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Author Topic: Realistic Lights v1.5  (Read 44682 times)

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bigpickle

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Re: Realistic Lights v1.5
« Reply #48 on: December 08, 2011, 12:11:16 PM »

Having a problem here, I really want to use the blinking nav lights. But nothing happens.
I use
HSFX5.1
JSGME (I enable your mod through this)

But I still get no blinking lights :(

Also I've tried editing the the technics.ini just incase it was that but it still wont work   :-[

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santobr

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Re: Realistic Lights v1.5
« Reply #49 on: December 08, 2011, 01:03:34 PM »

This mod was not made for JSGME.
After include the settings in your "technics.ini", just put the four folders inside your MODS folder and cut the dash in front of the names of the folders. ;)


santobr.
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md11spotter98

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Re: Realistic Lights v1.5
« Reply #50 on: December 30, 2011, 11:42:56 AM »

It must have taken hours to place all those lights on the airbases...  ???
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zack

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Re: Realistic Lights v1.5
« Reply #51 on: February 07, 2012, 01:09:16 PM »

Hi Guys,
I have put "Realistic_Lights_v1.5" folder into my #DBW destination.
Unfortunatelly my navi lights still looks like this:


Any help will be appreciated.
Thank You.
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santobr

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Re: Realistic Lights v1.5
« Reply #52 on: February 07, 2012, 02:40:14 PM »

Maybe is a bug in the aircraftstate class, because it looks like the IL-2 is ignoring the values from effect's files.



santobr.
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zack

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Re: Realistic Lights v1.5
« Reply #53 on: February 07, 2012, 04:10:19 PM »

Hm...thanks Santobr.
What should I do then to solve this problem?
Or maybe there are similar mods that will work flawlessly here?
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santobr

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Re: Realistic Lights v1.5
« Reply #54 on: February 08, 2012, 02:40:26 PM »

Try the class files from Sanka (Plutonium).
If them don't crash your IL-2, maybe the bug can be fixed.
But some old bugs from AI mod can appear again, because the files are not based in the last version of the AI mod.



santobr.
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zack

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Re: Realistic Lights v1.5
« Reply #55 on: February 10, 2012, 02:57:47 PM »

Try the class files from Sanka (Plutonium).
santobr.
Hey There Santobr,
What classfiles do You mean actually?
Would like to have this mod up and running...
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Chewaca

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Re: Realistic Lights v1.5
« Reply #56 on: February 22, 2012, 05:13:21 AM »

I have green tail light is it some kind of bug or what is it possible to fix that
I had the same problem and changing the order of load of the "plutonium" i got the tail light white again.
If i donĀ“t remember bad the name of the Mod is "0_0..." and If i change it to "_0_0..."the mod is loaded before.
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santobr

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Re: Realistic Lights v1.5
« Reply #57 on: February 22, 2012, 06:38:52 AM »

Yes, it's what I meant in my last post. :)
Unfortunatelly, we can have some undesired results about the last fixes made by Anto in SAS_AI mod, because the class files made by Sanka was not based on the last version of SAS_AI mod.
Maybe not, if the aircraftstate class was not updated, the same of the Plutonium.



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santobr

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Re: Realistic Lights v1.5
« Reply #58 on: February 26, 2012, 04:22:14 PM »

Attention! :)

It looks like the DBW patch is missing the changes inside technics.ini file and, because of that, the runway lights will not work properly.
So, if you are using this mod, please, take a look at the first post in the technics.ini file section, and make the necessary changes.

This is not related to the big nav lights bug, sorry, I can't reproduce this bug. :-[



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BravoFxTrt

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Re: Realistic Lights v1.5
« Reply #59 on: January 03, 2014, 07:43:08 PM »

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