Special Aircraft Service

The SAS Factory - Tech Help, Ancient Mods etc. => Dark Blue World Discussion & Support => The Keepsake: Old Mod Packs, Game Versions and Guest Mods => DBW Campaigns & Missions => Topic started by: SAS~Monty27 on June 24, 2014, 09:22:59 PM

Title: TFM-412 The Battle of Britain [4.12]
Post by: SAS~Monty27 on June 24, 2014, 09:22:59 PM
(https://www.mediafire.com/convkey/bff6/lharnr148lgin316g.jpg)

May, 1940 - The Battle of Britain
Campaign & Single Missions - (GB)RAF
Written in FMB by: SAS~Monty27
65 Missions

(https://www.mediafire.com/convkey/6b34/tqi8agr90xeua8l6g.jpg)

Designed for TFM-412, Level 26, this campaign comprises a highly modified 4:12.2m environment.  Despite the often large numbers of aircraft and ground movements; 412 has revealed itself as a very stable platform with fewer performance issues than previous versions of Il2.

(https://www.mediafire.com/convkey/a5ab/6wazxdkkf13anj96g.jpg)

At 65 missions this particular campaign is larger than most and was well over a year in the making.  New skins, new mods and even a new version of the sim itself, all contributed to the final result.  You may play this as a sequential campaign, where you get to see the videos and follow the story from the point of view of an RAF pilot, or as a single mission set found under RAF. 

(https://www.mediafire.com/convkey/89da/yazx8jl1j80jn0u6g.jpg)

The campaign exploits many of the new 412 features and is massively enhanced by mods that alter the gameplay and functions within the sim.  I also enjoy flying more 'realistic' simulators with a heavier workload, such as X-Plane and FSX, and so the goal here was to present a similar experience with added bullets.  The new 412 FMB, new functions and code introduced with the TD Patch, allied with CY6's Command and Control and the enormous input of modders for TFM-412, made that possible.

(https://www.mediafire.com/convkey/c09e/38dlic2dbc0ascd6g.jpg)

The fact is that Il2 V4:101m just couldn't handle the large air battles I wanted and performance issues stalled the project.  With 412 there are no such problems with 40+FPS achieved even with 50 or more aircraft duking it out!

(https://www.mediafire.com/convkey/fd6d/hmw2gaxx63n2a3t6g.jpg)

Alongside the improved functions added by V412 and TFM-412, artists like MaxTheHitman and Tomoose have done a great deal for the Battle of Britain at ground level.  Because of the scope of this huge air battle, this is also one of the most heavily 'skinned' player campaigns ever attempted in Il2.  Practically every aircraft, Player, AI and scenery static wears a unique paintscheme.  The full list is in the Readme/Credits File. 

(https://www.mediafire.com/convkey/8640/5g8h0gvh9qhya6u6g.jpg)

Thanks to all the skinners, whose work adds so much to our enjoyment of Il2, featured in this campaign.  Please read the credits list as a huge amount of archive material has been used.  Many more skins and templates were also created especially for this campaign by eMel and RDDR.  Phas3e also made some of my favourite ever Bf109s and Hurris some time back and they feature heavily in this campaign.

(https://www.mediafire.com/convkey/4894/s32m0gr59191us06g.jpg)

From Il2 Freemodding, Ectoflyer and CWatson added the Bolton Paul Defiant;  A quirky, largely un-successful, 'death-trap' fighter used in France and the Battle of Britain before being moved to Nightfighter duties and eventually phased out altogether.  Nevertheless, the Battle of Britain never quite looked right until these strange little turret fighters joined the flightline.

(https://www.mediafire.com/convkey/0d34/mbcjly71775y67f6g.jpg)

For the Evacuation of Dunkirk, the wonderful Ship Pack 2, plus additional destroyers and corvettes by Asheshouse, Archie, Gio, Plowshare, Flakiten, Diving_Hawk and Western0221, provide an amazing fleet with which to depict this event and many other future campaigns.

