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 1 
 on: Today at 04:22:34 PM 
Started by WxTech - Last post by Epervier
BAT 4.2.2 hf 4

[strength_HullCVLHuge]
MinShotCaliber    0.203
NumShots          100
MinHitExplTNT     40
NumHitExpl        16
MinNearExplTNT    70
NumNearExpl       32


 2 
 on: Today at 04:11:40 PM 
Started by Mission_bug - Last post by Mission_bug
Hello Orge Schwab, thank you very much for your thoughts, really appreciated. 8)

When folks ask for things in the community you hope that they can help with information as I do not have it, WWI stuff is not my subject if you will. I have made a few slots mainly because no one else would in some instances and here we are again, someone made a slot but left it without a cockpit at the time so it makes it difficult for me to do anything without some good information from those who want to use this aircraft. I looked myself for information but came up with nothing of any consequence so here we are. I did have a large collection of Windsock titles that I was sent in PDF form, I only have a few actual editions myself from scale model projects, unfortunately though my external drive they were on is unusable and I don't think the Dorand was there. I can make stuff but as I already mentioned I thought the aircraft in the video had too modern looking a cockpit, and from what you say many others also. The hope was it was based on some factual information, at least the main instruments, however, it seems there is nothing much out there to confirm or deny what is in MSF. I hazard a guess that as pointed out by someone earlier our Breguet might be closer than anything else so maybe I will just go with that instrument cluster above and just get those dials working and leave it there.
I really do not want to start building or cutting up what I have without having something to go on besides what we already have, I think maybe I should just add the java to make work what is shown above from the Breguet and be done. I will sleep on it, I am unable to do big projects anymore so unless someone can post any kind of cockpit image, we have what we have, do it and be dammed, I guess.
Anyway, thank you again for the post, it is really appreciated.

Take care and be safe.

Wishing you all the very best, Pete. ;D

 3 
 on: Today at 03:52:31 PM 
Started by WxTech - Last post by WxTech
My BAT 4.0 ships.ini lists several CVLs having a hull strength of "strength_HullCVLHuge", but the hull durability table near the top of the file has no such definition. Can anyone supply just that particular entry, which would be patterned like this randomly selected entry:

[strength_HullEnorm]
MinShotCaliber    0.203
NumShots          148
MinHitExplTNT     40
NumHitExpl        25
MinNearExplTNT    80
NumNearExpl       25

 4 
 on: Today at 02:35:39 PM 
Started by Mission_bug - Last post by Orge Schwab
Hello,Pete,
Until someone comes up with a picture of a genuine Dorand cockpit, we can only guess whether the panel in the video is authentic. I've had a look around, but can't find anything definitive (though apparently Windsock did an article about Dorands some time ago: 'The French AR Biplanes, Windsock International Vol 6 #5 (Sept-Oct 1990) & Vol 7 #1 (Jan-Feb 1991)). Only about 140 of these things were built, so it's hardly surprising that information is scant. My feeling is that it isn't authentic - it looks suspiciously modern to me (I temper that with an acknowledgment that French designers were often ahead of their time during the 'D.O.F'). However, people on the MSFS website seem to agree, criticising the panel for looking too modern (chrome bezels are definitely out - they would have been polished brass or enamelled).

I did find an article by historian Jack Herris about the Dorands AR 1 and 2, and he states that the pilot had two windows in the floor of his cockpit, the observer having one, plus a camera port. The Wikipedia page for Dorands has a tantalising picture of an AR-1 which reveals that the cockpit coaming ahead of the pilot was curved (like the Breguet's), not flat topped - though I realise you have to work with what you have.

Looking at the instrument panels in machines of similar vintage, it is obvious that the majority had very few gauges. Four or five at the most, with no logical sweep pattern. The Breguet 14 actually has a very complete set for its day.

My guess would be that the Dorand AR-1 had only the essentials (it was built to a budget and not highly regarded by the French, which is why they sold it to other air forces). Most likely, it had an airspeed indicator, an altimeter, an oil pressure gauge and a clock - and not a lot else. Things like oil temp, rpm gauge, turn and bank indicator, rate of climb indicator, fuel gauge - even a compass - were either unavailable or rarely provided during WW1, so I wouldn't sweat about including every last gauge - until we have more definite info.

It seems there were several versions of this machine, differing in engine fit and place of manufacture. Farman made quite a few, so their aircraft might also provide inspiration for panel gauges (courtesy of Fournier and Jaeger).

Incidentally, this machine was replaced in French service by the Salmson SAL 2A, which in IL2 has a VERY basic instrument panel.

Hope this is of some use - I'll be happy with whatever you decide to do.

 5 
 on: Today at 01:49:00 PM 
Started by SAS~Storebror - Last post by Frankiek
If you use the the 3.4 "Cassie" superpack (and following updates) you can install on top of 4.12.2

 6 
 on: Today at 01:19:35 PM 
Started by WxTech - Last post by WxTech
While on the topic. If we have specifically defined coal and diesel fired engine effluvia, what would the old, basic stack smoke effect represent?

And how should the three smokes differ from each other, in terms of color, density and duration/length of trail?

Coal is straightforward, as it's a dark, dense smoke. I suppose diesel is of fairly low opacity and not too long-lived. Our old, former, one-effect-fits-all smoke should fit into this scheme how?

What say you, naval power plant experten?

 7 
 on: Today at 01:09:17 PM 
Started by WxTech - Last post by WxTech
As the title asks. Has anyone had an issue with an installed ship having its stack smoke defined as either coal or diesel, while your game version only supports the old, original one-effect-fits-all stack smoke?

If this is worthwhile to address, I can easily add the code to make use of these ship stack smokes.

 8 
 on: Today at 12:48:33 PM 
Started by Wing Walker - Last post by cbradbury
That's it - hit 'tab', then the key of the technical information menu that appears on the left i.e. 'E'.

IIRC, not every torpedo is listed when you do that, but the majority are.

 9 
 on: Today at 12:46:57 PM 
Started by Wing Walker - Last post by vonofterdingen
Hit  tab and choose the last option.  I am not at my computer right now but I think the label is Technical. There you can get your weapon information such as optimal torpedo speed and altitude drop.

 10 
 on: Today at 12:39:00 PM 
Started by GPatricks - Last post by WxTech
When using mods that have altered classfiles, you should run the little utility, classcheck.exe. it will identify potential conflicts if a particular classfile appears 2 or more times in your mods.

If you have the FOV logged to the HUD, what value can you achieve? Failing that, can you estimate what is the horizontal FOV? If a multi-monitor poses a problem for screen capturing, even a cell phone snapshot of your screens would be helpful.

Personally, for a combat sim I would have to have a gun put to my head in order to adopt what I call the 'tank slit' view. That's because the vertical view angle is just about as important as the horizontal due to turning fights having the highest turn rate occurring in the plane containing the lift vector. I've watched vids by players using the 'tank slit view who clearly suffered the price of poorer situational awareness and greater difficulty in acquiring and tracking bogies in a dogfight.

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