# Special Aircraft Service

## Individual Mod Downloads for IL-2 1946 => Skins, Maps, Missions & Campaigns => PTO Maps => Topic started by: agracier on April 06, 2013, 06:27:54 AM

Title: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 06:27:54 AM
Here's a new Pacific map of an actual area. The map is for Woodlark Islands and the Trobiand Islands along with an assorted number of small insignificant specks of land in the vast Pacific. The islands are located to the east of Port Moresby, to the south of Rabaul and to the west of Guadalcanal, all more or less equidistant. They were taken by Allied force in operation Chronicle, in June 1943 to little or no opposition. Airfields were built. These are included in the map, along with one fictitious field midway between the two.

Textures are predominantly in 2048, so you're going to need carsmasters 2048 texture mod. If that does not work for you, then downscale all textures with 'Spain_2048_xxxx' in the file name, along with the tree textures, that are in a separate folder. Downscale 50% and they should work in a regular install.

BumpH files are also included, also in a separate folder. If you wish to use them, just copy them to the texture directory. A word though - when I had them in my map install, loading of the map went very slowly for some reason. The map worked with the BumpH files, but the long loading time got on my nerves that I decided to just forget about using them for the time being. Maybe it has to do with my install, maybe it's something else. They do give nice visual effects though, so anyone who wishes can always try them out.

(http://i458.photobucket.com/albums/qq302/agracier/Woodlark-FMB_small_zps21756e77.jpg)

more screenshots here:
http://www.sas1946.com/main/index.php/topic,33724.0.html

http://www.sendspace.com/file/yuz2nr

new dl link by Bwf here (http://www.sas1946.com/main/index.php/topic,33847.msg469097.html#msg469097).

updated files - map_h/map_t / map_c / actors / airfields corrected
these files correct some issues / airfields corrected - copy into map folder ag_Woodlark and overwrite existing files - do the same with the textures

http://www.mediafire.com/?xddb911kzzb57m0

Link for original 2048 BumpH files here (http://www.sas1946.com/main/index.php/topic,33847.msg513938.html#msg513938)

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: sphantom on April 06, 2013, 06:52:17 AM
Done a good job and yes I tried the bump h files and there was a tad bit longer to load but not much.
Thanks for the great map
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 06, 2013, 07:05:22 AM
Very Cool Agracier, thank you Sir! :)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on April 06, 2013, 07:06:24 AM
Thanks a lot, Sir  :)

Another beauty!  :D
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 06, 2013, 07:49:08 AM
Awesome map Agracier!

(http://www.sas1946.com/images/imageshit/a/img194/2387/20130406at154518.jpg)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gaston on April 06, 2013, 09:48:40 AM
Nice map ! I like these islands... makes me want to go there some days !

But I have a little problem : I resized all the 2048 to 1024, and everything works fine except the fact that I have the "square trees" bug back... anyone else has same issue ?

I am running my game on DBW 1.71.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 10:06:48 AM
Nice map ! I like these islands... makes me want to go there some days !

But I have a little problem : I resized all the 2048 to 1024, and everything works fine except the fact that I have the "square trees" bug back... anyone else has same issue ?

I am running my game on DBW 1.71.

Did you resize the tree textures that were in the accompanying trees folder before copying them to your install? If not, you should try this.

Or else, since the random trees do not visually affect the map that much except when you fly very close to the ground, or when they have widely differing color schemes from the regular textures, you could also try editing a line from the load.ini.

take this line from the load.ini
Tree0 = Trees/GP_AlteredBush8a.tga  //AlteredBush8a.tga

and replace or disable (place // in front) with another tree type, such as these

Tree0 = Trees\AlteredBush9a.tga
or
Tree0 = Trees\MTO_AlteredBush8a.tga
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Yeager_1946 on April 06, 2013, 10:44:58 AM

Beautiful map, agracier! Thank you very much!  :)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Malone on April 06, 2013, 10:49:22 AM
great, great map - thanks mate! :D
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Oknevas on April 06, 2013, 11:22:30 AM
Just looked at the map, nice job. Agracier, you're the master, thank you for your hard work (http://dispersalfield.ru/main/Smileys/SoLoSMiLeYS2/az.gif)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Bombsaway on April 06, 2013, 12:34:35 PM
Sorry.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gaston on April 06, 2013, 01:09:11 PM
Did you resize the tree textures that were in the accompanying trees folder before copying them to your install? If not, you should try this.

Or else, since the random trees do not visually affect the map that much except when you fly very close to the ground, or when they have widely differing color schemes from the regular textures, you could also try editing a line from the load.ini.

take this line from the load.ini
Tree0 = Trees/GP_AlteredBush8a.tga  //AlteredBush8a.tga

and replace or disable (place // in front) with another tree type, such as these

Tree0 = Trees\AlteredBush9a.tga
or
Tree0 = Trees\MTO_AlteredBush8a.tga

Yes, I resized all the 2048 X 2048 tga files to 1024 X 1024 with IRfanView.

But, I will try your other solution. By the way... what is the default texture for this (without mod, I mean) ?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: 352nd_Hoss on April 06, 2013, 01:10:18 PM
Not sure if it's my install or I'm just missing textures that I have not downloaded yet.  Running DBW 1.7.1, with a tailored Full Monty, no SCW stuff........... got 24 bit skins and 2048 Texture mod running.

Stuff in the water....
(http://i702.photobucket.com/albums/ww26/BeoWolf057/0604201318-46-13_zps5120ebe0.jpg)

(http://i702.photobucket.com/albums/ww26/BeoWolf057/0604201318-49-41_zps5a35660a.jpg)

Hovering camo nets, am I missing something that's supposed to be under them?
(http://i702.photobucket.com/albums/ww26/BeoWolf057/0604201318-47-31_zpsd8a81a7e.jpg)

Looks very good though..

Cheers

Hoss
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 01:15:13 PM
Stuff in the water....

can you give me locations on the fmb map? just more or less ... ... i'll get a new actors up then
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: WindWpn on April 06, 2013, 01:31:30 PM
Quote
BumpH files are also included, also in a separate folder. If you wish to use them, just copy them to the texture directory.

Note, when referring to enabling the BumpH files, which directory is the "texture directory?"  Is it the one titled "Woodlark"... simply copy the files into that directory?

~S~
wind

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 01:34:19 PM
Quote
BumpH files are also included, also in a separate folder. If you wish to use them, just copy them to the texture directory.
Note, when referring to enabling the BumpH files, which directory is the "texture directory?"  Is it the one titled "Woodlark"... simply copy the files into that directory?

That's right ... put them into that directory, along with all the other texture files with .tga suffix
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 01:38:48 PM
Sorry.

I understand. Here's a mediafire link, but remember that as I don't have a pro account at mediafire, there will probably be a limited number of allowed downloads per week. I think it stands at 10 per week? So, use the mediafire link only if the sendspace one fails you.

And anyone who wishes, may certainly make and post their own link from another sharing site.

the BumpH files here
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 02:55:32 PM
Im installing the map now & when I try to add the files to my "trees" folder I get this message :

(http://www.sas1946.com/images/imageshit/img600/9093/ghxfgh.jpg)

???

Before you do copy, make sure that you have a working version of the 2048 mod. If you DO NOT have a working version of 2048 mod in your install, then don't copy the new 2048 trees. There will be no need for them.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 03:28:47 PM
thanks - if your map loads from the FMB , then my carsmaster light mod is working, then drop in 2048 trees and overwrite ?

and the bumpH files go exactly where?

If the map loads, and you haven't resized any of the textures, then yes, apparently it looks like carsmasters 2048 mod is working. For the while being, I'd maybe hold off on the trees, until you've tried the map out a few times.

But when you feel confident about it, back up the old tree files and then place the 2048 ersion here:
mapmods/maps/_Tex/trees/

BumpH files are meant to 'accompany' the regular texture files. They are supposed to be paired with textures and have the same filename, bar the suffix. So they go in the texture folder. Which in this case is:

... mapmods/maps/_Tex/ag/Woodlark/
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: 352nd_Hoss on April 06, 2013, 03:41:44 PM
Okay Agracier, went and found locations

Kalawatta Is.  AL KP3
Sandbags in water north end of runway
Buildings and piers in the water

Kiriwina Is.
Camo nets hovering in air at airfield AC11-KP2
Buildings and piers in water in village.