(https://www.mediafire.com/convkey/848c/x7yshh43w5ew58m6g.jpg)

This campaign, and others of this standard, are the reason for TFM-412.  As much as it is appreciated by many, 'The Full Monty' is often mis-understood as merely a modpack rather than a comprehensive toolbox for FMB.  Compiled by one whose specialty is mission building its purpose is to create and share campaigns like this:

(https://www.mediafire.com/convkey/b9c2/4hsh5juduz7eroq6g.jpg)

Thanks to the prolific and skilled Il2 community; TFM-412 Campaigns make full use of many mods far removed from the standard Il2 game and even many highly modded Il2 installs.  I believe most modders make their stuff to be used, enjoyed and appreciated.  Nothing does this better than a proper set of detailed missions to put them into context.  Plenty of other flyers seem to agree, this is for you guys...

(https://www.mediafire.com/convkey/b94b/w1p13ld7t2sbiql6g.jpg)

So, what does it look like?  Here are some more grabs...

(https://www.mediafire.com/convkey/4894/tm80i4uar3rl44d6g.jpg)

(https://www.mediafire.com/convkey/e526/c02wsyj1iu07wmn6g.jpg)

(https://www.mediafire.com/convkey/ff90/w5p1bhwx1sg763r6g.jpg)

(https://www.mediafire.com/convkey/e453/0hw57s8t68qeu946g.jpg)

(https://www.mediafire.com/convkey/ea3a/2w38g2wf2j2cb9h6g.jpg)

(https://www.mediafire.com/convkey/4a60/s7gbwh5540h67i36g.jpg)

(https://www.mediafire.com/convkey/ab03/295bxws92lyut4r6g.jpg)

(https://www.mediafire.com/convkey/1ead/03biyer7e6rvzbb6g.jpg)

(https://www.mediafire.com/convkey/e627/c58y0b0ko2nld906g.jpg)

(https://www.mediafire.com/convkey/d83b/pc6yy6oa4zqexbw6g.jpg)

Designed for TFM-412, Level 26
May, 1940 - The Battle of Britain
Campaign & Single Missions - (GB)RAF
Written in FMB by: SAS~Monty27
65 Missions

DOWNLOAD
https://www.mediafire.com/?1k210gbqhcm9771

Title: Re: TFM-412 The Battle of Britain
Post by: RDDR Hangar19 on June 24, 2014, 09:26:24 PM
Simon and I doing last checks.
Flew Mission 12....Whoah!! Crappy weather and nasty German bombers coming in right over the water.
Just flew into a lot of tracer fire but managed to smoke one.
Problem. Have to watch my ammo.. Headed home.
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on June 24, 2014, 09:32:29 PM
Thanks especially to Chris and Marcus (RDDR & eMel), helping to bring this one home.  We three have adopted the team name Hangar-19 under which we have so much material to present.  The skinwork that Marcus and Chris have put together is phenomenal and we all benefit from that.  So look out for more from Hangar-19.  ;D
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on June 24, 2014, 10:52:16 PM
Nearly 200 Mb download is some hefty campaign, now I understand the need for the revised Stationary.ini - loads more objects coming in to bring the aerodromes and battle scenes alive. I do expect this will be a real 'Tour de Force' and have huge replayability.

Congratulations on its release and look forward to touching base on Skype sometime soon Simon. Wizard and Tally-Ho!
Title: Re: TFM-412 The Battle of Britain
Post by: wingflyr on June 25, 2014, 12:39:26 AM
Nearly 200 Mb download is some hefty campaign, now I understand the need for the revised Stationary.ini - loads more objects coming in to bring the aerodromes and battle scenes alive. I do expect this will be a real 'Tour de Force' and have huge replayability.

Congratulations on its release and look forward to touching base on Skype sometime soon Simon. Wizard and Tally-Ho!

