*****************************
THE NEW TFM!PUTTING THE Il2 MOD COMPILATION ONTO A STRICT DIET
THE BEHEMOTH DROPS 250Lbs!LEAN AND MEAN, TFM PERFORMANCE
From Lardass to sprightly Athlete!Improved Sounds Inside and Outside!
Each pack loads in only a few minutes!
Install is stable and rock solid!
The Java Wall is pushed back!
No more memory leaks!
Ten times smaller than original TFM
NOW AVAILABLE IN TINY USER FRIENDLY DOWNLOADS*****************************
The Full Monty, New-TFM - Into The Future
THE JAVA WALLIn its current state DBW+TFM is basically the V4.101m Super-Sim with everything including the kitchen sink! For many this is a collection that rocks and has it all.
However, due to the outdated architecture of the original game, many of us with older operating systems, or just those pilots who enjoy massive furballs and pushing the envelope, may begin to experience slowdowns or other glitches as the whole sim becomes weighed down by the sheer amount of content, a problem often referred to as the 'Java Wall'. On an older OS the memory leaks really start to make themselves felt. A smaller Mods content will help performance in this regard, but what to keep?
In addition to numerous mod-updates since I started TFM, we now have Il2 patched to Ver4.12m with its new features, alongside future updates and the newer Jetwar and Engine mods looking towards further horizons.
SOLUTIONSA revised 'The Full Monty' builds on Dark Blue World, itself based on V4.101m/UP3, covering the period from WWII to Korea. This is called New-TFM.
Built from the ground up around the SAS Hotkeys & Carrier Mod integrated with Tiger33's Sounds and Pal's Cockpit Sounds, the result is an incredible sound experience inside and out, with additional functions like Steam-Catapults on the crucial Korean era aircraft carriers.
The New-TFM JSGME Packs are also amazingly small, focussed on key functions and a select group of new objects, maps and aircraft. The balance between content and features is finely tuned here; resulting in a very stable platform and the ultimate WWII/Korean Era Sim.
I still wanted a shitload of new objects for FMB as well as CY6's Command and Control Mod (V3.031), but in all areas New-TFM is very careful with the new objects and the planelist. Strictly WWII and Korea, many new aircraft and slots have been added, but still far fewer than the old TFM, with a close eye towards that Java Wall.
So what about Jetwar, the MiG-21 and Vietnam? For those scenarios we may be better off considering a new approach based on 4.12m/4.13m for all the newer stuff. So that's for another install and I will be ready! Right now, if you want to fly WWII or Korea, this is the set to have, and some campaigns about to be released will prove it!
SAS ENGINE MODSAS AI Hotkeys Mod V2.5 is used here in favour of SAS AI Hotkeys Mod V2.6. This is because I found perfect stabilty with V2.5 but was able to generate a CTD with V2.6. This is no reflection on V2.6, just the particular combination of mods in this setup that works better with V2.5 and can get wobbly with V2.6 on DBW/V4,101m. I personally recommend keeping it that way for this install, update New-TFM further at your own risk.
Because of the use of V2.5 over V2.6, the catapult on the I-400 Japanese sub has not been implemented. Its a great feature for later mod groups, but not vital enough to jerpardise the stability of this mod setup. Both the beautiful I-400 Submarine and the Aichi M6A Seiran are in New-TFM, courtesy of Ten010, and I will write a mission set for them soon.
SOUNDS, BEACONS & FLAMESThe integration of Tiger33's Engine Sounds and Pal's Cockpit Sounds works really well here. The sounds are so immersive and yet have no effect on performance. However, Pal's Cockpit Sounds uses the same classfiles as the Engine Flames Mod and also kills the Advanced-Nav Beacon Function. So if you wish to use use your radio stations in a mission or campaign, and listen to music while you fly, you must first disable (-) !00_PAL-CockpitSounds. This mod is easily switched ON/OFF from within #DBW, depending on your preference. While it is pleasant enough listening to period tunes as you cruise over Europe, there is also nothing quite like the urgent breathing mask sounds when you are working your Sabre hard over the Yalu, so its good to have the choice as long as we remember the switch.
