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SAS~Monty27

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New-TFM
« on: June 21, 2013, 05:51:58 PM »



*****************************

THE NEW TFM!

PUTTING THE Il2 MOD COMPILATION ONTO A STRICT DIET
THE BEHEMOTH DROPS 250Lbs!


LEAN AND MEAN, TFM PERFORMANCE

From Lardass to sprightly Athlete!




Improved Sounds Inside and Outside!
Each pack loads in only a few minutes!
Install is stable and rock solid!
The Java Wall is pushed back!
No more memory leaks!
Ten times smaller than original TFM

NOW AVAILABLE IN TINY USER FRIENDLY DOWNLOADS

*****************************



The Full Monty, New-TFM - Into The Future

THE JAVA WALL

In its current state DBW+TFM is basically the V4.101m Super-Sim with everything including the kitchen sink!  For many this is a collection that rocks and has it all. 

However, due to the outdated architecture of the original game, many of us with older operating systems, or just those pilots who enjoy massive furballs and pushing the envelope, may begin to experience slowdowns or other glitches as the whole sim becomes weighed down by the sheer amount of content, a problem often referred to as the 'Java Wall'.  On an older OS the memory leaks really start to make themselves felt.  A smaller Mods content will help performance in this regard, but what to keep?

In addition to numerous mod-updates since I started TFM, we now have Il2 patched to Ver4.12m with its new features, alongside future updates and the newer Jetwar and Engine mods looking towards further horizons.



SOLUTIONS
A revised 'The Full Monty' builds on Dark Blue World, itself based on V4.101m/UP3, covering the period from WWII to Korea.  This is called New-TFM.

Built from the ground up around the SAS Hotkeys & Carrier Mod integrated with Tiger33's Sounds and Pal's Cockpit Sounds, the result is an incredible sound experience inside and out, with additional functions like Steam-Catapults on the crucial Korean era aircraft carriers.

The New-TFM JSGME Packs are also amazingly small, focussed on key functions and a select group of new objects, maps and aircraft.  The balance between content and features is finely tuned here; resulting in a very stable platform and the ultimate WWII/Korean Era Sim.

I still wanted a shitload of new objects for FMB as well as CY6's Command and Control Mod (V3.031), but in all areas New-TFM is very careful with the new objects and the planelist.  Strictly WWII and Korea, many new aircraft and slots have been added, but still far fewer than the old TFM, with a close eye towards that Java Wall.

So what about Jetwar, the MiG-21 and Vietnam?  For those scenarios we may be better off considering a new approach based on 4.12m/4.13m for all the newer stuff. So that's for another install and I will be ready!  Right now, if you want to fly WWII or Korea, this is the set to have, and some campaigns about to be released will prove it!



SAS ENGINE MOD
SAS AI Hotkeys Mod V2.5 is used here in favour of SAS AI Hotkeys Mod V2.6.  This is because I found perfect stabilty with V2.5 but was able to generate a CTD with V2.6.  This is no reflection on V2.6, just the particular combination of mods in this setup that works better with V2.5 and can get wobbly with V2.6 on DBW/V4,101m.  I personally recommend keeping it that way for this install, update New-TFM further at your own risk.

Because of the use of V2.5 over V2.6, the catapult on the I-400 Japanese sub has not been implemented.  Its a great feature for later mod groups, but not vital enough to jerpardise the stability of this mod setup.  Both the beautiful I-400 Submarine and the Aichi M6A Seiran are in New-TFM, courtesy of Ten010, and I will write a mission set for them soon.



SOUNDS, BEACONS & FLAMES
The integration of Tiger33's Engine Sounds and Pal's Cockpit Sounds works really well here.  The sounds are so immersive and yet have no effect on performance.  However, Pal's Cockpit Sounds uses the same classfiles as the Engine Flames Mod and also kills the Advanced-Nav Beacon Function.  So if you wish to use use your radio stations in a mission or campaign, and listen to music while you fly, you must first disable (-) !00_PAL-CockpitSounds.  This mod is easily switched ON/OFF from within #DBW, depending on your preference.  While it is pleasant enough listening to period tunes as you cruise over Europe, there is also nothing quite like the urgent breathing mask sounds when you are working your Sabre hard over the Yalu, so its good to have the choice as long as we remember the switch.



DOWNLOAD
There are now 37 New-TFM Packs (install in number order), and some Optional Extras, mainly because each is such a small download, with every pack zipped to under 200Mb.  The whole set is over ten times smaller than the original TFM.  Unzipped into JSGMEMODS each pack will take only a minute and a half to activate.  To put that in perspective, the entire New-TFM is zipped up to 2.17Gb, which is the size of just one of the larger original TFM Packs!  So New-TFM can be downloaded very easily and totally activated in an hour!



