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Author Topic: Project DGen_mod  (Read 361153 times)

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hello

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Re: Project DGen_mod
« Reply #1140 on: July 18, 2015, 06:59:39 AM »

Thank you, that sounds very good.  Take your time and enjoy the summer!
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Whiskey_Sierra_972

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Re: Project DGen_mod
« Reply #1141 on: July 18, 2015, 08:20:53 AM »

+1000

Happy summer holidays!!!!
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greybeard

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Re: Project DGen_mod
« Reply #1142 on: July 19, 2015, 02:45:48 AM »

For version 4.09 (for the correct display of stationary planes) it is necessary to add the "OldStat" parameter to DGen_mod.ini. Without this parameter the full line of stationary planes for 4.12 will be used.

The "OldStat" parameter inside DGen_mod.ini did not work for me. I got stationary planes showing correctly in 4.09 by leaving the full line of 4.12 in blue/red mis files, as I explained above, making also an example. It is DGen which builds mission, and your DGen is made to read correctly the full line of 4.12, no matter if game version is 4.09. Of course, it is necessary that campaign makers modify accordingly their blue/red mis files, otherwise player will not see any stationary plane. For this same reason, stock and old DGen campaigns will not show, when played by DGen_mod v.2.0.3.2 any stationary plane. Hope I made myself understood.
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greybeard

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Re: Project DGen_mod
« Reply #1143 on: July 19, 2015, 02:57:10 AM »

Departure time for several missions in day an old problem, it I will solve.

Please! (Bud'te dobry!)

Quote
To a question of collisions - send me this campaign I will look that not so.

I sent you in the past many e-mails to dgen.service@mail.ru, without receiving any answer: this address is still valid?

Thank you,
GB
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Asura

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Re: Project DGen_mod
« Reply #1144 on: July 20, 2015, 08:10:25 AM »

10_RedStatic vehicles.planes.Plane$B_17G 1 263582.65 33902.26 390.00 0.0  2 1.0  0 - not OldStat
10_RedStatic vehicles.planes.Plane$B_17G 1 263582.65 33902.26 390.00 0.0 - OldStat

Two lines of the same campaign. In the second case there is a cut-down line in mis the file.

The mailbox working, just checked. Lay out campaign in a cloud - I will take away.
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greybeard

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Re: Project DGen_mod
« Reply #1145 on: July 21, 2015, 12:50:34 AM »

The mailbox working, just checked.

Sorry for my stupidity! No need to send campaign!

Click here to download (Nazhmite zdes', chtoby zagruzit')

It is "Dakar 1940" campaign, where all British planes always take off from carriers.



Privet!
GB

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Asura

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Re: Project DGen_mod
« Reply #1146 on: July 27, 2015, 07:14:33 AM »

It is "Dakar 1940" campaign, where all British planes always take off from carriers.

https://www.mediafire.com/download/z2l1yxlg5byzve9/DGen.exe

Try this version - the problem with collisions has to leave.
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hello

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Re: Project DGen_mod
« Reply #1147 on: July 27, 2015, 08:27:03 AM »

It is "Dakar 1940" campaign, where all British planes always take off from carriers.

https://www.mediafire.com/download/z2l1yxlg5byzve9/DGen.exe

Try this version - the problem with collisions has to leave.

Thank you. Will try immediately.

PS. Don't forget your summer holidays :)
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greybeard

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Re: Project DGen_mod
« Reply #1148 on: July 28, 2015, 12:21:43 AM »

Try this version - the problem with collisions has to leave.

Indeed, it left. Unfortunately, another problem came out: auxiliary drop tanks given by generator, actually are missing during simulation. In addition, after four missions, at beginning of fifth IL-2 got blocked and I was forced to hit CTRL+ALT+DEL to terminate.

Thanks for your efforts,
GB
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Asura

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Re: Project DGen_mod
« Reply #1149 on: July 29, 2015, 01:01:30 AM »

auxiliary drop tanks given by generator, actually are missing during simulation.

Not absolutely I understood about tanks, but most likely discrepancy of arms in AllWeapons, Planes and game.

Quote
In addition, after four missions, at beginning of fifth IL-2 got blocked and I was forced to hit CTRL+ALT+DEL to terminate.

It is necessary to watch records of the log files.
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greybeard

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Re: Project DGen_mod
« Reply #1150 on: July 29, 2015, 01:51:22 AM »

Not absolutely I understood about tanks, but most likely discrepancy of arms in AllWeapons, Planes and game.

I have to check and then let you know.

Quote
It is necessary to watch records of the log files.

Right! I always forget to do it! :-[

Give me some time; I messed with too many projects lately.
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tn_prvteye

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Re: Project DGen_mod
« Reply #1151 on: July 30, 2015, 01:04:04 PM »

Quick question.  This probably isn't going to work, but I'm trying a Dgen campaign for Korea.  I'm running CUP and I've created a towns.dat and an AF.dat file for the 3BG_KTO map.
Also have very basic files to test.  Just a few squads to see if it will generate.  This is the error.  I realize that I'm probably trying to do something that DGEN can't do...just wanted to be sure.
Code: [Select]
= DGen_mod 2.0.3.0 (07/05/2015) =
seed: 2310655
ParamStr: us 0       
DGen_mod initialization. Side: us, Rank: 0
MaxFLAK=10
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: UsS
EnemyNation from settings:
Load DGen\mod\AllPlaneDB.dat:
Load DGen\mod\AllPlaneDB_m.dat:
3BG_KTO
Load DGen\mod\3BG_KTOTowns.dat:
EnemyNation from stock:
ReadDB sorties:1
Load DGen\mod\AllWing.dat:
TestWing(Allies,15AF_31FG_307FS): 15AF_31FG_307FS 0 00
Blue skill set: 5 40 30
Red skill set: 5 40 40
Inherits operations from DGen\ops_Korea.dat
Loading 1 operation from DGen\ops_Korea.dat
Loading 2 red moving group
Loading 278 red stationary units
Loading 0 red buildings
Loading 0 blue moving group
Loading 2 all moving group
Can't parse Stationary target description
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