DOWNLOADThere are now 37 New-TFM Packs (install in number order), and some Optional Extras, mainly because each is such a small download, with every pack zipped to under 200Mb. The whole set is over ten times smaller than the original TFM. Unzipped into JSGMEMODS each pack will take only a minute and a half to activate. To put that in perspective, the entire New-TFM is zipped up to 2.17Gb, which is the size of just one of the larger original TFM Packs! So New-TFM can be downloaded very easily and totally activated in an hour!
PERFORMANCEMaxxed out with Gurners FX (optional extra, see below), and Carsmaster's Water-4 (built into New-TFM), on a moderate PC with 6Gb RAM and an NVidia GeForce card gives you 60fps in any situation and absolutely stable! However, remember the Java Wall. We may upgrade some components as mods are updated, but let’s try to show a little restraint now! Of course, you can do what you like, but users should really not consider modding New-TFM further at this stage, that isn't the point. DBW was already the greatest Il2 Mod compilation on its release and New-TFM should be viewed as a performance based WWII-Korea enhancement to that wonderful set.
CREDITSAll original READMEs and credits remain within their individual mod folders. It has been the greatest privilege to message and discuss ideas with these guys and my only goal is to share ideas and the enjoyment of Il2 DBW with everyone who loves this sim as much as I do.
Many thanks to Bravo, for first downloading and testing New-TFM, and my good friend RDDR, who originally had the idea for TFM and has also helped to develop New-TFM. As mere compilers and test-pilots though, the last in the chain of events, we present to you the real creators of New-TFM below:
***************CREDITS******************
SAS~CirX------------------------Creator and compiler of Dark Blue World and SAS FBDSM
SAS~Anto------------------------Classes, flight models, aircraft mods
SAS~Crazyflak-------------------Classes, flight models, aircraft mods
SAS~EPERVIER--------------------Classes, vehicles, effects, 4.11 Imports
SAS~S3--------------------------Classes, aircraft mods, objects, textures, weapons, FMs and many fixes
SAS~Monty27---------------------Compiler of the Monty Packs
SAS~Sani------------------------Classes, aircraft mods, textures, objects and ship building
SAS~Skipper---------------------Classes, aircraft mods, textures, objects and effects
SAS~Storebror-------------------Classes, coding, core functions for DBW
II/JG51 Lutz--------------------SFS Compiler Tool for Tiger's and Claymore's Mods
Agracier------------------------Many incredible new maps and textures
archie1971----------------------Textures, objects and ship building
asheshouse----------------------Textures, objects and ship building
Avala----------------------------Map textures and assorted fixes
barnesy12------------------------Classes, objects, effects, especially Gear Damage mod and Pilots
Benitomuso----------------------Classes, coding, core functions for DBW
Beowolff--------------------------Classes, aircraft, effects, especially the Stinson Amphibian
Birdman------------------------Classes, aircraft mods, textures, objects and effects
Boelcke-------------------------Map textures, assorted fixes, advice and help
Bombsaway-------------------Classes, aircraft, maps, effects
Bonez---------------------------INI Compatibility
Bravo----------------------------Testing, advice, bug hunting, setup
Carsmaster--------------------Classes, textures, effects
Checkyersix-------------------Classes, objects, effects, Command and Control mod
Claymore----------------------Classes, aircraft, effects, Claymore’s awesome FW190s
crazyeddie---------------------Textures, objects and ship building
Cyberolas----------------------Map textures and assorted fixes
Diving_Hawk-------------------Textures, objects and ship building
Dreamk------------------------Classes, aircraft mods and textures
Ectoflyer-----------------------Textures and assorted fixes
Flakiten------------------------Classes, textures, objects, effects and ship building
F22-Raptor-2006--------------Classes, aircraft mods, textures, objects and effects
GilB57--------------------------Map textures, especially the beautiful Westfront 1940 map
Gio963tto----------------------Textures, objects and ship building
GJE52---------------------------Classes, aircraft mods
