Nearly 200 Mb download is some hefty campaign, now I understand the need for the revised Stationary.ini - loads more objects coming in to bring the aerodromes and battle scenes alive. I do expect this will be a real 'Tour de Force' and have huge replayability.
Congratulations on its release and look forward to touching base on Skype sometime soon Simon. Wizard and Tally-Ho!
Brilliant pics. It is particularly gratifying to see some of my objects being used. 8)Its even more gratifying to have you here at SAS making them available for us campaign builders Tomoose. The creativity of all the modders involved is very much appreciated. ;D
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.
No, you should be fine and you can revisit all of the missions seperately through the single missions/RAF menu as well. :)Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.
Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work? I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways. Thanks, MD, as always.
Excuse my ignorance, but are the human figures in the screenshots included, or are they a separate mod/ addon?
No, you should be fine and you can revisit all of the missions seperately through the single missions/RAF menu as well. :)Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.
Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work? I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways. Thanks, MD, as always.
No, you should be fine and you can revisit all of the missions seperately through the single missions/RAF menu as well. :)Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.
Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work? I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways. Thanks, MD, as always.
Monty27, thanks for the response. I downloaded TFM 412 mods #26 and #27 and enabled them like Mad Dog advised. But.....missions numbers 4 and 8 still don't work. Not in Single Missions either. All I get, after the mission has loaded (or tried to), is a screen that looks like a major snow storm on the bottom and some trees on a hill at the top. Get some sound, but nothing else. I did not though that when the mission is loading, the percentages go by really quick after 23%. I can tell it "Apply" and go to the next mission hopefully but that gives me credit for an aircraft lost, but then I am pretty proficient at doing that anyway, even when I don't try. I'm just trying to figure out what I have done wrong. The rest seems to work well, as it is supposed to. It is just those two missions (thus far). Think anyone else has had my problem yet? Thank you again.
Hi Bob
I have had that effect when there is no player plane.
I don't get what you are getting when I try the missions so I cant definitely solve your problem but I would suggest you look in the FMB with mission 8 and see if there is a plane that is the player plane.
I should be RAF 264 sqd Defiant.
If for some reason you do not have that plane in the FMB that might point towards the problem.
If you do have that plane in the FMB see if it is the player plane.
I am working on the assumption you are familiar with the FMB.
Hey Bob,
I must encourage you to give the FMB a whirl. It is very very satisfying to put a mission together , even a simple one , and have it come off well. I can tell you that my impression of you from reading your threads from time to time over a long period is you are likely to be very much drawn in to the FMB once you get started.
I remember how very intimidating I found that big blue empty screen when I first started opening it up.
Now I enjoy plotting missions almost as much as I enjoy flying.
There are lots of great tutorials out there too.
Kiwi Biggles tutorials are really interesting and well written.
Good Luck Bob.
Kopfdorfer
Nearly twenty missions into the campaign and I have reflown plenty of them quite a few times just for the replay factor. Of note I think is the quality of the airfield environment - I find myself busting my balls to get back to at least one of the satellite airfields for the warm fuzzy feeling of welcome that they give on return. The scramble missions out of Biggin Hill are wonderful. It's great to be back in 32 Sqn skins, I loved that trio of campaigns from Compans where I learnt to fly the Hurricane in close formation. The immersion of the flying is close to that of CloD and that is a complement for sure.Thanks for a good review Euan. There is a growing band who 'get' what I'm trying to present. Your scrutiny, and friendship over some years now, makes the work worthwhile.
This is going to rate as one of the very best campaigns for this flight sim and it shines through as a labour of love from Monty, who has clearly had his creative juices flowing like crazy on this one. Bloody good show! 8)
Excuse my ignorance, but are the human figures in the screenshots included, or are they a separate mod/ addon?All those guys are in TFM-412, along with a host of new functions, vehicles and aircraft. If you have TFM-412 then you will see everything in those in those screenshots. The figures are actually static scenes but they work well as you taxi past them and turn your head to look.
OK, OK, I'm sold, LOL. Where is the post/instruction for modding 4.12 to TFM???
Hi Bob
Kopfdorfer is giving good pointers there.
As to your question about everyone having the problem, yes we would if it was the mission where the error was.
I suspect that, we need to find out, a plane is your problem...the Defiant.
Can you fly the Defiant in QMB? If so is the Defiant the player plane in mission 8 on your rig?
You may be experiencing a corrupted file which is easily repaired by a redownload of the missions but then you lose your progress so I am avoiding that for the moment.
There are a lot of possibilities which I could check quite quickly on my own system but take time to describe.
Keep posting and we will find the cause.
