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Author Topic: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test  (Read 157153 times)

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SAS~Tom2

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #144 on: May 28, 2014, 07:37:36 AM »

Maybe try effects=1.  :-\ 
Effects often kick FPS down.
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Maty12

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #145 on: May 28, 2014, 10:27:39 AM »

Maybe try effects=1.  :-\ 

Didn't work. :(
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WindWpn

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #146 on: June 03, 2014, 12:36:32 PM »

Been doing some testing focused on the 4.12.2 stock Proof of Concept mission titled "Mountain Fight" to look closely at the AI behavior around low level flight in terrain.  When I test this mission in 4.12.2 stock and HSFX 7, all planes in the mission fly successfully and only crash into mountains when shot/damaged.  However, when I test this same mission in SAS modact, 4.12.2 TFM, or "test" DBW2, all of these versions see the planes crash into the mountains with no fighting.  The central player across these three versions which differ from the two successful versions, is the SAS Engine Mod.

Wondering if anyone else can replicate?  Perhaps the 4.12.2 AI ground avoidance routines are not in the engine mod code (or allowed to pass though).

Nice thing though is that the Mountain Fight test mission is in all our installed per stock 4.12.2, so its a good baseline test platform.

~S~
wind
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SAS~Storebror

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #147 on: June 03, 2014, 01:14:02 PM »

We've had the same report in the Modact 5.3 thread and it could be nailed down to the CTO mod in there. In case of Modact 5.3, as soon as you enable CTO in JSGME, AI ditches into ground on that mission. Since CTO mod is implemented in Engine Mod, TFM and DBW as well, it makes absolutely sense that these show the same effect.
It will take some time to check the reason of this behaviour.

Best regards - Mike
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Don't split your mentality without thinking twice.

rotte7teufel

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #148 on: June 14, 2014, 04:33:03 AM »

D@mn its a part of TFM and now I add some extra mod and have CTD when play for 1 or 2 minutes (classic 6dof/TIR crash) ... I will put my Log.lst today so if someone can check it`ll be beauty :) .... chrs
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #149 on: June 14, 2014, 04:55:39 AM »

here you go

Code: [Select]

[2014-06-14 10:41:23] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GT 740M/PCIe/SSE2
  Version: 4.4.0