Woodlark Is.  AU5-KP9 & AX3-KP4
Buildings and piers at both locations in the water..

Cheers

Hoss
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 04:32:19 PM
Okay Agracier, went and found locations

Thanks for the effort. I now see what went wrong. The map_c files were not in accord with each other in the map maker version and the normal game ... so while the map maker land areas were as they should be (except for the stuff in the water at Kalawatta), in the normal game they were off ...

Anyway, here is a new and corrected actors file. Just unzip and copy over the existing one. First post amended.

http://www.sendspace.com/file/vpkt9q
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Bombsaway on April 06, 2013, 04:44:16 PM
Thank AG for the other link. Downloading now. I can also add another mediafire link to the first page after I get it so that way if others cant get it from the original, they can use both of ours. That way you dont have to worry about the limit on downloads.

Thank you again.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 04:49:24 PM
Thank AG for the other link. Downloading now. I can also add another mediafire link to the first page after I get it so that way if others cant get it from the original, they can use both of ours. That way you dont have to worry about the limit on downloads.

Thank you again.

Good idea. But perhaps you should incorporate the new actors, also posted on the first post.

I'll get a new link up myself, incorporating the new actors ...

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Bombsaway on April 06, 2013, 04:50:19 PM
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 04:52:59 PM

Any suggestions for easy, simple to use sharing sites?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: farang65 on April 06, 2013, 06:15:10 PM
On a roll with all of your HD maps  ;D

What HD clouds do you use?

great Job  ;D

Kirby
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 06, 2013, 06:22:21 PM
What HD clouds do you use?

I have this mod for clouds:
Clouds BIG V2.1a

In the load.ini line, for 'HighClouds= xxxx.tga'
I have several clouds texture files. They look like negative images of clouds when view.

Clouds_UUFF256.tga
Clouds256.tga
Clouds259.tga
Clouds267.tga
Clouds267_2.tga
Clouds269.tga
Clouds269_2.tga
Clouds269_3.tga

I picked these up from other maps and made some of my own.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Malone on April 07, 2013, 05:49:11 AM
hi guys
if it might help anyone, i've also resized the bumpH files to 1024 and uploaded it to my mediafire account, which so far hasn't seen any restrictions on downloads (let's hope it stays that way!)
bear in mind, i haven't renamed them, so they still mostly have the 2048 naming structure, but they are all now 1024 size.
hope it might help someone with the loading times, and so forth.
i am personally unable to fully utilise the 2048 map textures, as i probably need to upgrade some components on my machine first. maybe someone else is in a similar boat, and hopefully for them, this'll also help a bit. :D
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Gerax on April 07, 2013, 08:49:56 AM
Many thanks Eugene! Some will enjoy your little "extra"-work.  ;)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Malone on April 07, 2013, 09:38:16 AM
thanks, Gerhard - i really have a hard time running my game with high-res map textures - the same scene that runs in regular size at a steady 50+ fps, will run in single digit fps with high-res textures, and the slightly better-looking textures are definitely not worth the drastic drop in performance.
with a new GPU, and possibly upping my RAM from 4GB to 8GB, i'm sure things will go better, but for now, regular size is the only way to go for me, realistically.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: max_thehitman on April 07, 2013, 10:20:25 AM

Must be HUGE.
Although I have a much more modern PC with a good graphics card and 16Mb memory I hope to
run this with not much problem,I hope.
I like a smooth running game with many airplanes flying.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Malone on April 07, 2013, 10:23:48 AM

...16Mb memory....

lol at that typo.! you'd be lucky to run a normal text document these days, with 16 MB :D
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Gerax on April 07, 2013, 11:03:22 AM
I remember times where I was proud to have a brandnew
state-of-the -art PC with a 20MB Harddisk!  ???

;D
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 07, 2013, 12:02:09 PM

Must be HUGE.
Although I have a much more modern PC with a good graphics card and 16Mb memory I hope to
run this with not much problem,I hope.
I like a smooth running game with many airplanes flying.

The 2048 textures are large and so are the attending BumpH files for these ... my machine is quite old already, some 4 years at least and so it's certainly not the latest. Yet it runs this map quite well. I can have 20-25 planes in one mission and concentrated in one area so they are all in play, and there is no problem with that.

Yet even so, it may be necessary to hold off on using the BumpH files. they are in a separate directory and will not be loaded unless you move them into the textures folder. Maybe it's best to try without them first ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: max_thehitman on April 07, 2013, 12:20:23 PM

...16Mb memory....

lol at that typo.! you'd be lucky to run a normal text document these days, with 16 MB :D

AAAAHAHA ROFL  :D I made a silly. What I meant was 16 gigabytes.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Malone on April 07, 2013, 01:29:36 PM
agracier, not sure if you spotted my earlier link for 1024 sized BumpH files. you're welcome to add it to your first post, if it'll be of any help. ;)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 07, 2013, 01:32:36 PM
agracier, not sure if you spotted my earlier link for 1024 sized BumpH files. you're welcome to add it to your first post, if it'll be of any help. ;)

Thanks, it is indeed of help to those who can't get the 2048 mod working.

Added to first post. many thanks.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Badmuthafunker on April 07, 2013, 06:05:36 PM
Thanks for another great map, ag.  :)

Here's my problem:

The map loads fine in FMB. But, when I zoom in to the level at which the textures appear, I get a CTD. I'm running DBW 1.71, with all the required mods. I've tried it with and without BumpH files of both sizes, but no joy. This is a completely new on on me!  ???
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on April 07, 2013, 06:21:22 PM
B.M.:
I recall this from another map, I assume it simply means that map overloads your current setup and or game settings. Try the same with running at another RAM setting for the selector or simply by using texture compression in the il2setup.exe. (Both, the compression in the first top box and the compression ARB extension down right).

I have a nowadays lower end rig /XP/AMD 2.8/HD 5770/ 3 GB RAM..and so far have not many issues with high res textures.

But I assume the trees really make framerates drop, so I reverted to smaller tgas and whenever I want a map with hi res trees, I simply put the trees inside the main tex folder and rename the load.ini tree section accordingly.

Did that here and it works. :)

Carry on
Chrs
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 08, 2013, 12:28:39 AM
Tom,

Thanks for a possible explanation. I would have been at a loss since I've never encountered that problem before, nor heard of it. Possibly I might have suggested that there were too many mods running at once ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 08, 2013, 12:29:29 AM
Great map agracier thanks.I can usually figure out what to name the folder for Qmb mission pro quick missions but,this one has me stumped so far any ideas?And before someone says there are no quick missions for this map,yes there is if you got this  http://www.sas1946.com/main/index.php/topic,14507.0.html before the link went dead.It's worked for every new map that's come along lately if you know what to name the missions and folder.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 08, 2013, 12:35:12 AM
Great map agracier thanks.I can usually figure out what to name the folder for Qmb mission pro quick missions but,this one has me stumped so far any ideas?And before someone says there are no quick missions for this map,yes there is if you got this  http://www.sas1946.com/main/index.php/topic,14507.0.html before the link went dead.It's worked for every new map that's come along lately if you know what to name the missions and folder.

I'm not versed in the ins and outs of QMB missions - they have always mystified me.

But don't you need to use the name of the map folder? And then the load.ini? In this case it is:
ag_Woodlark_Island

So it would be

or so I presume or rather deduce from looking at other examples ... let us know if it's correct ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 08, 2013, 12:40:09 AM
Ive tried that combination and about a dozen others with no luck so far but,I'll keep trying tell I crack this safe.It's just to beautiful of a map not to have quick missions for.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 08, 2013, 12:45:05 AM
Ive tried that combination and about a dozen others with no luck so far but,I'll keep trying tell I crack this safe.It's just to beautiful of a map not to have quick missions for.

Would it perhaps have something to do with the dimensions of this map? It's quite elongated and a bit out of the ordinary range.