Edit: Bob, I think I just realised the cause and possible solution for your problem.
You say before you loaded 26 & 27 packs you tried the missions, there was a message, you accepted, the mission loaded and you had a strange screen.
I think what happened then was the mission was saved with incorrect information in the mission file.
Now you have 26 & 27 activated all you should need to do to fix the missions is, if you still have the original zip file, unpack just mission 5 & 8 and replace the ones in your game with originals.
This way you repair the errors but you should not lose your progress.
Of course I am assessing this problem from a distance so I may be wrong, don't take my advice a gospel!
Good luck :)
Well Bob I'm stumped!
I'll be honest, I have no idea where or how campaigns save your progress, not my field.
The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.
If it was me I would delete the ongoing campaign in game and start over but that's the amateur speaking.
Sorry I couldn't help more.
Edit: Actually there is more I can do.
Starting with mission 8, could you open the mission file in notepad and copy the entire text then paste it in a PM to me so I can compare it to my working copy.
That way I can check for errors in the mission and if there are none we will know the problem is elsewhere.
Cheers
The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.
I'll do it Hamm, later today probably. Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today. But thanks for the offer. Now if I can figure out the PM thing you mentioned. Thanks.
OK Bob
I looked at the mis file and it looked all right so I replaced my copy with yours and it works in my setup.
So the conclusion of that is that the mission is not where the problem lies.
And we know your Defiant works so...
Does your Defiant gunner work? Can you jump in the gunner seat and fire? Does the AI for the gunner work?
I really am grasping at straws here. This problem looks like a missing air.ini or missing cockpit problem to me but if your Defiant works I cant see why the mission would not work for you.
I'm back to my delete the campaign and start again with a fresh download suggestion.
Sorry, I'm stumped.
The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.
I'll do it Hamm, later today probably. Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today. But thanks for the offer. Now if I can figure out the PM thing you mentioned. Thanks.
Bob, I've followed your problem with Mission 8 and I suspect your installation is corrupted, either the campaign download or one or more of Monty's TFM-412 packs maybe the one that has the British aircraft included). I've tested the BOB missions, including #8, and had no problems. I noticed that others here have had corrupted file problems.
I suggest you do this:
1) Delete the BOB campaign
2) Re-download the re-install the campaign.
3) Test mission #8 using "Single Missions" for GB.
4) If the mission is still corrupted, post back here and we'll continue.
Good Luck!
OK Bob
I looked at the mis file and it looked all right so I replaced my copy with yours and it works in my setup.
So the conclusion of that is that the mission is not where the problem lies.
And we know your Defiant works so...
Does your Defiant gunner work? Can you jump in the gunner seat and fire? Does the AI for the gunner work?
I really am grasping at straws here. This problem looks like a missing air.ini or missing cockpit problem to me but if your Defiant works I cant see why the mission would not work for you.
I'm back to my delete the campaign and start again with a fresh download suggestion.
Sorry, I'm stumped.
Well, regarding your question about the Defiant gunner. When I hit C on my keyboard, all I get is a black screen. Then, when I move my mouse, the view shows up and I am able to fire the weapons. But then when I hit c again I am back with the pilot view, hit C again and it is back to the black screen until I move the mouse. This was all in QMB of course. Does this indicate a problem? Did you read what I had done lately, in the reply I think I sent you in the PM? And, when I set up the campaign, I always set it up as "Easy" since I have such a hard time now with eyes and other stuff. Is there something there I should do differently? Just "grasping at straws" I guess.
The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.
I'll do it Hamm, later today probably. Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today. But thanks for the offer. Now if I can figure out the PM thing you mentioned. Thanks.
OK Bob
I looked at the mis file and it looked all right so I replaced my copy with yours and it works in my setup.
So the conclusion of that is that the mission is not where the problem lies.
And we know your Defiant works so...
Does your Defiant gunner work? Can you jump in the gunner seat and fire? Does the AI for the gunner work?
I really am grasping at straws here. This problem looks like a missing air.ini or missing cockpit problem to me but if your Defiant works I cant see why the mission would not work for you.
I'm back to my delete the campaign and start again with a fresh download suggestion.
Sorry, I'm stumped.
Well, regarding your question about the Defiant gunner. When I hit C on my keyboard, all I get is a black screen. Then, when I move my mouse, the view shows up and I am able to fire the weapons. But then when I hit c again I am back with the pilot view, hit C again and it is back to the black screen until I move the mouse. This was all in QMB of course. Does this indicate a problem? Did you read what I had done lately, in the reply I think I sent you in the PM? And, when I set up the campaign, I always set it up as "Easy" since I have such a hard time now with eyes and other stuff. Is there something there I should do differently? Just "grasping at straws" I guess.