DITTO Simon Ditto !!!!!! Excellent.
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on June 25, 2014, 01:57:24 AM
Hi Dennis

I'm so happy that we will soon have your excellent vehicles and armour upgraded for 412 and part of TFM-412!  It will be great to include them in future projects and a simple matter to add them to existing missions with a small patch later on.  Meanwhile, I did my best without you.   ;D
Title: Re: TFM-412 The Battle of Britain
Post by: Yeager_1946 on June 25, 2014, 03:09:08 PM


Looks epic! Thank you very much, Simon!  :)
Title: Re: TFM-412 The Battle of Britain
Post by: notyourbuddy on June 25, 2014, 03:26:15 PM
Oh man this sounds epic. Hope my computer can handle its awesomeness.
Title: Re: TFM-412 The Battle of Britain
Post by: JotaC on June 25, 2014, 04:28:48 PM
Awesome  :o
Title: Re: TFM-412 The Battle of Britain
Post by: cgagan on June 26, 2014, 12:48:45 AM
Work of art!!!!  8)
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on June 26, 2014, 08:01:24 AM
Brilliant pics.  It is particularly gratifying to see some of my objects being used.   8)
Title: Re: TFM-412 The Battle of Britain
Post by: Griffon_301 on June 26, 2014, 04:51:22 PM
GREAT STUFF!
thanks a lot Simon! that campaign is just right for me now, currently reading "Decisive Duel" :)

cheers
phil
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on June 26, 2014, 09:53:48 PM
Brilliant pics.  It is particularly gratifying to see some of my objects being used.   8)
Its even more gratifying to have you here at SAS making them available for us campaign builders Tomoose.  The creativity of all the modders involved is very much appreciated.  ;D

Comiserations for Rick Mayall's family this week, a sad passing.
Title: Re: TFM-412 The Battle of Britain
Post by: solotk on June 27, 2014, 07:51:54 AM
Excuse my ignorance, but are the human figures in the screenshots included, or are they a separate mod/ addon?
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 27, 2014, 10:56:12 AM
I think, as usual, I need some guidance.  All works fine except, but for some reason mission #8 won't.  I had the same problem with mission #4 (I think it was) but I just told it to apply and then I went on to the next one.  With #8 though, I was kinda looking forward to seeing that "Bolton" aircraft.  But when the mission appeared to have loaded, all I could see was a partly completed background scene at least I think that is what it was.  Any suggestions for the old guy needing help?  Thanks.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on June 27, 2014, 11:05:18 AM
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 27, 2014, 01:40:16 PM
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.

Dang, it is plumb embarrassing that whenever I ask a stupid question you seem to have to be the one who answers.  I try to conceal how unsmart I am, and you keep finding me out.  That is probably it.  I haven't even looked to see if there were anymore TFM-412 mods since I did my last ones.  Guess I had better take a check.  but to answer your question, probably not.  Thank you.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 27, 2014, 04:21:40 PM
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.

Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work?  I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways.  Thanks, MD, as always.
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on June 27, 2014, 10:05:03 PM
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.

Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work?  I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways.  Thanks, MD, as always.
No, you should be fine and you can revisit all of the missions seperately through the single missions/RAF menu as well.  :)
Title: Re: TFM-412 The Battle of Britain
Post by: solotk on June 28, 2014, 06:53:31 AM
Excuse my ignorance, but are the human figures in the screenshots included, or are they a separate mod/ addon?

Once again, as I appear to have become invisible.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 28, 2014, 09:39:04 AM
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.

Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work?  I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways.  Thanks, MD, as always.
No, you should be fine and you can revisit all of the missions seperately through the single missions/RAF menu as well.  :)

Monty27, thanks for the response.  I downloaded TFM 412 mods #26 and #27 and enabled them like Mad Dog advised.  But.....missions numbers 4 and 8 still don't work.  Not in Single Missions either.  All I get, after the mission has loaded (or tried to), is a screen that looks like a major snow storm on the bottom and some trees on a hill at the top.  Get some sound, but nothing else.  I did not though that when the mission is loading, the percentages go by really quick after 23%.  I can tell it "Apply" and go to the next mission hopefully but that gives me credit for an aircraft lost, but then I am pretty proficient at doing that anyway, even when I don't try.  I'm just trying to figure out what I have done wrong.  The rest seems to work well, as it is supposed to.  It is just those two missions (thus far).  Think anyone else has had my problem yet?  Thank you again.
Title: Re: TFM-412 The Battle of Britain
Post by: solotk on June 28, 2014, 12:55:12 PM
Hamm66,

Thank you most kindly :)

Solotk
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 28, 2014, 06:19:29 PM
Bob, are you up to at least Hangar 19 Level 26? If not, then jump to it, otherwise if your system was previously handling TFM-412 then there's no reason why it can't do so now. We are up to TFM-27 now with the inclusion of 'The Heavies'.

