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 1 
 on: Today at 09:40:39 PM 
Started by Zflyer48 - Last post by UberDemon
Some snapshots using this aircraft



Anyone knows where I could find these skins?  I looked in the Skins sections but could not find these beauties.

 2 
 on: Today at 09:37:37 PM 
Started by Zflyer48 - Last post by UberDemon
Thank you Frankiek.  That is great to know!  Appreciate you checking it.

 3 
 on: Today at 09:27:55 PM 
Started by dona - Last post by dona
This is a small pack of historic skins for post WWII US Navy and Marine Corps R4Ds. All skins are 1024 and were made using the superb Hayate template. The skins are for use with the recently posted DC-3 family pack from ASURA. Skins should be placed in your C-47 skin folder.   
www.mediafire.com/file_premium/arcjegcw546cbpq/R4Ds.zip/file






 4 
 on: Today at 08:56:09 PM 
Started by BravoFxTrt - Last post by genXgamer
For anyone who wishes for a new briefing screen.

https://marie-angoulvant.artstation.com/projects/rx0ae

 5 
 on: Today at 08:30:45 PM 
Started by Zflyer48 - Last post by Frankiek
I checked the class file and the default already includes a MotorKanonen the MGFFki no additional  options available

Code: [Select]
java.lang.String s = "default";
            a_lweaponslot = new com.maddox.il2.objects.air.Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = new Aircraft._WeaponSlot(0, "MGunMG17si", 500);
            a_lweaponslot[1] = new Aircraft._WeaponSlot(0, "MGunMG17si", 500);
            a_lweaponslot[2] = new Aircraft._WeaponSlot(1, "MGunMGFFki", 200);
            arraylist.add(s);
            hashmapint.put(com.maddox.rts.Finger.Int(s), a_lweaponslot);
            s = "none";
            a_lweaponslot = new com.maddox.il2.objects.air.Aircraft._WeaponSlot[byte0];
            a_lweaponslot[0] = null;
            a_lweaponslot[1] = null;
            a_lweaponslot[2] = null;

 6 
 on: Today at 07:25:33 PM 
Started by Zflyer48 - Last post by UberDemon
Has anyone been able to make the Motor Kanone Load option appear in BAT WAW?

I tried both versions (Zflyer48 and Ol Willy) and  and the plane appears but the "Fw_159.MK" loadout does not appear.  Is the class missing?

I am talking about the second option:
Code: [Select]
###########################################################################################################
# Fw_159
###########################################################################################################
Fw_159.default                                      Default
Fw_159.MK                                           2x MG17 + Motor Cannon 20mm
Fw_159.none                                         Empty

Just to be clear, I did try the weapons update as well.

 7 
 on: Today at 06:40:14 PM 
Started by SAS~Storebror - Last post by P51vsFw190
Tupolev ANT-2

 8 
 on: Today at 06:10:06 PM 
Started by tripletrouble - Last post by David Prosser
From memory, War thunder, or a similar game has a 25 pounder that might be added to the game. There is already a Quad Artillery tractor. I'd include them in missions as targets, or eye candy.

 9 
 on: Today at 04:20:01 PM 
Started by genXgamer - Last post by Frankiek
I would agree a proper model with a nice cockpit and proper skin makes wonders...

 10 
 on: Today at 02:57:08 PM 
Started by genXgamer - Last post by Dreamk
All these are low polys....
The high polys is in fact un-necessary in Il2. At most a mesh can be separated in two sub meshes.
The high polys models are models that have been imported without taking the pain of reworking them from Warthunder, World of Aircraft or other games.

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