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 91 
 on: April 29, 2024, 11:16:56 AM 
Started by Old_DaD - Last post by Old_DaD
Hello peoples,
BAT422HFX4
Hurricane MkIIb
The loadout as per my weapons.properties:
8x .303, 2x 44gal combat tanks
I noticed that the pylons are missing in QMB :

I used dump, and there are no pylon.msh,s in the plane folder obtained within that dump folder.
Were the BAT Hurries taken from SAS_Hurricane pack originally? Because those pylon.msh are in the Hurricane MkIIb plane folder therein

 92 
 on: April 29, 2024, 10:44:03 AM 
Started by yubba - Last post by vonofterdingen
Your mission is not a quick mission. It has no aircraft. I would still expect it to show up though and give a Data File Corrupt error. You should put your files in a separate folder to accommodate the _cs in the name; if you want to add QMB missions with the same name/type update the number sequence (i.e., 00 to 01). And if you only have blue mission(s) you need to set the player's side to blue in the QMB.

In short, you need to do some re-reading of the M4T link.

 93 
 on: April 29, 2024, 10:29:37 AM 
Started by DEEGE - Last post by Whiskey_Sierra_972
Hi!

You have to first install these classfiles (remember to delete the 3do folder and forgot about any .ini because are anyway in BAT .sfs) in BAT JTW:

https://www.mediafire.com/download/gfv15mc4rkxrkkz/FSClemenceauCVpack_1.30JBD.7z

Then update with these:

https://www.mediafire.com/file/vfldwb46l218txl/FSClemenceauCVpack_1.31ILSpatch_to_1.30JBD.7z

You can't immediately install the second link classfiles simply because it have one less....and I'm not sure if that missing could have related issues if not installed....

 94 
 on: April 29, 2024, 10:22:22 AM 
Started by Dark_Hornet19 - Last post by Whiskey_Sierra_972
Thanks for your look at how the flares are managed!

Maybe this could be useful:

http://www.bits.de/NRANEU/others/amd-us-archive/FM20-60%2870%29.pdf

Is the US Army FM 20-60 about battlefield illumination.....

Anyway I have to point that for pure evolutive ages reference , if you coages Neanderthal I can date myself at Ardipithecus level....

:D

 95 
 on: April 29, 2024, 08:35:41 AM 
Started by Dark_Hornet19 - Last post by WxTech
If the lightpointactor is set to be quite intense and the assigned color is pure white, oversaturation can indeed give a B&W appearance. But in the outer periphery of the light spot, where the intensity is much lower, the landscape textures should exhibit some color.

It's worth pointing out one unfortunate aspect of this scheme of the light source as implemented, the layered forest is not illuminated along with the underlying terrain; the forest remains 'black'. I wonder I this might be the result of the lightpointactor being placed on the ground--or even beneath--and hence not be able to shine on the upper surfaces of the layered forest textures. I'll have to look into that.

Oh. I'm hardly an expert; I am a unibrowed, knuckle-dragging Neanderthal!  ;)

 96 
 on: April 29, 2024, 08:10:34 AM 
Started by rafsan1199 - Last post by rafsan1199
Been doing some Korean War campaigns in bat and vpmodack and noticed that in bat it seems far too easy for the Mig to extend away from engagement and was wondering if it’s too fast and a potential fix

 97 
 on: April 29, 2024, 06:59:03 AM 
Started by yubba - Last post by slejsa
Hi, here are some screens with the folder and bellow you can see the mission file. I hope it will be useful for you :)