PERFORMANCE
Maxxed out with Gurners FX (optional extra, see below), and Carsmaster's Water-4 (built into New-TFM), on a moderate PC with 6Gb RAM and an NVidia GeForce card gives you 60fps in any situation and absolutely stable!  However, remember the Java Wall.  We may upgrade some components as mods are updated, but let’s try to show a little restraint now!  Of course, you can do what you like, but users should really not consider modding New-TFM further at this stage, that isn't the point.  DBW was already the greatest Il2 Mod compilation on its release and New-TFM should be viewed as a performance based WWII-Korea enhancement to that wonderful set.



CREDITS
All original READMEs and credits remain within their individual mod folders.  It has been the greatest privilege to message and discuss ideas with these guys and my only goal is to share ideas and the enjoyment of Il2 DBW with everyone who loves this sim as much as I do. 

Many thanks to Bravo, for first downloading and testing New-TFM, and my good friend RDDR, who originally had the idea for TFM and has also helped to develop New-TFM.  As mere compilers and test-pilots though, the last in the chain of events, we present to you the real creators of New-TFM below:

***************CREDITS******************
Code: [Select]
SAS~CirX------------------------Creator and compiler of Dark Blue World and SAS FBDSM
SAS~Anto------------------------Classes, flight models, aircraft mods
SAS~Crazyflak-------------------Classes, flight models, aircraft mods
SAS~EPERVIER--------------------Classes, vehicles, effects, 4.11 Imports
SAS~S3--------------------------Classes, aircraft mods, objects, textures, weapons, FMs and many fixes
SAS~Monty27---------------------Compiler of the Monty Packs
SAS~Sani------------------------Classes, aircraft mods, textures, objects and ship building
SAS~Skipper---------------------Classes, aircraft mods, textures, objects and effects
SAS~Storebror-------------------Classes, coding, core functions for DBW
II/JG51 Lutz--------------------SFS Compiler Tool for Tiger's and Claymore's Mods
Agracier------------------------Many incredible new maps and textures
archie1971----------------------Textures, objects and ship building
asheshouse----------------------Textures, objects and ship building
Avala----------------------------Map textures and assorted fixes
barnesy12------------------------Classes, objects, effects, especially Gear Damage mod and Pilots
Benitomuso----------------------Classes, coding, core functions for DBW
Beowolff--------------------------Classes, aircraft, effects, especially the Stinson Amphibian
Birdman------------------------Classes, aircraft mods, textures, objects and effects
Boelcke-------------------------Map textures, assorted fixes, advice and help
Bombsaway-------------------Classes, aircraft, maps, effects
Bonez---------------------------INI Compatibility
Bravo----------------------------Testing, advice, bug hunting, setup
Carsmaster--------------------Classes, textures, effects
Checkyersix-------------------Classes, objects, effects, Command and Control mod
Claymore----------------------Classes, aircraft, effects, Claymore’s awesome FW190s
crazyeddie---------------------Textures, objects and ship building
Cyberolas----------------------Map textures and assorted fixes
Diving_Hawk-------------------Textures, objects and ship building
Dreamk------------------------Classes, aircraft mods and textures
Ectoflyer-----------------------Textures and assorted fixes
Flakiten------------------------Classes, textures, objects, effects and ship building
F22-Raptor-2006--------------Classes, aircraft mods, textures, objects and effects
GilB57--------------------------Map textures, especially the beautiful Westfront 1940 map
Gio963tto----------------------Textures, objects and ship building
GJE52---------------------------Classes, aircraft mods
Greif11-------------------------Textures, objects and effects
Gumpy-------------------------Textures, objects and effects
hguderian----------------------Sounds, textures, various fixes
JapanCat------------------------Classes, aircraft mods
JoneSoft------------------------Creator of JSGME - way back when, for Silent Hunter
kodama------------------------Classes, aircraft mods, Japan 1946
Lisek---------------------------- Classes, aircraft mods
Loku---------------------------- Classes, aircraft mods
Lonestar67---------------------Map textures and assorted fixes
Mac1----------------------------Classes, aircraft mods, He280
Maus----------------------------Textures, objects and effects
mikoyan99---------------------Classes, aircraft mods and effects
Oknevas------------------------New Maps-Battle of Moscow
Pa-jeronimo--------------------Textures, objects and effects
Paulus---------------------------Classes, aircraft mods, weapons and effects
Plowshare----------------------Textures, objects and ship building
Potenz--------------------------Textures, objects and effects
Ramone------------------------Map textures, especially the Stalingrad winter map
Ranwers-----------------------Classes, aircraft mods, textures, objects and effects
RealDarko---------------------Classes, aircraft mods, textures, objects and effects
Red_Fox90--------------------Classes, aircraft mods, textures, objects and effects
Riken---------------------------Classes, aircraft mods, textures, objects and effects
RDDR---------------------------Sound mods, beta testing and winter map textures
rofl-----------------------------Ground objects repaints
sputnikshock------------------Classes, aircraft mods and effects especially the Navaid & GEE mod
St0upa-------------------------Classes, aircraft mods, especially the Zlín Z-50LX
Ten010-------------------------Classes, aircraft mods, textures, objects and effects
Tiger33-------------------------The awesome Tiger33 Soundmod
ton414-------------------------Classes, aircraft mods, textures, objects and effects
TT-------------------------------Map textures and assorted fixes
UF_Zargos---------------------Classes, objects, textures and assorted fixes
Uufflakke----------------------Classes, objects, textures, especially Dead Animals mod
Vampire_Pilot-----------------Classes, aircraft mods, textures and many fixes
Verhangis----------------------Classes, aircraft mods, textures, fixes and ships
vpmedia-----------------------Textures and assorted fixes
BT~wasted-------------------Classes, aircraft mods, objects, textures, weapons, FMs and many fixes
Western0221------------------Classes, aircraft mods, textures, objects and ship building
Wingflyr------------------------Classes, vehicles, effects, new armour
WolfFighter --------------------Classes, objects, mesh improvements, especially pilots
Yeager_1946------------------Classes, aircraft mods, textures, objects and effects
YT2------------------------------The astonishing Heinkel He-111 Upgrade
101tfs--------------------------Classes, aircraft mods, textures, objects and effects
78thFG_WindWpn-------------Main Proponent of the Clean Modding Principle for Il2

