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Author Topic: Project DGen_mod  (Read 281246 times)

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GrilledPear

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Re: Project DGen_mod
« Reply #1176 on: September 04, 2015, 08:48:35 PM »

Hey folks, I'm having some problems with the campaign generator. I'm using HSFX 7.0.3 with IL-2 v. 2.12.2m.

I'm using DGen 2.0.3.0 along with Boelke's Westfront campaign and his affiliated patches (HSFX mod files version 1.5). His campaign has been running fine, however, I have issues with some vanilla campaigns loading. A few select portions of the USN campaign refuse to work--specifically the Guadalcanal, Marianas, and Japan campaigns don't work. I found a similar post reporting the same issue with the USMC Guadalcanal campaign, but there were no useful replies other than someone saying that the OP had the wrong version of DGen.

Whenever I try to load the Guadalcanal campaign, I got a Dgen error message that reads "Exception EIn Outerror in module DGen.exe at 001260A6. I/O error 32", and a subsequent crash of the game.

In the Marianas campaign, I get a loud beep when I hit the "generate" button and I get a blank briefing screen. No map, no nothing.

When I go to load the Japan campaign, I get a crash similar to the Guadalcanal campaign with the error message

"Exception EAccessviolation in module DGen.exe at 0007F1FE. Access violation at address 0047F1FE in module 'DGen.exe'> Read of address 04B46ED0"

I really enjoy the USN campaigns and this really rains on my parade. Does anyone have any input that could help me?

I apologize for the error report not being in code form (or posting any other part of my message in bbcode), for some reason I get a message that reads "you are not allowed to  post external links" when I try to put this part of the post in a code box.

= DGen_mod 2.0.3.0 (07/05/2015) =
seed: 2079612203
ParamStr: un 4       
DGen_mod initialization. Side: un, Rank: 4
MaxFLAK=40
MaxBomberSkill=0
Distance=Full
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=1.0
PromotionRate=1.90
Career ID: Un1
Unable to delete directory: missions\campaign\un\DGen_1_Marianas2doe4
EnemyNation from settings:
Load DGen\mod\AllPlaneDB.dat:
Marianas:Marianas
Inherits Marianas
Load DGen\mod\MarianasTowns.dat:
EnemyNation from stock: Japan
ReadDB sorties:3
Load DGen\mod\AllWing.dat:
TestWing(Allies,USN_VF_3B): USN_VF_3B 0 00
PlaneNationCheck: PBN1 before - USA, after - USA
PlaneNationCheck: F4F_FM2 before - USA, after - USA
PlaneNationCheck: F6F3 before - USA, after - USA
PlaneNationCheck: P_47D22 before - USA, after - USA
Blue skill set: 2 30 10
Red skill set: 5 40 5
Inherits operations from DGen\opsMarianas2.dat
Loading 32 operation from DGen\opsMarianas2.dat
Loading 43 red moving group
Loading 101 red stationary units
Loading 13 red buildings
Loading 6 blue moving group
Loading 49 all moving group
Loading 190 blue stationary units
Loading 291 all stationary units
Loading 20 blue buildings
Loading 33 all buildings
Load DGen\mod\MarianasAF.dat:
ShipList count 23 objects
ZoneList count 0 objects
ClusterList count 0 objects
FleetList count 11 objects
CarrierList count 4 objects
Dangerous areas - Red:0 Blue:0
DGen\MOD\MessageEn.dat
In CombatMissionN. orgAF= -2. x=0.00 y=0.00 OlOpName=()
FighterTargetCheck - AlAx
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Allies: AF:0 HyB:0 Amp:0 Tnk:0 Art:0 Bdg:0 Carr:8 Car:0 Con:1 Dep:0 HQ:0 Prt:0 Ship:17 Sub:0 Rail:0 Sea:0 Land:0 Trn:0 Trp:0 Zone:0 Constr:0 Clust:0 Soft:0
Can't select target type
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Fluffy James

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Which program version when using C.U.P.
« Reply #1177 on: September 08, 2015, 01:48:09 AM »

Which IL-2 program version do I have to choose when installing DGen_Mod 2.0.3.0 into a new C.U.P. installation?