Bob
Don't get down hearted at all mate. You'd be wrong to think that TFM-412 works flawlessly in every regard and respect for everyone else but you. There are all kinds of little glitches and things that are not perfect but I don't let that bother me at all. I would expect that such a huge piece of work as a TFM is going to have to go through a process of snagging just like anything else. Take the Boulton Paul Defiant for example. When you look at it in QMB it is clearly a frankenstein aircraft, a cut and shut of various other aircraft parts. The genuine article can be seen in CloD and looks so much better but that doesn't detract from the fact that the skilled modders have produced something that wasn't there before. It works in my install as long as I am in the cockpit but I can't change to the rear gunner position - I just get a black screen. Same happens with the rear gunner position of the newly added Lancaster III. Doesn't bother me, I use what I can. The beauty of this sim is that there is just so much stuff to choose from, so what if a few small details aren't quite right. It isn't surprising when you consider just how far from the original sim we are - TFM-412 The Next Level is another world away from the stock version. We who chose to modify our installs do so at our own risk of some stuff not working quite right and we accept that of course.
Why not disregard the parts that don't seem to work for you and enjoy the flying of the parts that work fine and as they should? All the missions can be played as Singles so you can pick and choose. For me the important thing with this campaign is to sense something of the times and experience the atmosphere of the flying. Monty's skills as a creative artist are self-evident here and his love for his subject shines through. I would urge you Bob to concentrate on the positive aspects of what you can get from this work, jump in and taste the Battle of Britain and simply ignore the odd hiccup along the way.
This is simply the finest Battle of Britain campaign out for any flight simulator that I have seen. It easily bests the scripted campaigns within CloD and I feel very grateful to be able to enjoy such a richly painted canvas as this. Now don't just stand there, get one up Bob!
What parts do you like particularly Bob? Are you taking advantage of the VisualMod8 so you can jump to another aircraft and fly that if you need to, or you can Rearm & Refuel to get back into the air and continue the furball?
I am having a ball with this campaign currently. Into Phase Two and flying the SpitIIa out of Biggin Hill with 610 Sqn. All these mods are really coming together well with this TFM. Corker! ;D
Start first mission and my plane explodes at once. What went wrong? :(
Greetings
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1
fps:60 avg:60 max:63 min:59 #fr:301
Tried to load sample my_samples/music/menu/gb.wav but file is not found
Loading original sample from SFS samples/music/menu/gb.wav
Loading mission Campaign/GB/1940_The_Battle_of_Britain/0)Video-01BoB01.mis...
Month = 5 , Hour = 8
Temperature - 0m = 3.0 .
Temperature - 1000m = -3.4899902 .
Temperature - 2000m = -9.980011 .
Temperature - 3000m = -16.470001 .
Temperature - 4000m = -22.960007 .
Temperature - 5000m = -29.449997 .
Temperature - 6000m = -35.940002 .
Temperature - 7000m = -42.429993 .
Temperature - 8000m = -48.92 .
Temperature - 9000m = -55.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/animated/waternoise00.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Err'
WARNING: TLandscape::LoadMap('CAN_EnglishChannel/1940load.ini') - errors in loading
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:60 avg:54 max:71 min:6 #fr:543
Loading mission campaign/gb/1940_the_battle_of_britain/BoB01.mis...
Month = 5 , Hour = 8
Temperature - 0m = 3.0 .
Temperature - 1000m = -3.4899902 .
Temperature - 2000m = -9.980011 .
Temperature - 3000m = -16.470001 .
Temperature - 4000m = -22.960007 .
Temperature - 5000m = -29.449997 .
Temperature - 6000m = -35.940002 .
Temperature - 7000m = -42.429993 .
Temperature - 8000m = -48.92 .