Greif11-------------------------Textures, objects and effects
Gumpy-------------------------Textures, objects and effects
hguderian----------------------Sounds, textures, various fixes
JapanCat------------------------Classes, aircraft mods
JoneSoft------------------------Creator of JSGME - way back when, for Silent Hunter
kodama------------------------Classes, aircraft mods, Japan 1946
Lisek---------------------------- Classes, aircraft mods
Loku---------------------------- Classes, aircraft mods
Lonestar67---------------------Map textures and assorted fixes
Mac1----------------------------Classes, aircraft mods, He280
Maus----------------------------Textures, objects and effects
mikoyan99---------------------Classes, aircraft mods and effects
Oknevas------------------------New Maps-Battle of Moscow
Pa-jeronimo--------------------Textures, objects and effects
Paulus---------------------------Classes, aircraft mods, weapons and effects
Plowshare----------------------Textures, objects and ship building
Potenz--------------------------Textures, objects and effects
Ramone------------------------Map textures, especially the Stalingrad winter map
Ranwers-----------------------Classes, aircraft mods, textures, objects and effects
RealDarko---------------------Classes, aircraft mods, textures, objects and effects
Red_Fox90--------------------Classes, aircraft mods, textures, objects and effects
Riken---------------------------Classes, aircraft mods, textures, objects and effects
RDDR---------------------------Sound mods, beta testing and winter map textures
rofl-----------------------------Ground objects repaints
sputnikshock------------------Classes, aircraft mods and effects especially the Navaid & GEE mod
St0upa-------------------------Classes, aircraft mods, especially the Zlín Z-50LX
Ten010-------------------------Classes, aircraft mods, textures, objects and effects
Tiger33-------------------------The awesome Tiger33 Soundmod
ton414-------------------------Classes, aircraft mods, textures, objects and effects
TT-------------------------------Map textures and assorted fixes
UF_Zargos---------------------Classes, objects, textures and assorted fixes
Uufflakke----------------------Classes, objects, textures, especially Dead Animals mod
Vampire_Pilot-----------------Classes, aircraft mods, textures and many fixes
Verhangis----------------------Classes, aircraft mods, textures, fixes and ships
vpmedia-----------------------Textures and assorted fixes
BT~wasted-------------------Classes, aircraft mods, objects, textures, weapons, FMs and many fixes
Western0221------------------Classes, aircraft mods, textures, objects and ship building
Wingflyr------------------------Classes, vehicles, effects, new armour
WolfFighter --------------------Classes, objects, mesh improvements, especially pilots
Yeager_1946------------------Classes, aircraft mods, textures, objects and effects
YT2------------------------------The astonishing Heinkel He-111 Upgrade
101tfs--------------------------Classes, aircraft mods, textures, objects and effects
78thFG_WindWpn-------------Main Proponent of the Clean Modding Principle for Il2
*****************************
Installation - SFS Files Special InstructionsIn order to run New-TFM you MUST have these 4 SFS files in your main Il2 Install:These SFS files form the heart of Claymore's FW-190's and Tiger33's Sounds. You need the SFS files for New-TFM, the remaining components of these excellent mods are already contained in New-TFM.
fb410_clay01.sfs
fb410_clay02.sfs
tigersounds_1.sfs
tigersounds_2.sfsDOWNLOADClaymore FW-190s SFS files
fb410_clay01.sfs
fb410_clay02.sfs
http://skbui5z.1fichier.com/en/http://uploadhero.co/dl/oFmXfXm5Torrents
http://www.gamefront.com/files/21389810/fb410_clay_sfs_7z_torrent
DOWNLOADTiger33 sounds SFS Files
tigersounds_1.sfs
tigersounds_2.sfs
http://www.gamefront.com/files/21941051/UV3_SFS_rarhttp://www.packupload.com/7S7E2NRS9NFIts a big world, some people have reported download problems for the SFS files. If Tiger33 has no objection, I am happy to provide download links for:
tigersounds_1.rar
https://www.mediafire.com/?vaaw2pr4pkkra4jtigersounds_2.rar
https://www.mediafire.com/?nsvy3htr0qtn7ww*****************************
Installation - JSGME PACKS New-TFMActivate each in numerical order
Say YES to overwrite of each previous section (cumulative install)
Two minutes per pack to activate!
