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Author Topic: New-TFM  (Read 265862 times)

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markino

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Re: New-TFM
« Reply #804 on: January 22, 2014, 08:57:21 AM »


Hi guys, thanks for yours help!
i have folder: E:\Game\DBW\#DBW\AIR_Wellington_412for409_FLY - it is right as i know.
in air.ini i i have: WellingtonMk3     air.Wellington3              gb01  SUMMER ---it s right i think.
this air.ini lies E:\Game\DBW\#DBW\STD\com\maddox\il2\objects

this all right or no?

It should be right... I have C:\game\il-2 1946\#DBW.....etc

I not remember the installation notes. If you have a bit patience I check them and I tell you as soon as possible.

Ciao!

Marco
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MoerasGrizzly

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Re: New-TFM
« Reply #805 on: January 22, 2014, 04:48:28 PM »

For those having trouble with mediafire, there is a "Rapidshare Downloader" addon for Firefox users which could prove usefull. I would post the direct link, but apperently I can't yet. I must be too much of a nugget :P. Tools like "RSE tools" and "SkipScreen" may also work for you.

Although a single "pack everything together" link may be usefull - I would love for SAS to enable players to download New-TFM with the same ease as DBW can be downloaded, or that might just already be in the works for all I know :P. Considering that this enables the usage of many a lauded campaign and everything.

Hugely interested by this, also very suprised by the vibrancy of the 1946 modding scene. I hope to contribute one day.
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vonOben

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Re: New-TFM
« Reply #806 on: January 29, 2014, 01:11:57 PM »

Hi

Does the AI overheta mod work with DBW + New TFM?

The AI overheta mod uses the AF5F8A326C3FA53C class files AFAIK.

When I searched my #DBW folder for AF5F8A326C3FA53C I found these:

#DBW\+0000_TigersSOUNDSforDBW (Dated 2012-05-19)
#DBW\00000_SAS_AI_Engine_HotKeys_Carriers (Dated 2011-09-10 18.26)
#DBW\XTD (Dated 2011-09-10 09.56)

IL-2 only read and use the first one it finds in the loading sequence, so that means that the one in Tigers Sounds is used.

But is the AI overheat also included in Tigers AF5F8A326C3FA53C class file?

Cheers

vonOben
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marcost

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Re: New-TFM
« Reply #807 on: January 30, 2014, 01:51:52 AM »

Hi VonOben,

Struggling to remember but I think Engine mod is not in tiger Sounds as Tiger sounds was built for HSFX, but there is a way to get them to work side by side as I have done so in HSFX 6.17. The answer may be in the Tiger sounds thread. But it's a long time ago and I can't recall the detail.

First thing to do is try changing the loading order by putting an '!' in front of the engine mod file name and see if the game loads and you still have Tiger sounds

Regards,

M
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Cloudsurfer

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Re: New-TFM
« Reply #808 on: February 01, 2014, 12:24:32 AM »

Hi Guys

I only have 2gigs ram. Will my computer burn up like a stricken Gloster Gladiator after clicking "START" or do you rate it's worth a shot?
I have an Intel core Duo CPU @2.53Ghz. (whatever that means)

I am unfortunately not the most computer literate out there..

Cheers!
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Drewm3i

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Re: New-TFM
« Reply #809 on: February 03, 2014, 12:29:44 PM »

I made a comparison of IL-2 1946 DBW+Gurner FX+New-TFM and CoD. Everyone that has helped make 1946 into what it is today should be proud. The 1946 maps, sounds, effects, and content are out of this world. 1946 is an amazing sim thanks to your hard work. Enjoy:
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SAS~Poltava

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Re: New-TFM
« Reply #810 on: February 04, 2014, 12:31:55 AM »

Thanks Drew! Very interesting.

