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Author Topic: Problem with vehicles  (Read 1653 times)

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-Jäger-

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Problem with vehicles
« on: October 31, 2017, 07:25:16 AM »

Hello i install a new mod wich add me 262 with kettenkrad and spitfire with moving propeller  to my vehicles list but after  set other vehicles than those of the mod i launch the game and NOTHING the vehicles just disapear ??!!!
I take some photo to illustrate:
In this photo i put a german sidecar

Then i launch the game (the sidecar dont spawn ?)

And the sidecar desapear:

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Epervier

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Re: Problem with vehicles
« Reply #1 on: October 31, 2017, 07:31:13 AM »

Version and pack of your game...

Read how to get the log here, and the instant log here.

When you want to post only the relevant parts from the log
read here how to do this. (code option!)

If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

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western0221

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Re: Problem with vehicles
« Reply #2 on: October 31, 2017, 07:43:21 AM »

It looks like Wflyr's Vehicle 3d upgrade pack problem.
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-Jäger-

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Re: Problem with vehicles
« Reply #3 on: October 31, 2017, 07:52:19 AM »

What is log ? what the point ??
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Mick

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Re: Problem with vehicles
« Reply #4 on: October 31, 2017, 07:54:52 AM »

... the log is a text file (to be found at the root of your game) that tells potential helpers that don't have crystal balls what went wrong in your game ...  ;)
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-Jäger-

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Re: Problem with vehicles
« Reply #5 on: October 31, 2017, 07:59:06 AM »

Thanks  where can I find it exactly (sorry but i'm very new on il2 with mod)
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-Jäger-

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Re: Problem with vehicles
« Reply #6 on: October 31, 2017, 08:01:30 AM »

Code: [Select]
[31 oct. 17 13:33:14] Mission: Single/DE/Bf-109/Aerodrome.mis is Playing
12:00:00 Mission BEGIN
12:00:00 g01010(0) seat occupied by Player at 62977.81 194417.16
12:00:00 g01010 loaded weapons 'default' fuel 100%
12:01:41 g01010 in flight at 63224.03 193845.19
12:06:12 g01010 landed at 62963.945 194440.19
12:06:12 g01010 damaged on the ground at 62963.945 194440.19
12:06:15 Mission END
is that what you were talking about ??
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Mick

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Re: Problem with vehicles
« Reply #7 on: October 31, 2017, 08:32:38 AM »

... no, this is not the log we're looking after ...

A typical log.lst file looks like this

[29.10.2017 17:04:50] ------------ BEGIN log session -------------
[17:04:50]   OpenGL provider: Opengl32.dll
[17:04:50]   OpenGL library:
[17:04:50]     Vendor: NVIDIA Corporation
[17:04:50]     Render: GeForce GTX 260/PCIe/SSE2
[17:04:50]     Version: 3.3.0
[17:04:50]     Extensions: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program

... here several dozens of lines with FMs etc ...

[17:27:16]   INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/P-47D-10/P-47 QP-Y.bmp'Bad BMP Format!
[17:27:16]   Valid BMP format is only  uncompressed 8bit (palette) image
[17:27:16]   With width and height equals power of 2
[17:27:16]   Skin PaintSchemes/Skins/P-47D-10/P-47 QP-Y.bmp NOT loaded
[17:29:28]   INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Skins/Typhoon_MkIB-Early/Hi-Res-Sharky.BMP'Bad BMP Format!
[17:29:28]   Valid BMP format is only  uncompressed 8bit (palette) image
[17:29:28]   With width and height equals power of 2
[17:29:28]   Skin PaintSchemes/Skins/Typhoon_MkIB-Early/Hi-Res-Sharky.BMP NOT loaded
[29.10.2017 17:30:16] -------------- END log session -------------
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-Jäger-

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Re: Problem with vehicles
« Reply #8 on: October 31, 2017, 09:23:18 AM »

It's good i solve the problem it was an error when a copy the file into chief.ini thanks a lot  :D
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