Should I clean out/stop the campaign that I am in the progress of playing, redownload, reinstall, everything to get those missions to work?  I was going along really well, proud of myself for having gotten this far, but now I realize the error of my ways.  Thanks, MD, as always.
No, you should be fine and you can revisit all of the missions seperately through the single missions/RAF menu as well.  :)

Monty27, thanks for the response.  I downloaded TFM 412 mods #26 and #27 and enabled them like Mad Dog advised.  But.....missions numbers 4 and 8 still don't work.  Not in Single Missions either.  All I get, after the mission has loaded (or tried to), is a screen that looks like a major snow storm on the bottom and some trees on a hill at the top.  Get some sound, but nothing else.  I did not though that when the mission is loading, the percentages go by really quick after 23%.  I can tell it "Apply" and go to the next mission hopefully but that gives me credit for an aircraft lost, but then I am pretty proficient at doing that anyway, even when I don't try.  I'm just trying to figure out what I have done wrong.  The rest seems to work well, as it is supposed to.  It is just those two missions (thus far).  Think anyone else has had my problem yet?  Thank you again.

Hi Bob

I have had that effect when there is no player plane.

I don't get what you are getting when I try the missions so I cant definitely solve your problem but I would suggest you look in the FMB with mission 8 and see if there is a plane that is the player plane.

I should be RAF 264 sqd Defiant.

If for some reason you do not have that plane in the FMB that might point towards the problem.

If you do have that plane in the FMB see if it is the player plane.

I am working on the assumption you are familiar with the FMB.



Well, I am afraid that I am not familiar with FMB, but I will give it a try.  From back when I bought IL2 way way back, FMB was one of those things I always considered way too detailed for my feeble mind.  I did, one time, find a tutorial for it and I printed a copy but I don't think I ever used it.  You smart guys always have spoiled me by making missions and campaigns that I could just download and play.  I'll have to fool around with it.  And, by the way, I have been saying that missions #4 and #8 are the problem ones, at least thus far.  I was wrong.  It is #5 and #8.  Thank you very much for your response and your time and help.
Title: Re: TFM-412 The Battle of Britain
Post by: Kopfdorfer on June 28, 2014, 06:32:07 PM
Hey Bob,

             I must encourage you to give the FMB a whirl. It is very very satisfying to put a mission together , even a simple one , and have it come off well. I can tell you that my impression of you from reading your threads from time to time over a long period is you are likely to be very much drawn in to the FMB once you get started.
I remember how very intimidating I found that big blue empty screen when I first started opening it up.
Now I enjoy plotting missions almost as much as I enjoy flying.
There are lots of great tutorials out there too.
Kiwi Biggles  tutorials are really interesting and well written.

Good Luck Bob.

Kopfdorfer
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 28, 2014, 07:01:30 PM
Hey Bob,

             I must encourage you to give the FMB a whirl. It is very very satisfying to put a mission together , even a simple one , and have it come off well. I can tell you that my impression of you from reading your threads from time to time over a long period is you are likely to be very much drawn in to the FMB once you get started.
I remember how very intimidating I found that big blue empty screen when I first started opening it up.
Now I enjoy plotting missions almost as much as I enjoy flying.
There are lots of great tutorials out there too.
Kiwi Biggles  tutorials are really interesting and well written.

Good Luck Bob.

