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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 157147 times)

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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #120 on: April 20, 2014, 08:51:55 AM »

In that case you didn't install the Engine mod correctly(*), so please start from scratch again and reinstall everything like stated in the readme's, to the letter.

Best regards - Mike

(*) Bizu's log.lst clearly pointed out that there was no class "com/maddox/il2/objects/air/TypeTankerDrogue" in his game, but that class is part of the Engine Mod so if it was installed correctly, the class would have been there.
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wulflennart

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77% error
« Reply #121 on: April 20, 2014, 09:51:54 AM »

i droped the !SASengine... folder from the .zip to the #SAS folder but it happens again or do i need something else:

CD Version, patched it with the SAS Megapatch, installed modact 5.30 (installer) and then the engine mod to the sas directory.

(by the way i can nowhere find the files in my download of engine mod 2.7)
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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #122 on: April 20, 2014, 11:57:54 AM »

i droped the !SASengine... folder from the .zip to the #SAS folder but it happens again
Impossible if you did it right.
Please check whether you have a file "A54FC19AE9C73D9E" in your "#SAS/!SAS_Engine_Mod" folder.

Best regards - Mike
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wulflennart

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #123 on: April 21, 2014, 05:09:31 AM »

the file is in the right folder (SASEngine...) but it doesnt work.  On Vista i get the error message doesnt any more, on xp, file is not able to be run...           I think i made everything right with the installation, something blocks the file or crashes my pc the game (notebook with bad graphiccard and badder processor, but normally the game runs fine)

i deleted the two config files, the game started fine, but in 640x..., changing an option made the game crash.

Thanks for time
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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #124 on: April 21, 2014, 06:30:16 AM »

I'd really like to help you out but without log.lst it's like looking into a crystal ball.
You've got two choices: Upload your log.lst somewhere for us to take a look at it (mediafire for instance) or post it here within "code" tags.
In order to be able to post a D/L link you need to have 5 posts, so for the mediafire thing just do a "spare" post in advance.

Best regards - Mike
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wulflennart

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Re: log.lst 77% error
« Reply #125 on: April 22, 2014, 03:37:54 AM »

Code: [Select]
[20.04.2014 12:45:36] ------------ BEGIN log session -------------
[12:45:36] OpenGL provider: dx8wrap.dll
[12:45:41] OpenGL library:
[12:45:41]   Vendor: 1C.Multimedia.Dev/Maddox.
[12:45:41]   Render: DirectX8.
[12:45:41]   Version: 1.1
[12:45:41]   Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
[12:45:41] Size: 1024x768
[12:45:41] ColorBits: 32
[12:45:41] DepthBits: 24
[12:45:41] StencilBits: 8
[12:45:41] isDoubleBuffered: true
[12:45:41] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:45:42]
[12:45:42] *** Looking for Advanced CPU Instructions...
[12:45:42] [x] PentiumPro
[12:45:42] [x] Multimedia (MMX)
[12:45:42] [x] 3D (SSE)
[12:45:42] [x] 3D (SSE2)
[12:45:42] [x] 3D (3DNow)
[12:45:42] ColourBits 32, ABits 0, ZBits 24
[12:45:42]
[12:45:42] *** Looking for Render API Extensions ...
[12:45:42] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[12:45:42] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[12:45:42] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[12:45:42] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[12:45:43] [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[12:45:43] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[12:45:43] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[12:45:43] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[12:45:43] [-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[12:45:43] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[12:45:43] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[12:45:43] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[12:45:43] [-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[12:45:43]
[12:45:43] Maximum texture size : 8192
[12:45:43] Maximum simultaneous textures :8
[12:45:43] MaxAnisotropic (1.0 = none) : 1.000000
[12:45:43] WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
[12:45:43] WARNING: 'Perfect' Mode required pixels shaders
[12:45:43] WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
[12:45:43] WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
[12:45:44] 15 Splashscreens available.
[12:45:46] AutoMounting SFS files from folder SFS_AUTO now...
[12:45:46] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[12:45:46] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[12:45:46] AutoMounting SFS files from folder SFS_AUTO finished.
[12:45:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[12:45:46] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[12:45:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:45:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:45:47] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.95 -> 0.95 (delta = -1.19209e-008) to Range 0..0.95
[12:46:02] Initializing DirectSound playback device...
[12:46:02] Primary buffer created.
[12:46:02] Playback format is set : sampling rate = 44100, num channels = 2.
[12:46:02] Not enought hardware buffers (0), hardware disabled
[12:46:02] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:46:02] Default speaker config is : 1310724.
[12:46:02] Direct sound audio device initialized successfully :
[12:46:02] DX Version : 7
[12:46:02] Hardware    - disabled [buffers : 0]
[12:46:02] Extensions  - enabled :
[12:46:02]   EAX ver. 1 [ ]  - disabled
[12:46:03]   EAX ver. 2 [ ]  - disabled
[12:46:03]   EAX ver. 3 [ ]  - disabled
[12:46:03]   I3D ver. 2 [ ]  - disabled
[12:46:03]   ZoomFX     [ ]  - disabled
[12:46:03]   MacroFX    [ ]  - disabled
[12:46:03] SIMD render [X]
[12:46:03] num channels 16
[12:46:03]
[12:46:04] Loading mission Records/Intro 04 Ed.trk...
[12:46:05] Month = 7 , Hour = 6
[12:46:05] Temperature -     0m = 16.0 .
[12:46:05] Temperature -  1000m = 9.51001 .
[12:46:05] Temperature -  2000m = 3.019989 .
[12:46:05] Temperature -  3000m = -3.4700012 .
[12:46:05] Temperature -  4000m = -9.959991 .
[12:46:05] Temperature -  5000m = -16.450012 .
[12:46:05] Temperature -  6000m = -22.940002 .
[12:46:05] Temperature -  7000m = -29.429993 .
[12:46:05] Temperature -  8000m = -35.92 .
[12:46:05] Temperature -  9000m = -42.410004 .
[12:46:05] Temperature - 10000m = -48.899994 .
[12:46:05] Temperature - 11000m = -55.39 .
[12:46:05] Temperature - 12000m = -56.5 .
[12:46:05] Loading map.ini defined airfields:
[12:46:10] Load bridges
[12:46:10] Load static objects
[12:46:11] Motor resolveFromFile starter = 0
[12:46:11] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:12] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:13] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:14] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:15] Motor resolveFromFile starter = 0
[12:46:16] Motor resolveFromFile starter = 0
[12:46:16] Motor resolveFromFile starter = 0
[12:46:16] Motor resolveFromFile starter = 0
[12:46:19] java.lang.NoSuchFieldError: WingspanFolded
[12:46:19] at com.maddox.il2.ai.AirportCarrier.setTakeoff(AirportCarrier.java:474)
[12:46:19] at com.maddox.il2.ai.Wing.setOnAirport(Wing.java:225)
[12:46:20] at com.maddox.il2.game.Mission._load(Mission.java:839)
[12:46:20] at com.maddox.il2.game.Mission.access$6(Mission.java:732)
[12:46:20] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:462)
[12:46:20] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[12:46:20] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[12:46:20] at com.maddox.il2.game.Main.exec(Main.java:449)
[12:46:20] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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SAS~Malone

