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Author Topic: Community Universal Patch C.U.P.  (Read 493609 times)

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jacques54

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Re: Community Universal Patch C.U.P.
« Reply #1464 on: May 30, 2015, 07:09:45 AM »

Hello

Thnaks IL2 word finally.

But now the following problem occirs when I choise Jetwar the game crashed at 70%

Any help

Many thanks
Jack
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #1465 on: May 30, 2015, 08:28:46 AM »

can't help you with JTW, i only use WAW at the moment. if you switch between WAW, JTW and DOF i think you have to clean the QMB if you changed it to era specific planes...

enable your logfile (explained here: https://www.sas1946.com/main/index.php/topic,46491.0.html ) and try to post the last parts of it, with possible error messages. then other people can hopefully help you with your problems!

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Draken

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Re: Community Universal Patch C.U.P.
« Reply #1466 on: June 02, 2015, 08:59:17 AM »

Heavy issue with missiles on F-18 ( this happens when playing online in dogfight mission   ):

About the AGM_84B :
1) the missile is engaged


2) I press the launch button . The left side AGM-84 disapears from loadout , but cannot be seen in the air .


3) I press the launch button again . This time TWO missiles AGM-84 can be seen in the air !


4) And the left side AGM-84 is again in the loadout ( but cannot be launched again ) !


5) The TWO launched AGM-84 fly together to the target ship .



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Draken

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Re: Community Universal Patch C.U.P.
« Reply #1467 on: June 02, 2015, 03:41:47 PM »

Several planes have unlimited missiles when playing online dogfight mission.

AIM-9 on Harrier ( here launching 5 x AIM-9 , even if the loadout has only two of them )


RS-3 on MiG-21 ( here launching 8 x RS-3 , even if the loadout has only two of them )
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #1468 on: June 03, 2015, 12:17:08 AM »

reply to drakens missile problems:

i don't have JTW installed, but did you check if there are any errors happening at the moment you release those missiles? (pressing shift+TAB will bring up your console - the same text that will end up in the logfile if you have it enabled).

if you see errors there during the time of missile release, this might help to pinpoint the problems.

cheers!
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Draken

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Re: Community Universal Patch C.U.P.
« Reply #1469 on: June 03, 2015, 10:32:51 AM »

Ok , I did Shift+Tab .
I got this .
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decipher

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Re: Community Universal Patch C.U.P.
« Reply #1470 on: June 03, 2015, 07:30:09 PM »

okay, so there are errors with the weapons, but since i don't use JTW, i can't double check this on my system. sorry... :-/

maybe someone else will chime in and offer some insights about those errors. i think there were some other people, who reported problems with missiles in JTW? there was a thread about this.

this is about missiles not locking on: https://www.sas1946.com/main/index.php/topic,45267.0.html

this is about JTW missions, not specifically about your errors, but also some insight on errors with JTW: https://www.sas1946.com/main/index.php/topic,46559.0.html

s!
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Draken

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Re: Community Universal Patch C.U.P.
« Reply #1471 on: June 09, 2015, 10:32:08 AM »

I found an issue on catapults .
When trying a mission in the FMB ( checking  ' player ' on the aircraft settings then click ' play ' ) , I manage to take off a jet plane  from carrier using catapult , even with 100 % fuel and loadouts .
But when I play the same mission online in multiplayer mode , the catapult is more weak and the plane gets not enough speed , so it crashes in  the sea !
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Sir Rod

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Re: Community Universal Patch C.U.P.
« Reply #1472 on: June 09, 2015, 10:46:03 AM »

For Multiplayer missions - have you tried to set the carrier speed to 60 mph?
That's flank speed and 30 knots head wind  :)
Rod
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Draken

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Re: Community Universal Patch C.U.P.
« Reply #1473 on: June 09, 2015, 10:53:42 AM »

Yes .
As I said , take off works when playing the mission in FMB , but not when  played in multiplayer mode , because the catapult becomes more weak .
 
It is annoying for Panther and Cougar , other jets have a more powerful engine so they can take off despite the weak catapult .
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wildblue

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Re: Community Universal Patch C.U.P.
« Reply #1474 on: June 13, 2015, 03:14:36 AM »

Just did a fresh install, I made sure to use the C.U.P.- Module 03 - World At War Pt07.rar --NEW-- instead of the old one, I replaced the default VisualMOD9 with the one indicated here https://www.sas1946.com/main/index.php/topic,42495.0.html by adding that folder to the WAW folder, but the paratrooper error still remains.

Is it only my problem?
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Draken

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Re: Community Universal Patch C.U.P.
« Reply #1475 on: June 14, 2015, 06:41:25 PM »

I think that the missionProCombo brings issue on dogfight missions .

I created a dogfight mission  without missionProCombo , and then some planes flown by players had not the unlimited missiles malfunction .
But AI planes still have unlimited missiles .
And also some player flown planes , like YaK-36 , all the L-159 , the F-4B...





But now I cannot see all maps in the FMB . Is there a way to see them all without using missionProCombo , please ?
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