Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 4 ... 9   Go Down

Author Topic: NG-CAM v2.0  (Read 44590 times)

0 Members and 1 Guest are viewing this topic.

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
NG-CAM v2.0
« on: November 21, 2018, 10:37:31 AM »

Next Generation CAM (NG-CAM) Mod v2.0
:: for IL-2 1946 4.12 & 4.13 ::



For a description of v2.0 changes, please visit post #82
For a description of v1.6 changes, please visit post #45
For a description of v1.5 changes, please visit post #37


CREDITS

NG-CAM combines into one mod some of the features of the following mods:
Credits to the modders above for their work. YOU ARE THE BEST!

Thanks sas1946.com admins, modders and rest of members for being there.

A word of gratitude to mission4today.com admins for hosting this mod. Thank you gentlemen!


FIRST THINGS FIRST
  • This mod is certified for offline 4.12 (SAS Modact / VP-Modpack / B.A.T.) and 4.13 (SAS Modact). It has not been tested in other game mode, version or super mod.

  • You do not need to add or edit any conf.ini settings. NG-CAM works 'out of the box' and it will not conflict with any settings you may already have from other mods. You can switch between NG-CAM and other camera mods anytime.

  • The mod complies with mission/campaign difficulty settings. Make sure to deactivate all the items found in the 'Views' settings window (cannot be changed during a mission/campaign).

INTRODUCTION

All mods mentioned in the credits make use of the same classfiles and up until now you had to choose between one or another. It is great to have so many options but how disappointing and frustrating it is to choose!

Tired of switching mods forth and back I decided to merge, following the 'Keep It Simple' principle, some of the best and most useful (in my humble opinion) features of all available camera mods into one. Due to the nature of this merge, NG-CAM is obviously NOT compatible with any of the other mods.

Check below all features and have fun with NG-CAM! - whistler


The "Kill Switch"

The "Toggle Snap/Pan View" control key (F9 by default) is NG-CAM's "Kill Switch": enable/disable ALL camera effects with this control anytime during a mission.

Camera effects are, by default, enabled when "snap" is on, but you can invert snap/pan functionality: check the ngCAMkillswitch setting and set it to 1. Now effects are off when snap is on.

The Kill Switch is probably the most important aspect of this mod since you will end up using it often. I have the "Toggle Snap/Pan View" key set to F9 and also "Enter" for easy access.



Disclaimer: product not included in the mod.


Internal Soft View and "Focus" mode

New in version 2.0!

The feature unfortunately isn't available in gunner stations because the code is a little buggy and causes some lag. I am unable to find a solution and I shelved gunner stations for the moment.

Regardless, you can now enjoy smoothing in the Pilot/Bombardier stations and let me tell you it does make a difference! Particularly if you use a head tracking solution.

Internal views also implement "Focus" mode which activates automatically when you reach a FOV lower than 30 degrees. The camera movement decelerates progressively and this allows you to focus on targets easily.




External Soft View (Inertia)

benitomuso is the most ambitious IL-2 modder ever. The number of features of his VisualMod is mind-blowing. The execution is astounding.

For NG-CAM I borrowed his truly impressive inertia movement in external views. Starting with v2.0 inertia is available for all actors and I tried my best to make it feel responsive.

Go to Controls and set the following keys in the VIEWS section:

- External View (F2 by default)
- Next Friendly View (shift+F2 by default)
- Next Enemy view (Ctrl+F2 bu default)

Tip: if you use NG-MAP you can access all actors from the "Actor Viewer".



Make sure to thank benitomuso if you have the chance!


GoPro Views

SAS~Storebror brought back this mod to life with lots of awesome features and super-cool visuals previously available in other mods but not compatible with newer IL-2 versions.

For NG-CAM I borrowed the GoPro Camera Views and adjusted a few things here and there to improve usability.

Go to Controls > VIEWS section, and set a key for 'Chase View' (F8 is the default). During a mission, select any aircraft and press F8 to cycle through the different GoPro views.



The mod implements a time-based solution to allow the game remember the last view you selected: from the moment you press the Chase View control key you have 2 seconds to switch to a different view. Keep this in mind when you wonder why you have to press the Chase View key twice to switch views.



Just play normally! select your preferred GoPro view and forget about everything else. It should all flow naturally.


Ordnance View

A welcome addition for v4.13 by Team Daidalos, ported by benitomuso to 4.12 and available for some time in his VisualMod and as an EngineMod add-on by western0221.

