Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 146 147 148 [149] 150 151 152 ... 222   Go Down

Author Topic: DBW 1916 update v4 (UPDATED! 29.03.2019)  (Read 442016 times)

0 Members and 1 Guest are viewing this topic.

Alex840

  • member
  • Offline Offline
  • Posts: 160
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1776 on: November 26, 2013, 08:14:28 PM »

What is the proper install sequence. I super patched 4.07 10 1.7 (19pts) applied dbw 2.1 update and then all 9 dbw patches game ctds at 20%

DBW 1.71 Superpack, then put - before the original #DBW1916 folder, then install vpmedia's DBW1916 v 2.1, then the 9 DBW1916 patches in order.

This DBW1916 pack should NOT be installed on original #DBW1916 that comes with DBW 1.71 Superpack. You need to put a - (minus sign) before the #DBW1916 to deactivate it and install vpmedia's pack on a new #DBW1916 folder.

P.S.: Read the install instructions in the first post.
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1777 on: November 27, 2013, 12:11:07 AM »

Please, post your error & bug reports here if possible! : https://www.sas1946.com/main/index.php/topic,30252.0.html

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1778 on: November 27, 2013, 12:15:46 AM »

Tested patch 9 (finally!!!)

All load fine but I noticed that AI can't take off player planes if he don't set at least engine rev up and start to taxi....I discover it today because when testing D.VII with it's peculiar FM I think to see how AI 'll take off before use it in first time....testing other planes give me the same issue while all fellows behind have no trouble!

Anyone noticed this issue?

I see the problem, but I got no clue when this started happening or how to solve it.
I noticed that when I take back the control from the AI and I want to take off, I need to tap the breakes or otherwise the plane will go nose over into the ground.

The other strange thing I noticed is that the radio silence FMB checkbox had no effect on the WesternFront map, but it works with other maps.  ???
The only thing we can hope for is that some java programmer (who is also a DBW-1916 user) takes interest in the project and offers some help. I can only solve texture and map related problems, I got zero java knowledge.

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6218
  • In memory of my beloved hero: Saburo SAKAI!
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1779 on: November 27, 2013, 07:08:47 AM »

No problem about mate!

Your work is awesome and this issue happen only when you left AI fly your plane from start , if you start the engine and move a little bit this don't happen!

So is an anti laziness (hidden) mod!!!!

:)
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1780 on: December 01, 2013, 09:47:33 PM »

patch 10 preview

new stationary planes by Mission bug + Zeppelin hangar by Molva:



full set:



This is what I got ready for the next patch:

- ~60 new stationary aircraft by Mission_bug
- Snipe Cockpit Gunsight fix by Kant
- Nieuport.28 FM corrected by Kant
- Fokker D.VII FM improved by Kant and Molva
- Zeppelin hangar by Molva
- Spad S.VII cockpit improved by Kant
- All country names fixed
 (RAF->Royal Flying Corps, Luftwaffe -> Luftstreitkräfte, Allies->Entente, Axis-> Central Powers, etc), new icons added
- New WesternFront QMB missions

edit, few more added, now every plane will have a stat. version so the airfields will look much better:

David Prosser

  • member
  • Offline Offline
  • Posts: 3782
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1781 on: December 01, 2013, 09:58:43 PM »

Well done everybody!


cheers


David

Alfie Noakes

  • Art Director
  • member
  • Offline Offline
  • Posts: 2614
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1782 on: December 01, 2013, 11:53:41 PM »

Many, many thanks !
This has quite made my day.....

Cheers

Alfie
Logged
Everything is for the best in the best of all possible worlds

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Logged

SAS~Poltava

  • Avid FMB user
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 3554
  • Help Ukraine fight
    • Check out my modded campaigns
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1784 on: December 02, 2013, 12:07:01 AM »

patch 10 preview

This is what I got ready for the next patch:

- 42 new stationary aircraft by Mission_bug
- Snipe Cockpit Gunsight fix by Kant
- Nieuport.28 FM corrected by Kant
- Fokker D.VII FM improved by Kant and Molva
- Zeppelin hangar by Molva
- All country names fixed, new icons added
- New WesternFront QMB missions

That is AWESOME!!!  Great job, fellas! ;D
Logged
You want to give financial support to a front line Ukraine unit fighting the Russian invaders? Paypal kyivragnarock@gmail.com

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1785 on: December 02, 2013, 12:14:25 AM »

This little beauty for SPAD-7, whether you need?

Thanks mate, much appreciated. :)
I'll put it into patch #10 if you can send it to me.

Kant

  • Modder
  • member
  • Offline Offline
  • Posts: 400
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1786 on: December 02, 2013, 01:22:20 AM »

This little beauty for SPAD-7, whether you need?

Thanks mate, much appreciated. :)
I'll put it into patch #10 if you can send it to me.

But keep in mind, it's all a sham. The handle does not move, do not show data devices
Logged

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: DBW 1916 update v2.1 (UPDATED! 21.11)
« Reply #1787 on: December 02, 2013, 03:12:28 AM »

I know, we got something similar for the SE.5

The important thing is that your Spad cockpit is better than what we got now. :)

Pages: 1 ... 146 147 148 [149] 150 151 152 ... 222   Go Up
 

Page created in 0.08 seconds with 26 queries.