Special Aircraft Service

Individual Mod Downloads for IL-2 1946 => Aircraft => WWI => Topic started by: vpmedia on June 10, 2012, 01:12:25 PM

Title: DBW 1916 update v4 (UPDATED! 29.03.2019) [4.10]
Post by: vpmedia on June 10, 2012, 01:12:25 PM
(http://www.sas1946.com/images/imageshit/a/img132/104/dbw1916title.jpg)

Download DBW-1916 update pack v4:

http://ulozto.net/x6TywB1f/dbw-1916-v4-7z



INSTALL INSTRUCTIONS:

 1. Delete your existing '#DBW_1916' folder
 2. Extract the 7z archive into your game folder

PATCH 4.1
https://www.sas1946.com/main/index.php/topic,26088.msg671520.html#msg671520


BUG REPORTS:

Please, post your error & bug reports here! : http://www.sas1946.com/main/index.php/topic,30252.0.html

REQUIREMENTS:

This update requires the DBW 1.71 SuperPack, it wont work with UP3 or HSFX5/6/7:
http://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532

SKINS & MISSIONS:

Official skinpacks (1800+ skins): http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
http://ulozto.net/xJ99Wpoy/dbw-1916-v4-paintschemes-7z

Psd skin templates: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
http://ulozto.net/xfCCpvu4/dbw-1916-v4-psd-templates-7z

Campaigns for DBW-1916: http://www.sas1946.com/main/index.php/board,217.0.html

LIST OF MODS IN THE PACK:

Code: [Select]

*v4.1

Bleriot XI, 1909
Caudron G.4, 1915
Caudron G.6, 1917
Etrich A.II Taube, 1913
Etrich Taube, 1911
Fokker Spinne, 1910
Goliescu Avioplan, 1909
Gotha G.III, 1916
Gotha G.IV, 1917
Gotha G.V, 1917
Jeannin Stahltaube, 1913
Rumpler C.IV Early, 1917
Rumpler C.IV Late, 1918
Rumpler C.IV, 1917


*v4

 New aircraft:

 Ansaldo S.V.A.5, 1917
 Ansaldo S.V.A.10E, 1917
 Ansaldo S.V.A.10L, 1918
 Aviatik (Berg) D.I, 1917
 Aviatik/SAML S.2, 1916
 Aviatik C.III, 1916
 Aviatik B.I, 1914
 Bristol F.2B, 1916
 Curtiss Felixstowe F.2a, 1917
 Curtiss Felixstowe F.2aF, 1918
 LVG B.I, 1912
 Hansa-Brandenburg D.I, 1916
 Morane-Saulnier G, 1912
 Morane-Saulnier G2, 1912
 Morane-Saulnier H, 1913
 Morane-Saulnier I, 1915
 Morane-Saulnier L, 1914
 Morane-Saulnier LA, 1915
 Morane-Saulnier LF, 1915
 Morane-Saulnier LF2, 1915
 Morane-Saulnier LR, 1915
 Morane-Saulnier L RG, 1915
 Morane-Saulnier N, 1915
 Morane-Saulnier RG, 1915
 Morane-Saulnier L P early, 1915
 Morane-Saulnier L P late, 1915
 Nieuport N.24
 Nieuport N.24bis
 Nieuport N.27
 Pfalz A.I, 1914
 Pfalz A.II, 1915
 Pfalz E.I, 1915
 Pfalz E.III, 1915
 Phönix D.I, 1917
 R.A.F. R.E.8, 1916

 WW1 aircrew objects - Geezer, Mission bug
 WW1 aircrew2 - Max the hitman
 New Nieuport cockpits
 WWI Cavalry mod - Stephen1918, Mission bug, Ufflakkee
 Naval mines - Epervier
 Schooner - Gio
 Infantry updates (dead models added)
 Some new smoke effect textures (crashed aircraft, static smoke)
 4.12 building textures added - Team Daidalos

 Credits: Gio, Murdoc, Mission_bug, Kant, Vpmedia


*v3.4

-DH.2 dead pilot hier.him fix
-Update Albatros DIII FM by DreamK
-Vickers FB.19 by Gio, Murdoc, Kant
-Hudlog Bottom Right mod by SAS~Storebror
-Nieuport IV by Aviaskins team
-WW1 Armored Cars Pack by Dima, Silt, Murdoc, Mission bug
-GAZ truck skins by Max
-Belgian Farman MF11bis skins by Murdoc
-Hanriot_HD2_Hydro skins by Murdoc

*v3.3

-Fokker D.VII update + skins by Max the hitman
-Nieuport 10 pack by Gio, Kant, Murdoc
-Sopwith Pup struts fix by Kant
-Voisin III/V/VII/X by Gio, Kant, Murdoc, Vpmedia
-Airco DH.2 by by Gio, Kant, Murdoc, Vpmedia
-Small bomb explosion effect by vpmedia
-107 extra skins included

*v3.2

-Albatros D.I and W.IV by Kant, Vpmedia based on the D.III
-Hansa Brandenburg W.12, W.29 by Gio, Murdoc, Kant, Vpmedia
-Hanriot HD.1, HD.2 by Gio, Murdoc, Kant, Vpmedia
-Hanriot monoplane and parasol versions by Kant,Vpmedia, based on Gio's Hanriot HD.1
-Observation Balloon02 Drache skin update
-S.E.5 cockpits update by Kant and Vpmedia
-WW1 arms update fix
-Self stationary plane for Fokker D.II by Kant

*v3.1

-Fokker D.II by Kant, Vpmedia based on Fokker E.III of Lisek
-Fokker D.VII FM update by Kant
-Roland C.II by Gio, Murdoc, Kant
-SPAD S.XIV by Molva, Kant, Murdoc, Vpmedia
-Remove voice comms mod by Marcost (in FMB you dont need to add the 'no radio' parameter to each waypoint anymore)


*v3

- vehicles lighting corrected in mat files, no more "too bright" trucks, ships, etc
- winter textures of vehicles and airplanes checked, errors corrected
- Albatros wing struts fix by Kant
- additional stationary aircraft by Mission_bug
- Gallipoli map fix  by Mission_bug
- better cockpits for many planes
- muzzleflash and wingtip contrail hook positions corrected on all planes
- new german Drache balloon by Gio
- fixed Fokker D.VII tail bump on landing

- ambient sounds stationary objects by CY6 and extra sample by Alotef
- static railway gun object from HSFX

- Airco DH9's by Gio, Murdoc, Kant, Vpmedia
- Be2c pack by Gio, Murdoc, Kant, Vpmedia
- Farmans update by Kant
- Hansa Brandenburg W.29 by Gio, Murdoc, Kant, Vpmedia
- Brequet14 A.2 and B.2 by Gio, Murdoc, Kant, Vpmedia
- Nieuport.11 in its own slot by Gio, Murdoc, DreamK
- Oeffag C.II and C.IIG by by Gio, Murdoc, Kant, DreamK, Vpmedia
- Sopwith Pup and Triplane by Gio, Murdoc, BisonM, Kant, Vpmedia
- Sopwith Strutters by Gio, Murdoc, Kant, Vpmedia
- Sopwith Swallow by AMT and Kant
- Zeppelin Staaken R.VI in its own slot by Mission_bug, original plane by Gio, Murdoc

*patch10

- New stationary aircraft by Mission_bug
- Farmans (6) by Gio, Murdoc, Skipper, Kant, Vpmedia
- Fokker D.VII FM improved by Kant and Molva
- Nieuport.28 FM corrected by Kant
- Snipe Cockpit Gunsight fix by Kant
- SPAD S.VII cockpit improved by Kant, new textures by Vpmedia
- Zeppelin hangars by Molva and Max the hitman
- Fixed GUI: new country names, new icons, FMB lists reorganized
- Updated QMB missions
- Better flak colors
- New generic trucks, 3 armoured cars reskinned for ww1,
  many other vehicles/ships reskinned to fit better into a ww1 scenario
- Lots of ww2 related vehicles and ships removed
- Improved german and english observation balloons
- New flags for Germany, Austria, Russia
- Four new hangar tent versions
- Gallipoli map fix by Mission_bug
- 54 extra skins by Murdoc, Nexus6, Vpmedia

*patch9:

- Fokker D.VII by Gio, Skipper, Murdoc
- Ilya Muromets bombers by Gio, Skipper, Murdoc
- Nieuport10 by Gio, BisonM, skin folder: nieu-scout_2_mkic
- Oeffag C.II by Gio, Murdoc, skin folder: Scout_Mk1(it)
- Sopwith Pup by Gio, Murdoc, skin folder: nieu-scout_2_mkid
- Sopwith Triplane by Gio, Murdoc, skin folder: nieu-scout_2_mkie
- WW1 Hangar tents by Molva
- WW1 North Sea map by Real Darko and Gillb57 (2 versions)
+140 skins for the various new aircraft types by Murdoc

*patch8

-Sopwith 1 1/2 Strutters rework by Gio and Murdoc, replaces old frankenplanes
-Source: http://www.sas1946.com/main/index.php/topic,37122.0.html

*patch7:

-50 new skins by Nexus6 and Archie (for Albatros D.III/Va, Oeafag D.III, Fokker Dr.1)
-150 new objects by Max the hitman (they're at the end of your FMB object list)
-MG impact effects fix (new CannonBulletHitFlash.tga)
-Albatros engine sound fix
-few aircraft names fixed in the lists

*patch6:

  NEW AIRCRAFT:
 Caproni Ca.42 by Gio, DreamK,Vpmedia
 Zeppelin Staaken R.VI by Gio, Murdoc, Max / replaces Gotha frankenplane
 Hansa-Brandenburgs (12) by Gio,Murdoc, DreamK
 Hansa Brandenburg C.I cockpit texture update by Vpmedia
 Farman MF.11's (3)  by Gio, Murdoc / beta version, own slot version later
 Nieuport 17/17A/17B/21/21duks/23 (6) by Aviaskins, Murdoc / beta version
 AEG C.IV/C.IVN updated with AEG J.I/Ia/II (5) by Gio, DreamK, Murdoc, Archie
 Friedrichshafen G.III new wheels by PA_Jeronimo

 TEXTURE UPDATES:
 New truck textures + 1 new ww1 truck by Max the hitman
 Green Allied or Axis Ambulance (Retextured by Max)
 Blue Allied or Axis Ambulance (Retextured by Max)
 Rider on horse (Rider_m) - Brown/black horse (Retextured by Max)
 New train bridge (Retextured by Max) - optional
 New road/highway bridge (Retextured by Max) - optional
 New higher-resolution train rail tracks - created by Greif + Ufflakke
 WW1 aircraft tents + 16 regular tents retextured by Max the hitman

 OTHER:
 WW1 West front map by UP Boomer
 Weapons patch by DreamK
 34 new pilot skin by Max the hitman
 150+ skins for the new types by Archie, Max, Murdoc
 Menu music by Purgatorio & Vpmedia

*patch5:

-S.E.5/S.E.5a by Gio, Murdoc, DreamK, Vpmedia
-AEG C.IV/AEG C.IV-N by Gio, Murdoc, DreamK, Vpmedia

*patch4:

-Oeffag DIII series 153 and 253 by DreamK and AMT
-Fokker D.VI, Zeppelin M new default skins by Max the hitman
-Moon mod and mapfix
-Extra bmp skins for Zeppelin M, Albatros D.Va and Fokker D.VI by Max the hitman, Vpmedia

*patch3:

-Albatros D.Va by SAS~Friction based on D.III by AMT, default skin by Max the hitman and Friction
-Fokker D.VI by DreamK based on Dr.I by AMT, default skin by Archie based on Maxes template
-Siemens-Schuckert D.I by SAS~Friction based on Nieuport.11 by Gio, default skin by Max the hitman
-Zeppelin M by Gio, DreamK, default skin by Max the hitman

*patch2:

-Lohner/Macchi seaplanes by Gio, DreamK, Murdoc, Vpmedia
-Caproni 31/32/33 bombers by Gio, DreamK, Murdoc
-Dirigibile M airship by Gio, DreamK, Murdoc

*patch1:

-DH.9 rework by SAS~Skipper, Aviaskins, Murdoc
-Zeppelin P by Gio, DreamK, Max the hitman
-New FM for Spad S.VII by Kant
-New, high rez trees by Uufflakke
-Animal Repaint (blood and gore) + Bears by Uufflakke
-Stationary Fokker Dr.1 by Maxno

*new in v2.1

-SPAD S.VII by Dima, Valera, Murdoc
-Fokker DR.I by Csocso, Lisek, Anto, Max the hitman, Sani, 101tfs, Vpmedia
-Roland D.II rework by Gio, Murdoc
-New stationary B.E.2C, Fokker E.III, Snipe, N.11 by Maxno
-Somme winter QMB missions


*new in v2!

-Albatros D.III by Magpie, Lisek, Loku, SAS~Anto, Phas3e, Vpmedia, Max the hitman
-Fokker D.VIII by 101tfs, Murdoc, Crazyflak, Vpmedia
-Nieuport.28 by 101tfs, Murdoc, Crazyflak, Vpmedia
-ww1 russian navy ships by SAS~Skipper
-ww1 trawlers by Gio
-ww1 style Razzle Dazzle camo for transport ships and Aurora cruiser by Ectoflyer
-new trucks * 2 based on Gio's prvious ambulances
-new cavalry units by SAS~Skipper and SAS~Epervier
-new ww1 style campaign awards by Murdoc
-every vehicle convoy (ru,de,us) transformed into ww1 style ones using new vehicles by Gio and Asheshouse
-new map: Somme Summer2
-QMB mod with ww1 Somme/ww1 Westfront/ww1 Gallipoli maps, based on new mission templates
-alternative cloud mod by Uflakkee (1024, normal resolution), deactivated by default
-new, higher resolution default skin for the Sopwith Camel by Murdoc & Vpmedia
-B.E.2c by Gio, Anto, Murdoc
-Sopwith Snipe by 101tfs, Anto, Murdoc, Vpmedia
-Carsmasters water mod

Changes checklist:
.....................

MAPS:
- Fixed blurred airfields on WW1 Somme map
- WW1 Channel map shallows and airfield texture change
- New, default hi res high clouds layer added, by Manysh
- Desert trees for Gallipoli and Megiddo map by Ufflakee
- new nav map for Megiddo and English Channel
- WW1 Italian front texture updates
- fixed 'missing map 2d text' console errors on all maps
- Somme map road fix by UP-Boomer

EFFECTS,SOUNDS:
- Smoke and effects mod to fit ww1 planes (HG&P modded)
- Increased smoke view distance to 10k by Gurner
- Cloudmod, fps friendly
- New impact crater graphics
- New muzzleflash by vas40
- New fps friendly flak effects
- Tank dust by Socorrista22198, reduced version
- Fixed artillery impact sound bug and added new Mercedes engine sounds by Lawdog
- new locomotive smoke by Gurner

OBJECT, OBJECT RETEXTURE
- WW1 tank textures by Max the hitman
- Ford Lender AA car, new hi-res texture by Rofl
- Added horse artillery and horse carts by SAS Epervier
- Balloon repaints by UP_Boomer
- Added mortar, dug-in and prone infantry by CY6
- 3*new observation balloon versions by SAS~Epervier & SAS_Malone

TANKS & VEHICLES:
- Renault Ft, 1917 tank from HSFX6
- German 'Beutepanzer' & A7V tanks
- Lanchaster 4x2 Armoured car
- Mk1m, Mk1Vm, BeutepanzerIV, A7V, Lanchaster: Asheshouse, Skins: Max_thehitman, Class Files: Asheshouse
- Schneider CA1 french tank by Gio, 3d fix by Asheshouse
- 6*WW1 vehicles by Gio
- 4 new convoys with new vehicles (based on RAF209_Benge's mod)
- moving infantry and infantry columns (help by RAF209_Benge)

SHIPS:
- 2*new cargo ships by Gio
- WW1 shipyard/ 6 ships by SAS Skipper
- HMS Warspite WW1 battleship by Asheshouse

SKINS AND COCKPITS:
- Default ww1 pilot skins for all planes (by Max the Hitman)
- New default skins for all planes (based on Max the hitmans skins) + skin-guide in the readme.txt
- New damage layers for several planes
- Hi-res cockpit reskins for all planes
- Added missing skin folders to Paintschemes/Skins
- Added 'Damage to ships using guns' mod by Skipper
- HUD mod from allaircraftarcade.com
- fixed ww2 markings on staic aircraft problem
- weathered ww1 markings included
- extra bmp skins for several types

AIRCRAFT:
- new, reworked aircraft: 'Trench Sweeper Scout' by Beowulf
- new aircraft: Sopwith Camel by Aviator Mod Team
- included but missing aircraft added to air.ini: Siemens Schuekert D.II
- corrected the names of the aircraft in the dropdown lists (plane_ru.properties)
- fixed Se.5a/FokkerDVII exhaust pipe error
- fixed stationary planes: Gotha, HP 0/400, Sikorsky bombers, fix by SAS_Crazyflak
- new stationary plane: Sopwith Camel by Redfox
- Nieuport 11 rework by Gio + 3 new skins (PaintSchemes\Skins\Nieu-Scout_2_MkIB)
- Nieuport 11 new damage by vpmedia and 2*bmp + default skin by Murdoc
- Fokker E.III by Lisek, SAS~Anto
- Aviatik C.I by Gio
- Friedrichshafen G.III by Gio

OTHER:
- New GUI and background screens
- New splash screen by Jura
- AI mod by Certified


List of the aircraft types in the pack:

Code: [Select]
Albatros D.I
Albatros W.IV
Albatros D.III
Albatros D.Va
Aviatik Berg D.I
Fokker E.III
Fokker D.II
Fokker DR.1
Fokker D.VI
Fokker D.VII
Fokker D.VIIF
Fokker D.VIII
Hansa Brandenburg DI
Oeffag D.III-153
Oeffag D.III-253
Pfalz A.I
Pfalz A.II
Pfalz E.I
Pfalz E.III
Phonix D.I     
Rolland D.II
Roland C.II
SiemensSchuckert D.1     
Aviatik B.I
Aviatik C.I                             
Aviatik C.III
Aviatik/SAML S.2
AEG C.IV     
AEG C.IVN   
AEG J.I       
AEG J.Ia       
AEG J.II     
AEG G.IV     
Aero A.26
Brandenburg C.1s26
Brandenburg C.1s26Mod
Brandenburg C.1s27
Brandenburg C.1s29  
Brandenburg C.1s61  
Brandenburg C.1s64  
Brandenburg C.1s169  
Brandenburg C.1s329  
Brandenburg C.1s369  
Brandenburg C.1s429  
Brandenburg C.1s429Sturm  
Friedrichshafen G.III                                       
Hansa Brandenburg W.12
Hansa Brandenburg W.29
Lohner L Float     
LVG B.I                                               
Oeffag C.II            
Oeffag C.IIG            
Zeppelin Staaken R.VI
Zeppelin M       
Zeppelin P
--------------------------------------------------------------------------------------------------------     
Airco DH-2
Ansaldo S.V.A.5
Ansaldo S.V.A.10E
Ansaldo S.V.A.10L       
Farman4
Farman MF.11                                         
Farman MF.11recco                               
Farman MF.11bis                                   
Farman HF.30                                         
Farman FF.40                                         
Farman FF.40(20)                                   
Hanriot HD1 France                       
Hanriot HD1 Italy                         
Hanriot HD2 Hydro                         
Hanriot monoplane  
Hanriot parasol
MoraneSaulnier_G
MoraneSaulnier_G2
MoraneSaulnier_H
MoraneSaulnier_L
MoraneSaulnier_LA
MoraneSaulnier_LF
MoraneSaulnier_LF2
MoraneSaulnier_LR
MoraneSaulnier_L_RG
MoraneSaulnier_N
MoraneSaulnier_RG
Nieuport N.4  
Nieuport 10                     
Nieuport 10C1                   
Nieuport 10AR                   
Nieuport 10AV                   
Nieuport 11                 
Nieuport 17
Nieuport 17A
Nieuport 17B
Nieuport 21
Nieuport 21Duks
Nieuport 23
Nieuport 24
Nieuport 24bis
Nieuport 27  
Nieuport 28C1                                   
Morane Saulnier Type AI                         
S.E.5                   
S.E.5a
Sopwith Pup                                         
Sopwith PupR                                       
Sopwith Triplane                               
Sopwith Triplane 2                           
Sopwith Camel                                   
Sopwith Snipe                                     
Sopwith Swallow
SPAD 7                               
SPAD 14
Vickers FB.19 Mk.I                                 
Vickers FB1.9 Mk.II                               
Vickers FB1.9 Mk.IIw                             
Voisin-III                                                           
Voisin-III DUKS                                                   
Voisin-III Night                                               
Voisin-V                                                             
Voisin-VII                                                           
Voisin-X                                                             
Voisin-10                                                             
AircoD.H.9
AircoD.H.9a  
BE.2c                                     
BE.2cNight                                             
BE.2cSkis                                                 
Bristol F.2b                                     
Breguet.14A2                     
Breguet.14B2                     
RE8c                                                         
Sopwith Strutter1B1
Sopwith Strutter9700
Sopwith Strutter9700L
Sopwith Strutter9700S
Caproni CA.31           
Caproni CA.32         
Caproni CA.32 350hp     
Caproni CA.33         
Caproni Ca.42
Ilia Murometz G3                             
Ilia Murometz V
Ilia Murometz V Sunbeam
Ilia Murometz G3 Late
Felixstowe F2A                           
Felixstowe F2AF                             
Macchi L1 Float     
Dirigibile M   

CREDITS:

Quote
Authors of the original DBW 1916 pack which was introduced with the DBW 1.6 version:
UP~Boomer, Zuti, Sergei "Oknevas", Uufflakke/Lejo, Dimus, Agracier, Asheshouse, Beowulf, RAF209_Benge , Skipper and T.DesChene, CirX,
Please alert me to missing names.
DBW1916 update project members: Gio, Murdoc, Kant, Max the hitman, DreamK, SAS_Anto, Lisek, Skipper, Crazyflak, Loku, 101tfs, SAS Epervier, Gurner, Rofl, Jura, Phas3e, SAS_Malone, Ectoflyer, SAS~Friction, Archie, RealDarko, Molva, Bison_M, Mission_bug, VPMedia

(http://www.sas1946.com/images/imageshit/v2/1000x625q90/23/xydh.jpg)

IMAGES

New splash screen by Jura http://spitfire.ic.cz/index2.htm
(http://www.sas1946.com/images/imageshit/a/img201/3381/coveryp.jpg)

Menu:
(http://www.sas1946.com/images/imageshit/img441/5405/dbw1916cover2b.jpg)

Loading screens:
(http://www.sas1946.com/images/imageshit/img580/6199/dbw1916loading1.jpg)

(http://www.sas1946.com/images/imageshit/img502/8389/ww1scrnew.jpg)

(http://www.sas1946.com/images/imageshit/img9/7496/1916background2.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif) (http://www.sas1946.com/images/imageshit/a/img208/3934/3y5a.jpg)

New high resolution sky texture:
(http://www.sas1946.com/images/imageshit/img26/5817/dbw1916sky.jpg)

New nav map for Megiddo
(http://www.sas1946.com/images/imageshit/img411/1794/ww1megiddo1.jpg)

New nav map for WW1 English Channel
(http://www.sas1946.com/images/imageshit/img163/1646/ww1channel.jpg)

(http://www.sas1946.com/images/imageshit/img204/9939/newships.jpg)

(http://www.sas1946.com/images/imageshit/a/img32/5959/yfak.jpg)

(http://www.sas1946.com/images/imageshit/img543/302/a7vs.jpg)

(http://www.sas1946.com/images/imageshit/img801/7982/ww1tank.jpg)

(http://www.sas1946.com/images/imageshit/img221/333/dbw1916beutepanzer.jpg)

(http://www.sas1946.com/images/imageshit/img534/3487/balloonsv1b5.jpg)

(http://www.sas1946.com/images/imageshit/img11/5176/dbw1916lanchester.jpg)

(http://www.sas1946.com/images/imageshit/img856/8294/lanc2v.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/img713/2307/dbw1916newtruckgio.jpg)

(http://www.sas1946.com/images/imageshit/a/img703/9388/z29a.jpg)

(http://www.sas1946.com/images/imageshit/a/img199/3344/z23052013002.jpg)

Static planes
(http://www.sas1946.com/images/imageshit/v2/1000x550q90/10/2hhg.jpg)

(http://www.sas1946.com/images/imageshit/v2/1000x592q90/69/zi1q.jpg)

Cavalry

(http://i.imgur.com/bYDoehZ.jpg)

Guns

(http://i.imgur.com/phFu8nB.jpg)

(http://i.imgur.com/H6YqOtl.jpg)

(http://i.imgur.com/POuJo4i.jpg)

(http://i.imgur.com/zfS7fod.jpg)

Aircrew

(http://i.imgur.com/5Je3amq.jpg)



New aircraft:

Nieuport 11 by Gio:
(http://www.sas1946.com/images/imageshit/img189/9287/2ck7.jpg)

Trench sweeper scout(fictional)  by Beowulf
(http://www.sas1946.com/images/imageshit/img707/1183/trs1.jpg)

Sopwith Camel by Aviator Modding Team:
(http://www.sas1946.com/images/imageshit/img210/5426/camell.jpg)

(http://www.sas1946.com/images/imageshit/img545/5826/dbwnew2.jpg)

Fokker E.III by Lisek, Loku, SAS~Anto, Vpmedia
(http://www.sas1946.com/images/imageshit/img690/2888/e3new1.jpg)

Aviatik C.I by Gio:
(http://www.sas1946.com/images/imageshit/img651/7070/dbw1916aviatik3.jpg)

Friedrichshafen G.III by Gio:
(http://www.sas1946.com/images/imageshit/a/img19/337/fhg31.jpg)

(http://www.sas1946.com/images/imageshit/img254/4089/fhgiii1.jpg)

Albatros D.III by Lisek, Loku, SAS~Anto, Vpmedia
(http://www.sas1946.com/images/imageshit/img211/7897/albatrosdiii2.jpg)

Albatros D.Va
(http://www.sas1946.com/images/imageshit/img829/4150/dbw1916albatrosdva.jpg)

Fokker D.VIII & Nieuport.28 by 101tfs, Crazyflak, Vpmedia
(http://www.sas1946.com/images/imageshit/img222/4279/fokkerdviii.jpg)

(http://www.sas1946.com/images/imageshit/img202/4686/dbw1916nieuport28.jpg)

B.E.2c by Gio
(http://www.sas1946.com/images/imageshit/img855/5270/be2c.jpg)

Sopwith Snipe by 101tfs
(http://www.sas1946.com/images/imageshit/img836/6323/snipe3.jpg)

Spad S.VII
(http://www.sas1946.com/images/imageshit/img231/8026/spad7guynemer.jpg)

Fokker Dr.1
(http://www.sas1946.com/images/imageshit/img818/7684/dr1new.jpg)

Roland D.II
(http://www.sas1946.com/images/imageshit/img51/8030/rolandd22.jpg)

Siemens-Schuckert D.I by SAS~Friction
(http://www.sas1946.com/images/imageshit/img441/9584/ssd1x.jpg)

Fokker D.VI
(http://www.sas1946.com/images/imageshit/img833/847/dbw1916fokkerdvi.jpg)

AEG C.IV
(http://www.sas1946.com/images/imageshit/img171/8114/avg2b.jpg)

S.E.5
(http://www.sas1946.com/images/imageshit/img831/641/se51.jpg)

S.E.5a
(http://www.sas1946.com/images/imageshit/img541/5208/l5yi.jpg)

Airco DH.4
(http://www.sas1946.com/images/imageshit/img94/900/dbw1916dh9.jpg)

Zeppelins and airships
(http://www.sas1946.com/images/imageshit/img839/6941/dbw1916zepp2.jpg)

(http://www.sas1946.com/images/imageshit/img404/2973/dbw1916zeppelinm.jpg)

(http://www.sas1946.com/images/imageshit/img38/5761/littlezep3.jpg)

Farman MF.11
(http://www.sas1946.com/images/imageshit/img14/3807/farman112.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

Caproni Ca.31
(http://www.sas1946.com/images/imageshit/img94/1204/cap31p.jpg)

(http://www.sas1946.com/images/imageshit/img42/52/cap1rv.jpg)

(http://www.sas1946.com/images/imageshit/img827/6560/es3d.jpg)

Caproni Ca.42
(http://www.sas1946.com/images/imageshit/img89/1498/ca422.jpg)

Zeppelin Staaken R.VI
(http://www.sas1946.com/images/imageshit/img706/7649/zsrvi.jpg)

Hansa Brandenburg C.I
(http://www.sas1946.com/images/imageshit/img405/4086/brandenburgci1.jpg)

(http://www.sas1946.com/images/imageshit/img545/8516/brandenb2.jpg)

(http://www.sas1946.com/images/imageshit/img844/8199/7oqe.jpg)

Nieuport 17-21-23
(http://www.sas1946.com/images/imageshit/img515/7467/8xws.jpg)

(http://www.sas1946.com/images/imageshit/img843/3797/fbu1.jpg)

(http://www.sas1946.com/images/imageshit/img826/6831/rztf.jpg)

Sopwith 1 1/2 Strutter
(http://www.sas1946.com/images/imageshit/img405/3094/vkny.jpg)

Oeffag C.II
(http://www.sas1946.com/images/imageshit/img826/7302/6ig2.jpg)

Sopwith Pup
(http://www.sas1946.com/images/imageshit/dead/dead.gif)

Sopwith Triplane
(http://www.sas1946.com/images/imageshit/img600/730/lgq9.jpg)

Fokker D.VII
(http://www.sas1946.com/images/imageshit/a/img837/5583/uibh.jpg)

Breguet 14
(http://www.sas1946.com/images/imageshit/a/img43/9016/2hi9.jpg)

Hansa Brandenburg W.29
(http://www.sas1946.com/images/imageshit/a/img41/8453/1gvv.jpg)

Albatros D.I
(http://i.imgur.com/qHT9v1a.jpg)

Airco DH.9
(http://www.sas1946.com/images/imageshit/a/img132/8756/isev.jpg)

SPAD S.XIV
(http://i.imgur.com/SJ4DfVe.jpg)

Hanriot HD.1
(http://i.imgur.com/DlPE8Jp.jpg)

Morane Saulnier Type AI
(http://i.imgur.com/RAWTcgq.jpg)

Voisins
(http://i.imgur.com/e4jCD3C.jpg)

(http://i.imgur.com/4M7amxV.jpg)

(http://i.imgur.com/Chyihe2.jpg)

Roland C.II
(http://i.imgur.com/h4twzLk.jpg)

Airco DH.2
(http://i.imgur.com/ovfTqTP.jpg)

Fokker D.II
(http://www.sas1946.com/images/imageshit/v2/1000x625q90/823/rvzl.jpg)

Vickers Fb.19

(http://i.imgur.com/TrvQ0Qx.jpg)

Nieuport N.4

(http://i.imgur.com/NP9NeCy.jpg)

Morane-Saulnier N/I

(http://i.imgur.com/YpYPdSq.jpg)

(http://i.imgur.com/cyviBjG.jpg)

Aviatik B.I

(http://i.imgur.com/RNQ7J5M.jpg)

Aviatik Berg D.I

(http://i.imgur.com/0D2hBws.jpg)

Hansa Brandenburg D.I

(http://i.imgur.com/4abH3fC.jpg)

R.E.8

(http://i.imgur.com/dsXOnSj.jpg)

Curtiss-Felixstowe F.2A

(http://i.imgur.com/P4UU3ol.jpg)

LVG B.I

(http://i.imgur.com/rTNnlIS.jpg)

Brisfit

(http://i.imgur.com/vIqkC5K.jpg)

AEG G.IV

(http://i.imgur.com/iIq3DvZ.jpg)



Fokker E.III cockpit
(http://www.sas1946.com/images/imageshit/img407/5849/e3pit.jpg)

Albatros D.III cockpit
(http://www.sas1946.com/images/imageshit/img543/2144/d3pit.jpg)

Fokker Dr.I cockpit
(http://www.sas1946.com/images/imageshit/img842/9438/dr14.jpg)

Albatros D.V cockpit
(http://www.sas1946.com/images/imageshit/img690/9656/d5cockpit.jpg)

Sopwith Pup cockpit
(http://www.sas1946.com/images/imageshit/a/img62/4391/8drq.jpg)

Aviatik cockpit
(http://www.sas1946.com/images/imageshit/a/img32/7140/5b5l.jpg)

Farman cockpit
(http://www.sas1946.com/images/imageshit/a/img5/1301/4soo.jpg)



DBW-1916 SKINS AT MISSION4TODAY.COM:

Download section: http://www.mission4today.com/index.php?name=Downloads3&c=108

(http://www.sas1946.com/images/imageshit/a/img713/3406/dbw1916skinpackscr.jpg)

Download: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

(http://www.mission4today.com/uploads/DL2012/06/152_dbw1916_psd_template_pack_scr.jpg)

Download: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469

Title: Re: DBW 1916 update v1b3
Post by: Batbomb on June 10, 2012, 01:19:01 PM
This is very good. Thanks vpmedia!
Title: Re: DBW 1916 update v1b3
Post by: max_thehitman on June 10, 2012, 03:12:28 PM
FANTASTIC  8) 
I am standing up and giving an enthusiastic applause to VPmedia! Great job on this cool update!

I have now tested every airplane and the new cockpits look super good with the new coloring and
new dashes. WOW! I would say they almost look realistic!
As for the default skins you have chosen out of my old collection, I thank you very much and I say you
chose some really nice colors and they fit the airplanes pretty nice. Although, I will be doing an update on
them with more details and better looking skins in a few days time.

I am already painting new default skins to improve on these you have chosen. I will also add more details to
the engines, some wooden parts, and make them match and fit these new airplanes a little bit better.

The new effects and new add-ons you have chosen have really brought a nice surprise and cool gameplay to
this version of our beloved IL-2-1916 (DBW-1916). My enthusiastic applause to all the effects-makers and
mod-artists who created them! They are simply amazing! Thanks guys

MY APPLAUSE and a BIG THANK YOU for ALL your hard work and dedication to improving this game!
BIG CHEERS to VPMEDIA and everyone involved in this update!  8)

Title: Re: DBW 1916 update v1b3
Post by: cgagan on June 10, 2012, 03:22:27 PM
Splendid job!!!! Congratulations to vpmedia and all involved! 8)
Title: Re: DBW 1916 update v1b3
Post by: jt189 on June 10, 2012, 07:12:53 PM
Have the other 2 packs and have enjoyed both. You have did a great job.
                                                             Thanks
Title: Re: DBW 1916 update v1b3
Post by: benitomuso on June 10, 2012, 07:25:01 PM
It looks WOOOOOOONDERFUL!

Great. Let's try it.
Title: Re: DBW 1916 update v1b3
Post by: WWHappy on June 10, 2012, 08:35:56 PM
Works for me!! Thanks for the Update.
Title: Re: DBW 1916 update v1b3
Post by: flightdok74 on June 10, 2012, 09:54:42 PM
This update fixed all my problems with the maps not showing up and not loading......thanks a million...... ;)
Title: Re: DBW 1916 update v1b3
Post by: barnesy12 on June 11, 2012, 04:25:25 AM
Just installed this ITS FANTASTIC!!! thanks VP media and all involved the skins look beautiful just amazing !!! thank you thank you :) :) :)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 11, 2012, 04:53:08 AM
I'm glad you like it! I like your work with the pilots too Barnesy.

Little extra info:
Unfortunately some types share the same skin, so Fokker EIII and Fokker Dr1 will look very similar for example.
For the Fokkers theres an altenative skin inside ...\#DBW_1916\SKINMOD\3do\Plane\U_SYP3\summer\optional\
It looks like this: http://www.sas1946.com/images/imageshit/img23/5636/ww1b.jpg
Title: Re: DBW 1916 update v1b3
Post by: oldschoolie on June 11, 2012, 05:37:47 AM
Great stuff, thank you.  Is there an easy way of using the much improved "no cockpit view" flight instruments in DBW 1.71 itself?
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 11, 2012, 06:52:53 AM
Great stuff, thank you.  Is there an easy way of using the much improved "no cockpit view" flight instruments in DBW 1.71 itself?

It's easy, copy the folder #DBW_1916/HUD into #DBW.
Title: Re: DBW 1916 update v1b3
Post by: barnesy12 on June 11, 2012, 07:07:09 AM
seem to remember doing a little work a while ago? VP wheels and pilot will have to get busy again :)
http://i1100.photobucket.com/albums/g410/rodeo222/2801201123-32-08.jpg
http://i1100.photobucket.com/albums/g410/rodeo222/2801201123-33-00.jpg
Title: Re: DBW 1916 update v1b3
Post by: sphantom on June 11, 2012, 03:30:29 PM
Great Work
                 Thanks
Title: Re: DBW 1916 update v1b3
Post by: oldschoolie on June 12, 2012, 10:46:48 AM
Ref the instrument question: many thanks to vpmedia for the quick answer.
Title: Re: DBW 1916 update v1b3
Post by: talhuman on June 12, 2012, 08:51:17 PM
Slowed my program to a crawl, to be fair I am running an OLD AMD 64 3700+ CPU. Disabled the new #DBW 1916 folder and copied the cockpit files to the original #DBW 1916 and that work fine. What files would be stressing my old guy?
Title: Re: DBW 1916 update v1b3
Post by: max_thehitman on June 12, 2012, 09:00:45 PM
Slowed my program to a crawl, to be fair I am running an OLD AMD 64 3700+ CPU. Disabled the new #DBW 1916 folder and copied the cockpit files to the original #DBW 1916 and that work fine. What files would be stressing my old guy?
~

I am using a 6 year old pc and I have no problems.
Follows the instructions, put a "-" in front of the original folder of DBW-1916 and then the other folder (VPmedia new stuff) will
have the game in it. That is the one ou will use. If you want to revert back to the other version, put a "-" minus sign in front of
VPmedias folder. Its that easy.

I can also think that your machine needs to do a de-fragmentation of the harddrive disc so as to clean out your
junk off of it and put all your programs and games running in a smooth order.
Once you do it, your pc becomes ALOT faster.
It works on mine  ;) 
Title: Re: DBW 1916 update v1b3
Post by: sphantom on June 12, 2012, 09:06:26 PM
Slowed my program to a crawl, to be fair I am running an OLD AMD 64 3700+ CPU. Disabled the new #DBW 1916 folder and copied the cockpit files to the original #DBW 1916 and that work fine. What files would be stressing my old guy?
~

I am using a 6 year old pc and I have no problems.
Follows the instructions, put a "-" in front of the original folder of DBW-1916 and then the other folder (VPmedia new stuff) will
have the game in it. That is the one ou will use. If you want to revert back to the other version, put a "-" minus sign in front of
VPmedias folder. Its that easy.

I can also think that your machine needs to do a de-fragmentation of the harddrive disc so as to clean out your
junk off of it and put all your programs and games running in a smooth order.
Once you do it, your pc becomes ALOT faster.
It works on mine  ;)
I have a 7 year old hp laptop with the p4e chip with 4gig ram works good.
The new one win7 ult. 64gig ram 8gig ram on the graphic card works better
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 13, 2012, 12:24:32 AM
Try disable the folders by adding a '-' in front of their name:
Quote
_00_Effects_Smokes_View_Distance_10k
_00_Effects_Smokes
_00_AAA_Tank
TANKDUST

Btw I only got an i3 with a GT440 and 8 Gb RAM which I think nowdays a low end pc, but it runs IL-2 1946 quite good almost maxed out.
I cant use water 4 or effects 2.
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 13, 2012, 03:03:03 AM
http://www.sas1946.com/images/imageshit/img442/2549/ww1a.jpg

http://www.sas1946.com/images/imageshit/img23/5636/ww1b.jpg

http://www.sas1946.com/images/imageshit/img805/59/ww1c.jpg

http://www.sas1946.com/images/imageshit/img525/1056/ww1dh.jpg

http://www.sas1946.com/images/imageshit/img819/8858/3inww1.jpg

http://www.sas1946.com/images/imageshit/img171/2549/ww1a.jpg

http://www.sas1946.com/images/imageshit/img96/5636/ww1b.jpg

http://www.sas1946.com/images/imageshit/img27/59/ww1c.jpg

Little preview, these skins will be in v1b4 with some other skin & cockpit corrections.
The FokkerEIII/Siemens DII/V/FokkerDrI skin sharing group will get this impoved green 'original' camo back and there will be 2 other optional skins to select from. Each camo will be also included as a bmp skin.

(http://www.sas1946.com/images/imageshit/img51/53/skinsww1.jpg)
Title: Re: DBW 1916 update v1b3
Post by: Hawker17 on June 13, 2012, 03:07:55 AM
Excellent, me like!  ;)
Title: Re: DBW 1916 update v1b3
Post by: DarkBlueBoy on June 13, 2012, 03:09:02 AM
***Begins to dribble*** Hmmmmm.... not even had time to install V1b3 and you tease us with more... you rock. :)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 13, 2012, 10:08:52 AM
Max, save your skin as bmp and then when you view it in QMB on the arming screen your skin1o.tgb, etc files will be generated into Paintschemes/Cache/Planename/ folder. That way you'll never loose the alpha channel.
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 03:07:46 AM
Malone, I tested and youre right, must me some recent server side change, I'll ask the webmaster.
Or i better make it html format...anyway the readme is also included in the rar file. Plus its in the first post except the skin folder name guide.

Cheers
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 03:08:54 AM
....

Let me finish up some more engines and coloring and then I send them to you.

cool, my other mail: istvan at vpmedia dot eu can receive larger attachments
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 03:13:16 AM
This is probably my finger trouble, but although this excellent update is working fine for me I have only a limited choice of maps, not including the WW1 ones. They're all in my "normal" DBW1.71 list but I haven't been able to get them in 1916, despite copying the all.ini file across. Any ideas welcome, thanks.

All maps should work both in DBW and DBW 1916, since both use same maps sfs files.
To have more maps in QMB that  requires the '00_PAL-MissionProCombo' included in the jsgmemods folder.
Title: Re: DBW 1916 update v1b3
Post by: oldschoolie on June 14, 2012, 04:12:38 AM
Yes, that was it. The file was in DBW but not DBW1916. Thanks for the help and the immediate fix...one of these days I'll understand what does what!
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 06:00:26 AM
Few images showing default skins or skins which will be included as bmp:

(http://www.sas1946.com/images/imageshit/img690/5484/ww1b1.jpg)

(http://www.sas1946.com/images/imageshit/img687/4899/ww1b2.jpg)

(http://www.sas1946.com/images/imageshit/img267/6431/ww1b3.jpg)

(http://www.sas1946.com/images/imageshit/img812/191/ww1b4.jpg)

(http://www.sas1946.com/images/imageshit/img15/3671/ww1b5.jpg)

(http://www.sas1946.com/images/imageshit/img12/7987/1306o.jpg)

I'll probably include the Camel with this camo in v1b4:

(http://www.sas1946.com/images/imageshit/img337/7357/camel1p.jpg)

(http://www.sas1946.com/images/imageshit/img194/1498/camel2v.jpg)

(http://www.sas1946.com/images/imageshit/img443/5716/camel3.jpg)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 06:01:34 AM
Yes, that was it. The file was in DBW but not DBW1916. Thanks for the help and the immediate fix...one of these days I'll understand what does what!

I'm glad its working for you. Mods need patience since this game wasnt designed to be modded :)
Title: Re: DBW 1916 update v1b3
Post by: max_thehitman on June 14, 2012, 06:56:52 AM
Excellent screenshot Previews Istvan  8) I really like the new default skins.
You are a great aviation artist.

I am wondering ... how did you get the AIRCO-DH.2 to have the RAF Roundel up front near the
cockpit on the default skin... without it showing up in the other 3 aircraft that share the same Default-skin??

I have been trying all sorts of tests and tricks for that AIRCO default-skin and the roundel always shows
up in the other airplane skins  ??? Which do not look good at all.

That is the problem with a mod-game and making skins for Mod-airplanes  ;D There is alot of crazy
painting of the skins and solving the puzzles of how they fit on the airplanes, until a guy can make them look proper.
I like to solve puzzles and painting these skins, but sometimes its a real brain-teaser as to how they fit the airplane best.
There are just so many little details and twists that drives you crazy sometimes.

BTW - I have also repainted that Camel skin (its 50+ skins! lol) for this airplane along time ago when the guys were testing
the airplane. Looks exactly like yours a little bit.
Your choice to add it to the game would be a nice addition for everyone to enjoy this classic airplane even more.
A most welcomed addition!
(http://i17.photobucket.com/albums/b75/paulhewson/IL2_1916_MVR_05.jpg)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 07:29:16 AM
The DH.2 has a skin in bmp format on that picture, the default skin is still the same as in v1b3.
On the Camel I changed the nose only, because I didnt like the red.
So the user will be able to install the plane from its original thread over this again and get back the red nose if he wants. The Camel will also include higher resolution weathered markings and numbers.
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 12:27:10 PM
It only works with DBW 1.71 superpack I think.
Title: Re: DBW 1916 update v1b3
Post by: ggrewe on June 14, 2012, 01:55:36 PM
Awesome work vpmedia – really bringing WWI to life – thanks so much for your dedication.
So many exciting things happening – don’t know which way to turn, WWI, Spanish Civil War, Jets – cant keep up.....all good!  ;)
Max that Dr1 is looking lethal – can’t wait to have it in game – super pic
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 14, 2012, 02:42:34 PM
Strange, I really dont understand what youre doing and why your QMB isnt working but it should.
Again I repeat no QMB files are part of my update pack, those are outside either in Missions\QuickQMBPro or Missions\Quick folder,
not in #DBW1916, so this problem has got nothing to do with my update pack...
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 16, 2012, 02:02:28 PM
few new images about the textures in next version:

(http://www.sas1946.com/images/imageshit/img849/5832/nu4b.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/img440/5058/nu1b.jpg)

(http://www.sas1946.com/images/imageshit/img684/566/nu3h.jpg)
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 17, 2012, 03:49:23 AM
v1b4 is uploaded, features:

-reworked & extended damage layers
-lots of custom skins (60Mb)
-new aircraft added: Sopwith Camel w metal cowling and bit reworked cockpit
-fixed hakencross and other ww2 markings on staic aircraft problem
-new, weathered ww1 markings included with the Camel
-lot of small default skin & cockpit corrections
-new ww1 style victory icons for the gui

Btw still looking for expert help with the problems described here, PM if you can help:
http://www.sas1946.com/main/index.php/topic,25852.msg270732.html#msg270732
http://www.sas1946.com/main/index.php/topic,25852.msg271090.html#msg271090
Title: Re: DBW 1916 update v1b3
Post by: SAS~Malone on June 17, 2012, 04:04:36 AM
great, my finger is hovering over the 'download' button...:D
Title: Re: DBW 1916 update v1b3
Post by: vpmedia on June 17, 2012, 04:13:38 AM
wait 30 minutes w dowloading, upload is still at 50 percent
Title: Re: DBW 1916 update v1b3
Post by: SAS~Malone on June 17, 2012, 04:24:54 AM
okay, time for a cup of coffee first, then :D
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 17, 2012, 10:28:17 AM
I am dl version now got the other 3 great work
                                       Thanks
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 17, 2012, 11:40:56 AM


Version v1b4 is already done??  ???
You move to fast for me Istvan  ;D I am still painting skins and re-working the template
lines and canvas materials to fit these WW1 airplanes   :P  There is alot of new things in
these new templates and each airplane will be a little diferent from the other.
It will take a little longer than expected, but they are coming out nice.
 I am happy that you make a new update and make it even more fantastic. I will test it tomorrow!
THANK YOU Good Friend!  8)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 17, 2012, 06:01:02 PM


I have a silly question to make.
Since I am still at work, I am unable to install and test this new update on my
personal computer at home...

For the new Camel Airplane that comes with this package, do we have to write
the air.ini, plane_ru and weapons_ru, and add lines as it says on the "Read-Me" ?
Or do I just overwrite everything that is on the previous version of this package
and I am ready to fly ?


Title: Re: DBW 1916 update v1b4
Post by: SAS~Bombsaway on June 17, 2012, 06:13:57 PM
The new camel is in there already.
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 17, 2012, 06:29:21 PM
Have been flying version4 for the last 2 hours and been having fun everything works fine.
Good job Thanks
Title: Re: DBW 1916 update v1b4
Post by: WWHappy on June 17, 2012, 06:47:22 PM
Its working great for me. I like the grey nose on the Camel better then the red one.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 12:33:44 AM


I have a silly question to make.
Since I am still at work, I am unable to install and test this new update on my
personal computer at home...

For the new Camel Airplane that comes with this package, do we have to write
the air.ini, plane_ru and weapons_ru, and add lines as it says on the "Read-Me" ?
Or do I just overwrite everything that is on the previous version of this package
and I am ready to fly ?

Every time you get a new version you need to replace old #DBW1916 folder with the new one as the install instructions say. Do not overwrite because I removed some files from the package which could cause error (AAA new firing logic).
The Camel was added to the package so people dont have to bother with its install plus to add a camo alternative.
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 18, 2012, 07:02:13 AM
well that's nice to know I have been overwriting and it seems to work fine and the aaa seems to be firing and doing fine, But I could be wrong
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 07:11:11 AM
I'm talking about the Zloy Petrusko mod for AAA aka Semireal AAA and Tanks for 4.10m
http://www.sas1946.com/main/index.php?topic=13323.0
Quote
This mod does:
-AAA cant see through the clouds above the fog(cloudtype>= 4)
-AAA cant see in the night without searchlightes
-AAA in the night start shooting with a much smaller distance without searchlightes. distance depends on the illumination.
-AAA dont shoot in bad weather, if friends planes are near
-AAA have new firing logic from ships
-AAA is now shooting up to 1 meter above the ground
-AAA now you can "scare enemy AAA"

I've choose to remove this one because I got some console errors which maybe related to this mod but it only a suspicion.
Better safe than sorry. I dont want to distribute stuff which isnt working.

I also removed anything which could be related to QMB because of errors reported by two people.

So overwriting is ok but not recommended.
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 18, 2012, 07:13:37 AM
I am still playing catch up here! Only just got V3 installed which is brilliant. Have just downloaded V4 and can't wait to play it later. Awesome stuff Vpmedia! And of course Max - your skins are legendary. :)

So, what's v5 got in store for us Vpmedia? I am guessing at this rate it will be released by tomorrow? :D

Great stuff!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 07:46:05 AM
I did everything I could for DBW-1916. Upgraded all the aircraft skins, the cockpits, the pilot skins, some of the map and vehicle textures. Added 3 new aircraft which were not in the DBW.1.71 package, a complete new GUI and a pretty extensive effects mod. Just to mention the most important ones. There are a few java & 3d problems for which I dont have the skills to solve, if a fix becomes available, that will be included in v1b5 version. Same if new planes like Fokker E.III or Dr.1 become available. Not much else is planned.
I see lots of stuff at aviaskins.com but I dont know about the availability of that material.
http://forum.aviaskins.com/showthread.php?t=2575
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 18, 2012, 08:02:10 AM
Please don't misunderstand me Vpmedia - I was was not seriously asking for any more. You have done more than enough sir! Thank you. :) :)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 08:36:28 AM
I made this as a normal statement, dont worry I wasnt annoyed.
Btw I want more stuff too :D
I hope sooner or later all the aircrafts I'm seeing on screenshots becomes available for ww1.
Title: Re: DBW 1916 update v1b4
Post by: Riptide_One on June 18, 2012, 10:06:09 AM
Vpmedia,

I want to thank you and all involved. I've installed it, flew it a bit, and was very much pleased. Excellent work :)! Thank you all very much!

Cheers,

Riptide
Title: Re: DBW 1916 update v1b4
Post by: cgagan on June 18, 2012, 10:59:39 AM
All fine with me too. Great job there, in every detail!!!!  8)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 11:08:38 AM
Thanks guys!

I've checked and indeed, SAS~Malone did the balloon repaints. Corrected the readme accordingly.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 18, 2012, 02:02:09 PM
Thanks for the tips guys.
Today I got home from work and went to delete the old version (V1b3) I had of the VPmedia package
and installed a clean fresh one of the V1B4. Everything is working fantastic, and I love the new
changes to the skins too. Very nice addition on those default skins for the airplanes, including the
new Camel skin! Bravo Sir! Good work mister Istvan. This is a great package.

I was almost finished with painting some more skins this afternoon (I have about 40 new skins - Sorry, the other 23 went into the garbage) and was starting tests on a new template for the Fokker E.III, when I got a bad telephone call.
One of my best cousins had died during the night in the hospital  :( Very sad news, he was a great guy and still very young (only 57). I believe he passed away because of prostate cancer.
Tomorrow, I will be attending funeral services and will not be doing any painting on these skins.
But,
I will come back to this on wednesday and post some new goodies for you all.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 18, 2012, 02:52:19 PM
I'm sorry for your loss, mate!
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 18, 2012, 03:03:42 PM

Thanks Istvan, I apreciate that.

A person has to enjoy life to the fullest, or otherwise it is not worth living.
Be happy every day
and enjoy life everyday,
even if it means just playing a IL-2 game every-now-and-then too. Enjoy the game!
Title: Re: DBW 1916 update v1b4
Post by: Ribs on June 18, 2012, 10:42:37 PM
Istvan,

Thank you very much for this! I rarely played 1916 but now I can't stop! Brilliant work, Sir!

Max,

My condolences on your loss.
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 19, 2012, 01:27:55 AM
Sorry to hear your news Max. I totally agree with your views on living life to the full and enjoying it.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 19, 2012, 03:38:08 AM
(http://www.sas1946.com/images/imageshit/img32/2941/dbw19161.jpg)

(http://www.sas1946.com/images/imageshit/img338/7126/dbw1a.jpg)
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 19, 2012, 03:42:41 AM
Beautiful screens Istvan! :)

Pah who needs Rise of Flight? :)
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 19, 2012, 03:49:15 PM
I just downloaded and play this and wow.  Elegant and beautiful and such a BLAST!  VPMedia, you continue to astound me.  Many many thanks.
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 20, 2012, 01:25:56 AM
I got V4 installed last night. Can't thank you enough for this. The new Camel looks incredible, the skins, the maps, the objects, the screens all of them are brilliant.

Like you Vpmedia, I would love to see WW1 given more attention and I think what you have done here may inspire a few people!

Thanks again. :) :)

Title: Re: DBW 1916 update v1b4
Post by: Hawker17 on June 20, 2012, 01:52:48 AM
The package is really great! Thanks a lot. Now we need somebody with skills to bring the battlefield to life. Explosions for example. Love to see more of WW1 into IL2.  :)
Title: Re: DBW 1916 update v1b4
Post by: dagwood on June 20, 2012, 02:07:57 AM
Max - you went above and beyond in giving me the path to DBW - I can't thank you enough for this. I'm saddened to hear about your loss. Know that your extraordinary efforts in keeping the amazing experience that IL2 is alive and vibrant; are deeply appreciated by many people (like me) who you have never met face to face. You enhance the lives of others in ways that you can only imagine with your passionate commitment and skills.

Thank you

Dagwood
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on June 20, 2012, 02:09:39 AM
Well said Dagwood. Could not have put it better myself.
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on June 20, 2012, 02:48:59 PM
Really sorry for your loss, Max. I totally agree about the enjoying the moment idea, because you never know when it's going to be over.
I was so busy with the new planes, that I didn't noticed this great update with all the new stuff. Thanks a lot VPmedia.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 20, 2012, 08:24:31 PM
Thank you good friends for your condolences and kind words. Many friends and family attended his funeral services, so
he was not alone. He was very much loved by all and will be missed very much. May he rest in peace and not suffer from
cancer anymore. My cousins name was Tony, so make a beer or a drink toast in his name, and wish him a pleasant trip into
the arms of the All Mighty who controls our destiny. May God bless you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
OK
Now,
on to some good news,
I am almost finished with the first package of new skins for these cool aircraft. I will post them tomorrow night for you! ;D
I think your going to like these new WW1 skins for your WW1 flights.

It will take some time to paint all airplanes, because there are so many to choose from, but all planes will have new skins.
They deserve new skins because they are such cool aircraft to fly.
I defenitly think so. I am also a great fan of those classic WW1 fighters.

I am trying my best to create new templates for these new skins to fit these airplanes better than before, because all the other skins are
just from other mod-airplanes, and do not fit these new aircraft properly.
That means alot of new canvas stretching, new stitches, new wood, new roundels, new rivets, many many new things for each new airplane.
So these skins will only fit one type of airplane model.... Only 1 type.
They will not look good on any other airplane models.

If time permits, I will be painting 3 new airplanes every week and posting them for you to enjoy them also as
much as I am.

See you later guys and gals,
Have a great flight in DBW-1916!!
Cheers
MAX
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 21, 2012, 02:05:11 AM
Its nice to have you around Max. I'm really awaiting the new skins.

One question: did you noticed that the FokkerDVII and the Se.5a which share the same 3d model have their exhaust pipes swithched.
I mean that currently the DVII has the Se.5a's long exhaust pipe.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 21, 2012, 02:41:49 AM
(http://www.sas1946.com/images/imageshit/img545/5826/dbwnew2.jpg)
Title: Re: DBW 1916 update v1b4
Post by: Hawker17 on June 21, 2012, 02:42:53 AM
The Camel... wow!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 21, 2012, 05:01:22 AM
Btw good news: Fokker D.VII lost its long exhaust pipe.

(http://www.sas1946.com/images/imageshit/img84/5683/dbwnew3.jpg)
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 21, 2012, 05:31:41 PM
God Bless you, Max.  We love your art!
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 22, 2012, 12:59:51 AM
Btw good news: Fokker D.VII lost its long exhaust pipe.

http://www.sas1946.com/images/imageshit/img84/5683/dbwnew3.jpg

NNOOOOOOOoooooo!!  :o  You can´t do that!
I love that smoking pipe on that airplane! Puff...Puff..Puff...LOL  8)
Well, if that pipe remains on the British RFC version, it will be very cool for painting skins... nice smoke streaks along
the side of the airplane ~~~~~~~~~~ ~~~ ~ ~ ~ ~
Good thing I am leaving this airplane alone for awhile until you guys decide what to do with it, otherwise I will
be spending hours painting skins for an airplane that will not have the smoke streaks on the side.

By the way - GREAT NEWS!
I have just spoken to Jimmy (The GameKeeper = the Administrator) at Mission4Today, and he has accepted my
humble request to open a new folder in the "DOWNLOADS-4-MODS" Section for everyone to place their World War One
skins into.
Go to > http://www.mission4today.com/index.php?name=Downloads3
and you will see " IL-2-1916 " folder.
This folder will be for everyone to upload/download ALL and every other aircraft skins that belongs in the DBW-1916, or
that have a World War One paint-scheme on it.
He is still setting up the new room for us,
and I will upload the first packages of skins for you...

- Rumpler C.III (2 seater Recon/Bomber/Attack aircraft) = Skin folder - Pioneer (g) = (40+ SKINS)
and
- Siemens-Schukert D.II (single seat fighter aircraft) = Skin folder - Scout_F1_Pug = (40+ SKINS)

There will be Skins for the following nations ... Germany, Austria-Hungary, Italian, British, American and Russian aircraft!  ;D
More nations will also be done as soon as I find out what color paint-schemes they had. I am looking through my books and
many websites for information.

So stay tuned to SAS and Mission4Today,
I will deliver these new skins for you soon. I think your going to like these.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 22, 2012, 01:35:40 AM
Whoever did the original DBW 1916 aircraft mixed up the 3d parts of Se.5a and FokkerDVII but not the skin folders, so it was very confusing and difficult but it seems that I've managed to solve the problem.
In real life the Fokker did not have any side exhaust pipe but the Se.5a did, I dont know how I not noticed it at the first look.

Here is a zip of corrected files: http://www.vpmedia.eu/il2/zip/sed.zip
They replace the folders inside: ...\#DBW_1916\SKINMOD\3do\Plane\
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 22, 2012, 01:55:57 AM


Thank you VP, I will test it soon. Right now I have to go to sleep, been testing and painting
skins for the past 9 hours.  :P Reallly tired

See you guys later

MAX
Title: Re: DBW 1916 update v1b4
Post by: a.irons on June 22, 2012, 02:55:39 AM
Dear friends, I have just tried the new DBW 1916 and its looks really wonderful. Nevertheles, the frame rate, in my computer, is dramatically lower than in the DBW, with same settings. Any suggestions to improve this problem, apart to reduce the video options?
Thanks,
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 22, 2012, 06:47:12 AM
You got a folder #DBW_1916\_00_Effects_Smokes_View_Distance_10k,
rename it to -00_Effects_Smokes_View_Distance_10k which will deactivate it.
See if it improves your fps. Also try to test the exact same mission in DBW and DBW1916.
Different campaings and maps may produce other fps result in these two packs.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 22, 2012, 10:04:14 AM
(http://www.sas1946.com/images/imageshit/img717/2506/dbwnew4.jpg)
Title: Re: DBW 1916 update v1b4
Post by: a.irons on June 22, 2012, 10:36:24 AM
Thanks vpmedia, I did as for your suggestion and now it works well. Thanks once more for the exellent work.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 23, 2012, 02:57:25 AM
Very nice skins. They're really needed for DBW1916.
But you could switch to OpenGL at least for taking screens, your work would look even better.
Why you running in DirectX?

Btw do you know about status of Fokker E.III and Dr.1 projects?
Title: Re: DBW 1916 update v1b4
Post by: farang65 on June 23, 2012, 03:02:50 AM

Hey VP Media you finally spurred me on to get in to DBW 1916

Your work is supurb   :D :)  :P :D

Can't wait to check it all out tonight with a fine tooth comb.

Looking forward to flying some awesome aircraft with amazingly awesome skins.

Thanks for the inspiring update for DBW 1916   ;D ;)

Cheers

Kirby
Title: Re: DBW 1916 update v1b4
Post by: sphantom on June 23, 2012, 10:57:08 AM
Great work Max and VPmedia
Thanks
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 23, 2012, 03:25:37 PM
I have a series of questions about DBW_1916.  In no way should these questions be construed to be criticism, please.  What I see here is pure art and I'm so impressed I have goosebumps.  Seriously.

I decided that today I would go balloon busting..... but alas no balloons, or dirigibles, or zeppelins,  .... I'm hoping that these are WIP???.  I know somebody had to have thought of it, but that is a really different thing to model than an aeroplane, and much less important.  Hmmm  might be a good thing to start learning how to model on, (he said to himself).

EDITED: Figured out the Balloon scenario.  FMB, add an Observation balloon.  Launch game.  Explosive Fun!
More Editing:  Barrage balloons make even bigger explosions.....  Thank you, Thank you, Thank you.  So much fun, so little time.

Another question, and yes the statement above was meant as a question.  I looked at my #DBW_1916 folder and chased down the air.ini file.  Inside I found a bunch of the WW2 aircraft.  If I were to delete them, the Bf-109s, FW-190s, A-20s, etc.  would I suffer the slings and arrows of needed to do a complete install?  I want to avoid that but,  I really only want planes in the 1909 to 1934 era in my #DBW_1916 set up.

When using the QMB select my plane, then go to the arming screen, and choose "Air Force", I don't see Britain, nor Great Britain, nor "Limeys", only "RAF (Postwar)".  So if I want to represent Great Britain in a QMB jaunt,  I choose RAF (Post War).  This must be a remnant of cloning from the original game?

The people who worked on this mod, wow, you should all be so proud of what you have accomplished!  Stunning!
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 23, 2012, 04:40:00 PM
Very nice skins. They're really needed for DBW1916.
But you could switch to OpenGL at least for taking screens, your work would look even better.
Why you running in DirectX?

Btw do you know about status of Fokker E.III and Dr.1 projects?

Ok, its been so long I have done this... How do you switch to OpenGL for Screenshots?  ::)

I noticed the screens are coming out with alot more jagged pixels now, but used to be very good
before. Maybe that is the problem.
But I have an old computer and these days its starting to feel like an old dinosaur.
I will be buying a new pc soon.

As for status on the next WW1 airplanes, I found out that the Fokker E.III and DR.1 are both
having a new cockpit made in 3D and other goodies fixed and corrected properly.
I have not heard any news on the SPad and Nieuport 4, 14 ,and 17 from our Russia and Eastern European friends , but last time I saw images, they were already flying great. They might also need
a few more tweaks of the FM and other flight details.
These WW1 airplanes fly totally diferent from other airplanes, so they must be made diferent.
I already have 35+ airplanes to fly around, so I can wait a little bit longer for the other




Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on June 23, 2012, 04:59:40 PM
OK, this isn't fair, I haven't time enough to enjoy all this good work and the new planes appearing... and I'm supossed to be doing a campaign...
Thanks a lot for all these pieces of art.
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 23, 2012, 06:30:37 PM
Another Question please.

I'm having trouble with two maps, Gallipolli and Megiddo.  I did find the note in the campaigns about the fix, #DBW_1916_Fix.7z, so I downloaded and installed that.  But when I try to load either of those two maps I get a java load error, I believe referring to the Map.ini file.  Do I need to load some WW1 objects or something?  Thanks for any help.

****** Problem Solved *********
I had a pretty new copy of DBW 1.71 and I resisted doing a fresh install.  However, when I finally created a fresh install, I used the 4.07 to DBW 1.71 SuperPack download and after that, all my problems with DBW_1916 went away!  Don't fight it, just do it!
Title: Re: DBW 1916 update v1b4
Post by: BT~Tarik on June 23, 2012, 06:33:56 PM
Quote
How do you switch to OpenGL for Screenshots?  ::)

go to conf.ini,
and set GLprovider to this :

Code: [Select]
GL=Opengl32.dll
Title: Re: DBW 1916 update v1b4
Post by: RedSpade on June 23, 2012, 06:40:29 PM
Milan, I think you should change your handle to "SuperMan" that is at least twice today that you have come to my rescue.  I'm starting to feel like Lois Lane.   :P  Thanks for the tip.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 23, 2012, 06:51:27 PM
Quote
How do you switch to OpenGL for Screenshots?  ::)

go to conf.ini,
and set GLprovider to this :

Code: [Select]
GL=Opengl32.dll

Thank You MilanTarik  8)
At the present moment I am at work and cannot do that on my other pc with the game.
But I will check tomorrow to see if I have already done this before to the Conf.ini with this new
game installation. I believe I have done it already.
I would not be surprised if my screenshots still come out crappy, specially if I make a very
close-up image,
afterall I am working with a Jurassic Era computer.... it´s almost 8 years old  ;D I just got to kill
it one of these days and put it out of its misery  :(
Perhaps do it like a cool Rock-Star and throw the whole thing out of a Hotel room window and
see it crash on the ground!  ;D BANG!
Title: Re: DBW 1916 update v1b4
Post by: BT~Tarik on June 23, 2012, 07:00:17 PM
Milan, I think you should change your handle to "SuperMan" that is at least twice today that you have come to my rescue.  I'm starting to feel like Lois Lane.   :P  Thanks for the tip.

