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Author Topic: graphics extender  (Read 66914 times)

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slibenli

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graphics extender
« on: June 18, 2018, 08:29:04 AM »

Please post bugs in this thread: https://www.sas1946.com/main/index.php/topic,61653.0.html
See this thread for the status of features: https://www.sas1946.com/main/index.php/topic,61539.0.html

Reporting crashes/issues:
For me to be able to help you, you will need to post the contents of the log file: il2ge.log.
For the log to be more informative an additional library is needed:
Download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.

Readme: https://gitlab.com/vrresto/il2ge/blob/master/README.md

D/L Link to the latest WIP Version: https://gitlab.com/vrresto/il2ge/-/jobs/artifacts/master/raw/il2ge-installer.exe?job=build
If you get a 404 - Not Found error, it probably means that a new build is in progress. Please try again after 10 minutes or use an older version (see below). If that doesn't help, I probably messed up something ;)

Older WIP Versions: https://gitlab.com/vrresto/il2ge/-/jobs
You will want to use the job with the name "build" not "debug_build" and only from branch "master".


Original post:


Hi!

I would like to announce my WIP project that I have been working on for some months now.
It started with some simple hacks to allow using custom shaders.
Since then it has evolved quite a bit to basically replace the terrain rendering done by the IL-2 engine.
Which means that now you can have a far greater terrain rendering distance.
I will probably go into further technicalities in a later post - for now some screenshots :)






Gerson

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Re: graphics extender
« Reply #1 on: June 18, 2018, 08:48:00 AM »

seems wonderful
congratulations
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SAS~Storebror

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Re: graphics extender
« Reply #2 on: June 18, 2018, 08:48:44 AM »

Looks nice.
Binary edit of il2_core.dll?
How is the FPS impact?

]cheers[
Mike
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SAS~vampire_pilot

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Re: graphics extender
« Reply #3 on: June 18, 2018, 08:52:10 AM »

holy cow

yes... FPS.... ?
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whistler

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Re: graphics extender
« Reply #4 on: June 18, 2018, 09:06:45 AM »

Stock vs modded comparison images would definitively help visualizing differences and appreciate the effort... I don't normally fly that high but the captures look really good!
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slibenli

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Re: graphics extender
« Reply #5 on: June 18, 2018, 09:12:28 AM »

Looks nice.
Binary edit of il2_core.dll?
How is the FPS impact?

]cheers[
Mike

il2_core.dll is left untouched.
I'm intercepting OpenGL calls - more or less like the Morrowind Graphics Extender (https://www.nexusmods.com/morrowind/mods/5535) is doing.

The frame rate isn't to my liking yet (ca. 15 FPS in Narvik), but there is still room for optimisation - also currently I'm using an intel GPU  ;)

vpmedia

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Re: graphics extender
« Reply #6 on: June 18, 2018, 09:12:38 AM »

Thank you, it looks very impressive. I can not wait to test this. :)

slibenli

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Re: graphics extender
« Reply #7 on: June 18, 2018, 09:16:25 AM »

Stock vs modded comparison images would definitively help visualizing differences and appreciate the effort... I don't normally fly that high but the captures look really good!

Unmodded I think in screenshot #2 the ground wouldn't even be visible.

Edit: ok I was wrong - here it is with LandGeom=3


fatty_finn

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Re: graphics extender
« Reply #8 on: June 18, 2018, 09:34:17 AM »

!!!!   
if I can get back up off the floor.....
Congratulations!
f_f
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whistler

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Re: graphics extender
« Reply #9 on: June 18, 2018, 09:46:03 AM »

Stock vs modded comparison images would definitively help visualizing differences and appreciate the effort... I don't normally fly that high but the captures look really good!

Unmodded I think in screenshot #2 the ground wouldn't even be visible.

Edit: ok I was wrong - here it is with LandGeom=3


All right, that unmodded landscape looks familiar and I am officially STUNNED by your work o_O
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SAS~Storebror

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Re: graphics extender
« Reply #10 on: June 18, 2018, 10:13:46 AM »

il2_core.dll is left untouched.
I'm intercepting OpenGL calls - more or less like the Morrowind Graphics Extender (https://www.nexusmods.com/morrowind/mods/5535) is doing.
Alright, nice.
Same approach like Reshade does.
Fine, fine 8)

]cheers[
Mike
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Sita

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Re: graphics extender
« Reply #11 on: June 18, 2018, 01:48:15 PM »

wow)) is still il2?))
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