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Author Topic: B.A.T. Fast update JETWAR  (Read 22632 times)

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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #12 on: October 28, 2017, 12:15:52 PM »

at first post link for BAT installation of F-105 updates
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Ta183Huckebein

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Re: B.A.T. Fast update JETWAR
« Reply #13 on: October 29, 2017, 02:59:40 PM »

Now, correct me if I err here, but these updates will be added in a future BAT official upgrade, right?
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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #14 on: October 30, 2017, 03:40:10 AM »

Now, correct me if I err here, but these updates will be added in a future BAT official upgrade, right?

Yes, but for now you can install it to update your game to last version of all jet mods  ;)
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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #15 on: October 30, 2017, 06:51:42 AM »

added F-104 update for BAT at first post
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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #16 on: October 30, 2017, 07:55:35 AM »

edit, F-104 link still suspended
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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #17 on: October 30, 2017, 12:26:55 PM »

ok, finally have a stable F-104 1.3 update version at first post
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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #18 on: October 31, 2017, 12:09:37 PM »

important FM/Java fix for Meteor at first post
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Samurai999

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Re: B.A.T. Fast update JETWAR
« Reply #19 on: November 01, 2017, 09:28:32 AM »

Are you planning to adapt the "Mirage" fighters for the assembly of the BAT? I tried to put them on the BAT myself and so they are available, only firing weapons. Bombs are only available for "Dagger".

Sorry for the bad English, I'm writing through an automatic translator. I am Russian. :-|
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SAS~Storebror

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Re: B.A.T. Fast update JETWAR
« Reply #20 on: November 01, 2017, 01:13:20 PM »

F-102 for now no fixes needed
Hm... did you ever try to take off from a runway with one?
I've just tried, and figured that something always nullifies my elevator input until a certain speed is reached.
However that speed is way too high, before reaching it the plane will topple over.
Only way to peel the Dagger (1956) off the ground is to keep hitting the "elevator up" key on the keyboard constantly until she "jumps" off the runway.

Best regards - Mike
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Don't split your mentality without thinking twice.

4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #21 on: November 01, 2017, 02:44:35 PM »

F-102 for now no fixes needed
Hm... did you ever try to take off from a runway with one?
I've just tried, and figured that something always nullifies my elevator input until a certain speed is reached.
However that speed is way too high, before reaching it the plane will topple over.
Only way to peel the Dagger (1956) off the ground is to keep hitting the "elevator up" key on the keyboard constantly until she "jumps" off the runway.

Best regards - Mike

I know, it happen because F-102 have no flaps.

Mirage have the same problem, but i solve the issue with computeLift2 method

In F-102 that method don't give same effort, I'm on it but ATM the better compromize is released, to takeoff you had to trim elevators when the plane reach 300km/h and pull stick.
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SAS~Storebror

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Re: B.A.T. Fast update JETWAR
« Reply #22 on: November 01, 2017, 11:13:55 PM »

to takeoff you had to trim elevators when the plane reach 300km/h and pull stick.
...and that's not even wrong.
The interesting thing is: You have to do it when the plane reach 300km/h - and not before.
Because if you happen to do it before, your control surfaces might or might not be reset to neutral visually, but in any case the Java code resets their values internally.
The result is: You trim all the way up and pull the stick full back when you start your takeoff run (and keep it like that all the time), but it shows absolutely no effect.
Even if you do it when the plane reaches 299.999km/h - no effect.
And when the plane reaches 305km/h, it topples over.

That's what needs to be fixed: Don't mess up with control input values, if at all, mess with control output but if you do, take the current (unedited) input values into consideration on each update.

Best regards - Mike
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4S_Vega

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Re: B.A.T. Fast update JETWAR
« Reply #23 on: November 02, 2017, 07:48:46 AM »

Ok, problem is fixed, update at first post

Now for takeoff need only to pull stick, at >340khp it will pull up nose  ;)
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