For Backup purposes and to ensure a Clean Vanilla #DBW Install
PLAIN VANILLA DBW 1.71 #DBW Mods Folder
DOWNLOAD -
https://www.mediafire.com/?dre4yd3jof79twcStart with a healthy enema! - Use this NEW Clean #DBW folder.Then unzip these JSGME packs into JSGMEMODS:New-TFM-01https://www.mediafire.com/download/qlke29qei3dennkNew-TFM-02https://www.mediafire.com/download/b43ec0nu9pcuj2e
New-TFM-03https://www.mediafire.com/?064w1deorgxrgttNew-TFM-04https://www.mediafire.com/download/yge1ic8bq26mydaNew-TFM-05https://www.mediafire.com/download/2po9tula6u6xfckNew-TFM-06https://www.mediafire.com/download/64j6qbxch044mvgNew-TFM-07https://www.mediafire.com/download/t7ya485ztk1jfn4New-TFM-08https://www.mediafire.com/download/sq62w24tz6b0aad
New-TFM-09https://www.mediafire.com/?fi22cv11tn4tb64New-TFM-10https://www.mediafire.com/?4a99841u76875lr
New-TFM-11https://www.mediafire.com/?vdgsj8huudmcjwbNew-TFM-12https://www.mediafire.com/?1unx54mlsebs8ds
New-TFM-13https://www.mediafire.com/?hz5d82goq4o7ddjNew-TFM-14https://www.mediafire.com/?28iizl02sd8722cNew-TFM-15https://www.mediafire.com/?h2tc6p7auw711dvNew-TFM-16https://www.mediafire.com/?uf23wfqxvph938z
New-TFM-17https://www.mediafire.com/download/ydyb0dvu2xxd9obNew-TFM-18https://www.mediafire.com/download/3cg30czk5v5h791New-TFM-19https://www.mediafire.com/?grwuil2dn2gebmg
New-TFM-20https://www.mediafire.com/?4h0765uxzheke4rNew-TFM-21https://www.mediafire.com/?yui1su0jtag2x0bNew-TFM-22https://www.mediafire.com/download/72x62jq813b2inf
New-TFM-23https://www.mediafire.com/?57xpj2q2qavrf6zBOMBER COMMAND UPGRADE#DBW-NewTFM-241) 101tfs Lancaster Upgrade
2) New412 Wellington
3) New412 Bristol Beauforts
4) 24Bit_Skins
Thanks to 101tfs, SAS~Epervier and VPmedia for this major DBW upgrade. #DBW-NewTFM-24 overwrites parts of Ranwer's Lancaster and replaces the previously installed Wellington. So now we have an upgraded Lancaster 3D and the Wellington imported from V4.12. In addition the excellent Beaufort Torpedo Bomber has also been imported from V4.12 and made flyable. Also included in this pack are new FMB Stationary models for all three aircraft types.
SPECIAL INSTRUCTIONSOnce you activate the Bomber Command Upgrade with JSGME you must delete the folder
AIR_Wellington MK_III from #DBW.
New-TFM-24https://www.mediafire.com/?npaz3toreyaus5r*****************************
POLTAVA'S UPGRADE#DBW-NewTFM-251) LeO451
2) MB120
3) Dewoitine D.520
4) Koolhoven FK51
5) Static Aircraft
6) CY6 Mortars and Infantry
For full compatability with Poltava's early war Blitzkrieg campaigns, some essential rare aircraft are added to New-TFM. These beautiful models are most welcome and performance is not effected even though our toybox is truly packed now!
New-TFM-25https://www.mediafire.com/download/5e69v2khb3wd3e4*****************************
FINAL MAP UPGRADE#DBW_NewTFM-26Gilles Babin's wonderful Westfront maps.
Map Upgrades take up disc space but, since they only run one at a time, don't greatly effect performance. The huge Map packs from TFM original have been broken into reduced size pieces to maintain the small uploads and fast JSGME loading. This last one fills in a few gaps, they all work now!
New-TFM-26https://www.mediafire.com/?nri30d1miib0wfn*****************************
LUCKY 27#DBW_NewTFM-271) Ar-234B Nachtjaeger
2) P-51 Hydraulics
3) 00_PAL-HUDConfig
This tiny pack features the excellent Mustang Hydraulics upgrade by Raptor_22, the essential Bomb-Assist Speedbar by PAL and the CirX/Slow Ar-234B Nachtjaeger. There are also a couple of 3D fixes included.
New-TFM-27https://www.mediafire.com/?c94y4kyjfn3g1rtThese are great features, read the full threads here.
