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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 65997 times)

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Lagarto

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #72 on: March 26, 2014, 07:13:11 AM »

Hmmm... actually, I thought the green at the water's edge looks ok, like seaweed or some other smelly residue. After all, Rabaul was not a holiday resort.

LOL, max_thehitman - you beat me to it :)
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CzechTexan

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #73 on: March 26, 2014, 12:22:36 PM »

Looking awesome!  Rabaul is one of those maps I've been wanting for since the early days of stock IL2.  Even back in those days (before Mods) I made a map template of Rabaul on a stock map.  I think it was on the Palau map.  Nothing is as good as the real thing!  Another of my IL2 dreams has come true - a realistic Rabaul map.  Thank you!
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langereis

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #74 on: March 26, 2014, 01:49:16 PM »

Gaston and Vegetarian,

Thank you for your replies:
1 Gaston:I understand you, langereis. Personnally, I have always thought that LoRez should always be by default, and HiRez an option...
2Vegetarian _1944 _B25 Test or whatever - and once it has been saved then you can play it by selecting PlayHi Langereis, did you save the mission first? You have to save the mission first before you can fly it. Select Save from the drop down menu, give the mission a name - eg: Rabaul.

However it doesnot work for me:
I have not changed the resolution of the textures (also I don't know how to do that).
When I have made a mission, I tried to save it with a name, but this is will not succeed.

My game runs with 4.09m + UP2.01 and mods. Missions for other maps is no problem at all.
What should I do to play the new map Rabaul 1944, which is succesfully installed.



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Bee

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #75 on: March 26, 2014, 03:10:34 PM »

Langereis, it sounds like you have objects missing.  Did you add the two objects described in the first post?
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Gaston

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #76 on: March 26, 2014, 04:24:34 PM »

You will find it with the Static ini checker.
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Gumpy

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #77 on: March 26, 2014, 05:01:20 PM »

Hi Gumpy, here's how the shore looks for me.  No waves due to the -2 load.ini settings, but no green either. 

http://i221.photobucket.com/albums/dd119/Feathered_IV/2014032609-43-19_zps4cafa4f6.jpg
WOW! that looks great,I wonder why I got the green bleeding through on the coastline?I don't really care for seaweed look.(UPDATE) Defiantly something in my DBW install causing the problem,installed in 4.12 and no green bleed through on coastline.Very troubling indeed,this problem may be a pain in the butt to track down.  :( 
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Whiskey_Sierra_972

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #78 on: March 27, 2014, 08:17:10 AM »

Out for some days and just discovered this amazing map released!

Thanks for all your work mate!

Thanks for share such great map!
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langereis

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #79 on: March 27, 2014, 08:55:32 AM »

Bee and Gaston,

Yes I had did so already.

Gaston regarding your reply:You will find it with the Static ini checker. Ihave downloaded 
Universal_static.ini checker V.1.3.
There is a readme file with it, but I don't understand what to do with this Universal_static.ini checker V.1.3
Path in my 4.09m +UP2.01 version:
Map Files, com, maddox, il2, objects  and last: air,chief,rockets,ships,static, stationary,technics, vehicle
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langereis

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #80 on: March 27, 2014, 09:03:30 AM »

Gaston,

Rergarding to your remark on the page 1
Please note also that Boomer's object compilation appears to now be hosted at M4T.  This is the object set which I used throughout the project.

http://www.mission4today.com/index.php?name=Downloads3&c=156


they are for 4.10.1 and I use 4.09m +UP2.01.
 :(
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Mission_bug

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #81 on: March 27, 2014, 12:23:49 PM »

You have done an outstanding job on this map Bee, thank you very much indeed, I am sure it will get plenty of use. 8)


Wishing you all the very best, Pete. ;D
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Uufflakke

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #82 on: March 27, 2014, 12:30:33 PM »

Gaston,

Rergarding to your remark on the page 1
Please note also that Boomer's object compilation appears to now be hosted at M4T.  This is the object set which I used throughout the project.

http://www.mission4today.com/index.php?name=Downloads3&c=156


they are for 4.10.1 and I use 4.09m +UP2.01.
 :(

That is no problem with objects.
You can drop 4.10.1 objects easily in a 4.09m installation.
The good thing is you have more objects in the list and existing errors are ironed out now.
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CzechTexan

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Re: Welcome to Hell - Rabaul 1944 (Update 25/03)
« Reply #83 on: March 27, 2014, 01:16:20 PM »

The airfield on Nissan Island does not have taxi nor stay points for aircraft to land and park.
I assume this minor issue will be fixed and in a future update?
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