Wut ? Did switching to Open GL help you with your map problem ? :o I was actually talking to max, he asked how to...
Well if it did, good for you :D
Title: Re: DBW 1916 update v1b4
Post by: BT~Tarik on June 23, 2012, 07:04:24 PM
btw, vpmedia and max (and all others involved) :

Awesome job you've done there :) Well done ;D
Sadly I think I'll only download it when it is in a more 'finalized' state, unless I get the chance to do so this summer.
Reason for that is that the download is quite big, my net very slow and your updates very frequent ;D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 23, 2012, 11:15:54 PM

Thanks MilanTarik, but all credit really goes to Vpmedia for starting these new updates. It is his work and good ideas
 which have made it better than the last version. I like what he has done so far.

The aircraft and things were already there, they just needed to look a little bit better. The actual mod
airplanes are really great and I must congratulate all the creators of those cool aircraft, the superb realistic maps , awesome
special effects, vehicles and tanks and so much more that is included in the DBW-1916.
Everyone did a great job on this, I cannot ask for more at this moment.

It is a great start for what might become a legendary and all-time classic mod-version for the IL-2 game. Just like what has
become of the World War II era (IL-2-1946) game and its evolution up to now with mods and also a great start for the Jet-Age and
Helicopter-Age for the Il-2 in the future mod versions. I can still remember a few years back some people said "it cannot be done, it
will never fly in the IL-2 game". Well, alot has changed in this game and will continue to evolve into something even much better
in the future.

I am just painting skins for them and along the way I am testing out the visual looks to these airplanes. I want to include
and change the looks of those engines and other bit parts that cannot be changed with a normal skin. But only "visual" changes.
I do not want to change the airplanes themselves or whatever way they look in 3-D as they are now.
I really like their looks.
Many changes can be made to them just by painting these diferent parts and add some fine details on the skins. I can make it look
like an entirely metal aircraft or make it into a wood+canvas classic. My paintbrush is my magic-mojo to create whatever I want.
That is the cool thing about game skins , it creates a "Visual-Mod" on this game.
Anyone can create a new template for it and make that 3-D game airplane look "almost" like any other aircraft that flies, or even a flying
banana if they want!
These tests I make, I do it for myself, I like to experiment with the visual looks of things.
If you like what you see on the screenshots I will be posting later , then I can make these
new skin parts available to you and you can change your aircraft also. It is up to you. I am doing this for the fun of it.
Whenever I get tired of the way they look, I can always return back to the previous un-modded skins and the original version of
the game and its aircraft.


.... Sadly I think I'll only download it when it is in a more 'finalized' state, unless I get the chance to do so this summer.
Reason for that is that the download is quite big, my net very slow and your updates very frequent ;D

I reccomend to use VPMedias latest and the last update he posted.
It is a great one, you should really try it.  8) Whatever is coming up next will never be "finalized". It is not the end, and will never stop.
This is a evolution of the game.
Just like before and just like the whole IL-2-1946 game. It just keeps getting better and better with time.

You know what they say, coming this December, 2012 its the END OF THE WORLD !  ;D
Title: Re: DBW 1916 update v1b4
Post by: farang65 on June 23, 2012, 11:22:02 PM
Hey again,

Was checking out the awesome skims this weekend   :D

Very colourful   ;) :)

Awesome work   :D ;)

Thanks greatly Max The Hit Man   ;D

Cheers

Kirby
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 12:39:29 AM
I have a series of questions about DBW_1916.  In no way should these questions be construed to be criticism, please.  What I see here is pure art and I'm so impressed I have goosebumps.  Seriously.

I decided that today I would go balloon busting..... but alas no balloons, or dirigibles, or zeppelins,  .... I'm hoping that these are WIP???.  I know somebody had to have thought of it, but that is a really different thing to model than an aeroplane, and much less important.  Hmmm  might be a good thing to start learning how to model on, (he said to himself).

EDITED: Figured out the Balloon scenario.  FMB, add an Observation balloon.  Launch game.  Explosive Fun!
More Editing:  Barrage balloons make even bigger explosions.....  Thank you, Thank you, Thank you.  So much fun, so little time.

Another question, and yes the statement above was meant as a question.  I looked at my #DBW_1916 folder and chased down the air.ini file.  Inside I found a bunch of the WW2 aircraft.  If I were to delete them, the Bf-109s, FW-190s, A-20s, etc.  would I suffer the slings and arrows of needed to do a complete install?  I want to avoid that but,  I really only want planes in the 1909 to 1934 era in my #DBW_1916 set up.

When using the QMB select my plane, then go to the arming screen, and choose "Air Force", I don't see Britain, nor Great Britain, nor "Limeys", only "RAF (Postwar)".  So if I want to represent Great Britain in a QMB jaunt,  I choose RAF (Post War).  This must be a remnant of cloning from the original game?

The people who worked on this mod, wow, you should all be so proud of what you have accomplished!  Stunning!

...\#DBW_1916\STD\com\maddox\il2\objects\__reduced-Air.ini will give you a list with no ww2 planes
so rename existing air.ini to '-full-air.ini' and then rename '__reduced-Air.ini' to 'Air.ini'

Other issue: The RAF(Postwar) is under axis, RAF is under Allies in the QMB ;)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 12:55:09 AM
Quote
How do you switch to OpenGL for Screenshots?  ::)

go to conf.ini,
and set GLprovider to this :

Code: [Select]
GL=Opengl32.dll

Thank You MilanTarik  8)
At the present moment I am at work and cannot do that on my other pc with the game.
But I will check tomorrow to see if I have already done this before to the Conf.ini with this new
game installation. I believe I have done it already.
I would not be surprised if my screenshots still come out crappy, specially if I make a very
close-up image,
afterall I am working with a Jurassic Era computer.... it´s almost 8 years old  ;D I just got to kill
it one of these days and put it out of its misery  :(
Perhaps do it like a cool Rock-Star and throw the whole thing out of a Hotel room window and
see it crash on the ground!  ;D BANG!


8 years, thats indeed very old...I guess having updated hardware is not your main priority.
You cant even find parts for hardware that old, but you can buy a quite good pc under 500 usd maybe less.
Anyway dont bother with OpenGL :)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 01:00:09 AM
btw, vpmedia and max (and all others involved) :

Awesome job you've done there :) Well done ;D
Sadly I think I'll only download it when it is in a more 'finalized' state, unless I get the chance to do so this summer.
Reason for that is that the download is quite big, my net very slow and your updates very frequent ;D

There are 2 major bugs which needs to be fixed and if new aircraft becomes available those will be added but I do not plan any further frequent updates. My main activity currently is building some ww1 campaigns and testing.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 24, 2012, 01:52:24 AM

40 NEW SKINS are now available for the Rumpler C.III (German and Austrian skins)

 see - http://www.sas1946.com/main/index.php/topic,26372.msg277042.html#msg277042

The Allied version skins will be posted soon.

Enjoy these Tecnological Superior German Machines for 1916 in the meantime "Achtung Baby!"
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 24, 2012, 03:13:45 AM
No, you do the switch ingame between Opengl and Directx, then open conf.ini and make sure that hardwareshaders=1 must be in [Opengl] section. Then ingame start Tracks/Black death/shift+tab/fps SHOW START and measure your average fps. Is it below 30? Btw what kind of graphics card is in your rig?
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 12:20:17 AM
a bit more feedback -
okay, narrowing it down, seems like there was a problem with the files in the Cache folder.
when using Mat Manager, we are advised to keep ClearCache=0 in the conf file.
i'm actually not sure if it's a must, or even what the negative effects of not doing it that way are.
so as not to mess with the files in there, i renamed/disabled my Cache folder, created a new, empty Cache folder.
i also disabled the CoopRegt folder that MAT manager uses, and the all markings and roundels now appear as they should.
of course, i now lose my MAT markings, so this isn't the viable option for me.

edit: okay, still checking things out here, it seems that between my fiddling about with the Cache folder and CoopRegt folder, i now seem to have all markings working, MAT and WW1.:D
still gonna test a bit more, but i think it's definitely something interfering between the MAT files in the CoopRegt folder and the Cache folder files.
whatever it was, it's fixed for now, but i'm going to try and recreate the problem to see if i can further identify where this markings problem is coming from.
i'll get back to you if i find anything relevant.
are you using MAT manager in your install, Istvan?

Negative, I do not installed IL-2 Mat Manager for a modded game, too many files.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 12:22:46 AM
I have a problem with this update. When it is 85% loading the game suspended. What is wrong? Or what do I do ?  :'(

First make sure you got DBW 1.71, not some older version.
Then delete #DBW_1916 folder and reinstall from vp_dbw1916_update_v1b4.rar, it should work since no one reported load crash so far.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 25, 2012, 09:59:01 AM
DBW-1916
Siemens-Schukert D.II - 3 SkinPacks = 36 skins now available for download!

Have a Great Flight in World War One!

These skins are only for the new Mod-Airplane Siemens-Schukert D.II for the DBW-1916 (IL-2-1916)
Please read the "READ ME" file inside the packages for a HOW-TO install these skins into your game.
.
Now Mission4Today website has offered a cool new place just for us DBW and DBW-1916 users!!
Its all Free, so Download/Upload all your great DBW-1916 airplane skins (and all Mods too) there...
Get these skins here ---> http://www.mission4today.com/index.php?name=Downloads3&c=108
.
Cheers
MAX
.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 10:41:18 AM
Nice work, some really excellent camo schemes!
I think the allied skins will work well for the Nieuport's too for example.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 11:46:22 AM
(http://www.stenvalls.com/shop/Stenvalls/images/shop/1853675512_Dog-fight_sm.jpg)

http://scilib.narod.ru/Avia/DogFight/index.html

(I've found this at the simhq ROF forum)

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 01:00:51 PM
started to build a Camel campaign:

(http://www.sas1946.com/images/imageshit/img221/8348/somme.jpg)
Title: Re: DBW 1916 update v1b4
Post by: MANYSH on June 25, 2012, 01:42:58 PM
Hi Sky barons :)
Question
I adopting this to my UP3 and notice wheels are spinning in the wrong direction with few planes ,and all this "SYP" planes have strange issue with smoke flying around cokpit when using Gurner FX , it is the same in DBW or only in my UP ??
http://www.sas1946.com/images/imageshit/dead/dead.gif
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 09:39:14 PM
Hi Sky barons :)
Question
I adopting this to my UP3 and notice wheels are spinning in the wrong direction with few planes ,and all this "SYP" planes have strange issue with smoke flying around cokpit when using Gurner FX , it is the same in DBW or only in my UP ??
[]http://www.sas1946.com/images/imageshit/dead/dead.gif[/]

I really doubt that this would be compatibele with UP3 and Gurner FX.
I had to redesign a smoke mod in order to work with planes flying at such max speed which in ww2 was takeoff/landing speed. Also consider that these are frankenplanes.
Plus I can tell from the DH.2 aircraft skin that its not my update installed.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 09:48:01 PM
Hello Boomer & vpmedia,

I downloaded the "dbw1916_update_v1b4-VPMedia.rar" package yesterday. I have the same map problems as RedSpade, and I also do not have the DesertTree.tga file that Boomer says is necessary. My #DBW_1916\MAPMODS\maps\_Tex/Trees\ folder contains two files named DesertTreeTL.tga and DesertTreeTrunkTL.tga, but no DesertTree.tga. Can either of you guys tell me where to get DesertTree.tga, please?

You got the same folder as Boomer or me so I dont know what the problem is, its working fine here as you can see:

http://www.sas1946.com/images/imageshit/dead/dead.gif
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 10:30:14 PM
Since we're all working on the DBW 1.71 platform all errors should be universally present in every install.
The only thing I added to Megiddo and Gallipoli were these desert trees. The old version is commented out in their load.ini so its easy to revert to stock trees too.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on June 25, 2012, 11:16:13 PM
lol, i don't get why, when it has been fully explained that this is designed to work with DBW only, that guys come and complain about problems here when they try to 'adopt' it to another platform.
it's for a DBW install only, folks - expect problems if you use it for UP or anything else.
and then, when you get problems, don't come and ask in this thread, as if it is now vpmedia's obligation to make it work for those installs.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 25, 2012, 11:38:54 PM
Also if you dont know about 'frankenplanes' you better leave the mod alone cause you'll be dissapointed.

Plus I cant say much about features of stock DBW-1916, I didnt made those.
Title: Re: DBW 1916 update v1b4
Post by: MANYSH on June 26, 2012, 02:15:56 AM
Hi Sky barons :)
Question
I adopting this to my UP3 and notice wheels are spinning in the wrong direction with few planes ,and all this "SYP" planes have strange issue with smoke flying around cokpit when using Gurner FX , it is the same in DBW or only in my UP ??
[]http://www.sas1946.com/images/imageshit/dead/dead.gif[/]

I really doubt that this would be compatibele with UP3 and Gurner FX.
I had to redesign a smoke mod in order to work with planes flying at such max speed which in ww2 was takeoff/landing speed. Also consider that these are frankenplanes.
Plus I can tell from the DH.2 aircraft skin that its not my update installed.

Working fine including RRR and all online addons just hier.him and Engine1_D0.MSH need corrections, Vpmedia great work with update Thanks
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 26, 2012, 04:53:02 AM
The exact size for vp_dbw1916_update_v1b4.rar is: 320 904 685 bytes.
If you extract it to a temporary folder you'll see what is in the rar and whats not.
Readme is called vp_DBW_1916_update_beta1_readme.txt and should be at the same place as your conf.ini for example, in game root folder.
Title: Re: DBW 1916 update v1b4
Post by: GrechuxD on June 26, 2012, 10:55:50 AM
I have a problem with this update. When it is 85% loading the game suspended. What is wrong? Or what do I do ?  :'(

Still not working. So how to enable DBW. He writes to me in the bottom corner DBW 1.7b.
But everything is ok because I like to have written after installing DBW 1.7. Just as switching on seloktorze the DBW 1916 DBW wrote then 1.6. But I think it should be. So I do not know what to do next is the DBW 1916 DBW with this update in 1916  :-[
Any suggestions can you know what's going on ? ???
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 26, 2012, 11:16:31 AM
DBW-1916 wasnt updated since 1.6, only DBW was updated to 1.71.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 26, 2012, 12:49:55 PM
Superb stuff, Max, in every detail... 8)

Thanks mate, but its really nothing special.
It is almost impossible to paint a part on that engine when its size is ONLY 12 square pixels is size  :P
Its unreal, man  :D

Title: Re: DBW 1916 update v1b4
Post by: Stefano on June 26, 2012, 04:54:23 PM
Health.
After so much time away from IL2, I find many new and returning from WWI era Jet, congratulations to all modders.
But if I write in this section, it is because I have a little problem to be solved by installing the new package made by the legendary vpmedia, seems to go smoothly, until I press the Sopwith Camel, 1917, I will pack the game and crashes in a continuous search model, but without result, this happens in QMB, not lose heart back to the desktop, task manager and I have to finish the game window.
Now I ask, the problem is mine or is there something wrong?
However there voleve a great package with infinitely vpmedia WWI mods and modders all thanks again
Sorry for my English but I use google translator!  ;) :D
Title: Re: DBW 1916 update v1b4
Post by: GrechuxD on June 26, 2012, 06:20:17 PM
DBW-1916 wasnt updated since 1.6, only DBW was updated to 1.71.



So I update the DBW 1916? To 1.7 and then what? Update to the 1916 update DBW v1b4? But the DBW 1916 in itself is probably version 1.6 only ?
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 26, 2012, 11:01:03 PM
DBW-1916 wasnt updated since 1.6, only DBW was updated to 1.71.



So I update the DBW 1916? To 1.7 and then what? Update to the 1916 update DBW v1b4? But the DBW 1916 in itself is probably version 1.6 only ?

What I meant is that its ok to see 1.6 version number in DBW-1916
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 27, 2012, 06:53:35 AM
I've found some nice ww1 docs and movies on youtube:

http://www.youtube.com/watch?v=71smN7HlDxY

http://www.youtube.com/watch?v=6T6QldD9Ogw

http://www.youtube.com/watch?v=ImX7wSr6YUo&feature=related

http://www.youtube.com/playlist?list=PLA38D417DC6AB1010&feature=plcp

http://www.youtube.com/watch?v=HnwNdMpyLxM
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on June 27, 2012, 11:12:56 AM
ooooh! me likey! :D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 27, 2012, 01:16:51 PM
You can double skin1oz.tga's size and still have a 1Mb file by setting it to indexed color mode (8bit max 256 color).
Same goes for all the textures which doesnt use an alpha channel, in indexed color mode you'll lose that channel.
I like this checkered wheel for this plane a lot, will put it into v1b5.

(http://www.sas1946.com/images/imageshit/img163/397/ssd2j.jpg)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on June 27, 2012, 03:08:22 PM
Thank you Istvan, I am happy that you are happy  8)
I think it looks nice for both allied airplanes and axis airplanes, and it is historical, so its cool
for all WW1 skins.
I really like that screenshot you took. Your pc is much better than mine, but please throw out that old skin
you are using. Put it in the garbage.
It does not fit into this airplane correct. Use one of my recent made skins for the Siemens-Schukert-D.2.
They fit this airplane much nicer than all other skins.
I still have to post another collection of 25+ skins for this airplane, but I will do it later, because I
want to post some new skins for the Fokker-E and Airco DH-2 for a 1914/1915 air battle this Saturday and Sunday.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 28, 2012, 11:47:34 AM
Max, it's wonderful. Istvan and you are doing an amazing work on DBW 1916. I'm very grateful to both of you  :)
You're welcome, mate!

Nice skins again Max, I dont know what would I do without you.


(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/img163/7751/dbwnew5.jpg)
Title: Re: DBW 1916 update v1b4
Post by: pierre1946 on June 28, 2012, 12:38:05 PM
Max, it's wonderful. Istvan and you are doing an amazing work on DBW 1916. I'm very grateful to both of you  :)

Hear, hear!

Second that wholeheartedly.......
Title: Re: DBW 1916 update v1b4
Post by: Hawker17 on June 29, 2012, 02:25:46 AM
Wowsers, nice skins Max!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 29, 2012, 07:36:39 AM
Nice skins Max!

This is what I got for v1b5 so far:

-3*new observation balloon versions by SAS_Malone
-2*new cargo ships by Gio
-fixed Se.5a/FokkerDVII exhaust pipe error
-new default skins for Rumpler C.III, Fokker D.VII and Siemens Schueckert D.II

I followed you advice and changed some of the german skins to your updated ones:

(http://www.sas1946.com/images/imageshit/img10/3109/samplexo.jpg)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 30, 2012, 02:29:19 AM
But #DBW_1916 was added to 1.6 and its unchanged since so I dont think that the 1.71 hotfix will help.
Did you overwrite anything or did you replace the old folder with the new one?
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on June 30, 2012, 02:59:21 AM
Istvan, are you speaking to Stefano, there, mate?
if so, i think he's saying that he had to re-format his HD, so he doesn't have the game installed right now....which, probably renders further questions redundant at this point...;)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 30, 2012, 03:19:42 AM
Is it possible that a post was removed? Or do I need to visit a doctor because I imagine things :)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on June 30, 2012, 05:20:08 AM
I've found this Renault FT-17 tank in a HSFX6 package, it will be in v1b5:

(http://www.sas1946.com/images/imageshit/img833/4796/ft17.jpg)
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on June 30, 2012, 05:57:45 PM
http://dispersalfield.ru/main/index.php/topic,674.0.html
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3326;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3320;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3322;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3324;image
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 01, 2012, 02:15:47 AM
Nice work Murdoc, hope to see a download link soon :)

+1 for Max

Btw Sopwith Snipe is also seems to be WIP (skin by Murdoc, 3d model is by 101tfs, no release date yet)

(http://i698.photobucket.com/albums/vv349/101tfs/300620128-00-16.jpg)
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 01, 2012, 02:29:50 AM
WW1 for IL-2 is really starting to take shape now, thanks largely to vpmedia and max's skins.
you guys deserve a medal for this great work! :D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 01, 2012, 03:25:33 AM
WW1 for IL-2 is really starting to take shape now, thanks largely to vpmedia and max's skins.
you guys deserve a medal for this great work! :D

Thanks, but I just continued what others have started. Added my bits a pieces like a DJ, but I didnt write the music. :) As for Maxes skins I'm really thankfull for those too.

Cheers
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 01, 2012, 03:30:40 AM
of course, thanks are due to many great guys for all the models, FMs, etc. :D
my post was more concerning the great contributions in this particular thread, to be clear for anyone else reading. ;)
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on July 01, 2012, 03:45:36 AM
VPmedia and Max are making a really important contribution to WWI sim quality improvement, thanks a lot. Also, that new stuff they have in Dispersalfield looks very tempting. Thanks to Murdoc for those pics of the armoured cars.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 01, 2012, 03:57:31 AM
lol, you could see it a bit like this:
1916, in it's original format, is a bit like a headless chicken.
vpmedia's update has screwed the head on nice 'n tightly, so that it's now a well-presented, workable package. :D
or something like that.... 8)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 01, 2012, 02:24:00 PM

A questions for Istvan VPMedia, for next DBW-1916 update.

Is there a way for the next update to have the same tank (Male/Female tank) you have put into
the last package, but make it a German tank, with its own conf.ini entry (or whatever
is needed to make it into a German tank)?
ALL it needs is a new paint-job on the skin and we have a German tank  ;)

http://www.stardestroyer.net/Armour/WW1%20Postcard/19.jpg
http://westmodelsandfigures.blogspot.pt/2011/07/emhar-wwi-german-captured-female-tank.html

If this is possible to do, I will paint some skins for it.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 02, 2012, 01:19:56 AM
Nice skins for the Fokker! I think the french skins will work well with both Bleriot's we got in the game.

As for allied tanks in german version, I think a new vehicle would require java work because they always come with classfiles.
I can only hope that someone with java programming skills takes interest in this project but I wont ask anyone....
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 02, 2012, 05:15:00 AM
Thank you VP, I am happy you like them. I have not tried them on the French Bleriot, but I will
be making some new skins for that aircraft too. So each skin will be an original and only fit that particular
airplane. Each one of these franken-airplanes is very unique and has alot of folds and twists in their 3D-models that
require unique skins to fit into them.
I have tried diferent skins on some, and there is alot of diferences from one airplane to the other. I am trying my best to
make them fit properly. Its not easy, its taking alot of test skins and test-flying to see what fits on them. I have been
throwing out test-skins like crazy. Each airplane done so far has had at least 12 test-skins.

Did you notice the new interior of the cockpit floor on this particular Fokker-E airplane? The right and left wing connect
in the middle and they both make up the Fokker-E cockpit interior (viewed from outside). I had to carefully measure the
distances needed in each wing to make a pilots seat and wooden floor to fit on those skins. LOL 
Looks alright, I guess  :P Its a Freaky Visual effect, but it works a little bit.
At least the pilot has a seat now instead of sitting on the wing.
I wonder what surprises the next airplane skin will have in store for me.

Title: Re: DBW 1916 update v1b4
Post by: alotef on July 02, 2012, 07:17:18 PM
This mod is great fun, but I was wondering if any more work will be done on the Fokker DR1 and Fokker D.VII? At the moment the D.VII is a frankenplane and looks nothing like the real thing, while the DR1's FM seems to be broken; exceed 240km/h and the thing starts shaking unrealistically. The Sopwith Camel is, in my opinion, the most refined of all the DBW1916 aircraft so far and I hope you bring the other aircraft up to that level of standard eventually. :)
Don't mistake this for bitching, merely constructive criticism, because I love what you guys have done and having a jolly good scrap at 150km/h in a DR1 at 3000m is completely different to zooming past P-51s in an Me-262, at 400km/h and at 7,000m! :D
Keep up the good work!
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 02, 2012, 07:42:30 PM
Ah, that explains it.  :) Thanks.
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 04, 2012, 01:09:36 AM
which link are asking about, now? ???
there is no separate download for objects or planes, unless you try and download them individually - in which case, there are many different links, you'd have to find them yourself.
the best  and easiest option is to download the 1916 V1b4 update, as already mentioned, in the first post of this thread.
Title: Re: DBW 1916 update v1b4
Post by: LuseKofte on July 04, 2012, 01:45:44 AM
The reason for separating 1916 is because of the memory limitation of the game itself. If you dl all the planes in this pack to regular dbw you have to delete other planes .
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 04, 2012, 11:33:51 PM
Oh, thanks a lot!! I had the road fixing scheduled, now I dont have to bother with it.

Cheers
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 06:05:40 AM


Thanks so much UP~Boomer! This will be a very welcomed change for that cool map.
Great work !

Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 05, 2012, 06:11:38 AM
Great stuff - WW1 seems to have come back to life with all this fantastic work being done. :)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 10:47:52 AM
A new German "Beautepanzer" and a new skin for the early MK1m

Once Asheshouse makes the necessary fixes it will be available for everyone to enjoy DBW-1916 a little more...
...I forgot to say... there is another German tank coming ....
It´s "Top Secret" information that a spy called Mata Hari told me  8)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 08:29:43 PM

 :D
Yeah, you noticed that too ?  Those Kaiser troops were a bit freaky.
ALOT of their airplanes, tanks and vehicles had the Skull and Crossbones painted on them.  ??? And most with
really crazy paint jobs done on them.
What´s up with that Mein Herr?? LOL

But a guy as to admit... it sure looks damn cool.
They were probably the first "Punk Rockers" of the 20th century!  ;D
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 05, 2012, 08:48:26 PM
at the beginning of the 20th century called a skull and the crossed bones, intended a symbol of eternal life and called Adama head. in Russia this emblem also was widespread and in army and the plane
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 05, 2012, 11:28:43 PM
iirc its called Totenkopf and its based on prussian cavalry (hussars) tradition going back to 17-18th century, it was used to mark elite units, panzer troops got their black uniforms from them (5th prussian hussars)...plus the elite SS in ww2 had skulls on their uniforms not to mention the division totenkopf but the very root of this symbol is probably a simple message: "run, we take no prisoners" :)



Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 05, 2012, 11:39:13 PM


Yes, I do know the whole story being the Skull and Crossbones from way back during the middle ages
until the present times.
Like I said, they were probably the first "Punk Rockers" of the 20th century!  ;D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 05, 2012, 11:54:23 PM
Anyway, cool tank camo and it needs a totenkopf :)
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 06, 2012, 12:25:59 AM
Pioneer1(ru)           
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3522;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3524;image
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 06, 2012, 06:57:53 AM
Could you not quote images from one post above?  ::)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 07, 2012, 07:15:13 PM
Guys, could I please just say that DBW1916 has opened up my eyes to the world of Pre-1930s aviation and how exhilarating it is! Dogfights, despite being 200km/h slower than I'm used to actually seem faster paced and for the first time in a while I'm having great fun with the game. When I'm shot up and on fire, I take a moment to think of the guys that burned all the way to the ground in their cockpit. When I set someone else on fire I shake my head, tisk, and go after someone else!  ;D
Well done with all your work. While I understand that many of the aircraft are frankenplanes and could do with some tender loving care, this is a great beginning and I hope work continues to make DBW1916 one of the most unique and exciting add-ons for IL2 ever!
Please keep up the good work, all of you.
And Max, wonderful work with the skins.
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 07, 2012, 09:09:15 PM

Thanks for those kind words Mike, I am happy you guys are now discovering the great fun it
is to fly in this DBW-1916. I love any era aircraft and to fly them in the IL-2 game is just super.
Yes, even tho some of these airplanes are Franken-planes, just research into how many airplane designs and types
actually flew in WW1. There were thousands of them.
Just the other day I downloaded a few PDF books and discovered another 400 airplanes I never seen before
from WW1 ...including a rare R-series German bomber with a wing-span of 170+ feet long that I never heard of or read
it before in any book/website, If I did not see the photo of it, I would not believe it.

ALL ww1 airplanes were actually real franken-planes of one sort or another. They were improving upon their designs all the time.
They did not have any fancy wind-tunnels to test their designs, no specialized machinery to build them, it was merely building
them with light materials and flying them to see if they were any good.
Its the same thing with the DBW-1916. You are the "test-pilot" and the "ace pilot" at the same time, in an age where aircraft
combat rules did not exist. The rules were still being written and mastered in the skies.

I have found myself cursing off the designers of these airplanes sometimes during my flights, asking myself "Why can´t this bucket of
wood fly like a P-51 or an Me-109!?!? Damn you Fokker!!!"  >:(
And the answer is very obvious, modern fighter tecnology was still to be invented in WW2!!  ;D
 so I have to make do with what I was given to fly in combat in 1916 ... and try to survive.

Soon I will post another bunch of skins for another cool airplane for you guys and gals to enjoy your flights in WW1.
This time its going to be an Allied machine, a real classic from the 1914-1915 era, and one of the first to see combat.
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 08, 2012, 12:36:54 AM
I know how you feel, Max. Those FMs are way different! :P
I really look forward to more skins. Just between you and I, a DR1 pack is wayyyyy at the top of my wish-list.  ;D
Keep up the good work, all!
Regards,
Mike.
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 08, 2012, 03:30:49 AM
Hey guys, quick question...
What's the deal with the Siemens-Schuckert D.II, the Siemens D.V and the Siemens D.II?
I can find nothing online that supports the fact that these aircraft ever existed!  ???
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 08, 2012, 04:02:48 AM
weren't you around when Beo first released those planes?
he made it abundantly clear that they are just WW1 styled stand-in's, and do not represent real planes.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 08, 2012, 04:32:51 AM
Currently this is a "fun" mod and needs an open mind, but I hope that it can become a serious ww1 mod one day. :)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 08, 2012, 04:39:13 AM
Ah, that makes sense; thanks for explaining. :p
Title: Re: DBW 1916 update v1b4
Post by: wingflyr on July 08, 2012, 01:38:19 PM

Have been working these,


(http://www.sas1946.com/images/imageshit/dead/dead.gif) (http://www.sas1946.com/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 08, 2012, 01:50:35 PM
oh sweet! those are looking good, mate :D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 08, 2012, 01:54:09 PM
I just fell off my chair... Ka-Boom!  ;D  Nice collection, I like seeing them all together.

Stop teasing us Wingflyr!!! Bring the Big Army into DBW-1916.
The new airplanes need new tank targets to bomb  ;D

Those cool tanks need new skins with correct camouflage from WW1.
Title: Re: DBW 1916 update v1b4
Post by: wingflyr on July 08, 2012, 03:01:46 PM
I just fell off my chair... Ka-Boom!  ;D  Nice collection, I like seeing them all together.

Stop teasing us Wingflyr!!! Bring the Big Army into DBW-1916.
The new airplanes need new tank targets to bomb  ;D

Those cool tanks need new skins with correct camouflage from WW1.

No tease ,will eventually.Ive sent a to PM to vpmedia for his input. 5 Tanks -
Renault FT17- simple low poly there is the other one for DBW I have ready to release but since these are of lower poly maybe better to keep similar, I don't know. Some already in production, some in game. Maybe not needed and That OK too.

Renault FT17r
Fiat2000 prototype
Fiat3000 prototype
T1-cunningham nice tank for its time, used very little if at all.

6 SPGs

LK2
K_Wagen
MarkIV
Charmond
Whippet
A7UV

As for skinning, Max, your the man. wonderful work you done.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 08, 2012, 04:16:24 PM

Its a superb 3-D work you have created on them. I really like the things you have done on these tanks and also on your other recent vehicles and trucks. This brings much more life into the game, the
missions and also for great beautiful screenshots.
I applaude enthusiasticly your artsy creations.
You deserve the big credit and all construction war contracts!  8) 
I am just a simple soldier and like to paint them for battle .
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 08, 2012, 09:32:09 PM
This is the PM I've sent to Wflyer:

Quote
Awesome work, I really like what you did for IL-2 vehicles in general.
Unfortunately I cant do java programming, me and Max are just enthusiastic ww1 fan texture guys.
This project desperately needs a java programmer (lot of bugs in java code) and maybe a 3d expert with cockpit building knowledge. Without them we can mostly make cosmetic changes.

Currently beside us the only ongoing project is 1.8 DBW, CrazyFlak & Birdman, so I cant even do a shanghaiing on other teams members cause there arent any.

So I really dont know how to add these wonderfull tanks and spg's into the game...
Title: Re: DBW 1916 update v1b4
Post by: SAS~Poltava on July 09, 2012, 01:17:25 AM
Holy f**k. Even the Fiat 2000 and the K-Wagen. Have you seen the Landships site?
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 09, 2012, 06:45:37 AM
Nice collection WingFlyer
Title: Re: DBW 1916 update v1b4
Post by: wingflyr on July 09, 2012, 01:05:00 PM
Nice collection WingFlyer


Hey ashes
Thanks for all your Work you've done, past and present, your awesome ships and tanks.
I know you have some of these tanks in the game and/or adding new ones, do you think these ones should be added. I know of 3 that were just prototypes and if added not historically correct. If so to add, a couple of Questions

1) I have 5 tanks and 6 SPGs without problem getting to work in stock mode ( that's with a reg stock tank replaced with the new tanks)My question is before finalizing the SPGs is there a solution for the extra guns to work besides the main gun to work.I believe I read somewhere that you were experimenting with adding the ship guns for multiple guns to work on a tank.

2) what class-file folder do I resolve and hash to, ZTD or XTD in DBW_1916  , I quite done understand how ZTD XTD work.I have hashed class-file for XTD with all the new ww1 armor game crashes. If you want, I could forward them to you when finished, and you try to get them into the game or make some proper class-files for them if you have time.

 Cheers Wingflyr.
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on July 09, 2012, 04:28:36 PM
You did a great work. Now we have a beautiful WW1 tanks collection. With Schneider French tank would be complete.  :D
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 13, 2012, 01:07:14 AM
Found some great ww1 photos:

(http://www.sas1946.com/images/imageshit/img843/3743/f1highresx.jpg)

(http://www.sas1946.com/images/imageshit/img811/3014/f1dhighres.jpg)

(http://www.sas1946.com/images/imageshit/img259/3757/4204940648fb97109896o.jpg)

(http://www.sas1946.com/images/imageshit/img528/7903/amer850.jpg)

more here:
http://www.flickr.com/photos/drakegoodman/sets/
http://www.flickr.com/photos/landoni/with/4183815932/#photo_4183815932

Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 13, 2012, 02:27:07 AM

Great photos!
I don´t care what anyone says about the DBW-1916 having a few "Franken-planes".
Did you notice
the design of some of the REAL Airplanes from WW1 ?? AAAHAHAHAHA! Those are some really crazy
looking aircraft...and they flew in combat ! Amazing!

When I have the time, I will start copying some photos from my WW1 books on airplanes and place
them next to the DBW-1916 airplane-screenshots so everyone can notice how closely related they look.

 
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 13, 2012, 09:37:14 AM
I agree, DBW#1916 is fairly decent despite that it was an unfinished side-project.

I've read your post about riveting the new tank.The A7V is gonna be a dream come true, when it gets in the game. :)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 13, 2012, 11:34:03 PM

Screenshots deleted by MAX-theHitman

Sorry folks, you will have to wait to see the goodies later in the game  ;)


Title: Re: DBW 1916 update v1b4
Post by: alotef on July 14, 2012, 12:43:34 AM
Max! Thankyou!
DR-1 has been at the top of my wishlist for ages!  ;D
(Just in front of UFOs! :P )
~Mike.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 14, 2012, 12:53:06 AM
but....but....i really like the UFO....:D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 14, 2012, 01:10:53 AM
I also want a UFO too  :(
a few months back in the Modders Bunker they flipped a coin... it was either
a new Fokker or a new Flying Saucer "UFO" ... so the Fokker won  ;D

But its not ready yet, we will ALL have to wait until it gets a new and proper cockpit.
Believe me, You don´t want to fly this crazy machine sitting in a bucket and using a broomstick  :P
I can only use it to make and see new skins, so when its ready for release I will have many skins for
everyone to chose from.

At the moment I am beat up, I need to relax my eyes, I have been painting WW1 tanks and airplane skins
all night. I am starting to see spots everywhere  ??? from painting too many revits and little details.

I will see you guys and gals later... I am off to bed

Title: Re: DBW 1916 update v1b4
Post by: alotef on July 14, 2012, 01:30:47 AM
So glad to see work on WW1 is powering ahead! I can't wait for this, but looks like I'll have to! :p Good effort Max, take a well-earned break. :)
~Mike
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 15, 2012, 12:25:24 AM
Nice pix Max! I'm ready to release v1b5 whenever you finish the tanks.
This is what I got so far:

Quote
-Somme map road fix by UP-Boomer

-fixed Se.5a/FokkerDVII exhaust pipe error

-3*new observation balloon versions by SAS~Epervier & SAS_Malone

-New default skins for:
 Rumpler C.III
 Fokker D.VII
 Siemens-Schueckert D.II

-TANKS:
 Renault Ft-17 tank from HSFX6
 German 'Beutepanzer' & A7V tank by Asheshouse and Max the hitman

-SHIPS:
 2*new cargo ships by Gio
 Steamboat from aviaskins
 HMS Warspite ww1 battleship by Asheshouse

-10 mission Sopwith Camel-1917 campaign (only need to add new tanks)

Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 15, 2012, 12:35:28 AM
You may hear my jaw dropping at those incredible screens Max!

Vpmedia your work on this is simply fantastic. Thank you for bringing this to the community.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 15, 2012, 02:11:49 AM
Istvan, just a little correction, re: the balloons credits.
i can only accept credit for the re-texture. the new balloon objects (different versions) were made by SAS~Epervier ;)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 15, 2012, 05:27:24 AM
Thanks for the info Malone, I corrected it in the previous post.

....

Btw I plan to make v1b5 the last version so if anyone got some idea or material which he would like to include then now is the time to post it. After the next release there will be smaller patches if new material becomes available.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 15, 2012, 06:46:22 PM
Nice pix Max! I'm ready to release v1b5 whenever you finish the tanks.
This is what I got so far:

Quote
-Somme map road fix by UP-Boomer

-fixed Se.5a/FokkerDVII exhaust pipe error

-3*new observation balloon versions by SAS~Epervier & SAS_Malone

-New default skins for:
 Rumpler C.III
 Fokker D.VII
 Siemens-Schueckert D.II

-TANKS:
 Renault Ft-17 tank from HSFX6
 German 'Beutepanzer' & A7V tank by Asheshouse and Max the hitman

-SHIPS:
 2*new cargo ships by Gio
 Steamboat from aviaskins
 HMS Warspite ww1 battleship by Asheshouse

-10 mission Sopwith Camel-1917 campaign (only need to add new tanks)

WOW! That´s a great new update.
I really want to try that Sopwith Camel mission.
BTW VPmedia, do not credit me for the tanks. I always believe the full credit should be
given to the creator of those 3d-Models. Asheshouse should get full credit for making them.

If you like you can say in the end... Tank Paint by Murdoc and Max-theHitman (Murdoc also painted
the green British tank and offered his rivets template for the creation of Beutepanzer to be possible)

The new A7V skins should be done by tuesday, the latest.
I will send them to you and Asheshouse to test and add to your games, and for the new update.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 16, 2012, 01:11:10 AM
Thanks Max!

I forgot to add some ships by SAS Skipper so these are all the new ships for v1b5:

(http://www.sas1946.com/images/imageshit/img204/9939/newships.jpg)
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 16, 2012, 01:13:24 AM
ah great, i was actually just about to post, asking if you could add Skipper's ships - some of them have a nice WW1 look to them. :D
Title: Re: DBW 1916 update v1b4
Post by: farang65 on July 16, 2012, 01:23:21 AM
HeyVp Media

Lookng very forward to the next and I read final update for DBW 1916

Really great of you to bring back Skipper's Shipyard in the next update.  ;) :)

I'm sure your organizational skills will make them an easy install.

On their own they were quite tricky to install.

They do have a W.W, 1 feel about them  ;)

Patiently Waiting  :D ;D

Kirby
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 16, 2012, 01:34:21 AM
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3508;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3258;image
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3260;image
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 16, 2012, 01:45:09 AM
Well done Vpdmedia and everyone who is still working on this excellent mod for IL2!
~Mike.
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 16, 2012, 03:03:49 AM
 :o............eep!.....MURDOC, what is the story behind those cool pics, mate?  8)
are those ships available somewhere?
they are perfect for a WW1 scenario, and even later.... ;)
Title: Re: DBW 1916 update v1b4
Post by: dagwood on July 16, 2012, 03:13:55 AM
Ditto. Those look really cool!
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 16, 2012, 03:34:45 AM
I with SAS took a schooner. and the cruiser Diana and the Pallada + some ships probably will be available soon. mod were done by the skipper and jabo, now it on completion at archie1971
Title: Re: DBW 1916 update v1b4
Post by: SAS~Malone on July 16, 2012, 03:55:51 AM
great news!
i look forward to it! :D
Title: Re: DBW 1916 update v1b4
Post by: Secesh on July 16, 2012, 06:05:15 AM
Works great, but what do I do with the skins folder?
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 16, 2012, 08:19:00 AM
You got a Paintschemes folder in the rar and in the game folder so you need to copy it.
Theres a guide in the readme about skin folders.
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 16, 2012, 09:01:20 AM
Murdoc , you are always full of great surprises good friend.  Bol'shoe spasibo!!

 I must congratulate you and all of our IL-2 fans from Eastern Europe for keeping the IL-2 spirit
alive and well. Continuing creating wonderful airplanes and so much more for the IL-2.

I have seen that Cutty Sark clipper ship before. It is outstanding and adds a nice touch to any
map of the IL-2 for any era WW1, WW2 or even modern days. Excellent ship!

When you see Skipper tell him I sent him many greetings and to visit us soon!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 16, 2012, 11:44:15 PM
Got the new tank:

(http://www.sas1946.com/images/imageshit/img543/302/a7vs.jpg)
Title: Re: DBW 1916 update v1b4
Post by: cgagan on July 17, 2012, 12:50:54 AM
We are talking about a total revitalization of DBW 1916! Congratulations vpmedia, and all talented people involved! 8)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 01:40:03 AM
Imho all this addon needs is a few realistic ww1 aircraft (which are WIP at the moment) and a maybe an AI Zeppelin (just a dream :) ) then it will be serious competitor with OFF and ROF.

Few new images:

(http://www.sas1946.com/images/imageshit/img690/8260/dbw1916expl1b.jpg)

(http://www.sas1946.com/images/imageshit/img36/3474/67998423.jpg)

(http://www.sas1946.com/images/imageshit/img515/3782/36304989.jpg)

(http://www.sas1946.com/images/imageshit/img689/3125/65949814.jpg)
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 17, 2012, 02:05:12 AM
Agreed Vpmedia. AI Zeppelin would be the final piece, should ever such a thing be made by the modding magicians!
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 02:19:58 AM
v1b5 balloons, forgot to include these in prev. versions:
(by SAS Epervier and Malone)

(http://www.sas1946.com/images/imageshit/img534/3487/balloonsv1b5.jpg)
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 06:16:09 AM
masks of tankmen - Germany and Britain
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=995

how cool is this image? :D

(http://24.media.tumblr.com/tumblr_m543poyPqo1rxhnogo1_400.jpg)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 17, 2012, 06:33:18 AM
Terrifying!  :D
Well done Vpmedia; Amazing work on all of this stuff!
P.S Max, I love the little bloke sticking his head out of that tank hatch.  ;D
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 17, 2012, 08:16:30 AM
P.S Max, I love the little bloke sticking his head out of that tank hatch.  ;D

That´s the driver of the panzer  ;D His name is Gunther Schnapps Von Hindenburguer.

I do believe you guys and gals are in for a real treat in the next VPmedia DBW-1916 update  8)
Unfortunatly, I will not have many new skins painted in time for this update, these things take
 long time to create, but I will post them for you guys later on. At least the aircraft will be in the game
for you to fly and enjoy in the meantime.

Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 17, 2012, 11:09:21 AM
testing new tanks...all seem to be working

(http://www.sas1946.com/images/imageshit/img41/8905/dbw1916ft17.jpg)
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 18, 2012, 05:35:39 AM
Awesome! So awesome! Give my regards to Von Hindenburguer!  ;D
~Mike.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 19, 2012, 03:28:41 AM
Any interest in having this one included?
Its the Lanchester Armoured Car.
Used in Belgium during WWI and post WWI in the Russian Civil War.
LOD0 is complete and draft skin is done (suitable for East Europe theatres)
As you can probably see the model and skin are based on plans for a paper model.
Its rather high-poly for its size (986) due to the small details needed.

(http://i239.photobucket.com/albums/ff113/Asheshouse/image04-13.jpg)

(http://i239.photobucket.com/albums/ff113/Asheshouse/image05-8.jpg)
Title: Re: DBW 1916 update v1b4
Post by: DarkBlueBoy on July 19, 2012, 03:36:11 AM
Oooh - I like that! :) Please can we have the one, pleaseeeeee? :)
Title: Re: DBW 1916 update v1b4
Post by: archie1971 on July 19, 2012, 03:54:30 AM
It would be great armored car, the second war was used by Japan and the British in Malaya and Africa, I've got photos
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 19, 2012, 03:58:01 AM
Well if our 'Official Fan boy' wants it then we should include it I think :)

Thanks a lot Asheshouse, in the future send me the stuff, when you want, to: istvan at vpmedia dot eu, its probably easier for you if you dont have to bother with mediafire uploads.
Title: Re: DBW 1916 update v1b4
Post by: MURD0C on July 19, 2012, 04:07:39 AM
http://dispersalfield.ru/main/index.php?action=dlattach;topic=674.0;attach=3272;image

http://dispersalfield.ru/main/index.php/topic,674.0.html
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 19, 2012, 04:14:03 AM
You have no idea how happy those screens have made me!  ;D
~Mike
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 20, 2012, 01:26:56 AM
Lanchesters of the RNAS in the desert.
(http://i239.photobucket.com/albums/ff113/Asheshouse/image07-9.jpg)

Still have LODs to add in.
It would be appropriate to have both Desert and Summer skin versions for this perhaps.
Two weeks to be sure.

It would be nice to have the Rolls Royce Armoured Car as well.
The RR was the most numerous British armoured car, the Lanchester being second.

Can you imagine the conversation in Ministry of Defence procurement dept.
"We need to form an Armoured Car Squadron"
"Ok. I'll go out and buy 16 Rolls Royce's straight away"  :D
Title: Re: DBW 1916 update v1b4
Post by: alotef on July 21, 2012, 06:04:56 AM
Guys, remember the "Over Oleg's Fields" mod for IL-2 a while back, as made by the AAA team and headed by Deutschmark? Since then it seems it has been turned into a stand-alone game but, do you think that somehow we could collaborate with DM and he might share his WW1 aircraft with us? I recall that he had Fokker D.VIIs flying in the IL2 engine at some point. Sorry if I'm asking painfully obvious and silly questions, I'm just genuinely curious.
Kind regards,
Mike.
P.S Love the Rolls!  ;D
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 21, 2012, 06:41:22 AM
There was a Fokker DVII and an SE5a made flyable in the game before Canvas Knights was re-directed onto the Vehicle Simulator VSF Engine. They were not finished models but they were well on the way to being finished. Given that Deutschmark is still developing CK for the VSF Engine I cant imagine that he would agree to release anything for DBW-1916.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 21, 2012, 06:50:13 AM
Of course remember I was waiting for that mod for a long time at AAA.
I still check AAA for Canvas Knights release date once a month or so.
The reason Deutschmark went for the standalone payware stuff is because there wasnt anybody to import his models into the IL-2 engine @ AAA. This was around 2009 iirc. Situation is still the same, I can do graphics but I cant import an aircraft into the game because I got no clue about java programming. So I can ask Deutschmark for some 3d material which he doesnt needs (first thing I would ask for is his Zeppelin) but I cannot get it ingame.

Cheers
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 21, 2012, 06:56:46 AM
There was a Fokker DVII and an SE5a made flyable in the game before Canvas Knights was re-directed onto the Vehicle Simulator VSF Engine. They were not finished models but they were well on the way to being finished. Given that Deutschmark is still developing CK for the VSF Engine I cant imagine that he would agree to release anything for DBW-1916.

Question is who will import the 3d we get into the game? Imho extensive java coding would be required plus probably additional 3d work, enough work for 2 people unfortunately.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 21, 2012, 07:00:12 AM
Lanchesters of the RNAS in the desert.
[]http://i239.photobucket.com/albums/ff113/Asheshouse/image07-9.jpg[]

Still have LODs to add in.
It would be appropriate to have both Desert and Summer skin versions for this perhaps.
Two weeks to be sure.

It would be nice to have the Rolls Royce Armoured Car as well.
The RR was the most numerous British armoured car, the Lanchester being second.

Can you imagine the conversation in Ministry of Defence procurement dept.
"We need to form an Armoured Car Squadron"
"Ok. I'll go out and buy 16 Rolls Royce's straight away"  :D

2 weeks you say?
Then I'll probably release v1b5 with the new tanks tomorrow.
I'm not saying this to make you hurry up, I'm really thankful for what we got already.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 21, 2012, 08:39:30 AM
Lanchester is completed. -- see mail.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 21, 2012, 01:39:52 PM
Tank Pack Line Up

(http://i239.photobucket.com/albums/ff113/Asheshouse/image08-6.jpg)
Title: Re: DBW 1916 update v1b4
Post by: max_thehitman on July 21, 2012, 09:35:39 PM


The sizes comparison is pretty amazing. Just look at those metal monsters  ;D The little tank will be hard to
bomb, its so tiny.
They´re all very nice for the battlefield and map making objects.
Title: Re: DBW 1916 update v1b4
Post by: cgagan on July 22, 2012, 01:12:55 AM
With stuff like this on the ground, and with the new aicraft, Il2 1916 gains new dimensions!
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 22, 2012, 01:16:12 AM
Must check the scale of the FT17. It was the one exported from HSFX.
It looks too small next to the other monsters.
Title: Re: DBW 1916 update v1b4
Post by: archie1971 on July 22, 2012, 01:34:56 AM
I would say that the mesh size is the Renault was only for two people, the rest about 5 to 8 people

http://www.militaryimages.net/photopost/data/501/tankRenaultFT-17_rae_02.jpg
http://www.militaryimages.net/photopost/data/501/tankRenaultFT-17_eo.jpg
http://www.smcars.net/forums/attachments/tanks/34072d1141271117-fiat-3000-tank-renault_ft_17_2.gif
http://upload.wikimedia.org/wikipedia/commons/d/d2/Polish_Renault_FT-17_tanks_during_military_parade_in_Przemy%C5%9Bl_(before_1939).PNG
http://pibwl.republika.pl/ft17_transp7.jpg
http://www.treefrogtreasures.com/forum/attachment.php?attachmentid=68075&d=1304198962
http://www.fiddlersgreen.net/vehicles/Lanchester-Armored-Car/IMAGES/Lanchester-Armored-car-ditc.jpg
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 22, 2012, 03:12:17 AM
I think Asheshouse is right the Renault FT tank is too small (but only 20%).

+ Thanks for the Lancaster armoured car, I got it working.
Title: Re: DBW 1916 update v1b4
Post by: asheshouse on July 22, 2012, 05:02:22 AM
Time to get out the tape measure.
FT17 is listed as 2.14m high. The A7V for comparison is listed as 3.3m high.
So the FT17 is a little bit too small but not by much. Less than 10%.
Its just a very small tank in real life.  :)

(http://i239.photobucket.com/albums/ff113/Asheshouse/image09-6.jpg)
Title: Re: DBW 1916 update v1b4
Post by: juanmalapuente on July 22, 2012, 05:32:03 AM
All of them are really awesome. Ft-17 is difficult as individual target, but fortunatelly, they were used in some really massive attacks, so you can try to get them by groups.  ;)
About the size, I always thought A7V was a little bigger (despite of the official meassures which are everywhere), since the real crew wasn't 8 but 18! They must have been really canned in there.  ;D
About the Renault, that's the real size, I stood by one in KC great WWI museum and it was that small.
Title: Re: DBW 1916 update v1b4
Post by: vpmedia on July 22, 2012, 07:24:24 AM
two pics while uploading next version :)

(http://www.sas1946.com/images/imageshit/img220/333/dbw1916beutepanzer.jpg)

(http://www.sas1946.com/images/imageshit/img11/5176/dbw1916lanchester.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Alex840 on July 22, 2012, 09:17:42 AM
Awesome!   ;D
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 22, 2012, 11:54:36 AM

DBW 1916 update v1b5 (UPDATED! 22-07-2012)
http://www.sas1946.com/main/index.php/topic,26088.0.html

SUPERB New Update VPmedia. Thank you very much Istvan!  8)
I can´t wait to try it out when I get home tomorrow.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Danyfly on July 22, 2012, 01:55:58 PM
Fantastic job !! :D

Thanks a lot
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: cgagan on July 22, 2012, 02:07:13 PM
vpmedia, IL2 1916 is your ongoing masterpiece!!!! 8)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: juanmalapuente on July 22, 2012, 02:40:31 PM
This is going to give me some conflict...with so many great new WWI toys, I'm having less and less time for SCW.  ;D
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: DarkBlueBoy on July 23, 2012, 01:16:26 AM
V5!! :) :) Downloading now. Looking forward to this one Vpmedia! :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 23, 2012, 10:03:34 AM
Thanks guys! Next update only when something significant becomes available. It will be in form of patches since I dont plan to modify the base pack anymore unless some huge error is reported.

(http://www.sas1946.com/images/imageshit/img210/5426/camell.jpg)

(http://www.sas1946.com/images/imageshit/img96/8745/a7vt.jpg)

(http://www.sas1946.com/images/imageshit/img834/1214/ft1917.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: MURD0C on July 23, 2012, 06:10:29 PM
and is separately tank fashions
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: alotef on July 23, 2012, 10:27:48 PM
Awesome little update here guys. I love it. :)
~Mike
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 24, 2012, 01:01:27 AM
Thanks alotef!

Btw guys I added this info to the first post, its a quote from DBW 1.6 readme, to avoid confusion about the creators of the original pack on which our current work is based on:

Quote
Credits for all this WW1 stuff I was not given, but I will list here names who I know worked on the original DBW 1916 pack which was introduced with the DBW 1.6 version:
UP~Boomer, Zuti, Sergei "Oknevas", Uufflakke/Lejo, Dimus, Agracier, Asheshouse, Beowolff, RAF209_Benge , Skipper and T.Dasche, CirX,
Please alert me to missing names.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 24, 2012, 01:40:50 AM
Thanks a lot for your work on v5! Brilliant. Very nice screenshots by the way.  :P
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 24, 2012, 05:47:30 AM
A nice french tank was published yesterday in the Ships@Vehicles section by Gio.
Gonna make a patch which will add this with a new weathered skin:

(http://www.sas1946.com/images/imageshit/img594/4044/dbwschneider1.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: DarkBlueBoy on July 24, 2012, 06:10:00 AM
It seems your work on this Vpmedia has brought out a lot of other WW1 stuff. Good to see that there is such interest and enthusiasm for the genre.

Thanks again to all the modders, skinners and artists for their hard work and on-going dedication.

Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 24, 2012, 10:14:00 AM


That Schneider french Tank is very well made model. I really like it.
THANKS once again GIO and Company!  8)  VIVA ITALIA!!
Vive La France!!


Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: sphantom on July 24, 2012, 12:50:54 PM
Works great having fun and max love your skins
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 24, 2012, 02:35:00 PM
It seems your work on this Vpmedia has brought out a lot of other WW1 stuff. Good to see that there is such interest and enthusiasm for the genre.

Thanks again to all the modders, skinners and artists for their hard work and on-going dedication.

Totally agree!  :) Thanks for bringing WW1 much more attention.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: juanmalapuente on July 24, 2012, 05:08:03 PM
With this great patch and the incredible ammount of new great features, WWI centennial looks closer. Let's celebrate playing a great sim.  :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: farang65 on July 24, 2012, 05:29:26 PM
downloaded last night

oh so sweeeettt  :D ;) :)

Thanks greatly for the new update Vpmedia and Max the Hit Man (awesome skins.)

Definitely time travelling to 1916 this weekend 

Kirby
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: flying_dutchman on July 24, 2012, 11:20:32 PM
I have a DBW 1.71 installation which includes the DBW 1916. I had updated the DBW 1916 with v1b5 . But I do not get the 3 Loading Screens as posted by vpmedia in his thread. Other things seem to work fine till now. I find the Gotha IV bomber still having the TB3 dashboard. But "Rise of Flight" youtube video on it shows a more accurate one. Also I have a  basic fundamental question. Since these planes are long dead and very few of them (original/flying replica/nonflying replica) remains in museum and private collection is it at all possible to know what was their cockpit like (historically accurate). Also photographs were rare in those days and also the chance of survival of engineering drawings is slim after  two great wars.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: alotef on July 24, 2012, 11:57:11 PM
flying_dutchman,
All but one of the aircraft included in DBW1916 are "franken-planes"; that is, WW1-looking airplanes put together out of parts of other aircraft and not entirely realistic. Therefore, all of the bombers such as the HP400, Gotha and Sikorsky are heavily based on the TB3 and hence use the TB3 cockpit. The Sopwith Camel included, however, is not a franken-plane and is the first fully-completed public release aircraft, with realistic flight model, damage model, 3D model and cockpit. Some fully complete aircraft such as the DR1, SPAD, Fokker D.VII and D.VIII will soon be released as well.
~Mike
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 25, 2012, 12:13:12 AM
Hello Flying Dutchman, the airplanes you see in this version of the IL-2 Mod-game (DBW-1916) are experimental
flying machines
and "very rare" airplanes from WW1  ;)
The artist modders created them from top-secret airplane blueprints found in an old wooden crate left forgotten in a museum storage room.
The museum was not going to allow us to use those old blueprints, but someone knew the President and he said it was OK, as long as he could
also fly the WW1 machines in DBW-1916. 8)
So what you see is all brand new (old) machines never seen before!
They also fly like old classic WW1 airplanes, which means very tricky flying and they burn quickly because of the wood and canvas construction.
What their cockpits looked like I have no idea, no one does. These were like experimental flying machines for combat. You must be the test
pilot and the ace pilot all at once if you want to survive in that cockpit.
VPmedia has created new cockpits for the airplanes but even though they are very nice and more realistic looking, I hardly look at them because
I keep looking out for some enemy airplanes trying to shoot me down all the time. Some of those new smart AI pilots are very agressive aces. Whomever did that change to the AI pilots, Thank You!
It makes for a better game. Like real WW1 aerial combat should be, agressive and no rules book! This is WW1 and the first time man flies
machines into combat. ALL combat rules are still to be written down and aerial dogfight maneuvers are still to be invented.
One day soon we shall have other WW1 airplanes that everyone already knows about from history books and films.
Some of them are already flying in DBW-1916 skies. The others are being built in the factory.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 12:16:26 AM
I have a DBW 1.71 installation which includes the DBW 1916. I had updated the DBW 1916 with v1b5 . But I do not get the 3 Loading Screens as posted by vpmedia in his thread. Other things seem to work fine till now. I find the Gotha IV bomber still having the TB3 dashboard. But "Rise of Flight" youtube video on it shows a more accurate one. Also I have a  basic fundamental question. Since these planes are long dead and very few of them (original/flying replica/nonflying replica) remains in museum and private collection is it at all possible to know what was their cockpit like (historically accurate). Also photographs were rare in those days and also the chance of survival of engineering drawings is slim after  two great wars.

There's a new splash and a new menu background shown on this threads first page, can you see those ingame?
The loading screens you'll see if you load a DE,GB,NN,US,FR campaign or misssion.

I dont know what you mean by " But "Rise of Flight" youtube video on it shows a more accurate one"?
But alotef probably got this one: Frankenplane...
Answering your basic fundamental question:
If for a certain type no plane, blueprint has survived or pilot is alive than there will be hardly anyone who could challange your design decisions. Theres a group in new Zealand who build replicas: http://www.youtube.com/watch?v=HnwNdMpyLxM

Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 25, 2012, 12:18:36 AM
Some of those new smart AI pilots are very agressive aces. Whomever did that change to the AI pilots, Thanks!

I agree, but when i have a low flight dogfight, the AI aircraft mostly crashes into the ground. Hope that issue will be solved.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 12:25:22 AM
Few FM changes are needed but to be honest when i have a low flight dogfight, I mostly crash into the ground too :)
What you see has probably also a lot to do with AI being unable to handle damaged planes which also happens in normal DBW.
Plus planes seemed to crash more when I deactivated the included AI mod, but you can give it a try.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 25, 2012, 12:32:30 AM
That's true, it could be due to the damaged aircraft. I will test the AI with deactivated mod, thanks for your help.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: alotef on July 25, 2012, 12:33:17 AM
Actually vpmedia, it seems to be a pretty legitimate tactic: Whenever they crash into the ground and I'm behind them, I cop a huge amount of splash damage and end up crashing too!  ;D
~Mike
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: SAS~Malone on July 25, 2012, 12:43:32 AM
I have a DBW 1.71 installation which includes the DBW 1916. I had updated the DBW 1916 with v1b5 . But I do not get the 3 Loading Screens as posted by vpmedia in his thread....

mate, can you clarify exactly what you mean by updating DBW1916 with v1b5?
as in, exactly?
i ask, because it sounds to me like you might have simply overwritten your existing 1916 with the new one, which is incorrect, and might lead to the kind of problems you describe....
the correct installation method is well explained in the readme and first post. ;)

@ Hawker17, the AI crashing into the ground issue was fixed already, my WW1 planes seldom crash into the ground anymore (note, i say seldom, not never - still, way better than previously, when they would pretty much all commit hara-kiri for no apparent reason...:D)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 01:58:46 AM
@ Hawker17, the AI crashing into the ground issue was fixed already, my WW1 planes seldom crash into the ground anymore (note, i say seldom, not never - still, way better than previously, when they would pretty much all commit hara-kiri for no apparent reason...:D)

Really, i don't share the same experiences.  :-[ Even when i setup a scramble mission with a Fokker E3 as wingman for example, he mostly crashes into the ground short after takeoff.

I've setup a simple scramble in v1b5 using my quick mission for Westfront44 map 2 Fokkers take off without problem with AI only.

But in my experience you can kill your wingmen in both DBW and DBW 1916 if you make a sudden turn at wrong height sometimes its better to send them out to hunt rather than follow you. Speed and other parameters set in mission files should also be looked at too.
Basically I agree they crash more but not so often to ruin the gameplay. If I run into an FM expert I'm gonna ask him about this thing with crashes.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 25, 2012, 09:19:08 AM


They crash because of a simple reason... they are AI rookies!
Unexperienced young pilots fresh out of school and put into cockpits to fly.


 8) http://www.youtube.com/watch?v=ic9rmEnjAeo
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Riptide_One on July 25, 2012, 09:32:56 AM
vpmedia,

Brilliant work! I love the new tanks and ships. I would like help with one thing. Although I did select "markings on", the roundals don't show up on the Camel and the aircraft's letter only shows up on the right side of the plane. However, the flash on the rudder shows up on both sides. If you've got a solution for this, it would make v1b5 perfect for me :).

Cheers,

Riptide
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 09:34:12 AM


They crash because of a simple reason... they are AI rookies!
Unexperienced young pilots fresh out of school and put into cockpits to fly.


 8) http://www.youtube.com/watch?v=ic9rmEnjAeo (http://www.youtube.com/watch?v=ic9rmEnjAeo)

Your wingman thinks he's driving a Spitfire but in reality its a Po-2 ;)
This is how the marriage of Fighter AI + Crap plane FM looks like.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 25, 2012, 09:40:11 AM
vpmedia,

Brilliant work! I love the new tanks and ships. I would like help with one thing. Although I did select "markings on", the roundals don't show up on the Camel and the aircraft's letter only shows up on the right side of the plane. However, the flash on the rudder shows up on both sides. If you've got a solution for this, it would make v1b5 perfect for me :).

Cheers,

Riptide

there were some issues but currently all seems to work fine in my install:
http://www.sas1946.com/images/imageshit/dead/dead.gif
restarting the game should bring back markings if disappeared
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Riptide_One on July 25, 2012, 09:56:14 AM
vpmedia,

That worked! Now, its perfect :). Thanks.

Cheers,

Riptide
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 26, 2012, 03:16:13 AM
Here's a patch which adds the french Scheneider CA.1 tank to your DBW-1916 v1b5 install with a new, weathered skin:

(now in the v2 pack!)

Extract to your game folder and overwrite ini files.

The tank is made by Gio:
http://www.sas1946.com/main/index.php/topic,27390.0.html
Additional 3d fixes by Asheshouse

(http://www.sas1946.com/images/imageshit/img593/8735/sca1.jpg)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: asheshouse on July 26, 2012, 06:09:36 AM
Nice skin. :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 26, 2012, 08:08:34 AM

Now that is really a nice looking French Scheneider 1 tank!  8) Love the little skin details on it.
Excellent all around.
Great Model , THANKS GIO!! Thanks also to VPmedia for adding it into the new update.

This game has so much going for it now that a guy doesn´t even have to fly anymore. Just passing the time
looking around the great map landscapes and looking at the cool 10,000+ objects that are in the game.
Model and Diorama making fans will surely spend hundreds of hours creating realistic looking battlefield and town scenes
with these cool objects. I don´t thnk I will ever go back to making models and dioramas either, this is just too cool to see!  ;D


Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 26, 2012, 02:47:13 PM
Vpmedia, is it possible to add a few missions (scramble for example) in the Quick Mission Builder? I think it would be nice if you could see some moving objects and WW1 scenery while you take-off.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 26, 2012, 03:02:39 PM
I dont use the MissionPro mod because it turns the text into blue and red but I'm sure that you can edit the mission templates in Missions\QuickQMBPro folder. I really liked the old QMB mod where you could add your custom maps via conf.ini, but I could not find it anywhere.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Plowshare on July 26, 2012, 07:29:38 PM
I don´t thnk I will ever go back to making models and dioramas either, this is just too cool to see!  ;D

I'm with you 100% Max - this sim is the main reason I gave up on model railroading after 10 years, two of my layouts, and four of my friends' - there's nothing cooler than flying over a scene you've built. Plus, of course, the instant gratification; where 100 hours would get you two, maybe three, square feet of layout passably complete, 100 hours here can do an entire airfield.

Bob
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: max_thehitman on July 26, 2012, 09:28:45 PM
Correct you are Plowshare!
In much less time you can be making a game "diorama" with these IL-2 model-objects and it will defenitly make
for you hundreds of kilometers (or miles) of great scenary to fly around and see up close.
Have you noticed the cool trains in this game?  8)
They even got new armored train car-boxes like they used to have back in the WW1 and WW2 years. Not to mention the
diferent loads they can carry on them (or you put on them) and even those huge cannons on rail cars! AHA! Super cool!