P-51 Hydraulics Version 3https://www.sas1946.com/main/index.php/topic,13259.msg139229.html#msg139229Bombsight Assist Speedbar and HUD MOD v1.2, v4.101m compatiblehttps://www.sas1946.com/main/index.php/topic,15004.0.html*****************************
POLISH AND CZECH#DBW-NewTFM-28-Polish & Czech1) Avia Ba-122
2) AviaB.534-III
3) PWS-10
4) PWS-26
5) PZL P.24
6) PZL P.11c/f
7) Z-26 Zlin Z-26
This is a set of near perfect vintage Polish & Czech aircraft for the ETO. Its a small content addon but important to complete New-TFM, as it also contains minor revisions to 'Ships', 'Stationary' and 'Chief'.
New-TFM-28https://www.mediafire.com/?5d3faadcy8ytwty*****************************
CARRIER UPGRADE#DBW-NewTFM-29-Carrier Upgrade1) New USS Hornet
2) New USS Enterprise
3) New USS Yorktown
4) New USS Light CVLs
Thanks to Asheshouse and Plowshare for their comprehensive upgrade of the US WWII Aircraft Carriers.
New-TFM-29https://www.mediafire.com/?5mhgy9tug9j7ss9These are so beautiful, and essential for the New-TFM 'Four Days in June' campaign, read the full threads here.
https://www.sas1946.com/main/index.php/topic,30299.0.htmlhttps://www.sas1946.com/main/index.php/topic,16988.0.html*****************************
FMB TOOLBOX#DBW-NewTFM-30-FMB TOOLBOX1) AIR_Stranraer
2) Tanks_411_for409_v1.01
Thanks to SAS~Epervier for converting the 4.11 tanks for DBW and to mikoyan99 for his beautiful RAF Coastal Command Supermarine Stranraer, see this one in the Battle of Britain.
New-TFM-30https://www.mediafire.com/?2x17zpsep1ch5wz*****************************
SHIP-PACK#DBW-NewTFM-31-SHIP-PACK1) Colossus Family
2) HMS E Class Destroyers
3) HMS U class submarines
4) USN Fletcher Class Destroyers
5) Vpmedia ShipPack2 Upgrades
Thanks to Ashehouses, crazyeddie, Flakiten, gio963tto, Plowshare, VPmedia and western0221 for this comprehensive DBW Fleet upgrade.
New-TFM-31https://www.mediafire.com/?usdtkaa4hm3ob68*****************************
1946-UPGRADE#DBW-NewTFM-32-1946-UPGRADE1 ) J4M1 Senden
2 ) J4M2A Senden Kai
3 ) J7W1 Shinden UPGRADE
4 ) J7W1 Shinden field mod
5 ) J7W1-II Shinden-Otsu
6 ) J7W2 Shinden Kai
7 ) J7M3-A Shinden Kai-Hei
8 ) Ki98 Manshu
9 ) Ki98II Manshu
10) Ki98III Manshu
11) Ki98IV Manshu Ace Mod
Building on the concept models of Kodomo, Paulus has produced a great series of 1946 projects that make very economic use of sim resources and are perfect for New-TFM.
New-TFM-32https://www.mediafire.com/?ievye1f821rav92*****************************
FMB TOOLBOX-2#DBW-NewTFM-33-FMB TOOLBOX-2Thanks to SAS~Malone and SAS~Epervier for these extra ordnance objects and imports from V4.12. The new objects include BIG scrimnets, large enough for a B24!
New-TFM-33https://www.mediafire.com/?2655602bvts6yn1*****************************
DESERT MAP UPGRADE#DBW-NewTFM-34-DESERT MAP UPGRADEIntroduces RedEye_Jir's Northern_Africa_Jir_v3 alongside previous Northern_Africa_Jir_v2 so that campaigns new and old, which feature either version, will all be compatible with New-TFM. RedEye_Jir's Algeria_Tunisia_Sicily is also upgraded.
New-TFM-34https://www.mediafire.com/?pvi2pcsuld16idj*****************************
GEEBEE UPGRADE#DBW-NewTFM-35-GeeBee UpgradeThanks to Loku for the beautiful GeeBee, MAX_TheHitman, for both his work with Loku on the GeeBee skins and a massive new FMB Object Library Upgrade, and Griffon_301 for highlighting previous loadout errors with the Typhoon MkIb. This pack also upgrades the Il4 to 4:12 levels, upgrades Ten010's Aichi M6A Seiran and adds carrier crew to the decks of the Boxer and Valley Forge.
