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Author Topic: Light in the IL2 by carsmaster  (Read 161019 times)

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Bee

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Re: Light in the IL2 (beta)
« Reply #24 on: April 01, 2011, 03:37:48 AM »

A 2048x option for textures would be amazing.  Good luck!
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Eexhaton

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Re: Light in the IL2 (beta)
« Reply #25 on: April 01, 2011, 05:00:01 AM »

Downloaded the 4.09 version, made a backup of the dll's and put the mod in MODS folder.

Game did'nt even start with the mod in place.
4.09m+UP2.0 user..
Am I doing it wrong? :)
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #26 on: April 01, 2011, 05:03:55 AM »

Downloaded the 4.09 version, made a backup of the dll's and put the mod in MODS folder.

Game did'nt even start with the mod in place.
4.09m+UP2.0 user..
Am I doing it wrong? :)

need to set archive for 4.101 and replace the class.
Version 4.09 does not contain the dll.
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Eexhaton

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Re: Light in the IL2 (beta)
« Reply #27 on: April 01, 2011, 05:09:48 AM »

Nevermind then, i was doing it wrong. :)

No 4.10 for me yet.
Thanks in any case ;)
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #28 on: April 01, 2011, 05:20:34 AM »

In archive for 4101 are required DLL.
Simply install it on 4.09 and replace the classes.
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Eexhaton

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Re: Light in the IL2 (beta)
« Reply #29 on: April 01, 2011, 08:07:20 AM »

Oh stupid me..

I indeed did it wrong, so please ignore my above post here.
I got it working now! :)

And I indeed notice a little FPS boost on my old computer, but also a very little increase in stuttering..
So, more hiccups in my FPS, but generally a bit more FPS...

Will test it more thoroughly later, thanks Skipper ;)
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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #30 on: April 01, 2011, 08:13:02 AM »

We push it hard ...)))
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SAS~Tom2

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Re: Light in the IL2 (beta)
« Reply #31 on: April 01, 2011, 07:12:38 PM »

Gave that mod a little testing with my Jet Era install.
It's a bit hard to tell how landscape light and cockpits changed since I already use Avala's land
light mod, but FPS seem indeed a tad better. I don't have a 64 Bit system, but now with the 512 MB exe and this mod I saw less FPS decrease over a very populated area. Pretty fluid flying over a hazy Palau (redko) and WhiteCat's Hawaiian Islands repaint over Pearl Harbour..

Keep it up!  :)

Cheers
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Avala

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Re: Light in the IL2 (beta)
« Reply #32 on: April 02, 2011, 05:32:01 PM »

Tried it. I must say that I cant see the difference on the planes, or in the cockpit. That could be because I already use "Planeshine" which already alters the "light" in-game.

I have a few questions:

And, what "scratches.tga" do? I know for "glares", but cant figure out for "scratches"? I even made my little testings  :)


Maybe you confuse brilliance and light?
This is roughly similar to the physical concept of luminosity (radiation from the object) and object illumination from another source.
hard to say in a foreign language. ((


Scratches appear only on those saves, where they already exist in the texture of glass.

I understand, thank you.

I must report that I have noticed something. But seems to be related with Planeshine mod, I cant see it without it (really it is not self promoting by me).

Reflections on the planes are looking more rounder, more natural. The way how light travels across the plane is more smooth, no more ugly bulky effects because of the low level of polygons on planes. And I saw it on "the stock" Hurricane, which is very poor in polygons.
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McWolf

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Re: Light in the IL2 (beta)
« Reply #33 on: April 02, 2011, 10:50:35 PM »

Tried it. I must say that I cant see the difference on the planes, or in the cockpit. That could be because I already use "Planeshine" which already alters the "light" in-game.

I have a few questions:

And, what "scratches.tga" do? I know for "glares", but cant figure out for "scratches"? I even made my little testings  :)


Maybe you confuse brilliance and light?
This is roughly similar to the physical concept of luminosity (radiation from the object) and object illumination from another source.
hard to say in a foreign language. ((


Scratches appear only on those saves, where they already exist in the texture of glass.

I understand, thank you.

I must report that I have noticed something. But seems to be related with Planeshine mod, I cant see it without it (really it is not self promoting by me).

Reflections on the planes are looking more rounder, more natural. The way how light travels across the plane is more smooth, no more ugly bulky effects because of the low level of polygons on planes. And I saw it on "the stock" Hurricane, which is very poor in polygons.
Agree on it. Planeshine mod enhanced high light and contrast on plane and glass, this mod make light more rich, smoother across the plane surface. Suggest to use it with Planeshine together.
A must have mod now in my list!

Looking the light on the wing, more details than before




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SAS~Skipper

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Re: Light in the IL2 (beta)
« Reply #34 on: April 02, 2011, 11:49:18 PM »

I think we should explore options Gloss files for sharing
effective use. Need to harmonize efforts.
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redko

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Re: Light in the IL2 (beta)
« Reply #35 on: April 04, 2011, 02:45:54 PM »

I think we should explore options Gloss files for sharing
effective use. Need to harmonize efforts.

Yea please explore guys...VERY interresting thread. Mod is still alive here thanks  :)
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