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Author Topic: DBW 1916 update v4 (UPDATED! 29.03.2019)  (Read 442021 times)

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Alex840

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1728 on: November 18, 2013, 02:15:45 PM »

Just wondering ? Is it at all possible to turn down the explosive effect of aircraft either hitting the ground or when shot down in combat ...
The Nieuport 17 seems to blow up with the force of a loaded B-17 :-D.
Ok I might get in close when I open fire but during one mission a 17 blew up and took three DIII's out of the air....
I get blown away more often than shot down
Just thinking (if poss), it might be a bit more realistic " in game" ....
Thanks :-D

I have the same problem with some frankenplanes too. Some planes has stock WWII-era explosion codes and blew up taking everything in the vicinity. If any light and fragile WWI planes pass by in the moment there's a catastrophe.
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vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1729 on: November 20, 2013, 05:22:16 AM »

Could somebody with a DBW-1916 backup test this patch, please? :

http://www.vpmedia.eu/il2/zip/DBW1916_patch9.7z

Just extract it into your game folder as usual.

Quote
*patch9:

- Fokker D.VII by Gio, Skipper, Murdoc

- Ilya Muromets bombers by Gio, Skipper, Murdoc

- Nieuport10 by Gio, BisonM, skin folder: nieu-scout_2_mkic

- Oeffag C.II by Gio, Murdoc, skin folder: Scout_Mk1(it)

- Sopwith Pup by Gio, Murdoc, skin folder: nieu-scout_2_mkid

- Sopwith Triplane by Gio, Murdoc, skin folder: nieu-scout_2_mkie

- WW1 Hangar tents by Molva

- WW1 North Sea map by Real Darko and Gillb57 (2 versions)

+140 skins for the various new aircraft types by Murdoc

MURD0C

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1730 on: November 20, 2013, 06:03:47 AM »

and how "Map of Western Belarus, 1916" from Uzin?
http://forum.aviaskins.com/showthread.php?t=3215
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vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1731 on: November 20, 2013, 06:40:33 AM »

That map includes 200+ buildings, some of them are from DBW, some not so before including somebody must go over several hundred static.ini entries and keep the ones which are really required in DBW-1916, remove the rest, plus remove the folders. Quite honestly I am to lazy for this job but I'd welcome a DBW-1916 compatible version with proper static.ini entries if the map author wants to make one.

MURD0C

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1732 on: November 20, 2013, 06:45:56 AM »

The map WWI NorthSea no texture GS_Beach
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vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1733 on: November 20, 2013, 07:14:58 AM »

The maps\_Tex\GW_tex\Summer\GS_Beach.tga is part of the DBW mod.

MURD0C

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1734 on: November 20, 2013, 07:19:57 AM »

no  mod DBW-1916. Put this texture pozhalusta
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SAS~Malone

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1735 on: November 20, 2013, 07:26:44 AM »

d/l'ing now - will test the patch asap, Istvan :D
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vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1736 on: November 20, 2013, 07:39:22 AM »

no  mod DBW-1916. Put this texture pozhalusta

That texture is from the WestFront map, I think you need all the textures:
https://www.sas1946.com/main/index.php/topic,28363.0.html

vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1737 on: November 20, 2013, 07:41:38 AM »

d/l'ing now - will test the patch asap, Istvan :D


Thanks a lot!
If it doesnt crash on startup then its probably working. Maybe do a QMB mission with the new planes just to make sure.

MURD0C

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1738 on: November 20, 2013, 07:48:31 AM »

Thanks! 
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vpmedia

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Re: DBW 1916 update v2.1 (UPDATED! 13.09)
« Reply #1739 on: November 20, 2013, 07:52:00 AM »

I hope you can get it to work :)
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