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Author Topic: Me323 v1.1 (4.08.12)  (Read 57109 times)

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bomberkiller

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Re: Me323 v1.1 (4.08.12)
« Reply #60 on: August 05, 2012, 08:36:56 AM »

Hallo Ranwers,

thank you,  :)

Gerhard
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zack

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Re: Me323 v1.1 (4.08.12)
« Reply #61 on: August 05, 2012, 09:05:20 AM »

Yep, looks that everything is ok now.
Ranwers - is it possible to made the similar cockpit for Me - 321?
Thank You.
How did you get it to work zack?I have the same problem no rato effect(Fire-Smoke)at all even with the newest version in DBW 1.71.

Hello Gumpy,
Work- means RATO stuff keeps the plane accelerating, but unfortunately- without this awesome super- smoke effect...
I have lost it somewhere after DBW 1.71...
Just wonder- maybe it has something to do with Master Gurners' brillant effects mod?
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Ass Eagle

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Re: Me323 v1.1 (4.08.12)
« Reply #62 on: August 05, 2012, 10:30:14 AM »

- Did the Me 323 REALLY have combat flaps????

what is the point of such question? 

"combat flaps" is just a silly name, you can name it "flaps position 1" if it suits you better

Let's say a 3-positions flap, that's the point of my question. Does anyone know if that is historically accurate?
I don't know for the Me323 but on some later Me 109's the flaps had four horizonal bars on the port upper left corner flap that read:

First bar ~ 40°
Second bar ~ 30°
Third bar ~ 20°
Fourth bar ~ 10°
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FANATIC MODDER

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Re: Me323 v1.1 (4.08.12)
« Reply #63 on: August 05, 2012, 10:55:37 AM »


Thank you Ranwers.

I don't know for the Me323 but on some later Me 109's the flaps had four horizonal bars on the port upper left corner flap that read:

First bar ~ 40°
Second bar ~ 30°
Third bar ~ 20°
Fourth bar ~ 10°

I had no idea. The more we discover about 109s, the more it feels natural their impressive kill ratio.
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LuseKofte

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Re: Me323 v1.1 (4.08.12)
« Reply #64 on: August 05, 2012, 11:53:44 AM »

I like this, Very much . Many thanks, Now it make sence to me flying it. I really enjoy taking it to the skyes
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Ass Eagle

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Re: Me323 v1.1 (4.08.12)
« Reply #65 on: August 05, 2012, 02:15:52 PM »


I don't know for the Me323 but on some later Me 109's the flaps had four horizonal bars on the port upper left corner flap that read:

First bar ~ 40°
Second bar ~ 30°
Third bar ~ 20°
Fourth bar ~ 10°

I had no idea. The more we discover about 109s, the more it feels natural their impressive kill ratio.


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Spinnetti

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Re: Me323 v1.1 (4.08.12)
« Reply #66 on: August 05, 2012, 08:02:33 PM »

Sorry if this is a dumb question (I read all the posts), but should this work as a drop in mod in HSFX 6.0.1? I put it in my mods folder (I have other mods there too), but get a 60% CTD.

Thnx.
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bomberkiller

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Re: Me323 v1.1 (4.08.12)
« Reply #67 on: August 06, 2012, 02:45:18 AM »

but get a 60% CTD.

air.ini entry right?
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Epervier

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Re: Me323 v1.1 (4.08.12)
« Reply #68 on: August 06, 2012, 03:01:11 AM »

... but should this work as a drop in mod in HSFX 6.0.1? I put it in my mods folder (I have other mods there too), but get a 60% CTD.
Did you read somewhere that this Mod was compatible with the  411/HSFX6?
No!

Did you download the fix for HSFX?
https://www.sas1946.com/main/index.php/topic,27431.msg288261.html#msg288261

Did you test the version 409?
https://www.sas1946.com/main/index.php/topic,27431.msg288926.html#msg288926
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Gumpy

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Re: Me323 v1.1 (4.08.12)
« Reply #69 on: August 06, 2012, 02:44:15 PM »

Yep, looks that everything is ok now.
Ranwers - is it possible to made the similar cockpit for Me - 321?
Thank You.
How did you get it to work zack?I have the same problem no rato effect(Fire-Smoke)at all even with the newest version in DBW 1.71.

Hello Gumpy,
Work- means RATO stuff keeps the plane accelerating, but unfortunately- without this awesome super- smoke effect...
I have lost it somewhere after DBW 1.71...
Just wonder- maybe it has something to do with Master Gurners' brillant effects mod?
Master Gurners' brillant effects mod doesn't seem to have anything to do with it as I have tried several different effects packs all with the same result(no smoke effect)although I can tell you that I have the smoke effect on all other mods using RATO such as Twister's Ar-234B-2 weapon mod, RATO & AI fixes using different effects packs including Gurners'.So the only conclusion I can make is there is no effects linked to Ranwers RATO pods on the Me 323 at this time.If someone has the smoke effect with this mod will you please chime in and let us know how you have it set up(Which game version-Effects pack) your using.  :)
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Spinnetti

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Re: Me323 v1.1 (4.08.12)
« Reply #70 on: August 06, 2012, 03:51:18 PM »

... but should this work as a drop in mod in HSFX 6.0.1? I put it in my mods folder (I have other mods there too), but get a 60% CTD.
Did you read somewhere that this Mod was compatible with the  411/HSFX6?
No!

Did you download the fix for HSFX?
https://www.sas1946.com/main/index.php/topic,27431.msg288261.html#msg288261

Did you test the version 409?
https://www.sas1946.com/main/index.php/topic,27431.msg288926.html#msg288926

I missed the tiny link in the post with the fix... No biggie. thanks for the info.
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dietz

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Re: Me323 v1.1 (4.08.12)
« Reply #71 on: September 10, 2012, 12:19:02 PM »

Wow! Whatta guy! ;)
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