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Author Topic: DBW 1916 update v4 (UPDATED! 29.03.2019)  (Read 441434 times)

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RAF209_Benge

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1380 on: May 01, 2013, 12:24:49 PM »

I will have to try that....technically there should not be any structures standinga at all in No Man's land..since it is a "late war no man's land" most the so called villages were no more than grey smudges of dirt by that time.
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SAS~Boomer

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1381 on: May 01, 2013, 12:45:51 PM »

True.... but what can Ya do
it's game and an IL-2 limitation

to replace ,and create all new dead looking live objects by cloning
it would almost double the objects list in FMB

There has to be a point where one must just live with what we can accomplish with in IL-2's limitations
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Sputty

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1382 on: May 01, 2013, 07:56:14 PM »

Sorry, super-n00b here, I have never updated or modded IL-2 Sturmovik, can anyone help me get this mod running?
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SAS~Boomer

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1383 on: May 02, 2013, 03:38:03 AM »

Hi

I recommend this,what is posted in the second post is what I personally use
then after ,come back here and patch DBW1916  ;)

https://www.sas1946.com/main/index.php/topic,21514.0.html
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David Prosser

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1384 on: May 03, 2013, 07:30:48 PM »

Wow, that first black and white one looks like it came out of a book about the Great War.

cheers

David

SAS~Boomer

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1385 on: May 04, 2013, 12:46:39 PM »

Awesome screenshots Max,very nice  :)

small update for Western Front map in both 2048 HD and 1024
Links at bottom of first post>
https://www.sas1946.com/main/index.php/topic,34325.0.html



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pippin

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1386 on: May 04, 2013, 04:22:45 PM »

Thank you Boomer

                                       Ian
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SAS~Boomer

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1387 on: May 04, 2013, 06:16:23 PM »

your welcome  :)

Here are a two very basic Red QMB missions for anyone that wants them
https://www.mediafire.com/?33pv82faihau3bw
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cgagan

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1388 on: May 05, 2013, 12:09:02 AM »

works of art, Max... 8)
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agracier

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1389 on: May 05, 2013, 01:07:54 AM »

Out of curiosity max - these are photoshopped screenshots, or are they captures of how you've managed to get your game looking while in-game? I know that with the gapa gamma mod it's possible to achieve all manner of effects ... some of the warm, golden toned landscapes look quite effectively like period color photographs as made by the Autochrome Lumiere process ... the only thing yet needed are those little random grains of odd primary colors spread like noise throughout those old photos ...

Anyway, if you can duplicate that while in-game, it would be great if you could initiate us to the settings ...
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Batbomb

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1390 on: May 05, 2013, 02:50:50 AM »

Sheep-Sacrifice ritual???? ???
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vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 15.03)
« Reply #1391 on: May 05, 2013, 04:34:51 AM »

Max, these are amazing screens, thanks for posting them here!
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