Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2   Go Down

Author Topic: map PACIFIC_A  (Read 5215 times)

0 Members and 1 Guest are viewing this topic.

Mixx

  • member
  • Offline Offline
  • Posts: 419
map PACIFIC_A
« on: March 21, 2020, 04:18:46 AM »

A simple, small, relaxing map of the 30s - 40s for the Pacific. Solely for cheer up. It does not require additional mods, it should work in older versions IL-2.

Unfortunately, I do not have enough rights to install it in PTO








INSTALLATION:

1. Unpack the archive into the appropriate folders (BAT, VP_Modpack, SAS, UP, Mods, Files)
 Copy/paste the folder PACIFIC_A into the folder
   Il-2 Sturmovik 1946/MODS(#.......)/MAPMODS/MAPS/

Folder Pac should be installed along the path … _Tex\Pacific

2. Add lines from to_all.ini. txt  in your all.ini file (in the map folder)


3. Check for objects of version 4.14 or create objects from folder 3do along the path: ....... / STD / 3do / Buildings ...

Add the CONTENT od the file add_to_static.ini  into the file STD/com/maddox/il2/objects/static.ini
and save as static.ini.

https://www.mediafire.com/file/9w49dmfdpzkp61k/MAP_PACIFIC_A.7z/file


Credits:
Idea and work: agracier
Objects for version 4.14:  Molva, Sita, Pumping_Noise, Grejf11, yt2, carsmaster, Oknevas, CanonUK,  TeamDaidalos
Materials & textures: agracier, Bee, SAS_Bombsaway, Oknevas, Tbauchot

 
Luck
 Mixx
2020

missions. Install them manually in the UN folder
Logged

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 7991
Re: map PACIFIC_A
« Reply #1 on: March 21, 2020, 04:43:01 AM »

amazing :D

I'll move it

Gaston

  • Modder
  • member
  • Offline Offline
  • Posts: 3205
Re: map PACIFIC_A
« Reply #2 on: March 21, 2020, 05:04:05 AM »

Hope will come in next BAT update !
Logged

PO_MAK_249RIP

  • CMON U SPURS!
  • member
  • Offline Offline
  • Posts: 2060
Re: map PACIFIC_A
« Reply #3 on: March 21, 2020, 05:06:55 AM »

WOW! those screenshots look amazing well done Mixx
Logged
Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

Type83Fighter

  • It needs a tailhook.
  • member
  • Offline Offline
  • Posts: 291
Re: map PACIFIC_A
« Reply #4 on: March 21, 2020, 05:36:47 AM »

What aircraft is that in the bottom screenshot?
Logged
"You seem to be disappointed in my efforts only because my efforts were disappointing"

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 7991
Re: map PACIFIC_A
« Reply #5 on: March 21, 2020, 06:57:34 AM »

Hope will come in next BAT update !
it will

Mixx

  • member
  • Offline Offline
  • Posts: 419
Re: map PACIFIC_A
« Reply #6 on: March 21, 2020, 07:35:16 AM »

What aircraft is that in the bottom screenshot?

SAS1946 heroes need to know in person:SAS_Epervier, Dimon Vertex, Dreamk, Birdman

https://www.sas1946.com/main/index.php/topic,62755.0.html

And the plane itself, of course, SB2U 'Vindicator'. It flies well in 4.12 + MODs,

Here are more new aircraft suitable for  Pacific:







Logged

SAS~Bombsaway

  • Choose your battles wisely.
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9213
  • A day without laughter is a day wasted
Re: map PACIFIC_A
« Reply #7 on: March 21, 2020, 08:23:07 AM »

Looks very cool.  8) Downloading now. Thanks Mixx.  :)
Logged
Do not go gentle into that good night,
Old age should burn and rave at close of day;
Rage, rage against the dying of the light.

Piotrek1

  • member
  • Offline Offline
  • Posts: 2200
    • SAS IL BYTES BACK
Re: map PACIFIC_A
« Reply #8 on: March 21, 2020, 10:39:27 AM »

Beautifully looking map 8), Thank you to everyone involved for its creation.

Best regards,
Piotrek
Logged

cgagan

  • SAS Team
  • member
  • Offline Offline
  • Posts: 5745
Re: map PACIFIC_A
« Reply #9 on: March 21, 2020, 10:46:20 AM »

Great looking map; d/loaded and installed it in my vp_modpack. All fine! Many thanks to all involved,  8)
Logged

Plowshare

  • Modder
  • member
  • Offline Offline
  • Posts: 635
Re: map PACIFIC_A
« Reply #10 on: March 21, 2020, 12:18:30 PM »

For those of us on BAT 3.8.2 vanilla you only need the following static.ini entries:

Code: [Select]
//===========================================================================
[***]
Title Need the Following
//===========================================================================


[buildings.House$GreenBellmanFO]
Title           GreenBellmanFO
MeshLive        3do/Buildings/Hangars/GreenBellmanFO/live.sim
MeshDead        3do/Buildings/Hangars/GreenBellmanFO/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.45


[buildings.House$GreenBellmanCl]
Title           GreenBellmanCl
MeshLive        3do/Buildings/Hangars/GreenBellmanCl/live.sim
MeshDead        3do/Buildings/Hangars/GreenBellmanCl/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.45

[buildings.House$GreyJFO]
Title           GreyJFO
MeshLive        3do/Buildings/Hangars/GreyJFOLive/mono.sim
MeshDead        3do/Buildings/Hangars/GreyJFODead/mono.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.45


//===========================================================================
[***]
Title Zap
//===========================================================================