Or perhaps, you could rename this map into the name of a map whose QMB missions do work? And then just see what happens? Or just rename it into anything else that strikes your fancy or seems simple and straightforward enough to try in a QMB ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 08, 2013, 01:21:03 AM
No nothing to do with the dimensions of the map.The safe is cracked quick missions on the way,perhaps tomorrow at the latest.Cracking this safe has left me in need of sleep.  ;)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Gerax on April 08, 2013, 01:55:09 AM
hi agracier, many thanks for this map, great work,
great textures, HR runs flawlessy  :):

One question:
Is it possible to move the spawn point on Woodlark runway
to the center of the runway?  :)

(http://s13.postimg.cc/fir80arev/capture_08042013_092713.jpg) (http://postimage.org/)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 08, 2013, 02:05:22 AM
One question:
Is it possible to move the spawn point on Woodlark runway
to the center of the runway?  :)

I'd be happy to. But when it comes to airfields I'm a bit of a novice. Here's a map maker view and it looks like things are nicely centered ... maybe you could give some advice where to place which points?

(http://i458.photobucket.com/albums/qq302/agracier/080420138-00-43_zps769100ca.jpg)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on April 08, 2013, 07:39:08 AM
As for Quick missions..
Will also give it a try if I can..
I encountered probs with the opposite-smaller island maps, e.g. I tried to use the templates for Uufflakke's missions to work with a small island map (BTM Pacific Islands) and while the mission loads, it is not possible to open it in FMB and edit since the waypoints are off the map..somewhere in the water.
For that mission set, I think using the default Pacific islands missions and renaming them and their load.ini part will work.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Badmuthafunker on April 08, 2013, 02:16:51 PM
Thanks for the advice, gents. I removed it before your replies, but I'll have another bash when time permits.  :)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 08, 2013, 05:07:24 PM
QuickQMBPro missions available.  http://www.sas1946.com/main/index.php/topic,33915.0.html
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on April 08, 2013, 05:37:20 PM
Thanks a lot Gumpy!
------------
:)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on April 08, 2013, 05:47:33 PM
Gave this map a tribute, first shots with gapa setting, final shots without.
Very nice, even without bumps! :)

Many shots, sorry..I'm an all or nothing dude. Lol, a Mig shot in between, added them for fun as "future observers"..later they crossed the Nakajima's and after a 20 minute long ridiculous turning fight (Nakajimas always on them "Arab paintjob Fishbeds" back, Fishbeds without weapons) the Migs eventually dropped out of fuel and the Ki-84Cs crushed them.. :D. So much to historical immersion, JK. Great WWII map.

(http://s20.postimg.cc/svfjpxgzx/il2fb_2013_04_09_00_24_38_95.jpg) (http://postimage.org/)
(http://s20.postimg.cc/4sypv20ct/il2fb_2013_04_09_00_25_17_68.jpg) (http://postimage.org/)
(http://s20.postimg.cc/93ddqn5fx/il2fb_2013_04_09_00_26_28_65.jpg) (http://postimage.org/)
(http://s20.postimg.cc/3t8ezcl71/il2fb_2013_04_09_00_27_36_65.jpg) (http://postimage.org/)
(http://s20.postimg.cc/np4eew28d/il2fb_2013_04_09_00_28_13_37.jpg) (http://postimage.org/)
(http://s20.postimg.cc/3x6ttcg25/il2fb_2013_04_09_00_29_33_57.jpg) (http://postimage.org/)
(http://s20.postimg.cc/8x4a1alot/il2fb_2013_04_09_00_29_44_57.jpg) (http://postimage.org/)
(http://s20.postimg.cc/mfb6dkxu5/il2fb_2013_04_09_00_30_01_26.jpg) (http://postimage.org/)
(http://s20.postimg.cc/dlk9whavh/il2fb_2013_04_09_00_30_24_03.jpg) (http://postimage.org/)
(http://s20.postimg.cc/8o6pbd8wd/il2fb_2013_04_09_00_30_29_32.jpg) (http://postimage.org/)
(http://s20.postimg.cc/wt7et2t71/il2fb_2013_04_09_00_31_21_23.jpg) (http://postimage.org/)
(http://s20.postimg.cc/nmp45snyl/il2fb_2013_04_09_00_34_19_53.jpg) (http://postimage.org/)
(http://s20.postimg.cc/9uapa5x71/il2fb_2013_04_09_00_47_14_78.jpg) (http://postimage.org/)
(http://s20.postimg.cc/59oiv8dhp/il2fb_2013_04_09_00_50_10_45.jpg) (http://postimage.org/)
(http://s20.postimg.cc/pibwgycst/il2fb_2013_04_09_00_54_19_18.jpg) (http://postimage.org/)
(http://s20.postimg.cc/z4a2aztcd/il2fb_2013_04_09_00_58_58_81.jpg) (http://postimage.org/)
(http://s20.postimg.cc/4o45cv7t9/il2fb_2013_04_09_00_59_36_00.jpg) (http://postimage.org/)
(http://s20.postimg.cc/ok04seoul/il2fb_2013_04_09_01_00_08_01.jpg) (http://postimage.org/)
(http://s20.postimg.cc/h5at012z1/il2fb_2013_04_09_01_01_32_78.jpg) (http://postimage.org/)
(http://s20.postimg.cc/q1ll3ytl9/il2fb_2013_04_09_01_02_33_37.jpg) (http://postimage.org/)
(http://s20.postimg.cc/8ctucchu5/il2fb_2013_04_09_01_02_42_62.jpg) (http://postimage.org/)
(http://s20.postimg.cc/pre2kmez1/il2fb_2013_04_09_01_03_09_54.jpg) (http://postimage.org/)
(http://s20.postimg.cc/4j0e370i5/il2fb_2013_04_09_01_05_57_57.jpg) (http://postimage.org/)
(http://s20.postimg.cc/966g4ynv1/il2fb_2013_04_09_01_06_33_76.jpg) (http://postimage.org/)
(http://s20.postimg.cc/5368eeez1/il2fb_2013_04_09_01_06_42_90.jpg) (http://postimage.org/)

+1 on Woodlark airbase spawn/landing direction, looked a bit odd as AI landed.
Rest cool, found one very minor bug (coast align on one spot, marked with mapshot), will pm.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 08, 2013, 08:11:19 PM
(http://www.sas1946.com/images/imageshit/a/img404/4580/20130409at035940.jpg)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 09, 2013, 01:08:46 AM
+1 on Woodlark airbase spawn/landing direction, looked a bit odd as AI landed.
Rest cool, found one very minor bug (coast align on one spot, marked with mapshot), will pm.

I've found a few coast align bugs as well ... I ran the coast align tool several times, at different stages of the map making and corrected lots of spots by hand as well ... but with all the coastlines ... I also wonder if the coast align tool might not be updated or adjusted to more sensitive settings? I'm getting the same results on a new map right now - lots of unaligned coast area ...

Anyway, I will post a fix in a while after some more bugs are undoubtedly found ....
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: farang65 on April 09, 2013, 07:01:22 PM
Hi ag,

Still have to load this baby up

Looks very impressive from Thorstens tribute  ;D

coast align ha that tool only does part of the job.

it takes soooooo loooonnnggggg to correct any coast in any map.

The blue triangles just off the coast sometimes and correcting the the land reflection in the water shhheeww

Since loading your HD maps I am too scared to install the HD skin mod don't want to f up your wonderous HD maps  ;D
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 10, 2013, 12:53:12 AM
Since loading your HD maps I am too scared to install the HD skin mod don't want to f up your wonderous HD maps  ;D

I have the same tendency with mods sometimes ... especially those somewhat less straightforward ...

But in this case it's not that much of a problem. The dll's are the core of the mod, get those right, then all you need is the files in the folders:

24Bit Skins
&
Carsmaster Light in the IL2

I sometimes keep the 24bit Skins disabled
-24bit Skins
and then switch it on or off depending on what I wish to do. Test maps or (rarely) fly a mission ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 17, 2013, 04:55:49 PM
Beautiful map.  I DL the updated actors file but the airfield takeoff points mentioned above are still like in the pic.  I'll have a look-see to see if it can be fixed.  It may be just the slight angle of the runway which won't allow to be perfect...I've had that problem before.