Go to Controls > VIEWS section, and set a key (F10 in example) for 'OrdinanceView' ('Ordinance Camera View' in 4.13)

In-game, drop any bomb, torpedo or launch a rocket and press F10 to follow the ordnance. Neat!




LSO (Landing Signal Officer) View

New in v2.0! LSO Cam mod by "AG-51", improved.

The LSO View is available for all Aircraft Carriers but in non-inertia mode only. Just press the Kill Switch when looking at a carrier and the camera will be positioned at the rear end of the runway. Use the kill switch to toggle views (external vs LSO).






FOVMod Animated

Yet another masterpiece by SAS~Storebror. Many FOV Mods existed before but none were this complete!

Based on his FOVMod_animated_v4, I altered the code a bit:
  • Animation disabled in Bombardier and Observer stations to prevent distortions
  • Default FOV is 90° (Stock FOV on 4:3 monitors is 70° and on 16:9 is 83°)
  • Default FOV speed is 2x (double the original speed)
  • Wide FOV limited to 135 degrees

Forever grateful for this gem SAS~Storebror!




Other Features

Head-tracking disabled in external views
I don't know about you but I just cannot control external views with my head. The mod will simply disable Head-tracking in external views. Use your mouse to control the camera.

Full Mission Builder
Camera effects are disabled when using FMB.

Recorded tracks
Camera effects are disabled during playback of tracks (Intro, Training, Recordings...) unless the "Manual View Control" setting is enabled in which case you are in control.




Pan around actors
When in external views, press and hold the right mouse button to pan or move the camera viewpoint around actors.
- Feature available for all actors except cameras
- Feature NOT available in Flyby views

In v2.0 I managed to get rid of the "Roll" when panning around actors (*) and the horizon now remains perfectly horizontal for professional screenshots:





(*) Land/sea actors and aircraft when in non-inertia mode.


DOWNLOADS

The mod comes in one zip but it contains different JSGME-ready versions: ModAct / B.A.T. (v3+) / VP-Modpack. Download the mod, extract it, pick a version and enable it using JSGME.

Find the download at mission4today.com:
http://www.mission4today.com/index.php?name=Downloads3&file=details&id=2623


Addons

You may find of interest the "Increased Head Panning Range" tweak by WxTech:

Main topic: https://www.sas1946.com/main/index.php/topic,67496.0.html
NG-CAM version: https://www.sas1946.com/main/index.php/topic,67525.0.html


Configurable options in detail

Starting with v2.0 configurable settings will be automatically added to your conf.ini. If you have MissionProCombo-PLUS v2.1 (or later) you can configure these settings from the Difficulty Screen.




ngCAMkillswitch=0

The "Toggle Snap/Pan View" control key (F9 by default) is NG-CAM's "Kill Switch": enable/disable camera effects with this control anytime during a mission. You can invert snap/pan functionality with this setting.
Possible values are 0 (disable effects when snap is on - default) and 1 (disable effects when pan is on)


ngCAMspeedext=2

Set the sensitivity or "turning speed" of the camera in external views. It applies to aircraft and ordnance only (the speed is always "fast" for the rest of the actors)
Possible values are: 0 = off, 1 = slow, 2 = medium (default), 3 = fast


ngCAMspeedint=2

Set the sensitivity or "turning speed" of the camera in internal views
Possible values are: 0 = off, 1 = slow, 2 = medium (default), 3 = fast


ngCAMfovdefault=90

Override the default FOV of 70 degrees (Controls > Views > Normal View)
Possible values are: Any number from 60 (narrow) to 120 (wide)


ngCAMfovspeed=2

Set the speed of the animated FOV
Possible values are: 0 = off, 1 = slow, 2 = medium (default), 3 = fast


ngCAMfovlog=0

Enable/disable the FOV log
Possible values are: 1 (enabled) or 0 (disabled - default)



Changelog:

Code: [Select]
v2.0 - 08/07/2021
-----------------------
- Major revision
- Internal Soft View (pilot/bombardier stations)
- "Focus" mode in internal views
- External Soft View, now available for ALL actors
- External views - Hold down right mouse button to pan around actors (except cameras)
- GoPro views available for ALL aircraft, not just yours
- LSO (Landing Signal Officer) views: press F9 (toggle pan/snap) when looking at Carriers
- Brand new conf.ini settings (check descriptions)

v1.6 - 20/04/2019
-----------------------
- Feature: Press the Shift key to move the camera viewpoint around with the mouse
- Fov Animated Fix: Animation got disabled when jumping from a Bombardier/Observer station to an external view
- Minor adjustments

v1.5 - 16/03/2019
-----------------------
- External Views Inertia applied to Ordnance (most impressive with missiles!)
- The game remembers the last GoPro view selected (a time-based solution)
- New FOVMod Animated by SAS~Storebror!

v1.0 - 21/11/2018
-----------------------
- Initial release!