New-TFM-35https://www.mediafire.com/?i9oczhug465vklq*****************************
EFFECTS & 3D UPGRADE#DBW-NewTFM-36-3D UpgradeSome wonderful new effects and 3D work have been developed over the past year. Careful testing with the previous TFM now allows these addons to be seemlessly integrated into your New-TFM install.
DBW-NewTFM-36 now has more great new environmental sounds that can be added in FMB as static objects. Stuka40 and CY6 have brought the airfields, coastlines, forests and cities to life with these wonderful environmental sounds! The extra sounds feature in many New-TFM campaigns, and it would simple to retro mission-patch any others, so don't miss out!
Featuring various Upgrades to 3D models, sounds and textures.
1)sputnikshock's Navaid and Gee Beacon Mod
2)Japan Cat's Zero Expansion
3)Ten010's Zero Trainer
4)Wildcat's 3D Imports
5)archie1971's Elephant
6)Stuka40's Enviromental FX
7)INI Updates and Fixes
New-TFM-36https://www.mediafire.com/?mfjwwdbna95jfh7*****************************
WESTLAND ADDON#DBW-NewTFM-37-Westland AddonWhat a fine pair! This pack adds the Westland Whirlwind, by 101tfs and SAS~Storebror and the Westland Wyvern by Mikoyan99. Once installed I recommend Poltava's excellent Whirlwind campaign.
Reaping the Whirlwindhttps://www.mediafire.com/?b21jg3kczo41w0yNew-TFM-37https://www.mediafire.com/?lelwcbkv6skcbsc*****************************
ESSENTIAL READING FOR CAMPAIGN MAKERSQuick Reference ToolsWith New-TFM FMB now packing over 2,500 FMB static objects, its party time for the campaign makers! To assist with their tracking and location I have recently listed them all, with pictures, and compiled a handy quick reference PDF. CY6's Command and Control is also very useful reading for those mission designers who want to push the envelope.
New-TFM Objects.pdfhttps://www.mediafire.com/download/093c2xz6d077ih9Command & Control.pdfhttps://www.mediafire.com/?00m1tcht8sx4dyg*****************************
New-TFM Optional ExtrasThese options may be added or removed at anytime anywhere in the sequence as they are self contained. Unzip into JSGMEMODS and activate to try it or deactivate to switch it off.
This first Menu music pack offers quite a different ambience. Users please look at the structure of this pack. Why not try out other compilations that we could post here? (I hope Craken reads this, he has given us some great music files over the years)
#DBW-NewTFM-MUSIC-01https://www.mediafire.com/?kyyv6ll7xy837bsThese options are extras and tweaks, offered by C6_Claymore, to further enhance or customise his superb FW-190 family.
#DBW_Fw-190-A_FockeWulf's_Logohttps://www.mediafire.com/?dzkw2wiuuy1a3iv#DBW_Fw 190 A-D Flat Canopyhttps://www.mediafire.com/?c5pdfpg8hk1llz3
#DBW_Fw 190 D-11 Flat Canopyhttps://www.mediafire.com/?0ckpvlp5fmdpbio#DBW_Fw 190 Night Reticleshttps://www.mediafire.com/?xf09y3c6fmbeyj3#DBW_Fw-Ta152H1 EZ42https://www.mediafire.com/?0e06ykqc8j0337vThese options allow you to switch to Asura's new modified DGen or back to Standard DGen, so you may experiment with different DGen campaigns.
#DBW_DGen-MODhttps://www.mediafire.com/?595f8zysp2v160a#DBW_DGen-STANhttps://www.mediafire.com/?ds2n8eb8siaa79aThis is the Gurner's FX set I use with New-TFM.
#DBW_1.71_Gurner FXhttps://www.mediafire.com/download/11flmd3ic1bv125Here are the new 4:12 FX, packaged for your DBW JSGME.
#DBW_1.71_New 412 FXhttps://www.mediafire.com/?ih1ifihv1zbfvofMy editions of QMBPro & MissionPro Combo by PAL, which includes an expanded range of quick missions, plus the Small-Fonts mod.
