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Author Topic: Me323 v1.1 (4.08.12)  (Read 57107 times)

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md11spotter98

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Re: Me323 new
« Reply #48 on: July 31, 2012, 02:47:20 PM »

Uh I don't know if it's just me, but when the Gigant crashes, the game crashes...
I was having some fun taxiing around with the new cockpit (this is in 4.09) when I crashed into something. ??? ;D The aircraft started going in circles until I hit something again, where I should have exploded, but the game just crashed... :'(
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zack

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Re: Me323 new
« Reply #49 on: July 31, 2012, 03:09:40 PM »

they are not active....

what does that mean? com'on!!!! You have submitted HUNDREDS of issues and keep being sloppy and vague. This is the last time I bother to ask for details, next time you won't get help if I have to GUESS what is going on.
Hey Crazy,
Actually I've described the essence of the problem in my short post.
"They are not active"- means - they are not working at all.
Take-off is normal, but RATO stuff is "sleeping" all way long on the runway.
When "Gigant" is airborne - all 4 drop down on parachutes.
#DBW 1.71
I hope this will clear out the problem now.
Thanks.

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Ranwers

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Re: Me323 new
« Reply #50 on: July 31, 2012, 03:20:33 PM »

Working, smoking - all is ok - Zack - please look better ;)
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

zack

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Re: Me323 new
« Reply #51 on: August 02, 2012, 01:25:23 AM »

Yep, looks that everything is ok now.
Ranwers - is it possible to made the similar cockpit for Me - 321?
Thank You.
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Ranwers

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Re: Me323 new
« Reply #52 on: August 02, 2012, 01:26:32 AM »

Ranwers - is it possible to made the similar cockpit for Me - 321?
No - much different.

BTW - do you want some changes ?



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Remember, that it takes considerably longer to create a mod than a pretty screen shot

zack

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Re: Me323 new
« Reply #53 on: August 02, 2012, 04:42:30 AM »

Ok, thank You Ran!
Btw - do You have RATO effect similar to this?

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Ranwers

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Re: Me323 v1.1
« Reply #54 on: August 04, 2012, 03:53:37 AM »

Upload to version 1.1 - on first page.
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

FANATIC MODDER

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Re: Me323 v1.1 (4.08.12)
« Reply #55 on: August 04, 2012, 10:33:13 AM »

This is fantastic, thank you. The cockpit seems so perfect, so "stock" let's say...Ranwers you did another miracle.
I have two questions regarding the plane (not the cockpit) -

 - What is the exact version that we have in IL-2? Me 323D or E?

 - Did the Me 323 REALLY have combat flaps????
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Ass Eagle

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Re: Me323 v1.1 (4.08.12)
« Reply #56 on: August 04, 2012, 12:20:08 PM »

Flap position=1 also means... 'Oh yeah? No I'm gonna out turn your silly Thunderbolt!'

Regardless, very nice Mod, many thanks!
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Gumpy

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Re: Me323 v1.1 (4.08.12)
« Reply #57 on: August 04, 2012, 02:14:55 PM »

Yep, looks that everything is ok now.
Ranwers - is it possible to made the similar cockpit for Me - 321?
Thank You.
How did you get it to work zack?I have the same problem no rato effect(Fire-Smoke)at all even with the newest version in DBW 1.71.
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FANATIC MODDER

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Re: Me323 v1.1 (4.08.12)
« Reply #58 on: August 04, 2012, 08:49:40 PM »

- Did the Me 323 REALLY have combat flaps????

what is the point of such question? 

"combat flaps" is just a silly name, you can name it "flaps position 1" if it suits you better

Let's say a 3-positions flap, that's the point of my question. Does anyone know if that is historically accurate?
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Ranwers

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Re: Me323 v1.1 (4.08.12)
« Reply #59 on: August 05, 2012, 02:50:20 AM »



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Remember, that it takes considerably longer to create a mod than a pretty screen shot
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