Temperature - 9000m = -55.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
*** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32
PBuffer: suitable formats: 6
Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
PBuffer: suitable formats: 6
Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
Depth = 24, stencil = 8
Loading vertex/fragment programs: *1040841856*
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*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
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Load bridges
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##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
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##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Trench/End/live.sim)
##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
##### House without collision (3do/Buildings/Trench/Long/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
fps:0 avg:27 max:71 min:0 #fr:555
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DH_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 1
Flight Model File FlightModels/U-2TM.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
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Loading preset my_presets/sounds/propeller.small.prs
Loading sample my_samples/prop17_81_3.wav
Loading sample my_samples/prop17_81_5.wav
Loading sample my_samples/fan_09.wav
Loading preset my_presets/sounds/aircraft.misc.prs
Loading sample my_samples/p_dev_02.wav
Loading sample my_samples/p_dev_00.wav
Loading sample my_samples/vilga_key11m.wav
Loading preset my_presets/sounds/hit.air.prs
Loading sample my_samples/exp3_11.wav
Loading sample my_samples/exp2_54_1.wav
Loading original sample from SFS samples/Morse_A.wav
Loading original sample from SFS samples/Morse_B.wav
Loading original sample from SFS samples/Morse_C.wav
Loading original sample from SFS samples/Morse_D.wav
Loading original sample from SFS samples/Morse_E.wav
Loading original sample from SFS samples/Morse_F.wav
Loading original sample from SFS samples/Morse_G.wav
Loading original sample from SFS samples/Morse_H.wav
Loading original sample from SFS samples/Morse_I.wav
Loading original sample from SFS samples/Morse_J.wav
Loading original sample from SFS samples/Morse_K.wav
Loading original sample from SFS samples/Morse_L.wav
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Loading original sample from SFS samples/Morse_O.wav
Loading original sample from SFS samples/Morse_P.wav
Loading original sample from SFS samples/Morse_Q.wav
Loading original sample from SFS samples/Morse_R.wav
Loading original sample from SFS samples/Morse_S.wav
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Loading original sample from SFS samples/Morse_U.wav
Loading original sample from SFS samples/Morse_V.wav
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Loading original sample from SFS samples/Morse_X.wav
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Loading original sample from SFS samples/Morse_Z.wav
Loading original sample from SFS samples/Lorenz_Dash.wav
Loading original sample from SFS samples/Lorenz_Dot.wav
Loading original sample from SFS samples/Lorenz_Solid.wav
Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
Loading original sample from SFS samples/BeaconCarrier.wav
Loading original sample from SFS samples/Morse_1.wav
Loading original sample from SFS samples/Morse_2.wav
Loading original sample from SFS samples/Morse_3.wav
Loading original sample from SFS samples/Morse_4.wav
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Loading original sample from SFS samples/Morse_0.wav
Loading original sample from SFS samples/Morse_comma.wav
Loading original sample from SFS samples/Morse_period.wav
Loading original sample from SFS samples/Morse_question.wav
Loading original sample from SFS samples/Morse_hyphen.wav
Loading original sample from SFS samples/Morse_space.wav
Loading original sample from SFS samples/RadioStatic.wav
Loading original sample from SFS samples/RadioStatic2.wav
Loading original sample from SFS samples/BeaconStatic.wav
Loading original sample from SFS samples/Static.wav
Loading preset my_presets/sounds/aircraft.misc.prs
Loading sample my_samples/p_dev_02.wav
Loading sample my_samples/p_dev_00.wav
Loading sample my_samples/vilga_key11m.wav
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.U_2TM
java.lang.RuntimeException: Weapon set 'default' not registered in air.U_2TM
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3045)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading preset my_presets/sounds/models.Car.prs
Loading sample my_samples/auto_01.wav
Loading preset my_presets/sounds/models.train.prs
Loading sample my_samples/train_hi.wav
Loading sample my_samples/wagon.wav
Loading preset my_presets/sounds/models.Ship.prs
Loading sample my_samples/ship_00.wav
##### House without collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/mecano/live.sim)
##### House without collision (3do/Wickerchair/live.sim)
##### House without collision (3do/RAF_pilot2/live.sim)
##### House without collision (3do/RAF_pilot1/live.sim)
##### House without collision (3do/Fuelbowser/live.sim)
##### House without collision (3do/StarterCart/live.sim)
##### House without collision (3do/RAF_clipboard/live.sim)
##### House without collision (3do/USAAFPilot3/live.sim)
##### House without collision (3do/USAAFPilot2/live.sim)
##### House without collision (3do/USAAFPilot1/live.sim)
##### House without collision (3do/USAAFMechanic2/live.sim)
##### House without collision (3do/Workbench/live.sim)
##### House without collision (3do/Matador/live.sim)
##### House without collision (3do/AustinAmb/live.sim)
##### House without collision (3do/NCOGround3/live.sim)
##### House without collision (3do/NCOGround5/live.sim)
##### House without collision (3do/NCOGround4/live.sim)
##### House without collision (3do/Firetruck/live.sim)
FM called 'FlightModels/Beaufort_MkI_early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Tried to load preset my_presets/sounds/objects.ambient1.prs but file is not found
