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Author Topic: TFM-412 The Next Level  (Read 1123327 times)

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bergkamp

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Re: TFM-412 The Next Level
« Reply #288 on: April 08, 2014, 06:50:24 AM »

Has anyone had any difficulty taking off from a carrier in the Single Missions for example? My plane spawns in fine and I can sit on deck with the other pilots starting their engines but when I do mine the game freezes after a few seconds of blue smoke.

Does anyone have any ideas?

Euan

Having problems with this, too. (Euan, I see in a later post you managed to sort it out).

Set up 2 FMB missions and tried one carrier take off mission in singles. In each case, mission loaded then fb.exe stopped working after a few seconds. Here are the logs:

Single carrier take-off1:

Code: [Select]
*** Loading: [fpWaterLFogDM]
[11:54:07 AM] *** Loading: [fpIceWater] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[11:54:07 AM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[11:54:07 AM] Load bridges
[11:54:07 AM] Load static objects
[11:54:08 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[11:54:08 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[11:54:09 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:09 AM] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:09 AM] Motor resolveFromFile starter = 0
[11:54:09 AM] Motor resolveFromFile starter = 0
[11:54:09 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] FM called 'FlightModels/PrattWhitney_R-1830_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] Motor resolveFromFile starter = 0
[11:54:10 AM] Motor resolveFromFile starter = 0
[11:54:10 AM] FM called 'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] FM called 'FlightModels/Wright_Cyclone1820_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] Motor resolveFromFile starter = 0
[11:54:10 AM] Motor resolveFromFile starter = 0
[11:54:10 AM] FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] FM called 'FlightModels/Wright_Cyclone1820_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:10 AM] Motor resolveFromFile starter = 0
[11:54:10 AM] Motor resolveFromFile starter = 0
[11:54:10 AM] FM called 'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:12 AM] FM called 'FlightModels/F4U-1D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[11:54:12 AM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:54:12 AM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:54:12 AM] Mission: single/un/F4F-3/S01.mis is Playing
[11:54:12 AM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[11:54:12 AM]
[11:54:13 AM] warning: no files : music/takeoff
[11:54:39 AM] java.lang.NoSuchMethodError
[11:54:39 AM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:3598)
[11:54:39 AM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:196)
[11:54:39 AM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
[11:54:39 AM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[11:54:39 AM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[11:54:39 AM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[11:54:39 AM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[11:54:39 AM] at com.maddox.rts.Message._send(Message.java:1217)
[11:54:39 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[11:54:39 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[11:54:39 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[11:54:39 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[11:54:39 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[11:54:39 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[11:54:39 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[11:54:39 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

FMB misiion: Map- CY6 Korea Summer-2 Panthers:

Code: [Select]
s=PaintSchemes/Skins/F9F2_Panther/Vf51_5kill.bmp height=1024 width=1024 bpp=8
[12:00:45 PM] BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/F9F2_Panther/zargos-Nix-vf51-S2.bmp height=1024 width=1024 bpp=8
[12:01:27 PM] Loading mission Single/test.mis...
[12:01:27 PM] Month = 8 , Hour = 16
[12:01:27 PM] Temperature -     0m = 11.0 .
[12:01:27 PM] Temperature -  1000m = 4.51001 .
[12:01:27 PM] Temperature -  2000m = -1.980011 .
[12:01:27 PM] Temperature -  3000m = -8.470001 .
[12:01:27 PM] Temperature -  4000m = -14.959991 .
[12:01:27 PM] Temperature -  5000m = -21.449997 .
[12:01:27 PM] Temperature -  6000m = -27.940002 .
[12:01:27 PM] Temperature -  7000m = -34.429993 .
[12:01:27 PM] Temperature -  8000m = -40.92 .
[12:01:28 PM] Temperature -  9000m = -47.410004 .
[12:01:28 PM] Temperature - 10000m = -53.899994 .
[12:01:28 PM] Temperature - 11000m = -56.5 .
[12:01:28 PM] Temperature - 12000m = -56.5 .
[12:01:28 PM] Loading map.ini defined airfields:
[12:01:28 PM] WARNING: ObjectVACache_Clear()
[12:01:28 PM] WARNING: * Buf0 : Obj: 25,  Vert 1922,  Ind 8478
[12:01:28 PM] WARNING: * Buf1 : Obj: 855,  Vert 44581,  Ind 82836
[12:01:28 PM] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[12:01:28 PM] Load bridges
[12:01:28 PM] Load static objects
[12:01:33 PM] FM called 'FlightModels/F9F2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:01:33 PM] FM called 'FlightModels/PWJ42.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:01:33 PM] Flight Model File FlightModels/F9F2.fmd contains no Mach Drag Parameters.
[12:01:33 PM] FM called 'FlightModels/F9F2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:01:34 PM] FM called 'FlightModels/F9F2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:01:34 PM] FM called 'FlightModels/PWJ42.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:01:34 PM] Flight Model File FlightModels/F9F2.fmd contains no Mach Drag Parameters.
[12:01:34 PM] FM called 'FlightModels/F9F2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:01:35 PM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:01:35 PM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:01:35 PM] Mission: Single/test.mis is Playing
[12:01:35 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[12:01:35 PM]
[12:01:36 PM] warning: no files : music/takeoff
[12:01:45 PM] WARNING: Clear VBuf 119009
[12:01:45 PM] WARNING: Clear IBuf 327426
[12:01:55 PM] WARNING: Clear VBuf 119009
[12:01:55 PM] WARNING: Clear IBuf 327426
[12:02:00 PM] java.lang.NoSuchMethodError
[12:02:00 PM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:3598)
[12:02:00 PM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:196)
[12:02:00 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
[12:02:00 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[12:02:00 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[12:02:00 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[12:02:00 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[12:02:00 PM] at com.maddox.rts.Message._send(Message.java:1217)
[12:02:00 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:02:00 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:02:00 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:02:00 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[12:02:00 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:02:00 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:02:00 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:02:00 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

FMB2 Map Okinawa 2 F4U:

Code: [Select]
[fpWaterMiddleDM8800] -> NV5X Optimized!
[12:05:03 PM] *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:05:03 PM] *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
[12:05:03 PM] *** Loading: [fpWaterLFogDM]
[12:05:03 PM] *** Loading: [fpIceWater] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpNearNoBlend] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpNearBlend] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpFarBlend] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpForestPlane] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
[12:05:03 PM] *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
[12:05:03 PM] Load bridges
[12:05:03 PM] Load static objects
[12:05:03 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[12:05:04 PM] ##### House without collision (3do/Tree/Tree2.sim)
[12:05:18 PM] Loading mission Single/test2.mis...
[12:05:18 PM] Month = 6 , Hour = 12
[12:05:18 PM] Temperature -     0m = 23.0 .
[12:05:18 PM] Temperature -  1000m = 16.51001 .
[12:05:18 PM] Temperature -  2000m = 10.019989 .
[12:05:18 PM] Temperature -  3000m = 3.5299988 .
[12:05:18 PM] Temperature -  4000m = -2.9599915 .
[12:05:18 PM] Temperature -  5000m = -9.450012 .
[12:05:18 PM] Temperature -  6000m = -15.940002 .
[12:05:18 PM] Temperature -  7000m = -22.429993 .
[12:05:18 PM] Temperature -  8000m = -28.919998 .
[12:05:18 PM] Temperature -  9000m = -35.410004 .
[12:05:18 PM] Temperature - 10000m = -41.899994 .
[12:05:18 PM] Temperature - 11000m = -48.39 .
[12:05:18 PM] Temperature - 12000m = -54.880005 .
[12:05:18 PM] Loading map.ini defined airfields:
[12:05:18 PM] Load bridges
[12:05:19 PM] Load static objects
[12:05:20 PM] FM called 'FlightModels/F4U-1A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:05:20 PM] FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:05:20 PM] Motor resolveFromFile starter = 0
[12:05:20 PM] Motor resolveFromFile starter = 0
[12:05:20 PM] FM called 'FlightModels/F4U-1A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:05:20 PM] FM called 'FlightModels/F4U-1A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:05:20 PM] FM called 'FlightModels/PrattWhitney_R-2000_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
[12:05:20 PM] Motor resolveFromFile starter = 0
[12:05:20 PM] Motor resolveFromFile starter = 0
[12:05:20 PM] FM called 'FlightModels/F4U-1A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
[12:05:21 PM] 1>mp_dotrange FRIENDLY DOT 6.0 COLOR 6.0 RANGE 6.0 TYPE 6.0 ID 6.0 NAME 6.0 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:05:21 PM] 1>mp_dotrange FOE DOT 12.0 COLOR 10.0 RANGE 10.0 TYPE 8.0 ID 6.0 NAME 0.0050 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[12:05:21 PM] Mission: Single/test2.mis is Playing
[12:05:21 PM] warning: no files : music/takeoff
[12:05:21 PM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[12:05:21 PM]
[12:05:49 PM] java.lang.NoSuchMethodError
[12:05:49 PM] at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:3598)
[12:05:49 PM] at com.maddox.il2.ai.air.Pilot.update(Pilot.java:196)
[12:05:49 PM] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1071)
[12:05:49 PM] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[12:05:49 PM] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:434)
[12:05:49 PM] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[12:05:49 PM] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[12:05:49 PM] at com.maddox.rts.Message._send(Message.java:1217)
[12:05:49 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[12:05:49 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[12:05:49 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[12:05:49 PM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[12:05:49 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[12:05:49 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[12:05:49 PM] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:05:49 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

