Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 5 [6] 7 8 9   Go Down

Author Topic: NG-CAM v2.0  (Read 40432 times)

0 Members and 1 Guest are viewing this topic.

gb027

  • member
  • Offline Offline
  • Posts: 122
  • Win 7. GTX 1050 + i5 4670 16gb ram
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #60 on: March 10, 2020, 11:17:40 PM »

Finally installed this magnificent mod into Vpmodpack. Wow! Thanks Whistler you for your efforts! Much appreciated!
Logged

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1202
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #61 on: March 24, 2020, 07:55:42 PM »

whistler,

Any chance you would create a Next Gen Walking pilot and Aircraft Switcher?  One of the big issues with the current PAL mods in BAT is that when switching to gunner positions, the Autopilot for the pilot disengages and the plane crashes.

Logged
Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #62 on: March 26, 2020, 01:46:01 PM »

Hi UB,

Good news is that Walking Pilot, Aircraft Switcher and all other PAL's VisualMod features will work even if you use NG mods.

Yes, I would like to take some features for a spin, but most come with many dependencies and I don't consider any critical to justify the work involved.

I take this chance to thank Benitomuso for everything he brought to the game. Looking forward to his return some day!
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Tute

  • member
  • Offline Offline
  • Posts: 128
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #63 on: March 26, 2020, 02:54:27 PM »


I take this chance to thank Benitomuso for everything he brought to the game. Looking forward to his return some day!
[/quote]
Hear, hear, and thanks for all your hardwork. Always welcome!
Logged

UberDemon

  • UberDemon/danzigzag
  • Modder
  • member
  • Offline Offline
  • Posts: 1202
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #64 on: March 26, 2020, 07:23:31 PM »

Thanks for the reply.

Yeah it would be awesome to see the features he made work earlier updated to the latest BAT.  I really enjoyed the walking pilot ant switching cockpit features, but for it to work well, we would need to figure a way to walk / swim on ponds and deal with those deadly bridges...  once that is figured out it opens the way for controlling other objects... got it, it is a flight sim, but one can dream.
Logged
Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.

Dandolo513

  • Modder
  • member
  • Offline Offline
  • Posts: 672
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #65 on: April 25, 2020, 05:17:22 AM »

hallo Gentelman

How it is possible to have this visual mod  menĂ¹?





i can't see on Controls the Game Menu









Inside settings file there ins't Game Menu as like in the posted image



Thanks

dandolo513
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #66 on: April 26, 2020, 04:11:54 AM »

Hi dandolo513,

Get VisualMOD 9 for v4.12.2 to have the menu and many more features.

Be warned: NG-CAM and VisualMod don't like each other ;)
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

Dandolo513

  • Modder
  • member
  • Offline Offline
  • Posts: 672
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #67 on: April 26, 2020, 03:16:03 PM »

Hallo,
Thanks.
I have installed from 4.11.1till SAS 5.30 PATCH 2 another time.
So i have found Game Menu on settings.ini.
Now i have some trouble between  BAT vs NG.
I am not in a hurry... 🙂.
Best regards
Logged

Stachu2710

  • member
  • Offline Offline
  • Posts: 20
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #68 on: May 05, 2020, 11:38:35 AM »

Hi whistler

You made a great mod. ;) Congratulations. Unfortunately, there is a problem, the mod does not work ... I turned everything on, but when I wanted to change the camera (F9 / F8) it didn't work  ::( . Please, can you reply to me?
Greetings
Stachu2710
Logged

Stachu2710

  • member
  • Offline Offline
  • Posts: 20
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #69 on: May 09, 2020, 04:07:55 PM »

I ,,repaired,, it... the files from JTW and WAW were corrupted... but i change this files for working files from DOF ;D
Regards
Stachu
Logged

Toba

  • member
  • Offline Offline
  • Posts: 7
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #70 on: June 04, 2020, 12:13:17 AM »

Hi Whistler.  Loving the cam mod.

When using ng-cam 1.6  4.12.2 stock + sas modact 5.3:
If player is alive, "gunsight view" (zooming) works as intended. If perchance player dies, gunsight view ceases to function.

Also,
May I suggest mapping the "cycle gopro view" function  to an independent key other than the chase view key. That way, no matter what plane we are focused on, we can cycle the gopro views. Would be extra nice if it would remember the camera position on a per-plane basis.    [edit] As of now, this  desired "cycle gopro view" behaviour only works if the player has died. 

Cheers,
Toba
Logged

DESPEREAUX

  • Modder
  • member
  • Offline Offline
  • Posts: 616
Re: Next Generation CAM (NG-CAM) Mod v1.6
« Reply #71 on: June 09, 2020, 02:40:57 AM »

You make very cool mods Whistler! Many thanks! ;D
I wish you success!
Logged
Pages: 1 ... 3 4 5 [6] 7 8 9   Go Up
 

Page created in 0.071 seconds with 28 queries.