Your movie PLUS the important fact that the content of IL-2 is enormously much bigger shows that with all probability IL-2 will be around for years to come!!!  ;D
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Hauptmann Held

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« Reply #811 on: February 05, 2014, 02:13:11 PM »

Unfortunately after many attempts my DBW with all TFM Mods Activated on JSGME, STill Fails to get past the 5% Mark. I have a clean Vanilla Install of DBW and all 4 SFS sound files. However I did test to see if the game was working once the tenth JSGME TFM was activated and all was well, then continued to activate the rest and it continued to be stuck fast at the 5% mark, Could This Be A Problem?. Please, I will accept any Suggestions. I just really hoped some more experienced gamer's could help. Thankyou.
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BravoFxTrt

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Re: New-TFM
« Reply #812 on: February 05, 2014, 02:33:28 PM »

Hi Hauptmann, welcome to SAS Forums.

As for your CTD, just to be sure, you did place the  4 .SFS  Files in your root Folder?

fb410_clay01.sfs
fb410_clay02.sfs
tigersounds_1.sfs
tigersounds_2.sfs
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Hauptmann Held

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Re: New-TFM
« Reply #813 on: February 06, 2014, 10:24:16 AM »

Yes I Have all the SFS Files in My root Folder, But still Experience a 5% CTD, I also deleted the Unit AIR_WELLINGTON_MKIII Once TFM 24 was enabled. I also Have the Ecran Wide Screen Mod Enabled, But Still to No Avail. Any Other Suggestions?

Thankyou, Held.
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Griffon_301

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Re: New-TFM
« Reply #814 on: February 06, 2014, 11:19:48 AM »

could you maybe please the text in your .rc file?
you will find this one in the STD folder;
its a file without a name, just the .rc ending, you can open it with any text editor;
just copy its contents and post them here...
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Hauptmann Held

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Re: New-TFM
« Reply #815 on: February 07, 2014, 09:38:36 AM »

Hello, This Is The Content of My .Rc File-

Code: [Select]
@load com.maddox.rts.cmd.CmdParam NAME param \
HELP param <name of command> [<name param> [<value>]]

@load com.maddox.rts.cmd.CmdLoad NAME load \
HELP \
  load <full class name> \n \
\t[NAME <command name>] \n \
\t[HELP <help string>] \n \
\t[PARAM <name param> [<value>]]

@load com.maddox.rts.cmd.CmdLoad NAME unload \
HELP unload <command name>
@param unload DELETE on

@load com.maddox.rts.cmd.CmdFile NAME file PARAM CURENV on \
HELP file <file name of list commans> [BREAK] - in current environment

@load com.maddox.rts.cmd.CmdFile NAME f \
HELP f <file name of list commans> [BREAK] - in new environment

@load com.maddox.rts.cmd.CmdSet NAME set \
HELP set <name of atom> <string>

@load com.maddox.rts.cmd.CmdSet NAME del PARAM REMOVE on \
HELP del <name of atom>

@load com.maddox.rts.cmd.CmdShow NAME show \
HELP show [<pattern of name atoms>] [AREA <name of area>]

@load com.maddox.rts.cmd.CmdShow NAME history PARAM HISTORY on \
HELP history

@load com.maddox.rts.cmd.CmdHelp NAME help PARAM SIZE 10 WIDTH 60 \
HELP help [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]

@load com.maddox.rts.cmd.CmdHelp NAME ? PARAM SIZE 10 WIDTH 60 \
HELP ? [<pattern of commands>] [NAMES] [SIZE <size of colons>] [WIDTH <width>]

@load com.maddox.rts.cmd.CmdAlias NAME alias \
HELP alias [<name> <string>] | [<name> REMOVE]

@load com.maddox.rts.cmd.CmdHotKey NAME hotkey \
HELP hotkey [<hot key> CMD <command>] [ENV [<environment>]] [CMDRUN [<cmdrun>] [REALTIME]]

@load com.maddox.rts.cmd.CmdHotKeyCmd NAME hotkeycmd \
HELP hotkeycmd [ENV [<environment>]] [EXEC <name> [TIME <sec>]] [START <name>] [STOP <name>]

@load com.maddox.il2.engine.cmd.CmdActorSpawn NAME spawn \
HELP \
  spawn <actor class name> \n \
\t[NAME <name>] [POSP <position>] [POSO <orientation>] \n \
\t[BASED <actor name for calculate position and orientation>] \n \
\t[BASE <name base actor>] [HOOK <name hook base actor>] \n \
\t[OWNER <name owner actor>] \n \
\t[ICON <icon name>] [MESH <mesh name>]

