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Author Topic: Me 262 PERFORMANCE  (Read 1197 times)

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"LEOPARD"

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Me 262 PERFORMANCE
« on: November 12, 2021, 08:55:12 AM »

Good day everyone. About the ME 262, what are the ideal realistic settings? Engine overheat on our off? Flutter effects on or off?
What´s your experience?

I noticed the plane overheats easily and the only way to avoid it is to keep her above 700 km all the time and to avoid steep climbing. Also the plane was capable of more than 850 km/h but starts to flutter above 750 km/h in the game. So i thought perhaps the physics of the game to be more suited for piston engined aircraft and not for this Jet in particular.
I´m also disappointed with performance at greater highs, above 15000 feet.

Would like to know your opinions.
Thks and regards
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Vampire_pilot

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Re: Me 262 PERFORMANCE
« Reply #1 on: November 12, 2021, 09:38:11 AM »


What modpack version of the game are you playing?

The same sermon as for the Ar-234 applies basically, but I have no trouble with all the difficulties on to do 800kph TAS without any buffeting, vibration or overheat at high altitude. So I can't say I see what you see.



The early jets are sluggish like hell and take an age to accelerate and to climb. Do not fly them at high angles of attack and you shall receive the rewards.

"LEOPARD"

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Re: Me 262 PERFORMANCE
« Reply #2 on: November 12, 2021, 09:47:44 AM »


I´m using VP modpack but the same is valid for BAT. What i mean is should i turn off engine overheat? Also the plane does flutter above 750 in a dive.
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Knochenlutscher

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Re: Me 262 PERFORMANCE
« Reply #3 on: November 13, 2021, 01:04:08 AM »

At Do 335 and Me262 you see how historical myths bolstered 1Cs ingame Design.
We have other Planes that suffer from false Information gathering,
when Experts flip with Allied reflying Charts, they can put in the bin.

In such a Game you'll ever find personal sentiments to a great degree, that are part of the Aircrafts
common knowledge, wrong or right. It doesn't matter. Some are even hilarious, but headscratching sometimes doesn't help.

That's why I made myself a Hermann Buchner Ace Slot, remmed out that Walther Fictious Skinned MultiAce, just for being sooooo bored over that Nowotny shit.



Do you have an upgraded FM/Buttons in that VP thingy? I ask, the issues you describe remind me of the stock bullshit Me262 FM.
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Vampire_pilot

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Re: Me 262 PERFORMANCE
« Reply #4 on: November 13, 2021, 01:31:50 AM »


I´m using VP modpack but the same is valid for BAT. What i mean is should i turn off engine overheat? Also the plane does flutter above 750 in a dive.

I fly in BAT and can not experience anything of that vibrating, even at 800 TAS, as I wrote.
If you talk 750 IAS though and at high altitude, that can be close to 900 TAS and there will be flutter at some point, yes....

If you want the 8 or 10% of "extra power" that you can get when overheat off, is totally up to your taste! You definitely can fly faster than 800 TAS in level flight at high altitude without overheating the engines.

sixstrings

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Re: Me 262 PERFORMANCE
« Reply #5 on: November 13, 2021, 05:08:38 AM »

Nice to know. In my "other" air combat sim have just the opposite problem. The Me-262 flies all too well.Work is being done to remedy this. Engines spooling up or down too quickly should cause engine damage.  Regards,Scott
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"LEOPARD"

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Re: Me 262 PERFORMANCE
« Reply #6 on: November 13, 2021, 03:18:35 PM »

Admin edit: Please don't full quote / quote pics. Best is to choose the most relevant parts of a quoted post. Thank you!

Thanks for your reply i´m sharing the same feelings. Yes old stock game Me 262 suffered from those problems a sluggish plane indeed. I´m trying out some very challenging missions of take off and b17s interceptions above 8000 mtrs. Using both VP amd YP modpack.