*****************************



Installation - SFS Files Special Instructions
In order to run New-TFM you MUST have these 4 SFS files in your main Il2 Install:

These SFS files form the heart of Claymore's FW-190's and Tiger33's Sounds.  You need the SFS files for New-TFM, the remaining components of these excellent mods are already contained in New-TFM.

fb410_clay01.sfs
fb410_clay02.sfs
tigersounds_1.sfs
tigersounds_2.sfs


DOWNLOAD
Claymore FW-190s SFS files
fb410_clay01.sfs
fb410_clay02.sfs

http://skbui5z.1fichier.com/en/
http://uploadhero.co/dl/oFmXfXm5

Torrents
http://www.gamefront.com/files/21389810/fb410_clay_sfs_7z_torrent

DOWNLOAD

Tiger33 sounds SFS Files
tigersounds_1.sfs
tigersounds_2.sfs

http://www.gamefront.com/files/21941051/UV3_SFS_rar
http://www.packupload.com/7S7E2NRS9NF

Its a big world, some people have reported download problems for the SFS files.  If Tiger33 has no objection, I am happy to provide download links for:

tigersounds_1.rar
http://www.mediafire.com/?vaaw2pr4pkkra4j

tigersounds_2.rar
http://www.mediafire.com/?nsvy3htr0qtn7ww

*****************************



Installation - JSGME PACKS New-TFM
Activate each in numerical order
Say YES to overwrite of each previous section (cumulative install)
Two minutes per pack to activate!

For Backup purposes and to ensure a Clean Vanilla #DBW Install
PLAIN VANILLA DBW 1.71 #DBW Mods Folder
DOWNLOAD -           http://www.mediafire.com/?dre4yd3jof79twc

Start with a healthy enema! - Use this NEW Clean #DBW folder.

Then unzip these JSGME packs into JSGMEMODS:



New-TFM-01
http://www.mediafire.com/download/qlke29qei3dennk

New-TFM-02
http://www.mediafire.com/download/b43ec0nu9pcuj2e

New-TFM-03

http://www.mediafire.com/?064w1deorgxrgtt

New-TFM-04
http://www.mediafire.com/download/yge1ic8bq26myda

New-TFM-05
http://www.mediafire.com/download/2po9tula6u6xfck

New-TFM-06
http://www.mediafire.com/download/64j6qbxch044mvg

New-TFM-07
http://www.mediafire.com/download/t7ya485ztk1jfn4

New-TFM-08
http://www.mediafire.com/download/sq62w24tz6b0aad

New-TFM-09

http://www.mediafire.com/?fi22cv11tn4tb64

New-TFM-10
http://www.mediafire.com/?4a99841u76875lr

New-TFM-11

http://www.mediafire.com/?vdgsj8huudmcjwb

New-TFM-12
http://www.mediafire.com/?1unx54mlsebs8ds

New-TFM-13

http://www.mediafire.com/?hz5d82goq4o7ddj

New-TFM-14
http://www.mediafire.com/?28iizl02sd8722c

New-TFM-15
http://www.mediafire.com/?h2tc6p7auw711dv

New-TFM-16
http://www.mediafire.com/?uf23wfqxvph938z

New-TFM-17

http://www.mediafire.com/download/ydyb0dvu2xxd9ob

New-TFM-18
http://www.mediafire.com/download/3cg30czk5v5h791

New-TFM-19
http://www.mediafire.com/?grwuil2dn2gebmg

New-TFM-20

http://www.mediafire.com/?4h0765uxzheke4r

New-TFM-21
http://www.mediafire.com/?yui1su0jtag2x0b

New-TFM-22
http://www.mediafire.com/download/72x62jq813b2inf

New-TFM-23

http://www.mediafire.com/?57xpj2q2qavrf6z



BOMBER COMMAND UPGRADE

#DBW-NewTFM-24
1) 101tfs Lancaster Upgrade
2) New412 Wellington
3) New412 Bristol Beauforts
4) 24Bit_Skins

Thanks to 101tfs, SAS~Epervier and VPmedia for this major DBW upgrade.  #DBW-NewTFM-24 overwrites parts of Ranwer's Lancaster and replaces the previously installed Wellington.  So now we have an upgraded Lancaster 3D and the Wellington imported from V4.12.  In addition the excellent Beaufort Torpedo Bomber has also been imported from V4.12 and made flyable.  Also included in this pack are new FMB Stationary models for all three aircraft types.