Available choices in te DGenInstaller 2.2:
4.11
4.12
4.12 + SAS Modact 5.3x + AI Flyables Pack 5.3x
DBW 1.71
HSFX 7

I suppose 4.12 + SAS Modact 5.3x + AI Flyables Pack 5.3x. Correct?

Many thanks!
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Barkhorn1x

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Re: Which program version when using C.U.P.
« Reply #1178 on: September 14, 2015, 08:26:56 AM »

Which IL-2 program version do I have to choose when installing DGen_Mod 2.0.3.0 into a new C.U.P. installation?

Available choices in te DGenInstaller 2.2:
4.11
4.12
4.12 + SAS Modact 5.3x + AI Flyables Pack 5.3x
DBW 1.71
HSFX 7

I suppose 4.12 + SAS Modact 5.3x + AI Flyables Pack 5.3x. Correct?

Many thanks!

I thought the same - and had a huge issue w/:
- Planes that go BOOM! when the mission loads
- Pink planes crashed in a field when mission loads
- Weapons w/ odd colors on crashed planes when mission loads

So I reloaded Asura DGen using the DBW 1.71 and - so far - I am not having those issues.  I guess you need to test the most likely options.
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Asura

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Re: Which program version when using C.U.P.
« Reply #1179 on: September 16, 2015, 12:56:32 AM »

Which IL-2 program version do I have to choose when installing DGen_Mod 2.0.3.0 into a new C.U.P. installation?

I suppose 4.12 + SAS Modact 5.3x + AI Flyables Pack 5.3x. Correct?


On the main functions we will combine the generator with any version. The main difference is the list of available planes.

4.12 + SAS Modact 5.3x + AI Flyables Pack 5.3x - the most universal choice. But 100% coincidence aren't guaranteed anyway. :)
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GrilledPear

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Re: Which program version when using C.U.P.
« Reply #1180 on: October 09, 2015, 09:03:25 PM »


I thought the same - and had a huge issue w/:
- Planes that go BOOM! when the mission loads
- Pink planes crashed in a field when mission loads
- Weapons w/ odd colors on crashed planes when mission loads

So I reloaded Asura DGen using the DBW 1.71 and - so far - I am not having those issues.  I guess you need to test the most likely options.

I had the same issues with Asura DGen until I updated it. It fixed the random bugs, but for some reason some vanilla campaigns won't work, as mentioned in my last post.
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Ta183Huckebein

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Re: Project DGen_mod
« Reply #1181 on: October 10, 2015, 07:50:51 AM »

Has anybody tried this with 4.13?

Just wondering if it works or not.
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"Be peaceful, be courteous, obey the law, respect everyone; But if someone puts his hand on you, send him to the cemetery." - Malcolm X

tbauchot

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Re: Project DGen_mod
« Reply #1182 on: November 05, 2015, 11:45:46 AM »

Hi Asura,

If it interests you, I would like to report a bug about Dgen ( version : 2.0.3.0, but also on some older one )
When I play to :
Westfront campaign with Battle of Britain part for Asuras new dgen.exe ( from Boelcke )
I have a trouble with the sub campaign : Defence of the Battle fleet. (in the german fighter campaign)
Indeed, my victories and those of my teammates are never deferred at the end of a mission, yet they appear in the Dgen_mod.log and the Dgen_mod_eventlog.lst.
It would appear from some  sources that I will not mention, that it is a bug of the Dgen.
Have you ever noticed that thing ?
And if yes, would you have a solution for that ?

