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Author Topic: Kursk map retextured, retowned, revillaged  (Read 69377 times)

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vpmedia

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Re: Kursk map retextured, retowned, revillaged
« Reply #84 on: July 11, 2012, 04:54:42 AM »

In such cases Press shif+tab and read the entire message, because this is just the first line.

I looked at both load.ini's and this line is wrong

Wood2    = East/Kursk/sk_LowLand0.tga,-2 East/Kursk/benghallicoral.tga,2

it should be

Wood2    = East/Kursk/sk_LowLand0.tga,-2 //East/Kursk/benghallicoral.tga,2

vpmedia

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Re: Kursk map retextured, retowned, revillaged
« Reply #85 on: July 11, 2012, 04:56:39 AM »

Sorry, my English is very bad ... Where I can find hangar mod and hangar mod2?
Thank you very much, especially cyberolas for your work!!

They should be in UP3 RC4 and DBW 1.71, probably HSFX too because its quite an old mod.

Hangman

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Re: Kursk map retextured, retowned, revillaged
« Reply #86 on: July 11, 2012, 04:59:29 AM »

This is what console gives


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Uufflakke

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Re: Kursk map retextured, retowned, revillaged
« Reply #87 on: July 11, 2012, 05:06:54 AM »

@Hangman.

In load.ini change Tree0 = Trees\AlteredBush8aTL.tga into Tree0 = Trees\AlteredBush8a.tga
I think that will do the trick.
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #88 on: July 11, 2012, 08:23:15 AM »

Pilots!
 May I ask you for this? Can you write some little manual for instalation for
HSFX
UP
DBW
?
 Because I use only SAS MOD activator and I got some personal questions about instalation this map for these MOD packs (HSFX, UP and DBW..) Thank you pilots.
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hguderian

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Re: Kursk map retextured, retowned, revillaged
« Reply #89 on: July 11, 2012, 08:34:31 AM »

Simple  ;)

A) DBW:

.../#DBW/MapMods/Maps/ here you go with _Tex folder and Kursk or Kursk_RRR ones


B) ULTRAPACK:

.../#UP#/MapMods/Maps/ here you go with _Tex folder and Kursk or Kursk_RRR ones


C) HSFX:

.../MODS/MapMods/Maps/ here you go with _Tex folder and Kursk or Kursk_RRR ones


Cheers!
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Hangman

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Re: Kursk map retextured, retowned, revillaged
« Reply #90 on: July 11, 2012, 10:02:15 AM »

You want to see my conf.ini?
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Abges

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Re: Kursk map retextured, retowned, revillaged
« Reply #91 on: July 11, 2012, 11:52:20 AM »

Very Very thanks Boys  :) al is clear  thanks
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SAS~Tom2

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Re: Kursk map retextured, retowned, revillaged
« Reply #92 on: July 11, 2012, 12:06:23 PM »

HOly cow!

Was so busy with my project I totally missed the release!!

Thanks man! :)

 ;)
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zack

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Re: Kursk map retextured, retowned, revillaged
« Reply #93 on: July 11, 2012, 12:11:40 PM »

Thanks Cyberolas!
Question - what to do to have Kursk map visible in QMB?
Thank You.
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SAS~Tom2

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Re: Kursk map retextured, retowned, revillaged
« Reply #94 on: July 11, 2012, 12:32:07 PM »

Thanks Cyberolas!
Question - what to do to have Kursk map visible in QMB?
Thank You.



Zack:

There is a way to make easy Quicks for all maps.

But I see Uufflakke already made some for Kursk, I see the name in DBW would be EastFront_Kursk as posted here:
Uufflakke's Quicks..
https://www.sas1946.com/main/index.php/topic,26948.0.html

Just deacticate the QuickQMBPro in JSGME and insert the EastFront_Kursk folder from Uufflakke's pack..
Then reactivate the QuickQMBPro..
That should do it.

For other modded installs such as 4.09m UP2.01 , I put the Quick mission files in "Quicks" and Missions/Quick and allow to overwrite.

Then add the name of the map in the "QMBMaps.ini", in both Quicks and Missions/Quick.


..here's a great base pack!

https://www.sas1946.com/main/index.php/topic,14507.0.html  :)
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zack

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Re: Kursk map retextured, retowned, revillaged
« Reply #95 on: July 11, 2012, 01:25:53 PM »

Thank You Tom!
Got it working now.
All the best.
z.
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