I just finished a mission before reading you reply. I got to the bombars beneath them at about 4900 mtrs. The escort  P51 s immediatly jumped on me but i was albe to outrun them with a gentle dive, 90% throttle. Them i came back after the bombers and started a gentle climb, 10 metrs/ second, 420 km/h hour, passing 6750 meters high the Mustangs still on my tail but relatively far. At about 7000 meters and almost reaching the bombers the P51 caught me still climbing. That is something i cant understand. Shots, Engine two disabled, head to home after diving atd 500 meters high. Really frustrating.
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"LEOPARD"

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Re: Me 262 PERFORMANCE
« Reply #7 on: November 13, 2021, 03:23:02 PM »

Admin edit: Please don't full quote / quote pics. Best is to choose the most relevant parts of a quoted post. Thank you!

I got your point ... i meant 750 km/h.
Do you think the plane is realistic witn engine overheat on? Usually what do you do?
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Knochenlutscher

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Re: Me 262 PERFORMANCE
« Reply #8 on: November 14, 2021, 12:52:54 AM »

Never try to fly with piston engine Fighter Tactics.

Dunno what you wantwith the Speed Marker.
You said you did a first pass, survived and dived away.
Then my question is, why does someone seating a Me262 wants to return to a 2nd pass,
other he has suicidal, morbid thoughts?

Ar234 and Me262 tactics are fast in and faster out.
The more you want, the lesser chance of survival is.

And that is correct in FSX, 1946 and BOS Me262s.
The principles.

The real accredited Me262 Aces were no Hotrods either, they were calm, patient, not taking risk.

Those who dared to take the risk and employed a Hotrod adrenalin Fighter Jockey
habbit, got cut their wings off. The Me262 was unforgiving for malhandling errors.
Look atKdo Nowotny, that was 95% a band of such naive Hotrods, and they blamed Engines
for it and what else.

What I do? Is cut down my wantings, cut down my dreams of how this thing was deployed,
performed. Just by listenning to Folks it was a shit performer or a Supi Über Plane.

My personal experience is, sth. different.

When I fly against Bomberstreams I know 4.12 AI is cutdown, but still retarded,
pay attention to not accept Escort Fighters Dance. Preferrebly do custom Setups,
use large Maps if you scramble, to allow for climbing, or do it Quick, use QMB and air start at higher alt than the Bomber Pulk.
The FM is riddled, it climbs like a Truck, what to do? Get over it.

Be aware that JG7 in R/L wouldn't have achieved their success in 1946 either, with that Game physics, AI, and Me262 given.
Walther Schuck did 4 Shotouts from a Combat Box in one pass. Well, the setup is simple, but achieving the same result sth. different.

My experience in ÜDQMB was, that even for B-17 AI Rookie Setting this is impossible to get when flying through a Combat Box.
I achieved that success only, when I deactivated random 60% Gunners completely. The 40% out of a group of 80 B-17 or B-24 is a deadly opponent and unrealistic odd.
Your chances are minimal. Tweak the Missions accordingly, that's not cheating, than the whole Game is cheating, how the Me262 is built up here and the rest.
Get yourself comfortable.

The so called propagated surprise factor for 4.12 AI is a flyshit trap, it's so small, it doesn't makes a big difference here.
It was to have people shut up and fed up the B'n'Zoomer Faction that was whining over 4.10 AI.

In and out, if you miss at first pass, cut down your sentiments and dive home.
If you turn around, be aware of getting a grave marker.

I use to have fun flying it as a Jabo, you learn to concentrate on Missions objectives,
not wantings, Dreams, also it trains your experience at handling.
It's far more better to learn evasive tactics, than try to go to the wall all the time.

Do it like Walther Schuck, make it in the first pass.
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"LEOPARD"

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Re: Me 262 PERFORMANCE
« Reply #9 on: November 14, 2021, 04:49:59 AM »

Never try to fly with piston engine Fighter Tactics.

Dunno what you wantwith the Speed Marker.
You said you did a first pass, survived and dived away.
Then my question is, why does someone seating a Me262 wants to return to a 2nd pass,
other he has suicidal, morbid thoughts?

Ar234 and Me262 tactics are fast in and faster out.
The more you want, the lesser chance of survival is.

