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Author Topic: In Pacific Skies - Woodlark and Trobiand Islands  (Read 47453 times)

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agracier

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In Pacific Skies - Woodlark and Trobiand Islands
« on: April 06, 2013, 06:27:54 AM »

Here's a new Pacific map of an actual area. The map is for Woodlark Islands and the Trobiand Islands along with an assorted number of small insignificant specks of land in the vast Pacific. The islands are located to the east of Port Moresby, to the south of Rabaul and to the west of Guadalcanal, all more or less equidistant. They were taken by Allied force in operation Chronicle, in June 1943 to little or no opposition. Airfields were built. These are included in the map, along with one fictitious field midway between the two.

Textures are predominantly in 2048, so you're going to need carsmasters 2048 texture mod. If that does not work for you, then downscale all textures with 'Spain_2048_xxxx' in the file name, along with the tree textures, that are in a separate folder. Downscale 50% and they should work in a regular install.

BumpH files are also included, also in a separate folder. If you wish to use them, just copy them to the texture directory. A word though - when I had them in my map install, loading of the map went very slowly for some reason. The map worked with the BumpH files, but the long loading time got on my nerves that I decided to just forget about using them for the time being. Maybe it has to do with my install, maybe it's something else. They do give nice visual effects though, so anyone who wishes can always try them out.



more screenshots here:
https://www.sas1946.com/main/index.php/topic,33724.0.html

download link
http://www.sendspace.com/file/yuz2nr

new dl link by Bwf here.

updated files - map_h/map_t / map_c / actors / airfields corrected
https://www.mediafire.com/download.php?zi2gxj7o8wmz5yy
these files correct some issues / airfields corrected - copy into map folder ag_Woodlark and overwrite existing files - do the same with the textures

download link for 1024 BumpH files by Malone
https://www.mediafire.com/?xddb911kzzb57m0

Link for original 2048 BumpH files here


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sphantom

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #1 on: April 06, 2013, 06:52:17 AM »

Done a good job and yes I tried the bump h files and there was a tad bit longer to load but not much.
 Thanks for the great map
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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #2 on: April 06, 2013, 07:05:22 AM »

Very Cool Agracier, thank you Sir! :)
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SAS~Tom2

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #3 on: April 06, 2013, 07:06:24 AM »

Thanks a lot, Sir  :)

Another beauty!  :D
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BravoFxTrt

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #4 on: April 06, 2013, 07:49:08 AM »

Awesome map Agracier!


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Gaston

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #5 on: April 06, 2013, 09:48:40 AM »

Nice map ! I like these islands... makes me want to go there some days !

But I have a little problem : I resized all the 2048 to 1024, and everything works fine except the fact that I have the "square trees" bug back... anyone else has same issue ?

I am running my game on DBW 1.71.
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agracier

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #6 on: April 06, 2013, 10:06:48 AM »

Nice map ! I like these islands... makes me want to go there some days !

But I have a little problem : I resized all the 2048 to 1024, and everything works fine except the fact that I have the "square trees" bug back... anyone else has same issue ?

I am running my game on DBW 1.71.


Did you resize the tree textures that were in the accompanying trees folder before copying them to your install? If not, you should try this.

Or else, since the random trees do not visually affect the map that much except when you fly very close to the ground, or when they have widely differing color schemes from the regular textures, you could also try editing a line from the load.ini.

take this line from the load.ini
Tree0 = Trees/GP_AlteredBush8a.tga  //AlteredBush8a.tga

and replace or disable (place // in front) with another tree type, such as these

Tree0 = Trees\AlteredBush9a.tga
or
Tree0 = Trees\MTO_AlteredBush8a.tga
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Yeager_1946

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #7 on: April 06, 2013, 10:44:58 AM »


Beautiful map, agracier! Thank you very much!  :)
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SAS~Malone

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #8 on: April 06, 2013, 10:49:22 AM »

great, great map - thanks mate! :D
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Oknevas

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #9 on: April 06, 2013, 11:22:30 AM »

Just looked at the map, nice job. Agracier, you're the master, thank you for your hard work
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SAS~Bombsaway

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #10 on: April 06, 2013, 12:34:35 PM »

Can we get a mediafire link. I keep getting blocked from downloading it that site saying its a dangerous .exe and it wont let me download.
Sorry.
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Gaston

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Re: In Pacific Skies - Woodlark and Trobiand Islands
« Reply #11 on: April 06, 2013, 01:09:11 PM »

Did you resize the tree textures that were in the accompanying trees folder before copying them to your install? If not, you should try this.

Or else, since the random trees do not visually affect the map that much except when you fly very close to the ground, or when they have widely differing color schemes from the regular textures, you could also try editing a line from the load.ini.

take this line from the load.ini
Tree0 = Trees/GP_AlteredBush8a.tga  //AlteredBush8a.tga

and replace or disable (place // in front) with another tree type, such as these

Tree0 = Trees\AlteredBush9a.tga
or
Tree0 = Trees\MTO_AlteredBush8a.tga


Yes, I resized all the 2048 X 2048 tga files to 1024 X 1024 with IRfanView.

But, I will try your other solution. By the way... what is the default texture for this (without mod, I mean) ?
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