SPECIAL INSTRUCTIONS
Once you activate the Bomber Command Upgrade with JSGME you must delete the folder AIR_Wellington MK_III from #DBW.

New-TFM-24
http://www.mediafire.com/?npaz3toreyaus5r

*****************************



POLTAVA'S UPGRADE

#DBW-NewTFM-25
1) LeO451
2) MB120
3) Dewoitine D.520
4) Koolhoven FK51
5) Static Aircraft
6) CY6 Mortars and Infantry

For full compatability with Poltava's early war Blitzkrieg campaigns, some essential rare aircraft are added to New-TFM.  These beautiful models are most welcome and performance is not effected even though our toybox is truly packed now!

New-TFM-25
http://www.mediafire.com/download/5e69v2khb3wd3e4

*****************************



FINAL MAP UPGRADE

#DBW_NewTFM-26
Gilles Babin's wonderful Westfront maps.

Map Upgrades take up disc space but, since they only run one at a time, don't greatly effect performance.  The huge Map packs from TFM original have been broken into reduced size pieces to maintain the small uploads and fast JSGME loading.  This last one fills in a few gaps, they all work now!

New-TFM-26
http://www.mediafire.com/?nri30d1miib0wfn

*****************************



LUCKY 27

#DBW_NewTFM-27
1) Ar-234B Nachtjaeger
2) P-51 Hydraulics
3) 00_PAL-HUDConfig

This tiny pack features the excellent Mustang Hydraulics upgrade by Raptor_22, the essential Bomb-Assist Speedbar by PAL and the CirX/Slow Ar-234B Nachtjaeger.  There are also a couple of 3D fixes included.

New-TFM-27
http://www.mediafire.com/?c94y4kyjfn3g1rt



These are great features, read the full threads here.

P-51 Hydraulics Version 3
http://www.sas1946.com/main/index.php/topic,13259.msg139229.html#msg139229

Bombsight Assist Speedbar and HUD MOD v1.2, v4.101m compatible
http://www.sas1946.com/main/index.php/topic,15004.0.html

*****************************



POLISH AND CZECH

#DBW-NewTFM-28-Polish & Czech
1) Avia Ba-122
2) AviaB.534-III
3) PWS-10
4) PWS-26
5) PZL P.24
6) PZL P.11c/f
7) Z-26 Zlin Z-26

This is a set of near perfect vintage Polish & Czech aircraft for the ETO.  Its a small content addon but important to complete New-TFM, as it also contains minor revisions to 'Ships', 'Stationary' and 'Chief'.

New-TFM-28
http://www.mediafire.com/?5d3faadcy8ytwty

*****************************



CARRIER UPGRADE

#DBW-NewTFM-29-Carrier Upgrade
1) New USS Hornet
2) New USS Enterprise
3) New USS Yorktown
4) New USS Light CVLs

Thanks to Asheshouse and Plowshare for their comprehensive upgrade of the US WWII Aircraft Carriers.

New-TFM-29
http://www.mediafire.com/?5mhgy9tug9j7ss9

These are so beautiful, and essential for the New-TFM 'Four Days in June' campaign, read the full threads here.

http://www.sas1946.com/main/index.php/topic,30299.0.html
http://www.sas1946.com/main/index.php/topic,16988.0.html

*****************************



FMB TOOLBOX

#DBW-NewTFM-30-FMB TOOLBOX
1) AIR_Stranraer
2) Tanks_411_for409_v1.01

Thanks to SAS~Epervier for converting the 4.11 tanks for DBW and to mikoyan99 for his beautiful RAF Coastal Command Supermarine Stranraer, see this one in the Battle of Britain.

New-TFM-30
http://www.mediafire.com/?2x17zpsep1ch5wz

*****************************



SHIP-PACK

#DBW-NewTFM-31-SHIP-PACK
1) Colossus Family
2) HMS E Class Destroyers
3) HMS U class submarines
4) USN Fletcher Class Destroyers
5) Vpmedia ShipPack2 Upgrades

Thanks to Ashehouses, crazyeddie, Flakiten, gio963tto, Plowshare, VPmedia and western0221 for this comprehensive DBW Fleet upgrade.

New-TFM-31
http://www.mediafire.com/?usdtkaa4hm3ob68

*****************************



1946-UPGRADE

#DBW-NewTFM-32-1946-UPGRADE
1 )  J4M1 Senden
2 )  J4M2A Senden Kai
3 )  J7W1 Shinden UPGRADE
4 )  J7W1 Shinden field mod
5 )  J7W1-II Shinden-Otsu
6 )  J7W2 Shinden Kai
7 )  J7M3-A Shinden Kai-Hei
8 )  Ki98 Manshu
9 )  Ki98II Manshu
10) Ki98III Manshu
11) Ki98IV Manshu Ace Mod

Building on the concept models of Kodomo, Paulus has produced a great series of 1946 projects that make very economic use of sim resources and are perfect for New-TFM.

