EDIT: Missions don't save for me............. I'm using HSFX 7.0.2, so there must be something missing, I'm using Carmasters 2048 texture mod instead of your dll's............. the map loads fine and I can place stuff all over it, but it won't save...
One question - Green Island is not registered as an airbase on the map (thought the area is clearly visible as an airbase). Is this intentional?
Yikes. Must have deleted them accidentally. Added a new Actors file to the original post. Thanks for letting me know.
Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.
Hi Gaston, You should be fine, but you will need to resize the landscape textures and their bumph files to 1024x size first.
OK. I know how to do it for the tga files. But for the bumph ones ?
Looks fantastic. Where do I put il2_core.dll and il2_corep4.dll?
Many thanks for all your hard work on this map, our mission builders are rubbing their hands with glee.
cheers
IkeyLooks fantastic. Where do I put il2_core.dll and il2_corep4.dll?
Hi Rhinofilms,
You should find these in the root directory. I just backed up the originals 1st then extracted the Rabaul ones .
I hope I've done it correctly :-\
Great screenshots Lagarto. It is so nice to see pictures of the map I haven't taken myself for a change. I notice your roads are very bright. Did you put the repainted textures in?
Anyone know where I can find Boomers objects packs? Any help appreciated.
As far as I can see they are only available now in a complete DBW or perhaps UP install. Does anyone please have these two troublesome objects, extracted from somewhere, that they can share?
buildings.House$cbridgeshortend
Update on page 1. Got the green out of the coasts. Spawn points at Green Island to follow ;)
Update on page 1. Got the green out of the coasts. Spawn points at Green Island to follow ;)What coast did you get the green out of with the update Bee?I can't find one. (http://i60.tinypic.com/futnia.jpg) I got the green out of the coastline and established wave action on them all (http://i62.tinypic.com/331i254.jpg) with a edit of your load ini but,some of the textures aren't stretched correctly which seems to be the main problem with the green coastlines some of the green textures appear to stretch beyond the coast out into the ocean.
Hi Gumpy, here's how the shore looks for me. No waves due to the -2 load.ini settings, but no green either.WOW! that looks great,I wonder why I got the green bleeding through on the coastline?I don't really care for seaweed look.(UPDATE) Defiantly something in my DBW install causing the problem,installed in 4.12 and no green bleed through on coastline.Very troubling indeed,this problem may be a pain in the butt to track down. :(
http://i221.photobucket.com/albums/dd119/Feathered_IV/2014032609-43-19_zps4cafa4f6.jpg
Gaston,
Rergarding to your remark on the page 1
Please note also that Boomer's object compilation appears to now be hosted at M4T. This is the object set which I used throughout the project.
http://www.mission4today.com/index.php?name=Downloads3&c=156
they are for 4.10.1 and I use 4.09m +UP2.01.
:(
That's it mate. It's only a creek, much smaller than those big tendrils of ocean that Oleg made.
Yep I'm done. Thinking about Malta and the default Burma map now. :)
Anyone tried flying back to Green Island by dead reckoning yet? Scary stuff as you really start to doubt yourself by about the halfway mark.
Yep I'm done. Thinking about Malta and the default Burma map now. :)
Anyone tried flying back to Green Island by dead reckoning yet? Scary stuff as you really start to doubt yourself by about the halfway mark.
I made an "easy install" file for my squadmatesusing hsfx 7.02, see if it helps: http://we9xoivfns.1fichier.com/Hi Rollnloop. I recommended activation JSME? Before I mess up in my installation .... I HSFX 7:02 Thanks
I need some help as usual. :-[ I unzipped your map and; replaced .dll's with yours in main folder, copied Rabaul_1944 into SAS/Mapmods/Maps, copied _Tex into SAS/Mapmods/Maps/Tex, added line to All.ini. Didn't know what to do with those three files 00_Rabual Blast Pen repaint, 00_Rabaul Road repaint, 00_Palms longer distance, so I haven't done anything with them. Anyhow, I can't get the map to show up either in QMB or FMB. I get some sort of load.ini error at the bottom of the FMB screen. What have I missed/done incorrectly? Any help or info you can provide will be greatly appreciated. Thank you.
I need some help as usual. :-[ I unzipped your map and; replaced .dll's with yours in main folder, copied Rabaul_1944 into SAS/Mapmods/Maps, copied _Tex into SAS/Mapmods/Maps/Tex, added line to All.ini. Didn't know what to do with those three files 00_Rabual Blast Pen repaint, 00_Rabaul Road repaint, 00_Palms longer distance, so I haven't done anything with them. Anyhow, I can't get the map to show up either in QMB or FMB. I get some sort of load.ini error at the bottom of the FMB screen. What have I missed/done incorrectly? Any help or info you can provide will be greatly appreciated. Thank you.
Bob, what game version are you trying to install this map into? Last I knew you were using TFM-412 which already contains this map with its update.
there are some nice quick missions available for itHi MadDog can you please give a link for these?
Answer is yes you should retrace your steps. TFM-412 has this great map and there are some nice quick missions available for it too. Within a couple of days you'll have the first campaigns for TFM anyway, so stop your tinkering and get one up!
PS: there are the slightly retextured roads and blast pens for added immersion. If you have trouble installing those report in and I will try to help. It depends on what sort of mod system you are running. I use SAS Modact myself, and these go straight into the #SAS folder.
HSFX and others may require a different location.
Hope that helps a bit... ;)
Admin Edit: No Fullquotes, please!
Admin Edit: No Fullquotes, please!
Admin Edit: No Fullquotes, please!
When maps and texture folders are installed correctly, have you installed and enabled the highrez mod by Carsmaster?
Several textures are highrez ones (2048x2048)namely.
Admin Edit: No Fullquotes, please!