#DBW_MissionPro Combo by PAL.rarhttps://www.mediafire.com/?8ffflagmgbfuf5b#DBW_Small_Font_Mod 4 FMB Maps.rarhttps://www.mediafire.com/?rf0rv5fajw56atc#DBW_512_Selector"The newest, editable SAS Selector, packaged with JSGME for DBW+New-TFM. With this pack enabled you will have DBW-1916 and DBW listed in order as 'The First World War' and 'WWII to Korea New-TFM', with new mod folders also created for #SCW and #JTW. The #SCW and #JTW are actually Clean #DBW folders, ready for customisation. Ecran_Wide_4101 and PAL-MissionProCombo are already added.
On my setup #SCW is for Poltava's 'Spanish Civil War'. Simply extract the contents of his SCW pack to the #SCW folder in order to have it alongside DBW-1916 and DBW+New-TFM. The #JTW is intended for a future project; "The Cold War and the Jet Age", which could be released like the SCW and New-TFM sets if people want them.
Previous DBW New-TFM Mods remain unaffected. This Selector is simply an extra choice you may enable, safely with JSGME, anywhere in your mod sequence.
DOWNLOAD NEW SELECTORhttps://www.mediafire.com/?lu68ds7sp3edvpbUsing the Beacon FeatureYou can add lots of extra radio tracks and programs for your in-game Il2 Radio Stations:
DOWNLOAD RADIO SOUNDPACKShttps://www.mediafire.com/download/vxtvh99hcsvhn3w/Monty27_Radio_SOUNDPACK01.rarhttps://www.mediafire.com/download/0nxz64j7d87mm79/Monty27_Radio_SOUNDPACK02.rarhttps://www.mediafire.com/download/dm94g0ea89stsn3/Monty27_Radio_SOUNDPACK03.rarhttps://www.mediafire.com/download/i4sdaa157q50384/Monty27_Radio_SOUNDPACK04.rarPlayers should assign keys for 'Next Beacon" and "Previous Beacon". With a throttle stick I assign the - and + keys on the keyboard. You will also need to set your sound menu to 'Play Music' but turn of In-Flight tracks so that all you have is the Menu Music. When you start your mission or campaign you must also select 'Realistic Navigation'. During long flights you may now access various radio broadcasts over different theatres of operation.
********************************
New-TFM SplashscreensInstant Splashcreen change! These JSGME 'activate/deactivate' in seconds, five new Splashscreens per pack, to suit your current era.New-TFM Splashscreens
Created for:
D A R K B L U E W O R L D + New-TFMMade from freely available online digital art
UNRAR the five individual folder sets into your main IL2 install/JSGMEMODS********************************
#DBW-New-TFM SPLASHSCREEN PACK-01
DOWNLOADhttps://www.mediafire.com/download/c51v6kvogkpbm06********************************
#DBW-New-TFM SPLASHSCREEN PACK-02
DOWNLOADhttps://www.mediafire.com/?t5flxaq2z31v3c5********************************
#DBW-New-TFM SPLASHSCREEN PACK-03
DOWNLOADhttps://www.mediafire.com/?9904b2fftmwgejy********************************
#DBW-New-TFM SPLASHSCREEN PACK-04
DOWNLOADhttps://www.mediafire.com/download/drd8542gf0hdfu3********************************
[/URL]
#DBW-New-TFM SPLASHSCREEN PACK-05
DOWNLOADhttps://www.mediafire.com/?e6m5xqw8cvg6xq2********************************
#DBW-NewTFM-SPLASH-BRAVO
DOWNLOADhttps://www.mediafire.com/?aezgqutzq10ll58#DBW-NewTFM-SPLASH-BRAVO2
DOWNLOADhttps://www.mediafire.com/?xicak8ase4844al********************************
Here's a great new Splashscreen idea from Bravo, from the Dark Blue World movie. Thanks Bravo! Presented here as another ready to go switch ON/OFF pack.
#DBW-NewTFM-SPLASH-DBW
DOWNLOADhttps://www.mediafire.com/?1skqesg7xhigj9m********************************
FIXES AND EDITSThe odd thing might still crop up, this is the place for some simple edits, fixes and tune-up tips:
1) FOLDER: ...#DBW/
_0_0GearDamageFX V 1.3 - delete the following class file: F5F37ACE5B99838E (defective).
2) FOLDER: ...#DBW/
!_0_0TigersSOUNDSforDBW - RENAME TO -
+0000_TigersSOUNDSforDBW for 3do improvements and fixes.