I also tried playing the two FMB missions with a single aircraft and the mission played without fb.exe stopping. I've also set up other land based missions in FMB without probs.

nb: Just tried the carrier landing mis in singles and the mission ran ok without any probs.

Bergkamp
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bergkamp

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Re: TFM-412 The Next Level
« Reply #289 on: April 08, 2014, 06:57:27 AM »

Dumbo. forgot to mention in FMB mission one, flew off carrier Valley forge CV45 and in FMB mission two, flew off USS Essex CV9
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #290 on: April 08, 2014, 07:17:15 AM »

Hello Bergkamp

I thought I had it fixed but it appears that I don't. I found that if I go to Training then a plane will fly off the carrier there but in Single Missions and QMBPro they won't. The first warning that I get too is about there being no take-off music file. I turn off the music when I am flying unless I want it on the beacon. So I am stuck too, I suspect that it has something to do with either CTO mod or the SAS Engine Mod, a java classfile conflict but I have no experience of troubleshooting these kind of errors. I see that we have commented out 3 classfiles from the Engine Mod and I will try one at at time to put these back and see what happens.

Trial and error as always, won't be long before the culprit is found. I need to get these planes off the deck too, carrier ops are really good in IL2.
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bergkamp

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Re: TFM-412 The Next Level
« Reply #291 on: April 08, 2014, 07:36:21 AM »

Thanks, Euan. This condition seems to happen only when I have more than one plane on deck. If I fly solo, then mission doesn't crash. As you say, t and e and one of the team will track the culprit down.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #292 on: April 08, 2014, 07:40:17 AM »

Ditto, flying off deck solo is no problem. When you want to have a wingman FlightOps grounds you. The swine!
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bergkamp

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Re: TFM-412 The Next Level
« Reply #293 on: April 08, 2014, 08:15:00 AM »

Funny enough, too much beer has the same effect!

I'm out for the rest of the day, so apologies if I don't respond to any further replies from anyone until tomorrow.
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teisco

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Re: TFM-412 The Next Level
« Reply #294 on: April 08, 2014, 08:18:34 AM »

I really need some help on this problem. I cannot get the Pal visual mod to work and hope that it will be included in an update to TFM 412.

It is strange that there are several post here stating that it is working for them but when I try it in DBW or TFM 412 I get an instant crash before the main menu screen loads.