@load com.maddox.rts.cmd.CmdTimeout NAME timeout \
HELP timeout <timeout in ms> <command name> [<params>]

@load com.maddox.rts.cmd.CmdConsole NAME console0 \
HELP \
  console0 [WRAP [on|off]] [PAGE [<size>]] [PAUSE [on|off]] [CLEAR] \n \
\t[HISTORY [<size>]] [HISTORYCMD [<size>]] [LOG [on|off]] [LOGTIME [on|off]] \n \
\t[LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]

@load com.maddox.rts.cmd.CmdConsole NAME console \
HELP \
  console [CLEAR] [HISTORY [<size>]] [HISTORYCMD [<size>]] \n \
\t[LOG [on|off]] [LOGFILE [<file name>]] [LOAD <file name>] [SAVE <file name>]

@load com.maddox.il2.engine.cmd.CmdFObj NAME fobj \
HELP fobj [mask] [RELOAD]

@load com.maddox.rts.cmd.CmdSFS NAME sfs \
HELP sfs [MOUNT <lib name> [<as path>]] [UNMOUNT <lib name>]

@load com.maddox.rts.cmd.CmdGC NAME GC

@load com.maddox.il2.engine.cmd.CmdPreload NAME preload \
HELP preload [<name of resource>] [SAVE <file name>] [REGISTER] [NOREGISTER] [CLEAR]

@load com.maddox.il2.engine.cmd.CmdWindow NAME window \
HELP window [<width> [<height> [<bpp> [<stencilbits>]]]] [FULL] [PROVIDER <name.dll>]

@load com.maddox.il2.engine.cmd.CmdFov NAME fov \
HELP fov [<angle>]

@load com.maddox.il2.game.cmd.CmdMission NAME mission \
HELP mission [LOAD <name>] [BEGIN] [END] [DESTROY]

@load com.maddox.il2.game.cmd.CmdTOD NAME tod \
HELP tod [<hour.min>]

@load com.maddox.rts.cmd.CmdSocket NAME socket \
HELP \
 <empty>          (list protocols)\n \
 LISTENER [<0|1>] (enable/disable connect from remote hosts)\n \
 JOIN [BREAK]     (show status join/ break join)\n \
 <protocol>       (list sockets)\n \
 <protocol> CREATE [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] [CHANNELS <n>] [SPEED <n>]\n \
 <protocol> CHANNELS <n> [SPEED <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
 <protocol> SPEED <n> [CHANNELS <n>] [[LOCAL]HOST <nm>] [[LOCAL]PORT <n>] \n \
 <protocol> DESTROY [LOCALHOST <nm>] LOCALPORT <n> [HOST <nm>] [PORT <n>]\n \
 <protocol> JOIN [LOCALHOST <nm>] [LOCALPORT <n>] HOST <nm> [PORT <n>] [SPEED <n>]

@load com.maddox.rts.cmd.CmdSocks NAME socks \
HELP socks [ON|OFF] [HOST <socks host addr>] [PORT <socks host port>] [USER <user name>] [PWD <password>]

@load com.maddox.rts.cmd.CmdChannel NAME channel \
HELP \
 <empty>  (list channels)\n \
 <number> [DESTROY] [SPEED <b/s>] [TIMEOUT <sec>] [STAT <sec>]

@load com.maddox.rts.cmd.CmdHost NAME host \
HELP \
 <empty>  (list hosts)\n \
 PATH   (list pathes)\n \
 <name> (rename local host)

@load com.maddox.il2.game.cmd.CmdUser NAME user \
HELP [<name>|<*>] [# <N>] [ARMY <N>|<name>] [STAT]

@load com.maddox.il2.game.cmd.CmdKick NAME kick \
HELP <name>

@load com.maddox.il2.game.cmd.CmdKickN NAME kick# \
HELP <N>

@load com.maddox.il2.game.cmd.CmdBanned NAME ban \
HELP \
 [ADD] [REM] [NAME [<name>]] [PATTERN [<pattern>]] [IP [<ip mask>]]\n \
 [CLEAR] [LOAD [<file name>]] [SAVE [<file name>]]

