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Author Topic: NG-HUD v3.6.1  (Read 98734 times)

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whistler

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Re: NG-HUD v3.6.1
« Reply #312 on: May 05, 2021, 01:52:58 PM »

Hi Sebtoombs,

I know what you mean. I am working on a new version of NG-CAM that will hopefully include some in-cockpit smoothness by default, and let me add: the code was blatantly stolen from VisualMod. It works wonders with the mouse as well as with head-tracking solutions. I don't have much time nowadays so don't hold your breath for the new version anytime soon. Keep using VisualMod meanwhile. If you are into BAT, and you want to keep MG-MAP and/or NG-HUD, and since these two are already built in BAT 4.1.2, you will have to download standalone version of these mods and make them load before VisualMod:

!NG-HUD
!NG-MAP
!VisualMod
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Sebtoombs

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Re: NG-HUD v3.6.1
« Reply #313 on: May 05, 2021, 03:15:52 PM »

Hi Sebtoombs,

I know what you mean. I am working on a new version of NG-CAM that will hopefully include some in-cockpit smoothness by default, and let me add: the code was blatantly stolen from VisualMod. It works wonders with the mouse as well as with head-tracking solutions. I don't have much time nowadays so don't hold your breath for the new version anytime soon. Keep using VisualMod meanwhile. If you are into BAT, and you want to keep MG-MAP and/or NG-HUD, and since these two are already built in BAT 4.1.2, you will have to download standalone version of these mods and make them load before VisualMod:

!NG-HUD
!NG-MAP
!VisualMod


 :) Yep, that's exactly what I've done and it works a treat!  I hope life is good to you brother - you've done amazing work.  Thank you for taking the time to respond. It means a lot -and it's great to know I'm not breaking anything by doing it!
S! 8)
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Phoenix

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Re: NG-HUD v3.6.1
« Reply #314 on: May 05, 2021, 07:00:56 PM »

Will it work in Ultrapack? Or maybe ever will be?
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Pykso69

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Re: NG-HUD v3.6.1
« Reply #315 on: May 18, 2021, 11:30:43 AM »

Can I install it if I have BAT 4.1.2.? I'm using it with Visual Mod V9 and that HUD is horrible and I don't know how I can enable this NG-HUD with Visual Mod V9...
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whistler

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Re: NG-HUD v3.6.1
« Reply #316 on: May 18, 2021, 11:38:55 AM »

If you know what you are doing... and if you remember what you did when the next BAT update comes out (which will include this little update)... then check Reply #312.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

genXgamer

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Re: NG-HUD v3.6.1
« Reply #317 on: September 12, 2021, 01:12:34 AM »

G'day Whistler

Any chance of creating a version of your BAT Classic HUD mod that incorporates log bottom right?

I have the standalone log bottom right mod but it has no effect.
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whistler

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Re: NG-HUD v3.6.1
« Reply #318 on: September 21, 2021, 05:05:46 AM »

Hi genXgamer,

Let me first say the "classic" HUD from the first post isn't the stock HUD. It actually is the modded (don't ask me what version) HUD that you could find in BAT prior to 4.1.2.

There are many things I dislike about the classic HUD and I have no plans to review that code again. Sorry.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

genXgamer

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Re: NG-HUD v3.6.1
« Reply #319 on: September 29, 2021, 04:05:56 AM »

G'day Whistler

As you would know the Pre 4.1.2 HUD back to basics mod in the first post will not work with 4.2 Flash Point due to different file structure, which is a shame because I only just figured out how to get the log in the bottom right corner.
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Griffon_301

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Re: NG-HUD v3.6.1
« Reply #320 on: September 29, 2021, 04:25:10 AM »

have you tried loading up the thingie BEFORE all the rest?
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whistler

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Re: NG-HUD v3.6.1
« Reply #321 on: September 29, 2021, 10:57:10 AM »

Thanks for the heads-up, genXgamer. Optional mods for BAT have been re-packed, re-uploaded and are now available in the first post.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

genXgamer

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Re: NG-HUD v3.6.1
« Reply #322 on: September 30, 2021, 05:07:56 AM »

Hi Whistler

I had no luck with the fix you added to the first post.
The previous night I renamed it the same as you did with same result, NG_HUD still displaying.

I know you don't want to revisit this so I won't press you, just making you aware.
I may just stick with 4.1.3
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vegetarian

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Re: NG-HUD v3.6.1
« Reply #323 on: September 30, 2021, 05:27:29 AM »

G'day genXgamer,

I just use the original PALsHUDConfig (unofficial) available here https://www.sas1946.com/main/index.php/topic,58010.0.html
It gives me a basic HUD with text in the bottom right hand corner. I just install it in the #WAW folder to load first. Works (so far) in 4.2

Cheers
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