Also...on the edges of the map, it would look nicer if the endless small islands/reefs do not show to eternity.  Cleaning up the edges of Map_c should fix that.

The Trobiand airfield texture has an extra part of runway showing on the east end of the main runway.  It would look much nicer if that was cleaned up.

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 18, 2013, 01:05:36 AM
Beautiful map.  I DL the updated actors file but the airfield takeoff points mentioned above are still like in the pic.  I'll have a look-see to see if it can be fixed.  It may be just the slight angle of the runway which won't allow to be perfect...I've had that problem before.

Also...on the edges of the map, it would look nicer if the endless small islands/reefs do not show to eternity.  Cleaning up the edges of Map_c should fix that.

The Trobiand airfield texture has an extra part of runway showing on the east end of the main runway.  It would look much nicer if that was cleaned up.

Good calls on the airfield and map edges ... thanks.

Here's a link for updated files necessary to correct these issues. It also contains some corrections for coast alignments. Just copy the files from this link into your map folder - ag_Woodlark - and overwrite the existing files (preferably after making backups of the originals, just in case).

Thanks again for the corrections.

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 18, 2013, 01:44:49 AM
(http://i697.photobucket.com/albums/vv340/Bingo1957/180420130-36-18_zps60a15e2f.jpg) (http://s697.photobucket.com/user/Bingo1957/media/180420130-36-18_zps60a15e2f.jpg.html) I thought these new files would correct the take off and landing points on airfields agracier but,the planes still start at the edge of the field instead of the middle or am I missing something?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 18, 2013, 01:52:09 AM
The airfield takeoff at the edge, is something that I hope Czech-Texan is looking into. The updates were for the Trobiand island airfield and the map edges and some coastal alignments ...

When the airfield take-off is solved, I will post a link ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 18, 2013, 11:32:34 AM
The airfield takeoff at the edge, is something that I hope Czech-Texan is looking into. The updates were for the Trobiand island airfield and the map edges and some coastal alignments ...

When the airfield take-off is solved, I will post a link ...
I'll have a chance to look at it in a couple hours and try to make a post about it this evening.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 18, 2013, 01:22:12 PM
(http://i697.photobucket.com/albums/vv340/Bingo1957/1804201311-53-14_zpse1f62fba.jpg) (http://s697.photobucket.com/user/Bingo1957/media/1804201311-53-14_zpse1f62fba.jpg.html) While your at it Texan could please check the take off and landing points on Kiriwina Island airbase they seem to be way off also.Thanks
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 18, 2013, 03:44:33 PM
I checked the runways.  The only way to fix this problem is to open the airfield texture in a graphics program and rotate it maybe 10-15 degrees so that its runway will line up with the takeoff waypoints and "runway ground" red arrow".

The "Runway Ground" red arrow is the key to this problem!  Planes will line up on its axis...it does not matter where your runway takeoff waypoints are...as you can see in the pics above.  The red arrow must line up exactly on the takeoff waypoint line if you want the planes to line up exactly on the takeoff waypoints.
Sometimes and easy fix is to rotate the red arrow with the numpad 9 or 7 keys.  The Red arrow axes has limitations and rotate only particular degrees.  You just have to try and line it up onto the texture's runway as best you can.  agracier, rotating the texture should be easy enough for you.

Both airfields (Woodlark and Trobiand) have this same problem.

also...
Woodlark's "STAY" points may be too close to objects (camo nets/buildings).  If they are too close then the plane will pass that point and go to the next one.  If other working stays are already taken by planes then the taxiing plane will just disappear.  So make sure the STAYS are in good location and that there are several of them available.  You'll just have to test them with the landings of several airplanes in one mission.

Trobiand's does not even have STAY points.  Just need to attach some STAYS to the TAXI points and make them park in spaces far enough away from objects as described above.
And, if TAXI points are too close to objects they may not work.   Be sure objects are far enough away from the taxi path.

One other thing I noticed is that there are trees in the water on the east side of Bomapau isle.  I don't have the latest update so maybe it's corrected already.???
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 19, 2013, 02:26:35 AM
I checked the runways.  The only way to fix this problem is to open the airfield texture in a graphics program and rotate it maybe 10-15 degrees so that its runway will line up with the takeoff waypoints and "runway ground" red arrow".

I tried that last night and this morning and also moved stay points around, aligned up the red arrows and all ... but planes still take off on the same place, just off to the side of the actual runway.

Obviously there s something I am not getting. Is there an off-set value or something to this various points? Cause no matter where I place what planes still take-off from the same place and moreover, there are no points on that place when I work in map maker. No taxi, stay or runway ... the planes just seemingly decide on their own to start their take-off positions there.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 19, 2013, 11:20:35 AM
The planes are going to line up behind the red arrow.  As it is now, the red arrow makes a line off to the side of the runway.

There is no way to fix it just by adjusting waypoints and the red arrow.

The only way to fix it is to adjust your texture.   Slightly rotate it in your graphics program.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 19, 2013, 12:38:04 PM
The planes are going to line up behind the red arrow.  As it is now, the red arrow makes a line off to the side of the runway.

There is no way to fix it just by adjusting waypoints and the red arrow.

The only way to fix it is to adjust your texture.   Slightly rotate it in your graphics program.

I already did the rotation ... and I haven't posted the new texture and new airfields yet, I've tried out several set-ups of different positioning of red arrows, stay and runway points ... and even f I make rather radical changes to the positioning, delete some points so that the airfield becomes quite basic, or add points to make it more intricate, the planes always seem to take off in the sae spot - just to the side of the runway ...

I'll try some more later ... today it has been discouraging not finding the key to this.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 19, 2013, 02:19:35 PM
OK ... finally. Some screenshots of the corrected airfields. I'll upload corrections in a while or tomorrow after doing some more checks.

Thanks to Czech-Texan for the tips and explanation. It was indeed due to not having the correct angle on the runway texture. Never would have found it on my own ... thanks again.

(http://i458.photobucket.com/albums/qq302/agracier/1904201319-17-48_zpsfa93f69e.jpg) (http://s458.photobucket.com/user/agracier/media/1904201319-17-48_zpsfa93f69e.jpg.html)

(http://i458.photobucket.com/albums/qq302/agracier/1904201320-16-38_zpsed53b20b.jpg) (http://s458.photobucket.com/user/agracier/media/1904201320-16-38_zpsed53b20b.jpg.html)

(http://i458.photobucket.com/albums/qq302/agracier/1904201319-19-08_zpseb98463b.jpg) (http://s458.photobucket.com/user/agracier/media/1904201319-19-08_zpseb98463b.jpg.html)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 19, 2013, 02:36:55 PM
Cool!
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 19, 2013, 04:38:24 PM
Glad I could help.  Looks more realistic now.
;D

Don't forget to rotate all the objects on the airfield too  ;)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 19, 2013, 05:20:32 PM
Updated first post with new actors and textures to apply for corrected airfields. Once again with thanks to Czech-Texan for pointing me in the correct direction.

Copy over existing files.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Gumpy on April 19, 2013, 09:47:49 PM
Thank you Agracier and CzechTexan for the fix.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 19, 2013, 10:14:43 PM
Very Cool!
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 22, 2013, 11:49:52 AM
The airfields still have problems with the stay points for where to park and also objects are too close to the taxi routes.

agracier, I hope you don't mind, but I took the liberty of changing the actors file to fix them.  Last night I did a few hours worth of correcting and testing the airfields so that not just fighters but bombers will be able to use these nice looking fields.

Trobiand af now has both runways working with good taxi routes and stays.  This is where I had to move most of the objects that were too close to the routes...but just a short distance.
However, with its setup of two runways, it's best for each runway to only have one end to takeoff and land.

It was also necessary to delete the "woods"/forest in the path of each runway.  Heavy planes were crashing into the trees.  So, map_T was slightly changed...just replaced the woods texture with Lowland0.

Today I'm still testing and correcting.  Still having some problems with Japanese bombers landing and taxi routes.  US bombers have longer landing distances so they work OK.

