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Author Topic: Fokker D.VII/D.VIIF  (Read 46217 times)

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alotef

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Re: Fokker D VII/DVIIF
« Reply #72 on: November 21, 2013, 05:44:06 PM »

Obviously we as the general public mean no disrespect when we ask for alterations to certain parts of the mod. Its just that most of us do not have the know-how to improve upon the great mods that the talented artists here at SAS and Aviaskins (and AAS) put out. I can understand why one might be annoyed by such 'nagging', but really we are all most appreciative and thankful for all of your efforts. If I had the know-how to fix up this kite's FM I certainly would  :)
~Mike
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MURD0C

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Re: Fokker D VII/DVIIF
« Reply #73 on: November 21, 2013, 07:52:14 PM »

The fact is that there is no one to make slots and FM, there are no experts. And the advice I too am able to give, let's just stick to our realities and to work constructively. And a little more patience, and then everything will be modern.

(Delo v tom, chto nekomu delat' sloty i FM, net spetsialistov. A sovety ya tozhe umeyu davat', tol'ko davayte priderzhivat'sya nashikh realiy i rabotat' konstruktivno. I yeshche nemnogo terpeniya i togda sovremenen vse budet.)
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vpmedia

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Re: Fokker D VII/DVIIF
« Reply #74 on: November 21, 2013, 09:14:07 PM »

I agree with Murdoc.

Lets follow the age old rule: don't look a gift horse in the mouth.

Fixes will come sooner or later.

Fresco23

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Re: Fokker D VII/DVIIF
« Reply #75 on: November 21, 2013, 11:42:07 PM »

yeah I agree, it's great as it is for now.

we've waited a long time to see this thing over the Somme, and I know at least that I have had lots of fun with it already!  :)
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cogito, ergo sum armatus

SAS~Skipper

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Re: Fokker D VII/DVIIF
« Reply #76 on: November 22, 2013, 01:14:05 AM »

Mike, has long been no secret, there is some caution.
Suppose that a person can not make a "secret" package, but who prevents to work with formulas and offer their own versions?

PS
The reality is that I can not do serious things, such as supersonic.
But on other issues I can help the community, but the inquiries so much that many of us, the ones who make the slots and FM simply do not have time to conduct test flights, to say nothing that would just fly for fun. )))
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Spider16

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Re: Fokker D VII/DVIIF
« Reply #77 on: November 22, 2013, 03:31:44 AM »

Be patient guys, for some time we flight the "horrendous" franken planes and now we have the "real" things. Be calm and relax !!! The modders team have a hard work to do. Congratulations and thanks to
all modders for your interest to an better and better simulator day by day . Sorry for my bad english.


   Cheers   ;) ;) ;) ;) ;) ;) ;) ;) ;)
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Whiskey_Sierra_972

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Re: Fokker D VII/DVIIF
« Reply #78 on: November 22, 2013, 06:10:36 AM »

If God build the world in 6 days....a modder can take longer....moreover God have no RL issue when doing it!

:)
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oldschoolie

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Re: Fokker D VII/DVIIF
« Reply #79 on: November 22, 2013, 07:34:19 AM »

Looking forward to getting this to work, but so far even with it installed I get no loadout on the QMB screen or a 60% CTD, whatever I try. That included // the SED Longnose Franken DVII. So it's a case of waiting patiently for the full patch, I guess. I appreciate all the work that goes in to mods, so no carping from me!
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SAS~Skipper

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Re: Fokker D VII/DVIIF
« Reply #80 on: November 22, 2013, 07:40:24 AM »

Maybe you are removing the FM CK2009? This can not be done. There is FM for aircraft Snipe.
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oldschoolie

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Re: Fokker D VII/DVIIF
« Reply #81 on: November 23, 2013, 04:35:40 AM »

Nope, that's not what I'm doing. The nearest it came to loading resulted in the "no cockpit" phenomenon with the horizontally split sky and blank screen.
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vpmedia

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Re: Fokker D VII/DVIIF
« Reply #82 on: November 23, 2013, 05:27:10 AM »

Oldschoolie, what kind of mod setup are you using?

Btw, try to press Shift+Tab when no cockpit being loaded and read the error message about the missing files or java problem.

oldschoolie

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Re: Fokker D VII/DVIIF
« Reply #83 on: November 24, 2013, 06:28:59 AM »

Thanks for that suggestion. BTW I'm on DBW 1.71 latest updates but it may be that something in the nature of a subsequently added aircraft is clashing. Anyway I'm jst about to try the latest 1916 patch...
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