Tried to load sample my_samples/airfield01.wav but file is not found
Loading original sample from SFS samples/airfield01.wav
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Magister/$$ G-ADWT.bmp s1=3DO/Plane/Magister(Multi1)/summer s2=PaintSchemes/Cache/-6988165749253507556
FM called 'FlightModels/MagM14A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DefiantMkI.fmd:DefiantMkI_FM' is being loaded from File: 'defiantmki_fm'
FM called 'FlightModels/DefiantMkI.fmd:DefiantMkI_FM' is being loaded from Alternative File: 'defiantmki_fm'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303sqn_RF_G.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/-2626866025208942116
FM called 'FlightModels/HurricaneMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303sqn_RF_H.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/115071523971188328
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-G_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/601338703443802409
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-E_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/-5142553550226861924
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-D_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/4478333504839170882
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-C_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/6842231624668279089
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD_8/vp_RWD_8_brown.bmp s1=3do/plane/RWD-8/summer s2=PaintSchemes/Cache/7295455492673803330
FM called 'FlightModels/RWD_8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD-10/SP-BGT.bmp s1=3DO/Plane/RWD-10/summer s2=PaintSchemes/Cache/8296810660773780166
FM called 'FlightModels/RWD-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD-10/RWD10_1seater_OldTrainer_01.bmp s1=3DO/Plane/RWD-10/summer s2=PaintSchemes/Cache/5745959869328106008
FM called 'FlightModels/SpitfireIvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_L1257_ZK-I_No25_Sqn.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/8328072407091307984
FM called 'FlightModels/Blenheim_MkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_K7155_YX-N_No 54 OTU.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/359158075324574317
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkI/19SQN-Clouston_Spit Mk Ia_K9854.bmp s1=3DO/Plane/SpitfireMk1(Multi1)/summer s2=PaintSchemes/Cache/-5698995485677142730
FM called 'FlightModels/SpitfireIa.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_L6733_FK-D_No219_Sqn.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/-4078050177003745896
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:60 avg:30 max:73 min:0 #fr:759
fps:60 avg:35 max:73 min:0 #fr:1059
fps:60 avg:39 max:73 min:0 #fr:1359
fps:60 avg:41 max:73 min:0 #fr:1659
[Jul 20, 2014 4:10:38 PM] -------------- END log session -------------
I think, as usual, I need some guidance. All works fine except, but for some reason mission #8 won't. I had the same problem with mission #4 (I think it was) but I just told it to apply and then I went on to the next one. With #8 though, I was kinda looking forward to seeing that "Bolton" aircraft. But when the mission appeared to have loaded, all I could see was a partly completed background scene at least I think that is what it was. Any suggestions for the old guy needing help? Thanks.
I think, as usual, I need some guidance. All works fine except, but for some reason mission #8 won't. I had the same problem with mission #4 (I think it was) but I just told it to apply and then I went on to the next one. With #8 though, I was kinda looking forward to seeing that "Bolton" aircraft. But when the mission appeared to have loaded, all I could see was a partly completed background scene at least I think that is what it was. Any suggestions for the old guy needing help? Thanks.
Hi Bob, As an old guy myself* I too had trouble with missions 5 and 8. After much messing about, I changed my rank from Flight Sergeant to Flight Lieutenant, restarted the campaign, and all was well. I would ask if Monty (God bless him for all his work) could look into this possible glitch?
*For your information, Bob, I was born in 1947!
All the best.
I didn't experience what you did Bob on Mission 52. I do know exactly what you mean however and I believe that the usual culprit is incorrect loadout. Why you would have that and not me for example I have no idea but it could be down to an error made whilst installing or activating one of the packs for example. Try to open that mission in the FMB and then save it, you don't need to fly it all. That is a trick that I learned from Poltava a while ago.
Bob, for you to hear sounds in the cockpit you need the following:
Reaslistic navigation and assigned keys for previous and next beacon which you have I think AND you need to flick the switch in the sound options for 'Play Music'
Wav files to listen to in the Radio folder for each nation
An appropriate NDB on the map that you're flying on, they have a radius of around 100 km I understand.
In Monty's BoB there are such NDBs on almost every map so you just need to make sure that you activated his Music pack within JSGME
The radio beacons are a great bonus on the longer patrols, you may need to turn down the engine volume a little to be able to hear the tracks well. Enjoy!
Mission #8 as mentioned doesn't want to load. I changed the Defiant to an early Hurricane and it worked and I made it to Dunkirk but I can't seem to get the "Apply" button to show up at the end of this mission. It's "Refly" or "Main Menu" only. Any suggestions?For you poor souls who cannot get mission #8 finished even though you landed in Dunkerque, the strip is not the big concrete one, but a grassy spot before that, more towards the city and the burning oil tanks. Check the map if you have it activated and taxi back towards the town...
Thanks,