Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 61 [62] 63 64 65 ... 139   Go Down

Author Topic: Community Universal Patch C.U.P.  (Read 493696 times)

0 Members and 2 Guests are viewing this topic.

davido53

  • member
  • Offline Offline
  • Posts: 8
Re: Community Universal Patch C.U.P.
« Reply #732 on: March 13, 2015, 01:06:09 PM »

davido, do not start a extra topic for such a question.
So I merged your topic with this thread.
Stay in this thread. please.  ;)

regarding your question:
please tell us exactly wich russian jet so I can test them.

After I cranked it up again to make a list, everything worked...thank you!
Logged

davido53

  • member
  • Offline Offline
  • Posts: 8
Re: Community Universal Patch C.U.P.
« Reply #733 on: March 13, 2015, 01:08:05 PM »

Do I need to delete the 'last quick' mission before changing mods, such as from jet age to WWI?  tks
Logged

creature

  • member
  • Offline Offline
  • Posts: 224
Re: Community Universal Patch C.U.P.
« Reply #734 on: March 13, 2015, 01:25:45 PM »

Do I need to delete the 'last quick' mission before changing mods, such as from jet age to WWI?  tks

You shouldn't have to anymore. 

C
Logged
"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

SkyHigh

  • member
  • Offline Offline
  • Posts: 300
Re: Community Universal Patch C.U.P.
« Reply #735 on: March 13, 2015, 02:30:32 PM »

All is going spiffingly for me now. One little thing I've noticed-are the MiG-3's the newer models? I suspect they're the old ones.
Logged

Art-J

  • member
  • Offline Offline
  • Posts: 6
Re: Community Universal Patch C.U.P.
« Reply #736 on: March 13, 2015, 02:53:56 PM »

It's been quite a while since I flew Il-2 for the last time, but with the news of this C.U.P. project being released, I decided to get back and see what's up :D. Managed to install it from Torrent-V2-downloaded files, stumbled upon dreaded 70% CTD problem - found a fix here, then stumbled upon "black water" problem - also found a fix here, then stumbled upon another problem and cannot find a fix - why can't I put any plane on an aircraft carrier while starting a private multiplayer session? I wanted to do it just to test and see all the water gfx mods You guys have put in the C.U.P. package, but when I hit "Fly" I always get some message about flight deck being occupied. I reckon it's some mod-related issue (game in "stock" mode works allright), but I havent't enabled CTO mod in JSGME, only MissionProCombo and Water=4 mods. Any tips?
Logged

creature

  • member
  • Offline Offline
  • Posts: 224
Re: Community Universal Patch C.U.P.
« Reply #737 on: March 13, 2015, 03:25:35 PM »

Quote
How can I deactivate the Tiger33 (WAW) sound? I can't get it working.
 

Conf.ini

[Mods]

Flyby=1 <<<< Change "1" to "0"  that should work

C






Logged
"Can you put that in Captain dummy Talk"  Capt Malcom Reynolds // no sim pilots=no one to fly modded planes//no modders =no modded planes to fly

davido53

  • member
  • Offline Offline
  • Posts: 8
Re: Community Universal Patch C.U.P.
« Reply #738 on: March 13, 2015, 04:33:38 PM »

I had the 70% CTD but got it fixed, but was wondering if there is anything to be done with the flyby sounds...I loved the Tiger flyby sounds, but now they are completely anemic...

tks!
Logged

csvousden

  • member
  • Offline Offline
  • Posts: 529
Re: Community Universal Patch C.U.P.
« Reply #739 on: March 13, 2015, 05:23:21 PM »

Has this issue been addressed anywhere? 

I can't get maps in the new mods even though I can in the stock game:

Loading map.ini defined airfields:
INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/animated/waternoise00.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Err'
WARNING: TLandscape::LoadMap('CoralSea/load.ini') - errors in loading
Landscape 'CoralSea/load.ini' loading error
Logged

Clint Watters

  • member
  • Offline Offline
  • Posts: 285
Re: Checkyerflak! + Arty Barrage! v 1.2
« Reply #740 on: March 13, 2015, 05:40:42 PM »

I just got CUP installed, read the manual,
it says Checkyerflak! + Arty Barrage! v 1.2 is included in WAW.
I have been looking for it in FMB. I can't find it.
Could someone tell me please?

Thanks :)

Clint

Logged

Ibis

  • member
  • Offline Offline
  • Posts: 145
Re: Community Universal Patch C.U.P.
« Reply #741 on: March 13, 2015, 08:58:48 PM »

 Thanks to all who worked so selflessly to make this fantastic combined mod.
So far all working to plan.
   cheers
    Ibis.
Logged

Sir Rod

  • member
  • Offline Offline
  • Posts: 151
Re: Community Universal Patch C.U.P.
« Reply #742 on: March 13, 2015, 09:10:18 PM »

davido53
Take a look at the post on page 63  #747
It fixed Tiger's sounds for me.
Absolutly great now. Make the hair on the back of your neck stand on end   :)
Rod
Logged
i7-930 - 2.93 GHz, Asus P6X58D Premium, GeForce GTX-970, 12GB DDR3,  Samsung 32" , Win10 pro 64bit

Sir Rod

  • member
  • Offline Offline
  • Posts: 151
Re: Community Universal Patch C.U.P.
« Reply #743 on: March 13, 2015, 09:29:44 PM »


Messeranck,

Your PC should easily be good enough to handle CUP.
I too had the stutter in Black Death when the second wave went over the convoy on the road. 
Having fixed my Flyby sounds,  Black Death does not stutter anymore.  I now see the very large explosion at the end of the road that caused the "halt” and was not visible before?
I can only think it may be the Video Setup=17 for later NVidia cards or the High, High, Excellent, Excellent, Perfect.   setting under Video Setup.
These are my [Render_OpenGL] settings in conf.ini

Code: [Select]
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=3
Effects=2
ForceShaders1x=0
TypeClouds=1
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Does this help any?

Rod
Logged
i7-930 - 2.93 GHz, Asus P6X58D Premium, GeForce GTX-970, 12GB DDR3,  Samsung 32" , Win10 pro 64bit
Pages: 1 ... 59 60 61 [62] 63 64 65 ... 139   Go Up
 

Page created in 0.075 seconds with 26 queries.