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Author Topic: Kursk map retextured, retowned, revillaged  (Read 69448 times)

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Semor

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Re: Kursk map retextured, retowned, revillaged
« Reply #72 on: July 10, 2012, 06:15:42 AM »

Ok,I fully understand you. No problem. A half year of work is really much.Take your rest mate.
In the meantime I enjoy your maps and will try to collect some good historical photo stuff from Kurland & Smolensk and send it to you.

Have a good time.  :)
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bomberkiller

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Re: Kursk map retextured, retowned, revillaged
« Reply #73 on: July 10, 2012, 08:05:38 AM »

haha,

all with "K". Flown the KIEW map yesterday, wonderful too if Cyberolas... I'm had a dream,

regards, Gerhard
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xie

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Re: Kursk map retextured, retowned, revillaged
« Reply #74 on: July 10, 2012, 01:24:00 PM »

Sorry, my English is very bad ... Where I can find hangar mod and hangar mod2?
Thank you very much, especially cyberolas for your work!!
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Mick

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acred99

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Re: Kursk map retextured, retowned, revillaged
« Reply #76 on: July 10, 2012, 02:44:57 PM »

Absolutly brilliant mate, loved the Martins airbase textues. The best airfield "EVER DONE" in il2, please do them all like that next time, I think your maps are the best bro, Keep em coming !
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Hangman

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Re: Kursk map retextured, retowned, revillaged
« Reply #77 on: July 11, 2012, 02:46:04 AM »

With DBW 1.71 I got this kind of error

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Bee

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Re: Kursk map retextured, retowned, revillaged
« Reply #78 on: July 11, 2012, 02:47:45 AM »

Just got it going with DGEN campaigns.  What a joy it is to fly over.  Brilliant work!   Hope you enjoy that rest.  :)
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hguderian

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Re: Kursk map retextured, retowned, revillaged
« Reply #79 on: July 11, 2012, 02:48:56 AM »

@Hangman

Thanks cyberolas, another masterpiece.  :)

Unfortunately: INTERNAL ERROR: Can't open file 'MAPS/_Tex/East/Kursk/sk_LowLand0.tga,-2 East/Kursk/benghallicoral.tga

In DBW 1.7

Oh! Yes! You are right! Please delete East/Kursk/benghallicoral.tga
I revised first page and link with correct load.ini. I´m sorry...

Take a look into the load.ini!

Cheers
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Hangman

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Re: Kursk map retextured, retowned, revillaged
« Reply #80 on: July 11, 2012, 03:05:46 AM »

My load.ini is correct no benghllicoral.tga entry there
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hguderian

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Re: Kursk map retextured, retowned, revillaged
« Reply #81 on: July 11, 2012, 03:24:05 AM »

Load the map on FMB then go with ALT TAB...so you can read which texture give you the LoadMap error.
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #82 on: July 11, 2012, 03:47:47 AM »

Yes yes, ALT and TAB say you what is wrong.
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Abges

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Re: Kursk map retextured, retowned, revillaged
« Reply #83 on: July 11, 2012, 04:32:29 AM »

Hello all may Proplem is in the Game DBW 1.71 Maps ( Kursk and Crimea)

With DBW 1.71 I got this kind of error

World.Land().LoadMap()error:java.lang.RuntimeException:Landscape`Kursk/load.ini`Loding error

can you pleas help me bay this Proplem?

(sorry may englich is not so god)
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