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Author Topic: Light in the IL2 by carsmaster  (Read 158678 times)

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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #60 on: April 06, 2011, 01:35:10 AM »

Guys, your friendly support is huge!
This work is not as obvious as the building of new aircraft
and we are glad to feel the benefit to the community.
Thank you!
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|ZUTI|

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Re: Light in the IL2 (beta)
« Reply #61 on: April 06, 2011, 01:49:59 AM »

Skipper, one question that should not be here but is in general related to 3d engine - map textures list.

In some distant future (or not :D), do you guys plan to try to expand that? I think that it can not be done only in java... That would also be one of THE features that will make maps much nicer :)
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McWolf

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Re: Light in the IL2 (beta)
« Reply #62 on: April 06, 2011, 02:32:32 AM »

Different aircraft use different [LightParams] setting in Gloss1D0o.mat, maybe it can be changed by Class file?
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #63 on: April 06, 2011, 02:41:00 AM »

Introduce the coefficient for the correction parameters at boot?
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StG77_HaDeS

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Re: Light in the IL2 (beta)
« Reply #64 on: April 06, 2011, 02:47:24 AM »

Introduce the coefficient for the correction parameters at boot?

Can it be done?
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #65 on: April 06, 2011, 02:49:04 AM »

Can it be done?
We need to look.

ps I think we have reached a point where artists must supply your own texture with mat- files.
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StG77_HaDeS

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Re: Light in the IL2 (beta)
« Reply #66 on: April 06, 2011, 02:54:21 AM »

Can also ALL the textures have their .mat file? Even for maps?
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #67 on: April 06, 2011, 03:38:04 AM »

Nothing can not say.
It is necessary to study the issue. Little knowledge, little hands ... (
Everyone makes airplanes, beauty no one to do. lol lol lol
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StG77_HaDeS

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Re: Light in the IL2 (beta)
« Reply #68 on: April 06, 2011, 03:44:03 AM »

Skipper,

This is of MUCH More importance than a single plane because it will change the Whole game and bring it closer to today's standards!

I wish more people will try to improve such things and i hope to have the ability to use 2048x2048 skins and 1024x1024 objects.
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McWolf

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Re: Light in the IL2 (beta)
« Reply #69 on: April 06, 2011, 04:05:55 AM »

Skipper,

This is of MUCH More importance than a single plane because it will change the Whole game and bring it closer to today's standards!

I wish more people will try to improve such things and i hope to have the ability to use 2048x2048 skins and 1024x1024 objects.

Yes, Totally agree! As my DecalShine mod, before find out how to extract sfs, we can only edit each mat, there are thousands of mats. LOL, after figure out files system, we can only change two main mat files, then change all decals with shine effect.
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shardana

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Re: Light in the IL2 (beta)
« Reply #70 on: April 06, 2011, 05:29:29 AM »

Skipper how do we edit .mat files?
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StG77_HaDeS

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Re: Light in the IL2 (beta)
« Reply #71 on: April 06, 2011, 05:38:55 AM »

Drag and drop it into notepad.
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