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Author Topic: SAS Modact 5.2 for IL-2 4.12.1m  (Read 145874 times)

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Szettras

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #216 on: September 23, 2013, 09:36:23 PM »

Sorry if I didn't see anything mentioning this in the post.
But is this mod compatible for multiplayer? As was HSFX on the 4.11.1 hyperlobby servers?  :-X
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #217 on: September 24, 2013, 01:14:44 AM »

It is compatible with Stock Servers as long as they don't have runtime checks (crt=1 or crt=2) enabled.

@Stephen: Your log.lst looks like a stock one, please run "IL-2 Selector.exe", click "Change Settings", switch to "SAS Modact" and click "Save Settings", then run the game again.
If it still doesn't change anything, please try to reinstall Modact 5.20 and then Modact Patch 5.22 again (you need both, just for the record).
You might need the "Direct2Drive" patch as well in case you don't own the DVD version of the game: https://www.sas1946.com/main/index.php/topic,1531.0.html
(If you're not sure whether or not you need that patch it's safe to simply download and install it, it doesn't hurt).

Best regards - Mike
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Stephen

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #218 on: September 24, 2013, 04:19:29 AM »

Good morning Mike,
the JSGME was setting at SAS Modact so i have deactivate all and re-install SAS_Modact_5.20 and SAS_Modact_Patch_5.22 and also Direct Drive ( these files are the perfect copy of mine ).
But the splashscreen appear again blanc, the Il-2 work correctly instead.
Best Regards.

Stefano
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #219 on: September 25, 2013, 12:53:43 AM »

Sorry Stefano that I didn't look close enough at your log file, now I see things clearer.
Code: [Select]
  Vendor: NVIDIA Corporation
  Render: GeForce FX 5200/AGP/SSE/3DNOW!
  Version: 1.5.3
You're running a pretty old graphics card. As a result, you get very tight limits for ingame textures:
Code: [Select]
Maximum texture size : 4096
Now that the Splashscreens themselves do have a size of exactly 4096kb and there are several other textures to be loaded at game start, everything looks like your GPU just can't load the Splash Screen into memory due to texture size limitations (remember that your GeForce FX 5200 GPU has a memory size of 64MB (!!) to 256MB depending on model type, whereas recent GPUs have 1GB or more).

Let's compare this to a mid-range 3 year old GPU:
Code: [Select]
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 550 Ti/PCIe/SSE2
  Version: 4.3.0
(...)
Maximum texture size : 16384
Or even a really crappy 3.5 year old GPU:
Code: [Select]
  Vendor: NVIDIA Corporation
  Render: GeForce 210/PCIe/SSE2
  Version: 3.3.0
Maximum texture size : 8192

Bottom line is that the splash screens are in place, the game can see them:
Code: [Select]
15 Splashscreens available.
And since this is not followed by any error in the log, the splash screens are loaded fine, but your GPU can't show them due to it's limited capabilities.
I'm sorry to say but we just can't keep each and everything backward compatible for 10 year old hardware, so you'll have to deal with the black screen at game start unless you put your own (smaller) splash screen images in place (instructions given here but it requires some knowledge about IL-2 modding: https://www.sas1946.com/main/index.php/topic,36163.msg396283.html#msg396283).

Best regards - Mike
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Stephen

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #220 on: September 26, 2013, 02:03:22 AM »

Thank a lot Mike.
Now i prepare a suitable splashscreen with the original.

Best regards.

Stefano
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Stephen

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #221 on: September 26, 2013, 03:36:34 AM »

In my 4.12.1 plus SAS Modact 5.22 i have add the Northern_Africa_Jir_v2 map, the map is ok but is not possible take-off so i have activate via JSGME the CTO_Modact5 but the result is the same.
Is necessary Zuti_Friction or other mod?
Thanks for any informations about.

Best Regards.
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SAS~Gerax

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #222 on: September 26, 2013, 03:51:00 AM »

but is not possible take-off
with wich plane(s)? on every runway? only a specific one?
more info please ...  ;D
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Stephen

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #223 on: September 26, 2013, 06:59:59 AM »

OK,
the campaign is "ElAlamein"
the planes are MC200 and MC202

I not know the nam of the runway but the take-off is : TAKEOFF 615660.00 59160.00 0 0 &0

Regards.
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SAS~Storebror

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #224 on: September 26, 2013, 08:59:01 AM »

Now i prepare a suitable splashscreen with the original.
Just to confirm myself: I just tested the same on a Laptop with this crappy GPU:
Code: [Select]
  Vendor: Intel
  Render: Intel 945GM
Maximum texture size : 2048
So here it's clear to see that the textures can't fit and voilá: I get a white screen at game start (okay, white instead of black, but that's basically the same thing, whether the graphics driver chooses to replace the non-fitting texture with a black, white or pink background doesn't matter).

Might be worth providing low-end-PC textures, I'll reconsider the situation.

Best regards - Mike
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SAS~Gerax

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #225 on: September 26, 2013, 10:16:19 AM »

the planes are MC200 and MC202. runway take-off is : TAKEOFF 615660.00 59160.00 0 0 &0

The airfield is "Fuka". I tried in 4.12 with MA5.2 with 4 MC-200series1 and 4 MC-202 starting in one row, no problems so far.
As I supposed this has nothing to do with Modact but more with the mission
or campaign you have. So please report there, this thread is not the proper place.  ;)
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BravoFxTrt

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #226 on: September 26, 2013, 10:23:37 AM »

Stephen, do you have Take Off's enabled in your In Game Difficulty setting's??
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Stephen

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Re: SAS Modact 5.2 for IL-2 4.12.1m
« Reply #227 on: September 26, 2013, 10:54:35 AM »

@Storebror: OK and thanks again
@Gerax now i ty to create a mission with the same take-off point also i have a dubt about this campaign, because is at M4T in the Stock Campaign section but with a map that is not in 4.12.1 Regards.
@BRAVO FxTrt of course the Take-Off is activate Regards.
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