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Author Topic: Singapore - retextured, retowned, revillaged  (Read 31242 times)

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vpmedia

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Re: Singapore - retextured, retowned, revillaged
« Reply #48 on: September 20, 2016, 02:17:09 AM »

Imho its really not a problem which would effect this map.
Invisible trees in OpenGL only happen when a non-standard tree is used with forest=3.
The trees used by this map (House$FurnitureTreeLine) work fine with forest=2 or 3, they dont have the invisibility problem (but you need forest=2 in unlocked fmb).



The trees in the water problem can be fixed in unlocked fmb by painting tile/water to that place or via load.ini by adjusting the texture parameter (add ",2" at the end of the line ) which has those trees.

Zoran395

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Re: Singapore - retextured, retowned, revillaged
« Reply #49 on: September 20, 2016, 03:50:09 AM »

Mr. Cyberolas you are a true master and a legend of ... my world. Thank you and respect !
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Dimlee

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Re: Singapore - retextured, retowned, revillaged
« Reply #50 on: September 20, 2016, 08:52:50 AM »

Dimlee CUP's sequence :  #WAW\MAPMODS\Maps.

Just drop the map folder inside the maps.

Copy/paste the all.ini and put it in the all.ini that sit inside the MAPSMOD\Map folder.

Thanks but... not clear.

1. What folders of new map pack should be put inside #WAW\MAPMODS\Maps?
Only \Singapore folder or \_Tex folder as well?

2. All.ini does not exist in new map pack.  Could you explain this step in details?


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Dimlee

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Re: Singapore - retextured, retowned, revillaged
« Reply #51 on: September 20, 2016, 10:04:31 AM »

Dimlee CUP's sequence :  #WAW\MAPMODS\Maps.

Just drop the map folder inside the maps.

Copy/paste the all.ini and put it in the all.ini that sit inside the MAPSMOD\Map folder.

Thanks but... not clear.

1. What folders of new map pack should be put inside #WAW\MAPMODS\Maps?
Only \Singapore folder or \_Tex folder as well?

2. All.ini does not exist in new map pack.  Could you explain this step in details?

OK, please ignore my questions.
I dropped both folders of the map pack into \#WAW\MAPMODS\Maps - and it works, I can use new maps (Singapore 1 and Singapore 2) in CUP WAW. No changes in all.ini were done.
I did not try any missions there yet, but hope there'll be no problems.

Probably it will work for JTW and TGA as well, I'll check that later.

Thanks for hints!

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cyberolas

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Re: Singapore - retextured, retowned, revillaged
« Reply #52 on: September 20, 2016, 12:43:32 PM »

Easy result:

 DonĀ“t rewrite load.ini. Show me places, where are trees in water and I will try to edit map_T.tga.
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farang65

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Re: Singapore - retextured, retowned, revillaged
« Reply #53 on: September 21, 2016, 07:06:22 PM »

Most awesome  :D Cyberolas  ;) :)

Downloading and looking forward to flying Singapore RRR

The jewel of The Pacific  ;D this week end.

Just makes me think about Singapore Slings ha ha

Cheers
Kirby
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cheech420

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Re: Singapore - retextured, retowned, revillaged
« Reply #54 on: September 25, 2016, 02:02:59 PM »

 :)
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max_thehitman

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Re: Singapore - retextured, retowned, revillaged
« Reply #55 on: September 25, 2016, 02:05:51 PM »



This map is amazing  8)
I give it 10 stars **********
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Paulo Hirth

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Re: Singapore - retextured, retowned, revillaged
« Reply #56 on: September 25, 2016, 04:06:22 PM »



This map is amazing  8)
I give it 10 stars **********
     

  Please, let me use your words max_thehitman!   
  BIG THANK YOU cyberolas, is a master piece!
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ordway

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Re: Singapore - retextured, retowned, revillaged
« Reply #57 on: September 27, 2016, 10:38:54 PM »

Thank you! its like a different world compared to the former Singapore maps!
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gianluca

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Re: Singapore - retextured, retowned, revillaged
« Reply #58 on: September 28, 2016, 07:34:45 AM »

Hi Cyberolas and thks a lot: a beautiful repaint as usual, a real masterpiece!

Best regards,

Gianluca
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Zoran395

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Re: Singapore - retextured, retowned, revillaged
« Reply #59 on: October 08, 2016, 01:33:57 AM »

Just to thank you again, here is a screenshot, flying over Singapore... Odds are not very good in this January 1942 situation, Japanese are very numerous and agile !

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