@load com.maddox.il2.game.cmd.CmdChat NAME chat \
HELP <message> [ALL] [MY_ARMY] [TO# <N>] [TO <name>|<*>] [ARMY <N>|<name>]

@load com.maddox.il2.game.cmd.CmdRadio0 NAME rch \
HELP rch NEW|KILL|SET|LIST|INFO <name>

@load com.maddox.il2.game.cmd.CmdRadio NAME radio \
HELP radio [<name>] [NONE] [COMMON] [ARMY] [list]

@load com.maddox.sound.CmdMusic NAME music \
HELP music [PLAY] [STOP] [BREAK] [VOL] [PATH <randpathname>] [FILE <filename>]

@load com.maddox.il2.game.cmd.CmdDotRange NAME mp_dotrange \
HELP mp_dotrange [FRIENDLY|FOE] [DEFAULT] [COLOR <km>] [DOT <km>] [RANGE <km>] [TYPE <km>] [ID <km>] [NAME <km>]

@load com.maddox.il2.engine.cmd.CmdFPS NAME fps \
HELP fps [START|STOP] [SHOW|HIDE] [LOG <sec>]

@load com.maddox.il2.game.cmd.CmdSpeedBar NAME speedbar \
HELP speedbar [SHOW|HIDE]

@load com.maddox.il2.game.cmd.CmdExtraOcclusion NAME extraocclusion \
HELP extraocclusion [ON|OFF]

@load com.maddox.il2.game.cmd.CmdSaveWeapons

@sfs MOUNT fb_3do.sfs
@sfs MOUNT fb_3do01.sfs
@sfs MOUNT fb_3do02.sfs
@sfs MOUNT fb_3do03.sfs
@sfs MOUNT fb_3do04.sfs
@sfs MOUNT fb_3do05.sfs
@sfs MOUNT fb_3do06.sfs
@sfs MOUNT fb_3do07.sfs
@sfs MOUNT fb_3do08.sfs
@sfs MOUNT fb_3do08p.sfs
@sfs MOUNT fb_3do09p.sfs
@sfs MOUNT fb_3do10p.sfs
@sfs MOUNT fb_3do11.sfs
@sfs MOUNT fb_3do11p.sfs
@sfs MOUNT fb_3do12.sfs
@sfs MOUNT fb_3do12p.sfs
@sfs MOUNT fb_3do13.sfs
@sfs MOUNT fb_3do13p.sfs
@sfs MOUNT fb_3do14.sfs
@sfs MOUNT fb_3do14p.sfs
@sfs MOUNT fb_3do15.sfs
@sfs MOUNT fb_3do16.sfs
@sfs MOUNT fb_3do16p.sfs
@sfs MOUNT fb_3do17.sfs
@sfs MOUNT fb_3do18.sfs
@sfs MOUNT fb_3do19.sfs
@sfs MOUNT fb_3do20.sfs
@sfs MOUNT fb_3do21.sfs
@sfs MOUNT fb_3do22.sfs

@sfs MOUNT up_planes01.sfs
@sfs MOUNT up_planes02.sfs
@sfs MOUNT up_planes03.sfs
@sfs MOUNT up_planes04.sfs
@sfs MOUNT up_planes05.sfs
@sfs MOUNT up_planes06.sfs
@sfs MOUNT up_planes07.sfs

@sfs MOUNT SAS_DBW/dbw_planes_01.sfs
@sfs MOUNT SAS_DBW/dbw_planes_02.sfs
@sfs MOUNT SAS_DBW/dbw_planes_03.sfs
@sfs MOUNT SAS_DBW/dbw_planes_04.sfs
@sfs MOUNT SAS_DBW/dbw_planes_05.sfs
@sfs MOUNT SAS_DBW/dbw_planes_06.sfs
@sfs MOUNT SAS_DBW/dbw_planes_07.sfs
@sfs MOUNT SAS_DBW/dbw_planes_08.sfs
@sfs MOUNT SAS_DBW/dbw_planes_09.sfs
@sfs MOUNT SAS_DBW/dbw_planes_10.sfs

@sfs MOUNT up_cockpits01.sfs
@sfs MOUNT up_cockpits02.sfs
@sfs MOUNT up_cockpits03.sfs
@sfs MOUNT up_cockpits04.sfs
@sfs MOUNT up_cockpits05.sfs