Thank you very much in advance.
Regards, Thierry.
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leszek957

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Re: Project DGen_mod
« Reply #1183 on: November 15, 2015, 08:03:28 AM »

How to declare PATROL mission in *.ops file for User and/or AI plane ?
Letter P is for "Paradrop" - see old User manual.
For example for Beauforts:
Beaufort1Early;Allies;0;England;None;None;1;Bomber;TBomber;Reconplane;Patrol;2350;290;1863;0;0;0
Beaufort1Late;Allies;0;England;None;None;1;Bomber;TBomber;Reconplane;Patrol;2350;290;1863;0;0;0
Beaufort2;Allies;0;England;None;None;1;Bomber;TBomber;Reconplane;Patrol;2350;290;1863;0;0;0
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leszek957

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Re: Project DGen_mod
« Reply #1184 on: November 16, 2015, 04:08:52 AM »


... for some reason some vanilla campaigns won't work, as mentioned in my last post.

I had similar problems. I corrected files All Weapons.dat and Weapons.properties.
The point is the differences in paylod for all machines - stock and moded. Sometimes it decides spelling and characters such as "_" and "-".
Exaple:
old weapons.properties:
...
Bf-109G-5.U4-MK108                                          U4: Mk 108 Nose Cannon
...

But in AllWeapons.dat I have:
...
BF_109G5;5000;5000;0;0;0;0;0;0;1;1;1;0;0;1;0;0;0;0;U3-MK108;All
...
I need to correct to:
BF_109G5;5000;5000;0;0;0;0;0;0;1;1;1;0;0;1;0;0;0;0;U4-MK108;All

The program does not tell you about incorrect weaponry and machine "explode" at the beginning of the mission.
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Barkhorn1x

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Re: Project DGen_mod
« Reply #1185 on: November 17, 2015, 11:37:38 AM »


... for some reason some vanilla campaigns won't work, as mentioned in my last post.

I had similar problems. I corrected files All Weapons.dat and Weapons.properties.
The point is the differences in paylod for all machines - stock and moded. Sometimes it decides spelling and characters such as "_" and "-".
Exaple:
old weapons.properties:
...
Bf-109G-5.U4-MK108                                          U4: Mk 108 Nose Cannon
...

But in AllWeapons.dat I have:
...
BF_109G5;5000;5000;0;0;0;0;0;0;1;1;1;0;0;1;0;0;0;0;U3-MK108;All
...
I need to correct to:
BF_109G5;5000;5000;0;0;0;0;0;0;1;1;1;0;0;1;0;0;0;0;U4-MK108;All

The program does not tell you about incorrect weaponry and machine "explode" at the beginning of the mission.

TY for the info.
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GrilledPear

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Re: Project DGen_mod
« Reply #1186 on: November 26, 2015, 01:57:12 PM »


... for some reason some vanilla campaigns won't work, as mentioned in my last post.

I had similar problems. I corrected files All Weapons.dat and Weapons.properties.
The point is the differences in paylod for all machines - stock and moded. Sometimes it decides spelling and characters such as "_" and "-".
Exaple:
old weapons.properties:
...
Bf-109G-5.U4-MK108                                          U4: Mk 108 Nose Cannon
...

But in AllWeapons.dat I have:
...
BF_109G5;5000;5000;0;0;0;0;0;0;1;1;1;0;0;1;0;0;0;0;U3-MK108;All
...
I need to correct to:
BF_109G5;5000;5000;0;0;0;0;0;0;1;1;1;0;0;1;0;0;0;0;U4-MK108;All

The program does not tell you about incorrect weaponry and machine "explode" at the beginning of the mission.

I'm running a dynamic campaign mod (made by Boelke from Axis and Allies Paintworks) for Asura's DGen mod, which requires me to replace the AllClasses.dat, AllPlaneDB.dat, AllWeapons.dat, and AllWing.dat with respective compatibility files in order for the campaign to work properly.

The modded campaigns works fine, but I have issues with vanilla campaigns--so if I mess with the files mentioned, it may render the modded campaigns unable to run, and vice versa.
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leszek957

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Re: Project DGen_mod
« Reply #1187 on: November 27, 2015, 12:01:05 PM »

Where can I find the DGen_UserManual_EN.pdf for Dgen_mod 2.0.3.0 ?( ? ???? )?
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