The neat thing is, its almost like painting a model,
because you can also paint diferent skins for those steam train locomotives and train car-boxes too.
Imagine for a minute... an original skin-painted "Flying Scotsman" steam locomotive... pulling some new box-cars (with
painted skins) to look like the Ringling-Brothers & Barnum & Bailey Circus train-box-cars transporting all sorts of wild
animals inside of them !!  ;)   
http://images.wikia.com/indianajones/images/b/b0/Circus_train.jpg
-
http://trainweb.org/gsof/ixp-History.htm
http://trainweb.org/gsof/PixRBBB021-Circus-Logo.jpg
Anything is possible!
... The only limitation ..... is your imagination!

So you can have a "personalized" IL-2 Object/Train/Tank/Truck/anything you may wish. 
As long as you don´t mess around with the actual game workings for these models, you can paint them and make them your
own unique machines to the delight of your eyes. "Pure Eye-Candy"  ;D

Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: DarkBlueBoy on July 27, 2012, 02:25:53 AM
This really is the toy box I always dreamed of as kid. Last night was the first chance I had to spend a few hours with V5 and it just gets better. Having read the posts about creating diorama's it really inspired me. So I created a tank scene on the Somme Summer map. Took great pleasure placing each item, just as I did  as kid with my Airfix kits and figures. Only now, they move and fight and I can be part of it! :) :)

I sometimes really do feel like a big daft kid in the world's best toy shop - know what I mean??? :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: RedSpade on July 27, 2012, 06:41:31 PM
Quote
I sometimes really do feel like a big daft kid in the world's best toy shop - know what I mean???

I know exactly what you mean! This is the only place I know of where you get a new present every couple of days or so!
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Alex840 on July 27, 2012, 07:55:13 PM
Il-2 today can be defined as a some kind of environment simulator. Realistic scenes can be created with tons of objects over huge areas, and you can fly above, or just take part  yourself in the action. Driveable vehicles such as jeep are reality, driveable tanks are WIP and will be launched one day or another, and possibly one day some crazy guy will make a foot soldier (or civilian) controlable like a driveable jeep so we can take a walk in the scenes (or even shoot a gun in the battlefield). Imagine you making a high detailed airfield scene, and just after your mission you land, park your plane, then take a jeep to the debriefing's room (or simple walk there) to view your mission report? Or you are somewhere in the airfield, and a siren goes loud to report an imminent attack and scramble all pilots, and you run crazy to your plane to takeoff and repel the attackers, perhaps under enemy fire and between bomb explosions? Or even you take part in a ground battlefield as a tank or infantry soldier? Or simply take a walk around the scene and see the things happening?

All these will be reality nearly in future, as the modders progress in the development of this lovely sim. And as someone say there, the only limitation is our imagination. :)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Hawker17 on July 28, 2012, 01:58:59 AM
The only thing missing, in my opinion is, the explosions and sounds. Perhaps it's possible to add a few objects like the French 75mm and the British 18 pounder field guns? It would be nice to see some explosions while flying.

French 75mm: http://www.miniatures.de/france/canon-75-mm-MLE-1897-No-15932-left-rear.jpg (http://www.miniatures.de/france/canon-75-mm-MLE-1897-No-15932-left-rear.jpg)
British 18 pouder: http://ordinarylittleart.files.wordpress.com/2010/01/18-pounder1.jpg?w=490 (http://ordinarylittleart.files.wordpress.com/2010/01/18-pounder1.jpg?w=490)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: RedSpade on July 28, 2012, 08:03:32 AM
Quote
All these will be reality nearly in future, as the modders progress in the development of this lovely sim. And as someone say there, the only limitation is our imagination.

Well, I would love to have and infantry frontal assault module, so that when I'm flying over the trenches I could watch from the relative safety of my cockpit.  8)  Oh, and a zeppelin.  Would love to have a zeppelin to shoot at.
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: Alex840 on July 28, 2012, 11:58:01 AM
I believe the Zeppelin is the greater dream of DBW 1916 users. I can't wait to shoot one someday.  8)
Title: Re: DBW 1916 update v1b5 (UPDATED! 22.07)
Post by: vpmedia on July 29, 2012, 07:20:20 AM
New patch:

(now in the v2 pack!)

-Adds Schneider CA1 french tank by Gio, 3d fix by Asheshouse
-fixed stationary planes: Gotha, HP 0/400, Sikorsky bombers, fix by SAS_Crazyflak
-new stationary plane: Sopwith Camel by Redfox
-new locomotive smoke by Gurner
-small sound and markings fix

Extract to your game folder and overwrite files.

(http://www.sas1946.com/images/imageshit/img40/5866/olddbwpic.jpg)


Title: Re: DBW 1916 update v1.5 (UPDATED! 29.07)
Post by: vpmedia on August 10, 2012, 02:01:19 AM
(http://www.sas1946.com/images/imageshit/img811/3278/97641925.jpg)

(http://www.sas1946.com/images/imageshit/img715/6536/ec3my.jpg)

(http://www.sas1946.com/images/imageshit/img688/913/ec2w.jpg)

(http://www.sas1946.com/images/imageshit/img690/2711/ec1f.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 29.07)
Post by: alotef on August 10, 2012, 03:09:08 AM
Good stuff VP!  ;)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: Narvik on August 17, 2012, 12:13:15 PM
Can somebody post a screenshot with Sikorsky stationary bomber?
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 17, 2012, 12:26:33 PM
(http://www.sas1946.com/images/imageshit/img17/6217/sikorskydbw1916.jpg)

Thanks to SAS_Crazyflak who got this working.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: Narvik on August 17, 2012, 02:06:37 PM
Thanks, vpmedia.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 20, 2012, 12:43:31 AM
Some WIP screens of the Fokker Dr.1 damage textures:

(http://www.sas1946.com/images/imageshit/img831/1830/20997150.jpg)

(http://www.sas1946.com/images/imageshit/img515/1181/32702427.jpg)

Edit: Skin is by Max the hitman/Rock, 3d is by Csocso/Aviator Modding Team.

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: DarkBlueBoy on August 20, 2012, 01:06:54 AM
She's a beauty Vpmedia! :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: alotef on August 20, 2012, 04:20:31 AM
So awesome! Keep up the good work guys. ;)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: max_thehitman on August 20, 2012, 09:38:29 AM

That is what I call a very shot-up Fokker!  :D AAAHAHAHAHAH! ...and the pilot is stil ALIVE! :)) A very brave DBW-1916 pilot!
Very nice effects mister Istvan, looks great. I like it very much.

By the way, no need to credit me for the skin screenshot.
I don´t want that. It is only a screenshot.

There is also some great news today for every WW1 flying fan ...
Gio just posted a new Nieuport 11 "Bebe" for everyone!  8)
Check it out!
http://www.sas1946.com/main/index.php/topic,27969.0.html

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 20, 2012, 01:45:01 PM
Tested the Nieuport 11, its ok, lot better than the one we had before but cockpit needs fixing.

I will include in a new patch tomorrow with this new skin:

(http://www.sas1946.com/images/imageshit/img9/742/n11a.jpg)

(http://www.sas1946.com/images/imageshit/img198/7792/n11b.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: max_thehitman on August 20, 2012, 05:42:41 PM


What a cool little fighter airplane  8) I want to buy a real one!
Drive-Fly it to work and
not get stuck in traffic jams.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 21, 2012, 04:02:50 AM
Updated textures for Nieuport 11 rework:

(http://www.sas1946.com/images/imageshit/img6/7389/n11ci.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: vpmedia on August 21, 2012, 04:37:01 AM
http://www.vpmedia.eu/il2/zip/dbw1916_patch5.zip

Now includes Gio's Nieuport 11 rework with updated default skin + 3 extra bmp skins.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: alotef on August 21, 2012, 04:41:31 AM
Sweet!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.08)
Post by: cgagan on August 21, 2012, 05:11:23 AM
You and all modders/skinners involved in the scheme have set new, very high standards!!!! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 22, 2012, 12:56:36 PM
Thanks!

Testing the Nieuport 11 against the franken E.III is great:

(http://www.sas1946.com/images/imageshit/img269/2298/nieuport11.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: PO_MAK_249RIP on August 23, 2012, 02:24:51 AM
Hi VP, Does Patch 5 include all the previous patches? I cant get your link for Patch 4 to open I just get a big black screen with VPMedia in the top corner ?? Tried Chrome/Firefox

Cheers,

Mick
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 23, 2012, 05:45:14 AM
Yes it includes all previous patches, I didnt want people to have to install 6 separate files so I only update the small sized patch. This is so because the base pack is 350 Mb and my upload is only 50kb/sec average and the updates are very frequent.

Btw I'm working on new damage layers for the reworked Nieuport.11 so there will be a patch v6 soon.

(http://www.sas1946.com/images/imageshit/img152/2142/nieuport11damage.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: max_thehitman on August 23, 2012, 09:28:20 AM


I got to applaude you on your new Damage effects layering for these aircraft VPmedia.
Most excellent bullet holes!  8) Very realistic looking damage.

Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: SAS~Bombsaway on August 23, 2012, 09:30:23 AM
Very nice on the damage. Looks great. I wonder if there is a way to have a "piece of torn fabric" hanging on the plane when damaged?
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: 101tfs on August 23, 2012, 08:22:41 PM
May I did some 3d reworks based on franken aircrafts ? like Nieuport 28 and Fokker DVIIF?
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 12:01:50 AM
101tfs, youre welcome to start any project you want!
What we really could use is new 'Camel style' wheels for all frankenplanes.
Its relative easy because all share the same U-2VS wheels.

Btw whats up with these beauties?:
http://www.sas1946.com/main/index.php/topic,26513.0.html

Cheers
Istvan
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: SAS~Poltava on August 24, 2012, 12:20:39 AM
101tfs!

I think working your magic on some these franken aircraft will be MOST welcome!!! Heck, just to improve ONE will increase the scope of the game. (I find the frankens good to shoot at, but it disturbs me a bit to fly them so you can see all the "compromises" up close...
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 01:13:50 AM
in game already ????? to become planes 1 world, and here it is few static planes
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 01:20:15 AM
Murdoc, I dont understand what youre saying mate.

If its important write in russian and we'll get somebody to translate it!

(I used your great bmp skin to test N.11 damage if thats what you mean.)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 01:32:33 AM
still there is the 2nd fashion: the cavalry and an armored train but to lick into shape so anybody and didn't undertake
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1059)
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1061)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 01:34:07 AM
in silt there were many planes on 1 world, but there are no static planes
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 07:02:40 AM
UPDATE! -Nieuport 11 new damage by vpmedia and 2*bmp + default skin by Murdoc
Download: now included in v2

(http://www.sas1946.com/images/imageshit/img213/1412/dbw1916n11.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 24, 2012, 07:14:02 AM
(http://www.sas1946.com/images/imageshit/img19/8605/dr1dbw1916.jpg)

WIP
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: alotef on August 24, 2012, 04:57:00 PM
Oh yes! :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: juanmalapuente on August 24, 2012, 05:06:42 PM
Great skins. The pilot's skin, with that WWI helmet is great too, but doesn't pilot look a little too big for that small plane?
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: MURD0C on August 24, 2012, 09:02:41 PM
Great skins. The pilot's skin, with that WWI helmet is great too, but doesn't pilot look a little too big for that small plane?
http://forum.aviaskins.com/attachment.php?attachmentid=16410&d=1302096298
http://forum.aviaskins.com/attachment.php?attachmentid=21975&d=1345863571
http://forum.aviaskins.com/attachment.php?attachmentid=16411&d=1302096298
http://forum.aviaskins.com/picture.php?albumid=36&pictureid=723
http://forum.aviaskins.com/picture.php?albumid=36&pictureid=745
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: alotef on August 24, 2012, 11:35:19 PM
They didn't call it "Bebe" for nothing!  :P
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: he162a on August 25, 2012, 08:59:58 AM
Wow, unbelievable and great work.
Looks beautiful, really does.
Thanks for all the fantastic work.  :) :) :) :) :) :P 
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: Mission_bug on August 25, 2012, 12:39:55 PM
Downloaded this and installed today, works a treat, thank you very much to all who were involved with putting it together. 8)

Looking forward to further developments. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: max_thehitman on August 25, 2012, 12:43:02 PM
Murdoc, I dont understand what youre saying mate.
If its important write in russian and we'll get somebody to translate it!
(I used your great bmp skin to test N.11 damage if thats what you mean.)

I think what Mister Murdoc is trying to say is,
we need static planes of this Nieuport 11.
It has not been done into Static-aircraft yet.
and the armored Train and cavalry mod might need some better skins... To re-paint them better.

BTW - Thank you once again for the fine damage you have included to this
new airplane Istvan (Vpmedia) and gio963tto (Gio) for the beautiful airplane
also a big thanks to Murdoc for painting some
great skins for this airplane. **Big applause** THANK YOU!  8)

Title: Re: DBW 1916 update v1.5 (UPDATED! 21.08)
Post by: vpmedia on August 26, 2012, 04:39:41 AM
UPDATE: now included in v2

6 historic WW1 vehicles by Gio

WWI Ambulance (Siddeley-Deasy)
WWI Ambulance 2
Officers car
Staff car
Daimler Marienfelde truck
Fiat 18BLR truck

+ 4 new vehicle convoys with new vehicles (based on RAF209_Benge's mod)
-WW1AlliedColumnA
-WW1AlliedColumnB
-WW1CentralColumnA
-WW1CentralColumnB

(http://www.sas1946.com/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Poltava on August 26, 2012, 05:47:55 AM
Absolutely amazing! Thanks to all involved! With all these great additions I MUST get my DBW 1916 running...
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 06:40:15 AM
vp you forgot to add the Inf columns.... :(
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 06:55:49 AM
vp you forgot to add the Inf columns.... :(

DBW 1916 doesnt have the moving infantry yet, but I'm gonna look into it later , this is just a quick update for Gio's cars mainly.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 06:58:33 AM
and it is possible only for cars technics.ini

For the vehicles like GAZ you need to edit hier.sim to hier.him in technics.ini that all what was changed.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on August 26, 2012, 12:33:06 PM
This is great, these old vehicles were all much needed. Thanks a lot. If Gio needs some idea for new vehicles, a Bulldog truck carrying a Ft-17 would be great.  ;) (Yes, I know, this is not the requests thread) Just thank you.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 02:17:37 PM
vp, the infantry are in in DBW...it was a matter of taking the script and technics files, which I have and putting them into DBW.

If you downloaded my WW 1 columns download

you will find the infantry scripts. at the beginning of both chief files and the technics files

I have sent you the scripts...

BTW keep up the good work it looks great!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Mission_bug on August 26, 2012, 02:38:03 PM
WOW, those vehicles look awesome, can't wait to install them. 8)  I guess ROF will soon be made redundant. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 02:52:35 PM
vp, the infantry are in in DBW...it was a matter of taking the script and technics files, which I have and putting them into DBW.

If you downloaded my WW 1 columns download

you will find the infantry scripts. at the beginning of both chief files and the technics files



DBW ini files arent the same as the DBW-1916 ones, there must be some story behind this.
With other words if moving infantry is in DBW why was it removed from DBW-1916?
Unfortunately I'm not a java programmer so anything related to classfiles is a grey area for me + I do my best, but theres absolutely nobody to help...So requests are fine but I'd rather welcome some help.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 03:00:58 PM
I should restate...no there is no moving infantry in either UP or DBW

However there are infantry troops...it was getting them moving that required getting the scripts...they are available...and I have sent them to you.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: crazyflak on August 26, 2012, 03:16:51 PM
Fantastic work! :)  I hardly have time to follow all the progress, but those last screenies are gorgeous !
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Bombsaway on August 26, 2012, 04:22:08 PM
Share? :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on August 26, 2012, 04:37:11 PM
I should restate...no there is no moving infantry in either UP or DBW

However there are infantry troops...it was getting them moving that required getting the scripts...they are available...and I have sent them to you.

Let's see if I get this straight. There IS moving infantry in DBW and UP. You have moving groups of 3 to 12 soldiers for different armies and they move and shoot nicely. They all are in the infantry section, when adding objects in FMB. Misteriously enough, this infantry is not included in DBW 1916 recent update  :o ??? :o ???, while there are cool mods really useful for static trench warfare, as the dugin and prone infantry (that should be added also to DBW)  What I understood you, Benge, had added were the long columns marching as vehicle columns to set along the roads together with the charts, etc.
Now, when I tried to add your columns, I realized they won't work in DBW 1916 as I have it, since there's no infantry included and you only added the lines for Chief.ini and Technics. ini.
Now my question is: How is it possible that infantry as is in DBW is not included in DBW 1916?  :'( :'(
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Alex840 on August 26, 2012, 05:38:38 PM
Vpmedia, I've got the infantry of DBW work in 1916, but I have to copy the XTD folder of DBW to a folder in DBW1916. This added classfiles of original DBW and until now all seems to work OK (but I'm not warrant, little time for deeper testing).

The problem is the classfiles (hashed files) what are hidden somewhere in DBW XTD folder. If somebody who know exactly the correct classfiles (QTim's classhasher or resolver may help?) they can be included in a infantry mod folder. I believe the answer to the question is hidden at original DBW XTD folder.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on August 26, 2012, 06:57:15 PM
No the long columns do not just sit along side the road..they move, the troops march in groups of 3 up to 12...

all that was needed was to add them to the technics and chief files..and I got them to work fine.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: alotef on August 26, 2012, 07:27:53 PM
Well done everyone!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 26, 2012, 11:59:58 PM
UPDATE!
added moving infantry and infantry columns (thanks for the help to RAF209_Benge!)
Download: now included in v2


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: ggrewe on August 27, 2012, 01:17:32 PM
Vpmedia – you are a star, thanks so much for all the work and constant support with these great add-ons, in a simple to use format. Also thanks to all the moders & skinners contributing their work, to make these wonderful mods.

PS – Gaston – looks like patch 9, has all previous additions after patch 5, combined into one - worked for me.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on August 27, 2012, 05:07:02 PM
UPDATE!
added moving infantry and infantry columns (thanks for the help to RAF209_Benge!)
Download: http://www.vpmedia.eu/il2/zip/dbw1916_patch9.zip

Great. Only a question: In this update, there're many other folders and files that were apparently OK in previous one, such as cars and tanks and so on, do we really need to update them also?
Actually, some more questions: what happened to Wingflyr's Saint Chamond? http://www.sas1946.com/main/index.php/topic,26088.msg282710/boardseen.html#new

The last thing is something that I can change manually in static, but I think that should be applied for everybody willing to simulate a decent tank attack on trenches:
I've observed that tanks pass over trenches with no difficulty, as flat ground, while they stuck in front of barbed wire. This is kind of absurd, since they were introduced in WWI to crush barbed wire but ditched pretty often in trenches. It can be changed with the panzer values in static, making b-wire weaker and trenches harder, but may be should be done default for everybody. Opinions?


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on August 27, 2012, 07:57:12 PM
*BUMP*

DBW 1916 update v1.5 (UPDATED! 26.08.2012) -- on the front post

http://www.sas1946.com/main/index.php/topic,26088.0.html

Thank you VPmedia, great friend Istvan, for making another great package for us.

If it was not for you, I would have to ask you to post again, or send me by e-mail, those
last patches you put together.
Because I lost 2 patches that were saved up in my pen and
my little girl Maria (I am her godfather) grabbed it when she saw it on the table and put
it into her yogurt !! ... She thought the PC-pen was a cookie !!  ;D
I cannot blame her, she is only 1 year old. She is soooo cute.

I thank you for putting this package together so I can have everything neatly stored
and will save it in a much safer place.
One day she will want to play this game too! :)


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 28, 2012, 12:55:21 AM
Thanks Max! :) You need 2 files from the first post of the topic, the larger update and the smaller incremental patch. Currently I'm waiting for release of Fokker Dr.1 beta to be able to release a ww1 Camel campaign I made, not much else left to do, which is good actually.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on August 28, 2012, 09:52:16 AM
No more WW1 tanks added recently?
Did I miss something or a post?

I seen that screenshot a few weeks back with ALOT of amazing WW1 tanks.
I guess they were not finished yet, correct?

posted July 8, 2012 - by WingFlyr

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 28, 2012, 10:22:57 AM
I think they need java work with their classfiles or something like that:
http://www.sas1946.com/main/index.php/topic,26088.msg283018.html#msg283018
Situation is the same with Gio's new Lohrner/Macchi seaplane, it needs a slot.
http://www.sas1946.com/main/index.php/topic,27852.msg292168.html#msg292168
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on August 31, 2012, 03:44:19 AM
(http://www.sas1946.com/images/imageshit/img4/6011/olddbwpic2.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 01, 2012, 03:57:00 AM
(http://www.sas1946.com/images/imageshit/img838/7438/dbw1916aviatikc1scr.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 01, 2012, 04:43:38 AM
Cavalry Of The Clouds. WW1 Pilots Documentary 1987
http://www.youtube.com/watch?v=wO8oWYLhT6o
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Riptide_One on September 01, 2012, 11:01:28 PM
Wow, real WWI cars and trucks :)! Great stuff. Thanks!

Cheers,

Riptide
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Tecnico66 on September 02, 2012, 06:25:22 AM
..after some troubles,i finally played DBW 1916..i like it,but the burning planes flames are awesome!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 02, 2012, 10:17:10 AM
(http://www.sas1946.com/images/imageshit/img577/8506/dbw1916aviatikc1scr2.jpg)

(http://www.sas1946.com/images/imageshit/img89/9133/dbw1916aviatikgt.jpg)

(http://www.sas1946.com/images/imageshit/img528/6972/dbw1916aviatik2.jpg)

(http://www.sas1946.com/images/imageshit/img706/6361/dbw1916fokkereiii.jpg)

(http://www.sas1946.com/images/imageshit/img253/1456/dbw1916albatrosdiii2.jpg)

(http://www.sas1946.com/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Cloyd on September 02, 2012, 11:40:46 AM
Istvan,

You are such a teaser!!!

Dave
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Tecnico66 on September 02, 2012, 11:57:44 AM
...Albatross!!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 02, 2012, 03:41:42 PM
I know this is silly, but - vpmedia, can you, in your next patch, correct those awful machineguns of DBW1916's Rumpler? It is a minor issue, bus still annoying. Won't take more than 5 minutes with your skills.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: juanmalapuente on September 02, 2012, 03:57:47 PM
Great skins, great mods, great vehicles and objects...ROF is becoming less and less impressive when compared to DBW 1916. Only the graphics, and let's see what happens with the new HD textures.  :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: WWHappy on September 02, 2012, 04:11:53 PM
I play Rise of Flight every day but if yall keep putting these planes and ground stuff I will be tempted to spend more time on IL2 1916. Boy it would be great to play this on line. On my Wish list for sure.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: alotef on September 02, 2012, 05:05:58 PM
Good god! An Albatros!!!!!!!!!   :o
Yes please! :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 02, 2012, 05:16:31 PM
One more minor issue with newest version and patch: it seems, version 1.5 don't have some convenient dbw's features in fmb. For example in earlier versions toolbar looked like this:
http://www.part.lt/img/0bcd7f80107bc966d1a55d5624fe7cda92.jpg
In 1.5 (with patches or without them) it looks like this
http://www.part.lt/img/30c4c9cd6024db0b57809d5de043bfa0862.jpg

Also, zooming with mousewheel no longer works in 1.5, and this is really painful. I hope, Vpmedia will find some time to correct those issues.

Still - AMAZING work. Can't wait to get my hands on that beautiful Albatross!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 02, 2012, 11:58:56 PM
I didnt add or remove any FMB mods, imho FMB works as it always did since I started this game with AEP.
The only new feature I recognize  was introduced around 4.08 which is the copy/paste of groups.I was never able to use the mouse wheel for zooming btw.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Maro on September 03, 2012, 12:55:38 AM
Finally Albatros!!!!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 03, 2012, 01:15:24 AM
Interesting. Probably something is wrong with my instalation of il-2, excuse me for misguided complaint.

Upd: not fully misguided, though. It seems 1.5 is not compatible with PAL's "MissionPro Combo". It was default for dbw and dbw 1916, and lost all its features in 1.5, whitch is sad (moushewheel zooming was really helpful). Still not the reason to underrate 1.5.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 03, 2012, 02:35:49 AM
Isnt PAL Mission Pro Combo for QMB? I never used it because it made my ingame text blue and red. I certainly didnt know that it has effects FMB. Its possible that there's a conflicting classfile in some of the new mods. (Theres an util called classcheck.exe which helps identify these files) But I'm not a java programmer so I wont be able to fix this.
Althought improved FMB features would be cool.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 03, 2012, 03:27:07 AM
MissionPro Combo also affects fmb, not only qmb (http://www.sas1946.com/main/index.php/topic,18353.0.html). I checked classcheck.exe, but it didn't helped much (not enough knowledge to find right one in 200+ conflicts). I'll try to contact somebody for help.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: DarkBlueBoy on September 03, 2012, 05:19:51 AM
Top class Vpmedia. More to dribble over... :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 03, 2012, 05:45:06 AM
MissionPro Combo also affects fmb, not only qmb (http://www.sas1946.com/main/index.php/topic,18353.0.html). I checked classcheck.exe, but it didn't helped much (not enough knowledge to find right one in 200+ conflicts). I'll try to contact somebody for help.

Did you try to load the MissionPro Combo as the very first mod from #DBW_1916 folder? Change its name to something which will make the game load it first, maybe that helps.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Bombsaway on September 03, 2012, 06:09:52 AM
I use missionpro and it is not at the top of my mods in 1916 and it works for me....

http://s19.postimage.org/bb7kyta8z/il2fb_2012_09_03_07_00_17_50.jpg (http://postimage.org/)

Make sure you have the latest version of the mod and then go through your mods that you have added. There may be a conflict with one. I have added a few things to 1916 but as a "clean" version straight out of the box, missionpro will work for it. When I run into this problem I will remove any added mods one by one until the problem shows its self.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: benitomuso on September 03, 2012, 06:50:12 AM
Isnt PAL Mission Pro Combo for QMB? I never used it because it made my ingame text blue and red.
About blue and red text:
Lines to put in conf.ini. First line 0 gives black. Others are pull-down windows sizes to fit MY screen.
Code: [Select]
[Mods]

PALMODsColor=0
PALQMBLinesMap=10
PALQMBLinesPl0=25
PALQMBLinesPl1=20
PALQMBLinesPl2=19
PALQMBLinesPl3=18
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=18
PALQMBLinesPl7=18


As properly quoted by Robhans, "PALMODsColor=0" makes all my Blue / Red text to become black as in stock game.

In last versions of MissionPro Combo (both for v4.10m as for v4.11m) you don't need anymore those PALQMBLinesXX=YY because I solved the original problem of the ComboBoxes of the game and now it's auto fitting in any case, with or without WideScreen.

Regarding the problem with MissionProCombo and DBW1916, as BombsAway said, I can be positive that it works. I use it without any trouble, and in fact as far as I know there isn't anything in common between the WWI pack and my MOD. My MOD affects GUI and general classes and DBW1916 has planes and objects related classes, so they are quite independent.

I could bet that you are not loading properly the MOD in your installation, so it doesn't get active. If you use my TotalMODder, you need the MissionProCombo (or whatever the name it has for you) Folder containing the classes (the files with weird numbers) in your MODs repository and checked. If you use standard MODding or JSGME you must have that folder in your MODs folder.

But as I told you, there isn't any real incompatibility between them.

Regards,
                    Pablo


Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Bombsaway on September 03, 2012, 07:27:57 AM
Wait, I remember now. I had the same issue when VP first started making his 1916 updates. DUH!  :-[  What worked for me was go into the jsgme mods folder and go into the #DBW mission pro folder and then the 1916 folder in there and copy the 00_PAL-MissionProCombo folder and paste it in you mods folder. I hope that works for you.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: cgagan on September 03, 2012, 08:49:59 AM
I have Pablo's MissionProCombo installed in my DBW1916 folder and it works fine...
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 03, 2012, 09:21:57 AM
Excellent, I just tested it and it works fine, no more colored text & working FMB features incl. the famous mouse wheel zoom :)
Thanks for the useful information guys!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Valkas on September 03, 2012, 09:38:40 AM
Deactivating all mods with jsgme and activating them again removed the problem. Shame on me for complaining without serious reason, and big thanks for all who helped!

Just one more question. I've asked this before, but question probably was lost during discussion: for me, Rumpler in dbw1916 has two machineguns firing in different directions (left one at ~25 degree angle to the left). Is this problem of my instalation (again), or some minor mistakes were made while creating that plane? If later - can this be corrected in next patch?
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 04, 2012, 04:30:36 AM
Deactivating all mods with jsgme and activating them again removed the problem. Shame on me for complaining without serious reason, and big thanks for all who helped!

Just one more question. I've asked this before, but question probably was lost during discussion: for me, Rumpler in dbw1916 has two machineguns firing in different directions (left one at ~25 degree angle to the left). Is this problem of my instalation (again), or some minor mistakes were made while creating that plane? If later - can this be corrected in next patch?

I dont know how to correct it and the Rumpler mods original creator is probably left this site long time ago.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 04, 2012, 04:31:07 AM
Testing Uufflakke 's clouds (http://www.sas1946.com/main/index.php/topic,28310.0.html) in DBW-1916

(http://www.sas1946.com/images/imageshit/img684/228/cloudsnew2.jpg)

(http://www.sas1946.com/images/imageshit/img222/4536/cloudsnew.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on September 05, 2012, 12:04:24 PM
T schede/Skipper was the creator of the Rumpler....you could check his own website, or message him from here
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Antae_destronas on September 07, 2012, 02:31:28 PM
Hello everyone !

This mod is awesome ! The new Camel and the new features make it my one of the best 1ww game.
Well my question is: Is the 3d work of the Dr. 1 finished ? I ask it because i think isn't very accurate. The other ones are really perfect.

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on September 07, 2012, 05:57:48 PM


Greetings Alberto, welcome to SAS.
Many of us are also happy with this DBW-1916 IL-2 game version, take some time to say thank you to all the
artist modders responsible for creating these aircraft for us. They deserve a Thank You for a good job!

The real Fokker Dr.1 is not yet finished. Everyone has to wait until it is finished better for the game.
When?
One day soon.

The one in the game right now is just a substitute until the real airplane is finished.
Enjoy flying that DR.1 airplane, it is also very cool  8)
Enjoy the game!

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 07, 2012, 11:37:58 PM
T schede/Skipper was the creator of the Rumpler....you could check his own website, or message him from here


I havent seen him around since I returned to IL-2 and modding late last year.
This project was advertised on all forums so everybody who wants to get involved can find it.
Currently there's really nobody I could bother with DBW-1916 java programming.
There are guys to do 3d and textures, but when it comes to importing stuff into the game I'm really in trouble. We got a dozen tanks and two aircraft ready since long time, all they would need is a new slot.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 12:34:43 AM
Thanks for the info Murdoc, I corrected his name in the credits to T.DesChene from T schede.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 12:43:26 AM
forgotten project Dreamka
http://dispersalfield.ru/main/index.php/topic,595.0.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 12:49:40 AM
projects Skipper (Lakota)
http://dispersalfield.ru/main/index.php/topic,43.0.html
http://dispersalfield.ru/main/index.php/topic,215.0.html
http://dispersalfield.ru/main/index.php/topic,228.0.html
http://dispersalfield.ru/main/index.php/topic,42.0.html
http://dispersalfield.ru/main/index.php/topic,50.0.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 01:13:48 AM
Murdoc, large percent of Skippers work is already in DBW-1916, thats cool.
But I only saw few screens of DreamK's great work.
What do you think, shall I contact him or is that project abandoned?
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 01:20:37 AM
try it. we had a contract on the first world. but it worked on the project Spanish-Finnish war, we may be more willing if he and the project DBW-1916 that it will
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Antae_destronas on September 08, 2012, 03:43:25 AM
Hello everyone !!

I know, Max, the hard work that each plane requires and I'm grateful because this is a huge, different project. I only asked that about the design. Now I'm learning how to pilot all planes.

Keep it up !

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 04:30:58 AM
I didnt want to say a lot about WIP projects because theres always the possibility that some real life issues comes up and they dont get released. But in my personal opinion we're looking good for Fokker E.III, Fokker Dr.1 and maybe the Albatros D.III. The Aviatik is ready to include, I removed polish text from the cockpit and made a temporary default skin for it. The Nieuport 28 and the Lohner/Macchi seaplane also got a good chance to get included soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Anto on September 08, 2012, 07:16:46 AM
Hey fellas, since this has become 'the WW1' thread, might as well post an update regarding a few planes :)

Fokker E.III: Just sent what is probably the final version of it to Lisek. There is a landing bouncing bug we are trying to resolve (most likely due to a misplaced hook/clip). Anyway this will be out as soon as the bug is fixed.

Fokker Dr.1: Just acquired a cockpit (courtesy of 101tfs). It needs a little adjusting but this aircraft is very close to release.

Albatros D.3: Yes as vpmedia posted, the Albatros that was originally intended for Canvas Knights and made by Magpie, is back in the works :) It was kindly donated to Aviator Mod Team by Magpie many years ago. Unfortunately we lost the source files and its development stopped. Luckily I dug up a near complete beta which Lisek was able to work off. He has finished making the 3D for the cockpit and will begin texturing soon. It is our intent to get this aircraft in game and to the same standard as the rest of our WW1 projects.

Big thanks to Vpmedia for his excellent work on updating DBW1916 and for his help on the above-mentioned projects.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: alotef on September 08, 2012, 07:50:55 AM
Well done all! :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 08:29:17 AM
http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1124
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: WWHappy on September 08, 2012, 08:41:50 AM
This is getting so good yall :) Can't wait for all these new plane are in 1916 and we get some new campaigns.Amazing that this old sim has been given a new life.I was a hardcore Red Baron guy and it took me a long time to switch over to IL2 but i made the switch. Now I can have the best of both worlds. Thanks so much for all the hard work and long hours,I m sure it's a labor of love.
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: MURD0C on September 08, 2012, 09:27:12 PM
Campaign "It was in the Caucasus"
http://forum.aviaskins.com/showthread.php?p=105826&posted=1#post105826
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: vpmedia on September 08, 2012, 11:17:15 PM
This is getting so good yall :) Can't wait for all these new plane are in 1916 and we get some new campaigns.Amazing that this old sim has been given a new life.I was a hardcore Red Baron guy and it took me a long time to switch over to IL2 but i made the switch. Now I can have the best of both worlds. Thanks so much for all the hard work and long hours,I m sure it's a labor of love.

I played Red Baron(1990) too + Rowans Dawn Patrol(1994), long time ago :)

(http://www.rolandandcaroline.co.uk/assets/images/dawn1.jpg)

But my very first favourite game was Blue Max for C64 computer (1983)

(http://c64.krissz.hu/docs/images/thumbs/blue-max-borito_LMDMjxpn.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Anto on September 09, 2012, 02:01:43 AM
Hahah! I have a copy of Dawn Patrol sitting in my cupboard right next to me. Fantastic game!
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: RAF209_Benge on September 09, 2012, 06:56:39 AM
I can remember playing the video arcade game: Red Baron in 1981
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: SAS~Poltava on September 09, 2012, 09:30:33 AM
Those WW1 aircraft of DreamK can really make you wet your pants...

DBW 1916 is really moving along at an amazing pace. Everyone involved deserves bundles of PRAISE. Well done, chaps!

(Now I must find time to make some WW1 campaigns... ;) )
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 10:55:22 AM
Some campaigns by you would be nice Poltava!
Thanks for the comments!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 10:56:16 AM
New patch - adds Fokker E.III by Lisek and Aviatik C.I with improvements by Gio

now included in v2

+14 custom skins (Max, Murdoc, Vpmedia)

To install extarct to your game folder.

(http://www.sas1946.com/images/imageshit/img690/2888/e3new1.jpg)

(http://www.sas1946.com/images/imageshit/img651/7070/dbw1916aviatik3.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 10, 2012, 12:13:00 PM
We are in great debt! You and all the members of the IL2 1916 team have totally transformed the game!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 12:35:33 PM
Thanks! End of the frankenplane-era :)

(http://www.sas1946.com/images/imageshit/img210/1567/fokkere3new4.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 10, 2012, 02:45:12 PM
This happened to me also, then I "re-activated" the previous standalone version (Lisek's) and the Fokker appeared...
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 02:57:58 PM
From the two planes one is missing?
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 10, 2012, 03:13:39 PM

Does it have to do with both airplanes using the same name?

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Ass Eagle on September 10, 2012, 11:06:21 PM
http://www.sas1946.com/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg
Oh my God! Where please?!?!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 10, 2012, 11:12:28 PM
The answer (WIP) is there if you read my posts on this page. ;)

Quote
I didnt want to say a lot about WIP projects because theres always the possibility that some real life issues comes up and they dont get released. But in my personal opinion we're looking good for Fokker E.III, Fokker Dr.1 and maybe the Albatros D.III. The Aviatik is ready to include, I removed polish text from the cockpit and made a temporary default skin for it. The Nieuport 28 and the Lohner/Macchi seaplane also got a good chance to get included soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: DarkBlueBoy on September 11, 2012, 12:31:00 AM
Just when I think that Vpmedia can't raise the bar any higher, he goes and proves me wrong. Outstanding stuff. Thank you!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: he162a on September 11, 2012, 10:15:12 AM
 First off thanks for all the hard work to everybody involved in this awesome piece of work.I have similar problem, the Fokker E is in my list in QMB but invisible if a I choose it and load game,
When I go to look at it on the visual page that lists planes "big black button next to player plane in QMB" it is there in the lineup but invisible in the window that shows plane to pick skins etc?
I don't have Lisek's mod for the Fokker E so I can't figure this out, I have tried a re install but have same problem.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 11, 2012, 12:01:13 PM
(http://www.sas1946.com/images/imageshit/img337/6333/e3new4.jpg)

(http://www.sas1946.com/images/imageshit/img705/2899/e3new5.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: max_thehitman on September 11, 2012, 04:53:41 PM


-- http://www.sas1946.com/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg

Oh my God! Where please?!?!

Wait a minuto.
The engine is still changing the oil and the wood is being polished  ;)

errrrrr...the usual time... 2 weeks  ;D

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 05:58:52 AM
Good to hear that you got the plane working!

(http://www.sas1946.com/images/imageshit/img18/1755/immelmannboelcke.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 13, 2012, 09:25:46 AM


Thank you for making the new patch mister Istvan. All is working OK.
Great airplanes and great good times!  8)

I am happy everyone is enjoying the new Fokker and painting new skins.

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 11:34:02 AM
Nice to see that you're happy with the mod!

I found a cavalry mod (I think it by Skipper or Epervier) and put them into columns, I'll put it into the next update.
Also reworked all the old vehicle columns to use the ww1 style vehicles, so you'll have those even in older missions or qmb.

(http://www.sas1946.com/images/imageshit/img685/2222/dbw1916cavalry.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: he162a on September 13, 2012, 12:53:38 PM
I have what might most likely be a stupid question but why do I have WW2 planes on airfields and ww2 tanks when I set up a quick missions in DBW 1916? ???

DUH....
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: WWHappy on September 13, 2012, 01:03:13 PM
Nice to see that you're happy with the mod!

I found a cavalry mod (I think it by Skipper or Epervier) and put them into columns, I'll put it into the next update.
Also reworked all the old vehicle columns to use the ww1 style vehicles, so you'll have those even in older missions or qmb.

http://www.sas1946.com/images/imageshit/img685/2222/dbw1916cavalry.jpg
Some good ground action will be great :D WW1 was much more then the air war. Hoping that one of the fantastic campaign builders can make a few with all the new planes and ground objects.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 01:20:14 PM
I have what might most likely be a stupid question but why do I have WW2 planes on airfields and ww2 tanks when I set up a quick missions in DBW 1916? ???

DUH....


I'm still working on the QMB part of this mod so its WIP.
Can you activate the "#DBW_MissionPro Combo by PAL" QMB mod with jsgme? It has some ww1 missions, called WW1_Somme and WW1_Gallipoli.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 13, 2012, 01:25:26 PM
Some good ground action will be great :D WW1 was much more then the air war. Hoping that one of the fantastic campaign builders can make a few with all the new planes and ground objects.

I got a Camel campaign but it needs the Fokker Dr.1 to be published.
Also rewrote the "Summer over the Somme" (HSFX) campaign by RAF209_Benge for DBW-1916 and the Fokker E.III, it needs only a bit of testing. Each got 12 missions, with lots of added detail. I hope they can be released soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: WWHappy on September 13, 2012, 01:38:38 PM
Hey post um and I will beta test them for you. I have a lot of time. full time care giver for my wife. Campaigns are a good diversion for me.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 13, 2012, 02:39:15 PM
I have what might most likely be a stupid question but why do I have WW2 planes on airfields and ww2 tanks when I set up a quick missions in DBW 1916? ???

DUH....

I have also seen those things too. The DBW-1916 is actually a "son" of the
DBW (father) and it also contains some of the original things placed on those maps that were
meant for the WW2 maps. So sometimes you see WW2 tanks and some airplanes.
But if you change
those tanks and planes to WW1 stuff and save the map, then you are playing again in WW1 era.
I don´t mind, I kind of feel like I am in a Twilight Zone tv-episode, where a WW1 pilot gets
transported to WW2 when he flew into a mysterious cloud.  ???
 ;D That was a great episode to see.

To have some WW1 fun ,
go to the first post here and download  the new WW1 missions maps.

Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: he162a on September 13, 2012, 02:40:26 PM
Will do, I have the QMB in my DBW folder not jsmge as of now.
I have been playing the missions and I think I have seen the ww1 period items fighting me.

Thanks for the info.

Great work again, seriously fun.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: max_thehitman on September 13, 2012, 02:48:35 PM


No problem  8) if you do see a strange thing that does not belong there in that time-era,
don´t worry, they are just "time-travellers"  ;D

You know how it is,
no one is perfect and with these modded-maps with so much inside them , sometimes
a few details get forgotten.
 If you can help us out, then do a few changes to those maps and post them back for everyone to enjoy their game too.
That is what we are all doing here at SAS, we are all good friends working together on a cool hobby,
so we can all have a great time.

If it becomes just 1 person doing all the maps and all the airplanes, then these things will not
come out too perfect.
We must help each other for a good cause.

Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: Ass Eagle on September 13, 2012, 07:42:14 PM


-- http://www.sas1946.com/images/imageshit/img831/7632/dbw1916albatrosdiii.jpg

Oh my God! Where please?!?!

Wait a minuto.
The engine is still changing the oil and the wood is being polished  ;)

errrrrr...the usual time... 2 weeks  ;D
I hope you not pull my heart strings ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 13, 2012, 07:58:38 PM
fashion regiments
http://forum.aviaskins.com/attachment.php?attachmentid=22292&d=1347542581
http://forum.aviaskins.com/attachment.php?attachmentid=22293&d=1347542581
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: SAS~Poltava on September 14, 2012, 12:41:49 AM
Good idea! I don't think he Imperial Russian Airforce pilots would have understood why they got decorated with Bolshevik medals...   :P
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 14, 2012, 02:14:32 AM
All I can say is that I'm gonna include it if I get a download link ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 14, 2012, 02:32:45 AM
Good idea! I don't think he Imperial Russian Airforce pilots would have understood why they got decorated with Bolshevik medals...   :P
Bolshevik infiltration perhaps?  :D
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 02:43:10 AM
ff    France 1914 1917gg
re   Russian Empire in 1914 re-1917gg
rd   White Movement 1918 1921gg
 rk     Soviet Russia 1918
http://narod.ru/disk/60988556001.1acc7b609b3a3fe99bd2d80ad149a060/Campaign.7z.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 14, 2012, 02:58:42 AM
They look very good. Thanks Murdoc!
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: DarkBlueBoy on September 14, 2012, 03:00:16 AM
I didn't understand the download instructions... :(
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 03:35:48 AM
it is necessary still Germany and Britain to alter and make option under a wide format
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 14, 2012, 07:28:24 AM
I didn't understand the download instructions... :(

There are no russian or french campaigns yet where you could use these.
Theoretically FF replaces FR and RE could be RU in DBW-1916, so you can copy some of them to
#DBW_1916\GUI\Missions\Campaign\FR or RU. DE and GB awards still needed as Murdoc said.
Other folders cant be recognized in my install/dunno how to add new nation option..
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: SAS~Poltava on September 14, 2012, 07:44:40 AM
I have actually started working on a Russian campaign, set in 1916, so I really welcome these new decorations! (I don't know when I will have it finished, though...)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 07:46:58 AM
http://narod.ru/disk/61003702001.af61e1d72ad8d66338a178607fd1f3e3/Campaign.7z.html
DI  German Empire 1914-1918gg
GG Britain 1914 1918gg
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 07:48:10 AM
Russia company, VIP
http://forum.aviaskins.com/showthread.php?t=2751
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: MURD0C on September 14, 2012, 08:00:36 AM
http://www.sas1946.com/main/index.php/topic,11361.0.html
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: David Prosser on September 15, 2012, 12:04:41 AM
Thanks,vpmedia. It's obvious a lot of work has been done by many modders. The Lanchester armoured car could be a stand in for the Rolls Royce AC. The two civilian cars and the two green trucks wouldn't look out of place on 1930s roads and carparks either. There were still plenty of these earlier vehicles around then. I'm not making a request, just an observation.

cheers

David Prosser
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 15, 2012, 02:58:59 AM
David, I made two new trucks yesterday based on Gio's ambulances. The usey the US Willys Jeep slots.
Hope you like them, because they'll be in the next patch. :)
Also every vehicle convoy was made into ww1 style ones using new trucks.
Plus new cavalry units as shown above.
Plus new campaign awards by Murdoc.

(http://www.sas1946.com/images/imageshit/img713/2307/dbw1916newtruckgio.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: gio963tto on September 15, 2012, 07:32:58 AM
I upload this mod in WIPhttp://www.sas1946.com/main/index.php/topic,28520.0.html (http://www.sas1946.com/main/index.php/topic,28520.0.html)
For this plane
Quote
http://www.mediafire.com/conv/14dc67269eb7d842115ca6eb143d47a6cf99f25674462ca3b37f8de14f4ea2556g.jpg
Has a some problem but I hope a help from the all guys.
Greatings GIO.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: SAS~Poltava on September 15, 2012, 07:58:19 AM
Gio - you rule!

At last: a real WW1-bomber! And one of the most classic of them all!!! (And she will pass as a Gotha anyday.)

Time to Blitz London. Gott strafe Engeland!  8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: Alex840 on September 15, 2012, 08:16:35 AM
I upload this mod in WIPhttp://www.sas1946.com/main/index.php/topic,28520.0.html (http://www.sas1946.com/main/index.php/topic,28520.0.html)
For this plane
Quote
http://www.mediafire.com/conv/14dc67269eb7d842115ca6eb143d47a6cf99f25674462ca3b37f8de14f4ea2556g.jpg
Has a some problem but I hope a help from the all guys.
Greatings GIO.

The end of the Frankenplanes is near!  ;D ;D ;D

Thanks a lot Gio.
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 15, 2012, 10:28:09 AM
Thanks Gio! Your work is really appreciated!

(http://www.sas1946.com/images/imageshit/a/img442/5572/dbw1916friedrichshafeng.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 15, 2012, 10:32:48 AM
Btw I dont mind people quoting images from two post above, just take the 5 seconds to remove the efing image tags ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: archie1971 on September 15, 2012, 10:36:30 AM
Thanks Gio! Your work is really appreciated!

http://www.sas1946.com/images/imageshit/a/img442/5572/dbw1916friedrichshafeng.jpg


SUPER!!!!!!!!!!!§
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: cgagan on September 15, 2012, 11:58:58 AM
Super, indeed!!!!  8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: vpmedia on September 17, 2012, 05:08:13 AM
Download Friedrichshafen G.III by Gio for DBW-1916:
**in the v2 pack now**
(readme with ini file entries included)

New in this version:
- gunner position bugfix applied
- improved default skin with weathering
- new light & heavy damage layers
- better parts skins by Murdoc

http://www.sas1946.com/images/imageshit/a/img12/7879/fhg3dbw1916.jpg
http://www.sas1946.com/images/imageshit/img255/8762/fhg3damage1o.jpg
http://www.sas1946.com/images/imageshit/a/img29/7803/fhg3skin1o2.jpg
Title: Re: DBW 1916 update v1.5 (UPDATED! 10.09)
Post by: Batbomb on September 17, 2012, 08:24:28 AM
Thanks for the update vpmedia! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 17, 2012, 02:02:45 PM
Super!!!  ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: cgagan on September 17, 2012, 02:27:16 PM
Brilliant!!!! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: max_thehitman on September 17, 2012, 02:41:39 PM


BIG APPLAUSE!
Super Great Bomber airplane for WW1 ! It looks EXCELLENT!!!  8)
 
Now we must have a set of diferent skins for the other countries, so they can also
have their own captured bomber-airplanes.
1 Russia - 1 RFC (RAF) - 1 Italy - 1 France
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 17, 2012, 08:11:20 PM
Beautiful aircraft, but why is my Camel having so much trouble catching up to it? The camel seems to have been some 40-50km/h fatser!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 17, 2012, 08:21:40 PM
It seems to me that the G.III is managing a comfortable 210km/h, wheras my sources indicate a historical top speed of only 135km/h. :/ The frankeplanes can hardly even catch it in level flight!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 17, 2012, 11:56:35 PM
It uses ww2 FM of an other plane which slot it uses as do other (franken) planes.
Iirc only Camel and Fokker E.III has correct ww1 FM.
Gameplay balance is still a big task to archieve.
But it can probably solved with one generic bomber and one fighter FM for the old frankenplanes.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 18, 2012, 12:44:04 AM
New ships skins for next patch by Ectoflyer:

(http://www.sas1946.com/images/imageshit/a/img708/4899/razzledazzle.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 18, 2012, 01:41:47 AM
That explains it. Hopefully she gets a new FM soon.. Until then I'll try compensating by setting slower waypoints in the FMB. :)
(P.S Bloody awesome looking ship right there, well done Ectoflyer! Love the dreadnoughts!)
Cheers,
Mike.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 18, 2012, 02:07:57 AM
I was testing speeds in fmb and found that if you set 120 km/h for frankenplanes they often dive into the ground. The safe minimum speed seems to be around 130-140 km/h which is kinda hard for the Fokker E.III to archieve. But this makes the whole thing also really challenging, aerial victories are much harder to get than in normal DBW especially if you go against veteran pilots.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 18, 2012, 02:10:38 AM
New Friedrichshafen G.III skins by Murdoc
http://forum.aviaskins.com/showpost.php?p=106127&postcount=2
http://forum.aviaskins.com/showpost.php?p=106132&postcount=5
http://forum.aviaskins.com/showpost.php?p=106131&postcount=4
http://forum.aviaskins.com/showpost.php?p=106130&postcount=3
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: RAF209_Benge on September 18, 2012, 12:55:07 PM
Because the Camel in this game is too slow...It is unable to reach its top speed of 112 mph in level flight...in fact all of the WW 1 planes have trouble in reaching 100 mph for some reason.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 04:15:58 AM
Yes its maybe a bit slower then it should, FM's can be refined later or now if there's a volunteer...

Btw this is what I got for next update:

Quote
-4*ww1 russian navy ships by SAS~Skipper
-3*Razzle Dazzle ships by Ectoflyer
-2*new trucks based on Gio's prvious ambulances
-new cavalry units by SAS~Skipper and SAS~Epervier
-new ww1 style campaign awards by Murdoc (FR,GB,DE,RU)
-every stock RU/DE/US vehicle convoy changed into ww1 style ones using new vehicles by Gio and Asheshouse
-QMB mod with ww1 Somme and ww1 Westfront based on new mission templates
-alternative cloud mod by Uflakkee (1024, normal resolution)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: DarkBlueBoy on September 19, 2012, 04:20:10 AM
Very excited about the next one Vpmedia! :) Excellent!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 19, 2012, 05:46:19 AM
Question:
I changed the gun sounds for the EIII to a sound clip of a real MG08, but I can't seem to find the sound files to modify the Camel's MGs to sound like Lewis guns. How would I go about replacing the Camel's gun sounds?
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 07:39:35 AM
I got no idea how to identify the prs files used by any of the ww1 aircraft.
The E.III is easy because it includes its sound samples.
If you got a working gunsound mod for it please feel free to post it.

Cheers
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 19, 2012, 08:03:54 AM
I should have it ready within a few days, provided I can figure it out.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 08:24:29 AM
I meant only that you could post the new gunsounds for the E.III.

I've found this info in the documentation, I think these prs and wav files associated with DBW-1916

Code: [Select]
Presets\Sounds\hit.air.prs
Presets\Sounds\motor.avon.prs
Presets\Sounds\motor.avon.start.begin.prs
Presets\Sounds\motor.avon.start.end.prs
Presets\Sounds\motor.Clerget.prs
Presets\Sounds\motor.DH-GM8.prs
Presets\Sounds\motor.J-47.prs
Presets\Sounds\motor.J-47.start.begin.prs
Presets\Sounds\motor.J-47.start.end.prs
Presets\Sounds\motor.M-11_Series.prs
Presets\Sounds\motor.Mercedes.prs
Presets\Sounds\motor.Mercedes.start.begin.prs
Presets\Sounds\motor.Mercedes.start.end.prs
Presets\Sounds\motor.std_d.start.begin.prs
Presets\Sounds\motor.std_d.start.end.prs
Presets\Sounds\propeller.small.prs
Presets\Sounds\weapon.L5Gun_303.prs
Samples\1.wav
Samples\air_clock_00.wav
Samples\Avon_1000.wav
Samples\avon_plesseystart.wav
Samples\brake_00_1.wav
Samples\bullet1.wav
Samples\bullet4.wav
Samples\Camel_air_start_00.WAV
Samples\Clerget_1000.WAV
Samples\Clerget_1001.WAV
Samples\Clerget_1500.WAV
Samples\Clerget_2000.WAV
Samples\Clerget_2700.WAV
Samples\Clerget_2701.WAV
Samples\diving_17_81a.wav
Samples\engine_damage.wav
Samples\exp3_19a.wav
Samples\fan_09.wav
Samples\gm8_1000.wav
Samples\gm8_2000.wav
Samples\gm8_2001.wav
Samples\gm8_cyl_00.wav
Samples\gm8_cyl_01.wav
Samples\gm8_dmg.wav
Samples\gm8_prop.wav
Samples\gm8_starter.wav
Samples\gm8_start_begin_00.wav
Samples\gm8_start_end_00.wav
Samples\Gun_L5_50.wav
Samples\impact01.wav
Samples\impact02.wav
Samples\impact3.wav
Samples\impact4.wav
Samples\impact5.wav
Samples\m11_1000.wav
Samples\m11_1800.wav
Samples\m11_200.wav
Samples\m11_500.wav
Samples\M82_dmg.wav
Samples\metal_noise_02m.wav
Samples\metal_noise_04m.wav
Samples\R5.wav
Samples\rpm1.wav
Samples\rpm2.wav
Samples\rpm3.wav
Samples\rpm4.wav
Samples\starter.wav
Samples\startup.wav
Samples\Stress.wav
Samples\vilga_land_00m.wav
Samples\vilga_land_01m.wav
Samples\wind.wav
Samples\wind_opencockpit.wav
Samples\wind_rear_00m.wav
Samples\wind_rear_01m.wav
Samples\x2.wav
Samples\xAvon_1000.wav
Samples\xClerget_1000.WAV
Samples\xClerget_1001.WAV
Samples\xClerget_1500.WAV
Samples\xClerget_2000.WAV
Samples\xClerget_2700.WAV
Samples\xClerget_2701.WAV
Samples\xgm8_1000.WAV
Samples\xgm8_1500.wav
Samples\xgm8_2000.wav
Samples\xgm8_2001.wav
Samples\xgm8_500.wav
Samples\xgm8_shutdown.wav
Samples\xGun_L5_50.wav
Samples\xrpm1.wav
Samples\xrpm2.wav
Samples\xrpm3.wav
Samples\xrpm4.wav
Samples\xwind.wav
Samples\xwindc.wav
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 19, 2012, 09:19:27 AM
Download Friedrichshafen G.III by Gio for DBW-1916:
now in v2 pack!
(readme with ini file entries included)

New in this version:
- gunner position bugfix applied
- improved default skin with weathering
- new light & heavy damage layers
- better parts skins by Murdoc

updated with new default skin by Murdoc

(http://www.sas1946.com/images/imageshit/a/img19/337/fhg31.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 19, 2012, 07:17:22 PM
Improved Fokker EIII Gun Sounds WIP
Here's the gun sounds I'm fooling around with for the EIII. Put them here:
#DBW1916 - \#DBW_1916\AIRCRAFT_Fokker_EIII\Samples
When asked to over-write, click yes. I suggest making a back-up of the original .wavs in case you don't like my sound.
They have that slower, irregular "thud" of the older MG guns mounted to the EIII, as seen here:
http://www.youtube.com/watch?v=5i7g213J77k
DL Link:
http://www.gamefront.com/files/22285282/EIII+Guns.zip
(The link won't be up very long, so get in quick!)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 12:26:09 AM
Thanks,I got it. I'll put it into the next update, its very good.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 02:32:44 AM
Thanks VP, I'm glad to have contributed!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 02:55:08 AM
This may be a stupid question, but I am not very well versed in nuts and bolts technical matters ... however, some planes in Il-2 will cut off the fuel supply when they go into a dive, like some models of the I-16 for instance - which is why I like the Wright-Cyclone model of this plane so much. To prevent the cutting off of the fuel supply you go into an inverted dive or pull up before the motor shuts down. I thought this had to do with the absence of fuel pumps in early aircraft ...

Anyway I was wondering - should this little shortcoming not apply to Great War aircraft as well? I haven't seen any planes in DBW1916 that have that feature. And if 1930's aircraft had this problem, surely earlier aircraft did as well ...?

Am I wrong in my suppositions? If so, please let me know ... whatever the technical explanation may be ...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 02:58:02 AM
Agracier,
Check most of the in-line engined aircraft, especially the FH GIII bomber. That engine definitely cuts out when you nose in too sharply.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 03:12:10 AM
I was thinking of the newer mods - Fokker E.III, Aviatik, Nieuport 11 rework, Sopwith Camel ...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 03:17:54 AM
The Aviatik still needs some work in that regard, as well as its FM and Cockpit. It seems to me that is currently still only a Beta?
As for the E.III, Nieuport 11 and Camel, those are all radial-engines aircraft and so the fuel supply is not gravity-fed and therefore constant.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 03:55:24 AM
I forgot the #DBW_1916 folder when I updated the FH G.III patch yesterday, will correct it today.
The speed can be told if you use the speedbar or switch to full screen view with the instruments.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 04:34:17 AM
The Aviatik still needs some work in that regard, as well as its FM and Cockpit. It seems to me that is currently still only a Beta?
As for the E.III, Nieuport 11 and Camel, those are all radial-engines aircraft and so the fuel supply is not gravity-fed and therefore constant.
~Mike

Aha ... thanks for the explanation - as I said, I'm not all that well versed in true nuts and bolts technical matters ... this bit of explanation helps a lot to better understand how things work ... for many it is probably an obvious thing ... I gotta learn these things the hard way ... ha ha

Thanks
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 05:23:17 AM
The Aviatik still needs some work in that regard, as well as its FM and Cockpit. It seems to me that is currently still only a Beta?
As for the E.III, Nieuport 11 and Camel, those are all radial-engines aircraft and so the fuel supply is not gravity-fed and therefore constant.
~Mike

Aha ... thanks for the explanation - as I said, I'm not all that well versed in true nuts and bolts technical matters ... this bit of explanation helps a lot to better understand how things work ... for many it is probably an obvious thing ... I gotta learn these things the hard way ... ha ha

Thanks
Glad to help. :)
You might notice that even the Spitfire Mk.I and Hurricane Mk.I suffer the same problem for the same reason. The Bf-109 E did not, however, because of fuel injection and that proved to be a little bit of an advantage for the Germans for a little while!
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: agracier on September 20, 2012, 05:50:34 AM
You might notice that even the Spitfire Mk.I and Hurricane Mk.I suffer the same problem for the same reason. The Bf-109 E did not, however, because of fuel injection

Yes, I have indeed noticed that and in truth it makes it a bit of a challenge to fly those two ... and more fun as well. Probably can't say the same for the poor blokes who flew them for real though. They must have had different ideas ...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 20, 2012, 05:52:44 AM
As far as I know it didn't pose too much of a problem, but you can imagine how embarrassing it would be to be flying in formation, forget the rule in all your excitement and grimace as your spitfire farts!  :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 08:47:19 AM
(http://www.sas1946.com/images/imageshit/a/img339/6603/dr1d.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: DarkBlueBoy on September 20, 2012, 08:52:02 AM
Excellent! When might we get this one too Vpmedia?  ;D

(http://f00.inventorspot.com/images/__Curse_you__Red_Baron___by_pooterjon.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Maro on September 20, 2012, 09:11:11 AM
Wow! Fokker Dr.1, finally I make campaign for Red Baron.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 20, 2012, 09:31:10 AM
Awesome!  ;D  ;D  ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 20, 2012, 09:35:59 AM
I think that the Dr.1 is at that stage where only the cockpit and the FM is being worked on...I estimate the release 2 weeks. To be honest I never bother modders with asking for release dates because it never makes things go faster. I'm ok with only the fact that its got a very big chance to be released soon.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 20, 2012, 03:10:32 PM
To be honest I never bother modders with asking for release dates because it never makes things go faster.

WORD!!!  ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: max_thehitman on September 20, 2012, 09:03:06 PM


Beautiful screenshot VPmedia. Those two aircraft look lovely.
I must get back to painting more skins for this classic bird for the final release when it gets ready.
There were many other Dr.1 with beautiful colors too.
In fact, there were 320 aircraft built ... and that means 320 great DBW-1916 skins to fly!  ;)

You want to help me paint a few?
I will send you the original skin-template
 
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 21, 2012, 02:24:19 AM
Sure I need the nice Dr.1 template if you can upload it or send me via email.
My next task is to produce the textures for the Albatros D.III cockpit.

Good luck with your new pc setup btw :)

(http://www.sas1946.com/images/imageshit/a/img577/4089/fhgiii1.jpg)

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 22, 2012, 04:49:22 AM
(http://www.sas1946.com/images/imageshit/a/img843/4795/aviatikturkey1915.jpg)
skin by Murdoc/ship textures by Ectoflyer

(http://www.sas1946.com/images/imageshit/a/img710/2671/rumplermax1.jpg)
skin by Max
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 22, 2012, 03:31:46 PM
Oh... teasing screenshots...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: archie1971 on September 23, 2012, 02:14:24 PM
(http://i163.photobucket.com/albums/t287/archie_cz/GOTHA_zpsb1de9393.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Valkas on September 23, 2012, 02:38:54 PM
Bringing back Nieuport issue:
As far as I've noticed, that overpowered Nieuport has an FM of old Fokker D.VII frankenplane. Not only FM, some animations and most of the cockpit also. As for cockpit it is obvious, as for animations - D.VII has a problem with ailerons, - when you roll aircraft to the right, ailerons behave as if you are rolling to the left, and vice versa. New Nieport behaves in same way. I tink it was just built around Fokker, and left after all but FM, cockpit and animations was finished.

So, a natural question arises: is it possible to just replace FM of D.VII frankenplane with FM of old Nieuport 11 frankenplane, that existed in first versions of Vpmedia's updates? That would be the fastest way to solve all problems (except cockpit). I am sorry if this theory is plain absurd, I have absolutely no experience in modding.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Valkas on September 23, 2012, 05:24:15 PM
Also, thanks to Vpmedia, some old photos now can be colorized:


(http://www.part.lt/img/2bce07f7727e3b95ed2261775a0f28e6374.jpg) (http://www.part.lt/perziura/2bce07f7727e3b95ed2261775a0f28e6374.jpg)
(http://www.part.lt/img/95c6245ad95d55ea609c8c8018ba7c39712.jpg) (http://www.part.lt/perziura/95c6245ad95d55ea609c8c8018ba7c39712.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 24, 2012, 02:31:15 AM
Thx, nice pic Valkas!

About FM: since I'm building 2 ww1 campaigns atm, I'm well aware of FM/speed problems.
Currently our 'team' doesnt really have an FM expert. New (non franken) planes got and will have their own FM, that I think is covered. Frankenplane fixing maybe later when nothing else is WIP.
I'm not Nostradamus so I can predict the future but I'm very optimistic regarding the DBW-1916 updates.
Everybody I came in contact with while making this update, proved to be a crowd of great & helpful individuals!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 25, 2012, 01:31:20 PM
(http://www.sas1946.com/images/imageshit/img842/8134/wip2l.jpg)

(http://www.sas1946.com/images/imageshit/img253/2413/wip1z.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 25, 2012, 01:39:15 PM
 :P :P :P
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Lisek on September 25, 2012, 01:53:35 PM
That was fast  :o

Amazing :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 25, 2012, 02:00:46 PM
Thanks....not bad considering that I started this only yesterday :)
I'll play around with it one more day then its ready.
Default skin and skinpack will need one more day, so I will able to send the finished stuff on friday.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 25, 2012, 04:52:49 PM
That looks great man!
Fantastic effort!  :D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 25, 2012, 05:34:32 PM
Can't wait to fly this bird...
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 25, 2012, 06:42:48 PM
Wasn't the tachometer in the center though and not skewed to the left? (Or was that the D.V and D.Va?)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 02:44:00 AM
(http://www.sas1946.com/images/imageshit/img442/7300/wip4h.jpg)

(http://www.sas1946.com/images/imageshit/img221/1260/wip3u.jpg)

Default skin:

(http://www.sas1946.com/images/imageshit/a/img43/2789/wip5w.jpg)

[ Template and skin by Phas3e ]
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 02:57:14 AM
Awesome!!!!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 03:27:05 AM
Thanks, I'm gonna ask Lisek the cockpit modeller about that instrument.
Imho its based on an Albatros D.III austrian version, ROF has probably the german version but this is just my very wild guess.
Or its just a different series, but I'm sure its historic.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 03:32:52 AM
Seems about right, here's an early D.III 'pit:
(http://i306.photobucket.com/albums/nn277/kolomay/cockpitDIII0010.jpg)
My mistake, I just believed the "ROF propaganda"!  ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 03:53:48 AM
Thanks...good pic, I had a small version of this in Windsock DataFile 19 - Albatros D.III OEF.
Now, on this I can see that I switched two instruments :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: A1_Phoenix on September 26, 2012, 03:58:41 AM
well, it seems i finally have to try that pack :D

that's true passion coming out from this thread :) excellent work guys, a simple "thank you" will never be enough :)

S!
Andrea
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 08:31:56 AM
Fokker EIII Mini-Missions Pack #1.
This pack includes three training missions focusing on take-off, navigation, gunnery and landing.
Finally, there are two mini-combat missions featuring interception and dogfights.
Also included is the EIII gun sound mod.
Stay tuned for mission pack 2!
*linked removed temporarily.*
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 26, 2012, 10:39:41 AM
Thanks! Missions are much needed for this mod.