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Kuban/KubanBlueNoneN00.mis...
Month = 7 , Hour = 16
Temperature -     0m = 22.0 .
Temperature -  1000m = 15.51001 .
Temperature -  2000m = 9.019989 .
Temperature -  3000m = 2.5299988 .
Temperature -  4000m = -3.9599915 .
Temperature -  5000m = -10.450012 .
Temperature -  6000m = -16.940002 .
Temperature -  7000m = -23.429993 .
Temperature -  8000m = -29.919998 .
Temperature -  9000m = -36.410004 .
Temperature - 10000m = -42.899994 .
Temperature - 11000m = -49.39 .
Temperature - 12000m = -55.880005 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *200142856*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from File: 'm6a1_fm'
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from Alternative File: 'm6a1_fm'
FM called 'FlightModels/DB-605_Reeks.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 5
Motor resolveFromFile starter = 5
Flight Model File FlightModels/M6A1.fmd:M6A1_FM contains no Mach Drag Parameters.
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from File: 'm6a1_fm'
FM called 'FlightModels/M6A1.fmd:M6A1_FM' is being loaded from Alternative File: 'm6a1_fm'
WARNING: ****( Unexpected txr reload (tfNoDegradation): '3DO/Cockpit/M6A1-TGun/MG131.tga'
ERROR file: File users/doe/Icons not found
Mission: Quick/Kuban/KubanBlueNoneN00.mis is Playing
INTERNAL ERROR: HierMesh: Can't find chunk 'Canopy_glass'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearDn_L'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearDn_R'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearDn_C'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearUp_L'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearUp_R'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareGearUp_C'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareBoostRed'
INTERNAL ERROR: HierMesh: Can't find chunk 'FlareBoostGreen'
warning: no files : music/inflight
INTERNAL ERROR: Can't open file '3do/Buildings/Industrial/Luft_Hangar/dead.sim'
WARNING: object '3do/Buildings/Industrial/Luft_Hangar/dead.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/Buildings/Industrial/Luft_Hangar/dead.sim
com.maddox.il2.engine.GObjException: Mesh 3do/Buildings/Industrial/Luft_Hangar/dead.sim not created
at com.maddox.il2.engine.Mesh.<init>(Mesh.java:419)
at com.maddox.il2.engine.MeshShared.<init>(MeshShared.java:37)
at com.maddox.il2.engine.MeshShared.get(MeshShared.java:27)
at com.maddox.il2.objects.buildings.House.activateMesh(House.java:472)
at com.maddox.il2.objects.buildings.House.setDiedFlag(House.java:460)
at com.maddox.il2.ai.World.onActorDied(World.java:470)
at com.maddox.il2.ai.World.onActorDied(World.java:364)
at com.maddox.il2.objects.buildings.House.die(House.java:444)
at com.maddox.il2.objects.buildings.House.msgExplosion(House.java:399)
at com.maddox.il2.ai.MsgExplosion.invokeListener(MsgExplosion.java:77)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Message.send(Message.java:1091)
at com.maddox.il2.ai.MsgExplosion.send(MsgExplosion.java:45)
at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:399)
at com.maddox.il2.objects.weapons.Bomb.doExplosion(Bomb.java:345)
at com.maddox.il2.objects.weapons.Bomb.msgCollision(Bomb.java:221)
at com.maddox.il2.engine.MsgCollision.invokeListener(MsgCollision.java:72)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1158)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
java.lang.NoSuchMethodError
at com.maddox.il2.objects.weapons.Bullet.showExplosion(Unknown Source)
at com.maddox.il2.objects.weapons.BulletAntiAirGeneric.showExplosion(BulletAntiAirGeneric.java:73)
at com.maddox.il2.objects.weapons.Bullet.collided(Unknown Source)
at com.maddox.il2.engine.MsgBulletCollision.invokeListener(MsgBulletCollision.java:39)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


putting only a part because its limit of 50000 characters :) but error is clearly :)
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #150 on: June 15, 2014, 01:14:10 AM »

Now I see its look like Wulflennart problem from previous posts ..... not good ....  :(
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

BravoFxTrt

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #151 on: June 15, 2014, 02:01:22 AM »

Rotte sorry yes this is the Error

INTERNAL ERROR: Can't open file '3do/Buildings/Industrial/Luft_Hangar/dead.sim'

You need to download and install Luft Hangar

Use the search function to find it.

It should fix your CTD
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rotte7teufel

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #152 on: June 15, 2014, 04:21:06 AM »

Now I know why this CTD coming ......


photo uploading

.... wrong version installed ...... thats called future thinking :D
Logged
I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

rotte7teufel

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #153 on: June 19, 2014, 02:17:45 AM »

Ok taking this $hit seriously I discovered that SAS Engine 2.7 is not compatibly with JCats MargeEffects causing 6DOF/TIR error .... thats all other problem not found ... for now :) 
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I know what you're thinking: "Did he fire six shots or only five?" Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, punk?

The Radge

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #154 on: June 19, 2014, 09:06:55 AM »

Hello! Um, if I want to have a shaking effect, when the gear is down, what should I do?
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U2Santyago

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Re: SAS Engine Mod v2.7 for 4.12.2m + Buttons 10.5 test
« Reply #155 on: June 24, 2014, 05:04:38 AM »

????.??? ? ????? ? ?????? ????????????, ??? ?? ???? ??????. ????? ???? ????????? ?????????? ??? ?? SAS, ?? ?????4 ????? ????? ? ??????? ??????????? ????? ????? ??????????? SAS Modact 2.72 . ?????? ?? ????????? ??????? ???? ??? ???? https://www.sas1946.com/main/index.php?topic=14158.0 ??????? ??????? ???? "????? " ?? ?????????? ????? An Error Has Occurred!
The topic or board you are looking for appears to be either missing or off limits to you. ?????????? ??? ???????? ?????????? ?????? ??? ?????????. ??? ????????????.??????? ?????????? ???????? ? ??????.?? ????????:((((
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