New-TFM-32
http://www.mediafire.com/?ievye1f821rav92

*****************************



FMB TOOLBOX-2

#DBW-NewTFM-33-FMB TOOLBOX-2
Thanks to SAS~Malone and SAS~Epervier for these extra ordnance objects and imports from V4.12.  The new objects include BIG scrimnets, large enough for a B24!

New-TFM-33
http://www.mediafire.com/?2655602bvts6yn1

*****************************



DESERT MAP UPGRADE

#DBW-NewTFM-34-DESERT MAP UPGRADE
Introduces RedEye_Jir's Northern_Africa_Jir_v3 alongside previous Northern_Africa_Jir_v2 so that campaigns new and old, which feature either version, will all be compatible with New-TFM.  RedEye_Jir's Algeria_Tunisia_Sicily is also upgraded.

New-TFM-34
http://www.mediafire.com/?pvi2pcsuld16idj

*****************************



GEEBEE UPGRADE

#DBW-NewTFM-35-GeeBee Upgrade
Thanks to Loku for the beautiful GeeBee, MAX_TheHitman, for both his work with Loku on the GeeBee skins and a massive new FMB Object Library Upgrade, and Griffon_301 for highlighting previous loadout errors with the Typhoon MkIb.  This pack also upgrades the Il4 to 4:12 levels, upgrades Ten010's Aichi M6A Seiran and adds carrier crew to the decks of the Boxer and Valley Forge.

New-TFM-35
http://www.mediafire.com/?i9oczhug465vklq

*****************************



EFFECTS & 3D UPGRADE

#DBW-NewTFM-36-3D Upgrade
Some wonderful new effects and 3D work have been developed over the past year.  Careful testing with the previous TFM now allows these addons to be seemlessly integrated into your New-TFM install.

DBW-NewTFM-36 now has more great new environmental sounds that can be added in FMB as static objects.  Stuka40 and CY6 have brought the airfields, coastlines, forests and cities to life with these wonderful environmental sounds!  The extra sounds feature in many New-TFM campaigns, and it would simple to retro mission-patch any others, so don't miss out!

Featuring various Upgrades to 3D models, sounds and textures.
1)sputnikshock's Navaid and Gee Beacon Mod
2)Japan Cat's Zero Expansion
3)Ten010's Zero Trainer
4)Wildcat's 3D Imports
5)archie1971's Elephant
6)Stuka40's Enviromental FX
7)INI Updates and Fixes

New-TFM-36
https://www.mediafire.com/?mfjwwdbna95jfh7

*****************************



WESTLAND ADDON

#DBW-NewTFM-37-Westland Addon
What a fine pair!  This pack adds the Westland Whirlwind, by 101tfs and SAS~Storebror and the Westland Wyvern by Mikoyan99.  Once installed I recommend Poltava's excellent Whirlwind campaign.

Reaping the Whirlwind
http://www.mediafire.com/?b21jg3kczo41w0y

New-TFM-37
https://www.mediafire.com/?lelwcbkv6skcbsc

*****************************



ESSENTIAL READING FOR CAMPAIGN MAKERS

Quick Reference Tools
With New-TFM FMB now packing over 2,500 FMB static objects, its party time for the campaign makers!  To assist with their tracking and location I have recently listed them all, with pictures, and compiled a handy quick reference PDF.  CY6's Command and Control is also very useful reading for those mission designers who want to push the envelope.

New-TFM Objects.pdf
http://www.mediafire.com/download/093c2xz6d077ih9

Command & Control.pdf
http://www.mediafire.com/?00m1tcht8sx4dyg

*****************************

New-TFM Optional Extras

These options may be added or removed at anytime anywhere in the sequence as they are self contained.  Unzip into JSGMEMODS and activate to try it or deactivate to switch it off.

This first Menu music pack offers quite a different ambience.  Users please look at the structure of this pack.  Why not try out other compilations that we could post here? (I hope Craken reads this, he has given us some great music files over the years)

#DBW-NewTFM-MUSIC-01
http://www.mediafire.com/?kyyv6ll7xy837bs

These options are extras and tweaks, offered by C6_Claymore, to further enhance or customise his superb FW-190 family.

#DBW_Fw-190-A_FockeWulf's_Logo
http://www.mediafire.com/?dzkw2wiuuy1a3iv

#DBW_Fw 190 A-D Flat Canopy
http://www.mediafire.com/?c5pdfpg8hk1llz3

#DBW_Fw 190 D-11 Flat Canopy

http://www.mediafire.com/?0ckpvlp5fmdpbio

#DBW_Fw 190 Night Reticles
http://www.mediafire.com/?xf09y3c6fmbeyj3

#DBW_Fw-Ta152H1 EZ42
http://www.mediafire.com/?0e06ykqc8j0337v

These options allow you to switch to Asura's new modified DGen or back to Standard DGen, so you may experiment with different DGen campaigns.