@sfs MOUNT SAS_DBW/dbw_ckpts_01.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_02.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_03.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_04.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_05.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_06.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_07.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_08.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_09.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_10.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_11.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_12.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_13.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_14.sfs
@sfs MOUNT SAS_DBW/dbw_ckpts_15.sfs

@sfs MOUNT fb_maps.sfs
@sfs MOUNT fb_maps01.sfs
@sfs MOUNT fb_maps02.sfs
@sfs MOUNT fb_maps03.sfs
@sfs MOUNT fb_maps04.sfs
@sfs MOUNT fb_maps05.sfs
@sfs MOUNT fb_maps06.sfs
@sfs MOUNT fb_maps07p.sfs
@sfs MOUNT fb_maps08p.sfs
@sfs MOUNT fb_maps09p.sfs
@sfs MOUNT fb_maps10.sfs
@sfs MOUNT fb_maps10p.sfs
@sfs MOUNT fb_maps11.sfs
@sfs MOUNT fb_maps12.sfs
@sfs MOUNT fb_maps12p.sfs
@sfs MOUNT fb_maps13.sfs
@sfs MOUNT fb_maps14.sfs
@sfs MOUNT fb_maps15.sfs
@sfs MOUNT fb_maps16.sfs
@sfs MOUNT fb_maps17.sfs

@sfs MOUNT up_maps01.sfs
@sfs MOUNT up_maps02.sfs
@sfs MOUNT up_maps03.sfs
@sfs MOUNT up_maps04.sfs
@sfs MOUNT up_maps05.sfs

@sfs MOUNT updbw_mapex_01.sfs
@sfs MOUNT updbw_mapex_02.sfs
@sfs MOUNT updbw_mapex_03.sfs
@sfs MOUNT updbw_mapex_04.sfs
@sfs MOUNT updbw_mapex_05.sfs
@sfs MOUNT updbw_mapex_06.sfs
@sfs MOUNT updbw_mapex_07.sfs
@sfs MOUNT updbw_mapex_08.sfs

@sfs MOUNT SAS_DBW/dbw_maps_01.sfs
@sfs MOUNT SAS_DBW/dbw_maps_02.sfs
@sfs MOUNT SAS_DBW/dbw_maps_03.sfs
@sfs MOUNT SAS_DBW/dbw_maps_04.sfs
@sfs MOUNT SAS_DBW/dbw_maps_05.sfs
@sfs MOUNT SAS_DBW/dbw_maps_06.sfs
@sfs MOUNT SAS_DBW/dbw_maps_07.sfs
@sfs MOUNT SAS_DBW/dbw_maps_08.sfs
@sfs MOUNT SAS_DBW/dbw_maps_09.sfs
@sfs MOUNT SAS_DBW/dbw_maps_10.sfs

@sfs MOUNT up_textures01.sfs
@sfs MOUNT up_textures02.sfs

@sfs MOUNT SAS_DBW/dbw_tex_01.sfs
@sfs MOUNT SAS_DBW/dbw_tex_02.sfs
@sfs MOUNT SAS_DBW/dbw_tex_03.sfs
@sfs MOUNT SAS_DBW/dbw_tex_04.sfs
@sfs MOUNT SAS_DBW/dbw_tex_05.sfs
@sfs MOUNT SAS_DBW/dbw_tex_06.sfs
@sfs MOUNT SAS_DBW/dbw_tex_07.sfs

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

@sfs MOUNT SAS_DBW/dbw_objects_01.sfs
@sfs MOUNT SAS_DBW/dbw_objects_02.sfs
@sfs MOUNT SAS_DBW/dbw_objects_03.sfs
@sfs MOUNT SAS_DBW/dbw_objects_04.sfs
@sfs MOUNT SAS_DBW/dbw_objects_05.sfs
@sfs MOUNT SAS_DBW/dbw_objects_06.sfs
@sfs MOUNT SAS_DBW/dbw_objects_07.sfs

