hi walter - yes, that's what i have now done, thanks
now, for today's questions - thank goodness this is more of a 'peace of mind' enquiry than any problem -
i've posted up the contents of my JSGME folder as it is after installing all CUP modules, and (hopefully) following the instructions of the JSGME restore options.
a few reasons for this - firstly, i have a few queries over exactly what some of the JSGME mods do (they don't have any descriptions).
secondly - to ensure that i have all the necessary JSGME options, and that i'm not missing any (or have any that i don't need)
third - i have some older #SAS JSGME mods meant for Modact, in this folder. please disregard those for the purposes of this thread
as you can see, i have only enabled some of the #CUP mods at this point, and one #WAW mod.
the rest i have not yet tried - they are hopefully all correct. please let me know if you see any that shouldn't be there, or some that should be there, but aren't.
these are ALL mods that came with the CUP downloads, EXCEPT for the "#JTW_P.A.L. ChocksMOD", which i added myself.
my first question is actually about the Chocks Mod - as you can see, i've set it to be a #JTW mod, as that makes more sense to me, as far as usage of catapults go. should i also enable it for any other Modules..for example, WAW? or should i just rather leave it for JTW, as it is?
my next question concerns the 6 #DOF mods for the Camel - can someone tell me exactly what these do? i've not found any reference to them (most likely i just haven't spotted the right thread, lol) - they have no description in jsgme, so i'm a little clueless - are they simply different markings options, as it seems? or is there more to it?
okay, that's all for now, probably more questions incoming later again, lol
as always, thanks in advance for any hints/tips/advice and so on