#DBW_DGen-MOD
http://www.mediafire.com/?595f8zysp2v160a

#DBW_DGen-STAN
http://www.mediafire.com/?ds2n8eb8siaa79a

This is the Gurner's FX set I use with New-TFM.

#DBW_1.71_Gurner FX
http://www.mediafire.com/download/11flmd3ic1bv125

Here are the new 4:12 FX, packaged for your DBW JSGME.

#DBW_1.71_New 412 FX
http://www.mediafire.com/?ih1ifihv1zbfvof

My editions of QMBPro & MissionPro Combo by PAL, which includes an expanded range of quick missions, plus the Small-Fonts mod.

#DBW_MissionPro Combo by PAL.rar
http://www.mediafire.com/?8ffflagmgbfuf5b

#DBW_Small_Font_Mod 4 FMB Maps.rar
http://www.mediafire.com/?rf0rv5fajw56atc

#DBW_512_Selector
"The newest, editable SAS Selector, packaged with JSGME for DBW+New-TFM.  With this pack enabled you will have DBW-1916 and DBW listed in order as 'The First World War' and 'WWII to Korea New-TFM', with new mod folders also created for #SCW and #JTW.  The #SCW and #JTW are actually Clean #DBW folders, ready for customisation.  Ecran_Wide_4101 and PAL-MissionProCombo are already added. 



On my setup #SCW is for Poltava's 'Spanish Civil War'.  Simply extract the contents of his SCW pack to the #SCW folder in order to have it alongside DBW-1916 and DBW+New-TFM.  The #JTW is intended for a future project; "The Cold War and the Jet Age", which could be released like the SCW and New-TFM sets if people want them.

Previous DBW New-TFM Mods remain unaffected.  This Selector is simply an extra choice you may enable, safely with JSGME, anywhere in your mod sequence.

DOWNLOAD NEW SELECTOR
http://www.mediafire.com/?lu68ds7sp3edvpb

Using the Beacon Feature
You can add lots of extra radio tracks and programs for your in-game Il2 Radio Stations:

DOWNLOAD RADIO SOUNDPACKS
http://www.mediafire.com/download/vxtvh99hcsvhn3w/Monty27_Radio_SOUNDPACK01.rar
http://www.mediafire.com/download/0nxz64j7d87mm79/Monty27_Radio_SOUNDPACK02.rar
http://www.mediafire.com/download/dm94g0ea89stsn3/Monty27_Radio_SOUNDPACK03.rar
http://www.mediafire.com/download/i4sdaa157q50384/Monty27_Radio_SOUNDPACK04.rar

Players should assign keys for 'Next Beacon" and "Previous Beacon".  With a throttle stick I assign the - and + keys on the keyboard.  You will also need to set your sound menu to 'Play Music' but turn of In-Flight tracks so that all you have is the Menu Music.  When you start your mission or campaign you must also select 'Realistic Navigation'.  During long flights you may now access various radio broadcasts over different theatres of operation.

********************************
New-TFM Splashscreens
Instant Splashcreen change!  These JSGME 'activate/deactivate' in seconds, five new Splashscreens per pack, to suit your current era.

New-TFM Splashscreens
Created for:
D  A  R  K    B  L  U  E    W  O  R  L  D + New-TFM


Made from freely available online digital art

UNRAR the five individual folder sets into your main IL2 install/JSGMEMODS

********************************











#DBW-New-TFM SPLASHSCREEN PACK-01
DOWNLOAD

http://www.mediafire.com/download/c51v6kvogkpbm06

********************************











#DBW-New-TFM SPLASHSCREEN PACK-02
DOWNLOAD

http://www.mediafire.com/?t5flxaq2z31v3c5

********************************











#DBW-New-TFM SPLASHSCREEN PACK-03
DOWNLOAD

http://www.mediafire.com/?9904b2fftmwgejy

********************************











#DBW-New-TFM SPLASHSCREEN PACK-04
DOWNLOAD

http://www.mediafire.com/download/drd8542gf0hdfu3

********************************







[/URL]



#DBW-New-TFM SPLASHSCREEN PACK-05
DOWNLOAD

http://www.mediafire.com/?e6m5xqw8cvg6xq2

********************************



#DBW-NewTFM-SPLASH-BRAVO
DOWNLOAD

http://www.mediafire.com/?aezgqutzq10ll58



#DBW-NewTFM-SPLASH-BRAVO2
DOWNLOAD

http://www.mediafire.com/?xicak8ase4844al

********************************

Here's a great new Splashscreen idea from Bravo, from the Dark Blue World movie.  Thanks Bravo!  Presented here as another ready to go switch ON/OFF pack.