Here's a little update on the Albatros D.III cockpit:

(http://www.sas1946.com/images/imageshit/a/img803/6405/wip6f.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Maro on September 26, 2012, 11:41:59 AM
I can't wait for this plane, I want it. ;D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 26, 2012, 05:09:02 PM
Well done Vpmedia, it looks great. Especially for a first-time-from-scratch build!  :)
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 27, 2012, 05:46:11 AM
Hi everyone

Great job with that cockpit vpmedia, and thanks alotef for your missions and sound mod  :D :D.
Great work, keep it up !

Greetings,
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 27, 2012, 06:09:51 AM
Thanks!

(http://www.sas1946.com/images/imageshit/a/img842/4442/albatrosdiii1.jpg)

(http://www.sas1946.com/images/imageshit/a/img43/6660/albatrospromocandystrip.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Poltava on September 27, 2012, 06:36:33 AM
VP, should do more cockpits - a true gem!!!  :P
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 27, 2012, 06:57:54 AM
Thanks Poltava!

Murdoc, I havent had the time to test the map yet but if it works I'll add it to the next update.

(http://www.sas1946.com/images/imageshit/a/img211/7897/albatrosdiii2.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 27, 2012, 07:02:48 AM
ETA?
 ;D
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 27, 2012, 07:14:08 AM
I dont know, we dont discuss these things like fixed release date...everybody does its job then waits for next task...works quite well so far, no time pressure. :) If I should guess I'd say ETA is less than a week.

(http://www.sas1946.com/images/imageshit/img33/8093/albatrosdiii5.jpg)

(http://www.sas1946.com/images/imageshit/img853/5310/albatrosdiii4.jpg)

(http://www.sas1946.com/images/imageshit/img196/3994/albatrosdiii3.jpg)

Skins & template by Phas3e
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: he162a on September 27, 2012, 07:26:10 AM
Too late I already killed myself, and hid the weapon.... to blame it on you. :P

ALBATROSS!!!!!


ALBATROSS!!!!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: saab ja26 on September 27, 2012, 08:47:33 AM
The skins and cockpit for the albatross are just awesome VP. Its looking superb!! Thanks for your hard work!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 27, 2012, 01:08:04 PM
Thanks Alex i'll put these codes on .mis.
This is a skin (with the Murdoc template) I made of the grat Friedrichshafen G.III model. Until we have a Italian heavy bomber it can fit.
(https://lh6.googleusercontent.com/-bOZlQLa7eg8/UGSiKUg4p1I/AAAAAAAAACs/Xwr6iHTUwq4/s800/il2fb%25202012-09-27%252020-56-48-76.jpg)
Thanks Murdoc for your template !!  :D :D

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 27, 2012, 07:57:10 PM
Thanks Alex!
I'll go about fixing this so that others don't have to. I have no idea how that happened.
I just finished a promo for DBW 1916 showing most of the newer aircraft. No annoying bouncing screen logo this time!
Some funny things do actually happen, like when I manage to shoot down a fighter just as my engine conks out and he crashes next to me as I land! Enjoy. :)
http://www.youtube.com/watch?v=BI5C5dmB7EI
(Great skin Alberto! )
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 28, 2012, 07:21:17 AM
Hi !

Great video Mike (I ever liked the way these "birds" fly  ;D ;D) and thanks  ;)

Greetings
 Alberto
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 28, 2012, 01:09:30 PM
(http://www.sas1946.com/images/imageshit/a/img337/6212/dr11.jpg)

(http://www.sas1946.com/images/imageshit/a/img38/8152/dr12.jpg)

Template by Max the hitman

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Alex840 on September 28, 2012, 02:05:30 PM
OMG... You are killing us vpmedia...  8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Antae_destronas on September 28, 2012, 03:04:02 PM
*_*

Amazing !!!  :D :D :D
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: BT~wasted on September 29, 2012, 12:01:06 AM
I`ve just installed the newest update for DBW 1916 and after the first flight in 3xNewport 11 vs 2xFokker E3 and 2xAviatik, that was just like "WOW!". The new planes are impressive and the dogfight is also very interesting and dynamic. It was Smth very new after a few month of just 1960 jets flying!

I want to say my "thank you" to all authors of planes, maps, and other mods in this package!

But I also want to thank vpmedia not only for beautiful textures, but for keeping this package up to date.

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: alotef on September 29, 2012, 01:28:05 AM
The DR1 looks amazing.
By the way, looks like the 1.5b update link on the main page is broken, leads to a 404 error.
~Mike
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 29, 2012, 03:22:43 AM
I had to change web hosting companies and my 3Gb became a 1Gb storage but I have to share it so I cannot host large files anymore.
Fortunately there's mission4today.com, but I will wait with uploading until I can get the new version put together. This will happen when the Albatros D.III is ready, which is very soon, probably few days only.
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: SAS~Anto on September 29, 2012, 03:59:04 AM
As long as I can get the finished cockpit to me before this weekend is over, then that is a possibility :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Lisek on September 29, 2012, 04:24:26 AM
And you'll get it today ;)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 29, 2012, 04:48:49 AM
As far as I'm concerned there's no need to hurry, if it takes one more week or a month I'm ok with that too since these projects were kinda dead for years (iirc)

I got nice toys to play around with already:

(http://www.sas1946.com/images/imageshit/img835/816/caucasus1.jpg)

(http://www.sas1946.com/images/imageshit/img5/7151/caucasus2.jpg)

Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: MURD0C on September 29, 2012, 04:54:07 AM
skin with the Suloy, I did not want to lay down. he accidentally fell into a share
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on September 29, 2012, 05:20:46 AM
skin with the Suloy, I did not want to lay down. he accidentally fell into a share

is there a problem with it?
if its inscribed with something offensive in arabic, i can remove the screen it...dont want you to get in trouble of course
otherwise i see nothing wrong with it considering the average age of the users of this site
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: MURD0C on September 29, 2012, 05:36:12 AM
yes it seems without problems, on Arab I a name wrote, I hope left

fashions of regiments
http://www.sas1946.com/main/index.php/topic,28704.msg305289.html#new
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: RAF209_Benge on September 29, 2012, 09:23:46 PM
We need to find somebody who has the ability to make #DBW online playable......

While it is nice to fly offline mission....so real online mix ups would be  great as well.

FA_Donaghy had at one time done it. But getting ahold of him is not easy
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 01, 2012, 02:57:32 AM
1920, Poland:

(http://www.sas1946.com/images/imageshit/a/img411/6941/albatrospromopoland.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: A1_Phoenix on October 03, 2012, 04:36:58 AM
being principally a skinner, i have great desire to try some WWI skins, but until now the only decent sim for this, was Rise of Flight.

but now..

(http://img.photobucket.com/albums/v414/NoNNo_83/IDONTOFTEN_ROFIL2SKINS.jpg)

i'm more than eager to produce some great war paintcheme, for sure!

thank you guys :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Schutze on October 03, 2012, 05:20:02 AM
Problem is DBW is focused on offline gameplay so how it will go with DBW 1916 and possbility of online gameplay (servers running with dbw 1916)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: Blindowl on October 03, 2012, 07:10:52 PM
AWESOME WORK VP........that has to be the fanciest Albatross skin I have ever seen :)
Great to hear a new update is on the horizon!
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 04, 2012, 07:37:53 AM
also WIP, based on RAF209_Benge's red side campaign:

(http://www.sas1946.com/images/imageshit/a/img210/4564/sots1916.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: RAF209_Benge on October 04, 2012, 06:12:59 PM
vp make sure you go through the mission ini files though because there are objects and columns that were made for HSFX that are not in UP or DBW
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 05, 2012, 05:14:59 AM
Thanks, the infanty is identical, the columns were replaced with your new ones, the objects not present in DBW-1916 will probably discarded by the FMB when I first open the missions so I think everything will be ok. I also added ~900-1000 new stationary objects to the combat zone so it will have lot of stuff to strafe or just observe :)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 06, 2012, 09:20:13 AM
New (more green) subversion for Somme Summer map (old version remains the same):

(http://www.sas1946.com/images/imageshit/a/img35/5568/dbw1916somme2.jpg)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: vpmedia on October 09, 2012, 12:45:44 AM
Update: Albatros D.III, Fokker D.VIII, Nieuport.28 are on the way for the next patch but it will take some more time until everything is finished.

New template pack on m4t:

(http://www.mission4today.com/uploads/DL2012/06/152_dbw1916_psd_template_pack_scr.jpg)

http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: cgagan on October 09, 2012, 12:55:23 AM
WE can wait as long as it takes! 8)
Title: Re: DBW 1916 update v1.5 (UPDATED! 17.09)
Post by: DarkBlueBoy on October 09, 2012, 02:49:39 AM
Just take your time Vpmedia... :D

It will be well worth any wait...
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 08:46:46 AM
DBW-1916 update v2 is uploaded, new features:

Quote
-ww1 russian navy ships by SAS~Skipper
-ww1 trawlers by Gio
-ww1 style Razzle Dazzle camo for transport ships and Aurora cruiser by Ectoflyer
-new trucks * 2 based on Gio's prvious ambulances
-new cavalry units by SAS~Skipper and SAS~Epervier
-new ww1 style campaign awards by Murdoc
-every vehicle convoy (ru,de,us) was made into ww1 style ones using new vehicles by Gio and Asheshouse
-new map: Somme Summer2
-QMB mod with ww1 Somme/ww1 Westfront/ww1 gallipoli maps, based on new mission templates
-alternative cloud mod by Uflakkee (1024, normal resolution), deactivated by default
-Albatros D.III by Magpie, Lisek, Loku, SAS~Anto, Vpmedia
-Fokker D.VIII by 101tfs, Murdoc, Crazyflak

I also submitted a large (366 files) skinpack to m4t, I'll post the link when they activate the download.
edit: link: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: he162a on October 10, 2012, 08:59:03 AM
Fantastic, having fun with the Albatross right now and having a blast thanks very much for all the hard work.
This stuff just blows me away.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: DarkBlueBoy on October 10, 2012, 09:01:08 AM
Downloaded, just waiting to get home now! :) Thanks Vpmedia.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Batbomb on October 10, 2012, 10:03:22 AM
the Fokker-DVIII is such an awesome beast to fly!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 11:19:41 AM
Here's the link for the skinpack:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

(http://www.sas1946.com/images/imageshit/a/img713/3406/dbw1916skinpackscr.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: singüe on October 10, 2012, 12:37:52 PM
Sorry, but I have a small problem. The Friedichshafen now uses S55 skins, and I don´t know how to change that, because I had a file with its skins and now it does not work. Any idea? By the way, the rest, simply marvelous.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 12:43:04 PM
Sorry, but I have a small problem. The Friedichshafen now uses S55 skins, and I don´t know how to change that, because I had a file with its skins and now it does not work. Any idea? By the way, the rest, simply marvelous.

I didnt change the Friedrichshafen G.III - its the same as before, but there a wip version which uses new slot I assume youre talking about that. I'll import that version if it gets finished...
Here's skinpack with skins for the Friedrichshafen.
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: ggrewe on October 10, 2012, 12:57:40 PM
Great stuff VP, thanks for all your continued hard work & support of DBW1916  with these updates  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 01:24:15 PM
Some images of the new planes:
(http://www.sas1946.com/images/imageshit/img811/8089/albatros1.jpg)

(http://www.sas1946.com/images/imageshit/img811/6270/albatros2l.jpg)

(http://www.sas1946.com/images/imageshit/img51/1646/fokkerdviii1.jpg)

(http://www.sas1946.com/images/imageshit/a/img222/4279/fokkerdviii.jpg)

(http://www.sas1946.com/images/imageshit/img840/9283/fokkerdviii2.jpg)

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Narvik on October 10, 2012, 01:36:06 PM
There's no B-25 in this mod, you are trying to use a QMB mission not meant for DBW-1916.
Use the ones with WW1 prefix because planes need to have their speed adjusted lower than in normal DBW.
Thanks for your help, vpmedia. I seems that problem was in QMB mission "None" for blue side on Atlantik_Bay_of_Biscay Map. Other mission types (and other maps) work fine.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ass Eagle on October 10, 2012, 02:05:35 PM
If its ok with VPmedia, I can provide a mirror. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Valkas on October 10, 2012, 03:14:31 PM
"Too good do be true" - said I after seeing that V2 is out there.
Nieuport 11's FM is still incorrect, but that's ok. Frontline of new Somme map is jaw-dropping.

Is there any chance to see some late-war light bombers? I'd sell my soul for LVG C.VI
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: singüe on October 10, 2012, 04:05:10 PM
Thanks, vpmedia, now I understand.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 10, 2012, 05:09:41 PM


Another update?! COOL  8) Thank you very much, I will save it.
I have all of the individual mods and stuff, but what the heck, I downloaded it again just
for safe-keeping.

Damn it, I am a compulsive downloader internet-addict  :(
I must go see a doctor about this problem. LOL
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 10, 2012, 09:42:26 PM
Excellent job of making IL2 that much better!!!!!!!!!!!!!!!!!!!!! :) And to think I was using my game disk for a coffee coaster  :o
I don't know what told me to come back for a second look at this game, but I am sure glad I did ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Gumpy on October 10, 2012, 09:46:48 PM
Excellent job of making IL2 that much better!!!!!!!!!!!!!!!!!!!!! :) And to think I was using my game disk for a coffee coaster  :o
I don't know what told me to come back for a second look at this game, but I am sure glad I did ;D
I can take it that you figured out how to download the files then.Vpmedia and all the modders have outdone themselves BIG THANKS to all.  ;) ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 11:13:38 PM
Update: Albatros D.III, Fokker D.VIII, Nieuport.28 are on the way for the next patch

Too bad you bared the Nieuport :D

Because... it just took on the skies!  (ground handling corrected, guns corrected, ailerons moving... only the damage issue you reported is pending)

http://www.sas1946.com/main/index.php/topic,28213.msg296889.html#msg296889

;D


PS: I assume you don't have stationaries for any Albatros/FokkerDVIII? (I will add soon)

Thanks mate!
This wasnt the last update. :)
Atm I think everybody will be ok to download the N.28 and add one line to air ini or I'll add to a patch.

What really surprised me is so many people having trouble with 7z spilt into two parts.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 10, 2012, 11:21:45 PM
All these mods you mentioned are available as single download on this site, textures may changed a bit in DBW-1916.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 01:14:26 AM
 New psd templates by Murdoc for Nieuport.28 and the Fokker D.VIII
http://www.mission4today.com/index.php?name=Downloads3&get=1469&mirror=2116
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 04:46:28 AM
I made a patch with Nieuport.28 and Albatros D.III updates:
http://www.vpmedia.eu/il2/zip/DBW1916_patch1.7z

(http://www.sas1946.com/images/imageshit/img202/4686/dbw1916nieuport28.jpg)

(http://www.sas1946.com/images/imageshit/img824/2569/dbw1916nieuport282.jpg)

(http://www.sas1946.com/images/imageshit/img155/267/dbw1916nieuport283.jpg)

Thanks to 101tfs and Crazyflak for this awesome airplane!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 05:21:21 AM
No, thats normal, DBW-1916 was originally created for 1.6 so everyone has that version number. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 10:01:31 AM
Bunch of Fokker D.VIII skins by Murdoc, I'll put them into the patch later:
http://narod.ru/disk/62341675001.881a9cde3d741ed7d89d39154ce95b12/Fokker-DVIII.7z.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 11, 2012, 10:53:06 AM
Thanks mate, they're excellent and I added them to the patch together with your Nieuport.28 skins! :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 11, 2012, 10:09:53 PM
OK, disregard and forget my last post made here awhile ago.

If you download this special skin-pack  http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
you will get 366 skins for the WW1 airplanes + all the new airplanes skin-folders.

These are for the new WW1 airplanes in DBW-1916
 
If you want to know what airplanes these folders are for,
look below and copy this into a small note on your airplane list so you know what skins go where later on.
Some folks might have problems with this (I usually do) so copy it into your airplane list.

AlbatrosDIII ---------- Albatros D.III (German fighter)
Nieuport28C1 --------- Nieuport 28 C1 (Allied Fighter)
SM_S55m ------------- Friedrichshafen G.III (German bomber)
Fokker-DVIII ---------- Fokker D.VIII (German fighter-one wing on top)       
Nieu-Scout_2_MkIB -- Nieuport 11 "Bebe" (Allied small-fighter)

Fokker_EIII ----------- Fokker E.III "Eindecker" (Original German 1914 fighter)
NOT TO BE CONFUSED WITH...
Fokker-E -------------- Fokker Eindecker Prototype , or the original "Frankenplane"

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This next list is the already available list of WW1 airplanes...

DBW 1916 default skin guide:

Code: [Select]
[b]Internal game Name------------Listed Airplane name-----------Skin folder name[/b]

01-------U_SYP1------------------Rumpler CIII------------------skins: Pioneer1(g)
02-------U_SYP3------------------Fokker EIII--------------------skins: Fokker-E
03-------U_SYP3------------------Siemens DII-------------------skins: Simens-DII
04-------U_SYP3------------------Siemens DV-------------------skins: Simens-DV
05-------U_SYP3------------------FokkerDr1---------------------skins: Fokker-D
06-------U_SYP1(RU)--------------DH-4--------------------------skins: Pioneer1(ru)
07-------U_SYP3(RU)--------------Bleriot------------------------skins: bleriot
08-------U_SYP3(RU)--------------Bleriot/Moranne--------------skins: bleriot2
09-------U_SYP3(RU)--------------Sopwith Triplane-------------skins: sopwich-3p
10-------U_SYP3(RU)--------------Nieuport17-------------------skins: Nieupor-17
10b------U_SYP3(RU)--------------Airco DH.2-------------------skins: Nieupor-4
11-------SEDLN(multi)--------------Fokker D.VII-----------------skins: sed_longnose
12-------Rolland-------------------LFG Roland DII----------------skins: Rolland
13-------TB-3-4M-17X(g)----------Gotha G IV--(Bomber)---------skins: SB_Bomber_Germany
14-------TB-3-4M-17X(gb)---------HP 0/400----(Bomber)---------skins: SB_Bomber_RFC
15-------U-2VEX2_MKIB(multi)-------Nieuport11------------------skins: Nieu-Scout_2_MkIB
16-------U-2VEX2_MKIC(multi)-------Nieuport16------------------skins: Nieu-Scout_2_MkIc
17-------U-2VEX2_MKID(multi)-------Nieuport17 late--------------skins: Nieu-Scout_2_MkId
18-------U-2VEX2_MKIE(multi)-------Nieu Scout2 MkIE------------skins: Nieu-Scout_2_MkIe
19-------U-2VEX1(gb)---------------Sop 1 1/2 Stutter-----------skins: Scout_Mk1(gb)
20-------U-2VEX1(fr)----------------Nieuport12 fr----------------skins: Scout_Mk1(fr)
21-------U-2VEX1(it)----------------Nieuport12 it----------------skins: Scout_Mk1(it)
22-------U-2VEX1(ru)---------------Nieuport12 ru----------------skins: Scout_Mk1(ru)
23-------SED(multi1)----------------RAF Se5a -------------------skins: scout_experimental_dagger
24-------NewMKIB(multi)-------------Sop 1 1/2a Stutter----------skins: Scout_Mk1B
25-------U-2VEX1B(multi)------------Mk1B Recon Trainer----------skins: Scout_Mk1B_Surplus
26-------U-2VEX1C(multi)------------Sop 1 1/2 Trianer------------skins: Scout_Mk1C_Surplus
27-------Lodka(multi)----------------Macchi-5/7------------------skins: Macchi-5 Macchi-7
28-------LodkaG(multi)---------------Hansa-5/7------------------skins: Hansa-5 Hansa-7
29-------U-2VEX1C_Float(multi)------Nieuport 12 float-------------skins: Scout_Surplus_Float
30-------U-2VEX1B_Float(multi)------Sop 1 1/2b float-------------skins: Scout_Mk1B_Float
31-------U-2VEX1_Float(gb)---------Sop 1 1/2 float---------------skins: Scout_Mk1_Float
32-------Scout_Pug(multi)-----------Siemen-Schuekert.DII---------skins: Scout_F1_Pug
33-------U-2VEX2_TF1(multi)--------Trench Sweeper Scout--------skins: scout_tf1
34-------MKIB_Bomber(multi)---------MK1B Bomber-----------------skins: MKIB_Bomber
35-------TB-3-4M-17X(ru)-----------Sikorsky,1916-----------------skins: SB_Bomber_Russia
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Riptide_One on October 11, 2012, 11:31:46 PM
OK, I've got the update working. Ice~Eagle, thanks for your comment.

This update rocks :)!

Cheers,

Riptide
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 12:03:59 AM
-------- HERE IS SOME IMPORTANT INFORMATION

This new package DBW 1916 update v2 (UPDATED! 10.10) is missing some skin folders for
your game that you might want to add by hand, so later you can add more skins to your new WW1 airplanes.

No missing skin folders here!!
You need the update + the patch + skinpack and you will have all the "missing" skin folders.  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 01:04:10 AM
(http://www.sas1946.com/images/imageshit/img703/4686/lozenge2.jpg)

(http://www.sas1946.com/images/imageshit/a/img7/6996/burn1u.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 12, 2012, 01:10:24 AM
No missing skin folders here!!
You need the update + the patch + skinpack and you will have all the "missing" skin folders.  ;)


Oh , that new Skin-Pack !  ;D   http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

I missed out downloading that part good buddy, because I have all the skins which I
download individually from the forum posts, so I was wondering why I was missing some skin folders from the new update.
No problem, I have everything working and everything is beautiful .
Thank you very much mister Istvan  8)

Well, at least this list helps me sort out the skins when I paint new skins for the aircraft. It gets a bit confusing sometimes.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 06:46:59 AM
Thanks for this, much appreciated! :)
What are the entries for the technics.ini? Iirc you need those too for a static ac.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 12, 2012, 10:19:19 AM
Friggin awesome!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 12, 2012, 01:37:43 PM
New skin:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1474

(http://www.mission4today.com/uploads/DL2012/06/152_skull_scr.jpg)

Fokker E.III campaign:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1473
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 12, 2012, 01:38:27 PM
Hi, WWHappy. Your idea works perfectly. It makes the update incredibly easy. I've just finished making three WWI missions. In the last, I shot a two seater down with an Albatross DIII. It brings back memories of Red Baron 3D days in 2002-5.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Metatron on October 12, 2012, 02:59:58 PM
Quick question: Are the WW1 maps available through quick mission builder?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 12, 2012, 03:30:37 PM
Yes they are Metatron:) click on maps and they should be at the bottom of the list...I don't think ALL of them are there but there is at least 3 to choose from....cheers.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 12, 2012, 04:25:45 PM
@ Metatron, if you just want WWI Maps and Missions for those Maps, Open your MapMods Folder, open all.ini, remove all non WWI Load.ini's
will look like this:
[all]
****T**** 2B_FlightTest/load.ini
****WWI**** Net1Winter/load.ini
WWI_EnglishChannel WWI_EnglishChannel/WWI_load.ini
WWI_Gallipoli WWI_Gallipoli/WWI_load.ini
WWI_ItalianFront WWI_ItalianFront/load.ini
WWI_Megiddo WWI_Megiddo/load.ini
WWI_Somme WWI_Somme/WWI_load.ini
WWI_Somme2 WWI_Somme/WWI_load2.ini
WWI_WSomme WWI_Somme/WWI_W_load.ini
Then open Missions folder and remove all non WWI Missions. In Game will look like:

http://i163.photobucket.com/albums/t283/BravoFxTrt/WWIMaps_zps944b4aeb.jpg
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 12, 2012, 04:54:04 PM
Hi, WWHappy. Your idea works perfectly. It makes the update incredibly easy. I've just finished making three WWI missions. In the last, I shot a two seater down with an Albatross DIII. It brings back memories of Red Baron 3D days in 2002-5.

cheers

David Prosser
Glad I could help David :) Ya I am having a ball flying Il2 1916 It brings back some fond memory's of our old Red Baron 3d days. I am trying to get my squadron up to speed on this version so we can play some online coops or Dogfight missions.It is possible if every one has the same version, Just need someone that knows how to make Coops and dog fight missions for 1916 . I have great connection and will host the missions and we all can direct connect and play our hearts out. Anyone that wants to play will be welcome. I can even put it up on hyperlobby and host from there then any one can join.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 12, 2012, 04:58:01 PM
Great work guys!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 12, 2012, 11:43:46 PM
Hi, WWHappy I've no idea how to do Co-op missions, and I haven't fought online. However, doing these WWI missions was fun. I've done them for the DVIII, Albatros, and Camel. More will come for the Macchi, N11,28, Freidrichschafen, and Aviatik. Then, it's back to WWII/Korea/SCW. I think there's a DrI in the works somewhere. So, I'd like to do one for that when it arrives too. Same for any other new releases.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 12:49:28 AM
Any mission can be played as coop iirc.


(http://www.sas1946.com/images/imageshit/img411/3026/dbw1916albatros3.jpg)

(http://www.sas1946.com/images/imageshit/img534/1412/dbw1916n11.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 13, 2012, 01:36:55 AM
Hi, vpmedia. I'll check it out in FMB out of idle curiousity. I began working on the WWI mission pack about 22:30, and when I looked at the clock again, it was 0:435. So, I went to bed.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 02:09:46 AM
Would anybody be interested in this sound mod I have developed for the Albatros?
http://www.youtube.com/watch?v=eJbZhIaVT8o
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 05:00:10 AM
Thanks to Crazyflak Nieuport 11 has now a more realistic FM, plus we got new static aircraft for Fokker D.VIII, Albatros and Nieuport 28. Update your install with the patch in the first post & overwrite old files.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 05:00:48 AM
Would anybody be interested in this sound mod I have developed for the Albatros?
http://www.youtube.com/watch?v=eJbZhIaVT8o (http://www.youtube.com/watch?v=eJbZhIaVT8o)
~Mike

Thanks, can you upload it somewhere?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 13, 2012, 05:17:26 AM
Works for me, alotef. Thanks for making it. Presently I'm having no luck getting an N-11 to appear on cue and attack the Aviatik I'm escorting with my Eindecker. Back to the FMB I guess.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 05:39:43 AM
What do you mean by "on cue"?
Describe the problem then I can may help with it.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 05:50:40 AM
Albatros D.III engine sound mod.
Explained in the Readme:

Basically this is an update for the Albatros D.III that messes around with the engine and gun sounds,
adding a nice new MG08 noise and a more realistic engine sound.

The noises were not made by me, but the good people at SAS such as SAS-Cirx and Kumpel among others.
All credit goes to them; I simply re-worded some things to suit this nifty WW1 fighter!


http://www.gamefront.com/files/22450141/Albatros+Sound+Mod+V.1.zip

~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 13, 2012, 06:15:54 AM
It appears Gamefront is being temperamental as usual
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 06:23:21 AM
Here's a temporary replacement:
http://www.filehosting.org/file/details/384144/Albatros_Sound_Mod_V.1.zip
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: flightdok74 on October 13, 2012, 09:30:39 AM
Alotef, good job on the Albatross sounds.....their great......thanks....... ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 10:34:04 AM
Excellent, I thought that there wasnt any serious problem. :)

Some new screens:

(http://www.sas1946.com/images/imageshit/img141/3905/97497837.jpg)

(http://www.sas1946.com/images/imageshit/img6/9762/28672999.jpg)

(http://www.sas1946.com/images/imageshit/img441/5786/34396855.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 13, 2012, 10:53:21 AM
Just d/loaded and installed updates and patch. All fine from my side too... What a great game we are enjoying, thanks to you, dedicated people! Cheers (once again) 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: LuseKofte on October 13, 2012, 11:49:46 AM
Just d/loaded and installed updates and patch. All fine from my side too... What a great game we are enjoying, thanks to you, dedicated people! Cheers (once again) 8)

cgagan is my hero in the choosing of words, I simply cant say it better myself. Great work :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 13, 2012, 02:12:51 PM
The patch is constantly being updated, you got a wrong version.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: LuseKofte on October 13, 2012, 03:40:43 PM
I cant open no 2 DL in 7 zip the 1. and patch is ok
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: dagwood on October 13, 2012, 04:40:08 PM
Great work vp and the modding crews - just to let those struggling with the  d/l that I did to and Agraciers old fashioned solution worked perfectly for me. If that doesn't work; time for the old rubber mallet, eh? This game just keeps getting better and better. Everyone's hard work and enthusiasm for the game is greatly appreciated
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 13, 2012, 04:41:20 PM
Alotef, good job on the Albatross sounds.....their great......thanks....... ;)
Thanks mate. :)
I've updated the link over on the Albatros thread to mediafire, so anyone who wants to DL it from a better-known site can do so over there.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 14, 2012, 11:09:20 PM


Hi, vpmedia, I solved it. Let's say your plane is at point F at 11:56, and you want another to appear nearby at the same time. You set the other plane to appear at 11:54. It usually does. Anyhow, I re did the mission, and the N-11 duly appears.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 16, 2012, 06:15:46 PM
OK no laughing! Another attempt at making a movie  :-\ Not much of an editor but hope ya like it. I love flying the N-28 as captain Eddie :D
http://www.youtube.com/watch?v=KuQQL6LpcMo&feature=channel&list=UL
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Bombsaway on October 16, 2012, 06:24:26 PM
Very good. Better than I can do. :) Tip: turn off the sound on the control panel before you start the mission that way when you add music you dont hear radio chatter in the back ground and from WWI :) I like your movie though. Keep working at it. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 16, 2012, 06:24:44 PM
Nice flick, cool old music. two thumbs up!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 17, 2012, 03:25:07 AM
Songs like these would fit the mood much better :
http://www.youtube.com/watch?v=Aed8-0C6XcY&feature=relmfu
http://www.youtube.com/watch?v=XVM-tFAdADg
http://www.youtube.com/watch?v=c0wycVPR_nI

or 'The Young Aviator' if you can find it:
Code: [Select]
The Young Aviator lay dying,
And as in the hangar he lay, he lay,
To the mechanics who round him were standing
These last parting words he did say -

(Chorus):

Take the cylinders out of my kidneys,
The connecting rod out of my brain, my brain,
The cam box from under my backbone
And assemble the engine again.

Then go ye and get me school bus
And bury me out on the Plain, the Plain,
And get them to write on my tombstone
Some formulae out of Duchesne.

When the court of Enquiry assembles
To find out the reason I died, I died,
Then say I forgot 'twice Iota'
Was the minimum angle of glide.

Oh had I the wings of an Avro
Then far into Holland I'd fly, I'd fly,
I'd stop there until the war's over
And laugh at you blighters on high.

And now I suppose I'll be joining
The Flying Corps up in the sky, the sky,
Where they all understand 'twice Iota'
And they all have got wings that will fly!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 17, 2012, 04:21:35 AM
Been away from il2 ww1 for a while what a great add-on this is looking! well done to all involved.

                           Ian
PS I am also having difficulty downloading part 2 of the update.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 18, 2012, 02:09:30 PM
Hey Yall for some reason I can't get the roundels to show up on my Camels. I get the numbers and letters but no Roundels. Any one have a solution for this. :-[
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 18, 2012, 11:00:43 PM
The famous, lot discussed, Camel Markings Bug :)
It mostly happens when I use FMB but restarting the selector always brought back the markings in my install.
I'm tired of these endless error reports, therefore I'll elminate these markings in the next patch altogether, using a not so elegant but effective method. Germans are already fixed that way.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 19, 2012, 12:47:08 AM
Please re-patch your game, it will fix your Sopwith Camel markings!

(http://www.sas1946.com/images/imageshit/a/img29/5585/camelmarkings.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Bombsaway on October 19, 2012, 05:51:45 AM
Now thats funny. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 19, 2012, 01:23:21 PM
Some nice pics there Happy The Camel looks good in any skin!
 But your pilot looks a bit out of his time zone :)

                     Ian

PS Murdoc has made a nice skin with markings.
 
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 19, 2012, 01:32:29 PM
Some nice pics there Happy The Camel looks good in any skin!
 But your pilot looks a bit out of his time zone :)

                     Ian
Ya I know :-[ that's my head and face on that pilot :) I have a friend that made that pilot for me years ago and  just don't have the heart to not use it :-\I am working on one with a WW1 helmet with my face. I wish I could put on the silk scarf like ROF but don't think that's possible yet.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 20, 2012, 06:33:55 AM
Hi guys,
Sorry if this is getting annoying, but I made one final video for DBW 1916 until after my exams. This one is my best yet, and it's similar to my first video in that it's very much like a newsreel!
http://www.youtube.com/watch?v=CDrPw2AmlUk
Thanks to all the modders at SAS and elsewhere who make this possible. Flying these birds is so much fun. :)
Regards,
Mike.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 20, 2012, 06:42:18 AM
Truly impressive, though I would go for a more "dramatic" piano music. Great job! 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 20, 2012, 06:45:35 AM
Ahhh I'm a big fan of Scott Joplin. Ragtime is my thing.  ;D
Glad you enjoyed it, mate. :)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Bombsaway on October 20, 2012, 06:50:07 AM
That is your best one yet. Keep going. :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 21, 2012, 03:47:38 AM
Pretty good video, thanks alotef!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 21, 2012, 12:37:23 PM
That film was BRILLIANT!! I love it  8) That was very well made. I would like to
see more like in this style. Looks very realistic from WW1.
If you need music from WW1, I have about 400 songs from that era. All originals in
MP3 from original recordings. I can zip some in a package for you and the guys here.
Makes flying in WW1 more realistic.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: archie1971 on October 21, 2012, 12:58:39 PM
super sure it will benefit
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 21, 2012, 07:23:30 PM

Hi, max_thehitman. That would be a good idea. When I played Red Baron, I had a MP3 file of Preussen Gloria, which I used.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 21, 2012, 07:42:08 PM


Hi, max_thehitman. That would be a good idea. When I played Red Baron, I had a MP3 file of Preussian Gloria, which I used.

cheers

David Prosser
'
You should remember this
http://s2.photobucket.com/albums/y4/WWHappy/?action=view&current=RedBaronIntro_0001wmv.mp4
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 21, 2012, 08:32:11 PM
Thanks for the kind words!
Max that would be great. :) I love edwardian music!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 21, 2012, 09:13:25 PM
Hi,WWHappy. I certainly do remember it. I used to skip the intro. The Western Front Patch was great.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 22, 2012, 06:04:36 AM
If you would like to listen and download some tunes, check these links...
All songs are still free
http://www.ww1photos.com/WW1MusicIndex.html
Use "convertfiles" website to download the songs (in MP3 or MP4 or whatever) from~ Youtube and start making
your own personalized WW1 music collection.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://www.firstworldwar.com/audio/index.htm
on the right side of the webspage you see a few dates, click on them to go to that section.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
http://www.kingswoodresources.org.uk/history/20century/ww1/songs.htm
http://www.worldwar1.com/media.htm#full
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For those people that want WW2 music, specially great film music, check out the links
I made available a few years back to download my other songs collection...
http://www.sas1946.com/main/index.php/topic,10326.12.html

Take NOTE = when you download stuff from Rapidshare... write a "s" before the word
rapidshare and you will be taken to another webiste where you can click on the link to
download the music real fast .
Example... http://srapidshare.com/files/51548344/TLD.TUWWMT.MP.part1.rar

I personally enjoy old radio shows very much. I have a
huge collection of those old radio broadcasts and music shows.
Its very good entertainment and fun to listen to these old shows.

I often mix old radio news broadcasts with music from that era and play the CDs while I fly some mission in IL-2.
It makes you feel like you´re really in that time period.

Scrool down to see lots more broadcasts from WW2
- http://www.royalsignals.org.uk/news.htm
- http://www.myoldradio.com/old-radio-episodes/ww2-u-s-armed-forces-radio-broadcasts-i-ll-bet-you-re-sorry-now-tokyo-rose/1
- http://www.ussarizona.org/jukebox/index.html
- http://www.oldradioworld.com/shows/World_War_II_News_Broadcasts.php
.......................................
Now mix this music with the news broadcasts and stories  ;)

The Longest Day: The Ultimate World War Movie Theme Collection [4-CD-SOUNDTRACK]
MP3 320 kbps - 515 MB | FLAC & CUE - 329:353:369:340 MB

Covers-Booklet
http://rapidshare.com/files/51511021/TLD.TUWWMT.Covers.rar

MP3
http://rapidshare.com/files/51548344/TLD.TUWWMT.MP.part1.rar
http://rapidshare.com/files/51545272/TLD.TUWWMT.MP.part2.rar
http://rapidshare.com/files/51545287/TLD.TUWWMT.MP.part3.rar
http://rapidshare.com/files/51554071/TLD.TUWWMT.MP.part4.rar
http://rapidshare.com/files/51545798/TLD.TUWWMT.MP.part5.rar
http://rapidshare.com/files/51547480/TLD.TUWWMT.MP.part6.rar

FLAC-CUE
http://rapidshare.com/files/51519406/TLD.TUWWMT.1.FLAC.part1.rar
http://rapidshare.com/files/51519329/TLD.TUWWMT.1.FLAC.part2.rar
http://rapidshare.com/files/51520235/TLD.TUWWMT.1.FLAC.part3.rar
http://rapidshare.com/files/51507167/TLD.TUWWMT.1.FLAC.part4.rar
http://rapidshare.com/files/51520391/TLD.TUWWMT.2.FLAC.part1.rar
http://rapidshare.com/files/51533350/TLD.TUWWMT.2.FLAC.part2.rar
http://rapidshare.com/files/51532933/TLD.TUWWMT.2.FLAC.part3.rar
http://rapidshare.com/files/51522953/TLD.TUWWMT.2.FLAC.part4.rar
http://rapidshare.com/files/51537313/TLD.TUWWMT.3.FLAC.part1.rar
http://rapidshare.com/files/51536923/TLD.TUWWMT.3.FLAC.part2.rar
http://rapidshare.com/files/51537478/TLD.TUWWMT.3.FLAC.part3.rar
http://rapidshare.com/files/51536547/TLD.TUWWMT.3.FLAC.part4.rar
http://rapidshare.com/files/51542576/TLD.TUWWMT.4.FLAC.part1.rar
http://rapidshare.com/files/51543049/TLD.TUWWMT.4.FLAC.part2.rar
http://rapidshare.com/files/51542683/TLD.TUWWMT.4.FLAC.part3.rar
http://rapidshare.com/files/51541153/TLD.TUWWMT.4.FLAC.part4.rar
......
Song listing
Code: [Select]
01 The Longest Day, film score March & Chorale
Composed by Maurice Jarre/Conducted by Paul Bateman02 Attack On The Iron Coast, film score Attack and Celebration
Composed by Gerard Schurmann/Conducted by Kenneth Alwyn
03 Band of Brothers, television score Prelude
Composed by Michael Kamen/Conducted by Mario Klemens
04 Band of Brothers, television score Main Theme
Composed by Michael Kamen/Conducted by Mario Klemens
05 The Battle of Britain, film score Luftwaffe March
Composed by Ron Goodwin/Conducted by Paul Bateman
06 Battle of the Bulge, film score Prelude
Composed by Benjamin Frankel/Conducted by Paul Bateman
07 The Blue Max, film score Suite: Overture, The Bridge, Finale
Composed by Jerry Goldsmith/Conducted by Nic Raine
08 Das Boot, film score Excerpt
Composed by Klaus Doldinger/Conducted by Paul Bateman
09 Bridge at Remagen, film score Main Title
Composed by Elmer Bernstein/Conducted by Paul Bateman
10 Colonel Bogey March for orchestra/band
Composed by Kenneth J. Alford/Conducted by Paul Bateman
11 A Bridge too Far, film score March
Composed by John II Addison/Conducted by Paul Bateman
12 Caine Mutiny, film score March
Composed by Max Steiner/Conducted by Kenneth Alwyn
Performed by Westminster Philharmonic Orchestra
13 Captive Heart, film score The Prisoners March
Composed by Alan Rawsthorne/Conducted by Kenneth Alwyn
Performed by Royal Ballet Sinfonia
14 Casablanca, film score Suite
Composed by Max Steiner/Conducted by Kenneth Alwyn
Performed by Westminster Philharmonic Orchestra
15 Coastal Command, film score Suite: Prelude, Dawn Patrol, U-Boat Alert
Composed by Ralph Vaughan Williams/Conducted by Kenneth Alwyn
Performed by London Philharmonia Orchestra
16 Cruel Sea, film score Prelude
Composed by Alan Rawsthorne/Conducted by Kenneth Alwyn
Performed by Royal Ballet Sinfonia
17 The Dam Busters, march from the film score
Composed by Eric Coates/Conducted by Paul Bateman
18 The Diary of Anne Frank, film score Overture
Composed by Alfred Newman/Conducted by Paul Bateman
19 The Eagle Has Landed, film score Main Title
Composed by Lalo Schifrin/Conducted by Paul Bateman
20 Empire of the Sun, film score Exsultate Justi
Composed by John Williams/Conducted by Paul Bateman
21 The English Patient, film score As Far As Florence / Rupert Bear
Composed by Gabriel Yared/Conducted by Kenneth Alwyn
22 Fear and Desire, film score A Meditation On War
Composed by Gerald Fried/Conducted by Paul Bateman
23 Force 10 from Navarone, film score suite for orchestra or concert band March
Composed by Ron Goodwin/Conducted by Paul Bateman
24 Adagio, for violin, strings & organ in G minor, T. Mi 26 (composed by Remo Giazotto; not by Albinoni)
Composed by Tomaso Albinoni/Conducted by Paul Bateman
25 The Great Escape, film score Excerpt
Composed by Elmer Bernstein/Conducted by Paul Bateman
26 The Guns of Navarrone, film score Suite: Prelude, The Legend, Finale
Composed by Dimitri Tiomkin/Conducted by Mario Klemens
27 Hanover Street, film score Theme
Composed by John Barry/Conducted by Nic Raine
28 The Hindenburg, film score Main Title
Composed by David Shire/Conducted by Paul Bateman
29 In harm's way, film score The Rock / Final Victory
Composed by Jerry Goldsmith/Conducted by Paul Bateman
30 Is Paris Burning? film score Paris Waltz
Composed by Maurice Jarre/Conducted by Paul Bateman
31 King Rat, film score March
Composed by John Barry/Conducted by Nic Raine
32 Lawrence of Arabia, film score Suite: Main Title / That Is The Desert / Overture
Composed by Maurice Jarre/Conducted by Nic Raine, Tony Bremner
Performed by City of Prague Philharmonic, London Philharmonia Orchestra
33 Lifeboat, film score Disaster
Composed by Hugo W. Friedhofer/Conducted by Paul Bateman
34 The Generals Suite, for orchestra
Composed by Jerry Goldsmith/Conducted by Jerry Goldsmith
Performed by London Philharmonia Orchestra
35 Malta GC, film score Finale
Composed by Arnold Bax/Conducted by Kenneth Alwyn
Performed by Royal Philharmonic Orchestra
36 Merry Christmas, Mr Lawrence, film score Excerpt
Composed by Ryuichi Sakamoto/Conducted by Paul Bateman
37 Midway, film score March
Composed by John Williams/Conducted by Paul Bateman
38 The Mountain Road, film score Suite: Main Title, The Men, The Airplane, Destroying The Airbase
Composed by Jerome Moross/Conducted by Paul Bateman
39 1941, film score March
Composed by John Williams/Conducted by Paul Bateman

40 The Naked And The Dead, film score Prelude
Composed by Bernard Herrmann/Conducted by Paul Bateman
41 The Night of the Generals, film score General Tanz / On The Terrace At Versailles
Composed by Maurice Jarre/Conducted by Paul Bateman
42 Symphony No. 9 in E minor ("From the New World"), B. 178 (Op. 95) (first published as No. 5) Largo
Composed by Antonin Dvorak/Conducted by David Temple
43 Paths Of Glory, film score The Patrol
Composed by Gerald Fried/Conducted by Paul Bateman
44 Pearl Harbor, film score Heart Of A Volunteer
Composed by Hans Zimmer/Conducted by Nic Raine
45 Saving Private Ryan, film score Hymn To The Fallen
Composed by John Williams/Conducted by Paul Bateman
46 Schindler's List, film score Excerpt
Composed by John Williams/Conducted by Paul Bateman
47 Sergeant York, film score Overture
Composed by Max Steiner/Conducted by Kenneth Alwyn
48 The Sharkfighters, film score Excerpt
Composed by Jerome Moross/Conducted by Paul Bateman
49 Sink the Bismarck!, film score Excerpt
Composed by Clifton Parker/Conducted by Paul Bateman
50 633 Squadron: Main Theme, from film score for orchestra (or band) Excerpt
Composed by Ron Goodwin/Conducted by Paul Bateman
51 Where Eagles Dare, film score for orchestra Main Title
Composed by Ron Goodwin/Conducted by Paul Bateman
52 World at War, for orchestra Main Theme
Composed by Carl Davis/Conducted by Carl Davis
53 The Longest Day, film score Choral Version Of March & Chorale
Composed by Maurice Jarre/Conducted by Paul Bateman
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 22, 2012, 12:27:39 PM
Markings fixed + default skin resulution was doubled thanks to Murdoc.
You only need to repatch your DBW-1916:
http://www.vpmedia.eu/il2/zip/DBW1916_patch1.7z
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 22, 2012, 12:46:39 PM
?hat I'll do. Many thanks Istvan,  8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 22, 2012, 02:08:47 PM
Reporting back, it worked! Camel RAF markings back. 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 22, 2012, 07:05:03 PM
Camels and N-28s intercept recon mission over the Channel :-\
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-54-44.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-47-55.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-34-25-38.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-33-12-52.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-31-26-22.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 22, 2012, 07:13:16 PM
Hi, cgagan. I'm glad I didn't ruin anything then.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 22, 2012, 11:33:33 PM
Hi, max_thehitman. They look great. Will there be any with the familiar green and purple camo?

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 22, 2012, 11:33:49 PM
Well done Max. ;)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on October 23, 2012, 03:01:22 AM
Hi, cgagan. I'm glad I didn't ruin anything then.

cheers

David Prosser
Hi David, no, all well; I am enjoying your missions,
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 23, 2012, 03:31:37 AM
Hi,cgagan. I'm glad that's so. You should enjoy the new thing I'm working on then.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 23, 2012, 04:22:00 AM
Hi,cgagan. I'm glad that's so. You should enjoy the new thing I'm working on then.


David, you can use the ww1 style mission templates I made from \Missions\QuickQMBPro\WWI_WestFront44_S\ and
\Missions\QuickQMBPro\WWI_Somme2\, they're quite detailed with frontlines, AAA and populated airfields, few hundred static objects and few extra buildings.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 23, 2012, 04:24:14 AM

15 Test Screenshots for New Skin-Template Albatros D.III (plus D.V and D.Va versions)
Hope you enjoy
BTW there will be various types of wood; new and very used+dirty

Nice work with the small details, I really like it.
Hard to tell if its 1024 or 2048.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 23, 2012, 04:51:08 AM
Hi, vpmedia. So, the cat is out of the bag then. Yes, I am working on a WWI campaign. It's called Bloody April. The player is flying an Albatross DIII with Jasta 11 out of Douai. There are 14 missions. I'll begin work on #14 after dinner.
cheers
David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 23, 2012, 11:10:01 AM

Nice work with the small details, I really like it.
Hard to tell if its 1024 or 2048.

This is a 1024x1024 normal size skin-template, which means everyone wil have their oportunity to
make many thousands of skins easily (very easily - everything is already set up for them to just add the paint)
and fly hundreds of aircraft in the game if they which to.

The 2048 larger skin-template will be created and made available, only after I finished these first. With the larger
skin-template everyone will be able to create more detailed aircraft parts and paint-works for their own personal airplanes.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 23, 2012, 12:04:05 PM

Magnificent..majestic...an incredible work...there are paying sims that couldn't win the comparison with this masterpiece !!!  8)

A grateful thank you to vpmedia and all the other authors !  :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 23, 2012, 12:04:22 PM
Great news Max!
 looking forward to some 2048s. It just gets better.

                             Ian
PS Looking forward also to your camp pack Mr Prosser excellent set of missions you made many thanks.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 23, 2012, 02:05:59 PM
Excellent job on that Max..looks great! :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Catahoulak9 on October 23, 2012, 03:29:31 PM
Damn max, your template looks so good, I think I'll fly it without the paint.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Catahoulak9 on October 23, 2012, 03:59:43 PM
Sold!!!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: juanmalapuente on October 23, 2012, 04:44:36 PM
This plane is being "the best canvas" for the canvas-skinning-knights.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 23, 2012, 07:24:55 PM
Thanks, pippin. It should be up soon. This time, I'll try and post a link. It might not be in HTML though. I think there are going to be 15 missions. Zero to fourteen. I finished a ground attack mission last night.


cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on October 24, 2012, 03:27:16 AM
http://i17.photobucket.com/albums/b75/paulhewson/z_albatrosBANNER_1.jpg

Wow, now this poster is a beautifully designed piece of graphic illustration. Colorful, well balanced, appropriate fonts and composition. An moreover you'd even think the illustration itself was handmade artwork ...

Very nicely executed imagery. Top notch. Congratulations on a successful illustration that grabs the eye.

And as an aside - may I ask what font was used for the line 'Albatross D.III (1916-1918)' what it's called? ... it is a very appropriate looking font.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 24, 2012, 07:27:18 AM
Vp and Max,
Thank you so much. It hit me just how brilliant these skins are the moment I saw that the engine-mounted aiming pin on the D.III is painted gold, just as in real life.  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RAF209_Benge on October 24, 2012, 08:16:14 AM

Updated Version of the Summer on the Somme 1916 (Allied Side)
This file contains  a new STD that attempts to fix some of the errors with the old STD columns...no longer does the WW Central Column A and Inf column self destruct...however I have not been able to solve the problem of the WW1 Central Column A appearing as allied onthe FMB...

You will need to this new STD to play the new

Summer over the Somme...

As the New STD also includes two new columns

Allied Ambulance and Central Ambulance

http://www.mediafire.com/?4zzypr6buhd8w7q (http://www.mediafire.com/?4zzypr6buhd8w7q)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 24, 2012, 02:41:33 PM
In a default tga (skin1o.tgb) the alpha channel is used for damage holes, only visible when you get heavy damage.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 24, 2012, 02:52:51 PM


Updated Version of the Summer on the Somme 1916 (Allied Side)
This file contains  a new STD that attempts to fix some of the errors with the old STD columns...no longer does the WW Central Column A and Inf column self destruct...however I have not been able to solve the problem of the WW1 Central Column A appearing as allied onthe FMB...

You will need to this new STD to play the new

Summer over the Somme...

As the New STD also includes two new columns

Allied Ambulance and Central Ambulance

http://www.mediafire.com/?4zzypr6buhd8w7q (http://www.mediafire.com/?4zzypr6buhd8w7q)

I looked into it and those columns doesnt seem to self destruct in my DBW-1916,
so I'm not sure what do to fix them.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 24, 2012, 06:25:38 PM
Now, it's in my skin folder, max_thehitman thanks.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 25, 2012, 02:15:40 AM
Hi, cgagan. I've all but finished Bloody April. However, every time I try to start the campaign, I get the 'This career already exists' nonsense. It doesn't matter how often I delete the pilot, or change the .info, and campaign.ini It does the same thing. It runs through fine as a series of single missions though. A couple of times now, I've been on the verge of deleting it. I'm pretty sure it's just a problem with the .ini, or info properties.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 25, 2012, 04:05:29 AM
Some new generic skins I'm working on based on the new template by Max:

(http://www.sas1946.com/images/imageshit/a/img43/2438/d3genericnewtemp.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 25, 2012, 04:53:49 AM
Yes, I have tried to save the new default airplane skin with the name  skin1o.tgb  (at 4,00 Mb - exactly the same) with the Alpha channels box checked.
Forget it man  :( I have tried all sorts of tricks to make the default skin to have the machine-guns look proper with those holes in them and nothing is working withmy Photoshop.
It seems I have not found a better way to make Alpha-Channels for these skins yet  :'( Poor me
There has to be a simpler way to create this but I have not found it yet.

Max, I noticed that your psd template is 24bpp, but usually the .tgas in plane folder are at 32bpp

When I want an alpha channel in a tga that have none, I make a copy of one of the channels, let's say the blue, than I rename it in Alpha 1, I totally repaint it in white and then I draw the transparent black parts.  Then save tga at 32bpp as usual, plus alpha unchecked

For the .tgb files, I temporarily change the extension: the skin1o.tgb becomes skin1o.tgb.tga so it can be opened by photoshop.  The work ended and saved, I rename it back to skin1o.tgb.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 25, 2012, 04:59:17 AM
Maybe the alpha holes are not even enabled in the D.III mesh.
But what you want is with the machine guns is not doable because the alpha holes in the default skin are visible only when damaged. It will work with most other textures outside the summer folder, cockpit for example.
I think the MG's look very good as they are right now, even without alpha holes.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 25, 2012, 05:00:26 AM
Hi,vpmedia. Are you doing any of those purple and green schemes?

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: just champi on October 25, 2012, 07:26:07 AM
Just to confirm, as Ectoflyer says, tgb needs to be 32 bits, 8 bits for each colour channel +8 bit for transparency, otherwise transparency doesn't show.

I also agree with vpmedia in two things: your MG looks very good as it is, and probably the problem is that the MAT material for that MG mesh was not intended to make use of a texture with alpha, so likely the material (Gloss1D0o, matt1D0o or whatever) it doesn't have the option activated to use the transparency layer (I think the option was tfalpha =1 or something similar).
If the MG uses a separate MAT only for it, maybe you can make active the alpha option without collateral damage.

(But I wonder if that MG jacket has internal faces. if not, then probably these internal faces will be rendered as a hole in there -if they are only 1sided-.but maybe not too much noticeable...)

I friendly disagree in that tgb alpha layer is only for damage holes (that's true) but you can have also structural holes in there (think in turrets or canopy alpha cuts, but also other types of parts can be cutted using this alpha layer, provided that they not interfere with damage holes.
For the most part, (except for canopy and turret framing) external LOD 0 undamaged doesn't make much use of alpha cuts, and when they use it is only for certain parts, with not heavy damage state, or in areas where there is not an alpha damage hole in the same spot. This is avoided in purpose when making the big damage holes.

All in all, I think it looks wonderful as it is now, Max.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 25, 2012, 08:05:46 AM
All in all, I think it looks wonderful as it is now, Max.

Totally agree...:)  we know the perfectionist you are, but it's already a superlative work !
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: ggrewe on October 25, 2012, 12:48:30 PM
Wonderful skin Max – always enjoy your attention to detail, like the off colour replacement panel on the fuselage, partially covering the German kreuz  8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 25, 2012, 02:46:08 PM

Thank you vpmedia, ectoflyer, just champ, for your most valuable help and good words of advice.
Your great friends (http://serve.mysmiley.net/party/party0012.gif) (http://www.footballerpictures.co.uk)
Perhaps you are correct, this airplane does not allow the holes to be created in those
machine-guns. We will have to be happy as they look at the moment  until someone can
invent a new way to make them happen.
I also like the way they look now too, its cool.

~~~~~~~~~~~~~~~~~~~~~~~~

ggrewe, thanks good buddy   8) I thought no one noticed that new wood panel placed into an old
airplane. I guess that is what it would look like if it actually happened, but the half-painted
fuselage side-cross is but a mere invention of mine. Silly imagination of mine.
All airplanes had to have the proper markings when they flew into combat.
This is just a "fun-skin" to test myself how fast I can make a skin using my new template.
I am glad to say it took only 30 minutes for all the new effects to be done on it, so its a very easy template to
work with for everyone to also enjoy doing their own skins.

~~~~~~~~~~~~~~~~~~~~~~~~

David Prosser, a dark green and purple camouflage paint-scheme is already available in
my new skin-template. Look in there in the COLOR folder all the way at the bottom, and you can use
it on your next skins you make.

NOTE = according what I read, the first Albatros D.III to come out of the factories were painted in the
Light-green/Brown/Dark-green paint-scheme. (See vpmedia previous screenshots)
All airplanes looking just about the same, with the same colors and paint-scheme, but some having minor diferent
tones of coloring, due to diferent factories that made the paints. This also happened in WW2 with diferent factories
making their own versions of RLM colors and not all colors looking exactly the same.
OK so, later on when the D.III airplane started showing problems with the lower wing and a new version was
created (the D.V) some airplane were coming off the factories with the Purple/Dark-Green color paint-schemes but
some were also painted in the old previous colors, so as to waste the paint-stock left in the factories.

Sorry everyone, I did not make many paint-schemes on this new skin-template so has to not make it
a HUGE file to download/upload.

I tried to make it simple and easy to use, specially for those not knowing much about skinning or
working with Photoshop, but its still a big (modest) template with a 22 MB size.
If you want to use my personal Masters skin-template, then be prepared to work with 76+ MB size and
still growing with new layers. 
I have tons of camouflage and Losenge paint-schemes in it and I am also doing all the color-schemes
for each JASTA (from 1 to 90) for default skins. You can just paint in the pilots personal logos on
the airplane fuselage, but simply keeping in the Jastas colors as on the original aircraft, as they
were really like.
So at least 80% of all the hard work is already done for you for these new skins. :) Cool!

I will make this Special skin-template available soon when I am happy with the way the colors
show up in the IL-2 game.
At the moment I am doing alot of testing for the proper colors to look best in the airplane, so you
can then fly a good looking Albatros fighter, without having to worry about the color tones.
You will just paint in the pilots personal emblems and logos and your ready to fly a new skin.

Give me a minute and I will show you some test screenshots for you to see what is being done at
this moment....
I will be right back.

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 25, 2012, 07:52:20 PM
Awesome.  ;D
I love the Jasta V skin!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 25, 2012, 07:55:34 PM

The aircraft in the photo matches this description:
Jasta 3 seems to have sported Red tails, rudders and elevators, with Lozenge camouflage on wing-top surface and under-surface. (You can see this in your photo, Max.)
Red spinner and generic green nose, with a mixture of red, green or Lozenge-styled wheel rims. Lozenge may have also decorated the wing undersides. Fuselage was standard wood finish, with dark grey bands wrapping around the fuselage.


 Lt.Ludwig Webber, Jasta 3, 1917 is the second profile down.
(http://www.hyperscale.com/images/pheon32012preview_1.jpg)

More Jasta 3 craft:
Albatros D.V circa 1917:
(http://www.clavework-graphics.co.uk/aircraft/albatros_dv/DV_Jasta_2_1.jpg)
(Note under-wing lozenge camo)

D.V circa 1917: (Pilot: Lt.Ludwig Weber)
(http://www.clavework-graphics.co.uk/aircraft/albatros_dv/DV_Jasta_3_1.jpg)

A D.V of Jasta 4 shows similar dark-grey fuselage bands:
(http://www.clavework-graphics.co.uk/aircraft/albatros_dv/DV_Jasta_4_1.jpg)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 25, 2012, 08:08:35 PM
Thanks, max_thehitman. I don't know how to skin. So, I'll rely on the new Albatross skins  coming out.
I still can't get that Bloody April to start as a career. The missions work in Single Missions. It's a problem with the .info, or campaign .ini. I just have to keep trying until I find one that works.

cheers


David Prosser
Title: Artillery barrages
Post by: fabianfred on October 25, 2012, 08:31:03 PM
can we get the artillery barrages part of the command & control mod....they would be nice here?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 25, 2012, 09:07:46 PM
Hey, Thanks Alotef, that was great help.
I was doing some more research into my files and I finally found it! Great!

For a moment I thought you were going to say, they all had "LULU" written on the side fuselage.  :D AAAAHAHAAH!
That was just a pilots sweetheart name for his personalized marking.  D.2236/17 "Lulu" of Jasta 3, flown by Vzfw Ludwig Weber.
There was a guy on the internet posting images of his "LULU" which he built as a HUGE wooden model. Its pretty amazing,
check it out...  http://www.rcgroups.com/forums/showthread.php?t=1306884

Anyway,
 the Jasta 3 colors was a dark red color overall on the tail +rudder+fin with a series of white circles on the rear wing top+
rear wing bottom+on the rudder and fin. Also a black line was twisted all around the fuseleage as seen on the Jasta 4 aircraft.
Dark red nose and wheel rims along with a white painted circle in them. A few months later they exchanged the red color for
a black overall paint with white circles, as I described above.
A very "flashy" looking airplane, if I say so myself. Looks cool. A real flying circus fighter.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 25, 2012, 09:12:33 PM
Glad to have helped, Max!
I reckon all the Jasta 3 fighters might have had "Lulu" written on them if she was the squadron mascot!  ;D

Thanks for that link. In the summer I too will be constructing an RC Albatros in a similar fashion to how this fellow has done it (Trying to, anyway!) . I am just going through the paces of picking out a colour scheme.  :)
~Mike
Title: Re: Artillery barrages
Post by: David Prosser on October 25, 2012, 10:11:58 PM
That would be  a good addition ,fabianfred . I've added it to my copy. Looks good from the POV of a patrolling Albatros. It doesn't seem to be a frame rate hog either.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 12:28:24 AM
I have been successful in importing the realistic and accurate new aircraft engine noises into IL2 for the Albatros. I plan to work on the Nieuport 28C1 soon.
It sounds awesome.  :)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 26, 2012, 12:38:09 AM
Got a new skinpack uploaded with 8 generic skins based on the new template:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1487
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 12:55:19 AM
That's awesome VP, well done!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 01:13:50 AM
Thanks,vpmedia. I already have them. I like the MvR one, and the green/purple one.

cheers

David Prossser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 03:04:39 AM
 ;D
Outstanding!
Hmmm.... Looks like our friend Ludwig was a lucky fellow, eh?  :D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 03:07:16 AM


Good work Mike. Apparrently those 160 HP rotaries in the Nieuport 28 were very loud. BTW, if you're attacking a Nieuport 11. Don't get too close. You might wear a piece of wreckage if it explodes.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: BravoFxTrt on October 26, 2012, 03:10:02 AM
Thanks Max, Lulu will be launching my Game for a while, in the background of course! :D 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 03:11:42 AM
Loud is an understatement! Skip to 1:43 here and see how the sound of that glorified "Lawn-mower" drowns out even the jets flying overhead!  :o
http://www.youtube.com/watch?v=rH2yqCKf7UI
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 26, 2012, 03:17:31 AM

AAAAHAHAHA! Its a flying lawn-mower  :D
I like the sound very much. Cool video-
The sound scares the enemy to death!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 04:58:01 AM

Definitely not quiet Mike. I guess it would be hard technically to capture the blip sound. I'm glad they weren't using a modern camera. They always forget to alter the shutter speed. So the prop looks like a windmill. It ruins everything. And don't get me started on pop music in plane videos.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 26, 2012, 07:10:19 AM
(http://www.sas1946.com/images/imageshit/img196/5001/albatrosd3schleichjasta.jpg)

new skin at m4t
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on October 26, 2012, 07:21:44 AM
Excellent set of paints vpmedia!

        Many thanks for your work.
                                     Ian.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on October 26, 2012, 07:55:12 AM
I don't think I've seen seen such a colorful, imaginative, eye-catching, artful and just outright beautiful set of skins as these for the Albatross. And I mean this as a compliment not only for the original ground crews (?) technicians or amateur artists who designed or thought up the original designs back some 100 years ago ... but also for the skins as they've been made here and posted for our use.

They are all stunning and a joy to see. Many thanks for all the effort put into making them. They are above and beyond first class.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 08:05:34 AM
Yes agracier, beautiful skins for a beautiful plane.

cheers
David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ass Eagle on October 26, 2012, 10:04:28 AM


I friendly disagree in that tgb alpha layer is only for damage holes (that's true) but you can have also structural holes in there (think in turrets or canopy alpha cuts, but also other types of parts can be cutted using this alpha layer, provided that they not interfere with damage holes.
This is true, just look at the vent on the leading edge of the wing on F4 Phantom in-game.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on October 26, 2012, 02:30:51 PM
http://www.sas1946.com/images/imageshit/img196/5001/albatrosd3schleichjasta.jpg

new skin at m4t

Can't find this beauty at M4T, vpmedia. Or am I just being slow again?  :-[
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Lanius on October 26, 2012, 03:47:52 PM
How annoying (you gotta laugh)  :) ....Just did a long post asking for help flying the albatross for things to go Crash on me. Ho hum ....

 In a nut shell everything within DBW1916 is out climbing this machine and its don't matter how i try I'm getting left behind (so are my AI wingmen).

I've gone low n slow or gone as fast as I can (holding onto my energy) but those crafty reds still climb away or just wip round, climb over and dive on my guys.... I have only made it back home once (boo hoo) ... :(

Any help or just taking the mikey most welcome (crash n burn baby). Such nice skinz n all  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 04:22:21 PM

new skin at m4t

Can't find this beauty at M4T, vpmedia. Or am I just being slow again?  :-[
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1489:)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 26, 2012, 04:24:07 PM
Got a new skipack uploaded with 8 generic skins based on the new template:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1487

SUPER good skins vpmedia. Thank you very much. (http://serve.mysmiley.net/party/party0012.gif) (http://www.mysmiley.net)

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 26, 2012, 04:32:32 PM
Thanks for the Jasta 21 blanks VP!
Max that might leave you with one less Jagstaffel to paint up!  :P
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on October 26, 2012, 05:07:46 PM

new skin at m4t

Can't find this beauty at M4T, vpmedia. Or am I just being slow again?  :-[
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1489:)
~Mike

Great stuff! Thanks Mike (and VP).  :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 26, 2012, 11:01:59 PM
Those will be a pleasure to d/l when they're done max_thehitman.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 27, 2012, 12:09:28 AM
I should be concentrating on exams, but I can't help myself from making up one last movie.
This one is without doubt my best. It's called "The Duel", and it features many new effects for both lighting and cropping which you find on many of the best IL2 movies online. You guys will love this one when it's finished.  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 27, 2012, 01:37:00 AM
Real nice work Max, where do you get your references from for the  paint schemes? i have made some from paintings and my own imagination :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 27, 2012, 01:47:45 AM
You just made me grin broadly Max!  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: archie1971 on October 27, 2012, 03:26:35 AM
(http://i163.photobucket.com/albums/t287/archie_cz/HansSchlomer.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/HansvonHippel.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/JUPPCREMER.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/OttoKonnecke.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/RichardDdicher.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/RudoflMatthaei.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/WaldemarChristiansen.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 27, 2012, 04:15:10 AM
Hi, Max. These ones will be leaping off the d/l sites too.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 27, 2012, 05:35:22 AM
The duel: 1917
Proudly presenting my newest IL2 movie.  ;D
This one is real gritty and action-packed. I hope you enjoy it!
http://www.sas1946.com/main/index.php/topic,29330.0.html
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Marine88 on October 27, 2012, 08:52:35 AM
Why does the Fokker DVII not look right?  Shouldn't the prop be lower and the nose longer? Like in this link?  http://www.wwiaviation.com/fokker.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Batbomb on October 27, 2012, 08:59:03 AM
Why does the Fokker DVII not look right?  Shouldn't the prop be lower and the nose longer? Like in this link?  http://www.wwiaviation.com/fokker.html

That is simple. It is not an actual Fokker DVII, but a frankenplane (a plane that consist of parts from other planes if you will.) This Fokker is only a stand in, till the actual DVII comes along.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 27, 2012, 10:00:32 AM
This pack has quite a few realistic planes:

Sopwith Camel
Aviatik C.I
Fokker E.III
Albatros D.III
Fokker D.VIII
Nieuport.11
Nieuport.28
Friedrichshafen G.III


+35 different, semi-realistic ww1 style "frankenplanes".
These frankenplanes are made from the sources of Polikarpov U-2 so they all look like it a bit.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 27, 2012, 11:06:42 AM
I don't know if anyone has noticed, but this topic has over 31 thousand views! :o So VP when are you going to let loose of that new DR I I see you've been flying around eh?  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on October 27, 2012, 12:32:15 PM
I don't know if anyone has noticed, but this topic has over 31 thousand views! :o So VP when are you going to let loose of that new DR I I see you've been flying around eh?  ;D

People will respond when they get good things. This 1916 mod is the best thing to happen to this Sim :) sense they released IL2 Sturmovik 1946
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Batbomb on October 27, 2012, 12:49:16 PM
I don't know if anyone has noticed, but this topic has over 31 thousand views! :o So VP when are you going to let loose of that new DR I I see you've been flying around eh?  ;D

Seems to miss a cockpit. This can last a bit.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 27, 2012, 02:22:56 PM
Friends,
please stop requesting for more airplanes, while we already have so many to enjoy at this moment.
 