I have all TFLM 412 sets installed on a clean 412.2 and everything works, now I really want to get this mod to work with it like it does for others.

Thanks,
@teisco - Have you added the required conf.ini entries?  Even then you need to be able to set, in conf.ini, the required 3D setting for the mod.  There are 4 choices/switches, so a bit of experimenting is needed.  Other than that, go through the Pal visual mod thread again, some odd thing will click into place...

@MadDog - Nice expression Euan and good advice I reckon.  8)

Thanks! I checked again and found the config entries to use (this thread and I think they are your entries https://www.sas1946.com/main/index.php?topic=37311.132;topicseen) but still crashes before main screen loads when I add the 00_PAL_VisualMods8_V412.2 to the Sas folder. Your packages work great, thanks, but this one eludes me still.
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bergkamp

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Re: TFM-412 The Next Level
« Reply #295 on: April 08, 2014, 08:26:23 AM »

Euan,

Re carrier take off. Just before I go. I disabled the #SAS CTO mod (not sure if this should have been enabled) and did not get any fb.exe crash with a flight of 4. I've only tested this quickly, so maybe you can check from your end.
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JotaC

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Re: TFM-412 The Next Level
« Reply #296 on: April 08, 2014, 08:41:10 AM »

I really need some help on this problem. I cannot get the Pal visual mod to work and hope that it will be included in an update to TFM 412.

It is strange that there are several post here stating that it is working for them but when I try it in DBW or TFM 412 I get an instant crash before the main menu screen loads.

I have all TFLM 412 sets installed on a clean 412.2 and everything works, now I really want to get this mod to work with it like it does for others.

Thanks,
@teisco - Have you added the required conf.ini entries?  Even then you need to be able to set, in conf.ini, the required 3D setting for the mod.  There are 4 choices/switches, so a bit of experimenting is needed.  Other than that, go through the Pal visual mod thread again, some odd thing will click into place...

@MadDog - Nice expression Euan and good advice I reckon.  8)

Thanks! I checked again and found the config entries to use (this thread and I think they are your entries https://www.sas1946.com/main/index.php?topic=37311.132;topicseen) but still crashes before main screen loads when I add the 00_PAL_VisualMods8_V412.2 to the Sas folder. Your packages work great, thanks, but this one eludes me still.

Hi, someone said we ahve to use 00_PAL_VisualMods8_V412.1 (second link), dunno why. If i remember correctly, the V412.2 version was working for me athough i had not configured it then.

Anyway im testing some other mods and il2fb.exe crashes sometimes, but after 2 or 3 retrys it goes along... check just in case.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #297 on: April 08, 2014, 08:53:57 AM »

You should use the version for 4.12.2 and that works beautifully. All the options are there.
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'MadDog'

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Re: TFM-412 The Next Level
« Reply #298 on: April 08, 2014, 09:22:39 AM »

Euan,

Re carrier take off. Just before I go. I disabled the #SAS CTO mod (not sure if this should have been enabled) and did not get any fb.exe crash with a flight of 4. I've only tested this quickly, so maybe you can check from your end.

Hello Bergkamp

There are 3 java classfiles that apparently we should comment out as they cause unusual AI behaviour. I went with instinct and chose the one that begins with my initials -EEBBE344D2C2A05A- and what do you know? This little sucker I put back in the mix and now multi-plane take offs are good to go in both Single Mission and QMBPro mode. I may of course experience unusual AI behaviour but to be honest we have gotten used to the AI being pretty useless haven't we?

I would say that this approach is preferable to disabling the CTO mod as the Carrier Take Off or is it Catapult Take Off is necessary for later war scenarios and of course Korea naval ops. Personally, I really prefer the old fashioned method of using the deck as the runway.
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JotaC

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Re: TFM-412 The Next Level
« Reply #299 on: April 08, 2014, 09:30:18 AM »

Could you please comment what was the unusual AI behaviour?

I will put back these files when i arrive home (and the visual mod 4.12.2) but didnt noticed anything wrong with the AI before.
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