@sfs MOUNT sasup_fbdsm_01.sfs
@sfs MOUNT sasup_fbdsm_02.sfs
@sfs MOUNT sasup_fbdsm_03.sfs
@sfs MOUNT sasup_fbdsm_04.sfs
@sfs MOUNT sasup_fbdsm_05.sfs
@sfs MOUNT sasup_fbdsm_06.sfs
@sfs MOUNT sasup_fbdsm_07.sfs
@sfs MOUNT sasup_fbdsm_08.sfs
@sfs MOUNT sasup_fbdsm_09.sfs
@sfs MOUNT sasup_fbdsm_10.sfs
@sfs MOUNT sasup_fbdsm_11.sfs
@sfs MOUNT sasup_fbdsm_12.sfs
@sfs MOUNT sasup_fbdsm_13.sfs
@sfs MOUNT sasup_fbdsm_14.sfs
@sfs MOUNT sasup_fbdsm_15.sfs

@sfs MOUNT SAS_DBW/sasup_fbdsm_16.sfs
@sfs MOUNT SAS_DBW/sasup_fbdsm_17.sfs
@sfs MOUNT SAS_DBW/sasup_fbdsm_18.sfs
@sfs MOUNT SAS_DBW/sasup_fbdsm_19.sfs
@sfs MOUNT SAS_DBW/sasup_fbdsm_20.sfs

@sfs MOUNT up_effects01.sfs

@sfs MOUNT SAS_DBW/dbw_fx_01.sfs
@sfs MOUNT SAS_DBW/dbw_fx_02.sfs
@sfs MOUNT SAS_DBW/dbw_fx_03.sfs
@sfs MOUNT SAS_DBW/dbw_fx_04.sfs
@sfs MOUNT SAS_DBW/dbw_fx_05.sfs
@sfs MOUNT SAS_DBW/dbw_fx_06.sfs
@sfs MOUNT SAS_DBW/dbw_fx_07.sfs

@sfs MOUNT SAS_DBW/dbw_3dfix_01.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_02.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_03.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_04.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_05.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_06.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_07.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_08.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_09.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_10.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_11.sfs
@sfs MOUNT SAS_DBW/dbw_3dfix_12.sfs

@sfs MOUNT fb_sound.sfs
@sfs MOUNT fb_sound01.sfs
@sfs MOUNT fb_sound02.sfs
@sfs MOUNT fb_sound03.sfs
@sfs MOUNT fb_sound04.sfs
@sfs MOUNT fb_sound05.sfs
@sfs MOUNT fb_sound06.sfs

@sfs MOUNT SAS_DBW/dbw_sound_01.sfs
@sfs MOUNT SAS_DBW/dbw_sound_02.sfs
@sfs MOUNT SAS_DBW/dbw_sound_03.sfs
@sfs MOUNT SAS_DBW/dbw_sound_04.sfs
@sfs MOUNT SAS_DBW/dbw_sound_05.sfs
@sfs MOUNT SAS_DBW/dbw_sound_06.sfs
@sfs MOUNT SAS_DBW/dbw_sound_07.sfs

@sfs MOUNT SAS_DBW/sasup_decals_01.sfs

@sfs MOUNT SAS_DBW/dbw_decals_01.sfs
@sfs MOUNT SAS_DBW/dbw_decals_02.sfs

@sfs MOUNT SAS_DBW/dbw_misc_01.sfs
@sfs MOUNT SAS_DBW/dbw_misc_02.sfs
@sfs MOUNT SAS_DBW/dbw_misc_03.sfs
@sfs MOUNT SAS_DBW/dbw_misc_04.sfs
@sfs MOUNT SAS_DBW/dbw_misc_05.sfs

@sfs MOUNT SAS_DBW/dbw_cod_01.sfs
@sfs MOUNT SAS_DBW/dbw_maps_cntrl.sfs

@sfs MOUNT SAS_DBW/dbw_basic_01.sfs
@sfs MOUNT SAS_DBW/dbw_cntrl_01.sfs

@sfs MOUNT fb410_clay01.sfs
@sfs MOUNT fb410_clay02.sfs

@sfs MOUNT tigersounds_1.sfs
@sfs MOUNT tigersounds_2.sfs

#preload REGISTER
@file .preload

If any suggestions can be made I would be Highly Great full Of Your Contribution.

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