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Author Topic: Kursk map retextured, retowned, revillaged  (Read 42251 times)

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LuseKofte

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Re: Kursk map retextured, retowned, revillaged
« Reply #36 on: July 08, 2012, 06:42:52 AM »

I did not know that Kursk did not have any QMB, Tell me Uufflakke what missions you are making and I can help or complete the rest of them.
Another thing, might be stupid question, is this retexture for Kursk or Kursk Mod?
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #37 on: July 08, 2012, 06:58:57 AM »

This is retexture for Kursk (all dynamic campaign work fine), but here is more adjustment - buidings position exactly on textures and so on...
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LuseKofte

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Re: Kursk map retextured, retowned, revillaged
« Reply #38 on: July 08, 2012, 07:34:33 AM »

Ok I wait for Uufflakke to see what he is coming up with , maby I can supply his missions with somthing
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bomberkiller

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Re: Kursk map retextured, retowned, revillaged
« Reply #39 on: July 08, 2012, 07:37:41 AM »

Cyberolas, Bravissimo, wonderful, Wahnsinn - ich werd' bekloppt...  ;D





Popkovs N°1 La-5FN over Kursk 1943





Crimea RRR, Kuban RRR and now the Kursk RRR, thank you so much for all the whole MASTERPIECES...!

Regards, Gerhard
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That everything and everyone must grow in opposition to resistance and contradiction. This ain't no time to go to sleep - Tina Dico         FAC N° 9 ...cheers mein Schatz

Uufflakke

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Re: Kursk map retextured, retowned, revillaged
« Reply #40 on: July 08, 2012, 07:39:03 AM »

Ok I wait for Uufflakke to see what he is coming up with , maby I can supply his missions with somthing

The missions I will create are: RedNone, RedArmor, BlueNone and BlueArmor.
The blue ones are done and have been tested to see if it doesn't take to long before planes engage, no aircrashes etc.
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bomberkiller

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Re: Kursk map retextured, retowned, revillaged
« Reply #41 on: July 08, 2012, 07:41:59 AM »

Oh no, just seen, double number, double star, I'm sorry...
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That everything and everyone must grow in opposition to resistance and contradiction. This ain't no time to go to sleep - Tina Dico         FAC N° 9 ...cheers mein Schatz

Semor

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Re: Kursk map retextured, retowned, revillaged
« Reply #42 on: July 08, 2012, 07:46:41 AM »

Roooooofllll.....hehe.  :P

Macht nix,this can be happen to everyone.
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Sonny Tucson

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Re: Kursk map retextured, retowned, revillaged
« Reply #43 on: July 08, 2012, 07:49:33 AM »

Ok I wait for Uufflakke to see what he is coming up with , maby I can supply his missions with somthing

The missions I will create are: RedNone, RedArmor, BlueNone and BlueArmor.
The blue ones are done and have been tested to see if it doesn't take to long before planes engage, no aircrashes etc.

O.K. Thanks a lot to you Leone and Uufflakke.

I am really looking forward to fly above this map.

Sonny Tucson :)

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bomberkiller

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Re: Kursk map retextured, retowned, revillaged
« Reply #44 on: July 08, 2012, 08:05:03 AM »

Hi Semor, danke für den Trost!

Once again, next try:

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That everything and everyone must grow in opposition to resistance and contradiction. This ain't no time to go to sleep - Tina Dico         FAC N° 9 ...cheers mein Schatz

SAS~Bombsaway

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Re: Kursk map retextured, retowned, revillaged
« Reply #45 on: July 08, 2012, 08:08:28 AM »

I noticed everyone loves the train station, myself included. Most pics are of that area. :)
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Semor

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Re: Kursk map retextured, retowned, revillaged
« Reply #46 on: July 08, 2012, 08:15:08 AM »

Gern geschehen!  Ahh..now it looks far better Bomberkiller.

yea I think the train station is the eyecatcher in this area. To be honest,I have never seen such highly details on a Il-2 map before.
Photorealistic rocks!!
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cyberolas

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Re: Kursk map retextured, retowned, revillaged
« Reply #47 on: July 08, 2012, 08:19:24 AM »

Hmmmm, great skin bomberkiller! Is it historical?
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