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Author Topic: Community Universal Patch C.U.P.  (Read 494090 times)

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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #672 on: March 12, 2015, 11:21:53 AM »

jerryb
I too had the dredded  halt at 95%
I am pretty sure it was something in the conf.ini.   I wish I could just tell you what fixed it but I was trying too many things to get it to run at the time.
Remove all the jsgme add in's - try to select the Modact 5.3 in the selector and see it that runs OK?
If you downloaded the newer pt7 for #WAW did you try the fix in post 221 on page 19

Quote
second option (but you need TFM 4.12 for that or you go hunting for those mods yourself):
copy the MOD_Wurzburg_Freya, the MOD_Navaid_GEE folders from TFM 4.12 over into the #WAW folder;

if you want to have the C&C_1966 stuff as well, also drop in the C&C_1966 folder from TFM 4.12;
if you do not need the stuff for the Vietnam era Jets (and I did not copy this one over), just delete these lines from the stationary.ini
I really have a sneaky feeling it is something to do with the resolution setting and the pictures trying to load. 
Is there anything in the logfile.txt that can help point you in the right direction??

Do you have a working copy of TFMonty to get these files from?
Rod
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timmy1963

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Re: Community Universal Patch C.U.P.
« Reply #673 on: March 12, 2015, 11:32:40 AM »

Dont know if this will help but here is my sound setup
Code: [Select]
[sound]
SoundUse=1
SoundEngine=1
Speakers=2
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=0
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=0
MasterVolume=14
Attenuation=7
SoundMode=2
SamplingRate=2
NumChannels=4
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=2
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0
Code: [Select]
[Mods]
Flyby=1
FlybyFov=60.0

I also have playback channels set to 32 in sound options of il2set.I have no problems with this setup and have fly by sounds on any map i use.Hope this helps  :)
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jerryb

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Re: Community Universal Patch C.U.P.
« Reply #674 on: March 12, 2015, 11:44:14 AM »

Hi Sir Rod, tried running it from the selector and it reset my resolution and then froze at 95%.  I'll investigate the other options, thanks.
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jerryb

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Re: Community Universal Patch C.U.P.
« Reply #675 on: March 12, 2015, 11:54:37 AM »

Tried again same thing but I did notice that when using the task manager to shut it down there was something about 6DOF executable, mean anything?
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #676 on: March 12, 2015, 12:50:57 PM »

Do you use Track IR?
If you use it - I would try a reinstall it with latest lev 5.  Alway start it first before the Sim
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SAS~Storebror

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Re: Community Universal Patch C.U.P.
« Reply #677 on: March 12, 2015, 01:20:14 PM »

Mates...
Last time I remember you to read this:
https://www.sas1946.com/main/index.php/topic,44975.msg505343.html#msg505343
Notice point 4.

Best regards - Mike
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timmy1963

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Re: Community Universal Patch C.U.P.
« Reply #678 on: March 12, 2015, 01:53:43 PM »

but jet age and dof seem to load ok but freeze when clicking q.m.b ....
I had the same problem with QMB locking up when i switched from DOF,WAW,and TJA.But when i activated #CUP MissionProCombo-4122 in jsgmemods QMB doesnt lock up anymore.

I have been playing this way with no lock ups. Hope it works for you :)
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #679 on: March 12, 2015, 02:03:21 PM »

Have you tried to delete the .last.quick entry in the Quicks folder in the root of the Sim?
You will need to do this every time you swap eras.
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #680 on: March 12, 2015, 02:08:57 PM »

Hamm66

Does this help you -  downloaded yesterday



It runs for me
Rod
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bergkamp

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Re: Community Universal Patch C.U.P.
« Reply #681 on: March 12, 2015, 02:16:15 PM »

I am starting to do a complete fresh re-download as I was experiencing some issues that others could not replicate and I noticed my downloads appear to be smaller than those listed in the first page of the thread.


Hamm, see my reply #319 for file size comparrison. Mine were also d/l from Mediafire and I think I mentioned before, I have been unable replicate your problems in my install.

I don't know why the torrent rar's (those on page1 for comparison) are of a different size to Mediafire.

Regards, DDM
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dagger123456

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Re: Community Universal Patch C.U.P.
« Reply #682 on: March 12, 2015, 02:39:21 PM »

REPORTING BUG - Spad VII - cockpit is empty.  No gauges, no surface controls.  Nothing all arounf it.
                            Spad mono - stick, pedals and throttle not moving
                            Hanriot HD1 France - machine gun does not work, no fire
                            Sopwith snipe - Machine gun tracer not center of cross hair
                            Zeppeli staaken - no bombs in loadout weapon
                           
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tn_prvteye

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Re: Community Universal Patch C.U.P.
« Reply #683 on: March 12, 2015, 02:53:50 PM »

Does anyone know how to set the default FOV?  I used to be able to choose the "wide" view, and it would stay in that FOV.  But when I go to external, it defaults back to normal, and I have to choose "wide" again.  Tried both with and without the FOV mod enabled.
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