#DBW-NewTFM-SPLASH-DBW
DOWNLOAD

http://www.mediafire.com/?1skqesg7xhigj9m

********************************
FIXES AND EDITS

The odd thing might still crop up, this is the place for some simple edits, fixes and tune-up tips:

1) FOLDER:  ...#DBW/_0_0GearDamageFX V 1.3 - delete the following class file: F5F37ACE5B99838E (defective).

2) FOLDER:  ...#DBW/!_0_0TigersSOUNDSforDBW - RENAME TO - +0000_TigersSOUNDSforDBW for 3do improvements and fixes.

3) FOLDER:  ...#DBW/_Fix Cowling Engines & Prop Yak´s Spinners/Yak-3_VK107(Multi1) - delete the following files: gear2.mat - GearC1_D0.msh - GearL1_D0.msh - GearR1_D0.msh.

4) FOLDER:  ...#DBW/#DBW/_Fix Cowling Engines & Prop D3A - disable or delete this folder for 3D Mesh Fix.

5) texcompress=2:  In your CONF.INI, be sure to check this line: texcompress=2.  Switching it to lower values will adversely affect performance.  Make sure you use it to avoid the dreaded slide show.

*****************************



TIGER33 SOUND TWEAK

I wanted to draw attention to this Tiger33 Sound tweak.  On a DBW + New-TFM install the pre-recorded full throttle flyby sound is in place and sounds good.  However, the standard setup is a single pre-recorded flyby for a number of aircraft.  Its spectacular but here is a great alternative offering several advantages:

In your CONF.INI check and change these settings to these values:

[sound]
Attenuation=7
SoundMode=2
SamplingRate=2
NumChannels=4
SoundFlags.hardware=1

[Mods]
Flyby=0

(of course there are many other settings in CONF.INI, in these sections and others, I have just highlighted the ones to change)

RESULTS
As the Flyby is now generated from the exterior engine sounds, rather than the pre-recorded flyby, you will now find several remarkable improvements:

1) Interior Cockpit sounds are louder
2) More variable flybys dependant on power and airspeed
3) Improved Jetsounds with greater harmonic range
4) Improved stability for flybys on ALL maps
5) Improved stability in very busy multiple flights

Thanks to 'greybeard', principally, for this tweak and RDDR for testing it -

HAPPY DAYS!

*****************************

THE CONF.INI

While we are on the subject, CONF.INI has itself been modified over the years.  The file, located in your Il2 root directory, should contain a [Mods] section which ideally would look like this:

Code: [Select]
[Mods]
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
DumpFuel=1
ToggleMusic=1
SeparateRadiatorOpenClose=1
SeparateHookUpDown=0
SideDoor=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
NoNavLightsAI=1
PALQMBLinesPl0=24
WepEffect=1
Flyby=0
FlybyFov=60.0
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24
AFACDelay=15
FACDelay=15
GCIRange=150
GCIVarAlt=1
SARDelay=12
RESCAPDelay=12
AirShowSmoke=1
/AirShowSmoke=2       <----- white smoke
/AirShowSmoke=3       <----- blue smoke

Once set up it is also a good idea to make the CONF.INI 'read only' to avoid inadvertant altering by the sim itself.  Remember, your new CONF.INI is now ahead of the game engine and a look inside those setup menus can send the whole thing back to the basic level.  When you have new keys to assign, Fuel Dump, Beacons, Bay-Doors etc, take it off 'read only' status while you launch and enter the controls menu, then exit and revert to 'read only' before you start again.

*****************************

Here are some campaigns for New-TFM

http://www.sas1946.com/main/index.php/topic,35546.0.html

*****************************
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BravoFxTrt

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Re: New-TFM
« Reply #1 on: June 21, 2013, 06:57:45 PM »

Guys, your going to love this "New TFM"  Its the "largest, fastest loading Mod Pack" hands down. Downlod it and see for your self! 8)










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MSI R9 280X 6GB x2/Crossfire /ASUS M5A99FX PRO R2.0 Mobo/AMD FX 4170 Bulldozer 4core CPU/RAM Kingston HyperX FURY 16GB/ Corsair RM 1000WATT PSU/Windows 10 Enterprise 64bit

SAS~Malone

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Re: New-TFM
« Reply #2 on: June 21, 2013, 11:43:42 PM »

this is great news, will start the downloading now.
this time around it will take me a day or so, as opposed to a week or so for the previous pack, lol :D
much appreciated, Monty!  8)
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.....taking fun seriously since 1968.....  8)

4ent

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Re: New-TFM
« Reply #3 on: June 22, 2013, 12:12:05 AM »

I think the idea TFM divided into different periods is very usefull.As WW2 enthusiast I appreciate very much that we can now install only the planes that we  really need.I admire all modders and I appreciate their efforts but a lot of big TFM at all I do not use and moreover, it is too much load on my comp.After new Asura's Dgen will be completed  and will be able to realize the full potential for creating new campaigns,the entire game will move to much higher level.THX for your effort! :)
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farang65

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Re: New-TFM
« Reply #4 on: June 22, 2013, 12:29:00 AM »

Hi Monty,

This I think is great news  :D ;)

I got rid of my Tera Copy program as it kept stalling out with the bulk downloads in the original Monty Pack.

