however so it might be ok in others.
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vpmedia

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #830 on: November 28, 2012, 10:22:00 AM »

Only a few shadows and paintchips left to do tomorrow :)



[cockpit 3d by Lisek]

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #831 on: November 28, 2012, 11:39:32 AM »

i really like what is being done, however until you can make it playable online it is all for nought.
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vpmedia

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #832 on: November 28, 2012, 11:49:14 AM »

So you think that this modpack is worth nothing if it cant be played online? :)
DBW is a dedicated offline modpack so continuously requesting the online option is a bit odd.

Crasher

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #833 on: November 28, 2012, 12:01:41 PM »

Well said Vpmedia.  :)

Looking forward to the DR1.

Thanks to you and all that are making a great WW1 sim even better.

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pippin

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #834 on: November 28, 2012, 12:23:51 PM »

Thats looking very nice VP.
 Cannot see your argument Benge, there are a lot of people who love flightsimming whether online or offline. I was a cofounder of a CFS1 flightsimm squadron way back in the day and had as much fun with it offline as on. The WW1 team here are making dreams come true for a lot of folk.
   All you need are some good models and some good mission packs.

                                    Ian
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Catahoulak9

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #835 on: November 28, 2012, 12:54:41 PM »

It's beautiful vp. I for one appreciate your work very much... always have.

Ironic isn't it? You were there. Remember how wonderful the online crowd was at the mere mention of a mod?
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<Gunny>

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #836 on: November 28, 2012, 01:13:53 PM »

I have to say I like off-line also.
Now the but part. I dont care for Campaigns, Not big on single missions.
I do like to build my mission for missions/net/dogfight.
The reason being is you can restart without flying the same thing over and over if you get killed or crash.
Stage the flights @ 20 mins and it's like a new game.
Right now there is a problem with the on-line dogfight thing.
You can build the mission all is saved but when you get to the arming and briefing screen
there is no way to select a base.
That is a shame.
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vpmedia

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #837 on: November 28, 2012, 01:46:00 PM »

No its not a shame because this is an OFFLINE MODPACK!

Blindowl

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #838 on: November 28, 2012, 02:10:04 PM »

Awesome job VP, she looks ready to fly already :)
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<Gunny>

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Re: DBW 1916 update v2 (UPDATED! 11.16)
« Reply #839 on: November 28, 2012, 02:25:20 PM »

No its not a shame because this is an OFFLINE MODPACK!
It is a shame if I can't play it the way I wish.
No disrespect.
I do play it off-line
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