I have already said along time ago, the Fokker Dr.1 is still being worked on. It is not finished yet and
cannot fly properly. Somethings are still missing, and I am sure you would not want to have an airplane
that does not fly good in your game? Correct?

So, until the Master-Mod-Artists finish their work without stress from everybody always asking for more
airplanes, we must enjoy what they have already created for us. These things take along time to be created. It is NOT easy.
They already created some excellent machines for us all to enjoy. Let us leave the guys in peace to work on the airplanes,
they are doing a great job. 

If your going to say to me, "Yeah, Max ol´chap, they are good but some look like `Frankenplanes´ they look very weird."
I will say to you honestly as a friend, that these so-called Frankeplanes look very much like the real aircraft that actually flew
 in World War 1 in combat. Honestly they do!
 
How many airplane types do most people actually notice in history books or photos about WW1?
 
I am sure many people just remember the most famous ones, like Fokker Dr.1, the Albatros D-series, the Sopwith Camel,
The Spad and probably a few 8 other airplanes.
But in reality there was something like 1000+ diferent airplane types flying in combat in WW1.
Some of them are soooooo incredibly crazy looking aircraft that they make our IL-2+Mods `frankenplanes´ look very cool!
I have thousands of books about airplanes and about WW1+WW2 and about 600+ of those books are just about WW1 aircraft
with many photographs and information.
If you would like, I can take a few scans of those photos and post them here for you to compare them to our lovely "Frankenplanes".
You will see that our planes are very sexy compared to the real airplanes. :) Which means, we got some very great mods flying in
the IL-2 right now, so lets stop calling them Frankenplanes. They are Sexy machines!  8)

You may be correct if you also say that some of these airplanes fly very strange, but you have to remember that these aircraft
were from 1915-1918.
These Great War aircraft were flying into combat just about 11 years after the Wright Brothers first put an airplane flying in
 the skies!  ???
 It was a great time to experiment alot of new things in airplanes. New inventions in airplane design, wing configurations,
new engines, etc. etc..
Many of the real airplanes actually never flew properly either, they actually sucked big time. Many of them had wings falling off,
 engines malfuctioning all the time, castor oil leaking all over the place. radiators that blew up and burned the pilots face, so
many crazy things that could go wrong... really went wrong! Even the most famous airplanes sucked big time. Many pilots died
 because of their problems in flight. But also remember, that these were the most advanced aircraft on Earth at the time. It was
like the P-51 Mustang or the Messerschmitt-262 was to World War 2 at that time.
So what many of you call IL-2-Frankenplanes, actually they behave in this same realistic manner as the real airplanes from that
time period.

It is as if you are a test-pilot and a fighter-pilot at the same time, and you are flying into combat an aircraft that anything bad
could happen at any second. It is a very fragile airplane, just like the real machines.
I often have my lower wing snap right off my Albatros D.III after I make a quick maneuver during combat.
In the real airplane this also happened many times. The Albatros was actually very prone to having its lower wing snap-right-off
the airplane and break in the same situation. So I honestly  believe and support always the way our Mod-Artists have created
these airplanes for our game.
Because these airplanes are behaving very much like the real machines from WW1.

Anyway,
let us stop asking for more new airplanes and complaining that these are "Frankenplanes"...   
...As the old proverb says,
"Good things will come to those who wait".
One day soon the Fokker DR.1 and many many other cool airplanes will be finished and ready for you to
enjoy.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on October 27, 2012, 02:49:19 PM
Friends,
please stop requesting for more airplanes, while we already have so many to enjoy at this moment.

There are more newly made planes here that you can download and install for free than there are in many commercially produced games on Great War aviation that you have to pay for. I've been consistently disappointed by all those new commercial games and have always come back to IL-2 and mod variants after a short very very while.

Believe me. You've never had it so good as here.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 27, 2012, 02:50:24 PM
http://img.thesun.co.uk/multimedia/archive/00983/nkensteing_180x250_983930a.jpg
There is someone out there who doesn't like frankenplanes? really?
I can't believe... :D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on October 27, 2012, 08:46:27 PM
It must have been some undertaking to create those mammoth sized bombers....it looks to me there's more wood in one those planes than in my whole house!  You couldn't pay me enough to test fly some of those ideas they had....LOL
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: benitomuso on October 27, 2012, 10:04:32 PM
The cartoons were not so weird. Designers in those years really imagined very very strange things.

(http://www.cartoonscrapbook.com/01pics-L/dastardlyandmuttley_L09.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 28, 2012, 07:09:57 AM
New D.V style skins from the new template:

(http://www.sas1946.com/images/imageshit/img825/5429/56479328.jpg)

(http://www.sas1946.com/images/imageshit/img411/2541/84303171.jpg)

Thanks Max!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 28, 2012, 09:39:18 AM
Hi, alotef. I wasn't sure it was posible to get the 'blip' sound in IL2. Would it work for the other rotaries too? It would be neccesary to rename the files wouldn't it?

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: buchtik on October 28, 2012, 01:14:56 PM
Amazing! It looks like a brand new game! I'm really looking forward to future WWI planes.
Btw would it be possible to make the smoke/fire effects work in DBW 1.71 also, I like them a lot.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 28, 2012, 01:46:04 PM
Amazing! It looks like a brand new game! I'm really looking forward to future WWI planes.
Btw would it be possible to make the smoke/fire effects work in DBW 1.71 also, I like them a lot.

GreaT!  8) Another satisfied and very happy IL-2-FAN !!

Now I can breath again and start working for world peace and prosperity...
world domination ....  and a Galactic Empire!
(Louis Armstrong singing) "... What a Wonderful World, Ooooh Yeah !"   ;D

BTW - Smoke and effects are in seperated packages. You must go and look at that section in
this forum for special-effects and stuff related to that. Everything in here has its own special
section so its always easier to find the sounds we want, or the visual special-effects, maps,
etc. etc.
Oh... and be careful.... with that smoke and fire effects in the WW1  1916 era.
All airplanes are made of wood and canvas cloth.  :D


Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 28, 2012, 09:06:10 PM
I think you guys will find this funny.  ;D
This abomination came from my sound testing earlier today.
(You can hear the new startup sound as well, the rest is just garbage.)
http://www.youtube.com/watch?v=8wek04PRpNQ
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 28, 2012, 09:08:16 PM
Hi, max_thehitman. There's another edition of Bloody April coming out. This time the player is flying Nieuport 11s with 29 squadron. Along with 60 Squadron; it went through 100% of its pilots at this time. The missions won't entirely mirror those in the first pack. I had to change some to make them work.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 28, 2012, 09:14:34 PM


Hi altoef. The start up bit sounded like a real rotary starting up. I guess when the sound files become available, they can be re-named to substitute for other rotary sounds too. They do after all sound quite similar. Keep up the good work.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: SAS~Monty27 on October 29, 2012, 03:25:47 AM
Thanks for this great update guys.  DBW-1916 has come of age, well done.  I have been inspired to start building campaigns and missions for this excellent install.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: jerryb on October 29, 2012, 05:03:45 AM
Thanks VP, working a treat, love the sounds and it works with Facetrack noir perfectly, thanks again.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 29, 2012, 06:16:45 AM
Any chance I could get my own thread? I'll be releasing mini sound mods like this in the future, I'm sure of it.

BETA: Clerget engine sounds
This sound mod adds real noises to the Sopwith Camel and DH2.
Samples taken from recording of Clerget test run.
Place the "Samples" folder here:
#DBW_1916\AIRCRAFT_Camel
Overwrite when prompted. (Don't forget to backup just in case you don't like the new noises.)
(Note: In case of errors, please be sure to delete all other examples of the following files in your DBW 1916 folder,
Located in folders: "SOUNDMOD", "WW1_PlaneWeapons".
Clerget_1000.wav
Clerget_1001.wav
Clerget_1500.wav
Clerget_2000.wav
Clerget_2700.wav
Clerget_2701.wav

xClerget_1000.wav
xClerget_1001.wav
xClerget_1500.wav
xClerget_2000.wav
xClerget_2700.wav
xClerget_2701.wav

 I also recommend deleting:
an2_cyl_00.wav
an2_cyl_01.wav
an2_cyl_02.wav
For the time being.
The engine start-up isn't included yet. This is the BETA version, and just for testing and comparison against the old noises.
I will adjust volume levels and looping based on you guys' feedback.
http://www.mediafire.com/?85f4d4as5fiq1ns
Enjoy, please let me know your honest opinions. This is still WIP, and my ears are so used to it now I cannot rightly distinguish what to do correctly. I'm going crazy!  ???
Happy Halloween!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Ectoflyer on October 29, 2012, 07:43:47 AM

I wondered if it won't be better to split this thread and make a separate WW1 tech help/requests thread so that this can be cleaned up and remain only for updates/beta/wip announces
Moving the tech problems will also help  someone who got issues, he won't have to search trough 85 pages
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on October 29, 2012, 08:04:42 AM
You can change this in your profile/look& layout/post per page:50 then the topic is only 21 pages.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 29, 2012, 01:03:37 PM
Hi, Mike, I was talking to MURDOC after looking at Skipper's WIPs. There is a strutter, and Snipe among them.
cheers
David

David, there are more WW1 airplanes in the factory being made than you can wish for.
Many many new airplanes, but they take time to be made and then time to be painted.
All in good time they will arrive to the IL-2 skies  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on October 29, 2012, 08:22:55 PM



Yes, I'd guessed as much. I'd seen references to them earlier in this thread. So I went looking to see what planes were involved. They'll be a pleasant surprise when they arrive.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RAF209_Benge on October 30, 2012, 12:34:42 PM
S! Don't forget this weird critter brought to us by the the Italians

the Caproni Ca. 42/52....These are from RNAS 227 they flew night bombing missions over the Hun during thier retreat from St. Mihel....

(http://en.wikipedia.org/wiki/Caproni_Ca.4)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 30, 2012, 04:19:32 PM
What could be better than pixelated boobies?  :D
P.S Max, is that Lulu in your avatar!?  :o
;)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: VMF214_Jupp on October 31, 2012, 03:09:30 PM
I believe I've installed the update (*001 + *002) and also Part1's inclusions. If you hit enough buttons... lol
Here is a Nieuport 28 flying over the Somme 2 Summer map in the QMB. Both being astonishingly awesome.
The screenshot does not do proper justice in showing the spinning radial engine inside of the cowling. Too cool!
A huge thanks to those of you whom have contributed so much work, and generosity, in sharing these.


(http://i1191.photobucket.com/albums/z477/Phenozo/Nieuport28.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on October 31, 2012, 04:19:52 PM

Its about time you arrived VMF214_Jupp !!  8)
We need more pilots in the Air in WW1. Otherwise, the Kaiser will be drinking champagne
in Paris this Christmas and drinking tea in London by the New Years! We must stop them!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: VMF214_Jupp on October 31, 2012, 06:24:59 PM
Rather!

(http://i1191.photobucket.com/albums/z477/Phenozo/BeerMugs.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on October 31, 2012, 11:02:06 PM
ALOTEF'S Royal Flying Corps Soundscape 1917
*UPDATED: NOW INCLUDES MODEL T FORD ENGINE*

This soundscape is intended for use as background music.
It is ambient, featuring three period-accurate songs:
-Over There (Nora Bayes)
-Keep the home fires burning (James F. Harrison)
-Maple Leaf Rag (Marine Corps Band)

There is also ambient airfield noise, bird calls, anaircraft looping overheard on a training sortie and conversation
between some men on the ground on how the war is going.

To Install:
I recommend deleting all music contained within your "Menu" folder located at:
IL2 INSTAL FOLDER\Samples\Music\Menu

Drop the included "Samples" into your IL2 install folder and overwrite when prompted.
The next time you start the game, you should hear the noise and music!
Please enjoy, a German and possibly French version of this mod is sure to follow!

http://www.mediafire.com/?ueigzkpwl2egxvy


~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 01, 2012, 04:34:16 AM
Thanks Alotef!

(http://www.sas1946.com/images/imageshit/img138/9148/albatrosjasta.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 01, 2012, 04:57:50 AM
Just updated it to include a nice new Ford Model T!  ;D
Nice screenshot!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RedSpade on November 01, 2012, 11:07:14 AM
HMMM...VPMedia, your picture makes me want to break out in song  ....

  The skies are alive, with the sound of Fokkers.  With songs they have sung for a couple of months      ;D    {Apologies to Richard Rogers & Julie Andrews.  The devil made me do it!}
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 01, 2012, 01:16:17 PM
Mike (Alotef)

    Excellent little soundset really sets the tone for a bash with the Hun.

                                 Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 01, 2012, 01:44:15 PM
(http://i458.photobucket.com/albums/qq302/agracier/KakhiSongbook-001.jpg)

Guess I can't help posting a link to some of the better and more popular or well-known songs with period recordings. It's getting closer to November 11th and the times are fitting for some music as this. I also tried to include songs from other nations. So there are 2versions of Aupres de ma Blonde - a truly old song from the late 17th century if I am not mistaken. There is also Madelon and two versions of Die Wacht am Rhein - also an older song in origin. And to round it off there is a Russian version of their period anthem - God save the Czar, to the tune of God Save the King.

The songs:

Mademoiselle From Armentieres - Durlacher.mp4
09-We Are Fred Karno's Army.mp3
Amparito Farrar - Madelon 1918.mp3
Arthur Fields - How Ya Gonna Keep 'Em Down on the Farm 1919.mp3
Columbia Quartet - Pack Up Your Troubles 1918.mp3
Eva Gauthier - Aupres de ma Blonde 1919.mp3
March - Aupres de Ma Blonde 1920.mp3
Marion Harris - Au Revoir But Not Goodbye Soldier Boy.mp3
Nora Bayes - How Ya Gonna Keep 'Em Down On The Farm.mp3
Richard Tauber - Roses of Picardy.mp3
Rosa Ponselle - Keep the Home Fires Burning.mp3
Shatrov - God Save the Tsar.mp3
Wacht am Rhein 1914.mp3
Wacht am Rhein - 1904.mp3
WW I - the Colonel - Tipperary - Armentieres.mp3

The first one - Mademoiselle from Armentieres - Durlacher is really an oddity. It's a 1930's square dance version of that catchy little tune, along with traditional calls for the dancers. Really cute. All songs are period recordings, except for Fred Karno's Army ...

Download
http://www.mediafire.com/?ict6pr7s93ql6b3

(http://i458.photobucket.com/albums/qq302/agracier/Music_2_01.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 01, 2012, 03:09:11 PM
Thanks agracier,
 Excellent little set of songs.
      It captures the spirit of the times.

                   
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 01, 2012, 04:07:58 PM

Thank you Agracier
.
(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/ARTSY3AlbatrosPoster_MAX2012.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 01, 2012, 04:42:22 PM
Nice poster. Is it an original period poster or did you make it?

Here are a few ads from the 'Illustrite Zeitung' published in Leipzig ... these are from war years. They're not really ads as such, since people never bought planes for themselves ... ha ha. But rather a moral inducing measure and a way of making Germans proud of their war production. They are also quite markedly colorful and eye-catching, with a quite modern style to them.

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane001.jpg)

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane004.jpg)

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane003.jpg)

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-AdAeroplane002.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 01, 2012, 05:25:29 PM
Nice poster. Is it an original period poster or did you make it?


Thanks, but that is OUR Albatros airplane poster, not the Kaiser Air Force  ;D
It was made in the same style as WW1 posters.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 01, 2012, 10:38:36 PM
Mike (Alotef)

    Excellent little soundset really sets the tone for a bash with the Hun.

                                 Ian
Hehe, thanks Ian! Go get 'em!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 02:31:14 AM
wow
 
  Looking very nice indeed.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 03:06:16 AM
Did you know this 1916 aircraft had electronic equipment inside?
yes, it did.

Which type of equipment? Was it for interior lighting of instruments so the pilots could read them at night? Or landing lights? I wouldn't think it was a radio at this stage yet ... and other things I can't seem to come up with ...
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 03:30:58 AM
I am sure that the RFC used radio as early as 1914 to talk to ground artillery and direct their guns onto enemy positions. I belive it was in the form of a Morse code sender. Cannot recall where I read or heard this....
 (Now I will have to have a dig about on the net and through my books for the dates).

                                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 03:42:21 AM
I am sure that the RFC used radio as early as 1914 to talk to ground artillery and direct their guns onto enemy positions. I belive it was in the form of a Morse code sender. Cannot recall where I read or heard this....

I've just finished translating and commenting a book by an American reporter from 1914 and he describes the methods used by Zeppelins to signal to artillery batteries on the ground. Here's a quote on how the American reporter E. Alexander Powell described it in his book 'Fighting in Flanders' 1914. This was a very early description of course and things evolved over the course of the war years. Still, interesting to note that a gigantic machine like a Zeppelin didn't have a radio on board. That must have been due to the ground troops not having suitable equipment on the ground, not because of limited lift capability of the airships.

Anyway - the quote
________________________________________________

"Though the Zeppelin raids proved wholly ineffective, so far as their effect on troops and fortifications were concerned, the German aviators introduced some novel tricks in aerial warfare which were as practical as they were ingenious. During the battle of Vilvorde, for example, and throughout the attacks on the Antwerp forts, German dirigibles hovered at a safe height over the Belgian positions and directed the fire of the German gunners with remarkable success. The aerial observers watched, through powerful glasses, the effect of the German shells and then, by means of a large disc which was swung at the end of a line and could be raised or lowered at will, signalled as need be in code "higher--lower--right--left" and thus guided the gunners--who were, of course, unable to see their mark or the effect of their fire--until almost every shot was a hit. At Vilvorde, as a result of this aerial fire-control system, I saw the German artillery, posted out of sight behind a railway embankment, get the range of a retreating column of Belgian infantry and with a dozen well-placed shots practically wipe it out of existence. So perfect was the German system of observation and fire control during the final attack on the Antwerp defences that whenever the Belgians or British moved a regiment or a battery the aerial observers instantly detected it and a perfect storm of shells was directed against the new position."
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 03:45:04 AM
About 1915 I think pippin. They also had a clock code with concentric circles centred on the target, for reporting the fall of shot. I think each segment of the area had a different letter. Thatmade sending Morse code corrections quicker. Then, if Captain W.E.Johns, who wrote the Biggles books is a reliable source. They had something called a 'zone call'. That directed every gun in the sector onto the same target.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 03:49:58 AM
Hi, agracier. That's an interesting story. The Zeppelin that was shot down by a water/ship launched Camel in 1918 had a radio.  It's HQ was trying to find out where it was. And it wasn't answering radio calls.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 03:52:29 AM
Hi, agracier. That's an interesting story. The Zeppelin that was shot down by a water/ship launched Camel in 1918 had a radio.  It's HQ was trying to find out where it was. And it wasn't answering radio calls.

It's from very early in the war - about events in August and September of 1914. In those months the Great War was almost like the American Civil War, but with airplanes and machine guns thrown in. Things evolved very quickly in the following years of course.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 03:52:55 AM
That sounds like an interesting way of communicating. Zeppelins for sure carried some form of Morse code though as to its use I do not know.
  I  found this in a quick search which makes reference to the early use of radio equiped aircraft.

`Radios were also used first in the Battle of Marnes.
 A few British reconnaissance crafts managed to carry 75-pound Morse-code radio transmitters aloft.
 In the late afternoon of September 24, the first air warfare radio-guided fire-control instructions were sent down.`

                       Ian

 David do you happen to know from which Biggles book you read that?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 04:05:34 AM
From a re-enactment held at Villeroy on the 1914 Marne battlefield in 2008. An old original piece of radio equipment was set up in the town hall. It looks to have been a telegraph Morse code setup.
http://i458.photobucket.com/albums/qq302/agracier/JoursdelaMarne-2008-469.jpg
http://i458.photobucket.com/albums/qq302/agracier/JoursdelaMarne-2008-468.jpg
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 04:14:06 AM


Hi, Ian, it was a long time ago. Circa 1970. Probably Biggles Pioneer Air fighter. That's the one where he's flying FE2ds. It might be hard to find now. Not very PC   ::). Some are currently in print though. From memory. Biggles of 266.

Sept 24th 1915 sounds spot on for the first British use of radio. They had a very long aerial with a lead weight on the end. It had to be lowered to transmit and receive. Winding it in after use was encouraged for obvious reasons.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 02, 2012, 04:36:27 AM
Just to show how complicated and bulky all this early material was, here are a few photos from period magazines showing telegraph relays, field phones and a command center to coordinate against Zeppelin attacks.

http://i458.photobucket.com/albums/qq302/agracier/GreatWarWilsonv6-Telefonistes001.jpg

http://i458.photobucket.com/albums/qq302/agracier/IllustrierteZeitungLeipziger-PhoneLines004.jpg

http://i458.photobucket.com/albums/qq302/agracier/UberLandundMeer-Telephone001.jpg
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 06:49:42 AM
Cheers dave,
      I will fish out my old Biggles books as you say they are a bit dated and were writen for a younger reader back in the day. But these WW1 fighter books were writen around the1930s (not too long after the war) and W. E. Johns was a first world war pilot, so I would think that most of what he wrote was based around fact.

Cracking set of images there agracier!

                        Ian

                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 02, 2012, 07:09:58 AM
Just to show how complicated and bulky all this early material was, here are a few photos from period magazines showing telegraph relays, field phones and a command center to coordinate against Zeppelin attacks.

Marconi, 1896

(http://www.mds975.co.uk/Images/sparktx.jpeg)

(http://www.sparkmuseum.com/images/Wireless/WIRE43.GIF)

Connecticut T&E
U.S. Army BC-15A
1918
First transmitter (spark gap) designed for aircraft. Used in WWI.

(http://www.sparkmuseum.com/images/Wireless/Westinghouse-GN4-hires.jpg)

Westinghouse GN4 Avionics Alternator & Transmitter
Signal Corps type SCR73
~1918

Many observation aircraft carried this type of equipment late in the war.
Germans were a bit ahead in this too iirc.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 07:15:56 AM
I found this article on the net which explains the use of morse code to direct the guns.

http://www.firstworldwar.com/airwar/observation.htm

                         Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 08:25:39 AM



Probably quite a bit of autobiography thinly disguised as fiction. The first one I read was Biggles in the Baltic. Dad brought it home. That's what started me on the road to being a war geek. Oh, and a history geek.  I had about 35-40 of the 80. Like a moron, I gave them away to a neighbour's kid in the early 80s.

cheers

David

                   
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 08:37:21 AM
They appear on Ebay quite a lot. Not exactly adult reading but for any WW1 aviators a great read.

Pioneer air fighter
The camels are coming
Biggles and the rescue flight
Biggles of 266

   These come to mind as dealing with WW1 I am sure there are more.

                                             Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on November 02, 2012, 10:22:21 AM


Hi, Ian, it was a long time ago. Circa 1970. Probably Biggles Pioneer Air fighter. That's the one where he's flying FE2ds. It might be hard to find now. Not very PC   ::). Some are currently in print though. From memory. Biggles of 266.


Definitely Biggles Pioneer Air Fighter, David. I've still got it, published by Dean & Son. He's flying a Camel though; not FE2s.

Here's the footnote from "The Zone Call"

1 A Zone Call was aspecial call from an aircraft to the artillary and was only used in very exeptional circumstances. When the zone call was tapped out by the wireless operator it was followed by the pin-point of the target. Military maps were divided into squares and smaller squares, each square numbered and lettered.  By this means it was possible to name any spot on the map instantly. When a zone call was sent out, every weapon of every calibre within range, directed rapid fire on the spot, and this may have meant that hundreds of guns opened up at once on the same spot. The result can be better imagined than described. Obviously such a treatment was terribly expensive, costing possibly £10,000 a minute while it lasted, and only exeptional circumstances, such as a long line of transport, or a large body of troops, warranted the call. There was a story in France of a new officer who, in desperation, sent out a zone call on a single archie battery that was worrying him. He was court-martialled and sent home.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 02, 2012, 10:39:52 AM


Ah, that's exactly the quote I was thinking of. Ten big ones would have bought you a large detached house in London, and a Roller too in those days. With enough left over for a 'romantic' week in Paris.
Didn't he start out flying FE2ds though? Don't even think of selling it, or giving it away. Sooner sell your grandmother, or the family silver  ;)

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 11:27:38 AM
Yes I fished my copy from out of the loft!
 Indeed there it is.

                          Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 11:56:35 AM
A brief look at Johns RFC (RAF) WW1 career.

T.E Johns (Biggles author)

Enlisted in the Territorial Army as a private in the King's Own Royal Regiment in 1913.
Fought at Gallipoli.
1916 Johns transferred to the Machine Gun Corps. In Greece.
hospitalised with malaria.
He was commissioned into the Royal Flying Corps (RFC) in September 1917
Served as a flying instructor until August 1918
Performed six weeks of active duty as a bomber pilot with No. 55 Squadron RAF
On 16 September 1918, he was piloting A De Havilland DH4 Bomber and was shot down and taken POW where he remained for the rest of the war.



                                         Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Badmuthafunker on November 02, 2012, 11:59:42 AM
Didn't he start out flying FE2ds though? Don't even think of selling it, or giving it away. Sooner sell your grandmother, or the family silver  ;)

cheers

David

Probably, mate. But not in this particular book.

As for my granny: at my age (49) both are long gone, and the only silver I've ever owned was the paper out of a ten Number 6 packet! (for our younger members, a brand of cigarettes, popular with british schoolboys in the 1970s).  :)

I've also still got copies of

Biggles of 266
Biggles of the Camel Squadron
Biggles and the Black Peril
Biggles and the Rescue Flight
No Rest For Biggles

Hope this is of interest: http://www.biggles.info/
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 02, 2012, 12:17:52 PM
   Just done a quick search seems Biggles learned to fly in a Farman Shorthorn (Rumpity).
 Not sure what that puppy looks like though.

                         Ian

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vonofterdingen on November 02, 2012, 06:54:06 PM
Has anyone had trouble with the Nieuport 11 in campaign mode? I had email from someone trying to fly my Dawn Patrol campaign who told me that the Nieuport was bouncing on the runway. I could not reproduce this on 1.5 but I see it now on my own install on v2. Has anyone else seen this behavior?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 02, 2012, 10:25:27 PM
Check it out, rare shot of Eindeckers and Aviatiks being readied for flight. :)
(http://simhq.com/forum/files/usergals/2012/10/full-27170-43763-wingnutwings.jpg)
Many more amazing shots here:
http://www.wingnutwings.com/ww/photogallery?categoryid=1
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 03, 2012, 01:36:32 AM

    Here is the wikipedia entry.                   http://en.wikipedia.org/wiki/Farman_MF.11

The usual joke about it's predecessor, the MF7 Longhorn went like this: Before finally adjusting the flying and landing wires, release a canary. If it gets out, you did it wrong.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 03, 2012, 11:09:17 AM
It was a temporary fix to assign the Camel fm to the N.11 because with its original fm it was too superior compared to other planes. The fix seems to cause this side effect (bouncing), which I didnt notice before.
Quick fix: rename file 831F47B4E62B4AF6 to -831F47B4E62B4AF6 in the 'AIRCRAFT_Nieuport11_Rework' folder
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vonofterdingen on November 03, 2012, 11:30:08 AM
Thank you for the quick reply, vpmedia. I, like many others on this and previous boards, have been using your materials for almost 10 years now. Thanks for this and all the other.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 03, 2012, 11:50:40 AM
Thanks,

That has also fixed a problem I had with the N.11 exploding if you set up a quick mission from scramble.


                            Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 04, 2012, 12:00:13 PM
Here are some old skins and pilot skins made by many other skinner-artists and
are still available for download.
These skins were made for other airplanes in the IL-2 game and not WW1 airplanes.
But they are also cool, if you want to try them out.
Enjoy and say thanks to those skinners when you download.

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2027

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2044

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=1437

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2866

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=4936


Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 04, 2012, 12:40:21 PM
How bout some Early spring/late fall, Winter Fur for German pilots...

Very cool Ice.
In my WW1-pilot skin pack I also made a few pilots wear long fur-coats.
It was the "cool style" back in WW1 for any pilot to wear in combat. It also kept you nice
and warm.
I have many WW1 coats and pilot gear all ready to make some new pilot-skins, but I
have been busy with so many other skins, I just have not found the time to paint them yet.
Besides that
I have been gathering real WW1 pilots faces from photos to paint realisticly so they can
be used in IL-2 skins. That would make them look much better. In the last pack I made
them using Hollywood action movie-stars. LOL  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on November 04, 2012, 01:20:45 PM
WWHappy do not do that. Erase that post. Those skins and pilot-skins are still available at Mission4Today and you should ask permission from original artist. He is a very well known .
You could start a war for this.  ;)

if you want, post a link to where they are.

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2027

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2044

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=1437

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=2866

http://www.mission4today.com/index.php?name=Downloads2&file=details&id=4936
So sorry I didn't mean any harm and did not know they were available. post removed
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 04, 2012, 01:27:34 PM
Thanks WWHappy, your a cool guy  8)
I will leave the links up for anyone who might want to try these WW1 paint-schemes but
on WW2 airplanes in the IL-2. Who knows, it might just be the dog-fight air combat of the
century!
WW1 Versus WW2!

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 04, 2012, 10:53:13 PM
Ice Eagle that looks very nice!

             Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Spitwulf on November 05, 2012, 12:59:59 PM
This update v2 is a really impressive work! A big thank to all involved! Impressed for the new improvements, yesterday I've decided to update my 1916, but unfortunately the update don't work correctly on my standard DBW 1.7.1: CTD on loading or in main menu screen after few seconds... Ok probably it's time to make another Il-2 stand alone installation only for DBW 1916 :-) . Anyway, thanks again, guys! Bye!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Sharkzz on November 05, 2012, 06:27:56 PM
 8)~S~
mwahahahahahaaaaaaaa I am so bloody glad I read some previous questions regarding Zz N0.2. .... :P
I will now congratulate myself with a beer and a smoke for not posting the question in question  :o
taking a bit of time to look through previous postings about a problem you may be having, therefore there is a very good likelyhood that someone else has had the same questions. This is why we have forums, and exceeelent support from the wealth of those in the know. I "dips me lid" to you gentlefolk..and I am looking forward to the updated DBW 1916, awsome splashscreen too !, can't wait to put a noodee babe somewher on it  ;)
Peace and Love to all OMMMMMMMMMMMMMMMMMMMM
Sharkzz
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 05, 2012, 09:04:08 PM


Welcome to World War 1 , Sharkzz  8) Glad to see you in 1916!
When you get tired of crazy aerobatic dogfighting, you can always travel to another time era like WW2, or
Korea or where ever there is an airplane fighting the bad guys.

I am glad you took the oportunity to see the last posts, many good information and stuff in those posts back there,
too bad not many people care to check on the information.

BTW... New WW1 fighter airplane will arrive soon !
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 06, 2012, 10:44:41 AM
Work in progress B.E.2c by Gio :

(http://www.sas1946.com/images/imageshit/img338/443/be2c4.jpg)

(http://www.sas1946.com/images/imageshit/img694/8228/be2c3.jpg)

(http://www.sas1946.com/images/imageshit/img35/5300/be2c1.jpg)

(http://www.sas1946.com/images/imageshit/img820/338/be2c2.jpg)

Its in pretty good shape so I think its ok to show some screens.
Currently it replaces the frankenplane 1 1/2 Strutter but it could use a new slot.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 06, 2012, 12:59:16 PM
More people seed at weekends. Currently I'm in with 300kb/sec.
If you got UP3 RC4 then you can go for the smaller pack which is only 4 parts
http://www.sas1946.com/main/index.php/topic,21514.msg233821.html#msg233821
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Silverback on November 06, 2012, 09:55:30 PM
Will this pack ever be on HSFX?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 06, 2012, 10:35:10 PM
I have a problem.
Part #2 will not open.
I downloaded all three parts and placed them in a holding folder.
Part #1 opened fine with 7 Zip
Part #3 the same no problem.
Part #2 after 4 down loads says the same thing when I try to unzip it.
" can not open files as archive"

Thanks for the help.



There are two ways to extract a split file:

#1 start 7z program, select first file (001) and click extract
#2 rightclick first file in windows explorer and from context menu select 7z/extract files

In each case both file will be extracted automatically, 7z recognizes split files.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: pippin on November 07, 2012, 12:11:54 AM
What a great model! vpmedia
 Really looking forward to this early Brit kite. There is a nice video of a restored (rebuilt) BE2 ON Youtube worth a look gives you goose bumps watching these old girls flying.

                         http://www.youtube.com/watch?feature=player_detailpage&v=YmaLIYnzDoY

                                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 07, 2012, 12:32:07 AM
That is awesome! With a prop that big it looks like a windmill!  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 07, 2012, 12:50:31 AM
The B.E.2c's own slot version version is available here:
http://www.mediafire.com/?i8kgqk9zm4i81rb

Thanks to SAS Anto for quick help with the slot.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: DarkBlueBoy on November 07, 2012, 01:39:14 AM
Another fantastic addition. Thanks to everyone involved.

PS: - you reckon we can get this thread to 100 pages? :D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 07, 2012, 01:55:34 AM
I updated the previos post with a new link for the B.E.2c own slot version.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on November 07, 2012, 03:05:28 AM
Great news! Many thanks, Gio, vpmedia & Anto (and all others involved...)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 07, 2012, 07:15:55 AM


That is one good looking B.E.2.
All those WW1 airplanes have a very original design to them. I like this one too.
These will be great for Recon missions and also for some bombing action.

THANK YOU for this great gift!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: agracier on November 07, 2012, 07:48:06 AM
All those WW1 airplanes have a very original design to them. I like this one too.

Indeed the newest addition is a great looker, really special and fragile looking.

Here are a few more original designs from the Great War. I don't think these were produced in any quantities, but they are quite striking in design, especially the SPAD SA.3 with its split fuselage design with the prop between parts. What an idea to come up. And the Hansa-Brandenburg model with an unusual strut configuration.

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SPADSA3-1916.jpg)
a SPAD SA.3 - from 1916

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001Hansa-BrandenburgD1-1916.jpg)
a Hansa-Brandenburg D.1 - from 1916

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001JunkersJ2-1916.jpg)
a Junkers J.2 - from 1916 (according to the caption)

(http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SageNo2Scout-1916.jpg)
a Sage No. 2 Scout - from 1916
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 07, 2012, 08:02:43 AM
Hi, max_thehitman. There are two single missions coming up soon. They'll be on M4T.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 07, 2012, 08:39:32 AM
Sopwith Snipe by 101tfs, Murdoc and SAS~Anto

(http://www.sas1946.com/images/imageshit/img836/6323/snipe3.jpg)

(http://www.sas1946.com/images/imageshit/img132/976/snipe2.jpg)

(http://www.sas1946.com/images/imageshit/img87/5245/snipe1.jpg)

(http://www.sas1946.com/images/imageshit/img827/1945/snipe4.jpg)

(http://www.sas1946.com/images/imageshit/img211/1853/snipe5.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 07, 2012, 09:39:27 AM
Thanks, vpmedia. You definitely use the magneto settings to get the most out of this plane. However, I think they had some kind of a throttle. Something like a 3,6,9 arrangement for allowing power to some, or all of the cylinders.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 07, 2012, 11:55:37 AM
All those WW1 airplanes have a very original design to them. I like this one too.

Indeed the newest addition is a great looker, really special and fragile looking.
Here are a few more original designs from the Great War.
I don't think these were produced in any quantities, but they are quite striking in design, especially the SPAD SA.3 with its split fuselage design with the prop between parts.
What an idea to come up. And the Hansa-Brandenburg model with an unusual strut configuration.

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SPADSA3-1916.jpg
a SPAD SA.3 - from 1916

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001Hansa-BrandenburgD1-1916.jpg
a Hansa-Brandenburg D.1 - from 1916

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001JunkersJ2-1916.jpg
a Junkers J.2 - from 1916 (according to the caption)

http://i458.photobucket.com/albums/qq302/agracier/1914-1918-001SageNo2Scout-1916.jpg
a Sage No. 2 Scout - from 1916

I think I already seen some 3-D models of some of these airplanes in the IL-2 airplane-factory.
I hope to see them fly in the skies one day.
But at this present moment , we have already a great collection of airplanes to make any
WW1 fan dreams come true. These planes ROCK!


Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 07, 2012, 05:28:50 PM
Wonderful work on the newest addition! And thank you for releasing it :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 07, 2012, 07:59:06 PM
Hi, Max. If I remember rightly, the Spad 3 was in RB3D, along with the Star strutter.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Lonestar67 on November 07, 2012, 10:24:42 PM
Hi,
Will there be major changes for the current DBW1916 Somme maps in the future, like more airfields or similar? I ask, because of creating the road traffic for a possible DCG campaign!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 01:05:31 AM
Good news, having a DCG campaign for DBW-1916 would be most welcomed!
No changes planned for the maps, I consider them final versions and finished.
If you find any bug (airfield, road connections, texture) during making of the campaign I can help to fix it.

Cheers
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 12:21:39 PM
(http://www.sas1946.com/images/imageshit/img855/5270/be2c.jpg)

(http://www.sas1946.com/images/imageshit/img545/338/be2c2.jpg)

Be.2c with its own slot got its new textures from Murdoc, I'd put it in a patch together with the new Sopwith Snipe but theres a problem left to solve: the pilots gun cannot be fired.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 08, 2012, 08:35:37 PM
Hi, vpmedia. The pilot's gun works for me. I even managed to put some rounds into an Eindecker, head on. I also put some rounds in the general direction of some German infantry.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 10:46:18 PM
Hi, vpmedia. The pilot's gun works for me. I even managed to put some rounds into an Eindecker, head on. I also put some rounds in the general direction of some German infantry.

cheers

David Prosser

is this the standalone Be.2c or the previous 1 1/2 Strutter slot replacement?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 08, 2012, 11:17:54 PM
Status report on new planes:

#1 B.E.2c by Gio, ready to go only the forward firing gun doesnt work.
Here's some info about this error & download links: http://www.sas1946.com/main/index.php/topic,30200.msg317109.html#msg317109

#2 Caproni 32/33 bombers by Gio, 3d and textures ready but we could use FM advice, because the plane can't take off.
No public topic yet.

#3 Sopwith Snipe by 101tfs, ok to include, no major gameplay effecting errors.
Topic: http://www.sas1946.com/main/index.php/topic,30208.0.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 09, 2012, 12:43:15 AM
Please in the future post your error reports here:
http://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 09, 2012, 12:58:17 AM
Hi, vpmedia. I was referring to the slot replacement. It's MG works. That of the stand alone does not. I just tested it in QMB.


cheers

David
Title: Re: DBW 1916 update v1.5 (UPDATED! 26.08)
Post by: David Prosser on November 09, 2012, 03:47:59 AM
Hi, vpmedia. I guess Dreamk is busy working on the planes in question. One fine day, there will be a insert name/names here ready for d/l. Everyone will go: Oh, didn't know that was coming! Cool.

cheers

David Prosser
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: buchtik on November 09, 2012, 06:31:04 AM
Can I download the Snipe somewhere or is it still being worked on?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 09, 2012, 11:45:31 AM
Here it is: Sopwith Snipe Beta by 101tfs
http://www.sas1946.com/main/index.php/topic,30208.0.html
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 09, 2012, 06:53:20 PM
Very nice work Max ..skins and template look great :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 10, 2012, 12:18:26 AM
Very nice work Max ..skins and template look great :)

Thank you kindly, I am happy you enjoy these skins and skin-template.
But Please do say
Thanks to the creators of this excellent Mod-aircraft for us all to enjoy.

They are the true Artists (with a capital "A"  ;) ).
Without their vision, hard work and creativity , IL-2-1946 would be just another simple game.
These friends of ours here are the ones who make OUR dreams come true.
 I am just here to put
some paint on the airplanes. That is all.

THANK YOU Gio and Western!
You guys are Top-Gun!

Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: RedSpade on November 10, 2012, 06:56:22 AM
Quote
THANK YOU Gio and Western!
You guys are Top-Gun!

+100 on that.  Also to you Mr. Hitman!  I like your eye candy.  My hard drive is getting fat from your kind of candy. :)  I will be flying over Flanders most of today.  Thanks to all of your for this wonderful toy.  BTW, my wife hates you guys....   ;D
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: WWHappy on November 10, 2012, 11:10:36 AM
I am enjoying this so much just want to share some of my 1916 screen shots. Thanks to all the people who have made this possible. Yall no who you are. Thank you for many hours of enjoyment  :) 
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/ScreenshotG3_01.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-1009-15-30-98.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0712-04-21-76.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0712-04-16-42.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0712-04-07-65.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-41-34-65-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-40-09-64-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-39-51-56-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-39-22-63-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-38-24-85-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-32-38-74.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-32-37-02.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-32-04-72.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-31-13-83.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-30-14-69.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-27-03-10.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-54-78.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-40-06.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-22-44.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-25-16-98.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-3120-21-02-44.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-10-28-18-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-10-23-33-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-10-18-53-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2909-08-02-73-2.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-10-21-93-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-10-06-62-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-09-17-77-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-09-03-31-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2610-04-06-91-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-54-44-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-37-47-55-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-34-25-38-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-33-12-52-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-10-2219-31-26-22-1.jpg)
(http://i2.photobucket.com/albums/y4/WWHappy/Il2%201916%20screen%20shots/il2fb2012-11-0610-41-34-65.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: <Gunny> on November 10, 2012, 12:04:30 PM
Thanks to WW Happy I second every thing he said.
This is a blessing and GREAT fun.
Thanks to all that made this mods..
Job well done.   ~S~
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 11, 2012, 03:00:32 AM
some nice screenshot edits by 'majordisturbance'

(https://lh3.googleusercontent.com/-JVkuLoR1PVc/UJ7GqBvzt9I/AAAAAAAAAYI/BJ9kNhu9R4Q/s1408/Moving+in+for+the+kill.jpg)

(https://lh3.googleusercontent.com/-Fs3tMRjsrUo/UJ7LZkXUFfI/AAAAAAAAAYc/YmJqDVhOl4Y/s1397/Fokker+Eindecker+EIII+Diving.jpg)

(https://lh6.googleusercontent.com/-ZL20nTzBC_k/UJ7SAtL2LMI/AAAAAAAAAYs/2XLQSQVzYZg/s1396/Knights+of+the+sky.jpg)

(https://lh3.googleusercontent.com/--4oILJiibWM/UJ7fMBjG-II/AAAAAAAAAY8/rUTw4kJ_wkc/s1391/Sopwith+Camel+over+the+Somme+1917.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 11, 2012, 10:45:31 AM
(http://snag.gy/ak26V.jpg) Looks like I got back from my sortie just in time :) Thank you modders for making IL2 more than a drink coaster ;)
And to the skinners and template makers , my hat and goggles are off to ya!
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: max_thehitman on November 11, 2012, 12:12:40 PM

Thank you modders for making IL2 more than a drink coaster ;)
And to the skinners and template makers , my hat and goggles are off to ya!

Your welcome, I am also having a great time flying in WW1 and WW2 and where ever my
IL-2 time-travelling show takes me to  ;D

You ain´t seen nothing yet  ;)
The best is still to come one day soon.
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 11, 2012, 06:38:12 PM
Here is a very cool download link of WWI colors and lozenge patterns....http://www.axis-and-allies-paintworks.com/download.php?view.617
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 11, 2012, 07:23:45 PM
Cool screenshot Blindowl!
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 11, 2012, 11:53:38 PM
Thank you Mike :) I made that skin with Max's  great Albatross template and then added some paintshop pro magic  ;D
Back in the old IL2 days myself and my squad mates were beta testers for IL2 . Our senior member was a WWII pilot who flew P47s and 51s.
His name was Monroe Q Williams who flew with the 353rd , a perfect gentleman full of knowledge about the aircraft he flew.
I am proud and honored as the rest of our squad was to know such a man.
He passed away at age 86 a few years ago and when he left us I didn't have the heart to go on with this sim anymore.
When I seen the WWI mods being worked on I was hopeful it would pan out, because I don't fly WWII anymore.

So I hope your right Max..this sim has taken a huge turn in a positive way with the 1916 mod :)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: majordisturbance on November 12, 2012, 03:48:48 AM
 :)

(https://lh6.googleusercontent.com/-4nP-P3X_RKs/UKDTgc5TT7I/AAAAAAAAAZw/uZ9BssEWTtY/s1402/Up+close+and+Personal.jpg)
 
 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 12, 2012, 12:29:42 PM
I'm glad its sorted out :)

(http://www.sas1946.com/images/imageshit/img826/6742/fokkere3land.jpg)

(http://www.sas1946.com/images/imageshit/img20/9320/aviatikdead2.jpg)

(http://www.sas1946.com/images/imageshit/img31/6346/fokkere3white.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: PA_Jeronimo on November 12, 2012, 03:01:03 PM
(http://i48.tinypic.com/23wkx3k.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: Blindowl on November 12, 2012, 08:08:13 PM
(http://snag.gy/CgwQO.jpg) In hot pursuit
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 14, 2012, 06:32:02 AM
It wasnt a priority but youre right, stationary planes are still missing for those types.
Thanks to crazyflak we got couple new ones.
Are you building a ww1 pack for HSFX 5.0 or its just a private project?
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: MURD0C on November 14, 2012, 06:40:48 AM
I just need for the company stationary aircraft. on aviaskins is unfortunately not need anyone there I alone
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 15, 2012, 05:50:44 AM
(http://www.sas1946.com/images/imageshit/img827/8228/be2c3.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: vpmedia on November 16, 2012, 01:40:12 AM
New patch available:
http://www.vpmedia.eu/il2/zip/DBW1916_patch2.7z

-B.E.2c by Gio
-Sopwith Snipe by 101tfs
-new cockpit textures for Snipe
-skins for both aircraft by Murdoc
-new Albatros D.III default skins based on new template by Max
-water mod by Carsmaster
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: cgagan on November 16, 2012, 02:20:19 AM
Many thanks, Istvan! The "package" expands and maintains its top quality! 8)
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 16, 2012, 03:13:48 AM
Who made that Snipe cockpit!? It's amazing!  :o
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 16, 2012, 05:08:19 AM

yeah, Mike, I noticed it was new. Is it a bit like the ones in Red Baron? I can't remember.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: alotef on November 16, 2012, 06:00:45 AM
I hate to admit it, but Red Baron out-dates me a little bit!  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 10.10)
Post by: David Prosser on November 16, 2012, 08:39:43 AM

Well, Mike, you missed out on a great game with 80-100 WWI planes. You can still get it, and the patches. I think DBW1916 is set to replace it.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 17, 2012, 10:40:23 PM
I'll have to keep an eye out, David. :)

Here's a video of the new DBW 1916 sound mod.
http://www.youtube.com/watch?v=3UpCkI8er8U
Available here:
http://www.sas1946.com/main/index.php/topic,30376.0.html
 ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Sharkzz on November 17, 2012, 10:56:39 PM
 :D
thanks and cheers m8 , awsome plane !
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 18, 2012, 12:27:21 AM
Found this great info site about 1903-1913 era aircraft:
http://www.modelflight.regheath.com/earlybirds/1903-06frameset.htm
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 18, 2012, 04:47:09 AM
(http://snag.gy/GFX6Y.jpg) This sim just keeps on getting better, thanks modders!  :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: David Prosser on November 18, 2012, 08:16:53 AM


Thanks for the mods Mike. You can get RB3D for $10US as a digital d/l. Then mosey over to SWWISA. google it, or gooogle Western Front Patch.

cheers

David
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 18, 2012, 08:58:27 AM
(http://www.sas1946.com/images/imageshit/img31/1305/dbw1916albatrosd3.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 18, 2012, 08:18:31 PM
(http://snag.gy/NpY0a.jpg)

Far from the stench of mortal death,
where cannons roar and weepings cleft
We are the few who take the dare,
on canvased wings to sweep the air.

Amidst the clouds and azure sky,
we fit be kings who ride on high.
To lofty places we do reach,
to find our foe, their souls impeach

I set my sights upon their mane,
with slight of dive I start to gain
Unknown to them my weapons sound,
in spiraled dance they hit the ground

Such sweet victory like life is short,
remorse will come, to hunt for sport
While others in my sted shall die,
with skill and fortune, reason's why
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 19, 2012, 10:02:53 AM
Found this pretty interesting BBC documentary about WW1 tanks:
http://www.youtube.com/watch?v=Wjxia4beWwQ
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 22, 2012, 06:31:22 AM


I found this website that many of you WW1 and WW2 fans might find very interesting (I do)
It also has some EXCELLENT Photos!
One of the best books I have seen.

The Machine Gun
History, Evolution, and Development of Manual, Automatic, and
Airborne Repeating Weapons
by
George M. Chinn
Lieutenant Colonel, USMC
 
VOLUME I OF FIVE VOLUMES
 
Prepared for the Bureau of Ordnance Department of the Navy  - 1951

-  http://www.ibiblio.org/hyperwar/USN/ref/MG/I/index.html#contents

- PART I - FORERUNNERS OF THE MACHINE GUN
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-1.html

- PART II - MANUALLY OPERATED MACHINE GUNS
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-2.html

- PART III - FULL AUTOMATIC MACHINE GUN DEVELOPMENT
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-3.html

- PART IV - AIRCRAFT AND AIR-BORNE WEAPONS
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-4.html

- PART V - AUTOMATIC AIRCRAFT CANNON
http://www.ibiblio.org/hyperwar/USN/ref/MG/I/MG-5.html

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: archie1971 on November 22, 2012, 10:37:25 AM
INTERESTING DOCUMENT CZECH TELEVISION Czechoslovak Air Force ONE PIECE FIRST WORLD WAR. POSSIBILITY OF MONITORING THE INTERNET

http://www.ceskatelevize.cz/porady/10314600084-dejte-nam-kridla/210563230250001/
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 23, 2012, 01:37:09 AM
Found this interesting documentary about ww1 aircraft:

World War I in Color & HD: Blood in the Air
http://www.youtube.com/watch?v=VLP1ZIehscQ&feature=plcp
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 24, 2012, 01:05:43 AM
(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/img580/2513/dbw1916camelnew.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 24, 2012, 01:07:45 AM
Nice pic VP Is she coming out of the sun soon :)

                                 Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: MURD0C on November 25, 2012, 07:35:15 AM
Stationary Planes BE2c .Fokker_EIII
http://www.sas1946.com/main/index.php/topic,15399.new.html#new
http://narod.ru/disk/63995857001.de05ba9e648dccf73bda1030dbe7ca9e/staticBE2%26FokEII.7z.html
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 25, 2012, 07:57:51 AM
Thanks a lot Murdoc! I noticed one minor issue: the BE.2C gears dont touch the ground, the plane is ~40 cm above the ground.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: MURD0C on November 25, 2012, 08:09:35 AM
Thanks a lot Murdoc! I noticed one minor issue: the BE.2C gears dont touch the ground, the plane is ~40 cm above the ground.

fashions I did not. I don't know as to correct a mistake
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 26, 2012, 01:44:21 AM
WIP / needs better FM, own slot

(http://www.sas1946.com/images/imageshit/img24/7287/airshipdbw19162.jpg)

(http://www.sas1946.com/images/imageshit/img41/3098/airshipdbw19163.jpg)

Murdoc's template:

(http://www.sas1946.com/images/imageshit/img15/461/airshipdbw19164.jpg)

http://www.sas1946.com/main/index.php/topic,30496.0.html

The mod with this skin/uses Sikorsky bomber as temporary slot: http://www.vpmedia.eu/il2/zip/AIRSHIP_ITA.7z
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: gio963tto on November 26, 2012, 04:03:51 AM
The disappearing cockpit I have fixed before release.

GIO
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 26, 2012, 04:28:50 AM
Sorry mate, it seems like that I was looking at the beta version.
Then I guess the main thing it needs is a slot.
Would be cool to have it in the next update with the Dr.I. :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: PO_MAK_249RIP on November 27, 2012, 01:07:41 AM
Guys sorry if this has been asked before but theres too many posts here for me to trawl thru at the mo;

Is there anyway to alter the POV of the cockpits? i've noticed in the SE5 and Rumpler that I'm sitting right on top of the cowling (Virtually) I've not tried all the others yet however so it might be ok in others.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 28, 2012, 10:22:00 AM
Only a few shadows and paintchips left to do tomorrow :)

(http://www.sas1946.com/images/imageshit/img211/5264/dr1pit.jpg)

[cockpit 3d by Lisek]

(http://www.sas1946.com/images/imageshit/img844/6212/dr11.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on November 28, 2012, 11:39:32 AM
i really like what is being done, however until you can make it playable online it is all for nought.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 28, 2012, 11:49:14 AM
So you think that this modpack is worth nothing if it cant be played online? :)
DBW is a dedicated offline modpack so continuously requesting the online option is a bit odd.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Crasher on November 28, 2012, 12:01:41 PM
Well said Vpmedia.  :)

Looking forward to the DR1.

Thanks to you and all that are making a great WW1 sim even better.

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 28, 2012, 12:23:51 PM
Thats looking very nice VP.
 Cannot see your argument Benge, there are a lot of people who love flightsimming whether online or offline. I was a cofounder of a CFS1 flightsimm squadron way back in the day and had as much fun with it offline as on. The WW1 team here are making dreams come true for a lot of folk.
   All you need are some good models and some good mission packs.

                                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on November 28, 2012, 12:54:41 PM
It's beautiful vp. I for one appreciate your work very much... always have.

Ironic isn't it? You were there. Remember how wonderful the online crowd was at the mere mention of a mod?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on November 28, 2012, 01:13:53 PM
I have to say I like off-line also.
Now the but part. I dont care for Campaigns, Not big on single missions.
I do like to build my mission for missions/net/dogfight.
The reason being is you can restart without flying the same thing over and over if you get killed or crash.
Stage the flights @ 20 mins and it's like a new game.
Right now there is a problem with the on-line dogfight thing.
You can build the mission all is saved but when you get to the arming and briefing screen
there is no way to select a base.
That is a shame.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 28, 2012, 01:46:00 PM
No its not a shame because this is an OFFLINE MODPACK!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 28, 2012, 02:10:04 PM
Awesome job VP, she looks ready to fly already :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on November 28, 2012, 02:25:20 PM
No its not a shame because this is an OFFLINE MODPACK!
It is a shame if I can't play it the way I wish.
No disrespect.
I do play it off-line
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 28, 2012, 03:22:52 PM
I don't see how it's a shame tbh. We all know DBW is offline only, why ought DBW 1916 be any different?
Maybe some day we can figure out a way to set up a server?
Until then, saying that all this work is for "nought" as Benge said is an insult because I for one am extremely grateful for what is being made here, for free, by these aircraft enthusiasts.
Please mind what you say, because DBW 1916 is still in development, it is a community project, and if we start slinging shit then people may take offense and that could leave our beloved project dead in the water.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Alex840 on November 28, 2012, 04:11:24 PM
Great screenshots. The Dr.I, Zeppelins... our dreams are coming true. No need to play ROF anymore...
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Alex840 on November 28, 2012, 04:12:52 PM
The Dr.I cockpit is f***** awesome!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 28, 2012, 04:33:03 PM
Ain't it though? This sim is ROCKING !!!!!!!!!!!!!! Can't wait to fly the DRI :) :) :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: WWHappy on November 28, 2012, 06:04:57 PM
 :)I can wait  ;D Plenty of fun with the planes we have now. And plenty of good campaigns thanks to SAS Monty27 my good friend from down under. I tell Ya this old Texan is enjoying 1916 to the Max,Thanks to all the guys that have made this possible. Not looking forward to seeing that Dr1 on my six.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 28, 2012, 07:26:09 PM
Having had the honor of flying this exciting new aircraft, I can say that the elevator and rudder responses are truly admirable...
A perfect opponent for our agile little Camel.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on November 28, 2012, 07:39:35 PM
Nice Max, any more where that came from? I can't quite make out the artist's name.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 28, 2012, 07:48:05 PM
Nice Max, any more where that came from? I can't quite make out the artist's name.

Thank you
Yes, many more aviation scenes from that guy.
They come from my computer  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: SAS~Bombsaway on November 28, 2012, 07:54:35 PM
Max is a great artist. Hats off to you my friend. I always love your work.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on November 28, 2012, 09:03:56 PM
first off no one was slinging crap...just stating the obvious...as much fun as DBW 1916 is in the offline...it could be so much more so if you could play it with other "real" players....I have played with these planes in online, we even had a full scale online campaign with them....too bad no body hehre except for a comrade of Gunny even bothered to attempt it, it was a real hoot.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 28, 2012, 09:18:54 PM
In my books, saying that someone's efforts are for "naught" is slinging crap. ;)
But I get where you're coming from and I agree; online would be awesome. However, just because we don't yet have an online portion doesn't mean our efforts are wasted.
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 29, 2012, 09:49:56 AM
Wow, very nice skins! Congrats, max!  8) But, what that X-Wing is doing here ??
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on November 29, 2012, 10:04:34 AM
As always nothing but the VERY best. 
Thank you Max. Looks great.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 29, 2012, 10:12:36 AM
Wow, very nice skins! Congrats, max!  8) But, what that X-Wing is doing here ??

What x-wing?
What? What? Where? How?
I only see aircraft with double-wings and triple-wings.
Nothing else. Your imagining things again  ;D
Everyone knows that jets in the IL-2 are impossible to fly and so are X-Wings.

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 29, 2012, 10:18:24 AM
What X-Wing ? But the one near to the DBW 1916 logo on your second pic! Don't tell me that you can't see it!  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 29, 2012, 10:41:18 AM
Mmm... I see... After IL-2 1916, we'll have IL-2: Battle of Yavin  ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on November 29, 2012, 12:10:47 PM
For Great War music lovers : an Armistice Day broadcast from this year on music and songs - mostly about 'Roses of Picardy' and its many permutations throughout the following years ...

http://s3.amazonaws.com/steyn/audio-video/21.mp3
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pilotsden on November 29, 2012, 03:27:37 PM
My Boy's of 60 squadron fly this ww-1 build on line 3-4 times a week and fly the other theatre's of operations 3-4 times a week as well...DBW works like a charm as i host and still manage frame rates in the high 80's....we are a mature,no nonsence squad in our 50's 60's 70's and beyond...i have been hosting this great sim for 10 yrs now and could not find adequate words to describe  the gratification we feel for the modding community and modders who have so willingly shared so that all can enjoy the fruites of their labor..
Google PD's Boy's of 60 should you have an online interest....Any and All are welcome...Let it be said up front,I simply put will not tollerate whiner's,bitcher's,immature behaviour,or anyone who causes conflict within our close knit group..ALL are welcome and start with a clean slate....YOUR actions dictate whether YOU remain a member in good standing or are on the outside looking in...I do run a tight ship and intend to keep it as such...
I post this here to let it be known that any il-2 build will work on line....

PD
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on November 29, 2012, 08:01:37 PM
(http://snag.gy/8XU6v.jpg)(http://snag.gy/6B7k3.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on November 30, 2012, 06:19:18 AM
My Boy's of 60 squadron fly this ww-1 build on line 3-4 times a week and fly the other theatre's of operations 3-4 times a week as well...DBW works like a charm as i host and still manage frame rates in the high 80's....we are a mature,no nonsence squad in our 50's 60's 70's and beyond...i have been hosting this great sim for 10 yrs now and could not find adequate words to describe  the gratification we feel for the modding community and modders who have so willingly shared so that all can enjoy the fruites of their labor..
Google PD's Boy's of 60 should you have an online interest....Any and All are welcome...Let it be said up front,I simply put will not tollerate whiner's,bitcher's,immature behaviour,or anyone who causes conflict within our close knit group..ALL are welcome and start with a clean slate....YOUR actions dictate whether YOU remain a member in good standing or are on the outside looking in...I do run a tight ship and intend to keep it as such...
I post this here to let it be known that any il-2 build will work on line....

PD

THis is good to know thaks PD
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 06:35:35 AM
Max that is a great Skin. We need a few more German fighters to make up the score against the new Allied planes.

                     Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 30, 2012, 09:09:39 AM
(http://www.sas1946.com/images/imageshit/img593/444/dr12p.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: steph12 on November 30, 2012, 09:26:59 AM
Great folks!!! That's a hell of a release! Thanks! ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on November 30, 2012, 10:03:22 AM
Amazing!  8) Now, stop teasing around and realease it! Please!!!  :P
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 10:13:22 AM
Yes come on chaps!

afterall it is nearly christmas....................
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on November 30, 2012, 10:34:40 AM
(http://www.sas1946.com/images/imageshit/img543/9847/dr13t.jpg)

(http://www.sas1946.com/images/imageshit/img842/9438/dr14.jpg)

(http://www.sas1946.com/images/imageshit/img20/1143/dr15f.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 10:44:37 AM
VP that is amazing the cockpit is out of this world...................but whats the LR?

                         Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lisek on November 30, 2012, 10:58:44 AM
LR on stick are triggers for left (L) or right (R) machine gun to fire.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 11:08:17 AM
Yes Liskek. but surely that would not be imprinted onto the guns... its a bit like a left and right painted onto ones shoes...........!!  ???
                                           Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lanius on November 30, 2012, 11:15:55 AM
OMG..... This is utterly fantastic the ultimate turn n burn machine   8) 8) 8)

http://www.youtube.com/watch?v=vvE8oWzmKPQ&feature=related

Please father christmas.... I've been a good(ish) boy and want one of these  ;D

Looking very good indeed  8)....

Just by way of being inquisitive, do you know if the wing skids are going to be added at some stage  ?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on November 30, 2012, 12:30:39 PM

Looks like we are on the right track of progress on the Fokker DR.1 ! Hurray!  8)
This is what we have been waiting for along time - a proper cockpit for this aircraft. One of the main reasons
that SAS has not released it to the public much earlier is because of the cockpit and a few other little details
to make it fly proper.

Vpmedia has done a super great job of making those textures for it. It really does look great. Very realistic.
I could be very happy sleeping all night just sitting on that cockpit. It looks very comfortable. Congratulations VPmedia!

When the creators of this wonderful fighter decide it is ready for public release, I will also post for everyone the
skin-templates for it, so everyone can have their chance to paint many cool skins for this airplane. In reality there
were 320 Fokker Dr.1 airplanes built during WW1, so there are alot of great skins that need to be painted.
Let us wait just a little bit more until the master creators of this airplane tune it to perfection and finish it.
 
 (http://i17.photobucket.com/albums/b75/paulhewson/IL2_1916_MVR_03.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Alex840 on November 30, 2012, 01:05:37 PM
Lovely Dr.I screenshots.

Is there a rework of the Airco DH.2 in progress? I guess the britons need a fighter to put an end to the Fokker scourge...

Keep up the good work!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on November 30, 2012, 06:59:41 PM
Yes Liskek. but surely that would not be imprinted onto the guns... its a bit like a left and right painted onto ones shoes...........!!  ???
                                           Ian

Hi Ian,
This may surprise you, but in reality L and R were printed on the stick indeed!
L stands for 'Links'. (Left in German), R stands for 'Rechts' (Right in German).  :)
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on November 30, 2012, 11:19:07 PM
You learn something new everyday thanks Alotef :)

                    Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on December 01, 2012, 11:18:46 PM
(http://snag.gy/hFA03.jpg) Captured Snipe
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on December 01, 2012, 11:32:45 PM
(http://snag.gy/ybgGZ.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Riptide_One on December 02, 2012, 01:23:34 AM
Blindowl,

Outstanding :)!

Cheers,

Riptide
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on December 02, 2012, 01:37:45 AM
Very nice paints Blindowl. The Snipe looks rather good in that paint.

                        Ian
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 02, 2012, 07:56:23 AM
(http://www.sas1946.com/images/imageshit/img818/7684/dr1new.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pippin on December 02, 2012, 08:33:10 AM
VP that sky looks amazing!
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 02, 2012, 08:37:20 AM
Its a photo, I only wish that I could recolor the sky like that.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: archie1971 on December 02, 2012, 09:11:57 AM
night camouflage airships
(http://i163.photobucket.com/albums/t287/archie_cz/0212201216-45-16.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0212201216-46-27.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 03, 2012, 11:31:32 PM
Thanks again! Who do I credit if I put these into DBW-1916?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 04, 2012, 03:00:37 AM
(http://www.sas1946.com/images/imageshit/img38/5761/littlezep3.jpg)

here's a tribute screen for you :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: max_thehitman on December 04, 2012, 03:06:14 AM


Thnaks you once again Murdoc!
Great add-on for DBW-1916.

Beautiful aviation-art Vpmedia  8) That is stunning !

Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 04, 2012, 04:48:47 AM
Thanks Max!

Here's  the 2nd part of the official DBW-1916 skinpack with 145 new skins:
http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2214

Albatros D.III Archie, Vpmedia
B.E.2c by Murdoc
Fokker D.VIII by Murdoc
Nieuport.11 by Murdoc
Nieuport.28 by Murdoc
Sopwith Snipe by Murdoc
Friedrichshafen G.III by Max
SPAD S.VII by Murdoc

first part is here with 366 skins:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
+ an updated templte pack if somebody wants to make more skins:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1469
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on December 06, 2012, 10:32:29 AM
I tried to install the Albatros into the regular DBW install. The idea was with Polish skins and the Albatros used into the 1920's, there was some scope for missions ...

Anyway, DBW doesn't seem to accept DBW1916 planes ... I got a crash much earlier than the standard 60-70% ctd with badly installed planes. Is there anything that prevents DBW1916 planes from being installed into DBW? Shared components perhaps?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 06, 2012, 11:04:50 AM
I tried to install the Albatros in UP 3.0, got a 20% crash. I think that DBW 1916 planes doesn't work the same way than in DBW or UP 3.0,but they probably can be converted to work in UP 3.0 or DBW.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 06, 2012, 11:17:49 AM
Murdoc got most planes working in HSFX5, Lisek iirc uses SAS modact, Ice Eagle posted screen with Bf-109G and Albatros so it also should work in DBW too.