[buildings.House$CampNorth_W]
Title           CampNorth_W
MeshLive        3do/Buildings/Zap/CampNorth_W/live.sim
MeshDead        3do/Buildings/Zap/CampNorth_W/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$CampNorth]
Title           CampNorth
MeshLive        3do/Buildings/Zap/CampNorth/live.sim
MeshDead        3do/Buildings/Zap/CampNorth/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$CampMed_W]
Title           CampMed_W
MeshLive        3do/Buildings/Zap/CampMed_W/live.sim
MeshDead        3do/Buildings/Zap/CampMed_W/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$CampMed]
Title           CampMed
MeshLive        3do/Buildings/Zap/CampMed/live.sim
MeshDead        3do/Buildings/Zap/CampMed/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$CampGreen_W]
Title           CampGreen_W
MeshLive        3do/Buildings/Zap/CampGreen_W/live.sim
MeshDead        3do/Buildings/Zap/CampGreen_W/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$CampGreen]
Title           CampGreen
MeshLive        3do/Buildings/Zap/CampGreen/live.sim
MeshDead        3do/Buildings/Zap/CampGreen/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$Service_VVS_Closed]
Title           Service_VVS_Closed
MeshLive        3do/Buildings/Zap/Service_VVS_Closed/live.sim
MeshDead        3do/Buildings/Zap/Service_VVS_Closed/dead.sim
Body            WoodMiddle
Panzer          2.0

[buildings.House$Service_VVS_Closed_W]
Title           Service_VVS_Closed_W
MeshLive        3do/Buildings/Zap/Service_VVS_Closed_W/live.sim
MeshDead        3do/Buildings/Zap/Service_VVS_Closed_W/dead.sim
Body            WoodMiddle
Panzer          2.0

[buildings.House$110Hangar1Closed_W]
Title           110Hangar1Closed_W
MeshLive        3do/Buildings/Zap/110Hangar1Closed_W/live.sim
MeshDead        3do/Buildings/Zap/110Hangar1Closed_W/dead.sim
Body            WoodMiddle
Panzer          2.0

[buildings.House$110Hangar2Closed]
Title           110Hangar2Closed
MeshLive        3do/Buildings/Zap/110Hangar2Closed/live.sim
MeshDead        3do/Buildings/Zap/110Hangar2Closed/dead.sim
Body            WoodMiddle
Panzer          2.0

[buildings.House$110Hangar2Closed_W]
Title           110Hangar2Closed_W
MeshLive        3do/Buildings/Zap/110Hangar2Closed_W/live.sim
MeshDead        3do/Buildings/Zap/110Hangar2Closed_W/dead.sim
Body            WoodMiddle
Panzer          2.0

[buildings.House$Flag_De]
Title           Flag_De
MeshLive        3do/Buildings/Zap/Flag_De/live.sim
MeshDead        3do/Buildings/Zap/Flag_De/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$Flag_GB]
Title           Flag_GB
MeshLive        3do/Buildings/Zap/Flag_GB/live.sim
MeshDead        3do/Buildings/Zap/Flag_GB/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$Flag_It]
Title           Flag_It
MeshLive        3do/Buildings/Zap/Flag_It/live.sim
MeshDead        3do/Buildings/Zap/Flag_It/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$Flag_SU]
Title           Flag_SU
MeshLive        3do/Buildings/Zap/Flag_SU/live.sim
MeshDead        3do/Buildings/Zap/Flag_SU/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.05

[buildings.House$Jurta01]
Title           Jurta01
MeshLive        3do/Buildings/Zap/Jurta01/live.sim
MeshDead        3do/Buildings/Zap/Jurta01/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.005

[buildings.House$Jurta02]
Title           Jurta02
MeshLive        3do/Buildings/Zap/Jurta02/live.sim
MeshDead        3do/Buildings/Zap/Jurta02/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.005

[buildings.House$Jurta01W]
Title           Jurta01W
MeshLive        3do/Buildings/Zap/Jurta01_W/live.sim
MeshDead        3do/Buildings/Zap/Jurta01_W/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.005

[buildings.House$Jurta02W]
Title           Jurta02W
MeshLive        3do/Buildings/Zap/Jurta02_W/live.sim
MeshDead        3do/Buildings/Zap/Jurta02_W/dead.sim
AlignToLand     0
Body            WoodSmall
Panzer          0.005


You may get rid of the following 3do/Buildings/Zap folders:
110Hangar1Closed
110Hangar1Open
110Hangar1Open_w
110Hangar2Open
110Hangar2Open_W
camouflage1
camouflage1W
camouflage2
camouflage2W
Service_VVS
Service_VVS_W
StoneBall_Big
StoneBall_Small

You may get rid of the following 3do/Buildings/Hangars folders:
aeroport
aeroport2
GreenBellmanHO
GreenBellmanO
HangarCL
HangarOp
MHangar01Dead
MHangar01Live
MHangar02Dead
MHangar02Live
MHangar03Dead
MHangar03Live
MHangar04Dead
MHangar04Live

I just threw together a mission to test this and all is working. This is a fun map with some cool little airfields. Looking forward to testing this with all sorts of planes!

Thank you so much

Bob

Logged

Hans-Joachim Marseille

  • member
  • Offline Offline
  • Posts: 540
Re: map PACIFIC_A
« Reply #11 on: March 21, 2020, 01:46:22 PM »

Great work. Thank you. :)
Logged
"United we stand against Evil." #FCKPTN. #SlavaUkraini
Pages: [1] 2   Go Up
 

Page created in 0.074 seconds with 27 queries.