The Seaplane taxi and stay points were also a problem.  I moved them farther away from the shoreline so that they will park.

agracier, I can zip the actors and Map_T and email it to you if you'd like to have the fixes.  Just say the word.  :-X
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 22, 2013, 12:24:47 PM
agracier, I can zip the actors and Map_T and email it to you if you'd like to have the fixes.  Just say the word.  :-X

Of course ... please do. As I've said before, airfields are a bit of unknown territory for me. I hardly know all the fine points at all ... so please send and I'll incorporate into a new download link ... or post it here on this thread yourself if you like ... either way is fine by me. I much appreciate the help ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 22, 2013, 12:56:56 PM
Good news Here Guys.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on April 22, 2013, 04:22:44 PM
Hi agracier, first I thank you for your great work about this map, very very cool! just I realize that I can't save missions into HFSX 6.17 ..may be you can know whats the problem?.or this map is not for HFSX<? thank you.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 22, 2013, 04:26:17 PM
Raptor HSFX doesnt have many Objects, so you need to Search and download a good Bank of Objects to Run some maps. Use the Universal Static ini checker to see what objects your missing, and also you can check your Console Log for errors.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on April 22, 2013, 04:54:42 PM
Thank you Bravo for the reply, the problem is that even with console check enabled I still can't see any obyect missing just a lot of java errors :(
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 22, 2013, 04:58:06 PM
The corrected airfields waypoints have been emailed to agracier so we should see the update soon.

Trobiand Island
North runway...Can now park 9 medium bombers, or 5 Large bombers (B-17), or 20 fighters.
South Runway...Can now park 24 fighters.  It should be used for only fighters.

Woodlark Island
airfield can now park 6 medium bombers, or 6 Large bombers, or 18 fighters.

*If you use more than those amounts or have stationary planes or objects in their path or parking places then the A/I planes will disappear after landing!
If you have stationary planes under camo netting or in hangars then you should be OK.  Be sure to leave all taxi routes clear.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 22, 2013, 06:37:27 PM
Raptor, I have HSFX/ModAct 4.0 and the Map works. Started right up!

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 22, 2013, 09:38:34 PM
Hi agracier, first I thank you for your great work about this map, very very cool! just I realize that I can't save missions into HFSX 6.17 ..may be you can know whats the problem?.or this map is not for HFSX<? thank you.

I'm quite sure that with Boomer's Object Pack, you'll have all the necessary objects once the pack is installed in your game version:

http://www.sas1946.com/main/index.php/topic,30853.0.html
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 22, 2013, 10:06:21 PM
The corrected airfields waypoints have been emailed to agracier so we should see the update soon.

Here we are guys. 2 corrected files, one actors and one map_t.tga. Download, unzip and copy into the map folder ag_Woodlark_Island ... overwrite the older files. There are two links to choose from, both will give you the same file.

Thanks again to Czech_Texan for all his help. His airfield expertise is really appreciated.

http://www.sendspace.com/file/wyhs5a
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 22, 2013, 10:11:26 PM
Raptor, I have HSFX/ModAct 4.0 and the Map works. Started right up!

Now this is one great screenshot. Do you by any chance remember the settings and time of day? I've never been able to get a landscape like this ... looks really nice.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 01:20:41 AM
Yes, agracier, it was Poor WX, and 1700 hours at Mission Launch, and Spawned at a random local with one straight east to west azimuth waypoint. @500 Ft AGL.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 23, 2013, 01:58:15 AM
Yes, agracier, it was Poor WX, and 1700 hours at Mission Launch, and Spawned at a random local with one straight east to west azimuth waypoint. @500 Ft AGL.

Well, you've got a better monitor or better settings, looks much nicer ... here's what I got with similar settings and more or less the same location. The view is very much more hazy and less crisp. I also have tons more clouds apparently. Maybe it has something to do with a cloud mod?

(http://i458.photobucket.com/albums/qq302/agracier/230420137-52-18_zps99b71e87.jpg) (http://s458.photobucket.com/user/agracier/media/230420137-52-18_zps99b71e87.jpg.html)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 02:14:42 AM
I dont know, I didnt edit the screen shot.

Any way its a beautiful Map, and thank you Agracier and CT. I got the Fix. :)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 04:19:38 AM
Now Folks, This is where I would love to be stationed at, Awesome work Guys :D Kind of looks real, dont it.

(http://www.sas1946.com/images/imageshit/a/img109/8066/20130423at121538.jpg)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 23, 2013, 04:58:39 AM
Bravo,

wonderful screenshots ... you certainly have a good setup or good settings.

I was wondering if you have the screenshot with the Zeros in a larger resolution? It would make a good startup screen ... I think as long as it's minimum 1500 pixels or so horizontal that it should work.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 05:20:01 AM
Here you go Agracier

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 05:29:34 AM
Is this a good size Agracier?

(http://www.sas1946.com/images/imageshit/a/img692/3083/20130423at023410.jpg)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 10:33:34 AM
Agracier, your right it looks great as a launch screen.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on April 23, 2013, 11:26:36 AM
agracier, I don't have the Lost Islands map but does it have the same airfields as on this map?  If so, maybe update that map too.  Again, this map is great!  I've got big plans for it.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 23, 2013, 12:30:14 PM
agracier, I don't have the Lost Islands map but does it have the same airfields as on this map?  If so, maybe update that map too.  Again, this map is great!  I've got big plans for it.

uh, one or two airfields use the same texture (Spain_1024_Emirivau_001.tga - one horizontal, the other vertical) ... but others are different, fairly simple single runway affairs ...

There are 2 Lost Islands maps - one tropical, the other much larger and more Nordic (the Nordic map has simple airfields - or so I hope ... ha ha)

http://www.sas1946.com/main/index.php/topic,32409.0.html
http://www.sas1946.com/main/index.php/topic,33644.0.html

But I bet they could both use help with the airfields ...

and thanks about this map, Woodlark turned out well I think because it was the second map I did the map texture placing all by hand ... no selecting rgb values by automation, no fancy noise generation or anything, just a one pixel sized paintbrush and then painting over map_h ... which creates mistakes of a sort when you try to cover terrain heights, but those mistakes make the landscape look more believable somehow ... or so I think ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 23, 2013, 12:41:15 PM

(http://i458.photobucket.com/albums/qq302/agracier/background_Pacific_89_zpsd635a144.jpg) (http://s458.photobucket.com/user/agracier/media/background_Pacific_89_zpsd635a144.jpg.html)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on April 23, 2013, 02:19:24 PM
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on April 23, 2013, 03:58:49 PM
I've got big plans for it.

If you make any missions, please feel free to post them ... I run out of inspiration and always end up doing the same things more or less ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 05:49:15 PM
Raptor, Find the UP Objects by Boomer, you will have 4 .SFS Files like this

up_objects01.sfs  through  up_objects04.sfs  Put these in your Game Root Folder.  Then Paste these Lines in your .rc File:

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

Then you cam more or less install any Modded Map you want, and they will work.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Gerax on April 23, 2013, 08:46:36 PM
Boomers object Pack, find it here:
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on April 23, 2013, 09:13:19 PM
Thanks G. I couldnt find the link.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on May 01, 2013, 05:53:24 PM
Campaign for this map will be released in about a week.  It's not historical but fiction and based on the British Pacific Fleet actions during the battle for Okinawa.  Of course, this map has nothing to do with that battle, being far away and also historical action there was two years before.  I've just always wanted to do something about the BPF with Corsairs and well, this map is such a beauty that I just wanted to do something on it even if it's not historical.
(http://i5.photobucket.com/albums/y182/CzechTexan/Pacific%20Theater%20of%20War/010520133-17-57.jpg) (http://s5.photobucket.com/user/CzechTexan/media/Pacific%20Theater%20of%20War/010520133-17-57.jpg.html)

(http://i5.photobucket.com/albums/y182/CzechTexan/Pacific%20Theater%20of%20War/270420133-16-02.jpg) (http://s5.photobucket.com/user/CzechTexan/media/Pacific%20Theater%20of%20War/270420133-16-02.jpg.html)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 02, 2013, 12:56:52 AM
Campaign for this map will be released in about a week.  It's not historical but fiction and based on the British Pacific Fleet actions during the battle for Okinawa.  Of course, this map has nothing to do with that battle, being far away and also historical action there was two years before.  I've just always wanted to do something about the BPF with Corsairs and well, this map is such a beauty that I just wanted to do something on it even if it's not historical.