Will download and install next week

with out that dreaded Teraa Copy program.

Thanks for the slimming up  :D ;)

The Full Monty a Lean Mean Fighting Machine   ;D :D

Kirby
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SAS~Monty27

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Re: New-TFM
« Reply #5 on: June 22, 2013, 02:24:04 AM »

No more lumbering beasties!   :P

Glad this is more maneagable to get hold of and enjoy guys.  For campaign builders there is a ton of new toys in the box, but trimming the plane list either side of 1938-1953 provided room to breathe and the performance is as good as original DBW. 

Another thing is that we have squashed all bugs so far, but even if we do find any more, the tiny packs are easy to rem out, alter, and put back in order.  Its all so quick and feels perfectly safe at last.  I look forward to the scrupulous Chupag and other good players getting their teeth into this and enjoying it too.  8)
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Griffon_301

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Re: New-TFM
« Reply #6 on: June 22, 2013, 02:44:02 AM »

Hello Simon!

thank you very much for that great idea and providing the necessary version of TFM to go with it :)

cheers
phil
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SAS~Poltava

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    • Check out my modded campaigns
Re: New-TFM
« Reply #7 on: June 22, 2013, 03:12:36 AM »

Sounds like a very good idea! :) The dreaded Java Wall will probably lead us in the direction of more dedicated packs, easily loaded through jsgme. And I am doing a big overhaul of all my early war IL-2 campaigns, and it would be GREAT to be able to use the New TFM as a base.

Is it possible to get an exact list of what's in and what's not?

For instance: what about the latest edition of CY6's C&C Mod? The wording was a bit ambigous there. Also: what about DreamK's armada of SCW aircraft? 1938 sort of cuts the Spanish Civil War in two...

Great initiative!
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My aim: to build campaigns for Mods! You can find them here: http://mission4today.com/index.php?name=Downloads3&file=search&sa=740

SAS~Monty27

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Re: New-TFM
« Reply #8 on: June 22, 2013, 04:55:53 AM »

Sounds like a very good idea! :) The dreaded Java Wall will probably lead us in the direction of more dedicated packs, easily loaded through jsgme. And I am doing a big overhaul of all my early war IL-2 campaigns, and it would be GREAT to be able to use the New TFM as a base.

Is it possible to get an exact list of what's in and what's not?

For instance: what about the latest edition of CY6's C&C Mod? The wording was a bit ambigous there. Also: what about DreamK's armada of SCW aircraft? 1938 sort of cuts the Spanish Civil War in two...

Great initiative!

Sure Poltava, good idea.  I will do a full breakdown and compile a list or a pdf, especially for campaign and FMB gurus like yourself, whose work I have long admired.  Compatibility and load-order issues neccessitated that some mod folders were renamed and re-ordered.  New-TFM uses C&C V3.031.  If you run your mouse cursor down the JSGME window the little textfile popups display a pretty good list.  There is also another way I used to use to generate a full FMB object list too, with object numbers, have to dig out that piece of software again.

Thanks to DreamK, especially, the SCW is very well populated in the IL2 universe and a seperate modset of this type would be very suitable for that period.  As always I would be happy to assist you, in any way possible, to produce a Spanish Civil War edition.  ;D

EDIT:



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SAS~Tom2

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Re: New-TFM
« Reply #9 on: June 22, 2013, 07:18:56 AM »

Awesome initiative, it sure looks like a huge work went into this pack, Monty27!  :o  :)
Personally, I'm on hold with simming/gaming and standby to hopefully one day get full in again with 4.12, but I love to read about this kickass modpack here.
Seeing the content cleverly included tells me this pack rocks and comes system-friendly.
Good job!

Chrs
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SAS~Monty27

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Re: New-TFM
« Reply #10 on: June 22, 2013, 07:46:14 AM »

Awesome initiative, it sure looks like a huge work went into this pack, Monty27!  :o  :)
Personally, I'm on hold with simming/gaming and standby to hopefully one day get full in again with 4.12, but I love to read about this kickass modpack here.
Seeing the content cleverly included tells me this pack rocks and comes system-friendly.
Good job!

Chrs

It will be here for you, whenever you are ready again mate!  ;D
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Griffon_301

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Re: New-TFM
« Reply #11 on: June 22, 2013, 09:13:59 AM »

Hello Simon!

before heading off to work, I gave the new TFM a quick spin and while installing it and getting it to run was no problem, troubles started after I added the QMBPro which I view essential for the game as it allows a fast chance to try out new planes or effects or 3d fixes;
I could not get a single quick mission to run as all maps gave me a load.ini error!
ok, back to my standard "old" TFM install, same QMBPro, same quick mission folder-the missions load up as they should;

also, I noticed that you chose to include the SU26 and the Zlin 50 - both are way outside the 1938 to 1953 time frame; IMHO it would be better to include planes like the F8F, the A7M or the F2G to further a possible 1946 scenario;

just my two cents
cheers
phil

ps.:
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