I hope you have fun with this mod and... See you in the skies! - whistler ;)
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

vonofterdingen

  • Missioneer
  • member
  • Offline Offline
  • Posts: 1314
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #1 on: November 21, 2018, 11:48:13 AM »

Great work once again Whistler!
Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23894
  • Taking a timeout
    • STFU
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #2 on: November 21, 2018, 12:48:50 PM »

Sweet, great job whistler!

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

raptor_9090

  • member
  • Offline Offline
  • Posts: 45
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #3 on: November 21, 2018, 02:33:40 PM »

Absolutely great! Thanks whistler!
Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #4 on: November 21, 2018, 05:34:26 PM »

Looks great!, Followed the link to Mission4Today, but im not seeing a DL link? Just Pics?

Fresco
Logged
cogito, ergo sum armatus

EHood

  • Supporter
  • member
  • Offline Offline
  • Posts: 603
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #5 on: November 21, 2018, 09:02:45 PM »

On my PC, at least, the M4T download page for this utility is oversize. You need to scoot (scroll?) the page sideways to get to the distinctive download link which, as always, is on the right side of the page.

I hope you're able to download this, Fresco. It looks great (a large number of Go-Pro views, for example), and it works very well in my BAT/MUSKETEER. The fact that it's a JSGME mod is also a bonus; it'll be easy to de-activate if I ever need to.

Many thanks to whistler and benitomuso!

 8)
Logged
A ya tsi-tsalagi.

<Gunny>

  • member
  • Offline Offline
  • Posts: 1413
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #6 on: November 21, 2018, 09:08:15 PM »

Thank you for this Mod. It is working in both 4.12.2+MA 5.3 and 4.13.4 +MA.
It is very nice...

Logged

Fresco23

  • Part-Time Skinner
  • Modder
  • member
  • Offline Offline
  • Posts: 2346
  • F.A.C. #23
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #7 on: November 21, 2018, 09:11:55 PM »

You need to scoot (scroll?) the page sideways to get to the distinctive download link which, as always, is on the right side of the page.

Thanks EHood! Got it just now! Will test asap!

Fresco!
Logged
cogito, ergo sum armatus

<Gunny>

  • member
  • Offline Offline
  • Posts: 1413
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #8 on: November 21, 2018, 10:28:46 PM »

Is this normal with this mod? I was building a small mission to bomb a stationary ship.
Placed the ship on the map and by mistake I pressed F10 key.. This is what I saw...Its really kind of fun..
You get to see what the bottom of a ship looks like ..LOL

Logged

pilotpimpf

  • member
  • Offline Offline
  • Posts: 233
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #9 on: November 22, 2018, 01:32:36 AM »

Thanks whistler for putting all this together and of course all the original modders .
Logged

whistler

  • Modder
  • member
  • Offline Offline
  • Posts: 2784
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #10 on: November 22, 2018, 01:36:58 AM »

Hi <Gunny>

F10 works as a landscape toggle in FMB (stock feature). I didn't know it until now and it apparently does not conflict with the mod. Good finding!

Looks great!, Followed the link to Mission4Today, but im not seeing a DL link? Just Pics?

Fresco

Images resized @ M4T. The download link should be visible now.

I am glad guys the mod is working in all different environments out there :)
Logged
NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

vpmedia

  • Modder
  • member
  • Offline Offline
  • Posts: 6652
  • www.vpmedia.hu/il2
    • VPMEDIA SKINS
Re: Next Generation CAM (NG-CAM) Mod v1.0
« Reply #11 on: November 22, 2018, 01:37:37 AM »

Great mods, I like this NG HUD/MAP/CAM concept. Thanks!!
Pages: [1] 2 3 4 ... 9   Go Up
 

Page created in 0.406 seconds with 26 queries.