Corsairs are awesome planes ... they've always felt spot on in the game and some versions really pack a wallop. I must say I've never heard about British fleet actions at Okinawa, they do tend to get played down if not ignored in the Pacific when it comes to documentaries on TV ... a shame ...

Anyway, great and looking forward to having a campaign ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 02, 2013, 06:38:40 PM
Boomers object Pack, find it here:
Raptor, Find the UP Objects by Boomer, you will have 4 .SFS Files like this

up_objects01.sfs  through  up_objects04.sfs  Put these in your Game Root Folder.  Then Paste these Lines in your .rc File:

@sfs MOUNT up_objects01.sfs
@sfs MOUNT up_objects02.sfs
@sfs MOUNT up_objects03.sfs
@sfs MOUNT up_objects04.sfs

Then you cam more or less install any Modded Map you want, and they will work.

:-[ Thank you bravo and Gerax for your kind help, but unfortunately even with boomer Object pack installed (in normal way - no sfs- ) I am still not able to show this beauty map in HFSX 6.17 . Boomer pack installed correctly I suppose..I would like to post log of consolle-error but I don't know how to copy/paste it (there is no copy/paste into FMB..)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 02, 2013, 07:38:27 PM
Hit Shift + Tab  and you'll get a error print out on your monitor that looks like this, or you can open your Log.lst and have allmost or the same thing.

Where you see my arrows, is where you need to see what or if your missing something from stopping map or mission loading.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 03, 2013, 01:05:27 AM
It might be possible that you need the oil-well object. I'm not certain if it is standard in Boomer's pack or not. It sometimes creeps up in copied military camps or installations from other maps or teplates. Give it a try as it can't hurt your install if it's installed.

you may possibly need this oil well object, which is not standard in DBW
http://www.sendspace.com/file/va655x
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 04, 2013, 06:38:45 AM
;) thank you agracier & bravo again.. I'll go to check oil-well template and if still I 'll have no.-joy I'll go to print a screen with muy report on FMB here. Thanl again 4 the help m8 's.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: spdr109 on May 04, 2013, 11:14:40 PM
The "Boomer's object pack" is awesome but it is not enough to play all of the newest maps.
Since there hasn't been a new modpack for awhile, one really needs to dig deep to find all of
the objects and build a good static.ini. Mine is at 973 kb right now, duplicates checked for and eliminated, and
I still find that I am loading new objects, Battle over Moscow is a good example. Personally, I feel the
new objects add alot to the game. Maybe we could have a thread where new objects are posted so folks
could go to one place to update their 3do's. If I knew how to post such a huge file, I would post mine.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 05, 2013, 01:10:49 AM
;) thank you agracier & bravo again.. I'll go to check oil-well template and if still I 'll have no.-joy I'll go to print a screen with muy report on FMB here. Thanl again 4 the help m8 's.

Thinking on this, perhaps this small object pack might help if it were installed ...

http://www.sas1946.com/main/index.php/topic,32845.0.html
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Malone on May 05, 2013, 03:14:40 AM
i'm thinking we might have to look at doing an ultimate objects pack again at some point, to help all the guys who have to scratch all over the net to find the odd missing objects.
it'll be big, sure, but absolutely essential for most folk.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 05, 2013, 03:20:04 AM
i'm thinking we might have to look at doing an ultimate objects pack again at some point, to help all the guys who have to scratch all over the net to find the odd missing objects.
it'll be big, sure, but absolutely essential for most folk.

oh yes ... bump, bump, bump ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 05, 2013, 09:43:20 AM
i'm thinking we might have to look at doing an ultimate objects pack again at some point, to help all the guys who have to scratch all over the net to find the odd missing objects.
it'll be big, sure, but absolutely essential for most folk.

oh yes ... bump, bump, bump ...

:-[ I enforce this request because still, even with Boomer Object pack + Oil well addOn in my HFSX 6.17 still I CAN'T save FMB created mission.. here is my Consolle logOut attached .. Hope someone can explain what still needed to save mission..

[img]http://i1283.photobucket.com/albums/a551/rappodj/Screen01_zps3e2ed85f.jpg (http://s1283.photobucket.com/user/rappodj/media/Screen01_zps3e2ed85f.jpg.html)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 05, 2013, 10:58:29 AM
Here are all my newly added objects in one download ... it has got to be one of these sets then ...

http://www.sendspace.com/file/6a5jmo
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 05, 2013, 11:42:05 AM
Here are all my newly added objects in one download ... it has got to be one of these sets then ...

http://www.sendspace.com/file/6a5jmo

Many thanks agracier for your help, unfortunately the upload you have posted gives me CRC files error for some textures.. :-[
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 05, 2013, 12:01:47 PM
Try this upload ... from Mediafire

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 05, 2013, 05:44:21 PM
agracier last link worked perfectly.. I installed your pack of obyect and added static.ini entries ...but still is a no-go..I can't save any mission .. and the bad thing is that in consolle Log there isn't any mention of obyect error...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 05, 2013, 05:56:49 PM
Raptor, try installing Lost Islands Map,   http://www.sas1946.com/main/index.php/topic,32409.msg345316.html#msg345316    I bet your Woodlark will work then, maybe!!!
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 06, 2013, 12:53:00 AM
agracier last link worked perfectly.. I installed your pack of obyect and added static.ini entries ...but still is a no-go..I can't save any mission .. and the bad thing is that in consolle Log there isn't any mention of obyect error...

I carefully checked all the object folders. And to my sorrow I say that one had a missing filing of 'add to static.ini entries ..' I seriously doubt very much that I used any castles on these Pacific maps, but just for the sake of completeness, here are the lines:

they are for Uuffllakke's Castles

//================================================================================
[***]
Title Castles by Uufflakke
//================================================================================

[buildings.House$Tower01] Title Tower01 MeshLive 3do/Buildings/Castle/Tower01/live.sim MeshDead 3do/Buildings/Castle/Tower01/dead.sim AlignToLand 0 AddHeightLive 4.0 AddHeightDead 4.0 Body RockBig Panzer 0.5 [buildings.House$Tower02]
Title           Tower02
MeshLive        3do/Buildings/Castle/Tower02/live.sim
AlignToLand     0
Body            RockBig
Panzer          0.5
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 06, 2013, 10:04:43 AM
:-\ report:  dear agracier, after your always kind and prompt help I added the static.ini lines above posted by you Uuffllakke's Castles and added LOST ISLAND HI-RES 2024 map ...and it load fine and I can save mission into it  ;).

BUT.. the problem of saving mission into WoodLark island still remain.. :-[  I'm sorry about it.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 06, 2013, 10:18:57 AM
:-\ report:  dear agracier, after your always kind and prompt help I added the static.ini lines above posted by you Uuffllakke's Castles and added LOST ISLAND HI-RES 2024 map ...and it load fine and I can save mission into it  ;).

BUT.. the problem of saving mission into WoodLark island still remain.. :-[  I'm sorry about it.

Well, another Il-2 mystery I guess - I made both maps in the same map maker version, both one after the other or maybe with one other map in between ... in any case, with no special additions of objects between the two that I can think of ... and ever since past autumn I've had a complete re-install of the game and map-maker and have taken care to keep things nicely in order -prefixing all objects with 'OBJECTS_xxx' and all mod aircraft with 'AIRCRAFT_xxx'

So I'm quite certain I did not miss any objects from my install.

Let me think on this some more ... so many other members can use Woodlark ... so it can't be anything all that esoteric and special ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 06, 2013, 01:55:04 PM
Yea.. may be we can tituate this "The Mistery Island Map" then jajaja!!.. ;)
dear m8 tell me if I can help you in some way about solving this mistery and starting from the fact that I (think) I have digged quite a bit into mapmods installations into last...5 years may be?

