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Author Topic: graphics extender  (Read 284991 times)

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shardana

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Re: graphics extender
« Reply #216 on: September 24, 2018, 03:51:46 PM »

Hey Mike,  in your last picture did you use water 4 in conf  or water 1? still water doesn't seem right in my game no matter what I do....
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PO_MAK_249RIP

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Re: graphics extender
« Reply #217 on: September 24, 2018, 09:58:39 PM »

Hi can you confirm the installation instructions? I use CUP and my MOD folder is #WAW is it ok to rename your #SAS folder to #WAW to facilitate the install or should it remain as #SAS? All the other folders/files are in my main IL2 folder is that correct? I am using the new selector and water=0 although i have carsmasters water mod installed in my #WAW folder. Will try to post my il2ge.log soon. Cheers. Mick
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hguderian

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Re: graphics extender
« Reply #218 on: September 24, 2018, 10:40:27 PM »

Hi!

This mod is astonishing!!

Is there an incompatibility with Carsmaster's 2048/4096 Dlls, perhaps?

If I install it as per instructions with last selector (and water=0) on IL2 vanilla it work ok.
If I install it on my ModAct 5.30 the game crash when mission is 100% loading.

I'll post the related il2ge_all.log and il2ge.log.

Many thanks again for your work...this is a completely new open grassland for the future of IL2.

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PO_MAK_249RIP

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Re: graphics extender
« Reply #219 on: September 24, 2018, 10:44:25 PM »

I have found an issue that may have been overlooked? I was using the 'random skies' game launcher instead of the IL2 selector directly - when using the normal selector il2GE loaded perfectly. Thankyou slibenli this mod is awesome!!
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SAS~Storebror

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Re: graphics extender
« Reply #220 on: September 24, 2018, 10:50:40 PM »

Hmm, that specific assertion fails because the water normal-map/foam textures are not all of the same size, which I assumed they would be.
Here is the extracted 4.12.2 water texture folder I've been using if you like to test/check, it goes into #SAS/#WAW3/#JTW3 folder depending on the game version:
https://www.mediafire.com/file/7veil64lvcxt72b/%2521%2521%2521WATER_4122.7z/file

All the same does not work
A little more cooperation and contribution would do all of us good in a WIP thread.
This demanding attitude which is slightly showing through is nasty enough to be seen in release threads, here in a WIP it essentially disqualifies for participation.
"I added more debug output" means: Try again and post new logs!

is it ok to rename your #SAS folder to #WAW
Exactly. Don't forget to set water=0 in conf.ini

Is there an incompatibility with Carsmaster's 2048/4096 Dlls, perhaps?
Very well possible. Did you try without them?

on my ModAct 5.30 the game crash when mission is 100% loading.
il2ge works well with Modact 5/6.
It might however be in conflict with mods you've installed/activated there.
When you post your logs, please don't forget to clearly state what's installed and activated "on top".

]cheers[
Mike
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hguderian

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Re: graphics extender
« Reply #221 on: September 24, 2018, 11:07:22 PM »

I'll give it a try without carsmaster's dll.

Many thanks Storebror.

EDIT-----------------------

The water textures you've posted did the trick...with them on top of #SAS folder all works ok.
So there isn't any issue with others .dll.

I think it must be something around water/animated files.
Before with excellent HerraTotori's and Carsmaster's water texture no way to go with graphics extender.

Thanks again.
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PO_MAK_249RIP

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Re: graphics extender
« Reply #222 on: September 24, 2018, 11:09:34 PM »

Hi I have discovered these lines on several maps, I am guessing its where map tiles join?




Apologies for being hard to spot i posted in a hurry - maybe an issue that always existed just not noticed them before?
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slibenli

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Re: graphics extender
« Reply #223 on: September 25, 2018, 12:36:53 AM »

Hmm, that specific assertion fails because the water normal-map/foam textures are not all of the same size, which I assumed they would be.
Here is the extracted 4.12.2 water texture folder I've been using if you like to test/check, it goes into #SAS/#WAW3/#JTW3 folder depending on the game version:
https://www.mediafire.com/file/7veil64lvcxt72b/%2521%2521%2521WATER_4122.7z/file

Thanks, I'll look at it later.

Quote
All the same does not work
A little more cooperation and contribution would do all of us good in a WIP thread.
This demanding attitude which is slightly showing through is nasty enough to be seen in release threads, here in a WIP it essentially disqualifies for participation.
"I added more debug output" means: Try again and post new logs!

To be fair, hadji4 did post the log output, just messed up the quoting.
It's still unclear what happens, so I'll add more log output.

slibenli

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Re: graphics extender
« Reply #224 on: September 25, 2018, 12:37:35 AM »

Hi I have discovered these lines on several maps, I am guessing its where map tiles join?


Apologies for being hard to spot i posted in a hurry - maybe an issue that always existed just not noticed them before?

Which map is this?

PO_MAK_249RIP

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Re: graphics extender
« Reply #225 on: September 25, 2018, 01:34:27 AM »

Its on the CUP North Africa and CUP Sands of TimeR - not checked any others yet
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steven197106

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Re: graphics extender
« Reply #226 on: September 25, 2018, 06:50:58 AM »

What version of graphics extender are you using Mike.
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SAS~Storebror

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Re: graphics extender
« Reply #227 on: September 25, 2018, 07:20:25 AM »

The log which I've posted in my last water tests gives it away: 100885267

]cheers[
Mike
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