Code: [Select]
[MAIN]
  MAP Ardennes/sload.ini
  TIME 12.0
  CloudType 0
  CloudHeight 1000.0
  army 1
  playerNum 0
[SEASON]
  Year 1940
  Month 5
  Day 12
[WEATHER]
  WindDirection 0.0
  WindSpeed 0.0
  Gust 0
  Turbulence 0
[MDS]
  MDS_Radar_SetRadarToAdvanceMode 0
  MDS_Radar_RefreshInterval 0
  MDS_Radar_DisableVectoring 0
  MDS_Radar_EnableTowerCommunications 1
  MDS_Radar_ShipsAsRadar 0
  MDS_Radar_ShipRadar_MaxRange 100
  MDS_Radar_ShipRadar_MinHeight 100
  MDS_Radar_ShipRadar_MaxHeight 5000
  MDS_Radar_ShipSmallRadar_MaxRange 25
  MDS_Radar_ShipSmallRadar_MinHeight 0
  MDS_Radar_ShipSmallRadar_MaxHeight 2000
  MDS_Radar_ScoutsAsRadar 0
  MDS_Radar_ScoutRadar_MaxRange 2
  MDS_Radar_ScoutRadar_DeltaHeight 1500
  MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
  MDS_Radar_ScoutGroundObjects_Alpha 5
  MDS_Radar_ScoutCompleteRecon 0
  MDS_Misc_DisableAIRadioChatter 0
  MDS_Misc_DespawnAIPlanesAfterLanding 1
  MDS_Misc_HidePlayersCountOnHomeBase 0
  MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
  MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
  Bigship 1800
  Ship 1800
  Aeroanchored 1800
  Artillery 1800
  Searchlight 1800
[NStationary]
  0_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 8464.05 3102.87 449.10 0.0 fr 1 1.0 null 1
  1_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 8508.68 3105.46 444.10 0.0 fr 1 1.0 null 1
  2_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 8001.12 3025.43 400.00 0.0 fr 1 1.0 null 1
  3_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 7944.20 2977.21 430.00 0.0 fr 1 1.0 null 1
  4_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 7650.21 2921.28 444.10 0.0 fr 1 1.0 null 1
  5_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 7572.20 2908.03 439.10 0.0 fr 1 1.0 null 1
  6_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 7510.45 2897.90 439.10 0.0 fr 1 1.0 null 1
  7_Static vehicles.planes.Amiot143Static$AMIOT_143M 1 7406.62 2876.86 410.00 0.0 fr 1 1.0 null 1
  8_Static vehicles.planes.Plane$CR_42 1 7392.10 2597.54 260.00 0.0 be 1 1.0 null 1
  9_Static vehicles.planes.Plane$CR_42 1 7428.06 2604.23 260.00 0.0 be 1 1.0 null 1
  10_Static vehicles.planes.Plane$CR_42 1 7460.78 2609.53 260.00 0.0 be 1 1.0 null 1
  11_Static vehicles.planes.Plane$CR_42 1 7500.59 2615.69 260.00 0.0 be 1 1.0 null 1
  12_Static vehicles.planes.Plane$CR_42 1 7560.64 2730.90 260.00 0.0 be 1 1.0 null 1
  13_Static vehicles.planes.Plane$CR_42 1 7542.62 2728.01 265.00 0.0 be 1 1.0 null 1
  14_Static vehicles.planes.Plane$CR_42 1 7569.70 2635.87 260.00 0.0 be 1 1.0 null 1
  15_Static vehicles.planes.Plane$CR_42 1 7373.09 2692.98 439.10 0.0 be 1 1.0 null 1
  16_Static vehicles.planes.Plane$CR_42 1 7408.66 2700.57 434.10 0.0 be 1 1.0 null 1
  17_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7877.83 2698.19 533.16 0.0
  18_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7878.74 2694.94 533.16 0.0
  19_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7879.87 2691.53 533.16 0.0
  20_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7881.61 2683.35 533.16 0.0
  21_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7882.98 2679.76 533.16 0.0
  22_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7883.77 2676.10 533.16 0.0
  23_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7568.17 2723.91 413.16 0.0
  24_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 7609.92 2726.28 623.16 0.0
  25_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 8084.57 3072.22 698.16 0.0
  26_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 8290.24 3267.36 458.16 0.0
  27_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 8293.52 3267.58 458.16 0.0
  28_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 8300.43 3267.48 458.16 0.0
  29_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 8268.58 3269.52 458.16 0.0
  30_Static vehicles.stationary.StationaryGAB6c$Praga_AN_army 1 8496.41 2764.05 360.00 0.0
  31_Static vehicles.stationary.StationaryGAB6c$Praga_army 1 8693.65 1725.39 600.00 0.0