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #126 on: April 22, 2014, 04:51:22 AM »

wulflennart, from your previous post, it sounds like you might also have some permissions problems.
what directory is your Il2 game folder sitting in? it should NOT be inside Program Files folder!
also, it seems like your log is incomplete. you must install the Instantlog mod, for a complete log file.
get it here: https://www.sas1946.com/main/index.php?topic=19308.0
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wulflennart

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instant log for 77%
« Reply #127 on: April 22, 2014, 06:07:05 AM »

i have instant log included in modact 5 so i can not install it again. I think the log is so short, because i dont come to menu: There are two loading screens before the menu, the first with sas backround finishes, the second crashes at 77% or more (the windows message makes me not see the number after crash). It shuts down to desktop.
I already wrote how i installed the game (patched with SAS Mega-Patch). And the engine Mod folder is at his place in SAS Modfolder, i think an config.ini is the cause for the problem: When i deleted the config.ini and the ...config.ini the game starts correctly, i come to the menu, but in 640x... mode. When i change a setting, it ctd.
I looled for my antivir. program, firewall and other blockers, they are not the problem. It has to be a problem with the compatibility, but i have all in the readme written "driver" mods to run sas engine mod: il2 cd version 4.07? patched to 4.12.2m correctly (everything runs) and then installed modact with the installer (runs, but not all jsgme mods run(i think its the low quality of my laptop)), then installed sas engine mod, but the error written in the logfile occurs.

Thanks for your time. I played the mod (older vers.) its great, its awesome so i dont want to give up! :'(
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SAS~Malone

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #128 on: April 22, 2014, 06:19:18 AM »

no, we won't give up - there must be something you have missed.
we will find it with some patience ;)
you didn't answer one question of mine - the location of your game install.
so, C:/Games/IL-2.... or C:/Program Files/IL-12.....
let us know this.
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wulflennart

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #129 on: April 22, 2014, 07:16:24 AM »

sorry for that, on an external drive: E:/Programme/Il2...       Programme because it is the german version and i am german
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SAS~Malone

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #130 on: April 22, 2014, 07:34:30 AM »

well, that might be your problem right there.
we advise people not to install IL-2 in the Programme/Program Files folder.
this is because of permissions problems, which it seems to me is what is happening to you.
do this - copy your entire IL2 game folder to another folder location, OUTSIDE of Programme folder, then run it from there, and i am positive your problems will be solved.
if you have installed the game inside Programme, then after you have copied the game folder to a new location, then uninstall the one inside Programme. this will avoid further problems when you might want to reinstall again later.

edit - sorry, i might be mistaken now - you say it is on an external drive? is this where your other Programs are also installed?
what about your C:/Programme folder?
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SAS~Storebror

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Re: log.lst 77% error
« Reply #131 on: April 22, 2014, 07:42:34 AM »

Let's cut the long story short:

Code: [Select]
[12:46:19] java.lang.NoSuchFieldError: WingspanFolded
[12:46:19] at com.maddox.il2.ai.AirportCarrier.setTakeoff(AirportCarrier.java:474)

You've got a conflicting mod installed which replaces the "FlightModelMain" class with a version not suitable for SAS Engine Mod.
Check your "#SAS" subfolders for files with the name "294ABC86A89FAEB4". The folder containing such a file is the one belonging to the conflicting mod.

Best regards - Mike
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