..oh noo how fast time goo!! ???. ;)

we also can work Via PM agracier if you don't want to mess this tread ..) waiting for your news.. ciao.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 06, 2013, 02:55:02 PM
Hi Raptor, could you possibly be missing these objects, because I just put this map into a new HSFX Install and while loading I got a loading error so I did a Missing Object's Search with Universal Static Ini Checker, and this is what it says:

buildings.House$storage_003 buildings.House$Rus_House_006
buildings.House$FurnitureTreeolive buildings.House$Rus_House_007
buildings.House$Rus_Barn_001 buildings.House$Rus_House_005
buildings.House$Rus_House_002 Title: Re: In Pacific Skies - Woodlark and Trobiand Islands Post by: agracier on May 06, 2013, 03:00:43 PM Hi Raptor, could you possibly be missing these objects, because I just put this map into a new HSFX Install and while loading I got a loading error so I did a Missing Object's Search with Universal Static Ini Checker, and this is what it says: buildings.House$storage_003
buildings.House$Rus_House_006 buildings.House$FurnitureTreeolive
buildings.House$Rus_House_007 buildings.House$Rus_Barn_001
buildings.House$Rus_House_005 buildings.House$Rus_House_002

From what I can see in my static.ini, the above objects are all part of the standard objects in DBW ... so in theory they should be in Boomer's Object pack ... or so I would surmise ... they are not any recent new objects from the past year ...

The treeolive is quite an old object even, it was part of a set of several tree objects made years ago ... I think that Kapteeni and I even used it on the old Andalucia map ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 06, 2013, 03:24:15 PM
OK, in my new HSFX Install I was using the Static.ini from HSFX, which intern cause Loading error, What I did was replaced the Staic.ini with one from DBW and Woodlark started right up. Hope this may be of some help for you Raptor.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: sphantom on May 06, 2013, 04:21:09 PM
I have the maps and they work great thru qmb and fmb and my install is dbw1.71 full monty and thanks to bravo have hsfx with all in one install.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 06, 2013, 04:23:16 PM
Awesome Sphantom, glad you like it.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 06, 2013, 06:25:25 PM
OK, in my new HSFX Install I was using the Static.ini from HSFX, which intern cause Loading error, What I did was replaced the Staic.ini with one from DBW and Woodlark started right up. Hope this may be of some help for you Raptor.

hO jes!. This may be the problem: static.ini need be of DBW .. but using this I think I could affect my HFSX "genuine" version may be?..now I go to check. Thank bravo, and agracier however for all help.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 07, 2013, 06:16:12 AM
I extracted the actors.static for this map to see if the objects missing above could be hand edited out ... but verily, there are just too many of them on the map to do by hand ... unless you wish to do a session of an an hour or 3 of hand editing.

I can send the extracted buildings file as a text file if you wish, but it's really abit of a job to do by hand. Installing the missing objects would be far easier ... once you find them that is ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 07, 2013, 06:22:02 AM
agracier I can have pacience to control your edit actors.static step by step.. the only doubt I have is IF missing obyect may be the cause because I repeat I have not found any indication of that into my log of FMB consolle ..
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 07, 2013, 06:45:37 AM
Your Log might not indicate an error so it is best you download and do a missing object search your self with the Universal Static .ini checker, Raptor.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 07, 2013, 09:10:40 AM
Here's the buildings file extracted from the actors.static for Woodlark. You can unzip and then manually edit the lines ... when you find an object that is missing from your install, then the entire line on which it appears in the outbuildings.txt file needs to be removed ...

Then save and I'll see above recombining into a working actors.static.

But I would follow the advice of first checking exactly which objects you are missing by using the Universal Static checker ...

http://www.sendspace.com/file/aab4og
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 07, 2013, 03:56:00 PM
Ok roger that..go for universal static checker. ;)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 07, 2013, 03:59:59 PM
You wont regret it Raptor.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 07, 2013, 04:05:41 PM
ok m8's I've found this with universal static .ini checker:

MISSING OBJECT >>>    buildings.House$FurniturePalmAg3 Title: Re: In Pacific Skies - Woodlark and Trobiand Islands Post by: agracier on May 07, 2013, 04:12:59 PM ok m8's I've found this with universal static .ini checker: MISSING OBJECT >>> buildings.House$FurniturePalmAg3

Oh boy - just checked the outbuildings.txt file - the actors.static is swarming with that particular palm-tree ... there must be hundreds if not thousands on the map ... there are 205 000 and odd objects on the map ... and a lot of those 'House$FurniturePalmAg3' So, a hand editing doesn't seem the way to go ... not unless you've nothing else to do for an afternoon or two ... The object must be somewhere ... Or, you could try a bulk 'find/replace with another palmtree ... but that might be a tricky thing to do ... Title: Re: In Pacific Skies - Woodlark and Trobiand Islands Post by: BravoFxTrt on May 07, 2013, 04:15:36 PM That would be under "Title Trees&Plants" Maybe Agracier would have a clue to what Object Pack that belongs to. Title: Re: In Pacific Skies - Woodlark and Trobiand Islands Post by: X-Raptor on May 07, 2013, 04:34:08 PM yep..I don't have any idea where to d/l this object. Title: Re: In Pacific Skies - Woodlark and Trobiand Islands Post by: agracier on May 07, 2013, 05:01:37 PM in my static.ini, it falls under //=========================================================================== [***] Title Trees&Plants //=========================================================================== and this is the entry [buildings.House$FurniturePalmAg3]
Title           PalmAgroup3
MeshLive        3do/flora/palms/LiveAg2.sim
Body            WoodMiddle
Panzer          0.95  //0.17

it seems to belong to a whole series of trees that are part of the normal sets ...

you now have the entry above, but finding the files themselves is something else. they are n an sfs file somewhere ... and maybe, just maybe in an old install ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: X-Raptor on May 08, 2013, 12:00:02 PM
in my static.ini, it falls under

//===========================================================================
[***]
Title Trees&Plants
//===========================================================================

and this is the entry

[buildings.House\$FurniturePalmAg3]
Title           PalmAgroup3
MeshLive        3do/flora/palms/LiveAg2.sim
Body            WoodMiddle
Panzer          0.95  //0.17

it seems to belong to a whole series of trees that are part of the normal sets ...

you now have the entry above, but finding the files themselves is something else. they are n an sfs file somewhere ... and maybe, just maybe in an old install ...

8)  YEAAA!!.. SORTED OUT M8's!!
Putting this entry into static.ini and.. VOILA'!!. Now I can save mission ..And enjoy your Beatiful work about this map agracier. Also I don't forget to thank Bravo for His help too.!. ;)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 08, 2013, 12:03:18 PM
Now I can save mission ...

That's good to know ... I guess if you keep on picking away at a problem, it usually gets solved some way or another ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on May 08, 2013, 12:58:02 PM
+1 Raptor, ~S~
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on May 10, 2013, 11:45:11 AM
8 missions for Corsair II and 8 for Corsair IV.  Missions are Fiction and time til action is 10-15 minutes.  Corsairs takeoff from British carriers with 60% fuel load.  Late Japanese planes are pretty good but pilot experience is low late in the war so many of them are "rookies."
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: ElmarBoehl on May 11, 2013, 06:00:28 AM
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 11, 2013, 06:03:12 AM

uhh ... with the map? with the missions?

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Epervier on May 11, 2013, 08:13:41 AM
- Doctor I'm sick!
- You suffer?
- Yes!
- And where?
- I do not know ... you're the Doctor!

(http://gvla.perso.neuf.fr/Img_forum/music_whistling.gif)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: CzechTexan on May 11, 2013, 11:36:53 AM
- Doctor I'm sick!
- You suffer?
- Yes!
- And where?
- I do not know ... you're the Doctor!

(http://gvla.perso.neuf.fr/Img_forum/music_whistling.gif)
Hahaha!  thanks for the laugh.
Don't worry, Dr. agracier will cure the problem  :P
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 11, 2013, 12:09:53 PM
Don't worry, Dr. agracier will cure the problem  :P

Take two aspirin, install Linux and wait a few days to see if it won't clear up by itself ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: ElmarBoehl on May 11, 2013, 01:29:33 PM
Don't worry, Dr. agracier will cure the problem  :P

Take two aspirin, install Linux and wait a few days to see if it won't clear up by itself ...