3) FOLDER: ...#DBW/
_Fix Cowling Engines & Prop Yak´s Spinners/Yak-3_VK107(Multi1) - delete the following files: gear2.mat - GearC1_D0.msh - GearL1_D0.msh - GearR1_D0.msh.
4) FOLDER: ...#DBW/
#DBW/_Fix Cowling Engines & Prop D3A - disable or delete this folder for 3D Mesh Fix.
5) texcompress=2: In your CONF.INI, be sure to check this line: texcompress=2. Switching it to lower values will adversely affect performance. Make sure you use it to avoid the dreaded slide show.
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TIGER33 SOUND TWEAKI wanted to draw attention to this Tiger33 Sound tweak. On a DBW + New-TFM install the pre-recorded full throttle flyby sound is in place and sounds good. However, the standard setup is a single pre-recorded flyby for a number of aircraft. Its spectacular but here is a great alternative offering several advantages:
In your CONF.INI check and change these settings to these values:
[sound]
Attenuation=7
SoundMode=2
SamplingRate=2
NumChannels=4
SoundFlags.hardware=1
[Mods]
Flyby=0
(of course there are many other settings in CONF.INI, in these sections and others, I have just highlighted the ones to change)RESULTSAs the Flyby is now generated from the exterior engine sounds, rather than the pre-recorded flyby, you will now find several remarkable improvements:
1) Interior Cockpit sounds are louder
2) More variable flybys dependant on power and airspeed
3) Improved Jetsounds with greater harmonic range
4) Improved stability for flybys on ALL maps
5) Improved stability in very busy multiple flights
Thanks to 'greybeard', principally, for this tweak and RDDR for testing it -
HAPPY DAYS!
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THE CONF.INIWhile we are on the subject, CONF.INI has itself been modified over the years. The file, located in your Il2 root directory, should contain a [Mods] section which ideally would look like this:
[Mods]
BombSightAssist=1
BombSightAssistConf=3
MixedSpeedbar=1
FullSpeedbar=1
PALMODsColor=1
ShowSIToo=1
3DGunners=1
SpeedbarUnits=3
SpeedbarSpdKMH=1
SpeedbarSpdMPH=1
SpeedbarSpdKnots=1
SpeedbarAltMeters=1
SpeedbarAltFeet=1
SpeedbarTAS=1
DumpFuel=1
ToggleMusic=1
SeparateRadiatorOpenClose=1
SeparateHookUpDown=0
SideDoor=1
BombBayDoors=1
CatapultAllow=1
CatapultAllowAI=1
CatapultBoost=1
StandardDeckCVL=1
CatapultAI_CVE=1
CatapultAI_CVL=1
CatapultAI_EssexClass=1
CatapultAI_LexingtonClass=1
CatapultAI_AkagiClass=1
CatapultAI_IllustriousClass=1
CatapultAI_CasablancaClass=1
CatapultAI_ShokakuClass=1
CatapultAI_GrafZep=1
NoNavLightsAI=1
PALQMBLinesPl0=24
WepEffect=1
Flyby=0
FlybyFov=60.0
PALQMBLinesMap=24
PALQMBLinesPl0=24
PALQMBLinesPl1=18
PALQMBLinesPl2=18
PALQMBLinesPl3=17
PALQMBLinesPl4=18
PALQMBLinesPl5=18
PALQMBLinesPl6=24
PALQMBLinesPl7=24
AFACDelay=15
FACDelay=15
GCIRange=150
GCIVarAlt=1
SARDelay=12
RESCAPDelay=12
AirShowSmoke=1
/AirShowSmoke=2 <----- white smoke
/AirShowSmoke=3 <----- blue smoke
Once set up it is also a good idea to make the CONF.INI
'read only' to avoid inadvertant altering by the sim itself. Remember, your new CONF.INI is now ahead of the game engine and a look inside those setup menus can send the whole thing back to the basic level. When you have new keys to assign, Fuel Dump, Beacons, Bay-Doors etc, take it off
'read only' status while you launch and enter the controls menu, then exit and revert to
'read only' before you start again.
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Here are some campaigns for New-TFMhttps://www.sas1946.com/main/index.php/topic,35546.0.html*****************************