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Author Topic: Welcome to Hell - Rabaul 1944 (Update 30/03)  (Read 53568 times)

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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #36 on: March 23, 2014, 05:53:41 PM »

Looking forward to some missions myself.  :)

Glad you guys are liking it. Apologies though for the missing object. I tried to make the map so that custom ones were unnecessary, as I hate installing new objects. 

I had a go at modifying the map_c etc to cure the green shore lines.  Only had limited success however.  I wonder if there are any local geniuses willing to take up the reigns in that area?

Great screenshots Lagarto. It is so nice to see pictures of the map I haven't taken myself for a change.  I notice your roads are very bright.   Did you put the repainted textures in?
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BravoFxTrt

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Re: Welcome to Hell - Rabaul 1944
« Reply #37 on: March 23, 2014, 06:17:20 PM »

Im glad to tell you Bee, it works right off the bat in PreDBW2

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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #38 on: March 23, 2014, 06:37:38 PM »

Wow, that screenshot is Great!  :)
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BravoFxTrt

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Re: Welcome to Hell - Rabaul 1944
« Reply #39 on: March 23, 2014, 06:50:03 PM »

Thanks, and thanks for your hard work and long hours perfecting this map.

Im going to see if it will be included for DBW2.
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WTE_Ikey

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Re: Welcome to Hell - Rabaul 1944
« Reply #40 on: March 23, 2014, 07:33:27 PM »

Many thanks for all your hard work on this map, our mission builders are rubbing their hands with glee.

cheers
Ikey


Looks fantastic.  Where do I put il2_core.dll and il2_corep4.dll?


Hi Rhinofilms,
You should find these in the root directory. I just backed up the originals 1st then extracted the Rabaul ones .
I hope I've done it correctly   :-\


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352nd_Hoss

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Re: Welcome to Hell - Rabaul 1944
« Reply #41 on: March 23, 2014, 07:58:10 PM »

You can always gen up a jsgme and enable it when you want to use this map.  or just download this mod.......... http://www.sas1946.com/main/index.php?topic=33239.0

Hoss

duffys tavern

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Re: Welcome to Hell - Rabaul 1944
« Reply #42 on: March 23, 2014, 08:09:19 PM »

Anyone know where I can find Boomers objects packs? Any help appreciated.
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rhinofilms

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Re: Welcome to Hell - Rabaul 1944
« Reply #43 on: March 23, 2014, 08:24:46 PM »

Many thanks for all your hard work on this map, our mission builders are rubbing their hands with glee.

cheers
Ikey


Looks fantastic.  Where do I put il2_core.dll and il2_corep4.dll?


Hi Rhinofilms,
You should find these in the root directory. I just backed up the originals 1st then extracted the Rabaul ones .
I hope I've done it correctly   :-\

Ok so replace the current il2_core.dll and il2_corep4.dll in the root directory with the files included with this map?
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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #44 on: March 23, 2014, 10:05:30 PM »

The ones I included in the download are the right cores to use.  If you already have Carsmaster's cores from any other source you won't need the ones I provided though. 
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carsmaster

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Re: Welcome to Hell - Rabaul 1944
« Reply #45 on: March 23, 2014, 10:30:41 PM »

to  Bee

Looks fine.
Thank you very much for your work.
You talent.
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Bee

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Re: Welcome to Hell - Rabaul 1944
« Reply #46 on: March 23, 2014, 10:38:40 PM »

Hi Carsmaster, I was hoping you might come by.  Your 2048x mod was a massive boost to this project and I don't think I'd have finished it without it.  Thank you for all your hard work. ;)
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Phas3e

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Re: Welcome to Hell - Rabaul 1944
« Reply #47 on: March 24, 2014, 12:08:13 AM »

I soooo hope this ends up in what ever the next big Mod pack is, I would love to fly RNZAF Coops on it :)
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Never underestimate the power of stupid people in large groups - George Carlin
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