Btw there's a second air.ini in DBW-1916, so you can restore back the ww2 planes from there, if you want to use them in missions.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 06, 2012, 11:40:05 AM
So, that means that I missed a step. I've put the AIRCRAFT_AlbatrosDIII folder in #UP# and added the line to the air.ini located in #UP#\STD\com\maddox\il2\objects. Do I need to do something more to make the plane work in UP 3.0?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: archie1971 on December 06, 2012, 12:16:32 PM
MY DBW 1916 works without problems, AZ CLASSICAL DBW got off the aircraft after 1946, then I have done the second called DBW 1956 there is a basic aircraft DBW and only aircraft manufactured after 1946
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 06, 2012, 12:20:44 PM
I doubt that the Albatros D.III will work in UP3.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lisek on December 06, 2012, 12:27:29 PM
@ spitfire-MKIX:

Where did you dowloaded the Albatros from?

From this thread (http://www.sas1946.com/main/index.php/topic,28904.0.html), after following closely all instalation steps it should work without problems  ;)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 06, 2012, 12:32:35 PM
I've got it with the DBW 1916 update wich included the Albatros.

Edit: I've downloaded the stand-alone version and it works in UP 3.0,but without weapons.  >:(
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lisek on December 06, 2012, 02:08:42 PM
I've sent you a PM with some of my ideas, could you please check them out? :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on December 13, 2012, 10:45:31 AM
Does anyone have a complete list of the skin folders for DBW_1916?
I have all the skins from when this first came out.
Max and other made some beautiful skins which I kept and would like to use again.
They really dress up these plane.

Thanks.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 13, 2012, 10:57:04 AM
Skinpacks:
http://www.mission4today.com/index.php?name=Downloads3&get=1472
They include the skins made by Max too.
For the older frankenplane skin folders theres a guide in the readme.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on December 13, 2012, 12:04:52 PM
Ok down loaded both.
There is no read-me with in the two down loads..
Would like to have the info for the N-24.
Thanks for the help.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 13, 2012, 01:01:30 PM
I meant the DBW-1916 readme (vp_DBW_1916_update_v2_readme.txt), that has the skin folder name guide for the frankenplanes. Skin folder name is usually the 2nd column in air.ini. Btw there are a bunch of Nieuport28 skins in the 2nd skinpack.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: <Gunny> on December 13, 2012, 01:12:23 PM
Oh   - Ok I have those and that N-28 is very nice.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: BravoFxTrt on December 13, 2012, 03:08:47 PM
Gunny, if you ever needed to make all Skin Folders of all Planes in you air.ini, try this little tool    http://www.sas1946.com/main/index.php/topic,4278.msg294865.html#msg294865
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Ass Eagle on December 13, 2012, 09:06:09 PM
My dream.. Bristol F2B. I know Rock was working on one.. but he's no longer doing aircraft afaik.. :( Anybody else working on one?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 14, 2012, 03:12:56 AM
What do you think about a Roland D.II? :)

(http://forum.valka.cz/files/lfg_roland_dii_01_325.jpg)

(http://www.sas1946.com/images/imageshit/img51/8030/rolandd22.jpg)

(http://www.sas1946.com/images/imageshit/img201/6488/rolandd23.jpg)

(http://www.sas1946.com/images/imageshit/img577/2067/rolandd21.jpg)

3d by Gio , texture by Murdoc
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on December 14, 2012, 04:20:52 AM
Wow, I did not expect that!  :D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: spitfire-MKIX on December 14, 2012, 04:25:44 AM
Wow, very nice! And what about the Fokker Dr.I ? ;D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: pilotsden on December 14, 2012, 05:15:52 AM
Wow, I did not expect that!  :D
~Mike

me neither....double wow

pd
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: DarkBlueBoy on December 14, 2012, 06:58:56 AM
More amazement. Yet another great addition!!! :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Batbomb on December 14, 2012, 08:32:07 AM
Wow! A few weeks ago I thought: "Hmmm would be awesome if they do that..." And now they really do it! :D :D :D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: DarkBlueBoy on December 14, 2012, 08:34:51 AM
Hey Batbomb I find that happens a LOT around here! :D :D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Blindowl on December 15, 2012, 02:42:32 AM
(http://snag.gy/CZsEU.jpg) Thanks modders :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: SAS~Poltava on December 15, 2012, 01:39:52 PM
Sorry to be such an utter noob, but I thought I catch up with DBW 1916 v2, but I don't understand what to do with the files "DBW1916_v2.7z.001" and "DBW1916_v2.7z.002"?  :-\

I just get an error when I try and open them (after renaming them) in 7zip...  :o
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on December 15, 2012, 01:46:41 PM
Sorry to be such an utter noob, but I thought I catch up with DBW 1916 v2, but I don't understand what to do with the files "DBW1916_v2.7z.001" and "DBW1916_v2.7z.002"?  :-\

I just get an error when I try and open them (after renaming them) in 7zip...  :o

You have to join/recombine the two files back together in one single file.

The easiest, albeit a bit old-fashioned way, is to recombine the two files with a file joiner utility, such as for instance HJSplit (www.hjsplit.com) ... It is easy to use and always seems to work. Once the two files have been joined together, you'll get a single, normal 7z file which can be opened in the normal manner of zip files.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: SAS~Poltava on December 15, 2012, 02:13:02 PM
Got it! Thanks!  :D
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 17, 2012, 09:06:45 AM
Found some great images on this site while looking for ww1 instrument pics:

http://jasta11.co.uk/index.htm (http://jasta11.co.uk/index.htm)

(http://jasta11.co.uk/USERIMAGES/image-9%283%29.jpg)

(http://jasta11.co.uk/USERIMAGES/image-18%283%29.jpg)

(http://jasta11.co.uk/USERIMAGES/image-11%283%29.jpg)

knock knock

(http://jasta11.co.uk/USERIMAGES/image-26%282%29.jpg)

(http://jasta11.co.uk/USERIMAGES/winner_1102.jpg)

Btw DBW 1916 version 2.1 is on the way with finished Fokker Dr.1. :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: DarkBlueBoy on December 17, 2012, 09:08:26 AM
More presents?! Cheers Vpmedia! :)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on December 17, 2012, 10:33:03 AM
Great find Vpmedia. The photos are remarkable. So many crash photos are a sobering reminder of how dangerous it really was to fly back then.

And then there's the Roland and the full moon (photo 51 of 75). Absolutely hysterical! I'd love to know the story behind that one.


(http://jasta11.co.uk/USERIMAGES/xRolNo2699.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Lanius on December 17, 2012, 02:38:38 PM
Fantastic news about DBW 1916 version 2.1   8) ;) :) ..... though it's difficult to get past that pic mate, wot in gods name is going on there ? Its not photoshopped is it ?   ??? ??? ???
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: agracier on December 17, 2012, 02:45:10 PM
. though it's difficult to get past that pic mate, wot in gods name is going on there ? Its not photoshopped is it ?   ??? ??? ???

It's war and anything can happen. A sudden call to man the planes while you're in the showers? Or maybe just a joke photo? I've several photos of what you'd call latrine humor from during the war - group photos of soldiers squatting over communal pits and thinking it all a big joke. Or maybe the fellow was just a fervent FKK'er ... ? .... ha ha
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: alotef on December 17, 2012, 04:28:29 PM
You mean he was fokking his fokker?  ;D
~Mike
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: mandrill on December 18, 2012, 11:04:17 AM
It's war and anything can happen. A sudden call to man the planes while you're in the showers? Or maybe just a joke photo? I've several photos of what you'd call latrine humor from during the war - group photos of soldiers squatting over communal pits and thinking it all a big joke. Or maybe the fellow was just a fervent FKK'er ... ? .... ha ha

Perhaps he just wanted better access to his "joystick"?
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: vpmedia on December 19, 2012, 04:57:59 AM
(http://www.sas1946.com/images/imageshit/img194/9248/dbw1916dr1new2.jpg)
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Crasher on December 19, 2012, 08:01:18 AM
WOW that looks good vpmedia.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: Catahoulak9 on December 19, 2012, 08:27:03 AM
Looks like SAS has done a little decorating for the much anticipated Red Fokker. I feel like a kid again waiting for a Red Ryder BB gun.
Title: Re: DBW 1916 update v2 (UPDATED! 11.16)
Post by: RAF209_Benge on December 19, 2012, 09:33:46 AM
Just a suggestion for the next update.....

Be sure to remove all the duplicate stand in aircraft.....

We dont need the Fokker E anymore or the Fokker D any more

Also I think we should clean up the list of ground vehicles that will help with the upload time....most the WW II era tanks are not necessary.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 19, 2012, 10:26:57 AM
I dont want to remove but add stuff, plus old campaign compatibility is still important.
Removing ww2 tanks is a good idea, but you wont see them anyway unless you build in FMB.
Anyone can personalize his own install by editing air.ini etc.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 19, 2012, 10:28:25 AM
Updated to v2.1
http://www.vpmedia.eu/il2/zip/dbw1916_update_v2_1.7z

Quote
SPAD S.VII by Dima, Valera, Murdoc
Fokker DR.I by Csocso, Lisek, Anto, Max the hitman, Sani, 101tfs, Vpmedia
Roland D.II rework by Gio, Murdoc
New stationary B.E.2C, Fokker E.III, Snipe, N.11 by Maxno
Somme winter QMB missions

I also added an inactive folder called -#00_3d_smoke_tracers, remove - and you'll have 3d tracer smoke (for better pc's).



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Blindowl on December 19, 2012, 05:10:36 PM
Awesome job to the modders and skinners and template makers  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 19, 2012, 09:20:26 PM
I made a quick fix by putting back the classfiles from a previous/working version, download again please.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pilotsden on December 19, 2012, 10:08:40 PM
I made a quick fix by putting back the classfiles from a previous/working version, download again please.
redownloaded and installed as per instruction...
thank-you so very much...all is well and working 100%.....very much appreciated..

pilotsden
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: bomberkiller on December 20, 2012, 12:13:15 AM
Hi vpmedia,

just installed and tested... all is running wonderful!

Thank you very much.

Gerhard  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: cgagan on December 20, 2012, 03:02:53 AM
Many thanks to Istvan & co., for the wonderful work and offer to the community; I am currently away from home (and gaming computer) so I'll be d/loading tomorrow!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 20, 2012, 06:13:23 AM


Great new update mister Istvan  8)
Thank you so much! Just in time for some Christmas flying fun!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Badmuthafunker on December 20, 2012, 06:18:16 AM
Hi vp  :)

Would it be possible to the fix as a separate download? Sorry if that's a bit cheeky, but I'm on a limited download allowance, and I've already grabbed the latest update.

Thank again for your fantastic work, mate.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 20, 2012, 07:30:38 AM
sure, here you go:
http://www.vpmedia.eu/il2/zip/dbw1916_fix_fokkerdr1.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SkyHigh on December 20, 2012, 08:36:29 AM
Thank you very much, Istvan!
In some other forums, one often comes across ardent debates, nearly always civilised and good-humoured, about the relevant merits of the 'Big Three' WWI sims, OFF, FE1/2 and ROF. Lately, I've been delighted to tell them to watch out for the New Contender. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: DarkBlueBoy on December 20, 2012, 08:38:58 AM
I think SkyHigh, it is fair to say there is a "new" kid on the block :)

As ever - great work Vpmedia. Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: saab ja26 on December 20, 2012, 10:16:14 AM
This sim keeps getting better and better. I love your skin for your Dr.1 max   :D
I just want to say again how thankful I am to all the Modders who have worked so hard to make this sim what it is today.
My Hats off to you guys.

On a side note..
Since the Dr.1 is released all I need now is a Snoopy pilot skin  for my camel. :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pippin on December 20, 2012, 10:25:44 AM
VP excellent that fixed the problem many thanks.

                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Badmuthafunker on December 20, 2012, 11:52:46 AM
vp, you're a saint! Cheers mate.  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Bwf. on December 20, 2012, 12:09:02 PM
vp,
Thanks for the update! This pak just gets better every time ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Crasher on December 20, 2012, 12:27:42 PM
A very merry Christmas to all and there family's

And thanks for all the work you guys have put into DBW1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Badmuthafunker on December 20, 2012, 01:28:37 PM
Up and running brilliantly! On my first test as MVR, I got killed at low altitude, but the aircraft still landed and ran to a halt. Spooky!   ???

Edit: Sadly, the old problem with huge minimap icons is back: http://www.sas1946.com/main/index.php/topic,26165.msg273516.html#msg273516

Can't find a solution this time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 21, 2012, 05:54:19 AM
[New!] Sopwith Camel - 1917, campaign for DBW-1916
------------------------------------------------------------------------------------------------------------------------------

Download: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1538

Quote
Requirements:
DBW 1.71 Superpack:
http://www.sas1946.com/main/index.php/topic,21514.msg239532.html#msg239532
DBW 1916 update v2.1:
http://www.sas1946.com/main/index.php/topic,26088.0.html
Official DBW-1916 Skinpacks:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Whiskey_Sierra_972 on December 21, 2012, 06:15:57 AM
Thanks for this 1916 update!!!

All the best at all mates!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 21, 2012, 04:25:37 PM
.
=========== IMPORTANT NEWS ===========
 There is a new skin-template for Fokker DR.1.
By mistake I uploaded an older version yesterday (20-12-2012).
So, anyone that downloaded the previous one, delete it, and use this version I just uploaded.
 I am sure you will find this skin-template much better!

-
---Download from HERE ---> http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1536
-
-
In this version you will find many diferent WW1 roundels already set into place, some factory streaks already prepared to
be used, a Fokker DR.1 original color sampler so you know which exact colors to use (you may tweak the shading or highlights
of these colors, but they are already prepared to be used in the game skins as is), some original factory letters and numbers
decals to cut out and use, and you will also see many other details which
were not available in the previous skin-template.
Sorry friends, I uploaded the wrong template by mistake. Use this one  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 21, 2012, 11:44:17 PM
Thanks for the update Max!

(http://www.sas1946.com/images/imageshit/img12/2193/dbw1916camel2.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: LuseKofte on December 22, 2012, 01:07:16 PM
Feel free to call me stupid, I got 60 % CTD on trying to load this. Trying to install it on DBW 1.71. My DBW is not from super pack but the original with step by step updates. Is it suppose to work with this  6.017update only or do you need all the previous updates in the bottom.

Lately I failed all big installations in DBW and Deleted my whole DBW install with all my new QMB missions due to be published, I am f*PiiiiP*ing stupid I cant believe I did that thing again in eager to get this pack to work.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Whiskey_Sierra_972 on December 22, 2012, 03:55:39 PM
Feel free to call me stupid, I got 60 % CTD on trying to load this. Trying to install it on DBW 1.71. My DBW is not from super pack but the original with step by step updates. Is it suppose to work with this  6.017update only or do you need all the previous updates in the bottom.

Lately I failed all big installations in DBW and Deleted my whole DBW install with all my new QMB missions due to be published, I am f*PiiiiP*ing stupid I cant believe I did that thing again in eager to get this pack to work.


STOP!!!!!

Did you delete it in the rec....

Fermo!

Se l'hai cestinato e poi cancellato dal cestino installa IOBit Advanced System Care 6.0 , è freeware , poi clicca col destro sull'icona del cestino e poi seleziona 'RECUPERA FILE'
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 23, 2012, 05:01:30 AM
I only tested this pack with the DBW 1.71 superpack which upgrades any 4.07 dvd install.
Its possible that it wont work with other versions like 1.6 DBW which had the DBW-1916 pack originally.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Antae_destronas on December 23, 2012, 10:56:28 AM
Great skins Max !!

These are mines (thank you for the template)
(https://lh6.googleusercontent.com/-Mwstl2CRmJA/UNdEs6x3NHI/AAAAAAAAADs/UXAUNFv6ozs/s800/il2fb%25202012-12-21%252023-14-58-26.jpg)
(https://lh6.googleusercontent.com/-RHo7kCBXmhg/UNdEs7ZP1_I/AAAAAAAAADw/kC2x_YVJpLQ/s800/il2fb%25202012-12-21%252023-15-04-70.jpg)
From Jasta Boelcke, Paul Bäumer and Otto Löffler triplanes  :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 23, 2012, 11:35:51 AM


Beautiful Skin paintings Antae_destronas  8) Great!
I will be looking forward to flying with them in my game too.

I am now painting my new skins on a new re-worked Fokker template which is a little more
diferent than the one I made available to everyone recently.
It has alot more details in it.



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Batbomb on December 23, 2012, 11:40:21 AM
Did you knew that the Ace Paul Bäumer was the dentist of the author of All quit at the Western Front? He therefore named the main character of the book after him.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: ese1902 on December 23, 2012, 06:19:55 PM
Fokker vs Snipe
(http://farm9.staticflickr.com/8359/8301395613_b499de2b54_b.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: David Prosser on December 23, 2012, 06:34:55 PM
Those skins look fantastic!

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: RAF209_Benge on December 23, 2012, 09:45:46 PM
Very Nice
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: bomberkiller on December 24, 2012, 12:20:33 AM
Hi Max,

thank you very much for the DR.1 skins - wonderful...!

wbr, Gerhard
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: sirrover on December 24, 2012, 01:41:47 AM
I'm very excited about this update! Thank you very much. That is one excellent Christmas present really. Merry Christmas everyone!
But where's SPAD 7? I have it as a folder in DBW (usual drill), I have it in air.ini, but I don't see it in the planelist. Anyone experienced the same?
Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Blindowl on December 24, 2012, 12:07:51 PM
Thank you Murdoc and Max :) Where do I place the tga file in your download Murdoc? In my DBW 1916 folder?
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 24, 2012, 11:28:17 PM
I have no DBW 1916, itself fashions it is possible to take here
http://dispersalfield.ru/main/index.php/topic,43.0.html
http://www.sas1946.com/main/index.php/topic,9456.0.html
itself DH-9a
http://narod.ru/disk/64792792001.27a578380bc607e53ae7706cf4a2dcd8/U_SYP1(RU).7z.html
installation way : MODS\Z_U_SYP\3do\Plane

Thanks mate! That is an excellent modification for a more realistic looking DH.9.
Previously it was labeled as DH.4 but the cowling was really bad, now its great.
I'm gonna add it to next DBW-1916 version. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 24, 2012, 11:30:42 PM
.
Fokker DR.1 - Six Skin Pack = 03
-------> http://www.sas1946.com/main/index.php/topic,31039.0.html

Thanks a lot Max, your work really helped to make DBW-1916 as popular as it become :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 25, 2012, 12:16:43 AM
And thank to YOU, VP Media, for these quick and constant updates of the whole DBW 1916 pack, whenever something really juicy pops up. It makes it SO much easier for all of us, and creates a standard for all to stick to. I will try and create my first WW1 campaign soon, and your updates gives us a solid base to work from, i.e. no complicated downloads and installations needed.

A heart-felt THANK YOU!!!  :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 25, 2012, 12:55:29 AM
Big friendly hug to you VPmedia.
Without your great help I could have never find the time to paint these skins, do historical research on WW1 aircraft and
also mod my IL2 game at the same time. These updates and little fixes all in one package have helped out alot
so I can have more time to worry about painting some new skins for everyone to enjoy their games alot more.
THANK YOU good friend!
I hope you are having a great holiday season, as for me, I will be going to work in about 10 hours and I have not
 slept all night.  :P I think its time to stop painting new airplanes and go to sleep. See you later guys and gals.
Enjoy your day and
 I hope you enjoy the DBW-1916 as much as we have been enjoying it all this past year !!

Cheers to all who have contributed to making this one of the best WW1, WW2 and jet-Age flight-sims EVER!
~
Next year is going to be even better.
 (http://i17.photobucket.com/albums/b75/paulhewson/25-12-2012_002.jpg)



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 25, 2012, 08:26:02 AM
DH.9 testing:

(http://www.sas1946.com/images/imageshit/img94/900/dbw1916dh9.jpg)

(http://www.sas1946.com/images/imageshit/img20/4180/dbw1916dh92.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pippin on December 25, 2012, 08:53:54 PM
Yes a much better blend for the DH9 I like it great update, and skins.

                                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 26, 2012, 05:37:21 AM
Some skins I'm working on:

(http://www.sas1946.com/images/imageshit/img811/74/skin3x.jpg)

(http://www.sas1946.com/images/imageshit/img32/92/skin1h.jpg)

(http://www.sas1946.com/images/imageshit/img27/8523/skin2qs.jpg)

Templates by Murdoc and Max the hitman.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 26, 2012, 05:40:05 AM


(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND07_zps0aed0ce6.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND06_zps586a80e7.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND05_zpse7d29c45.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND0_zps51a6fc36.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND04_zps79cf90fe.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND03_zpse6dcc1ff.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND02_zps4dcfc971.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/ROLAND01_zps303003d7.jpg)

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Antae_destronas on December 26, 2012, 08:47:54 AM
Hello again !

Great skins vpmedia, archie and Max !!  :D :D :D
Another pic, that's the Ltn Johannes Werner, form Jasta 14
(https://lh5.googleusercontent.com/-o0BVB_wm-Oo/UNsbQ1MeGPI/AAAAAAAAAEI/G9g5CqFpPSE/s800/il2fb%25202012-12-26%252016-42-17-18.jpg)

(I think I'll upload a pack of Jasta 14 skins when I finish them)
Greetings and happy holidays !!
PD: I've finished 6 skins, two more and I'll make them public
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 26, 2012, 03:22:13 PM


========== SAS DBW-1916 INFORMATION FAX============


....GIANT ZEPPELIN SPOTTED OVER DBW1916 SKIES STOP
...
...NEED VOLUNTERS TO SHOOT IT DOWN BEFORE IT REACHES LONDON AND
...DROPS BOMBS ON INNOCENT PEOPLE STOP
...
...BIG ZEPPELIN WAS BUILT BY GIO AND IS WELL ARMED STOP
...
...MUST SEE IT TO BELIEVE IT! STOP
...
...JOIN THE R.F.C. HOME DEFENSE GUARD AND PROTECT LONDON STOP
...


http://www.sas1946.com/main/index.php/topic,31062.0.html

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Bombsaway on December 26, 2012, 03:56:19 PM
:) I love it. Max, did you have some left over wine from Christmas? :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 27, 2012, 03:51:57 AM
JASTA 11

(http://i163.photobucket.com/albums/t287/archie_cz/010-3_zps62fa3b6d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/009-4_zps2de60a2e.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/008-5_zps86a22a7b.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/007-6_zps999cc1d5.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/006-5_zps6d816fa0.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/005-8_zpsf3e5f602.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/004-9_zps93a259d0.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003-12_zpsb2c2e9ca.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/002-18_zps241a27f5.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/001kopie_zps313ed773.jpg)



Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 27, 2012, 11:24:30 AM
soon
(http://i163.photobucket.com/albums/t287/archie_cz/spad02_zpsaf0a34ea.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/spad01_zps1d29e2d7.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 27, 2012, 11:36:00 AM
British SPAD:s - cool  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 27, 2012, 01:54:56 PM

Spad VII -19.Sqd.RFC

(http://i163.photobucket.com/albums/t287/archie_cz/0008-2_zps0dfbb1ee.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0006-3_zps25cbefbf.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0007-2_zpsabdba3aa.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0005-3_zpsb5a4c146.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0004-2_zps977f8975.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003-12_zps8cd09f2c.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0002-4_zps7c119515.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/0001-5_zps009cf9ea.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 28, 2012, 12:56:36 AM
SUPER WORK, I look forward to Skins, I can not FOR THE DEVELOPMENT listening to Led Zeppelin, but I got the tv serial big bang theory when it is we do best
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: agracier on December 28, 2012, 02:16:36 AM
SUPER WORK, I look forward to Skins, I can not FOR THE DEVELOPMENT listening to Led Zeppelin, but I got the tv serial big bang theory when it is we do best

Yes!! The Big Bang Theory goes with everything!!

As for listening to Led Zeppelin, well, that's almost the equivalent of acoustical warfare, enough to blast aircraft straight out of the sky ... ha ha
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 28, 2012, 12:06:12 PM
(http://i163.photobucket.com/albums/t287/archie_cz/004-9_zpsded12535.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003-12_zps74cad356.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on December 28, 2012, 12:27:59 PM
It would be nice to have a place to post screen shots of only 1916.
Just and idea.

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 28, 2012, 12:44:28 PM
I like if people post the screens here (easy to find for newcomers) or into the main screenshot topic, or to both places as I ofted do.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Wulfy on December 28, 2012, 01:03:31 PM
Hi guys thanks for the new update, I can finally fly 1916 now! Just one thing, for some Reason I have no Spad cockpit. Was it not completed?
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Lanius on December 28, 2012, 01:16:46 PM
DBW 1916 smoke, fire and power

(http://i1125.photobucket.com/albums/l584/Lanius1/il2fb2012-12-2015-22-36-07_zps91cc2355.png)

A thing of strange beauty  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on December 29, 2012, 01:37:02 AM


WOW!  8) look at all those cool planes fly!
 and we even have a cool Zeppelin too

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 29, 2012, 02:02:03 PM
Coming in a day or two, my very first WW1 campaign  :) - with gratitude to all those involved:

(http://i163.photobucket.com/albums/t286/Poltava/greentail_wip_zps8994bf49.jpg)

Oh, I really love the Albatros. I think it is one of the most beautiful aircraft ever built. And then add all those colourful Jasta 5 skins - my goodness...
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on December 30, 2012, 12:48:50 AM
What key do you assign to use those underslung guns?


(http://farm9.staticflickr.com/8356/8325192098_36e31f0367_c.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on December 30, 2012, 12:51:49 AM
Coming in a day or two, my very first WW1 campaign  :) - with gratitude to all those involved:

http://i163.photobucket.com/albums/t286/Poltava/greentail_wip_zps8994bf49.jpg

Oh, I really love the Albatros. I think it is one of the most beautiful aircraft ever built. And then add all those colourful Jasta 5 skins - my goodness...

Hey Poltava .That's great news man.Looking forward to this campaign  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 30, 2012, 01:00:34 AM
If you select loadout : 'Vickers + Lewis Trench Guns' then your primary trigger fires all three guns at the same time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on December 30, 2012, 01:40:32 AM
Cheers Mate.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on December 30, 2012, 07:18:25 AM
For all of you who want to try the Albatros D.III over the Western Front the campaign "Green-Tailed Devils" is now ready for download! Special thanks to Lisek, Loku, SAS~Anto and Vpmedia, who made this aircraft fly in IL-2! She is a BEAUTY! ;D

(http://i163.photobucket.com/albums/t286/Poltava/gree_tail-1.jpg)

Links and more info here: http://www.sas1946.com/main/index.php/topic,31149.msg330631.html#new


Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on December 30, 2012, 07:23:37 AM
Thanks for the campaign mate, much appreciated!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on December 30, 2012, 11:23:06 AM
skin pack SPA124 1-De l'Escadrille Lafayette
(http://i163.photobucket.com/albums/t287/archie_cz/CZ006_zps2f402288.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/005SPA124_zps69f35422.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/004SPA124_zps4506fe96.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/003SPA124_zps31eb6a63.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/002SPA124_zps8899923d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/001SPA124_zps90749b46.jpg)

+ Some extra skins NICE NEW YEAR

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: cgagan on December 30, 2012, 12:02:54 PM
Happy New Year to you, Archie!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on December 31, 2012, 11:40:37 AM
With this WW-1 growing the way it is .Which is great.
I would like to add more of the new planes to the stationary plane [objects] list.
I have searched for the procedure with  out finding any  solution.
If some one be so kind to point me in the right direction would be great.

Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: crazyeddie on December 31, 2012, 12:52:18 PM
Gunny

Ask Epervier, he does it for the other stuff, he might be willing to show you how.  He is a good guy, very helpful if you ask him nicely, but does not do WW1 stuff.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on December 31, 2012, 01:39:03 PM
It has some but with the new Zeppelin-P,Dr-1,Spad  and a few others it would be nice
to populate bases.
I can see the Zep anchored to a radio tower on a base raid.   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 01, 2013, 07:50:22 AM
(http://www.sas1946.com/images/imageshit/img404/7169/zeppelinf.jpg)

(http://www.sas1946.com/images/imageshit/img268/1184/zeppelin2q.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: archie1971 on January 01, 2013, 08:35:47 AM
 ;) ;) ;) ;) ;) ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pilotsden on January 01, 2013, 08:16:33 PM
THANK's!!!!

Very much appreciated....

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: steph12 on January 02, 2013, 03:56:43 AM
Thanks for the update guys!!! Looks great, can't wait to fly some WWI beauties!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: alotef on January 02, 2013, 04:55:21 AM
VP, that first zeppelin shot is awesome!!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Mono27 on January 02, 2013, 10:19:08 AM
I donwloaded this mod and installed, it works fine (love that Fokker Dr1).

But where are the Zeppelins??? I cannot find them in the Quick Mission Builder.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: gio963tto on January 02, 2013, 10:43:22 AM
The Zeppelin is here http://www.sas1946.com/main/index.php/topic,31062.0.html (http://www.sas1946.com/main/index.php/topic,31062.0.html) in a post of DREAMK have a own slot, remember this Mod is a BETA, not in the "DBW1916 " update

GIO.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Mono27 on January 02, 2013, 11:32:45 AM
Thanks for the answer Gio!

now... Downloading and installing  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on January 02, 2013, 04:22:48 PM
(http://s1.postimage.org/mmpwa02u7/this_one.jpg) (http://postimage.org/)
 (http://postimage.org/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: DarkBlueBoy on January 03, 2013, 02:59:30 AM
Awesome Max!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on January 03, 2013, 03:19:22 AM
Max - gorgeous!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pilotsden on January 03, 2013, 07:49:30 AM
My new screen saver Max....love how you have captured a moment in times past.....search lights,moon Zepp,aircraft,all look real....

pd
Title: Propeller disc
Post by: triumph55 on January 04, 2013, 09:17:44 PM
Hello folks.
I seem to have a problem with all the WWI aircraft.In cockpit view there is a grey propeller disc visible in front.
It shows always regardless of whether the prop is spinning or not.
Is there a fix for this?
Thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Dinga on January 04, 2013, 09:22:28 PM
Triumph its called a "Wind Visor"  ;D
Seriously though when I first started flying WWI I wondered what this was to.Then I realised its not a prop disc at all,so your not alone.
Title: Re: Propeller disc
Post by: max_thehitman on January 04, 2013, 09:35:26 PM

... In cockpit view there is a grey propeller disc visible in front.
It shows always regardless of whether the prop is spinning or not.

Is there a fix for this?
Thanks.

As Dinga said, it just might be the little windshield in front of the cockpit. The WW1 aircraft did have them.

Although, it might be another thing or problem. Could you tell me what airplane cockpit it was you saw that in?
I will check it out in
my game to see if you might have problems with yours, ASAP  ;)
Title: Re: Propeller disc
Post by: triumph55 on January 04, 2013, 10:11:22 PM
Damn!! You're both right.
It is a windshield after all.I thought it might be a random polygonal texture of some sort.
Thanks for the info.
Silly me!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 04, 2013, 10:37:22 PM

AH! that´s great Triumph55.
For a moment you had me worried as to what it might be.
Have a great flight Triumph
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on January 05, 2013, 01:01:24 AM
Cool Max.  :)

For any one that would like to have skins on the
Trench Sweeper Scout-1917
Go to your PaintSchemes\Skins
Make a new folder and call it.
          Scout_TF1
Place your skins in the new folder.
It looks like all of the older skins work fine.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 05, 2013, 01:09:00 AM


It seems I already have a folder in my Paintschemes named... scout_tf1
but its empty  :o I never noticed that.
 
Thanks for the news Gunny  8)
I will check out some skins for it very soon.

No airplane should be flying "naked" without a nice coat to wear!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 05, 2013, 01:10:00 AM
PATCH AVAILABLE
http://www.vpmedia.eu/il2/zip/DBW1916_patch1.7z
Extract to your game folder.

Quote
DH.9 rework by SAS~Skipper, Aviaskins, Murdoc
Zeppelin P by Gio, DreamK, Max the hitman
New FM for Spad S.VII by Kant
Stationary Fokker Dr.1 by Maxno
New, high resolution trees by Uufflakke
Animal Repaint (blood and gore) + Polar Bears/Brown Bears by Uufflakke

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

New, photorealistic trees:

(http://www.sas1946.com/images/imageshit/img22/4581/dbw1916nutree1.jpg)

(http://www.sas1946.com/images/imageshit/img99/8658/dbw1916nutree2.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 05, 2013, 01:20:35 AM
FANTASTIC NEW update!
Thank You VPMedia!

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: pippin on January 05, 2013, 02:37:23 AM
Excellent job chaps wnd well done to you Max the Zepp is looking great inside and out.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 05, 2013, 02:49:54 AM


the trees are soooooo beautiful now... I feel like eating a tree  ;D

The game looks amazing!
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: cgagan on January 05, 2013, 03:37:12 AM
Many thanks Istvan & co, this brilliant production grows better and better!!!! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Batbomb on January 05, 2013, 04:39:35 AM
Very nice patch! These trees are so cool! But why Polar Bears? :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Lanius on January 06, 2013, 06:25:14 AM
Thanks for the great update DBW1916 rules !!!

Now i know this might sound odd but i guess I'm not alone in trying to land on top of the Zep (or am I ?). I did but then fell through the ballon... Well it got me wondering, would this be possible ??

(http://i1125.photobucket.com/albums/l584/Lanius1/camel_par_zpscb43df0e.jpg)

Or, and I know its not WWI. The US. hooking system airship/aircraft carrier would be fun ...

just wondered. Thanks again to all involved  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: max_thehitman on January 06, 2013, 06:35:31 AM


That version with an airplane hook-up to an airship is altogether a diferent Zeppelin type.
It might be possible, but if the Zeppelin is over enemy territory, the airplane might not have enough
fuel to get back to his airbase. An example of this would be, a German Zeppelin flying over London, England. The
little fighter might not have enough fuel to get back to German held terrotories in France.
This is IF the Zeppelin was a German version, in this case the airplane and Zeppelin shown is an Allied one, but
it is still a diferent type and make of airship.

~~~~~~~~~~~~~~~~~~~~

Quote

Batbomb « on: Yesterday at 05:39:35 AM »Insert Quote


... But why Polar Bears?  :D 

They escaped from the local Zoo which was bombed a week ago  :D
Be careful, there might be a tiger or a lion on the map too.

Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: RAF209_Benge on January 06, 2013, 06:51:54 AM
It wasn't possible in WW 1 due to the technology involved....the Horsepower/ per weight ratio of the engines was tooo much...As it required a heavier built frame work for the airship...


The British experimented with similar types...however neither of thier 2 prototypes were not successful due to being waaay too heavy...

For example the R-4 I believe it was crashed on its first attempt...THe other one they lightenend it up quite a bit by removing its defensive guns...(It was equipped with fire power that would have rivaled some of the airships in "Crimson Skies" including a pair of 40 mm pom pom guns and a 1 inch Maxim Gun.

The US did build some Aircraft equipped airships in the late 20's early 30's the USS Akron for one.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: SAS~Poltava on January 06, 2013, 11:41:34 AM
Max, GREAT pics for GREAt aircrafts and skins. Will use them as backgrounds in the game  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Valkas on January 06, 2013, 01:00:35 PM

Have you noticed "1940" on the bomb? Psychodelic =]

Awesome picture, by the way.
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: alotef on January 07, 2013, 04:45:17 PM
Cool shots Max! :)
I've made this short promotional film for the DBW 1916 project:
http://www.youtube.com/watch?v=sIj-QH9qRqw
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: <Gunny> on January 07, 2013, 04:50:40 PM
Well Done.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: alotef on January 07, 2013, 05:46:39 PM
Thanks Gunny and Max for the kind words.  :)
I'll have to check out that soundtrack as I've not yet seen the film! ( I know, shame on me!)
I'd be most honoured if my film were considered for front-page use.  :)
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 10, 2013, 12:32:43 AM
NEW PATCH AVAILABLE
http://www.vpmedia.eu/il2/zip/DBW1916_patch2.7z
Extract to your game folder.

Quote
Lohner/Macchi seaplanes by Gio, DreamK, Murdoc, Vpmedia
Caproni 31/32/33 bombers by Gio, DreamK, Murdoc
Dirigibile M airship by Gio, DreamK, Murdoc

Also added skinpack part 3
http://www.mission4today.com/index.php?name=Downloads3&get=1472
Quote
Lohner/Macchi floatpalnes by Murdoc
Fokker Dr.1 by Max, Vpmedia
Roland D.II by Murdoc, Archie, Vpmedia
Dirrigible M airship by Murdoc and Vpmedia
Zeppelin P airship by Max
Caproni 31.32.33 bombers by Murdoc

(http://www.sas1946.com/images/imageshit/img820/1132/lohnermacchi.jpg)

(http://www.sas1946.com/images/imageshit/img267/8038/dirrigible.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: vpmedia on January 10, 2013, 09:49:01 AM
I updated the patch because I've missed a folder (WWI_GermanBombs). Sorry for the inconvenience but you have to download and install the http://www.vpmedia.eu/il2/zip/DBW1916_patch2.7z file again and it should fix your problem.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 19.12)
Post by: Watson48 on January 11, 2013, 05:31:29 AM
Don't think this will help,but just in case,was getting 70% ctd but hadn't installed patch from Jan 5th.i.e.high res trees etc.Everything fine now
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: <Gunny> on January 11, 2013, 06:58:59 PM
Hold REAL still Max here I come in my Camel to shoooooooooot you.   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 13, 2013, 02:52:43 PM
Shouldn't we have a better North Sea map for WW1 ops? Maybe curting and adapting one of the North Sea or Channel maps.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 13, 2013, 03:29:50 PM
Yes I agree more maps please.
 Can we not go further up the coast for the Zepp raids too.
                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 13, 2013, 03:48:16 PM


Did you guys noticed the selection of maps in the DBW-1916 mod-version?
There about 60+ or more maps in there.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 14, 2013, 12:32:45 AM
Yes,
but most of the maps are built around 1940s period, more WW1 maps would be nice. I love the Channel maps but the airfields look too modern.

                    Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 14, 2013, 01:43:16 AM
I agree but first you'd need to make lots of new ww1 style tents and hangers. Placing them on the Channel and Westfront maps is not a big issue although it takes a lot of time. If you want to go historic then its a nightmare to find 1914-18 period photos of those airfields.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 14, 2013, 06:15:58 AM
I agree but first you'd need to make lots of new ww1 style tents and hangers. Placing them on the Channel and Westfront maps is not a big issue although it takes a lot of time. If you want to go historic then its a nightmare to find 1914-18 period photos of those airfields.

I will love generic WW1 airfields. On Channel map with frontlines and North Sea seaplane stations.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 14, 2013, 08:49:19 AM
Maybe I will try to work on a North Sea map. Any idea of the area we will need to cover?

I think the Savoia can work as a good Felixstowe hack, even If it only have one engine.

(http://i20.photobucket.com/albums/b212/Capitanstratos/il2fb2013-01-1322-01-11-31_zps34dea76f.jpg)

(http://i20.photobucket.com/albums/b212/Capitanstratos/il2fb2013-01-1322-01-03-56_zps1b60ae65.jpg)

(http://i20.photobucket.com/albums/b212/Capitanstratos/il2fb2013-01-1322-01-00-80_zps85d05372.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: <Gunny> on January 14, 2013, 09:36:32 AM
I was searching for WW-1 maps when I came across this.
I don't know if its  totally correct or not.

http://patriot.net/~townsend/WW1AirMap2/
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 14, 2013, 10:35:44 AM


the Felixstowe hack skins look SUPERB!!  8)


Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 14, 2013, 02:00:16 PM
What beautifully chosen profiles and what colorfully executed skinning ... these are an artistic joy to behold. The mechanics and ground crew who made and designed these aircraft schemes certainly had a sense of artistry about them. And such nice variations on early Soviet markings ...

Great first class work ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 14, 2013, 02:15:15 PM
the Felixstowe hack skins look SUPERB!!  8)

Do you think they're good enough to be uploaded?
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Blindowl on January 14, 2013, 06:03:20 PM
Here ya go an authentic piece of WWI history for sale an Aerodrome! with 22 out buildings:) http://www.dailymail.co.uk/news/article-2187558/History-sale-Worlds-complete-WW1-aerodrome-market-2-million.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 15, 2013, 10:05:10 PM
Nice skins again Murdoc thank you

          Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pilotsden on January 15, 2013, 11:15:25 PM
Thanks Guy's......I was pretty pumped thinking it was a Neuport 17....Got the skins and thanks for your work...


pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Valkas on January 16, 2013, 09:24:22 AM
Great skins, Murdoc! Speaking of Russian revolution...

1919 12 AO

(http://www.part.lt/img/95e7587bdf18ffb4cbed5ac1fcb7dc6e226.jpg) (http://www.part.lt/perziura/95e7587bdf18ffb4cbed5ac1fcb7dc6e226.jpg)

(http://www.part.lt/img/c361f948e0e48941d7e96c8180ee9a6e940.jpg) (http://www.part.lt/perziura/c361f948e0e48941d7e96c8180ee9a6e940.jpg)

(http://www.part.lt/img/f43a3304a891401506abc5fc538f4a31593.jpg) (http://www.part.lt/perziura/f43a3304a891401506abc5fc538f4a31593.jpg)

Some old unfinished skins.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 16, 2013, 09:28:33 AM


NICE! Very nice skins!  8)
They look great!

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 16, 2013, 09:42:33 AM
Thanks for posting the campaigns and skins Murdoc!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: archie1971 on January 16, 2013, 12:28:50 PM
http://riseofflight.com/SharedResources/Blog/posts/2012_11_22/7.jpg

map Channel by ROF could be useful for us
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 16, 2013, 01:43:58 PM
We have the West40 map, that is pretty close. We need to add the frontlines, but Agracier and myself are already working on it. I need a place to play with seaplanes!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 17, 2013, 12:30:23 AM
Please, post your error & bug reports here! : http://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 17, 2013, 01:51:24 AM
We have the West40 map, that is pretty close. We need to add the frontlines, but Agracier and myself are already working on it. I need a place to play with seaplanes!

Its great that you guys are working on this new map!  8) That is fabulous good news!
I can´wait to try it too.


Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 19, 2013, 01:14:45 PM
People,
                       I have an SFS of all the planes (AIRCRAFTs folders contents) of the DBW1916 (it is 286Mb against 900Mb) and I tested it and basically everything is working properly.

  If smebody has a shared resource to upload it I can post the file. But I don't have anywhere to upload it such a big file by myself.

  Regards,
                            Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 19, 2013, 01:26:53 PM
I have an SFS of all the planes (AIRCRAFTs folders contents) of the DBW1916 (it is 286Mb against 900Mb) and I tested it and basically everything is working properly.
If somebody has a shared resource to upload it I can post the file. But I don't have anywhere to upload it such a big file by myself.

Here is a sharing site on which you can upload up to 300 mb for free. No need to join even, you can upload and share without having an account. I've used it quite often.

www.sendspace.com
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Dark Apostle on January 22, 2013, 01:26:11 PM
Just want to say, that after taking me a while to get round to updating, I am fucking amazed at how far this has evolved over time, and the effort put into this shows in the quality of DBW:1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 23, 2013, 08:13:01 AM
The motto they used to say in WW1, is
"we will only give you a guarantee of 3 months to live flying these planes, after that, its on pure luck if you
survive any longer".  What a cool way to recruit new pilots.  ;D AAAAAHAAHAHAHAH!

I wonder what the average expectancy was for foot soldiers going over the top?

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RAF209_Benge on January 23, 2013, 08:52:35 AM
Depends on where they were in the assault...

The average life expectancies of Tommies and Huns was greater than that of Poilu and Russians in the overall scheme of things not just on the initial assault days..

I would say that Germans and Austro-Hungarians had the longest life expectancy over all theatres of operations...The Turks probably for a single theatre.

The worst theatres for death from disease has to be the Mesopotamian and West Africa/Congo.
The worst theatres in Europe for death due to disease would have been Ost Front (Russian Front), Salonika (Greece), and the Alps (Italy).

The worst for battlefield deaths...Verdun sector/Western Front. Followed by Ypres Sector/Western Front..., folllowed by Galacia/Ukraine....

Life expectancy upon reaching the "front" about a week for both Brits and Hun....due to some training and prepping before actuallly reaching the forward area...

Life expectancy for a Poilu (French Infantry) about a 1 day...

Hardest to calculate would be the Russians, as the front was  more fluid and the battles more infrequent...
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 23, 2013, 09:03:46 AM
The motto they used to say in WW1, is
"we will only give you a guarantee of 3 months to live flying these planes, after that, its on pure luck if you
survive any longer".  What a cool way to recruit new pilots.

Then I guess recruiters lied back then; I've read in numerous articles and books that the average life expectancy for a fresh pilot coming in was just 9-11 hours flight time.  :o

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: agracier on January 23, 2013, 09:43:09 AM
Hmmm ... life expectancy must have been extremely hard to set down.

For instance, even though it is just one single instance, a French friend had a grandfather who was doing his military service when the war began - and the poor guy was in it for the duration. Advance into Belgium, retreat, storm Fort de la Pompelle, Champagne Offensive, left bank of Verdun, then to Italy ... apparently only slightly wounded once all that time ... being a veteran must have helped a lot ...

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: sphantom on January 23, 2013, 06:44:31 PM
after being in combat for more years than I care to remember the ones that come home did win the lottery
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 24, 2013, 11:29:33 PM
Siemens Schuckert  D.I

(http://www.sas1946.com/images/imageshit/img441/9584/ssd1x.jpg)

http://www.sas1946.com/main/index.php/topic,31934.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Lanius on January 25, 2013, 04:22:56 AM
The Luftstreitkräfte version of the Nieuport 17. Very nice indeed ;-)

 http://en.wikipedia.org/wiki/Siemens-Schuckert_D.I
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 25, 2013, 04:54:35 AM
Pretty-looking little bird, that!  :)
Well done those involved!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RAF209_Benge on January 25, 2013, 07:23:14 PM
That is a reallly nice update to that plane!!!!


You ought to reskin the original Siemen D II that Skipper introduced and change it into the Fokker D II

(http://farm9.staticflickr.com/8159/7585107900_25ff6e2075_z.jpg)


By using that slot would cut down on the number slots thus save space.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 25, 2013, 08:01:33 PM
If we're thinking of the same IL2 plane, the Fokker D.2 was alot smaller than that standin. That standin plane is big in game!  ;) Would probably be easier to edit the tail of the SS DI and add another set of wing struts. Removing or changing planes that are already inside 1916 would be up to VP. I wouldn't want to erase someone elses work.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 25, 2013, 09:38:30 PM
I hate those frankenplanes and I'd love to get them replaced by something good looking and authentic.
If you want to do more work for this pack I'd be happy to include it.
Thanks!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: archie1971 on January 25, 2013, 09:52:18 PM
I hate those frankenplanes and I'd love to get them replaced by something good looking and authentic.
If you want to do more work for this pack I'd be happy to include it.
Thanks!

I agree with you, most of the First World frankenplane I knocked and I just new aircraft
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 25, 2013, 10:07:02 PM
I hate those frankenplanes and I'd love to get them replaced by something good looking and authentic.
If you want to do more work for this pack I'd be happy to include it.
Thanks!

 :D Glad you feel the same way! I'll see what I can do about the Albatros D5 tail tomorrow, I'm pretty exhausted tonight. Catch you guys on the flipside.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: archie1971 on January 25, 2013, 11:26:11 PM
62 skin + templayt  R.A.F. BE2c,  1024x1024
http://files.mail.ru/7F3503C35A7C4F849100BE49DD1EBABB
cool!!!!!!!!!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 26, 2013, 02:58:39 AM
Beautiful, Max!!
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 26, 2013, 03:51:22 AM
Thanks Max! I'm gonna add it is as new default skin.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 09:09:12 AM
Hell yeah! Thanks Max, those look AMAZING as always!!!  ;D

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 26, 2013, 10:10:12 AM
People,
                    in WWII planes, which used to be much bigger in average, the Il-2 game pilots as many times was discussed, were unreasonably big. But in WWI planes they are completely huge. It is much more evident how unproportioned they are. In most of the planes, there isn't any real chance that the size of the plane fits that body.

  Examples are by thousands:

(http://www.greatwarflyingmuseum.com/planes/images/our_planes_small/wwi.jpg)

(http://i3.ytimg.com/vi/VmUmw1bsK2U/0.jpg)

(http://wwiair.files.wordpress.com/2011/04/fokker-1-eindekker.jpg?w=331&h=220)

  It mades them (pilots and so the planes) quite unrealistic. Specially because in WWI planes, a lot of the body is seen instead of only the head as in most of the WWII and specially later A/Cs.

  Just a comment.

  Regards,
                              Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 10:26:29 AM
Benito, you are correct, WWI planes are much smaller than WW2 planes. The size of the pilot in already-built planes can be fixed by changing the size of the mesh in the heir.him file. One of the planes I'm working on from scratch will have the pilot resized. I have already fit him into the cockpit. I had to reduce the size by a 1/3 and move his legs and arms back to fit him in properly.

Regard
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 26, 2013, 10:29:26 AM
I well aware of this 'pilot size' problem but there were no unemployed 3d modellers around.
Gio and 101tfs work on their own projects, Lisek does the AMT projects and they did a LOT of work already so I really dont want to bother them.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: gio963tto on January 26, 2013, 10:56:43 AM
In my mod I have resized at 92/95% the pilot MHS, but in many case is the pilot position to generate defects that make it seem like the wrong proportions, I believe that reducing by one third the size is still a little too much, does anyone know the basic dimensions of the original model (average height of the pilot is in IL2, 1.85 m? 1.75m?, 1.90m?).
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 26, 2013, 10:59:42 AM
I was thinking about a general way of resizing them automatically. One option could be to intercept in the mesh class every attempt to open the "PilotD0" meshes and replacing them by a resized PilotD0. So in that way it won't be necessary to adapt all of them. The problem with this is that if some are resized (reduced) in 3D, when those are loaded, will be twice reduced. It could be managed by checking the dimension of the 3D mesh.

Some experiments should be done regarding this.

Regards,
                         Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: benitomuso on January 26, 2013, 11:04:00 AM
In my mod I have resized at 92/95% the pilot MHS, but in many case is the pilot position to generate defects that make it seem like the wrong proportions, I believe that reducing by one third the size is still a little too much, does anyone know the basic dimensions of the original model (average height of the pilot is in IL2, 1.85 m? 1.75m?, 1.90m?).

I don't remember that exactly, but once I calculated that and their height is about 1.9m, but with proportions that are not typical of a tall boy of 1.90m. Their diameter is the one of a 1.65m person, the body proportions are kind of "compact". So a very tall human body is believable only if he is kind of thin and everything seems lengthy, but if not it looks like a bear.

Regards,
                           Pablo
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 11:34:10 AM
1/3 Might sound like alot, but it's not really. Besides, I was just guessing how much I reduced him anyway.

If I don't reduce the size of the pilot, he sticks up too far, and looks like a giant riding a toy plane. He fits in just perfectly now, so that should be all that matters. Keep in mind also, we can't really unify the size or body position of the pilots in WW1 planes, cause some planes have bigger cockpits with more room, and some are very small. I'm sure we could go through all the planes and use the heir.him to reduce the pilot size. It's not something that needs to be done with a 3d program on every occasion.

Also keep in mind, the height average of people back then was shorter than now, and shorter than during ww2. Average pilots were probably between 5'6-5'10. Any taller and your head would be a direct target.  ??? There were (and probably still are) regulations with height limits to be a pilot in certain aircraft.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 02:58:56 PM
@Alotef-  Yeah, they did. They did fill a void when no real WW1 planes were out, but now that the amount of WW1 planes is growing, the standins that have real counterparts can be cut out cause they'll take up space. But you're right, as big and clumsy as some of them are, they have been a blast to fly.

@Benge-  I changed the name of many of them, some are even the same as yours. I think the ones that have real counterparts by the next update should be removed, but that's just my opinion.

@Max-  I agree. A new, fully skinnable to all Camel would be nice. Perhaps in time, we'll have one. My focus is on the obvious planes that aren't there already, or have frankens that don't look the part.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~GJE52 on January 26, 2013, 03:32:56 PM
Quote
On the same note...it would not hurt if some one who knows how to work with .tga files to actually make a real plate for the Sopwith Camel...I mean really you have had that plane for two years...imported it from a totallly different game and you never once thought about spending a day or so making .tga files for the skin?
.. do I sense a volunteer here, "would it not hurt if you thought about spending a day or two" learning to contribute more than criticism ......  ;)

Anyway, as all I know about is the 3d side, I will refer back to the pilot size issue.....  ;)

Universal pilot size adjustment/reduction will not work as it effectively leaves a smaller pilot "floating" over the seat in every aircraft. The best way is to agree a standard reduction size (ie edit Pilot parameters in the hier.him from  "Attaching   1 0 0  0 1 0  0 0 1 X,Y,Z"  to say   "Attaching 0.8 0 0 0.8 0 0 0 0.8  x,y,z") for each individual aircraft that needs it. The way Friction is approaching the problem is IMHO correct.

G;
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 26, 2013, 09:08:21 PM
@VP-   Some decent news about the Alba D.V... I was able to manipulate the old D.III rudder in such a way that it now makes the round shape of the D.V. I was able to remap the round one back to the old template, so old skins will work on it with good results. Talk about finnicky. That was literally like fitting a large rectangle in an oval hole. The only difference is the old tail emblems are slightly too big, they take up most the tail, but they still fit and work, so no previous skins are not wasted. Even all those Jasta 5 skins still look passable. I'm going to include an editted version of Phas3e's template so that skinners can use it with the new sized emblems if they want to.

Still have more changes to make with the plane, it'll still be a few days.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pilotsden on January 26, 2013, 11:21:06 PM

quote...
This would make it much more in game friendly as well. As long as it remains in the same condition you will never be able to have more than a few of those in a battle at one time...and literally forget about online use.


i have has 10 guys on line flying the Camel in missions with zero issues.... ip to ip may be the difference but i dont know....

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 27, 2013, 01:07:10 AM
Wow! Sopwith 1 1/2 strutter!  ;D
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 27, 2013, 01:50:25 AM
Strutter? Amazing, but why is not going to be completed?
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 27, 2013, 02:00:52 AM
Maybe someone here will like to finish it, If the original author wants to share it. Wondering what happened to the Nieuport 17 too.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Valkas on January 27, 2013, 05:06:45 AM
I think there are a lot of people wishing to see Strutter compleated. Well, I don't think there is any one wishing that it would be left uncompleated. And it is verry sad no one takes honorable job of compleating it.

To clear the air after not verry pleasant discussion, here is some toccata with B.E.2 and Eindeckers.
http://www.youtube.com/watch?v=Qzxy-7DF0dc
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: pippin on January 27, 2013, 06:24:13 AM
Valkas,
   Loved your little video. bravo!

                        Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 27, 2013, 06:35:44 AM


BRAVO!! Great WW1 video Valkas! I really enjoyed seeing it.
Thank you good friend!
I also like the violin you have added for sound played by Barkauskas. It fits the action scenes perfect.
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RAF209_Benge on January 27, 2013, 11:11:58 AM
Here is a blast from the past


This was an online campaign the RAf 209 Squadron sponsored back in 2011...at the time we were using 4.09m as the base game...

Beowulf, Checkyoursix, Boomer, Skipper, and host of others had begun the work you all do today....

The campaign was fought on the Summer1 Online map and was a utter blast...

http://www.sas1946.com/main/index.php/topic,32011.0.html (http://www.sas1946.com/main/index.php/topic,32011.0.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: <Gunny> on January 27, 2013, 11:38:23 AM
We did have a FUN time then Benge. :)
Thanks to the RAF-209. 
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: alotef on January 27, 2013, 05:56:14 PM
I think there are a lot of people wishing to see Strutter compleated. Well, I don't think there is any one wishing that it would be left uncompleated. And it is verry sad no one takes honorable job of compleating it.

To clear the air after not verry pleasant discussion, here is some toccata with B.E.2 and Eindeckers.
http://www.youtube.com/watch?v=Qzxy-7DF0dc
Great video Valkas!  :o
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 29, 2013, 09:31:12 PM
What projects? The link leads to a page about the Salamander.
I'm not sure that I understand, what a nugjohn-24 is?
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 29, 2013, 10:02:41 PM
I think he means who wants to convert the N11 and N28 into the N24,25,and26? Not sure though, just taking a guess. I speak no russian.  :D

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 29, 2013, 10:14:28 PM

THose guys are creating some very cool and amazing looking mix-matching with those
aircraft.
I like them  8) some cool aircraft.
WW1 was full of odd and unique aircraft with many field-modifications

Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 30, 2013, 04:48:23 AM
(http://www.sas1946.com/images/imageshit/img507/5765/vpdbw1916skinpack04.jpg)

http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2304
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: max_thehitman on January 31, 2013, 02:02:16 AM
Nice collection in that Skin-package VPmedia. *2 thumbs up*
Thank you for making it for the WW1 fans that need these skins.

~~~~~~~~~~~~~~~~~~~~~~~

DBW-1916 Friends,
Take notice that the new Albatros D.Va (D-5a) is now a diferent 3-d model from the earlier public released
Albatros D.III few months back.
So these skins in this package will not fit into this new airplane looking properly.
Me and a few other skinner-artists have already begun painting new skin-templates and also skins for this
new airplane for you to enjoy. Stay tuned to SAS1946 for update news!

I will post them very soon for you, then later VPmedia can make another WW1 skin-package for those people
that might miss seeing them.
.


 
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: vpmedia on January 31, 2013, 03:33:38 AM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch3.7z

Extract to your game folder after main pack (dbw1916_update_v2_1.7z) + patch1 and patch2.
If you dont install patch1 or 2 your game will crash because air.ini will refer to files not there.


Contents:

Albatros D.Va by SAS~Friction based on D.III by AMT, default skin by Max the hitman and Friction
Fokker D.VI by DreamK based on Dr.I by AMT, default skin by Archie based on Maxes template
Siemens-Schuckert D.I by SAS~Friction based on Nieuport.11 by Gio, default skin by Max the hitman
Zeppelin M by Gio, DreamK, default skin by Max the hitman
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: RealDarko on January 31, 2013, 04:45:49 AM
Thanks VP!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Malone on January 31, 2013, 05:23:22 AM
Istvan, Max and all others involved with this ongoing epic adventure,
i feel i need to thank you all yet again for helping to send me to flight-sim nirvana! :D
thanks doesn't feel nearly enough, so hopefully i can pay a bit back in the future, in the form of campaigns, missions, etc...
this is simply brilliant stuff!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: cgagan on January 31, 2013, 05:36:48 AM
Istvan, Max, Archie, Dreamk, Friction & co, we are in great debt! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: Whiskey_Sierra_972 on January 31, 2013, 06:41:24 AM
Thanks VP!

Your update are keeping 1961 always update and with great easy!

A big applause to you!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: SAS~Friction on January 31, 2013, 10:06:22 AM
Awesome Max, thank you very much!!!  ;D

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: cgagan on February 01, 2013, 12:34:24 AM
Great skins, Max, many thanks (again and again and again...)
Title: Re: DBW 1916 update v2.1 (UPDATED! 10.01)
Post by: WindWpn on February 01, 2013, 10:25:53 AM
Note, looking for latest on this pack (note saw update links in a few previous posts), though is the original post updated with latest patch info, and perhaps can dates be incorporated into the build numbers to verify deployment timeline? 

Great stuff!

~S~
wind
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 10:46:53 AM
Whats wrong with good old fashioned file dates? I mean look inside the 7z and you'll see when the folder was created.
The main thing is that if you dont have all 4 files your install is out of date.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: sphantom on February 01, 2013, 11:12:57 AM
vpmedia
Great work now a question did you fix the gallopia ww1 map or do we still have to do it
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 12:05:53 PM
vpmedia
Great work now a question did you fix the gallopia ww1 map or do we still have to do it

Whats wrong with it?
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: agracier on February 01, 2013, 12:06:08 PM
How can I install these type of clouds into all my other maps or the entire game?

You should just treat clouds textures as any other landscape texture. You can choose which cloud textures you wish to use by editing the load.ini

Usually you'll find a line like this

[APPENDIX]
  HighClouds  = Clouds256.tga


The file 'clouds256.tga' is a texture and is located in the root of the _Tex folder. That means if you place other cloud textures in the same location you can replace clouds256.tga with another clouds texture should you wish. Of course, you must also physically copy those clouds textures to that location first.

What yu can also do is make clouds textures map specific, by putting the clouds textures into the map textures folder. Then you will need lines like this to point to the correct location

[APPENDIX]
  HighClouds  = ag/Harbin/Clouds_UUFF256.tga 

or

[APPENDIX]
  HighClouds = Avala/benghalli/Clouds267.tga 

or whatever ...

And you can change the look of maps considerably this way, using thin, high altitude clouds for desert maps for instance ...

You can also make your own cloud textures though there are apparently a few rules to figure out first.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 01, 2013, 12:12:00 PM
Nice information. THANK YOU Agracier, your a map-master artist.
I always have dificulties with maps and never mod them. i
I will give this information a try on
my other maps and see if I do not blow up my game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 12:12:20 PM
 
Beautiful clouds  8)
I want that in ALL my maps.

The other clouds are the same for every map, you can only change the cirrus cloud layer on maps.
The cloud shapes are coming from #DBW_1916\CLOUDS\Effects\clouds\clouds4x4.tga which is only 256Kb for good fps, people use 4Mb versions. I also included a deactivated alternative cloud mod in a folder called -#00_CLOUDS_NEW 1024, this is hi-res by Ufflakkee.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: WindWpn on February 01, 2013, 12:56:41 PM
Whats wrong with good old fashioned file dates? I mean look inside the 7z and you'll see when the folder was created.
The main thing is that if you dont have all 4 files your install is out of date.

It mainly for a visual reference here on the web site.  Basically, can see when a patch was released via date.  Therefore, if already have it, no need to re-download.

I use an extension on the file name such as for example a release today would be: 
Code: [Select]
http://www.vpmedia.eu/il2/zip/DBW1916_patch_20130201.7z  (yyyymmdd) format 

just a suggestion though   :)

~S~
wind

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 01, 2013, 02:05:09 PM
But you can check the first post and if you dont have an aircraft ingame which is listed there then you need to update.
I'm sure you noticed that I listed the contents of the last 4 updates in detail.

Plus these patches were added in the last few weeks and the will be unified into one pack as usual so theres no need to complicate things with dates which are available anyway if you take the time and doubleclick the file.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Badmuthafunker on February 01, 2013, 07:18:40 PM
Hi again all,  :)

I just tried to test DreamK's updated FMs for the Dr1 and DIII, and noticed that the DIII won't load in QMB. The Aircraft setup button just pops out again after a few seconds. When I open the DVa in setup, and then selected The DIII, I just get a blank window. My DBW 1916's completely up to date with the latest patches.

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Badmuthafunker on February 01, 2013, 07:47:26 PM
Cheers Bravo. I just re-installed the DIII; all OK now.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: BravoFxTrt on February 01, 2013, 07:50:34 PM
Cool ~S~
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Wulfy on February 02, 2013, 07:51:53 AM
I know this is a big request but, I was wondering if someone could do the Nieuport 17 some justice. I don't know much but maybe you could use the 11 as a base?
The 17 is very important to me because my great grandfather flew in (and died in) the Nieuport 17. I thought I could make a small tribute vid for him. 
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 08:15:13 AM
There's a WIP Nieuport.17, Murdoc knows more about it.
I got the beta so if its not being finished at aviaskins then I can upload the files here and DreamK or Friction could do it because most of the work is already done.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Wulfy on February 02, 2013, 08:51:11 AM
Ok thanks for reply! I am really looking forward to plane!!!! Also do you know of a new cockpit is being made for it? As we
All know right now the 3d and the cockpit look nothing like the real thing
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 09:08:35 AM
A modified Nieuport 28 cockpit would do the job imho.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 02, 2013, 09:19:47 AM
That sounds great VP, I was wondering do you have any knowledge as to whether anyone is working on the Spad cockpit seems such a shame that this great model is lacking one.

                                                    Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 09:28:33 AM
I'm sorry but I dont know much about the SPAD S.VI project, I only imported it but wasnt involved.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 02, 2013, 09:29:47 AM
Thanks shes still a cracking plane. :)

                 Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 02, 2013, 09:32:27 AM
I got the Spad 12 and 13 on my agenda, but am taking a few days off to rest. 4 straight 10 hour days for the Alba DVa, I think I deserve a little rest.  :D I will look into a cockpit when I do them.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 02, 2013, 09:35:32 AM
Good show Friction!
 You take some time out we dont want you burning yourself out. Your work is much appriciated.

                                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Wulfy on February 02, 2013, 06:47:18 PM
Sorry if I might seem like a little bit*ch right now but, friction, do you think you could do the Nieuport 17 a favor? Many Thanks!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: alotef on February 02, 2013, 06:50:45 PM
I'm sure the N17 will be along soon enough! Have a good rest Friction, you've earned it.  :D
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 02, 2013, 07:17:41 PM
@Boeing The N17 is not on my list, because last anyone heard, it was already a WIP by the Aviaskins russian group. If the work is discontinued, I may decide to work on it if no one else here does. But I have alot of planes lined up already for WW1, not to mention other projects cooking at the moment which I can't discuss.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 02, 2013, 11:31:45 PM
@Friction
Last thing I wanna do  right now  is cause somekind of trouble so as I said I'm gonna ask Murdoc about the N.17.
If we know some info about its status then we can decide how to proceed.
Iirc only hitboxes are missing but I'm not sure.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on February 03, 2013, 12:39:44 AM
+1 VP  keep peace in the ranks.
Look where we are now. Leaps and bounds ahead where we were
a year ago.

Thanks to ALL that work on WW-1, Modders + Skinners the whole crew.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Dreamk on February 03, 2013, 03:48:25 AM
Ni17 and 23 are flying at Aviaskins and in other skies, testing FMs. I checked with Murdoc a couple of weeks ago and it seems that the creators of these planes are still unstatisfied with the cockpit. Murdoc has made a plethora of wonderful skims for these planes. Wait and see.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: alotef on February 03, 2013, 04:23:47 AM
Wow. Amazing news.  :o
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 03, 2013, 04:43:36 AM
WOW that is good news WW1 has really taken off.