  32_Static vehicles.stationary.StationaryGAB6c$Praga_army 1 8637.22 1710.23 635.00 0.0
  33_Static vehicles.stationary.StationaryGAB6c$Praga_army_fuel 1 7499.51 2890.20 515.00 0.0
  34_Static vehicles.stationary.StationaryGAB6c$Praga_army_fuel 1 7568.40 2899.68 425.00 0.0
  35_Static vehicles.stationary.StationaryGAB6c$Praga_army_fuel 1 8257.01 3269.68 460.00 0.0
  36_Static vehicles.stationary.StationaryGAB6c$Praga_army_fuel 1 8260.34 3270.08 460.00 0.0
  37_Static vehicles.stationary.StationaryGAB6c$Praga_army_fuel 1 8264.19 3269.98 460.00 0.0
  38_Static vehicles.stationary.StationaryGAB6c$Praga_army_fuel 1 8297.12 3268.41 460.00 0.0
  39_Static vehicles.stationary.CitroenDLStationary$TractionCIV 1 8522.86 2799.77 600.00 0.0
  40_Static vehicles.stationary.CitroenDLStationary$TractionCIV 1 8497.75 3113.28 375.00 0.0
  41_Static vehicles.stationary.CitroenDLStationary$TractionCIV 1 7863.22 2914.92 450.00 0.0
  42_Static vehicles.stationary.CitroenDLStationary$TractionCIV 1 7908.78 2707.91 360.00 0.0
  43_Static vehicles.stationary.CitroenDLStationary$TractionCIV 1 7376.12 2701.66 420.00 0.0
  44_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 7396.34 2876.85 510.00 0.0
  45_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 8472.11 3110.56 480.00 0.0
  46_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 7967.82 2695.50 690.00 0.0
  47_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 7965.80 2701.10 710.00 0.0
  48_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 7944.08 2681.74 710.00 0.0
  49_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 7942.81 2686.62 710.00 0.0
  50_Static vehicles.stationary.StationaryArsenal$Laffly_S15T 1 7940.15 2697.94 710.00 0.0
  51_Static vehicles.artillery.ArtilleryArsenal$AMR_P16 1 8030.47 3295.68 660.00 0.0 0 1 1
[Buildings]
  0_bld House$Barracks_1 1 8589.84 1714.27 635.00
  1_bld House$Barracks_1 1 8610.03 1712.21 635.00
  2_bld House$Barracks_1 1 8647.61 1708.59 635.00
  3_bld House$Barracks_1 1 8664.60 1706.92 635.00
  4_bld House$Barracks_1 1 8679.96 1705.54 635.00
  5_bld House$Barracks_1 1 8629.68 1710.35 635.00
  6_bld House$HangarTwo 1 8262.46 3271.20 365.00
  7_bld House$HangarTwo 1 8295.33 3269.17 365.00
  8_bld House$Supplies 1 8076.89 3070.90 365.00
  9_bld House$Supplies 1 8077.20 3073.29 360.00
  10_bld House$Supplies 1 8074.73 3070.64 450.00
  11_bld House$Supplies 1 8075.07 3073.07 600.00
  12_bld House$LargeCrate 1 8079.25 3073.97 450.00
  13_bld House$LargeCrate 1 8080.22 3074.41 450.00
  14_bld House$LargeCrate 1 8081.23 3074.71 450.00
  15_bld House$LargeCrate 1 8082.12 3075.05 450.00
  16_bld House$Fireextinguisher 1 7576.32 2630.08 640.00
  17_bld House$Fireextinguisher 1 7603.50 2724.17 550.00
  18_bld House$Fireextinguisher 1 7603.10 2726.08 560.00
  19_bld House$Fireextinguisher 1 7602.72 2728.35 555.00
  20_bld House$Fireextinguisher 1 7602.46 2731.23 550.00
  21_bld House$Dolley 1 8078.28 3071.39 430.00
[Bridge]
[House]
[FrontMarker]
  FrontMarker0 53187.85 37418.76 1
  FrontMarker1 30371.09 21368.35 1
  FrontMarker2 40280.78 2238.52 1
  FrontMarker3 55985.81 23983.97 2
  FrontMarker4 44474.07 2144.25 2

 98 
 on: April 29, 2024, 03:41:39 AM 
Started by Frankiek - Last post by Frankiek
The hook engages i test it several time with both ai and player control. You won't see any hook movement. The fm is the one used in BAT and in my view is better than the one used in the wip. The only change i made is enabling the hook control. I test landed on the Akagi and also on escort carriers and due to the good handling at low speed is not a problem.

 99 
 on: April 29, 2024, 02:17:47 AM 
Started by Frankiek - Last post by Type83Fighter
Salutations!

I gave it a few carrier landings, but the hook did not engage.

Also, did the FM change? This one is a lot more responsive and climbs quicker.

 100 
 on: April 29, 2024, 12:38:33 AM 
Started by rafsan1199 - Last post by rafsan1199
Does the f-86 feel a bit slow and sluggish in bat compared to vpmodpack?

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