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Author Topic: NG-HUD v3.6.1  (Read 87601 times)

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whistler

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Re: NG-HUD v3.6.1
« Reply #324 on: October 01, 2021, 02:53:15 AM »

I had no luck with the fix you added to the first post.
The previous night I renamed it the same as you did with same result, NG_HUD still displaying.

I know you don't want to revisit this so I won't press you, just making you aware.

Give it another go. It does work.

I just use the original PALsHUDConfig (unofficial) available here https://www.sas1946.com/main/index.php/topic,58010.0.html
It gives me a basic HUD with text in the bottom right hand corner. I just install it in the #WAW folder to load first. Works (so far) in 4.2

Only two HUD mods support triggers nowadays: NG-HUD and the "Classic HUD" from the first post. Running any other HUD mod will get you into trouble sooner or later.
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

vegetarian

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Re: NG-HUD v3.6.1
« Reply #325 on: October 01, 2021, 05:04:20 AM »

G'day Whistler,
Thanks for the heads up on the incompatability issues, I'll give the "Classic HUD" a try.
Cheers
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genXgamer

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Re: NG-HUD v3.6.1
« Reply #326 on: October 01, 2021, 11:07:51 PM »

G'day Whistler

I have created a new install adding 4.2 to 4.0 and the Back to Basics mod still does not work (for me).

For my own peace of mind here is a series of screenshots.











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Go in quickly.....Punch hard.....Get out !

Space Carmelo

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Re: NG-HUD v3.6.1
« Reply #327 on: December 14, 2021, 06:44:08 AM »

Hello whistler, much love for this mod, it's really a great addition to this game!

I ended up here because i read that 3.6.1 version finally shifts Command and Control's message on the bottom of the screen, i love that!
I'm planning some missions with many C&C objects and i would love a function that makes me toggle C&C messages on and off so for example, if my coast watcher spots a ship location, i can pop the C&C log on and off while flying without see it repeated too many times. Something similar to toggling a radio switch on and off.
Maybe there's a switch in the on-game setting that i have not found yet, can you point that to me if this exsists?
One last thing, is it possible to change the font colour and dimension of the C&C log as well? Maybe that yellow is a bit too fancy for me and i would love to change it.

I know some java so if you can help me detect what file i can edit instead of programming a new release (if it's too much work for you) i can sort it out!

Thanks for the attention!
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cbradbury

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Re: NG-HUD v3.6.1
« Reply #328 on: December 14, 2021, 07:22:57 AM »

Hi carmelo,

I agree that an on/off message option would be good. However there is a workaround (with its own limitations) for BAT - use a message trigger instead of the CW. Set up a message trigger which will be activated by the enemy ship as it enters the zone, and generate whatever on screen text you like with a viewable time limit for that message.

The limitation is that the trigger can only fire once. If you do want additional messages you would have to set up additional triggers overlapping the first. Depending upon the mission, that can actually be better, as you can set up additional message triggers announcing a new position for the enemy ship each time, as if a friendly sub was tracking it, for instance.
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Space Carmelo

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Re: NG-HUD v3.6.1
« Reply #329 on: December 14, 2021, 07:46:25 AM »

Hi carmelo,

I agree that an on/off message option would be good. However there is a workaround (with its own limitations) for BAT - use a message trigger instead of the CW. Set up a message trigger which will be activated by the enemy ship as it enters the zone, and generate whatever on screen text you like with a viewable time limit for that message.

The limitation is that the trigger can only fire once. If you do want additional messages you would have to set up additional triggers overlapping the first. Depending upon the mission, that can actually be better, as you can set up additional message triggers announcing a new position for the enemy ship each time, as if a friendly sub was tracking it, for instance.

cbradbury! thanks a lot for the reply, unluckily i don't own BAT and i'm playing C&C on Ypack, i forgot to mention that on the previous post.
One day i will buy some storage and install BAT, i will remember that!

Also, i've seen Fishyyy on youtube playing BAT with C&C and his font is white, any tips on how to change that?
Thanks !
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cbradbury

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Re: NG-HUD v3.6.1
« Reply #330 on: December 14, 2021, 07:59:18 AM »

I don't, I'm afraid.
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agracier

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Re: NG-HUD v3.6.1
« Reply #331 on: December 14, 2021, 09:36:03 AM »

I've tried installing this mod (and other NG mods) into UltraSpain.

They did not work. So, just to perhaps save me from trying again, are the NG mods compatible with UltraSpain? I suspect not, but hearing it confirmed would at least confirm it isn't due to my lack of skills ...
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vonofterdingen

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Re: NG-HUD v3.6.1
« Reply #332 on: March 16, 2022, 10:12:45 PM »

Hey Whistler,  just wanted to take a moment to thank you for adding the time of day display for  real time displays. Great implementation and very helpful for mission building.
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NickMarich

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Re: NG-HUD v3.6.1
« Reply #333 on: May 30, 2022, 03:11:07 PM »

Hi there! great addition to the BAT modpack! I've got a question for you though, is it possible to switch to TAS display in normal flight for good, other than just showing it with the map? it would be very helpful for me because of habits alike. if not, please do consider adding such option. thanks in advance!
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fenbeiduo

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Re: NG-HUD v3.6.1
« Reply #334 on: September 06, 2022, 11:12:38 AM »

I have BAT 4.0 WAW

Which link should I download?

Thx

[solved]
I use the M4T link, it works for now.
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wolfxx

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Re: NG-HUD v3.6.1
« Reply #335 on: October 16, 2022, 12:19:09 PM »

Boa tarde

Eu não consigo encontrar a versão 3.5H para HSFX, alguém poderia me ajudar?
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