                   Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: yacob25 on February 03, 2013, 06:18:24 AM
Hi,
after applying patch 3 DBW1916 crashes at 70%. Anyone had such problem and got any solution? After first two patches everything was perfectly OK.
Thanks in advance.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Ass Eagle on February 03, 2013, 09:56:58 PM
Ok guys this I a mod I made that changes the Louis machine gun sounds
hope you enjoy (BTW this is my first mod so be gental)
http://www.mediafire.com/?22qk28iaq8z4agz
For a first mod... it deserves a A++ :) It brings those guns to life!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: TrevL on February 04, 2013, 06:57:12 AM
Hi,
after applying patch 3 DBW1916 crashes at 70%. Anyone had such problem and got any solution? After first two patches everything was perfectly OK.
Thanks in advance.
Check all entries in your air ini file , I had this problem but after deleting the dirigible (which I haven't got in DBW 1916 mods) the game loads perfectly. Best wishes - TrevL
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: yacob25 on February 04, 2013, 01:37:03 PM
Unfortunately deleting "Dirigibile_M" line in air.ini - if I understood correctly - didn't help and the game still crashes at the same moment. Perhaps you could quote your air.ini for me to compare? I'm pretty new to modding and I don't have enough knowledge about air.ini entries to determine which ones are wrong. As I mentioned before my air.ini comes from DBW1916 Patch 3.
Thanks for your help anyway.


Hi,
after applying patch 3 DBW1916 crashes at 70%. Anyone had such problem and got any solution? After first two patches everything was perfectly OK.
Thanks in advance.
Check all entries in your air ini file , I had this problem but after deleting the dirigible (which I haven't got in DBW 1916 mods) the game loads perfectly. Best wishes - TrevL
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 04, 2013, 09:44:01 PM
Whatever has been said,  has already been said.
...

What I do, I do it for my own game, for my own pleasure.
Do I need to share it with any person?  No, I do not. I am not getting paid for it.
I share it freely with good friends that have the same common interest that I have, which is this old IL2 game and everything related to aviation, because I want to. It makes me feel good everyday
when I wake up.

If anyone here or elsewhere wants to contribute and share their ideas and mods and art, I say that is a great thing for all of us.
I get a tremendous pleasure in flying in the IL2 game in other artists artsy skins and in other artists airplane mods and so much more , that everyone has shared with me over the past years.
I admire ALOT many of the great and cool things you have created in your lives also.
You have ALL given those great things to me for free. 
So if I can also give something back to those people that have given me personally so many good times, we will ALL have a
better life enjoying something fantastic.

One day this miserable life will end, we will be too old to do anything, but at least we will think back and say that our lives were spent well doing something we loved, and that is how I feel and
have always felt about this whole IL2 community. Not just us here at
SASforum but  in every other corner of the globe where there is a IL2 fan and a friend.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: TeamFlyingAce162 on February 04, 2013, 11:32:19 PM

Amen to that.

(http://i1095.photobucket.com/albums/i461/TeamFlyingAceHE-162D/IMg1.png)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: alotef on February 04, 2013, 11:41:06 PM
An Se.5 would be nice.  ;D
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RedSpade on February 05, 2013, 06:45:00 AM
Quote
An Se.5 would be nice.  ;D

Agreed Mike,  I'm also hoping that a Pfalz D.IIIA might show up in this years Christmas stocking.  Each with it's own slot.  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 05, 2013, 07:19:41 AM
Wow now there is a plane that I really want. The SE5 the greatest fighter of WW1!! (in my opinion):)

                   Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 05, 2013, 07:29:08 AM
Ohh and for the German side we simply must have the Fokker D.VII :)

                      Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: oldschoolie on February 05, 2013, 08:19:11 AM
Hope we will soon have some more Allied additions of the quality of the Camel. I'm very appreciative of the talents of those who have already made superb improvements to 1916.
 
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 05, 2013, 09:12:52 AM
Both planes are WiP but there's no release date yet.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 05, 2013, 09:41:38 AM


Great news on the new planes in the pipework VP, this is a magnificent sim and getting better all the time.
       
                     Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: BravoFxTrt on February 05, 2013, 11:11:04 AM
+1,000,000,000
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 07, 2013, 05:52:09 AM
Well all love it Max. That's a great work my friend  :D :D
Thank you !!

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: lam on February 07, 2013, 07:02:54 AM
This is amazing max! you and vpmedia have really taken this to a new level. thank you! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 07, 2013, 07:32:29 AM
Thanks Max! I've spent most part of today with your D.Va and D.VI templates and made some basic skins for the next skinpack update.
...
For those who dont know we got official skinpacks with almost 600 skins here :
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Alex840 on February 07, 2013, 07:34:53 AM
Oh... Beautiful... Stunning work mate!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 07, 2013, 07:42:36 AM
Thank you Max that is looking excellent.

                   Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 07, 2013, 07:44:34 AM
600 skins ?  WOW!
That is an incredible collection we all have put together for the DBW-1916 so far.
Amazing!   (http://serve.mysmiley.net/party/party0038.gif) (http://www.footballerpictures.co.uk)  Thanks to all those involved in this on-going project.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Fresco23 on February 07, 2013, 08:04:30 AM
NICE Zeppelin skins Max!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 07, 2013, 09:20:33 AM
600 skins ?  WOW!
That is an incredible collection we all have put together for the DBW-1916 so far.
Amazing!   (http://serve.mysmiley.net/party/party0038.gif) (http://www.footballerpictures.co.uk)  Thanks to all those involved in this on-going project.



I wanted to make things easier by compiling these skinpacks, currently there are 650 skins in them (I counted) but some of them are duplicates so around 600 is more realistic. All your skins are in there iirc. Murdoc also has lot of skins in the packs.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 07, 2013, 01:57:53 PM
Hi people  ;D ;D
(https://lh3.googleusercontent.com/-n5rhyVeX3CI/URP0qfre1bI/AAAAAAAAAHM/CNDmeG1NQNM/s720/jasta14.jpg)

The post here: http://www.sas1946.com/main/index.php/topic,32374.0/topicseen.html

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 07, 2013, 07:34:01 PM
Thanks Alberto. I'm sure these will end up in a lot of skin folders.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Fresco23 on February 07, 2013, 08:19:29 PM
VERY BEAUTIFUL skin Antae!

LOL ...DANG MAX! You are much faster than i am! My example is still underway. Got the hang of my approach now though and with the help of archie's pics in the skin section i will be able to finish up quickly!

!!!!PREPARE FOR EPICNESS!!!!

....like really.... its gonna be EPIC...  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 07, 2013, 09:48:18 PM

!!!!PREPARE FOR EPICNESS!!!!
....like really.... its gonna be EPIC...  ;D

Like E...P... I... Cee ...That sounds good to me !  8)
 I can´t wait to fly with them. I am sure your preparing some excellent eye-candy for us all.
I will not release any skins in this "see-through-canvas" style. I will leave the credits for you to enjoy.
Your a pretty good artist Fresco. Never say again what you said to me earlier in that PM.
You can (and will) create some cool skins! I also like them very much.

At this moment I am very mad at myself.
I need a beer. I need to relax.
I still had to finish one of the skins for that Zeppelin-M-Class which I completely forgot about.
The stupid ZEnaATd.tga skin is essential for this big-blimp to look proper in our game!... and I missed that skin  :(
It is the skin with damage and bullet holes effects. No one wants a Zeppelin without some bullet holes in the
gondolas. Without Zeppelin damage, WW1 in the IL2 is no fun.
So I just finished painting some holes into it.
Now its finally ready to be sent out to master Gio and VPmedia for a second test inspection. 
If they aprove, then its a go.
 

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Fresco23 on February 07, 2013, 10:01:57 PM
lol... are there damage models for the top part of the zeppelins? i always wondered on the type P zeppelin, but up close i was too busy being shot down to really notice if i was actually puting "holes" in it...

(yes i could have set the zeppelin to friendly but i simply cant bring myself to do that...)  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 07, 2013, 11:28:24 PM
Thanks buddies  :D :D
WOW two skins masters working on that effect ... it will be more than epic hahaha
Great work mates !!!!

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Malone on February 08, 2013, 12:17:08 AM
.... its gonna be EPIC...  ;D

i beg to differ.  it's already EPIC...

....it's gonna be EPIC-ER!!! :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 08, 2013, 02:17:30 AM
Few screens of the upcoming skins (Zeppelin M new default, Fokker D.VI and Albatros D.Va based on new template, by Max):

(http://www.sas1946.com/images/imageshit/img404/2973/dbw1916zeppelinm.jpg)

(http://www.sas1946.com/images/imageshit/img833/847/dbw1916fokkerdvi.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 08, 2013, 02:34:19 AM
Thanks buddies  :D :D
WOW two skins masters working on that effect ... it will be more than epic hahaha
Great work mates !!!!

Alberto

Thanks but I must state the I consider Max a much better artist then me, I could not do most of this stuff in this quality: http://maxhitman.deviantart.com/gallery/?offset=0 (...and theres lot more).
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 08, 2013, 07:40:13 AM
... I have to finalize a special set of templates for a very special CCCP jet that should be landing very soon  ;)

Hmmm that sounds to me goooood ... hahaha
This game is becoming greater and greater, I love the results  :D :D

... I could not do most of this stuff in this quality: http://maxhitman.deviantart.com/gallery/?offset=0 (...and theres lot more).

Me neither VP; That's true art, Max, you're an artist. I really like those black/white photos you made into colour  :)

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 08, 2013, 09:36:06 AM
Max I have got to ask is that scarf a little touch of yours?
   
        Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RealDarko on February 08, 2013, 10:02:18 AM
Max I have got to ask is that scarf a little touch of yours?
   
        Ian

I'm curious too.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 08, 2013, 04:05:27 PM
The pilot white scarf is a simple artsy visual touch I have added with Photoshop. No mod.
Sorry guys, if you thought it was a new mod. Perhaps we can figure out a way to add a scarf to WW1 pilots just as if it was a flag banner mod.
The rest of the screenshot has not been touched. Its all from the DBW-1916 (IL2+mods) game.
Just flying around to see the skin in diferent light conditions. This is the new skin by Alberto.
A most excellent painting job he has done on his personal skins. Thank you for sharing them with us IL2 fans!
I am a fan of your art too!



Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Bombsaway on February 08, 2013, 06:00:04 PM
Absolutely brilliant Max. Great work. Really. Thats cool.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 12:33:18 AM
Great pics Max and a nice little texture fix for the Zepp thank you.

                        Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 09, 2013, 01:02:11 AM
(http://www.sas1946.com/images/imageshit/img15/4900/fokkere3after.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: cgagan on February 09, 2013, 01:27:41 AM
Great pic, Istvan!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RealDarko on February 09, 2013, 03:57:34 AM
Vpmedia wondering If you will add the Oeffag Albatros into a DBW1916 patch soon.
Thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 09, 2013, 04:19:44 AM
Yes I will, theres other mods to add such as new skins for Zeppelin M and Fokker D.VI.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 09, 2013, 06:54:26 PM
So a little update on my end of things.

I've been working on a Spad 12ca, based off the Spad 7 with minor 3d edits. It will have a new FM. The 37mm cannon is a beast! It isn't too accurate, best shooting range is about 100-200 meters, max range of 800. But when she does land a hit, it packs a big wallop. Usually able to take down a bomber in one hit. Fire rate is 1 shot @ every 5 seconds, since the pilot had to reload by hand after every shot.

My question to you WW1 fans is, do you want me to try to work out something for the cockpit? The Spad 7 cockpit is bare, and I feel that even though this aircraft was produced in very limited numbers, it deserves a cockpit with the breach of the 37mm in your lap.  :D Could also rig up something to go into the Spad 7 while I'm at it, and it could possibly go in an update. What do you guys think? VP, what do you think mate? Reason I ask is, this plane could be released as is withing a day or 2, but if I do the cockpit, it might add a few more days on it.

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: agracier on February 09, 2013, 06:58:21 PM
I'm going to go with the best of both worlds option: why not release it as is with the present cockpit and then later update with a link to a newer version with updated cockpit ...

That way you will be lauded twice ... and you satisfy the impatient as well as those who take a longer view ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 09, 2013, 08:07:11 PM

Hi agracier. That sounds like a good idea.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 09, 2013, 08:20:44 PM
Turns out another team is currently working on the SPAD 7 cockpit, so I might hold off on doing any of the cockpit work until that's done. So I guess a release in the next day or so is not out of the question, if you excuse the still blank cockpit.  ;)

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 08:38:13 PM
That sounds great Friction. I am looking forward to the new Spads a great plane. I do hope that a cockpit for the 7 is not too far away it is much needed.

                                            Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: MURD0C on February 09, 2013, 08:43:00 PM
(http://forum.aviaskins.com/picture.php?albumid=32&pictureid=1343)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 08:44:37 PM
WOW thats looking good Murdoc.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: MURD0C on February 09, 2013, 08:48:26 PM
I am not the author
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 09, 2013, 09:12:44 PM
Understood, :) nice to see some progress on this.

                    Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 10, 2013, 10:20:57 PM
Please, post your error & bug reports here! : http://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on February 11, 2013, 11:49:45 AM
Hello all !!

Wow Friction, I think we all would like to fly on a new Spad, this time with a 37mm cannon  8) 8) Hope you release it. Thanks for the Albatros D.Va !

Here I leave today's work
(https://lh3.googleusercontent.com/-oit28Bv56cI/URk7yPJ5BSI/AAAAAAAAAHw/pl6589uedjI/s800/il2fb%25202013-02-11%252019-40-07-69.jpg)

(https://lh5.googleusercontent.com/-XPI2ifbdFao/URk7yONH4JI/AAAAAAAAAHs/ftEONqA1aaU/s800/il2fb%25202013-02-11%252019-40-50-91.jpg)

Franz Gräser's Oeffag 153  :D :D

Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Poltava on February 13, 2013, 03:48:11 AM
A Spad XIII would of course be a GREAT, nay, SUPER addition.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on February 13, 2013, 11:25:13 AM
Package II - Austro-Hungarian Albatros DIII (OEF)
(http://i163.photobucket.com/albums/t287/archie_cz/07-12_zps762b7b90.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/06-12_zpsc64728ce.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/05-20_zps68f7050e.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/04-28_zpsa1a40139.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/03-39_zps887ca134.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/02-47_zps6cd1928d.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/01-55_zps2dd19ef7.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Friction on February 13, 2013, 11:39:44 AM
I like the 4 leaf clover one Archie, cause of my Irish heritage!  ;) They all look good!

Regards
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on February 13, 2013, 11:56:00 AM
THANKS
I like the 4 leaf clover one Archie, cause of my Irish heritage!  ;) They all look good!

Regards

THANK YOU ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 13, 2013, 01:09:51 PM
Great set Archie thank you

                 Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Malone on February 13, 2013, 01:15:06 PM
those are GREAT skins, archie!
desperately seeking 'download' button..... :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 13, 2013, 01:54:56 PM
http://www.sas1946.com/main/index.php/topic,32148.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 13, 2013, 03:30:57 PM


Beautiful skins Archie, thank you good friend.
I like that one named "ILonka" . It is a funny cute name  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on February 13, 2013, 04:17:58 PM
(http://i163.photobucket.com/albums/t287/archie_cz/1-4_zps89e1c957.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/11-1_zps82bee0a8.jpg)
(http://i163.photobucket.com/albums/t287/archie_cz/111_zpsb9550003.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 13, 2013, 04:38:44 PM

 ;D Funny photo of the pilots with hands on their heads. HeHeHe
Very interesting airplane photos
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: buchtik on February 17, 2013, 03:54:37 AM
When installing the patch 3 with the new Fokker and Albatros, do I have to delete the whole DBW 1916 folder or is it enough to copy and overwrite the files?
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 17, 2013, 05:30:23 AM
If you delete the #DBW_1916 folder and then you install a 30Mb patch then your whole DBW-1916 will consist of the contents of that patch, not really logical. When you install all 4 files at the same time then and only then will you need to delete that old #DBW-1916 folder which came with then DBW 1.71 superpack.

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 18, 2013, 12:28:58 AM
Please, post your error & bug reports here! : http://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: SAS~Malone on February 18, 2013, 02:25:36 AM
it's awesome, eh.... ;)
i have already asked gio if we can include it in the next 1916 update. will keep you informed, Istvan.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: agracier on February 18, 2013, 04:38:06 AM
it's awesome, eh.... ;)
i have already asked gio if we can include it in the next 1916 update. will keep you informed, Istvan.

I would hope so, so that this exceptionally special looking plane can get its own slot ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 18, 2013, 07:10:05 AM
Yes this is one great beast of a plane!
  I hope the artists are beavering away to make some new skins for her.  :)
Ive been doing a bit of digging and it seems that the RAF flew these planes. No227 Squadron was formed in April 1918 at Pizzone from part of No 67 Wing, based on three flights of the Caproni Squadron of the RNAS". Though it appears that they saw no service.
                                Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 18, 2013, 04:30:35 PM

http://www.arizonawrecks.com/favoritelinks/capronilanternslidebomber.html
-
read the newspaper Title headline... AAAHAHAHA! funny! :D

"...It carries twenty-five passengers, nine machine-guns an has three engines which drive it at
a speed of ninety-miles an hour"
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Catahoulak9 on February 19, 2013, 05:23:44 AM
max, you have some of the finest avatars... keep them coming. Pun intended.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 19, 2013, 06:33:14 PM
Good idea , SAS~Malone. Will the other new planes be included too.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 20, 2013, 11:29:20 AM
New patch available:

Quote
Oeffag DIII series 153 and 253 by DreamK and AMT
Fokker D.VI, Zeppelin M new default skins by Max the hitman
Moon mod and mapfix
Extra bmp skins for Zeppelin M, Albatros D.Va and Fokker D.VI by Max the hitman, Vpmedia

http://www.vpmedia.eu/il2/zip/DBW1916_patch4.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 20, 2013, 01:09:28 PM
Thanks VP

                       Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 20, 2013, 02:29:45 PM

THANKS VPmedia!  8)
I will test this very soon

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: BravoFxTrt on February 20, 2013, 03:03:56 PM
Thanks!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on February 20, 2013, 06:54:40 PM
Thanks vpmedia, thats' good news.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Riptide_One on February 20, 2013, 10:24:49 PM
vpmedia,

Downloading now. Thanks :)!

Riptide
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: RealDarko on February 20, 2013, 11:10:40 PM
Thnaks Vp, time to update!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on February 21, 2013, 01:36:11 AM
DBW1916, onwards and upwards !!!! Thanks for the great update  8)  8)  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Catahoulak9 on February 21, 2013, 06:23:29 AM
Thank you for these updates vp.

They make it easy to stay current without having to piece everything together. With these updates all I have to do is download, apply, and play. I'm all into more playtime these days and understand it's because guys like you are working hard to allow that. Thanks again, 1916 keeps getting better and better.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Crasher on February 21, 2013, 09:10:26 AM
Tanks VPmedia & them that contributed.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on February 25, 2013, 03:28:25 PM
Just asking .....

As most have gone copter crazy  ;D I wonder what is in the WIP oven for DBW1916 ?
And as we all know this generates interest in the genre ....

We now have the new and fantastic AEG C IV/N I  http://www.sas1946.com/main/index.php/topic,32849.0.html

And also the Caproni CA42 triplane bomber both by Gio http://www.sas1946.com/main/index.php/topic,32679.0.html

I just wonder what is round the corner ?

Is there any chance of a screen shot or two just to give a hint of whats to come ?

Just wondered   ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 25, 2013, 05:48:34 PM

Sorry Lanius,
I cannot post or say anything about new WW1 mods.
Someone captured my dog and said they will shoot the dog if I speak   :'(

Let us enjoy these new airplanes until the others arrive.
These recent additions are already enough for many hours of flying and many
long hours for painting new skins and making mission/campaigns.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on February 25, 2013, 05:58:56 PM
Nice try eh ??  :)

Any chance of you doing any more Dr.I skinz ? Peas mate  ;D !

I'll even get your dog back ...... Woof woof !!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 27, 2013, 03:33:36 PM

VPmedia will be the first person to test fly them. If he approves and likes them, then he
can put it on his next package update for everyones game. He has been doing a very
great mod compilation and making this DBW-1916 WW1 thing work really fantastic.
So he always gets the first look at the goodies.

By the way - whomever sent me that new airplane mod, I thank you kindly, but I have no use for it.
We cannot use a Fokker D.III with a Junkers Jumo jet engine on it. This is 1916.

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Whiskey_Sierra_972 on February 28, 2013, 03:00:26 AM
Looking farward to the next updates!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 28, 2013, 04:59:06 AM
'S.E.5 by Gio' is looking good for the next update.
Also hope that the giant bomber Caproni.42 gets a new slot by then.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on February 28, 2013, 05:02:23 AM
Thanks for the kind words Max! :)
Send me any skin I'll include it in the updates.
Fokker D.III with a Junkers Jumo jet engine sounds weird.


VPmedia will be the first person to test fly them. If he approves and likes them, then he
can put it on his next package update for everyones game. He has been doing a very
great mod compilation and making this DBW-1916 WW1 thing work really fantastic.
So he always gets the first look at the goodies.

By the way - whomever sent me that new airplane mod, I thank you kindly, but I have no use for it.
We cannot use a Fokker D.III with a Junkers Jumo jet engine on it. This is 1916.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Batbomb on February 28, 2013, 12:02:24 PM
Fokker D.III with Junkers Jumo engine? SEEMS LEGIT O.o LOL! Who imagined such a strange idea? lol
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on February 28, 2013, 12:25:05 PM
.
Caproni CA42 - WW1 triplane bomber by gio963tto (Gio)
--- http://www.sas1946.com/main/index.php/topic,32679.0.html
Default Skins by Murdoc
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on February 28, 2013, 12:51:19 PM
This is great news VP, about the SE5, my all time favorite WW1 fighter aircraft.
 Really looking forward to this one.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Blindowl on March 06, 2013, 09:57:51 AM
On patrol http://snag.gy/ZyOHb.jpg http://snag.gy/lQvsn.jpg http://snag.gy/g6odp.jpg   http://snag.gy/O5iiP.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 06, 2013, 10:23:00 AM
Very nice Blindowl.
Nice job.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on March 06, 2013, 12:18:44 PM
Excellent paint Blindowl.

               Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Blindowl on March 06, 2013, 02:49:15 PM
 :) Thank you
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on March 06, 2013, 03:14:08 PM

Very good and very original skin-paintings Blindowl  8)
I like the blue and white Dr.1 That looks nice.

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on March 06, 2013, 06:51:59 PM



Nice paint jobs, Blindowl.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Blindowl on March 08, 2013, 08:11:39 AM
Thank you Max and David, my paint is nothing without the beautiful templates that have been provided to me. Thank you Max, Murdoc and Phase :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: David Prosser on March 09, 2013, 07:57:07 PM

Hi, Blindowl. As with a lot of these mods; several people have made contributions. When they're put together, the whole is greater than the sum of it's parts.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: pippin on March 10, 2013, 09:43:42 AM
Fantastic set of skins Murdoc.

                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: archie1971 on March 10, 2013, 10:17:26 AM
Poland skin 1917-1920
1024x1024
http://www.sas1946.com/main/index.php/topic,33235.0.html
http://forum.aviaskins.com/picture.php?albumid=49&pictureid=1365

great work,
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Antae_destronas on March 10, 2013, 02:27:21 PM
In these last weeks I've seen a lot of great skin work, some masterpieces  :D :D
I'm also starting working after "exams-time" here.
"The white feather" - Sopwith Snipe, 1918
(https://lh6.googleusercontent.com/--aLtVWFzG1M/UTzrvuv73sI/AAAAAAAAAIM/GKRAla62-Ck/s800/il2fb%25202013-03-09%252017-49-28-11.jpg)

Cheers people, keep up that GREAT work
 Alberto
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 10, 2013, 08:07:44 PM
VP you may have missed these new objects that have been up-dated.
Would you mind putting them in one of your newer up-dates.
All the credits are with the post.
Winter Trenches 7th or 8th post down.
http://www.sas1946.com/main/index.php/topic,32329.0.html
Balloons -black cross added- update on first post.
http://www.sas1946.com/main/index.php/topic,19349.msg208410.html#msg208410

http://i539.photobucket.com/albums/ff351/VUDOUX/newobjects.jpg

Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on March 10, 2013, 08:22:08 PM


Black crosses on the balloons?
What will the Kaiser think up next?
 Hey, how about adding lozenge to the ballons?!
Yes, it´s true.
I would not have believed that idea if I did not see a picture of it.  Archie found and showed me a rare photo of German
balloons with Lozenge paint-schemes on them  ???
Now imagine how long they took to paint that balloon with all those little square colors?! AAAAHAHAAHAH!  :D Its just crazy!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 10, 2013, 08:25:06 PM
Hey Max go-4-it  sounds good to me.  :)
Back then they did do what we may think as strange today.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: max_thehitman on March 10, 2013, 09:09:14 PM


NAh... I think 5 balloon types of paint-schemes are good enough for us to use in the IL2 for now. Lets not
over do it too much. I have a strange feeling that if after a Lozenge paint is done, some other
crazy and rare paint scheme will appear  ;D
These we have are just perfect. Thanks very much for helping out and making some new goodies for us to use in the DBW-1916.
We all apreciate your fine contribution to making this game Rock big time!  8)
Many good things will appear again in the IL2 skies for WW1 fun soon.

I am still waiting for some aproval from some guys who made some civilian models for us to use in the IL2. I would like very
much to see a few citizens in normal clothes placed around maps to make them come alive with people. It will also be a good
way to invent new and more dificult missions in which airplanes cannot kill or shoot at certain areas because there are
civilians in them.
You will have to be a more responsible pilot... or simply go bat-crazy and shoot them all !  :P  ;D

Imagine that your next mission you will have to put out an enemy tank which is blocking an important road entrance to a town for
the allied troops to move in.
The problem is that the tank is between two buildings and there are people standing around nearby.
You will have to maneuver your airplane really good and drop your bomb on it in the center or very close by.
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: <Gunny> on March 10, 2013, 10:20:33 PM
I like to place the first aid tent in and around camps.
Then warn folks not to shoot or bomb them.
It's funny how many times they go up in smoke. lol
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: Lanius on March 11, 2013, 04:59:32 AM
Seeing those Balloons (or as the RFC/RAF referred to them - 'Gas Bags), I have been reading a book from 1920 called -"With a Bristol Fighter Squadron" by Walter Nobel DFC. It is a gold mine of insights into the tatics, workings and thinking behind a unit in 1918.
One story relates how the Bristol Fighters provided 'Above Guard' for a squadron of Camels attacking gas bags and the observer (the balloonatic) with special ammunition called 'soft-nosed-Buckingham'. This was very special stuff ,aircraft armed with it would have tickets pinned to the cockpit signed by the 'General Officer Commanding the Royal Air Force in the Field' !!
Title: Re: DBW 1916 update v2.1 (UPDATED! 31.01)
Post by: vpmedia on March 15, 2013, 08:38:58 AM
New patch available:

Quote
S.E.5/S.E.5a by Gio, Murdoc, DreamK, Vpmedia
AEG C.IV/AEG C.IV-N by Gio, Murdoc, DreamK, Vpmedia

http://www.vpmedia.eu/il2/zip/DBW1916_patch5.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 15, 2013, 09:47:41 AM
Thanks to you and to all those involved..... DBW1916 rocks !!!!!   8) 8) 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on March 15, 2013, 09:59:24 AM
big thanks, Istvan, much appreciated! :D  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on March 15, 2013, 10:01:31 AM
So cool! DBW 1916 almost feels like a commercial addon 8)
I love it love it love it!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on March 15, 2013, 10:20:45 AM
Many thanks Istvan & all modders/skinners involved!!!! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 15, 2013, 10:32:11 AM
Thanks guys! If I counted correctly now we got 67 individual flyable planes which is quite good for any game.
Iirc 35 of those are frankenplanes but theyre quite usable too. Where I'd like to see improvement is the custom cockpits area because too many planes have frankenplane style pits (N.11, Aviatik, SE5). The other thing I'd really like to have is one  new historic observation balloon for each side. I'd also like if somebody would make a realistic FM for the old frankenplanes which would be compatible with the new planes like Albatros. Otherwise I'm really happy with how the ww1 project worked out.

People who contributed a lot to the success of this pack with their constant work and deserve to be mentioned again:
Max the hitman, Gio, Murdoc, Lisek, Anto, Crazyflak, 101tfs, Asheshouse, DreamK, Friction, Archie, Skipper, Loku

BTW theres going to be a skinpack update tomorrow with 80-90 new skins for the recently released planes.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on March 15, 2013, 11:46:34 AM
Yes a BIG thanks to all that have worked on WW-1.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on March 15, 2013, 11:54:04 AM
fantastic news re: MORE skins! :D
i agree on the idea of new balloons. shouldn't be too much work for a willing 3d guy, although it would be great if it could have at least a rudimentary damage model.
obs. balloons played a much bigger role in WW1 than any other conflict, and deserve to be better represented.
that said, 1916 really is a worthy WW1 component even among its more modern contemporaries, and all who have been involved in this project over the years, in one way or another, you guys can hold your heads up high!
big ~S!~ to you all!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on March 15, 2013, 12:20:27 PM
Wonderful job! Very impressive effort by all involved!!!  ;D

THANKS!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on March 15, 2013, 01:30:33 PM
hear hear totally agree with above comments, I too would love to see some better cockpits for the planes. The Spad really needs this as it is a great visual model as does the SE5 my new favorite plane to fly.

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on March 15, 2013, 02:14:52 PM
Thanks for this new update mate!

I hope to have time for it tomorrow!

I agree about balloons....infact there were specialized balloon busters in those exiting days!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on March 15, 2013, 02:17:40 PM
 I Agree Solito,

   What about a better balloon model? seems a bit too easy to bust the balloons I think? We need something toughter!

                           Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Gumpy on March 15, 2013, 07:47:00 PM


Black crosses on the balloons?
What will the Kaiser think up next?
 Hey, how about adding lozenge to the ballons?!
Yes, it´s true.
I would not have believed that idea if I did not see a picture of it.  Archie found and showed me a rare photo of German
balloons with Lozenge paint-schemes on them  ???
Now imagine how long they took to paint that balloon with all those little square colors?! AAAAHAHAAHAH!  :D Its just crazy!

I took care of my balloons months ago,Also have British balloons.   http://i697.photobucket.com/albums/vv340/Bingo1957/0102201316-27-29_zps0e92a2b0.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 16, 2013, 03:42:33 AM
Ok, I been using Il-2 in its many forms, for some time now..... but I never thought the day would come when I ever said .....   

"I want your balloons" ha ha ha  ;D ;D ;D ;D

or even ....... 'I like your balloons !!!!!' please can I have them ?

 ;D  OMG
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: talhuman on March 16, 2013, 06:28:10 AM
Added UPDATE 15.03 and now get ctd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 16, 2013, 07:00:56 AM
You need to install the dbw1916_update_v2_1.7z file then the patches from 1 to 5. If you miss one step the game will CTD because ini files will refer to folders/files which are not there.

I can only cause a CTD with the air.ini (only ini file in patch5) if I got an unreleased, wip plane in my install which I forget to remove from the release (happened before) but currently everything I got is released via the 5 patches.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on March 16, 2013, 03:33:18 PM
Its all working fine this end, Love the new prop on the SE5a but I am still a little unsure as to how accurate that is.
   I see a lot of photos with the two bladed prop :-\
 I feel we should have both of the options. (just stirring it up a little) ;D

Osprey Aviation Pioneers Allied Aviation Of World War I
Osprey Airwar British Fighter Units - Western Front 1917-1918
Osprey Aircraft of the Aces SE5-5a Aces of World War 1

                      Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Valkas on March 16, 2013, 04:27:00 PM
Some mindless WWI-ish action, with a twist:
http://www.youtube.com/watch?v=LAGItBmdQRk
And again, huge thanks for all people working on this mod!

(http://www.part.lt/img/58bad6f998e5c58ee81d9eae88b39a34658.jpg) (http://www.part.lt/perziura/58bad6f998e5c58ee81d9eae88b39a34658.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on March 16, 2013, 07:47:55 PM
SE5 My ride........(based on a modern paint job) using Murdoc's template  http://snag.gy/0TMxM.jpg http://snag.gy/zVTqJ.jpg http://snag.gy/pzk7D.jpg http://snag.gy/HtXPx.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: archie1971 on March 16, 2013, 11:31:16 PM
nice skins already looking forward to them
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 17, 2013, 12:08:26 AM
Some mindless WWI-ish action, with a twist:
http://www.youtube.com/watch?v=LAGItBmdQRk

This is an epic video!! Thanks mate!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 17, 2013, 12:13:17 AM
Its all working fine this end, Love the new prop on the SE5a but I am still a little unsure as to how accurate that is.
   I see a lot of photos with the two bladed prop :-\
 I feel we should have both of the options. (just stirring it up a little) ;D

Osprey Aviation Pioneers Allied Aviation Of World War I
Osprey Airwar British Fighter Units - Western Front 1917-1918
Osprey Aircraft of the Aces SE5-5a Aces of World War 1

                      Ian

4 bladed prop is correct for an early S.E.5a but you can revert to 2 bladed propeller setup if you copy 2 mesh files (Prop1_D0.msh, Prop1_D1.msh) from this first release: http://www.sas1946.com/main/index.php/topic,33155.0.html or you can try the same meshes from the early S.E.5.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on March 17, 2013, 11:36:30 AM

Thank you very much for the new upgrade patch Vpmedia.
They are all beautiful aircraft and with great skins.
Thank you (http://serve.mysmiley.net/happy/happy0065.gif) (http://www.mysmiley.net) to everyone who created them!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 19, 2013, 02:50:32 PM
So i just watched "The Red Baron" and I am greatly inspired by it.
After watching, I wondered if somone would be willing to make a Jasta 11 skinpack, or at at least a Werner Voss Albatross DIII skin. That would be greatly appreciated
Werner Voss
(http://www.mincbergr.net/uploads/images/planes/Profiles/unk-jastab-voss-01.jpg) 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Badmuthafunker on March 19, 2013, 05:04:33 PM
Like this?  ;)

http://www.sas1946.com/main/index.php/topic,28924.36.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 19, 2013, 07:09:19 PM
ohhhh stupid me, thx
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 20, 2013, 03:14:42 AM
BTW theres going to be a skinpack update tomorrow with 80-90 new skins for the recently released planes.

Just wondered how the skinz update is coming on ? Looking forward to some new paintwork magic .......

 :) :) :) :) :) :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 22, 2013, 03:20:02 AM
Skinpack update is delayed because I received 3 books about SE5 and need to correct my skins.
Plus I got a new AEG C.VI-N template and need to produce skins from it which needs a bit of research too.
Next week is a more realistic release date for it.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 22, 2013, 03:28:44 AM
Thanks for the reply .... :)
 
To be honest I knew very little about WWI aircraft before using DBW1916. Like you, I have now spent hours reading up on the subject. So DBW1916 has been a good educational aid indeed.  ;)

Thanks for all your time and effort M8T. No rush ..... 8) 8) 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on March 22, 2013, 10:37:51 PM
Thanks All..!!!
What a great addition to the greatest flight sim out there....you modder's and skinner's rock!!!

PD
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 22, 2013, 11:00:00 PM
Next plane for DBW-1916:

(http://www.sas1946.com/images/imageshit/img14/1498/ca422.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on March 23, 2013, 12:10:36 AM

(http://www.freesmileys.org/smileys/smiley-transport015.gif) (http://www.freesmileys.org/smileys.php)------------------------{ T H A N K   Y O U



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 23, 2013, 06:38:57 AM
PSD Template Pack update:
http://www.mission4today.com/index.php?name=Downloads3&get=1469&mirror=2564
For AEG C.IV / AEG C.IV-N / Albatros D.Va / Dirigibile.M / Fokker D.VI / Roland D.II / S.E.5 / S.E.5a / Siemens-Schuckert D.I / Zeppelin.P

Skinpack update - part4:
http://www.mission4today.com/index.php?name=Downloads3&get=1472&mirror=2565
109 new skins for:
AEG C.IV
AEG C.IVN
Albatros D.Va
Fokker D.VI
Oeffag D.III-153
Oeffag D.III-253
Rolland D.II
S.E.5
S.E.5a
Siemens-Schuckert D.I
Friedrichshafen G.III
Zeppelin.M


Credits: Max the hitman, Murdoc, Archie, nexus6, Vpmedia

parts 1-2-3: http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1472

Now the official DBW-1916 skinpack has 750 skins! 8)

Weapons patch by DreamK adopted for DBW.1916:
http://www.vpmedia.eu/il2/zip/DBW1916_weapons_patch_v2.7z
With new bomb and rocket textures!

Upgrades for the following types:

Quote
AEG-CIV
Albatros DIII
Albatros DVa
Aviatik(il)
Aviatik(multi1)
BE2c
CaproniCA32
CaproniCA33
Dirigibile_M
Fokker EIII
Fokker DVIII
Lohner_L
Macchi_L1
Oeffag DIII
Se5
Se5A
Snipe
SPAD-7(Multi1)
Zeppelin_M
Zeppelin_P
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on March 23, 2013, 09:40:43 AM
For the first time this year I'm away for the weekend (Sods Law eh)......  ;)

Thanks to all those involved with DBW1916s great new look !!!  8) 8) 8)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 23, 2013, 10:13:18 PM
Thanks Lanius!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on March 23, 2013, 10:18:21 PM
Guys, I got couple "problems" in DBW.1916 where I could use some help (in order of importance):

- FlightModel problem:  Nieuport.11 could be a bit slower esp. in dive (we tried Camel fm but it didnt work, plane tipped over on takeoff)
- FlightModel problem:  Frankenplanes: they crash too much, must be related to thier stall speed(?) - maybe new fm would help
- Better wheels 3d for some planes (Nieuport.11, B.E.2c, Aviatik, the ones with square wheels)
- Importing new 3d for infantry from here : http://combatace.com/files/file/12651-infantry-units/


PM me if interested!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on March 23, 2013, 10:53:07 PM

You Rock VPmedia  ;D

(http://i899.photobucket.com/albums/ac200/veryresolute/SUCH%20A%20MESS/Gif/1fxyxu.gif)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 06:53:28 AM
Damn i love 1916

http://i1306.photobucket.com/albums/s572/hanu2354/2903201323-59-13_zps5501ce92.jpg?t=1364604328

http://i1306.photobucket.com/albums/s572/hanu2354/300320130-15-26_zps6d52ddc1.jpg?t=1364604511

http://i1306.photobucket.com/albums/s572/hanu2354/290320130-43-53_zps126d9ff2.jpg?t=1364604630

http://i1306.photobucket.com/albums/s572/hanu2354/290320130-45-28_zpsc5f62000.jpg?t=1364604690

http://i1306.photobucket.com/albums/s572/hanu2354/456e068c-b66c-4bca-8833-ced3a63f992c_zps27907cd5.jpg?t=1364605097

http://i1306.photobucket.com/albums/s572/hanu2354/81eb9500-2f3f-4ab6-9740-777fcedb93dd_zps56542f10.jpg?t=1364561802

And yes I have these in the screeny section but they seem more at home here...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on March 30, 2013, 07:12:08 AM
Several of the above screenshots have the quality of aviation paintings ... I guess only the resolution would need to be improved to get into the same league.

But hats off in any case. You've either modded the look of your game to a hi degree or else been able to photoshop screencaps ... either way, nice visuals ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 07:31:21 AM
Thanks for your kindness but I want to improve... what do you mean by,     "...I guess only the resolution would need to be improved to get into the same league..."
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on March 30, 2013, 07:35:02 AM
Thanks for your kindness but I want to improve... what do you mean by,     "...I guess only the resolution would need to be improved to get into the same league..."

I meant that for an illustration to be of sufficient quality for printing or for it to compare to an oil canvas for instance, a screenshot would have to be in a hi resolution, say something like 3000 or more pixels in any one direction ... which is pretty hard to do with screens set to resolutions of 1920x1200 ...

I have books and publishing on the brain I guess ... I tend to see imagery as to how it could be used in a publishing context.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 07:43:41 AM
Yeah I want to solve that prob to.... but you know I don't really "resize them" I kinda just make em look good ;D. And I'm flattered to see than you think I have a nice modded game, but to tell you the truth, all i have is the latest 1916, with no other mods...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on March 30, 2013, 07:57:09 AM
...to tell you the truth, all i have is the latest 1916, with no other mods...

You're kidding ... my game does not look like that at all, the colors and tone are all different from your screenshots.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on March 30, 2013, 07:59:44 AM
huh.... well try the Somme map (not the 2nd one) but I'm not joking, just pain old 1916
probally just some filters i added :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on April 04, 2013, 06:46:54 AM
(http://i1125.photobucket.com/albums/l584/Lanius1/d5554423-ff47-440a-a3ed-9a9fd0c67aec_zpsdec3090e.jpg)

Archie don't hit often but when it does ..... Would you jump or stay with the ship ??
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on April 04, 2013, 10:46:39 AM
Jump... pilots on that state of the war often had parachutes. They where inaccurate but at least the pilot had a chance to survive. If the pilot would stay in the plane, he would very likely be crushed by the impact+debris. Without a parachute the only logical possibility was suicide, a terrible as it might sound.
But there are many cases where pilots lost one of their wings (especially in the Dr.1) but brought their plane down safely. That doesn't work in the Il-2 engine, but historically there was a small chance for that.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 06, 2013, 01:09:51 PM
http://snag.gy/1mH0u.jpg

A flying machine
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 07, 2013, 12:24:44 AM
http://snag.gy/o8ggX.jpg

IL2 has come a very long way since it's beta days. I thank all who have contributed to this anthology of history.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Valkas on April 07, 2013, 09:14:01 AM
I know, this is not the way things are supposed to be at this stage of DBW 1916 development (era of frankenplanes is far behind), but I hope nobody will blame me for this (otherwise I am going to need that guide too).

AEG C.IV + custom skin + some imagination =  LVG C.VI

(http://www.part.lt/img/92128d46f0ef8576e40307c535ef5058520.jpg) (http://www.part.lt/perziura/92128d46f0ef8576e40307c535ef5058520.jpg)

(http://www.part.lt/img/2e203118bc2763c55e080cbfd4ec8861319.jpg) (http://www.part.lt/perziura/2e203118bc2763c55e080cbfd4ec8861319.jpg)

(http://www.part.lt/img/7bfa308f79c299dce69d62614e0bfcda533.jpg) (http://www.part.lt/perziura/7bfa308f79c299dce69d62614e0bfcda533.jpg)

Murdoc's template was heavily injured while helping me to make this skin.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 07, 2013, 09:36:58 AM


Interesting looking skins you guys have painted.
Very nice artsy skins!  :)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 07, 2013, 05:40:10 PM
http://snag.gy/x8Uo4.jpg

My newest ride:)

http://snag.gy/Pf0XE.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 08, 2013, 11:13:47 PM
Another 1 bites the dust.....

http://snag.gy/Ghsuk.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 09, 2013, 04:30:54 AM
Blindowl that is a very nice paint job ofn the SE5

         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 09, 2013, 04:55:11 AM

Very cool paints on those skins Blindowl  8) Congratulations!

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 09, 2013, 08:56:54 AM
Very nice skins Blindowl.  :)

Well done.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 10, 2013, 05:06:03 PM
Thanks guys :)

http://snag.gy/Lq5G5.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 10, 2013, 05:16:05 PM
Nice.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 10, 2013, 10:54:59 PM
Something is wrong with your graphics because the water should not look like this, its got this repeating line pattern. Maybe something is up with the hardware shaders. Plus the pictures would desperately need at least 2x antialiasing. My DBW-1916 looks much better than this!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on April 11, 2013, 02:08:13 AM
I've got the same water to be honsest. Is there a way to fix it?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 11, 2013, 02:47:42 AM
Try to use these values in your conf.ini:

Quote
[Render_OpenGL]
...
HardwareShaders=1
...
ForceShaders1x=0

I'm using Nvidia cards so I'm not aware of Ati related graphics problems which would be my second guess.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 11, 2013, 04:11:11 PM
Did as you said VP still the same
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 11, 2013, 06:37:06 PM
Great picture Murdoc. That ski winter airplane mod looks super!  8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 12, 2013, 12:37:09 AM
Yep, that's pretty much the water effects that I've got.
I've set Water=2
My computer is new(ish), but very much a "domestic" model with a AMD Radeon HD 6310 card...(is this rated?).
What time of day were your shots Max?

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 13, 2013, 01:05:35 AM
This shot is from the Gallipolli map.....no square tiles or repeating line(http://snag.gy/QGxym.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 14, 2013, 08:41:48 AM
The hitting power of the Se5a.....notice the still spinning prop from the unfortunate DR1(http://snag.gy/MlXfC.jpg) also notice the engine heads flying everywhere!  Here is a clearer view of the engine exploding(http://snag.gy/m3qIB.jpg)
Great looking ski's Murdoc!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 16, 2013, 08:43:38 AM
WIP of the Zeppelin Staaken R.VI was released today:

There's a DBW-1916 version here: http://www.vpmedia.eu/il2/zip/zeppelin_staaken_rvi.7z
It's a temporary version, it will get its own slot but currently it replaces the frankenplane Gotha bomber.

(http://www.sas1946.com/images/imageshit/a/img593/5158/zsrvi2.jpg)

(http://www.sas1946.com/images/imageshit/a/img706/7649/zsrvi.jpg)

Gio - 3d
Murdoc - textures
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: hguderian on April 16, 2013, 08:49:59 AM
Thank you vpmedia!!!

P.s. is the second pic photoshopped?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 16, 2013, 09:19:24 AM
I forgot about this one:

(http://www.sas1946.com/images/imageshit/a/img402/1074/ca421.jpg)

(http://www.sas1946.com/images/imageshit/a/img89/1498/ca422.jpg)

Caproni.42 for DBW-1916: http://www.vpmedia.eu/il2/zip/caproni42.7z

Gio - 3d
DreamK - slot
Vpmedia - some textures
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on April 16, 2013, 12:19:01 PM
Absolutely AMAZING!!!! Never thought I would ever see those two monsters fly in a computer game!!!

Super job by all involved - THANKS!!!  ;D ;D ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 16, 2013, 12:40:40 PM
Absolutely AMAZING!!!! Never thought I would ever see those two monsters fly in a computer game!!!

Il-2 is apparently one of the most 'out-of-the-box' flight sims around ... I attribute this as a result of the unleashing of the collective efforts of so many different talented individuals who are free from corporate restraints and willing to share their creations with nothing more than the expectation of reciprocity.

Qui bono? Everyone ... Vive l'anarchie!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on April 16, 2013, 01:23:56 PM
+1  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 16, 2013, 04:30:36 PM
Beautiful work gents! Thank you very much for your generosity in sharing this with us all :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alex840 on April 16, 2013, 04:48:36 PM
Great additions. :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 16, 2013, 05:18:33 PM
Many, many thanks for the Caproni, it has to be one of my favourite a/c of the whole "game"  :D

Plus your WIP looks strictly heavy duty. Excellent!

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 16, 2013, 10:45:30 PM
The Staaken is amazing what a monster of a plane. Thanks to all who made her possible.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Lanius on April 17, 2013, 01:00:47 PM
Great Stuff.... Thanks to all involved ..... Monster Planes are GO !!!!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 23, 2013, 01:13:44 PM
Awesome new plane by Gio
Hansa-Brandenburg C.I

(http://www.sas1946.com/images/imageshit/a/img545/8516/brandenb2.jpg)

(http://www.sas1946.com/images/imageshit/a/img594/528/brandenb1.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on April 23, 2013, 06:04:56 PM
Nice to see the new planes!

Any news about next patch?

Thanks in advance!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 23, 2013, 09:00:19 PM
That's good news, vpmedia. I'd have bet the farm Gio was working on a WWI two seater. It's good to see a mid war one.

cheers


David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 25, 2013, 01:18:12 PM
Its party time again with a new Hansa-Brandenburg C.I and a new Farman 2-seater! (http://serve.mysmiley.net/sign/sign0008.gif) (http://www.mysmiley.net/free-indifferent-smileys.php)
and
Let´s not forget the Giant Zeppelin Staaken R.VI and Caproni.42 bombers !!

THANK YOU!!



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 25, 2013, 01:55:34 PM
Farman 2-seater where ?
Did i miss some thing ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 25, 2013, 02:59:34 PM
Farman 2-seater where ?
Did i miss some thing ?

http://www.sas1946.com/main/index.php/topic,34303.0/topicseen.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 25, 2013, 03:47:22 PM
Full 1.1 scale Western Front map in HD coming soon...
Screenshots complements of Bravo who is beta testing the map    ;)

Over top of Vimy
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer3_zps2b1858fe.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer3_zps2b1858fe.jpg.html)

Dunkirk
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer1_zpscede2573.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer1_zpscede2573.jpg.html)

On patrol near Lens
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer2_zps2e0ff1f6.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer2_zps2e0ff1f6.jpg.html)

Random bomb craters near Flanders
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer4_zpsfd3d75f9.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer4_zpsfd3d75f9.jpg.html)

Landing at Arras
(http://i805.photobucket.com/albums/yy336/UP_Boomer/Boomer5_zps637b04fe.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Boomer5_zps637b04fe.jpg.html)

Camel scramble...
(http://i805.photobucket.com/albums/yy336/UP_Boomer/20130425at195348_zpsc4ad1094.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/20130425at195348_zpsc4ad1094.jpg.html)

Looking for trouble!
(http://i805.photobucket.com/albums/yy336/UP_Boomer/boomer6_zps95345e60.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/boomer6_zps95345e60.jpg.html)

Checking his six
(http://i805.photobucket.com/albums/yy336/UP_Boomer/20130425at161640_zps4abfd68e.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/20130425at161640_zps4abfd68e.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on April 25, 2013, 03:52:12 PM
These latest images are amazing....so looking forward to it!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 25, 2013, 04:06:24 PM

Full 1.1 scale Western Front map in HD coming soon...


WOW! (http://serve.mysmiley.net/confused/confused0068.gif) (http://www.mysmiley.net)
That looks amazing!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 25, 2013, 04:08:54 PM
Thank you Boomer that looks great.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 25, 2013, 04:26:46 PM
Very nice! :o looks awesome!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 25, 2013, 04:51:31 PM
Full 1.1 scale Western Front map in HD coming soon...
Screenshots complements of Bravo who is beta testing the map    ;)

Over top of Vimy


Vimy ... great ... hope you got the ridge at Notre-Dame de Lorette too ... nice looking populating of villages too ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 25, 2013, 05:33:26 PM
A shallow hill on the ridge it seems,but with a fair bit of elevation and a 360* degree view


(http://i805.photobucket.com/albums/yy336/UP_Boomer/2504201323-20-58_zps60ecab78.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/2504201323-20-58_zps60ecab78.jpg.html)

(http://i805.photobucket.com/albums/yy336/UP_Boomer/2504201323-21-18_zpsbbf10e78.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/2504201323-21-18_zpsbbf10e78.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 25, 2013, 06:19:28 PM
I found this on the internet...
This PDF book might be of great help to all you map makers and mission/campaign creators

A Military Atlas of WWI
(http://i235.photobucket.com/albums/ee140/cezar2010/Download-Gif/8.png) (http://www.nazi.org.uk/military%20pdfs4/AMilitaryAtlasOfWWI.pdf)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 25, 2013, 06:42:34 PM
Thanks Max,much appreciated  :)



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 25, 2013, 09:09:28 PM
Thanks for the map, UP~Boomer. It looks fantastic. From memory, Vimy Ridge was only 120 ft high. However, it offered good observation to whoever held it.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 25, 2013, 09:11:21 PM
Thanks Max. I'll d/l it as soon as I get back to Korea.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 25, 2013, 09:53:48 PM
Boomer that map looks amazing.
              Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on April 25, 2013, 10:33:37 PM
A Military Atlas of WWI

very good link, many thanks Max!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 26, 2013, 05:10:44 AM
Boomer = Genius

Just like being there  :D

Many thanks for your excellent work !

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 05:33:53 AM
From memory, Vimy Ridge was only 120 ft high. However, it offered good observation to whoever held it.

Yes,it is does not look much more than a 120 feet high,but being so flat around there for 360 degree's Man can you see a long way in each direction
I hope I am on the correct Ridge ,it seems to be the best around that area although I am not certain to how close I really am to the correct historical location.

thanks for comments everyone,you can expect to see the map very soon  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on April 26, 2013, 05:44:35 AM
Yes,it is does not look much more than a 120 feet high,but being so flat around there for 360 degree's Man can you see a long way in each direction

Some contemporary views of ND de Lorette as seen from the ground - this was very close to Vimy

(http://s20.postimg.cc/6rv7969u5/3786_25_Septembre_1915_ND_Lorette_Flameng_001.jpg) (http://postimage.org/)
screen capture software (http://postimage.org/app.php)

(http://s20.postimg.cc/tj49vkuvh/Kriegsbuch_ND_Lorette_001.jpg) (http://postimg.cc/image/h4hhv93d5/full/)
screenshot on pc (http://postimage.org/app.php)

(http://s20.postimg.cc/fbel6xi6l/Kriegsbuch_ND_Lorette_002.jpg) (http://postimg.cc/image/7inxeyc7d/full/)
free picture hosting (http://postimage.org/)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 05:49:53 AM
I may have to move the front line over a bit more
to run along side of the Ridge a bit closer

The front can be seen for a long ways on the map from this Ridge
but I am now thinking do to this discussion, it should be just a bit closer actually

Once the map is out ,as I fix bugs I can definitely and easily modify the map more to correct it and try and make it more historically correct

Thanks for the info and Pics
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 08:44:26 AM
WWI Western Front map in 2048 HD
and in 1024

Has been released,good luck with the Hunt!


http://www.sas1946.com/main/index.php/topic,34325.msg370655.html#msg370655

Please post all issues or bug reports in the map thread,thanks   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on April 26, 2013, 10:03:07 AM
now just waiting for all the beautiful updates to be included in patch 6...! ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 26, 2013, 11:14:05 AM
This is what i got for the next patch:

Caproni Ca.42
Zeppelin Staaken R.VI
Weapons patch
Hansa-Brandenburgs (12)
Farman MF.11's (3)
WW1 West front full map


The only thing I need to wait for is the slot for the Farmans.
Plus I need to do a lot of testing. Imho in a week I can release patch #6.
Then a bit later all the patches will be unified into a single 7z.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 26, 2013, 11:17:17 AM
I love this new map btw!! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Gaston on April 26, 2013, 11:30:28 AM
Thanks, VP ! for the map... will it be the 2048 or the 1024 version ? Personnally, I think 2048 should be an option, but 1024 should be default.

My 2 cents...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 26, 2013, 11:59:09 AM
2048 definitely an option as the True texture mod is needed,standard should be 1024 IMHO  ;)

Glad you like that map Istvan,looking forward to the update next  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on April 26, 2013, 12:06:53 PM
This is what i got for the next patch:

Caproni Ca.42
Zeppelin Staaken R.VI
Weapons patch
Hansa-Brandenburgs (12)
Farman MF.11's (3)
WW1 West front full map


The only thing I need to wait for is the slot for the Farmans.
Plus I need to do a lot of testing. Imho in a week I can release patch #6.
Then a bit later all the patches will be unified into a single 7z.

Amazing mate!

I'll wait patiently the patch!

Thanks for doing it!

All the very best!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 26, 2013, 06:32:03 PM


Hi, SAS~Boomer. I remember flying over it in Red Baron 3D too.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 26, 2013, 06:35:55 PM
At the rate mod planes are arriving vpmedia, it'll be out of date in a week. However, I'm sure it'll still be much sought after.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 27, 2013, 07:21:30 AM
I did a little upgrade on the Hansa Brandenburg C.I cockpit for the next patch:
(http://www.sas1946.com/images/imageshit/img407/2548/hbc1cockpit.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 27, 2013, 07:40:07 AM
wow,that looks impressive thanks
really looking forward to siting there  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on April 27, 2013, 07:44:42 AM
Splendid work Istvan! 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 27, 2013, 07:45:31 AM
I uploaded the files so you dont have to wait:
http://www.vpmedia.eu/il2/zip/HB_CI_Cockpit.7z
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 27, 2013, 07:52:41 AM
VP That pit is just amazing.

              Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 27, 2013, 07:57:10 AM
I uploaded the files so you dont have to wait

thank you   ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on April 27, 2013, 10:05:36 AM
many thanks Istvan!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on April 27, 2013, 10:15:11 PM
Awesome job VP  8) thank you
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on April 28, 2013, 01:37:53 AM
Really looking forward to the new patch!!!  :) Keep up the excellent work, all involved!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 28, 2013, 06:12:24 PM
WWI Somme map is now re-textured, upgraded with the WWI Western Front textures in Both HD and 1024>
http://www.sas1946.com/main/index.php/topic,34331.msg370720.html#msg370720

Please report any issues or bugs for each map,in the respected map threads accordingly for The Somme or Western Front in there threads,thanks   :)

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 28, 2013, 09:51:26 PM
Thank you Boomer nice maps.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 29, 2013, 07:41:59 AM
Boomer Somme map works a treat excellent work.

               Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on April 29, 2013, 07:51:02 AM
I dont always have time to fly much anymore muchless WWI but I have a week off this week and yesterday I updated my 1916 install and I got to fall in love with it all over again and wanted to pop in here and tell VP Media how much I am thankfull for his efforts that have kept this install from fading away.
In the begining all we had were soem franken planes made to look like real WWI panes and that was great for a starter pack but due to VP's tireless efforts he started a fire under 1916 and more modders became involved. Now we have many really great WWI planes and so many mods in the pack. It really makes me happy to see how far this has came and I want to thank VP for all he has done to keep 1916 alive. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on April 29, 2013, 11:08:37 AM
Its nice to hear such kind words, thank you.
I'm really proud of what we as a community archieved together both in DBW and DBW-1916. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on April 29, 2013, 11:21:48 AM
You really have been the driving force behind 1916 VP. If you had not have pushed so hard there would not have been such progress. Thank you and thank you to ALL the great modders who have contributed to this. Without all you this may have just been a memory.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on April 29, 2013, 11:59:32 AM
You really have been the driving force behind 1916 VP. If you had not have pushed so hard there would not have been such progress. Thank you and thank you to ALL the great modders who have contributed to this. Without all you this may have just been a memory.

I agree absolutely!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 29, 2013, 01:05:38 PM
With Istvan grabbing the stick and rudder of DBW1916 and sharing what he had compiled into a Modpack for WWI
and with his work on skins,textures ,cockpits textures and more... it is hard to keep up.

Max The Hitman's support in numerous skins and unparallelled Bomb crater and Trench textures for the WF maps
The support from 3d modellors and Java experts ,all the vehicle etc. and artillery,ships,tanks, Balloons and a Zeppelin
and everyone else with all reported data and information that has happened over the last year or so

Are, the exact reason I finally got off my ass and got my Western Font map polished up enough to release it
with everyone's enthusiasm it definitely made me more enthusiastic

DBW1916 has far surpassed anything I ever expected to see
I can't thank everyone involved enough myself,this is like a dream come true...  WWI in IL-2
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on April 29, 2013, 02:29:18 PM
well i second the motion so this will pass into law  :)...
Thanks all for a job well done...you too Boomer are a large part in making this happen...

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 29, 2013, 11:30:33 PM
(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_00.jpg)
.
This fine Zeppelin-Staaken aircraft deserves some attention... after weeks of studying blueprints and
hundreds of photos, I painted new engine nascelles, new motors, new radiators, new gasoline inboard tanks,
new interior cockpit and rear gunners compartment, WW1 grey rubber tires as was used on this bomber,
bomb-bay doors , new exterior skins ... coming soon.
The original template and this blue-colored skin was created by MURDOC (Thank you good friend),
I have only added a few more details to it for some more eye-candy.
Skins will be sent to Murdoc and VPmedia first.

(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_03.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: alotef on April 29, 2013, 11:31:49 PM
Max! Very cool work buddy.  ;D
Can't wait to fly that mean bird with your improvements.
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on April 29, 2013, 11:48:59 PM
Excellent work Max !  :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: DarkBlueBoy on April 30, 2013, 12:11:39 AM
I have to agree with the praise for VP, Max and every other modder who has continued to help develop DBW 1916 into something very special. From the early franken mods we saw to what we have now is an incredible achievement and proves that we are lucky to have such a wealth of talent who continue to create such work.

I am constantly amazed by what keeps being added to this collection and feel that sometimes "thank you" doesn't seem enough for all the hours of work that go into each and every mod. I will say it again to all involved though - a massive thank you and I can only muse in wonderment at what we may see come out next.

Now, if some one could create a mod that would give me more hours in a day to allow me the time I need to play I would be very happy... :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on April 30, 2013, 12:36:44 AM
Now, if some one could create a mod that would give me more hours in a day to allow me the time I need to play I would be very happy... :D

+1  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on April 30, 2013, 09:43:41 AM
Max you are a master artist!

                Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 30, 2013, 02:33:04 PM
Thank you, I am happy you enjoy the preview screenshots. The Zeppelin-Staaken is not finished just yet.
I still need to add some more details to the wings and some other little things. It is very dificult to find
the correct cockpit instruments, but I am doing the best that I can. I would like to have some things in my
game to be as close to the real things as possible. Along the way I have learned quite alot about this
magnificent bomber. One of the most advanced aircraft in its day.

(http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_04.jpg)
 
I found this forum website a few months back and I am posting here the link because
it provides alot of great pictures , airplane profiles as well as some very rare photos and information.
http://www.zonamilitar.com.ar/foros/threads/aeronaves-de-la-primera-guerra-mundial-%E2%80%9Cla-gran-ausente-en-el-foro%E2%80%9D.28471/

Grab all you can , and use the information to paint your skins and create your future WW1 projects.
Always make sure to double check on the airplane your working on, because some information may
not be entirelly 100% correct. It is always good to learn and double-check information on some new things about
 these airplanes you are flying and painting  ;) The great thing about flying WW1 or WW2 aircraft is also
to learn more about them.

~~~~~~~~~~~~~~~~~~
Now I need YOUR help...

I can´t find the WW1 tents and some other objects inside my game. Can anyone help me on this matter?
I want to extract them , paint them and place them back into the game.
The reason is, I am not 100% happy with some of the objects we have at the moment. I would like
to take a few days and paint some more realistic looking objects (such as those WW1 tents) for our game.
Alot of things look just too clean and brand new and too bright colored. I want a more used look to them.
More realistic textures and paints.

I notice there is also a need to see a few houses painted with their roofs partly destroyed to add a more realistic
feeling to the villages we see on the villages. Some of the houses look too brand new to my eyes. They should have
a look to them as if they are under construction (with roofs being fixed) or merely a look to them as if a
previous aerial attack destroyed a little bit the house roof and the walls. More realistic textures is my next objective!

If you can help me out, I am sure you will also like some of the things I will be creating for your game too.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on April 30, 2013, 02:42:17 PM
Look in hangers in the objects. WWI I think. In my DBW thats the only WWI tents that I have seen although I admit I havent had time to make any missions to really find them all.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 30, 2013, 02:53:54 PM
Pm sent Max  ;)

I have all the default WWI objects handy that you see on the Western Front and Somme,
with all the objects sorted out that Istvan has re-skinned already in his Map and Building upgrade package
So you could pick and choose objects that have not been skinned yet from default

Thanks for the link,cool site   :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on April 30, 2013, 04:59:42 PM
Thanks so much guys  I really apreciate your helping hand. I hate wasting so much time searching for
these things or it will set me back a couple of hours or even days , while I could already have them painted for you to
enjoy in your games. Since you guys have helped so much to make these models and wonderful things, the least
I can do is also to contribute and share with you some eye-candy for your games an pleasure, as I have been doing for
 these past many years.
How long has it been now? Six or 8 years modding the IL2+mods? Damn  :P ... there is still so much that needs to be done. But I
do believe its coming along just fine.
 
I really like those buildings and other objects which were painted by VPmedia and other artists in the
past, so I will not be touching them. They look superb! Although, there are so many other objects that still need to be
textured and painted to look much better and have not been done yet. Those are the ones I want to select from the list
of "needs to be done" and "needs to look more realistic".

OK, here is another wip screenshot from that giant bomber I am still working on.
I tried to land on top of it with my Fokker  ;D

  (http://i17.photobucket.com/albums/b75/paulhewson/z_ZeppelinStaaken_05.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on April 30, 2013, 05:15:07 PM
And the bombers answer was   " Get out of here you little Fokker"
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: RAF209_Benge on April 30, 2013, 07:55:18 PM
It would be cool if all the little towns in "no man's land" were decimated instead of looking so new and spiffy at the start of every campaign. But I don t know if that is even possible with out a great deal of work.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on April 30, 2013, 08:34:12 PM
I'm sure these skins will fly off the d/l site Max.


cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on April 30, 2013, 11:21:36 PM
It would be cool if all the little towns in "no man's land" were decimated instead of looking so new and spiffy at the start of every campaign. But I don t know if that is even possible with out a great deal of work.

Mission builders simply need to use the destruction brush in Mission builder,it works really good
and takes but a few seconds

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: RAF209_Benge on May 01, 2013, 12:24:49 PM
I will have to try that....technically there should not be any structures standinga at all in No Man's land..since it is a "late war no man's land" most the so called villages were no more than grey smudges of dirt by that time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 01, 2013, 12:45:51 PM
True.... but what can Ya do
it's game and an IL-2 limitation

to replace ,and create all new dead looking live objects by cloning
it would almost double the objects list in FMB

There has to be a point where one must just live with what we can accomplish with in IL-2's limitations
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Sputty on May 01, 2013, 07:56:14 PM
Sorry, super-n00b here, I have never updated or modded IL-2 Sturmovik, can anyone help me get this mod running?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 02, 2013, 03:38:03 AM
Hi

I recommend this,what is posted in the second post is what I personally use
then after ,come back here and patch DBW1916  ;)

http://www.sas1946.com/main/index.php/topic,21514.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on May 03, 2013, 07:30:48 PM
Wow, that first black and white one looks like it came out of a book about the Great War.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 04, 2013, 12:46:39 PM
Awesome screenshots Max,very nice  :)

small update for Western Front map in both 2048 HD and 1024
Links at bottom of first post>
http://www.sas1946.com/main/index.php/topic,34325.0.html

(http://i805.photobucket.com/albums/yy336/UP_Boomer/0105201314-49-36_zpsb24459ee.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/0105201314-49-36_zpsb24459ee.jpg.html)

(http://i805.photobucket.com/albums/yy336/UP_Boomer/Album_2013/WF%20DBW%201916/0405201315-11-25_zpsfa886485.jpg) (http://s805.photobucket.com/user/UP_Boomer/media/Album_2013/WF%20DBW%201916/0405201315-11-25_zpsfa886485.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on May 04, 2013, 04:22:45 PM
Thank you Boomer

                                       Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 04, 2013, 06:16:23 PM
your welcome  :)

Here are a two very basic Red QMB missions for anyone that wants them
http://www.mediafire.com/?33pv82faihau3bw
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on May 05, 2013, 12:09:02 AM
works of art, Max... 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 05, 2013, 01:07:54 AM
Out of curiosity max - these are photoshopped screenshots, or are they captures of how you've managed to get your game looking while in-game? I know that with the gapa gamma mod it's possible to achieve all manner of effects ... some of the warm, golden toned landscapes look quite effectively like period color photographs as made by the Autochrome Lumiere process ... the only thing yet needed are those little random grains of odd primary colors spread like noise throughout those old photos ...

Anyway, if you can duplicate that while in-game, it would be great if you could initiate us to the settings ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on May 05, 2013, 02:50:50 AM
Sheep-Sacrifice ritual???? ???
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 05, 2013, 04:34:51 AM
Max, these are amazing screens, thanks for posting them here!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 05, 2013, 04:37:03 AM
small update for Western Front map in both 2048 HD and 1024
Links at bottom of first post>
http://www.sas1946.com/main/index.php/topic,34325.0.html

Thanks for the update!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 05, 2013, 10:18:52 AM
Out of curiosity max - these are photoshopped screenshots, or are they captures of how you've managed to get your game looking while in-game? I know that with the gapa gamma mod it's possible to achieve all manner of effects ... some of the warm, golden toned landscapes look quite effectively like period color photographs as made by the Autochrome Lumiere process ... the only thing yet needed are those little random grains of odd primary colors spread like noise throughout those old photos ...
Anyway, if you can duplicate that while in-game, it would be great if you could initiate us to the settings ...

Hello Agracier
No, these are just normal screenshots but with some added special effects done in photoshop. Simple stuff that
anone can create. My game is already set up very good for an excellent visual experience and to enjoy all
the great details in the IL2+mods game. I like it just the way it is, I would not reccomend anyone to start changing
the colors with that "Gapa Gamma" thing. It will just ruin the colors and details in my honest opinion. I don´t like.
As for screenshots, I like them to look normal too but sometimes I also like to add a few dramatic artsy effects just
for a diferent look to a picture.

Batbomb - That sheep is NOT sacrificial ritual ... it is todays dinner!   ;D "Roasted Lamb Chops"

I am happy you enjoyed seeing these images VPmedia. I have alot more nice goodies for you to enjoy in your game too.
With the help of UP~Boomer I have started to paint some of the objects we now have in the DBW-1916. The ones we have
 look alright, but I would like to take it one step further and paint something diferent for my game. Add more details .
If you like them, you can also add it to your next update-Patch for the DBW-1916 for everyones game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 05, 2013, 01:41:47 PM
Nice looking tents Max,there coming along really nice  :)

Add what is in Red below to your static.ini for the tents Max,it will lower the tents 2 meters  ;)

[buildings.House$ww1tent]
Title           ww1tent
MeshLive        3do/Buildings/England/ww1tent/live.sim
MeshDead        3do/Buildings/England/ww1tent/dead.sim
AlignToLand     0
Body            WoodSmall               // FIXME: need special type 'Cloth'
Panzer          0.00022
AddHeightLive    -0.2
AddHeightDead    -0.2

[buildings.House$Bessonneau]
Title           Bessonneau_Hangar
MeshLive        3do/Buildings/Airdrome/Bessonneau/live.sim
MeshDead        3do/Buildings/Airdrome/Bessonneau/dead.sim
AlignToLand     0
Body            WoodMiddle
Panzer          2.1
AddHeightLive    -0.2
AddHeightDead    -0.2

Thanks for the update!

Your welcome  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 05, 2013, 02:51:06 PM
Thank you Boomer.
When I finish, I will send you the tents for your great game.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I just found this cool aerial photo of a German airbase in WW1 ...
http://en.wikipedia.org/wiki/Villers-Outr%C3%A9aux

Click on the photo for a better close-up.
Notice how they placed the hangar tents on that airfield. Its very interesting to see this.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 06, 2013, 09:31:33 AM
Hello again, in the following screenshots are the WW1 German hangar tents I will be using in my game.
The original tents were made out of 3 types of canvas cloth coloring. I chose this color because I found it to be just
perfect for the IL2 game world and the bright sunshine does not make them "glow" too much. They look great in all
types of weather. Some little details with ropes around the wooden posts on the inside get a little twisted looking but
I cannot do anything about them. Although, on some posts they look proper.
I will send them to Boomer and VPmedia for them to test in their game and see if they like them.
If they want, they can add it to the next update patch for DBW-1916.

(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_05.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/06052013_MAXTents_06.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 06, 2013, 09:44:34 AM
Nice tents with a good subdued and somewhat dirty looking color ... just what is called for ... great stuff.
Title: For the love of LULU
Post by: Cloyd on May 07, 2013, 05:39:19 PM

OK guys, I've tried to do my homework, but I can't find much on Weber or his LULU. Is she his wife..daughter..mother?? It's an extraordinary skin Max, btw.

Cloyd

(http://www.mediafire.com/convkey/0c89/1c49w9rq5hkraknfg.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 07, 2013, 07:49:29 PM
That looks mighty nice Cloyd. She looks beautiful, I really like it and I bet that girl "Lulu" would have loved it also.
Thank you.
I still haven´t released my new albatros or Fokker Dr1 skins yet.
At the moment I am still painting a generic version Albatros D.III + D.VI for all the Jastas that existed in WW1. That way
I can set up 8 or 16 airplanes for some missions using the actual Jasta colors for all aircraft.
~~~~~~~~~~~~~~~~~~~~~

I am posting this here for you and Alotef (who painted a very nice "LULU" skin last year)

This guy had a very interesting life  :)
Vizefeldwebel Ludwig Weber was a fighter pilot in Jasta 3, apparently joining some time around November 1916.
He attained his first victory, a BE2, on 3 April 1917. Three days later he was wounded in Albatros D.II 510/16,
possibly by the RFC 48 Squadron, who claimed two Albatros scouts O.O.C. northeast of Arras.
Weber was hospitalized, but returned to Jasta 3 later , and scored his second victory on 27 September 1917, a Camel.

