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Author Topic: Community Universal Patch C.U.P.  (Read 493252 times)

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Würger

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Re: Community Universal Patch C.U.P.
« Reply #768 on: March 14, 2015, 10:45:22 AM »

One question please. 

If I choose SAS Modac 5.3 via Il2 Selector,  I see all the new maps but find myself sitting in the old unmodded planes.

What's wrong?
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creature

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Re: Community Universal Patch C.U.P.
« Reply #769 on: March 14, 2015, 10:47:48 AM »

Quote
Not sure! ..if something similar has been posted before, but this cured the ugly water in C.U.P for me:

Readme inside!

Tom:

Thanks for that!!!  Your timing is perfect.  I had been working on my own fix as you posted this:)

The CUP water textures look great at altitude but when you get down to sea level on my old crate, they seem a little choppy.

I'll let you know how it works out

C
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

Typhoon Ib

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Re: Community Universal Patch C.U.P.
« Reply #770 on: March 14, 2015, 11:46:08 AM »

Folks...
anyone ever wrote a note that the "Kongo" map is just a copy of the impal map without the names of the cities n stuff?

anyone ever noted that spitfires have 3 Flap settings now? Kind of a Bummer...
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Cloyd

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Re: Community Universal Patch C.U.P.
« Reply #771 on: March 14, 2015, 12:17:15 PM »

I would ask for a refund, if I were you. :P

Cloyd
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #772 on: March 14, 2015, 12:24:51 PM »

Thanks for that!!!  Your timing is perfect.  I had been working on my own fix as you posted this:)

Ya welcome mate. If you find a better solution just go ahead and post it.  :)
 ;)
Cheers

Tom
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #773 on: March 14, 2015, 12:26:00 PM »

If I choose SAS Modac 5.3 via Il2 Selector,  I see all the new maps but find myself sitting in the old unmodded planes.  What's wrong?
I think MA 5.3 does not by default sport any new planes, that is why it is the Mod Activator. :-\\ ;)
It basically brings 4.12.2 to a state where you can add mods to your liking.
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Typhoon Ib

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Re: Community Universal Patch C.U.P.
« Reply #774 on: March 14, 2015, 12:31:11 PM »

I would ask for a refund, if I were you. :P

Cloyd

i did.
they didnt reply.

*shakes fist*
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Würger

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Re: Community Universal Patch C.U.P.
« Reply #775 on: March 14, 2015, 01:12:33 PM »

I think MA 5.3 does not by default sport any new planes, that is why it is the Mod Activator. :-\\ ;) It basically brings 4.12.2 to a state where you can add mods to your liking.

Thank you very much indeed, Tom. It's only now that I understand the whole thing. Thought that C.U.P was kind of a supermod which contains all others and I really only had to switch between the versions. So I still have to install all the others as parallel installation. :-((
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SAS~Tom2

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Re: Community Universal Patch C.U.P.
« Reply #776 on: March 14, 2015, 01:34:24 PM »

Argh :D! Würger: Not exactly:

C.U.P. contains (  :-\ )

SAS ModAct 5.3
-A version made by SAS with many goodies (look in your JSGME options aka the #SAS mods) to enable a 4.12.2 install with exven more mods to be added.

-and the three segments of C.U.P. Jet Era, WWII, WWI-
--plus mods compatible to all C.U.P segments, again see as per JSGME options.

You do not need an additional MA install. :)
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UberDemon

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Re: Community Universal Patch C.U.P.
« Reply #777 on: March 14, 2015, 01:48:36 PM »

For anyone interested I posted a mission I created using UQMG in CUP/WAW with 24x109s vs. 132xB-17s.  CUP/WAW modifications and enhanced stuff really makes a difference.  If you are interested you can download it at https://www.sas1946.com/main/index.php/topic,45162.0.html

UD/dzz
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creature

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Re: Community Universal Patch C.U.P.
« Reply #778 on: March 14, 2015, 02:30:16 PM »

Quote
Water Issues 

SAS~Tom2:

I started testing your fix for the water.

I may have missed something.  I am still getting the new water textures.

I replaced the .dll and dropped the MAPSMOD folder into the #WAW folder.  I rem'd out my original MAPSMOD folder.




c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

creature

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Re: Community Universal Patch C.U.P.
« Reply #779 on: March 14, 2015, 03:09:54 PM »

Quote
In QMB with the Bessarabia map, no opponent, scramble, these three planes:
Piper PA-18 Super Cub, 1949
Piper PA-18B Super Cub, 1949
Piper TL-21A Grasshopper, 1950.

give me a 30% freeze when the aircraft tries to load.
 

Hamm:

I did a quick test to see if my cupbs worked, and they do. 

few questions:

1.  Any other problems with other aircraft loading?
2.  delete the last quick and try again (maybe nothing, but worth a shot)
3.  did you install CUP on a Clean version of IL2 412 + ModAct 5.3 Only?
4.  Do the cubs work anywhere else?

Good luck,  I don't understand those error logs yet, but I'm getting there:))

c
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"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly
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