And that is correct in FSX, 1946 and BOS Me262s.
The principles.

The real accredited Me262 Aces were no Hotrods either, they were calm, patient, not taking risk.

Those who dared to take the risk and employed a Hotrod adrenalin Fighter Jockey
habbit, got cut their wings off. The Me262 was unforgiving for malhandling errors.
Look atKdo Nowotny, that was 95% a band of such naive Hotrods, and they blamed Engines
for it and what else.

What I do? Is cut down my wantings, cut down my dreams of how this thing was deployed,
performed. Just by listenning to Folks it was a shit performer or a Supi Über Plane.

My personal experience is, sth. different.

When I fly against Bomberstreams I know 4.12 AI is cutdown, but still retarded,
pay attention to not accept Escort Fighters Dance. Preferrebly do custom Setups,
use large Maps if you scramble, to allow for climbing, or do it Quick, use QMB and air start at higher alt than the Bomber Pulk.
The FM is riddled, it climbs like a Truck, what to do? Get over it.

Be aware that JG7 in R/L wouldn't have achieved their success in 1946 either, with that Game physics, AI, and Me262 given.
Walther Schuck did 4 Shotouts from a Combat Box in one pass. Well, the setup is simple, but achieving the same result sth. different.

My experience in ÜDQMB was, that even for B-17 AI Rookie Setting this is impossible to get when flying through a Combat Box.
I achieved that success only, when I deactivated random 60% Gunners completely. The 40% out of a group of 80 B-17 or B-24 is a deadly opponent and unrealistic odd.
Your chances are minimal. Tweak the Missions accordingly, that's not cheating, than the whole Game is cheating, how the Me262 is built up here and the rest.
Get yourself comfortable.

The so called propagated surprise factor for 4.12 AI is a flyshit trap, it's so small, it doesn't makes a big difference here.
It was to have people shut up and fed up the B'n'Zoomer Faction that was whining over 4.10 AI.

In and out, if you miss at first pass, cut down your sentiments and dive home.
If you turn around, be aware of getting a grave marker.

I use to have fun flying it as a Jabo, you learn to concentrate on Missions objectives,
not wantings, Dreams, also it trains your experience at handling.
It's far more better to learn evasive tactics, than try to go to the wall all the time.

Do it like Walther Schuck, make it in the first pass.



Ok friend your statment was abundantly clear. This plane his a flying brick, climbs like a farm tractor and is unsuited for close combat agaisnt enemy fighters. 4.12 AI is bad but still i think it was pretty much worse before with enemies spotting you from miles range even in cloudy skies.

Regarding the mission i arrived the combat beneath the bombers and that was my problem. About tthe gunners you know...they can target you even zooming at high speed.

Definetly not a beginners craft. No wounder so many pilots were killed in combat our landing the bird. Nowotny was unlucky the american caught him near the coffin... i mean near the ground.

Salute!
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"LEOPARD"

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Re: Me 262 PERFORMANCE
« Reply #10 on: November 16, 2021, 11:09:54 AM »

thank you gentleman for your contribution. This was the best i could achive:



Best regards!
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wern moldy

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Re: Me 262 PERFORMANCE
« Reply #11 on: November 16, 2021, 12:55:56 PM »

For what it's worth................
You're not alone regarding such frustrations and we can all quote similar with other a/c.
I've learnt to accept the game for what it is. I think it's unrealistic to expect realism. The easiest plane to shoot down is the 262 in my own experience too....weird!
However, what I've learned about this particular a/c in the context of the game is; the speed advantage need not be exploited in full. You don't have to be 100mph faster than your opponent all the time....30mph faster will do nicely. Therefore slow throttle movement and limiting the amount of time spent at 100% throttle, if at 100% at all, in my experience has reduced overheating down to nothing.

I read a comment on a forum once that made a lot of sense. We're all eager to get as many kills as we can. This goal often makes us impatient. Kills need not be the only motivation. One of the aims should be to survive. Personally I'd rather get 30 kills in a campaign and not ever be shot down, than 50 kills and be shot down 6 times.
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