There is a photo of his Albatros D.V 2236/17 of Jasta 3, marked with the name "Lulu" in large letters on the fuselage.
The photo is inscribed, "Ltn. Ludwig Weber, Jasta 3 vom Nov. 1916 bis Nov. 1917." Thus the inscription indicates at some point he
 was promoted to Leutnant and left Jasta 3 in November 1917.
His later career becomes some what of a guess, however, there is a photo of him in "Bloody April...Black September"
which shows him with a Siemens-Schuckert D.III or a D.IV, types which only saw service in 1918.
The caption for that photo mentions "He had taught Hermann Frommherz and Hermann Göring to fly".

Between 1926 and 1928 he flew as a charter pilot for a company named "Schwarz" in the Baden area.
By 1928 Weber became a Junkers pilot. He was also a pilot in Abessinia (4 years).
From 1936 through 1939 he instructed Portuguese air men on Ju-52.
He finished his flying career in 1949 in Sao Paulo, Brasilia, where he worked as technical director
for "Viação Aérea São Paulo" (Brasil).

Here is some more about him from wikipedia...

Ludwig weber (born 31. October 1895; died after 1977 in Beinwil at the lake, Switzerland) was a German fighter pilot in the
First World War, later a pilot at the company Junkers, also the personal pilot of the emperor Haile Selassie of Ethiopia,
also a flight instructor to the Portuguese Air Force and director/conductor of the Brazilian
public transport company Viação Aérea São Paulo (VASP).
He was a flight instructor of Hermann Frommherz and Hermann Göring and built the first airplane of Ethiopia. 

Ludwig Weber was of November 1916 until November 1917 a pilot in the fighter squadron 3 (JASTA 3) and flew a Albatros D.V and
a Albatros D.II. He was shot down once. In November 1917 briefly as flight instructors in the fighter squadron school I. In the combat
single-seater relay 4b, used as preservation of regional tradition relay in Freiburg in mash gau, experienced it the end of war.

From 1926 to 1928 he was probably a pilot of an Dietrich Gobiet airplane in Freiburg, around then at the 1. To work June 1928 as a pilot
at the company Junkers.
He went to 1933 on behalf the company to Addis Abeba, in order to establish as a personal pilot of the emperor Haile Selassie aviation into
Ethiopia.  This airplane was shipped in individual parts to Addis Abeba and assembled there by Ludwig weber. Two further airplanes were
planned, however the Italian invasion meant the end of co-operation in October 1935. Webers and its crew left Ethiopia 1936.
In the same year weber went to Portugal, in order to train their Air Force at the airplane Junkers Ju 52/3m. In the spring 1939 he became director/conductor of the again-created Brazilian public transport company Viação Aérea São Paulo (VASP). He terminated its active pilot
career in 1949 in São Paulo.
Since 1975 he lived in Beinwil at the lake in Switzerland, where it died after 1977.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Cloyd on May 08, 2013, 05:25:35 AM
Thanks for the info Max. I guess LULU will remain a mystery.

Cloyd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on May 08, 2013, 10:05:40 AM

At the moment I am still painting a generic version Albatros D.III + D.VI for ALL the Jastas that existed in WW1. That way


Have you got one for the Jasta 32? Would be pretty cool, because I'm doing something for that unit at the moment.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 09, 2013, 10:24:36 AM
My other new green hangar tent

(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_05.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/09052013MAX_06.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on May 09, 2013, 10:33:45 AM
Nice tent Max.
Where is the beer tent ?    :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 09, 2013, 10:44:36 AM
Awesome screens, very artistic works again! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Crasher on May 09, 2013, 12:00:36 PM
Very nice Hitman, will these great tents be in the next update I hope so.

This sim for me surpasses ROF well it is DBW1916 I fly most.

Dare I ask when the next update is vpmedia.

Thanks guys for all the great stuff and all the fun you give us.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 09, 2013, 12:34:45 PM
ROF is nice but DBW-1916 is the only ww1 flightsim option for people without credit cards ;)

For the next update I'm waiting for the "own slot" Farmans (plus for Max to finish and send his stuff), if the Farmans doesnt get finished in 1-2 weeks the I'll release everything as it is (Farmans in U-2VS slots).
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 09, 2013, 03:39:21 PM
Max,you have really brought those tents to life
they look awesome  :)

That link you left was great,I never would have expected tents to be like that
One always thinks they would be lined up like soldiers or something
but in that Pic it shows really how they would use a field like that

really cool link,thanks

I just found this cool aerial photo of a German airbase in WW1 ...
http://en.wikipedia.org/wiki/Villers-Outr%C3%A9aux
Click on the photo for a better close-up.
Notice how they placed the hangar tents on that airfield. Its very interesting to see this.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on May 10, 2013, 03:47:03 AM
My god max! HOW HAVE YOU DONE THAT? amazing!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on May 10, 2013, 06:05:06 AM
Wow Max! Yuor skinning is art but this is amazing! Very nice. These will be a great addition to the game.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 10, 2013, 06:59:34 PM
Alright then, this third version is much better. I am now satisfied how it looks from the cockpit view from above.
So its a go.
Hey, I don´t care if I´m just painting a simple oil barrel, that thing has to look good to my eyes.
Otherwise I am not using it in my game.

(http://i17.photobucket.com/albums/b75/paulhewson/1052013_00.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/1052013_05.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Crasher on May 11, 2013, 03:31:51 AM
Max you are a tease the pic's look just brill.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on May 11, 2013, 09:58:06 AM
Excellent work Max, I feel this next update is going to be a whopper with eye candy ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on May 11, 2013, 01:56:36 PM
wow...now I'm soooo looking forward to the next patch  ;D

great job on all fronts!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Poltava on May 11, 2013, 11:31:30 PM
Yes, next update is going to be epic!  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 12, 2013, 03:04:01 PM
Thousands of great WW1 photos

World War One official British photographs
These photographs are part of the National Library of Scotland.

Fantastic photos, thousands of images!!

http://www.flickr.com/photos/nlscotland/sets/72157624150609895/
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 14, 2013, 06:59:18 PM

...and this WW1 flying adventure never stops!

Welcome to DBW-1916 IL2+Mods Farman
- http://www.sas1946.com/main/index.php/topic,34720.0.html

Thank You Gio! (http://serve.mysmiley.net/party/party0012.gif) (http://www.mysmiley.net)

Thank You Murdoc! (http://serve.mysmiley.net/party/party0012.gif) (http://www.mysmiley.net)

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 14, 2013, 11:06:16 PM
Hi Max!

I've found these photo sets a while ago:

http://www.flickr.com/photos/drakegoodman/sets/

http://www.flickr.com/groups/flyingcircus/pool/

http://www.flickr.com/photos/landoni/sets/72157606564369342/
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 14, 2013, 11:11:08 PM
Welcome to DBW-1916 IL2+Mods Farman
http://www.sas1946.com/main/index.php/topic,34720.0.html

Currently they use the same slots as the MF-11&11bis versions so I can only import the Farmans into DBW-1916 when they get a new slot.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 15, 2013, 05:39:48 AM
yes indeed, we do need new slots desperatelly, I would not like to put aside any of the previews released aircraft.
Unless we can somehow substitute (or replace) some of those old stand-in-Frankenplanes, which some do not
look very good. Although, some of those frankenplanes do look very much like WW1 era aircraft.
We shall see what can be done.

By this friday I should be finished with some interior details skins and some other new skins for you to test in
your game VPmedia.
At the moment I am testing some new changes to my games visuals in my maps and skins. I want more details
and WW1 era style realism. Some of these things could also be used in WW2 era maps. I will test them next week.
I am making overall changes like new cobblestone roads, new train tracks, some battlefield "no mans land" details,
painting in grey (almost white) rubber tires on all wheeled vehicles and aircraft - black rubber tires were actually a "luxury" and
 not really used often. Black tires were rare to see in WW1 years, and a few other changes I want for my game.
 
Thank you VPmedia for the new links to photograph sets of WW1.
I can never get enough of seeing these classic photos of WW1 and WW2. I have a  terabyte hardrive dedicated just for
saving old photos of WW1 and WW2 and many other years.
I have learned quite a lot just by observing some details in those photos.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 15, 2013, 06:14:33 AM
At the moment I am testing some new changes to my games visuals in my maps and skins. ... Some of these things could also be used in WW2 era maps. I will test them next week.
I am making overall changes like new cobblestone roads, new train tracks,

Cobblestone roads are certainly great for WWII era roads ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 15, 2013, 10:20:37 AM

Cobblestone roads are certainly great for WWII era roads ...

They look great. The cool thing about this new texture is that you get to see and enjoy
all road types for you maps.
Now you have cobblestone, dirt, gravel and asphalt roads for a more realistic visual experience.
Although you do have to zoom in for a closer look, because from 1000 feet up you cant really notice a diference
between cobblestone roads, alphalt or gravel, they pretty much look all the same as in real flying. Apart from
the dirt roads, those usually stand out from the other road types. Its pretty cool, I am really
enjoying this new look to the game. I must test it out on more IL2 maps, but I am quite sure they will add even
more eye-candy to all of them.


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 16, 2013, 10:06:43 AM
If only I could get a volunteer to make all my IL2 vehicle tires more round ... it would look better

(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_07.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_08.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_09.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/WW1Truck16052013_10.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 16, 2013, 12:19:19 PM
You sure have that draped Canvas effect down Max
The trucks and tents look awesome  ;)

can almost see the canvas ripple in the wind  :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 16, 2013, 12:40:13 PM
I've never understood the lucky happenstance that lead me to buy a copy of Il-2, but when seeing developments like these and many others over the years of mod contributions, I cannot deny that it was a lucky day for me.

The way new improvements are being developed and shared is little less than impressive. They are small steps, but the cumulative result is wonderful.

A great improvement ....
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on May 16, 2013, 11:44:58 PM
Max great job.
Now I want to test drive that truck.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on May 17, 2013, 01:09:34 AM
Max, you've been King of Plywood for some time .......

Now you are King of Canvas !  :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 17, 2013, 01:19:34 AM
Max, you've been King of Plywood for some time .......

Now you are King of Canvas !  :D

Cheers

Alfie

 :D  Thank you Alfie
Actually I am more of a Heavy Metal fan and listen to a lot of Led Zeppelin.
You know how it is, after doing so many skins for WW2 airplanes for so long a guy as to look for
something "diferent" to paint...
... like World War One trucks with funny looking wheels!  :)) AAAAAHAHA!
No matter what I paint I have to enjoy doing it, its got to be a cool challenge, otherwise its not worth it
for my IL2 game.

(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_01.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Monty27 on May 17, 2013, 01:36:03 AM
What a great project!  Thanks to all the team for keeping this updated; the one-stop-shop for WWI.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 17, 2013, 03:35:46 AM
Thanks Monty!

Max: I like the trucks, the green one will replace the current and I'm gonna add the blue one into the slot of the Chevrolet US ww2 truck in the next patch.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on May 17, 2013, 08:43:15 AM
I've been out for some time, what is the latest patch? I'm running patch #5, are there any new ones?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 19, 2013, 09:01:24 AM
Buchtik, please look in the first post  ;) Everything is there . Take time to read it how to install properly.

Thank you VPmedia, it would be great to have two versions of this truck for the DBW-1916. I also sent them out to Gio
to get his approval and he is pleased with their new look. He created some excellent vehicles for us. I admire his
artsy models very much.
 Grazie Gio!

(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_03.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: WWHappy on May 19, 2013, 05:32:28 PM
I am more amazed about 1916 every day ;D fantastic job from every one that contributes to this project :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Monty27 on May 20, 2013, 07:00:16 AM
I am more amazed about 1916 every day ;D fantastic job from every one that contributes to this project :)
Hello Tom! 
Just patched a bunch of the campaigns to this level and added some more:
http://www.sas1946.com/main/index.php/topic,34834.0.html
Congrats to VPmedia and his team, great work guys!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 20, 2013, 09:50:26 AM

(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_20052013_04.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: sirrover on May 20, 2013, 10:43:26 AM
My jaw just dropped on the first screenshot. Literally
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 20, 2013, 11:46:26 AM
My jaw just dropped on the first screenshot. Literally

 ;D Put your jaw back up dude, because its still a WIP.
Not finished yet.

(http://i17.photobucket.com/albums/b75/paulhewson/z_19052013_05.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on May 20, 2013, 12:40:10 PM
My jaw just dropped on the first screenshot. Literally

 ;D Put your jaw back up dude, because its still a WIP.
Not finished yet.

But still of things to come! wow! ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on May 20, 2013, 02:33:19 PM
Looking awesome Max, is that the 1024 edition or the 2048?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 21, 2013, 02:30:37 PM
thats a nice post Max  of the mid flanders front, has Amiens been fixed? because it was full of unfinished textures

UP~Boomer has said the maps are not completely finished.
The best is yet to come.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 23, 2013, 09:19:57 AM
 (for DBW + DBW-1916 + all other IL2+Mods game versions)

Test screens from Somme 1024-Map / Somme2 1024-Map / Western Front HD-1024-Map /
Western Front HD-2048-Map / and also working in over 25 other maps for all versions of IL2+Mods.

Enjoy the picture show

(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_001.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_002.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_003.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_004.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_005.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_23052013_006.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: sphantom on May 23, 2013, 09:31:06 AM
Max
I presume this wonderful work is going to be in the next update
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Crasher on May 23, 2013, 12:11:28 PM
Just Fantastic Max
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on May 23, 2013, 01:53:05 PM
Patch 6 is going to be so sweet!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 23, 2013, 05:41:19 PM
has Amiens been fixed? because it was full of unfinished textures

Amiens is ok,and always has been Ok  ?

You must mean Arras,
and it now looks like this,with still more work to do

(http://i805.photobucket.com/albums/yy336/UP_Boomer/Album_2013/WF%20DBW%201916/240520130-09-58_zpsd21a1150.jpg)


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 23, 2013, 08:13:14 PM
- http://www.youtube.com/watch?v=sKUdxkaDoNo

http://en.wikipedia.org/wiki/Horses_in_World_War_I

http://www.britishpathe.com/workspaces/jhoyle/War-horses-in-France

(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_02.jpg)
.
http://www.youtube.com/watch?v=N-_s81WQxfY
.
http://www.youtube.com/watch?v=u-pUcty5I0k

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 23, 2013, 09:46:16 PM

(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_03.jpg)


http://www.youtube.com/watch?v=cFbYTYt6Ok8
.
http://www.youtube.com/watch?v=ztkKJUQB4rU
.
http://www.youtube.com/watch?v=NjTCRj89Jis

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Forager on May 24, 2013, 06:39:31 AM
Whos side are the ghosts on?

You guys are making 1916 the pearl of IL2, thanks.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 24, 2013, 08:23:19 AM
Max, these are very nice improvements.
I'd like to include them into the patch nr.6, when you feel that they're ready.
I already got bunch of good mods for the next patch, I'm only waiting for the new slot Farmans.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 24, 2013, 09:42:53 AM
Anything for my great friend Istvan. I will send to you the finished skins in a few minutes for
you to check them out in your game. A few other good friends will receive these special skins for their game if they which
to use them.
I still have to finish another black colored horse and repaint the riders to have better features and details.

(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_24052013_05.jpg)

These skins all work in ALL versions of IL2+Mods, including the new texture Cobblestone roads like they existed in WW1 and
in the WW2 years. I have now changed all my maps to have them.
Its a great visual experience to see roads on all maps with a mix of cobblestones, dirt, asphalt, gravel and muddy roads.
Its great to fly over the landscape and see these little details. Brings out more realism to the IL2 game and all maps
created by our Fine Artists.
The new railroad tracks are original repaints by Greif + Ufflakke , I only tweaked the colors to be more IL2 friendly and added
more details. They also look pretty amazing on all maps.
On some parts of the maps, the old looking rail tracks mix with these new ones. Specially around some train stations but that is
because those old-skin files still need to be repainted to look like these new rail tracks.
Once I repaint and retexture all those 10 folders (about 60 skins) All maps will look the same with HD tracks and nice looking roads.
 Yes, I am doing alot of changes to my IL2+mods game.
EVERYTHING is going to get a closer look at and repainted + retextured and new skin templates created if needed.




 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 24, 2013, 07:11:05 PM
The Horse repaints look really nice Max,well done!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: alotef on May 25, 2013, 08:00:20 AM
Super great work Max and MURD0C :)
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 25, 2013, 09:08:16 PM

 ;D  Murdoc has gone hunting horses... with bombs!
Horse meat tastes like chicken  :D  AAAHAHAHAH
I like those skins you painted for that classic airplane. Your a great artist Murdoc. Thank you very much for your great
contribution to this great game we enjoy! Spacibo!

Hey guys, I have a question,
 a few months back when there was an interest in creating some new WW1 tanks and the German A7 monster tank
was created and added to this IL2+Mods version of the game, there were also a few other tanks and vehicles
created. I think about 15 more.
There were screenshots of them posted too.
Are these creations still available to be used perhaps as " Static Objects " ?
Even if they do not move they are very well made and should not be put in the garbage or hidden away in a box.
They would all be a great addition to the game and we could create more landscape scenes on maps.

There is just so much that needs to be done to this version of the game and also to the WW2 versions. We really need more
people to jump on aboard and start helping with things. Otherwise, progress stops.
No evolution to this game or the great times we can expect in flying in WW1, in WW2, in Korea and Vietnam and so many other places.

Well, my agenda is very booked up for the next few months to change a few things around.
I really love this game, it always takes me to another place and another time.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 26, 2013, 12:50:16 AM
The problem is that the java programmers who can make slots left, back in the day I talked to wflyer about those tanks but there was nobody around to import them into the game as new moving vehicles.
If not for DreamK we would not have made much progress this year, I'm really thankful to him.
Currently I'm hoping to get at least the 6 Farmans into the game because theyre needed for early war scenarios.

I really like your efforts that youre making to pretty up the existing dbw-1916 content, thats a good direction to follow when theres no new stuff to work on.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Boomer on May 26, 2013, 02:10:11 AM
WW1, Lovin it!!! ;D

Mixen it up with DVa'as in my Nieuport 17

(http://www.sas1946.com/images/imageshit/a/img441/8104/smokin.jpg)

(http://www.sas1946.com/images/imageshit/a/img41/677/wheresyourbuddy.jpg)

Boomer.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Wulfy on May 26, 2013, 07:45:05 AM
woah nieuport 17 gimme gimme!!! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on May 26, 2013, 07:45:20 AM
Nice pics Boomer, is that the aviaskins beta N.17 or a new project?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 26, 2013, 08:37:45 AM
The problem is that the java programmers who can make slots left, back in the day I talked to wflyer about those tanks but there was nobody around to import them into the game as new moving vehicles.
If not for DreamK we would not have made much progress this year, I'm really thankful to him.
Currently I'm hoping to get at least the 6 Farmans into the game because theyre needed for early war scenarios.

I really like your efforts that youre making to pretty up the existing dbw-1916 content, thats a good direction to follow when theres no new stuff to work on.

Thank you Istvan.
We shall have to wait a while longer for those other tanks and vehicles to appear.
What has already been released here in WW1 (DBW-1916) and also for WW2 (DBW/UP/Modact etc,etc.) still needs alot of new
skins and re-texturing, everything is really up for grabs and to make as "new" by anyone interested. If no one reworks these
old things already released, then this game stops evolving. No progress.
Time stands still and spiders will start making cobwebs.

These things take time to paint and put into the game properly, we know that.  What we now have is great, but we can push it
even further, I am very sure of that. 
Always look forward in time and see what may be the great possibilities.
Break those barriers and see things on the horizon that no one else sees.
I want changes made  to my game now, because if I wait around for things to happen, I will be 90 years old and too old to
even push a button on my keyboard to fly these machines and enjoy life.
 Well, I am not waiting, I am not the sort of person to sit around and wait, I am moving on to the good times.
I thank you from the bottom of my heart that VPmedia, UP~Boomer, Archie, Murdoc, DreamK, Gio and a few other artists share
the same enthusiasm as I do to create new eye-candy and great things for us to enjoy life a little bit better with this game.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on May 26, 2013, 09:02:10 PM
Hi, Boomer. It'll be nice to see that Nieuport 17 when it appears.


cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Boomer on May 27, 2013, 12:28:37 AM
Hey Guys,

This is a sort of Franken N-17 I created from the N-11 and trench sweeper, with camel wheels and cowl. I havnt tried to release and only use it myself because I havnt got permission from the creators to build it for release.

All credit goes to those guys for outstanding models, and whilst Im at it, to hear the treatment and additude towards Max the hitman by some members truely sadens me.

I hope and can be cleared up and have Max back to his outstanding self once again.

Boomer.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on May 28, 2013, 07:13:21 PM

Well, Boomer, I guess you know best. If the various owners would agree, a Frankenplane would be OK. Otherwise, we'll have to wait until the genuine article appears.

cheers

David Prosser
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Boomer on May 30, 2013, 12:11:09 AM
May be sooner than we think  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 30, 2013, 06:14:34 PM
Thank you to Murdoc for these new fantastic skins!
They are beautiful! Great Art!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Some random screenshots from me

(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_02.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 30, 2013, 11:28:48 PM
Emergency crash landing

(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_04.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_31052013_05.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on May 31, 2013, 12:22:28 AM
looks splendid Max,and destroyed stuff never looked so good  :)
really nice looking destroyed Chateau  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Saniele on May 31, 2013, 10:09:05 AM
A perfect job. There is online? with Hyperlobby or something?
Sorry my bad english. D:
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on May 31, 2013, 10:44:53 AM
I think you use english VERY well.  ;)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Korrigan on May 31, 2013, 11:34:34 AM
Very realistic indeed, it's a wonderful job Max !
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 31, 2013, 01:29:29 PM

The Western Front was bad, but the home front was not pleasant either. Those Gotha bombers were
bombing everything

(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_02.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_03.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_04.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 31, 2013, 01:39:55 PM
Nice destruction screencaps ... at first I almost thought I saw the Cloth Hall at Ypres ... now that would be a building as special and specific as the Kremlin on the BoM map ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on May 31, 2013, 01:52:01 PM
The Cloth hall at ypres.
You mean this building?

- http://www.archives.gov.on.ca/en/explore/online/gray/big/big_09_cloth_hall.aspx

- http://northumbriangunner.blogspot.pt/2010/05/ypres-2010-ypres.html

- http://leeuwerck.blogspot.pt/2010/10/financing-reconstruction-of-ypres.html

It can be done.
We have the tecnology!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on May 31, 2013, 01:57:29 PM
That's the one all right ... of course for just one building it's a bit of work ...

But as a ruin, it could also double more or less as the Town Hall of Arras ... get 2 birds with one stone ...

http://laughton.ca/military/ww1/gvlaughton/arras/photo4.jpg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: alotef on June 01, 2013, 09:35:23 AM
How long until someone makes us this Aviatik?  ;D
(http://i.imgur.com/vtJrID0.jpg)
~Mike
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on June 01, 2013, 09:56:23 AM
Imperial ridicule!!!! :D :D :D :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 01, 2013, 10:04:05 AM
Cool pic Alotef!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on June 01, 2013, 10:22:33 AM
That is the most surreal photograph I've seen in quite a while.....

The purposeful expression of the gentlemen in the Aviatik  ???

I wonder if Purgatorio has seen it ?

Definitely one for the gallery  ;D

Cheers

Alfie
 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 01, 2013, 10:23:11 AM

The Western Front was bad, but the home front was not pleasant either. Those Gotha bombers were
bombing everything

http://i17.photobucket.com/albums/b75/paulhewson/z_01062013_01.jpg

I checked out these buildings but the problem with them is that they disappear at 1km distance, something is wrong with their lod models.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 01, 2013, 10:39:15 AM
There are two nice wallpaper images to return the favour:

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

by Noter

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

by http://www.luijken.com/

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 02, 2013, 12:21:24 PM


Hey guys, help me out with something I need to see.

I need to see what is in your DBW-1916 static.ini file.
One or two of you good friends, please post for me your static.ini entries here.
I am making some experiments and tests and I need to see and compare what your
DBW-1916 static.ini file looks like.
I am sure we are all working with the same files, right?


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 02, 2013, 01:01:13 PM
Here's my DBW1916 static.ini

http://www.sendspace.com/file/sow85f

I do not appear to have added any new objects of my own that I can see ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 02, 2013, 02:43:01 PM

Thank you Agracier. I will make some tests and experiments.
One of these days I will surprise you and also contribute for some great new eye-candy
for you to enjoy on all of your maps. I admire your landscape art.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 05, 2013, 09:28:39 AM
(http://i17.photobucket.com/albums/b75/paulhewson/z_05062013_01.jpg)
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_05062013_02.jpg)
.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on June 05, 2013, 08:16:40 PM
Did you re-skin the car Max? I seem to remember them being green.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 05, 2013, 08:29:07 PM
The vehicle looks awesome Max  :)

I could see The Red Baron cruisin' around in that...   ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on June 05, 2013, 09:32:12 PM
Sorry to bother asking news about upcoming new update....
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 06, 2013, 07:43:21 AM
VPmedia has said earlier that the update patch will be posted and made available when he gets the new slots for
some of these new airplanes we now have that are at the moment needing them. Sorry for the waiting guys,
but you cannot rush these things, you know that, they have to be made properly.

Many of the new mods are already out and anyone can install them one by one for themselves , instead of waiting for the
packaged patch.  Practically everything is already out there for you to download, but some folks would rather wait for everything
to be packaged into one fdownload. I understand that.
Just wait a while until its done correctly, so it does not mess up your game.

(http://i17.photobucket.com/albums/b75/paulhewson/z_06062013_01.jpg)

(http://i17.photobucket.com/albums/b75/paulhewson/z_06062013_02.jpg)

 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on June 06, 2013, 10:58:52 AM
Thanks mate for your reply!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on June 06, 2013, 12:54:37 PM
Thanks Max
This is adding a lot to 1916 ....it just keeps on improving...

pd
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 06, 2013, 05:54:34 PM
Max I really like what you have done.
I for one would love to have these to add to my game.

Is there any way to have these for downing loading for the guys who use the ModAct?

Thank for all you have done for this great game Max.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on June 06, 2013, 06:13:51 PM
Yes please Max! They look great.

cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 11, 2013, 09:29:40 AM
Found two great documentary movies about ww1:

Blood and Oil: The Middle East in World War I
http://www.youtube.com/watch?v=jP0evPEsc30

World War I: American Legacy
http://www.youtube.com/watch?v=Pxb3j6Ps44c
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Dreamk on June 11, 2013, 09:34:47 AM
Istvan, your message inbox is full...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 11, 2013, 09:59:07 AM
Istvan, your message inbox is full...

I thought that I got no limits on my account but I removed 100 messages so it should be ok now.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Bombsaway on June 12, 2013, 07:00:38 AM
Wow! Looks great. When will you release these and your damaged houses Max?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 12, 2013, 07:17:00 AM
Sure, you can have them, but some tents still need some more details in them, but they are looking much
better in everyone's maps. Specially all the Army/Airbase scenarios already created by many people.

As for the houses, many cannot have Alpha channels in them to make those roofs look see-through to the
other side. I have already done tests. So no "holes in the roof"  :( the only thing I can do is paint them with black roofs and the assorted
damaged details to the roofs.

So far I have changed over 90+ objects to have more details in them and others to have better coloring to fit into the IL2 world.
No more "radioactive glowing" colors  ;D

I am playing a new and different game now!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 12, 2013, 07:18:58 AM
Very nice work Max as always really looking forward to the next update.
 Max, I too would love your new textures, If you are going to post them :)


                       Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Uzin on June 12, 2013, 08:41:19 AM
Excuse me if it was discussed, but where are former airships Sikorsky and Gotha IV present in the former version of DBW_1916 , please ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on June 12, 2013, 10:39:26 AM
Excuse me if it was discussed, but where are former airships Sikorsky and Gotha IV present in the former version of DBW_1916 , please ?

As far as I know they where given their own slots as Zeppelin_M, Zeppelin_P, Dirigiblewhatever etc. I have updated to the latest version and have them in my install...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Mission_bug on June 12, 2013, 01:37:37 PM
Hello Max, sorry to say it is not often I pop in to this section to have a look, but I have to say some of the art work you are creating for the WWI maps is truly outstanding. 8) 

Maybe you could open a new thread/section on the boards just dealing with all your repaints so they are clearly visible to all who like me may not actually visit this particular area much. ;)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 12, 2013, 03:07:50 PM
Hear hear.... Mission_bug  (Pete)

                                     Ian
Title: Re: ???? 1916 ?????????? v2.1 (?????????! 15.03)
Post by: Kant on June 13, 2013, 12:03:22 AM
Hi, I have a strange problem with the Fokker DR1 when I fly in a simple editor that's fine but when I fly with bots bots are hanging in the air, and IL-2 is buggy. The game becomes a slide show if there was anyone taoke and how to solve this problem?

http://yadi.sk/d/R6vx03Bd5lKuo log
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 13, 2013, 01:20:08 AM
Please, post your error & bug reports here! : http://www.sas1946.com/main/index.php/topic,30252.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 13, 2013, 11:24:25 PM
M*A*S*H - 1916  ;D
.
(http://i17.photobucket.com/albums/b75/paulhewson/z_14062013_01.jpg)


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 13, 2013, 11:32:09 PM
That really looks nice Max.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on June 14, 2013, 03:00:05 AM
Great stuff, Max, looking forward to it... 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 14, 2013, 03:02:22 AM
M*A*S*H - 1916  ;D

very cool Max ,looks awesome  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Batbomb on June 14, 2013, 06:53:10 AM
Very cool. But why camouflage tents? Printed camouflage on textiles didn't exist until the 1930ies in massproduction...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 14, 2013, 10:16:28 AM
Very cool. But why camouflage tents? Printed camouflage on textiles didn't exist until the 1930ies in massproduction...

Even though printed fabric was only used for tents in the 1930s, back in WW1 they did paint their tents
with all sorts of early camouflage experiments. So you can still use these for the WW1 period. Use your imagination.
But my idea is that since we have an extra set of "Pup-tents" in the IL2 game now, now we can have a choice to
choose from to use in your games... one green colored tent, one desert colored tent, one winter snow tent, and
one camouflaged colored tent for both allied and German style tents for WW2.
These camouflaged tents can also be used for Korean and Vietnam maps too.
So they can be used in all sorts of conflicts throughout the years. Use your imagination.
If someone can create for me some new tents objects (or whatever else) then we shall have more to choose from and use.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 14, 2013, 10:29:27 AM
Talking about camouflage - when the concept got off the ground during the Great War, the military seemed to go camouflage crazy ... they couldn't get enough of it. True, it wasn't industrialized as such, but it was a widespread practice.

Now here's a color scheme that would be really cool on an artillery piece.

(http://i458.photobucket.com/albums/qq302/agracier/IllustrierteGeschichte9-MataniaArtillery001_zps9a280150.jpg) (http://s458.photobucket.com/user/agracier/media/IllustrierteGeschichte9-MataniaArtillery001_zps9a280150.jpg.html)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 14, 2013, 10:39:52 AM
Max excellent re-textureing on those objects!
 If I may be so bold as to ask but have you, or could you do something with the houses and Churches in the game? I find them a bit too distracting glaring white in the surroundings.

                         Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 15, 2013, 08:09:17 AM
New patch available:

http://www.vpmedia.eu/il2/zip/DBW1916_patch6.7z

Contents of the patch:

Quote
  NEW AIRCRAFT:
 Caproni Ca.42 by Gio, DreamK,Vpmedia
 Zeppelin Staaken R.VI by Gio, Murdoc, Max / replaces Gotha frankenplane
 Hansa-Brandenburgs (12) by Gio,Murdoc, DreamK
 Hansa Brandenburg C.I cockpit texture update by Vpmedia
 Farman MF.11's (3)  by Gio, Murdoc / beta version, own slot version later
 Nieuport 17/17A/17B/21/21duks/23 (6) by Aviaskins, Murdoc / beta version
 AEG C.IV/C.IVN updated with AEG J.I/Ia/II (5) by Gio, DreamK, Murdoc, Archie
 Friedrichshafen G.III new wheels by PA_Jeronimo

  TEXTURE UPDATES:
 New truck textures + 1 new ww1 truck by Max the hitman
 Green Allied or Axis Ambulance (Retextured by Max)
 Blue Allied or Axis Ambulance (Retextured by Max)
 Rider on horse (Rider_m) - Brown/black horse (Retextured by Max)
 New train bridge (Retextured by Max) - optional
 New road/highway bridge (Retextured by Max) - optional
 New higher-resolution train rail tracks - created by Greif + Ufflakke
 WW1 aircraft tents + 16 regular tents retextured by Max the hitman

  OTHER:
 WW1 West front map by UP Boomer
 Weapons patch by DreamK
 34 new pilot skin by Max the hitman
 150+ skins for the new types by Archie, Max, Murdoc
 Menu music by Purgatorio & Vpmedia

Install instructions:
 1. Delete the folder #DBW_1916/AIRCRAFT_AEG-CIV, AIRCRAFT_BE2C, AIRCRAFT_Snipe
 2. extract archive into your game folder
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 15, 2013, 09:46:10 AM
There was no movement on the Nieuports for a year or more so I decided after long contemplation to release them even in an unfinished state because perhaps someone comes along who can help to do the missing details (motive). You may remember that we contacted you months ago requesting help to finish them. I'm sorry if this makes you angry or something. Do I understand clearly, you can use our mods but we cant use yours? I think our team contributed enough aircraft to ww1 hence your attitude is kinda ungrateful.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: cgagan on June 15, 2013, 10:00:55 AM
Magnificent job, Istvan, many thanks to you and all involved, 8)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 15, 2013, 10:21:58 AM
Yes thank you Istvan,much appreciate   :)

Not sure what to say in response to Murdoc ...
I think this sums it up pretty good IMHO>
Do I understand clearly, you can use our mods but we cant use yours? I think our team contributed enough aircraft to ww1 hence your attitude is kinda ungrateful.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 15, 2013, 10:26:43 AM
Excellent work to all concerned.
 I love the new pilots by Max, the scarf model is most impressive.
Should help keep that cator oil out of his face. ;)

                              Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Narvik on June 15, 2013, 10:36:13 AM
There was no movement on the Nieuports for a year or more so I decided after long contemplation to release them even in an unfinished state because perhaps someone comes along who can help to do the missing details (motive). You may remember that we contacted you months ago requesting help to finish them. I'm sorry if this makes you angry or something. Do I understand clearly, you can use our mods but we cant use yours? I think our team contributed enough aircraft to ww1 hence your attitude is kinda ungrateful.


May be I'm wrong, but I believe MURDOC spoke about PERMISSION, which should be asked for just prior public release of Nieuports, not about PROHIBITION. I wish this case will be discussed and will not result into another quarrel in modding community.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on June 15, 2013, 10:54:32 AM
i for one will be very appreciative to have an N-17 for the Boy's of 60 Squadron...and i'm sure i speak for many...it will be a happy day indeed....


PD
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 11:45:00 AM
I as well look forward to the N-17... however when I click the new patch link... I get a page full of scary looking code.. and no download...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 15, 2013, 12:34:34 PM
If you rightclick the link you'll get a context menu where you need to select the "Save link as" option.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 15, 2013, 12:51:46 PM
Thank you very much for the update-patch Vpmedia and thank you to all
good friends throughout the world who have contributed with some beautiful airplanes and
cool models for the IL2+Mods for World War One.
They all look very nice!
I will try my best to paint some beautiful (and historical) skins for all of them!
Spacibo!
Gracias!
Dankie!
Gui lah hui te ha!
Doh je!
Obrigado!
Köszi !
Domo arigato !
Jag tackar!
Khawp khun makh!
Thank you!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 01:11:31 PM
If you rightclick the link you'll get a context menu where you need to select the "Save link as" option.

Indeed...  ;D I was doing it wrong. Thanks VP! Will check this stuff out later! Cant wait!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 03:14:23 PM
Beautiful stuff!  :o

I really, really like the Brandenburgs! Been waiting for this update to implement them and the weapon pack and its awesome! Just awesome! Later I will explore the FMB again, and look at all the newly painted stuff, roads, trucks, etc.

Thanks again everyone!

 I almost deleted my DBW setup... but kept it for 1916. I'm glad I did, its very much worth it!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 15, 2013, 04:41:09 PM

 I almost deleted my DBW setup... but kept it for 1916. I'm glad I did, its very much worth it!

You can also use whatever is in the DBW_1916 in the DBW game version and vice-versa  ;)
So in a way, you can create a whole airplane museum using ALL airplanes !
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 15, 2013, 05:42:53 PM
You can also use whatever is in the DBW_1916 in the DBW game version and vice-versa  ;)
So in a way, you can create a whole airplane museum using ALL airplanes !

I tried this a few times. Sometimes it worked, but not always. There were a few 1916 planes that just would not work in normal DBW - one set was the Lohner and Macchi flying boats. There were some others too, but I can't recall which ...

Of course, it can be my particular install that is at fault ...
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 15, 2013, 06:03:41 PM
I'll give it a shot with a few. Certain of the ww1 aircraft and objects like wagons and artillery, could be used in later conflicts.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 15, 2013, 08:28:24 PM
I'll give it a shot with a few. Certain of the ww1 aircraft and objects like wagons and artillery, could be used in later conflicts.

You can use the repainted skins in ALL IL2+mods versions, that includes the bridges and roads repaints, because the original 3d-model is
already included inside the original game.
Unless if its a new model (which you never had before) and then you will have to add the needed entry lines into the static.ini and
stationary.ini and other things.
Keep in mind that some of these WW1 vehicles and some stuff is intended only for this version , the DBW_1916 , because some
cars and trucks are replacing the ones in the game that are meant for a WW2 game version.
For example, the officers car (this new red colored convertible car) is replacing a WW2 jeep.
So if you take a few WW1 vehicles to a WW2 game version like DBW or UP, then you will not have a WW2 vehicle anymore, but a WW1 classic!
Which makes for a very crazy looking Army!  ;D

Perhaps one day, these models can be independant and have their own slot. Then they can be added to any other IL2+mods without overwriting any other vehicle or objects that are already included in the game.
I know some airplanes are flying in many game versions, but others are not. I dont know the correct answer to that yet.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pilotsden on June 16, 2013, 12:10:34 AM
Thanks to all involved for this brilliant Sim we are injoying....all your time and dedication to the cause is very much appreciated....

PD
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Alfie Noakes on June 16, 2013, 02:47:01 AM
I'd like to say THANKYOU to all concerned in this project....a STUNNING piece of work !
The patch downloaded easily and works perfectly.

It's all well and good belting around at mach 2 pressing buttons and firing heat seeking missiles.....

But give me a leather face mask, a scarf and a pair of Parabellums anyday  :D :D :D

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 16, 2013, 03:00:04 AM
Hear hear Alfie!!
  I totally agree :D
This new Il2 is an amazing offering, I love flying along at around 100ft or so in my SE5a on Boomers HD map just taking in the sights. 

Aces High.

Its the only only way,
its the only trick to play,
Hes the only Hun,
Your the only Pup,
And hes only getting the wind right up,

So......Go.....on and do not stop

Till his tails down near your prop,
If he only crashes this side in flames,
Then you`ll only know they`ll belive your claims,
so keep him right in your aldis sight...!
its the only only way.

                                                                  Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: sphantom on June 16, 2013, 05:27:17 AM
great work VP Thanks
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 08:55:58 AM
When I installed the new patch, Sopwith Snipe and BE.2C stopped working. When I try to fly a QMB mission with the BE.2C, the loading stops at 100% saying "Mission loading failed: null", and the same occurs when I want to fly the Snipe. I even tried to delete the whole DBW 1916 folder and install it again, patch by patch, but nothing changed. Up to patch 5 everything works fine, but when I put in patch 6, it breaks down. I think there is something wrong, has anybody else experienced this error with the new patch?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 09:04:30 AM
I've checked both planes on the Somme summer2 map in QMB and they work fine. I even tried the different loadout options, all seem to work fine, no breakdowns. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 09:13:40 AM
I don't know. I cannot even access their arming screen in QMB, when i click the arming button, I only get a "click" sound, but nothing happens, I'm still at the main QMB screen. I also have weird loadout options for the planes, it seems to me like a mix of the new loadouts plus the old ones (for example Snipe has Default, 2xVickersMkI + 4x 20lbs Cooper bombs, Empty, Default, 4x Bombs, Empty).

ANOTHER THING: When I select some of the new loadouts (For example 2xVickersMkI + 4x 20lbs Cooper bombs), I can fly the planes and everything works fine, but only for these new loadouts. Default and Empty don't work. :(
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on June 16, 2013, 09:26:20 AM
I have the same with BE2c and Snipe.

Here is the instant log when I click arming menu Be2c:

Code: [Select]
[17:21:08] java.lang.ArrayIndexOutOfBoundsException
[17:21:08] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
[17:21:08] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:677)
[17:21:08] at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
[17:21:08] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[17:21:08] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[17:21:08] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:627)
[17:21:08] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[17:21:08] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[17:21:08] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[17:21:08] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[17:21:08] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[17:21:08] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:21:08] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:21:08] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:21:08] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:21:08] at com.maddox.rts.Message._send(Message.java:1217)
[17:21:08] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:21:08] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:21:08] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:21:08] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:21:08] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:21:08] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:21:08] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:21:08] at com.maddox.il2.game.Main.exec(Main.java:437)
[17:21:08] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

and Snipe:

Code: [Select]
[17:24:01] java.lang.ArrayIndexOutOfBoundsException
[17:24:01] at com.maddox.il2.gui.GUIAirArming.prepareWeapons(GUIAirArming.java:1196)
[17:24:01] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:677)
[17:24:01] at com.maddox.il2.game.GameState.enterPush(GameState.java:90)
[17:24:01] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[17:24:01] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[17:24:01] at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:627)
[17:24:01] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[17:24:01] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[17:24:01] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[17:24:01] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[17:24:01] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:514)
[17:24:01] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[17:24:01] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[17:24:01] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[17:24:01] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[17:24:01] at com.maddox.rts.Message._send(Message.java:1217)
[17:24:01] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:24:01] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[17:24:01] at com.maddox.rts.Message.sendTo(Message.java:1128)
[17:24:01] at com.maddox.rts.Message.trySend(Message.java:1115)
[17:24:01] at com.maddox.rts.Time.loopMessages(Time.java:180)
[17:24:01] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[17:24:01] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[17:24:01] at com.maddox.il2.game.Main.exec(Main.java:437)
[17:24:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[16.06.2013 17:24:07] -------------- END log session -------------
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 09:27:40 AM
I think it is some problem with loadouts, as I said in the post above.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 09:39:24 AM
Delete the #DBW_1916/AIRCRAFT_BE2C and Snipe folders and install this fix and see what happens:

http://www.vpmedia.eu/il2/zip/patch6_fix.7z

If it doesnt help, install this mod (link below), run the game with BE2c and Snipe and then post your logfile please:
http://www.sas1946.com/main/index.php/topic,19308.0.html
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Gerax on June 16, 2013, 09:46:30 AM
after replacing the Snipe and the Be2c with the patch it works flawlessy now!

Many thanks Istvan.  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: buchtik on June 16, 2013, 09:49:59 AM
Yes, this fixed it! Many thanks for your effort! :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 10:10:03 AM
Cool, I added the files of the fix to the patch6 download.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 16, 2013, 10:12:40 AM
Btw if you get double loadouts then deactivate the "cod" subfolder in the aircrafts folder by renaming it to "-cod".
For example #DBW_1916\AIRCRAFT_BE2C\-cod
I think this was the cause of the problem you've experienced because that was the only thing I've chaged in the Snipe submod.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Whiskey_Sierra_972 on June 16, 2013, 02:55:12 PM
Just installed!

All as previous report and fix!

All seem working flawless!

Thanks for your great work!

walter
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 16, 2013, 03:50:24 PM
What's this scarf and leather face wrap you guys keep talking about??  :-[
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Tom2 on June 16, 2013, 04:23:55 PM
Really admire the work that went into this mod. Such artwork!
Congrats.. :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 16, 2013, 05:37:00 PM
What's this scarf and leather face wrap you guys keep talking about??  :-[

Along time ago I created some pilot-skins dressed in typical WW1 pilot clothing.
I used some famous film actors faces on them, just so I could create some cool movies from
my IL2+mods action flights, but those skins are not available anywhere anymore.
So I grabbed a few of them and sent to VPmedia to add to this package for those new members
trying out DBW-1916 for the first time, to have some WW1 pilots in their aircraft.

I have created some new pilot skins, which wear face masks. It is totally historical and real.
They were mostly made out of warm leather to protect the face from the cold air when they flew
into action. Some pilots did not have money to buy these special leather masks, so they just wore
a towel or their girlfriends lucky scarf.
Some of them look very spooky, but I think they really wanted to scare the other enemy pilot into
running away from combat  :D

In this recent posted film made by Agracier - from Steven Spielbergs film and video archive
" A. Fokker films: von Richthofen, Goering, WWI flying aces, Fokker "
--- http://resources.ushmm.org/film/display/detail.php?file_num=3354
... skip to 01:04:45:13 (or 03:47 minutes) and you will see Hermann Goering taking off his face-mask sitting inside his fighter airplane.
Believe it or not, that fat bastard was an ace pilot in the Great War.

The WW1 pilot skins you can find by looking into your "PaintSchemes" folder section where the
airplanes skins are stored at in the game. In your main IL2-1946 game folder.
In that section you will see a folder named "Pilots", look inside and you will see about 34 new pilot
skins for WW1 pilots. They are very small BMP skins.

You can choose your pilot skin for each airplane when you choose the airplane skins in the games
menu. Its a drop-down menu right below the airplane skin menu.
Each airplane can have a diferent pilot, or just your own personal airplane, if you which to select.

(http://i17.photobucket.com/albums/b75/paulhewson/z_17062013_02.jpg)

More pilot skins will be painted and delivered to your airplanes in the next VPmedia Update/Patch
for you guys to enjoy soon. I have a few more which I never posted before.
So lets wait a little while for the next patch.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 17, 2013, 01:38:48 AM
Also on the scarf subject the wearing of the silk scarf which is seen worn by many WW1 pilots was to keep the Castor oil from their mouths as this was the common lubricant for the early engines. It has a nasty side effect if taken and its not easy finding a toilet at 10,000ft ;D
  To counter the effects of the cator oil many pilots took to drinking Blackberry brandy which was considered an antidote to the effects of the castor oil.

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 17, 2013, 07:33:23 AM
Check out these videos:

WW1 Dogfight & Battle Reenactment

Quote
This is Part 1 & 2 of the first major World War One airshow dogfight and battle reenactment event at Classic Fighters. This is the display from the Classic Fighters 2001 airshow held at Omaka Aerodrome, Blenheim, New Zealand.

http://www.youtube.com/watch?v=KEK88X6u6uE
http://www.youtube.com/watch?v=snrrww-vFNg
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 17, 2013, 08:48:32 AM
Friends I need your help.
Is it just my game or is this happening to everyone also.
My New WW1 truck which is painted in blue color has no wheels or chassis.
This truck replaces the one in the DBW-1916 game for the Chevrolet_FLATBED_US truck from the WW2 version of the game.

[]http://i17.photobucket.com/albums/b75/paulhewson/z_17062013_01.jpg[/]

The new skin and new folder made available by VPmedia goes into the
 #DBW_1916\_00_WW1_Cars\3do\Cars\Chevrolet_FLATBED_US

I have already experimented deleting the folder which I have in the
#DBW_1916\MAPMODS\3do\Cars\Chevrolet_FLATBED_US
(I have extracted all SFS files into my personal game for easy repainting+testing all the skins in the game)

I have already experimented deleting that folder and also overwriting it with the one supplied by VPmedia in this
new patch, but it still shows up with no wheels  :P
It got Star-Wars anti-gravity !  ;D
Any have this problem or is it just me?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

VPmedia has found my problem ! Hurray!  8) 
Thank you very much Mister Istvan
(http://i427.photobucket.com/albums/pp360/elleeldritch/Pictures/Happy%20dance%20gif/housemd.gif) (http://media.photobucket.com/user/elleeldritch/media/Pictures/Happy%20dance%20gif/housemd.gif.html)
Look in the posts below for the fix, if any of you have the same problems.



Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Gaston on June 17, 2013, 10:14:11 AM
Mmmmmh... maybe is it an early hovercraft ? LOL
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 17, 2013, 10:30:38 AM
I had a few like that Max.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 17, 2013, 11:09:54 AM
this is how your technics ini entry should look like for this vehicle

[Chevrolet_flatbed_US]
Description    Chevrolet (US).
Icon           Car

// Models
MeshSummer           3do/Cars/Chevrolet_FLATBED_US/live.him (if it says live.sim wheels wont appear)
MeshSummerDamage     3do/Cars/Chevrolet_FLATBED_US/dead.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: lam on June 17, 2013, 01:57:02 PM
thank you! thank you for patch 6!  ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 17, 2013, 02:09:40 PM
this is how your technics ini entry should look like for this vehicle

[Chevrolet_flatbed_US]
Description    Chevrolet (US).
Icon           Car

// Models
MeshSummer           3do/Cars/Chevrolet_FLATBED_US/live.him (if it says live.sim wheels wont appear)
MeshSummerDamage     3do/Cars/Chevrolet_FLATBED_US/dead.sim
// FIXME: make winter camouflage

// Panzer
PanzerType  Car
PanzerSubtype  3
PanzerBodyFront      0.005


VPmedia has found my problem !  Hurray!   
Thank you very much Mister Istvan
(http://i427.photobucket.com/albums/pp360/elleeldritch/Pictures/Happy%20dance%20gif/housemd.gif) (http://media.photobucket.com/user/elleeldritch/media/Pictures/Happy%20dance%20gif/housemd.gif.html)
I had that line written on my game technics.ini file wrong.
I have been experimenting with a lot of new changes to my game recently and I am rewriting and rearranging my entire .ini file list . I must have copied and pasted a wrong line.
Thanks VP!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on June 17, 2013, 07:52:44 PM
Excellent work to all involved, much appreciated!!! ..........BRAVO!!!!!!!!!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Fresco23 on June 17, 2013, 08:26:00 PM
Thanks for the info max. I haven't noticed the new pilot skins yet... been too busy flying the Brandenburg! Its my current favorite ride!   ;D I'll check them out tonight!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 17, 2013, 08:28:31 PM
Thank You also to Blindowl for your contribution of your fine and most original WW1 skins!
Big Applause to you mate!
If everyone makes a small contribution to this game , either the WW1 version or the WW2 version or the jet-age , it will always
be the best and alot of fun to enjoy for many years.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 18, 2013, 06:49:28 AM
Yes same here Max I too have a few trucks without wheels.

                        Ian
Fixed... :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 18, 2013, 10:09:33 AM
Good day Pippin,

Look into your Technics ini files and change the word "live.sim" to "live.him" . The word him is the source to
make those wheels show on these new Blue-Colored Truck vehicles.
Look in the post above for the tip by VPmedia.


(http://i972.photobucket.com/albums/ae203/IL_2_MAXtheHitman/Z_18062013_03_zpse10fdf8a.jpg)





Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: <Gunny> on June 18, 2013, 12:34:11 PM
It would be nice to have a sticky note about that Max.

So it does not get lost in all the post.
Just an idea.  :)   Thanks for the fix.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 18, 2013, 12:45:59 PM
 Yes I got it Max all working fine. :)
            Excellent work.

                Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Mission_bug on June 18, 2013, 01:27:30 PM
Thank you very much guys for the latest patch, your hard work is greatly appreciated. 8)

Wishing you all the very best, Pete. ;D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 19, 2013, 07:25:48 AM


Just to let you guys know, some of my images have been "shut down" for awhile from Photobucket.  :P
 I received a message... "Your account has reached the free 10GB bandwidth limit"
That usually happens when you have too many images posted on forums, but they will return back into
view in a few days or hours. So do not worry.
I will use my other 3 free accounts in the time being.

Sorry friends, but I am not going to pay to have an account. I need the money to pay my house+car bills and
times are hard right now. So I can only use a free image hosting account in the meantime. That is life.

Anyway,
Next time, I will post for you some other of the new goodies I am now painting for you, very soon  ;)
Right now I am going to paint some new WW1 uniformed soldiers and new late-war WW2 soldiers. Also some new
tanks and their skin-templates which no one has touched on for along time. I need more eye-candy for my personal
IL2 game! These will all be posted for everyone to enjoy in your games also. For All games, the normal unmodded game and
all the special IL2+mods versions  :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on June 19, 2013, 09:02:17 AM
thanks for the great update, guys :D

Quote
Cool, I added the files of the fix to the patch6 download.

i have to ask about the 'fix' patch 6, though - i downloaded the full update 6 on Sunday 16th.
do i have to re-download the entire thing again to get the fix, is it already included or is it available separately?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 19, 2013, 12:14:53 PM
If the file you've downloaded is 235Mb then you got the one which includes the fix.
If its smaller then you need to download the file http://www.vpmedia.eu/il2/zip/patch6_fix.7z

Before install delete the folders #DBW_1916/ AIRCRAFT_BE2C, AIRCRAFT_Snipe
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on June 19, 2013, 12:35:12 PM
thanks, Istvan.
my patch 6 file size is 218MB, so i'll grab that fix, thanks a bunch! :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: David Prosser on June 22, 2013, 09:09:41 PM
That's good news Max about the repaints. I hope r/l improves for you soon.


cheers

David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 24, 2013, 03:18:31 AM
(http://www.sas1946.com/images/imageshit/a/img844/8199/7oqe.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/a/img23/5202/5bk6.jpg)

(http://www.sas1946.com/images/imageshit/a/img694/517/trnc.jpg)

(http://www.sas1946.com/images/imageshit/img694/788/7jh0.jpg)

(http://www.sas1946.com/images/imageshit/a/img515/7467/8xws.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Malone on June 25, 2013, 11:54:57 AM
excellent pics and skins, mate :D
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: maico360 on June 26, 2013, 02:31:44 AM
Is there any info about how to get WWI into 4.12?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 26, 2013, 05:05:17 AM
I have 100% of the DBW 1916 planes working in 4.12
they just need to be installed one at a time

I also have all the maps in 4.12

Been wanting to try and get some ships,vehicles and tanks in
but have yet to find the time to do so

Cheers
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: max_thehitman on June 26, 2013, 05:22:47 AM
I have 100% of the DBW 1916 planes working in 4.12
they just need to be installed one at a time

I also have all the maps in 4.12

Been wanting to try and get some ships,vehicles and tanks in
but have yet to find the time to do so

Cheers

Which version are you using at the moment?
Modact 5 or that Bravo Holy-Grail version to get things into the 4.12 ?
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 26, 2013, 05:29:47 AM
I am using SAS modact 5.1
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 26, 2013, 07:17:18 AM
The original plan was to wait for 4.12 see whats in it then decide about a 4.12 based DBW modpack...I'm hoping for this to happen in the next few weeks/months. I got no time to play around with the modact although I think that its great and says good things about SAS that it was released soon after the patch release.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: agracier on June 26, 2013, 09:25:43 AM
The original plan was to wait for 4.12 see whats in it then decide about a 4.12 based DBW modpack...

Why not just extract whatever is good and new from 4.12 and make mods out of that?

It should be easier to incorporate some new mods into DBW 4.10 than to (sigh sigh) go about making yet another whole new DBW version ... the never-ending story of software updates. It's hard enough keeping DBW up to date as it is now, without yet another install from zero.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 26, 2013, 10:19:33 AM
I think we're talking about a lot of work (rewriting mods and testing) and the advantages are questionable.
Whatever happens I'm fine with it.  :)
Btw I was asking about moving 4.12 changes into 4.10 DBW but I was told that it sounds easier but its not possible.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: maico360 on June 26, 2013, 11:08:12 PM
I am using 5.1 and tried to install the Camel and got a crash. What did you do about the ztd folder.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: SAS~Boomer on June 27, 2013, 05:10:57 AM
Perhaps best to start a new thread on installing WWI planes into SAS Modact 5.11 for  4.12
leaving this thread for the topic of DBW 1916

I am using 5.1 and tried to install the Camel and got a crash. What did you do about the ztd folder.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: Blindowl on June 29, 2013, 11:14:53 AM
I don't see the point of updating the 1.7 version of DBW, that is I don't see a list of improvements that would be worth the effort.
Unless the game engine can be changed, it will still look and play the same as always. Anything to make the game better is already being done in DBW 1.7..terrain and planes are evolving looking better than ever, thanks to VP, Max, Murdoc,Gio,DreamK, Carmaster and a host of others. If it isn't broken, don't fix it. We are moving forward, why stop now to reinvent something we already have?
I'm all for a new version if it will improve the game substantially, but will it do that? 
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: pippin on June 29, 2013, 11:30:54 AM
I agree with the above comments. My DBW1916 instal is nice and stable and I love the new looking terrain (objects) etc being created.
  I would rather like to see some time invested in Cockpits for the stock we have I feel this is one of the biggest drawbacks of the game.
                                                               Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.03)
Post by: vpmedia on June 29, 2013, 11:47:46 AM
The problem is that you can not say about something that its working until you've tested it for a while.
Same is  true for a 4.12 based DBW-1916, in theory every plane and a a lot of mission should be tested with it. To be honest I've spent the last year with testing stuff on almost a daily basis and now I should do it all over again but this time all at once...not gonna happen :)
If somebody decides to take this on as a project I'd be more than happy to support it as much as I can.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Alfie Noakes on July 01, 2013, 11:54:30 AM
Excellent work from Max the DEVASTATOR ...... :o

Cheers

Alfie
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: pippin on July 01, 2013, 04:00:44 PM
Wow looks really nice Max.

                             Ian
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: David Prosser on July 01, 2013, 06:58:55 PM
That black and white one looks it was taken from a WWI book. Excellent work Max.




cheers


David
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Blindowl on July 08, 2013, 02:01:11 PM
Never seen them before Gunny. they look nice :)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: snachito on July 12, 2013, 06:58:06 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 12, 2013, 11:37:34 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)


Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: SAS~Boomer on July 13, 2013, 03:46:50 AM
so my question is do I just delete my 1916 folder then replace it with this download right?

From the first post of this thread>
INSTALL INSTRUCTIONS:
step 1. delete your existing '#DBW_1916' folder
step 2. extract the archives into your game folder

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: SAS~Malone on July 13, 2013, 04:04:16 AM
our lives would be so much easier if people actually bothered to read the instructions in the first post - not just for this, but for all mods..... :P
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: sphantom on July 13, 2013, 06:33:38 AM
give them the benefit of doubt maybe English is not their first language.
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: snachito on July 16, 2013, 10:13:24 AM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)

Thank you Max this worked perfectly!!!
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 16, 2013, 02:12:25 PM
Bravo sent me to this section and just have a question about DBW 1916. I downloaded BigF'nSuperpack 1.71 DBW almost everything worked great the UP/DBW, but DBW 1916 only loaded up to 60% then quit, so my question is do I just delete my 1916 folder then replace it with this download right? I just want to make sure, Thank you.

In your Modded IL2-1946 game you should have a folder named #DBW and another one named #DBW_1916.
Each folder contains some different mods which can only work when you select that particular game version.
So , for WW1 flying, it is #DBW_1916, and for WW2 flying it is #DBW.

Place inside the #DBW_1916 folder all the update+patches that VPmedia has made available on the first post.
In it there is everything you need to make your game one of the best ever WW1 flight-sims around.
Happy flying!  8)

Thank you Max this worked perfectly!!!

AH! Great News Snachito!
Another happy satisfied customer flying in the World War One skies of the IL2+Mods!  8)
 
You can now send me your 50 dollars to me in the mail  ;D  I will be waiting!

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: vpmedia on July 22, 2013, 10:40:04 AM
(http://www.sas1946.com/images/imageshit/a/img16/1962/ycqu.jpg)

(http://www.sas1946.com/images/imageshit/a/img837/2892/re3v.jpg)

(http://www.sas1946.com/images/imageshit/a/img594/5245/ahn3.jpg)

(http://www.sas1946.com/images/imageshit/a/img827/6560/es3d.jpg)

(http://www.sas1946.com/images/imageshit/a/img42/3033/8xos.jpg)

(http://www.sas1946.com/images/imageshit/a/img189/9287/2ck7.jpg)

(http://www.sas1946.com/images/imageshit/dead/dead.gif)

(http://www.sas1946.com/images/imageshit/a/img837/6561/uf88.jpg)

(http://www.sas1946.com/images/imageshit/a/img836/3045/dj6p.jpg)

(http://www.sas1946.com/images/imageshit/a/img198/7093/xz99.jpg)
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: BravoFxTrt on July 22, 2013, 11:38:15 AM
DBW 1916 Noob here, Just installed all the Packs, and from what Iv seen so far, Istvan and all others who made this Happen, Cheers, you guys did a wonderful job with it. Thank You All. ~S~
Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: max_thehitman on July 22, 2013, 12:58:22 PM
Thank you Bravo. I am happy you approve of the crazy things we have been doing to
this game for some World War One flying action.
Many more surprises will arrive soon.
Fly right and keep your nose clean from that smelly Castor oil leaking out from
the Albatros D.V engine  ;D

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

VPmedia, excellent photos, specially the night-time bombing scenes. Looks like a painting.

Thank you for the kind compliment on the recent post I made with the new static-objects, but
do not release your next patch yet until I present to you personally the new IL2-game retextured
 roads and new craters.
These new items will be a great addition to many WW1 maps and also for all WW2 maps.

Title: Re: DBW 1916 update v2.1 (UPDATED! 15.06)
Post by: Cloyd on July 22, 2013, 12:58:52 PM
Hey Bravo,

Have you been able to get the WW1 planes to work in 4.12?

Cloyd