In fact thanx for inspiration...I wanted to start the "Royal Navy Corsairs" Mini campaign after fitting in the new map and aspirin didn´t work as well;oD I Don´t know it´s not my first map to install, but in that case I get that fatal message...can anyone help me....?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: agracier on May 11, 2013, 01:33:49 PM
If the map won't load, then try hitting shift+tab at the same time and then find the ERROR MESSAGE on one the lines that appears in the error console ... if it doesn't help you find the problem, then post the message here ...

If the mission won't start, then you might be missing an object in your static.ini ... in that case, I'd read the posts above as there were some members who had the not saving mission problem ...
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: ElmarBoehl on May 12, 2013, 09:08:02 AM
as the not loading message occured: SHIFT + TAB nothing happens...what a pitty!
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on May 13, 2013, 12:05:00 PM
Make sure to have the High Res Mod and Carsmaster's light mod installed..there is one light version for lower end systems as well..

Cheers

Thorst.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: rollnloop on July 11, 2013, 04:06:56 AM
Quote
[10:01:39]   WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WA'
[11.07.2013 10:01:51]

That's foreign language to me, anyone inspired ?  :(
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Whiskey_Sierra_972 on July 11, 2013, 04:39:50 AM
Some texture missing or in wrong format:

or Jamaica_2048 normal or Bump....

Did you have high res mods installed?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: rollnloop on July 11, 2013, 04:59:35 AM
I have newTFM, think it's included ? So many folders i don't know where to look.

I think i may have something strange in my map install though, is the folder "-BumpH" in ag_Woodlark_Island\#DBW\mapmods\maps\_tex\ag\Woodlark intended to have this name ? I though a "-" meant deactivated ?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Whiskey_Sierra_972 on July 11, 2013, 05:21:58 AM
Even if a minus in front of a name disable it in IL2 , in this situation not it is a optional BumpH files folder!

You should check if you have the file maps/_tex/ag/woodlark/spain_2048_jamaica_002.BumpH in the specified path...._tex/ag/woodlark because the game are looking for it;

Since the map IIRC have the option of 2048 or 1024 textures you should check which format have you installed because the BumpH the game are loading is in wrong format....
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: rollnloop on July 11, 2013, 06:14:40 AM
I understood it as optional initially, but my crash confused me afterwards  :o

I finally nailed it to these optional 1024 bumpH files, original provided by AG work fine, not the 1024 by malone (in my install, hopefully it works for others :) ).

Thanks for help !  :)
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on July 11, 2013, 10:44:15 AM
Also you could simply deactivate the bump in question by renaming
"spain_2048_jamaica_002.BumpH" to -spain_2048_jamaica_002.BumpH.
According to your log it was active.
:)

Chrs..

TBH the important part might be downloading and installing the softer version of carsmaster's light mod along with the Hi Rez mod:

http://www.sas1946.com/main/index.php/topic,14789.0.html

http://www.sas1946.com/main/index.php/topic,33239.0.html

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: rollnloop on July 11, 2013, 11:14:04 AM
Thanks tom
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: BravoFxTrt on July 11, 2013, 11:29:11 AM
Tom2 is right about Carsmasters Light Mod, it allows to edit your conf.ini:

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0

I never have any problems graphically with any Maps
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Griffon_301 on July 19, 2013, 12:41:57 PM
that Corsair mini campaign does not work on my rig;
the map loads fine and the QMB missions can be flown without problems;
the first campaign mission though shows one damaged Ki-84 on the runway and another one falling out of the sky immediately;
the worst problem though is the fact that my own aircraft lies submerged in the water, with no carrier to be seen far and wide to take off from.
has anyone any idea why that is?

any help is appreciated
cheers
phil

UPDATE: I tried a few missions running them through FMB first; they load without a problem and show their respective waypoints and everything else needed from a mission file, but when playing them, I usually end up either in the water or with that spherical "between earth and sky in colours seldom seen before" look; as the campaign uses stock Corsairs, and the stock Illustrious CV model methinks, so that should not be a problem either;
as I am using a up to date TFM install, even the new Colossus class is present in my install and as said, in QMB, the map works fine as well;
there seems to be something seriously wrong with my RN carriers somehow, as another RN carrier campaign shows the same problems (The Emperors Hellcats);
could it be that his has something to do with the Engine Mod? 2.5 is included in the new TFM with the hint of not using 2.6;

as said, any help is appreciated
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Griffon_301 on July 23, 2013, 12:28:16 PM
problem solved: the Corsair MK II did not load correctly in my install due to a problem with the new Corsair Canopies mod;
put a ! in front to make it load near the beginning of the mod loading sequence and the Corsair Mk2 works for me as well as all the campaigns involving them :)

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Tom2 on July 13, 2014, 05:12:22 AM
Here a few Red Quicks I made. But read on, there's some catch hidden, like with all my missions lol.

The Red.None is a simple mission starting southwest of Woodlark.
Red Scramble takes off close there at the airfield.

RedAirbase has a few of tomoose's airfiled objects IIRC,  :-\ , TBH forgot lol..
http://www.sas1946.com/main/index.php/topic,37743.0.html

and a few of Max' object repaints here.
http://www.sas1946.com/main/index.php/topic,41421.0.html

Might add some Jerry cans later on a  Blue Scramble and re upload a 2nd version.
Or: You can manually open one of the Quicks and fumble the Blue plane's waypoints to the Japanese supposed airbase as takeoff and safe the mission as
ag_Woodlark_IslandBlueScramble00.mis

Known issues:
Sometimes you get a "data file corrupt" message for some stupid reason. :D :D If you fly another Quick on another map and reload or exit the game it usually works. Seemed to be related to me deleting the properties file. :-\

Not actually a mission kind of man. ;D :-[ So, like my MiSp Pacific piece of art lools, this is for fun.

The map is outstanding!
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Plowshare on July 13, 2014, 06:49:27 AM
I just tried to get this map for the first time and get the message:

"Sorry, the file you requested is not available."

Bob
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Bwf. on July 13, 2014, 06:54:29 PM
Here's a link to ag's map, it includes Malones 1024bumph files and the
updated files:

UPDATE:
If you have missing objects, here's a link for 'WoodLark island _Missing_Objects':

Bw'

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Plowshare on July 13, 2014, 07:40:49 PM
Thank you Bwf. I've got it dl'd and will install it tomorrow.

edit: Installed and running fine except for P39Wreck not found. I've got that mod and will install it - tomorrow for sure!!

edit:edit: Bwf. Thanks for the help. Got it up and running. Looking good!

Bob
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Bwf. on July 15, 2014, 09:48:38 PM
edit:edit: Bwf. Thanks for the help. Got it up and running. Looking good!

Bob

:)
Bw'
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: MrMoonlight on May 01, 2015, 04:30:31 AM
Sorry to resurrect this old thread, but I was wondering if anyone had the original 2048x2048 BumpH files for this map. The original link to the map is dead and Bwf's reupload only contains the BumpH files that were reduced to 1024x1024 by Malone.

Problem is, my installation chokes on these textures when loading the map. I get the same error as rollnloop got in reply #149  of this thread. He seems to have solved the problem by using the originals provided by agracier...which don't seem to be available now. Can anyone provide me with them?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: SAS~Gerax on May 02, 2015, 03:57:26 AM
I was wondering if anyone had the original 2048x2048 BumpH files
for this map. .... Can anyone provide me with them?

Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: MrMoonlight on May 02, 2015, 10:03:19 AM

You, sir, are a gentleman and a scholar. I appreciate it very much.
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Sharkzz on October 04, 2016, 12:51:33 AM
when I go into the map in FMB, from high up it looks good but as soon as I zoom in I get white with blue tiles as well as single funny looking tiles,,, have I missed something ?
Title: Re: In Pacific Skies - Woodlark and Trobiand Islands
Post by: Sharkzz on October 05, 2016, 01:53:10 AM
hello sharkzzy,  :(  , sorted it out. working with hd textures. thank you. it is a very good map.
sharkzz.