Kopfdorfer

Thank you for that.  Your vote of confidence, although it may not be warranted, is appreciated.  I may do as you say and give it a try.  But in the interim, could you give me a hint on how I might find out what the "player plane" is in one of those missions?  I can get into the mission using FMB, but then when I get to the map I see a whole bunch of lines and waypoints and objects and I can't figure out which would be the player plane.  And I do have just one more question if you'll bear with me  - if a mission seems to be fouled up on my campaign, wouldn't it be messed up on everyone else's also?  We all have the same download, do we not?  Are these issues PC related? Thanks again for your help.  Any advice you guys give is always much appreciated. 
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on June 28, 2014, 09:02:54 PM
Nearly twenty missions into the campaign and I have reflown plenty of them quite a few times just for the replay factor. Of note I think is the quality of the airfield environment - I find myself busting my balls to get back to at least one of the satellite airfields for the warm fuzzy feeling of welcome that they give on return. The scramble missions out of Biggin Hill are wonderful. It's great to be back in 32 Sqn skins, I loved that trio of campaigns from Compans where I learnt to fly the Hurricane in close formation. The immersion of the flying is close to that of CloD and that is a complement for sure.

This is going to rate as one of  the very best campaigns for this  flight sim and it shines through as a labour of love from Monty, who has clearly had his creative juices flowing like crazy on this  one. Bloody good show! 8)
Title: Re: TFM-412 The Battle of Britain
Post by: Kopfdorfer on June 28, 2014, 10:01:16 PM
OK Bob,
           
(and please consult other opinions as well , as other people may focus on different things than me)

In order to find out which is the player aircraft in the FMB , open the mission .
If you are lucky , you may spot the player flight by a little flag sticking out of the top of
a waypoint.
Aircraft waypoints are circular. Other chiefs (vehicles , ships etc) are not.
When you click on a waypoint , the flightpath will flash.
Click the "View" button in the top right of the menu tab at the top of the screen.
If you are not lucky , you will need to click on one waypoint of each flight at a time.
When you click on a waypoint a submenu will  appear with the tabs :
Properties , Waypoints , Waypoint Options and one numbered tab for each aircraft in the flight ( a max of 4 is allowed by the game).
Click on the tabs for each aircraft one at a time.
As soon as you open the aircraft tab , there will be a small white square with "Player" beside it. If this box has a checkmark in it , it is the player aircraft.
If you click on an empty white box , you must beware that you are selecting the current aircraft as the player aircraft , and will affect the mission significantly - the player will now fly an aircraft unintended by the designer. If this is in a campaign this will likely produce a whole string of problems , but experienced campaign designers will need to speak to this.

Kopfdorfer



Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on June 29, 2014, 02:28:08 AM
Nearly twenty missions into the campaign and I have reflown plenty of them quite a few times just for the replay factor. Of note I think is the quality of the airfield environment - I find myself busting my balls to get back to at least one of the satellite airfields for the warm fuzzy feeling of welcome that they give on return. The scramble missions out of Biggin Hill are wonderful. It's great to be back in 32 Sqn skins, I loved that trio of campaigns from Compans where I learnt to fly the Hurricane in close formation. The immersion of the flying is close to that of CloD and that is a complement for sure.

This is going to rate as one of  the very best campaigns for this  flight sim and it shines through as a labour of love from Monty, who has clearly had his creative juices flowing like crazy on this  one. Bloody good show! 8)
Thanks for a good review Euan.  There is a growing band who 'get' what I'm trying to present.  Your scrutiny, and friendship over some years now, makes the work worthwhile. 

This is a campaign I have revisited several times now and its good to get it this far alongside all that 412 has to offer. ;D ;D ;D ;D ;D
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on June 29, 2014, 02:40:06 AM
Excuse my ignorance, but are the human figures in the screenshots included, or are they a separate mod/ addon?
All those guys are in TFM-412, along with a host of new functions, vehicles and aircraft.  If you have TFM-412 then you will see everything in those in those screenshots.  The figures are actually static scenes but they work well as you taxi past them and turn your head to look. 

Some of the aircraft parked around the scenery employ the usual static FMB method, others will taxi around the airfield!  These wartime airstrips were busy places and placing all those vehicles and people is at least as important as the rest of the flying part of any mission.
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Malone on June 29, 2014, 05:39:30 AM
super, super stuff! a big thanks to Simon, and all others who contributed to give us such great entertainment, great job all round! :D
Title: Re: TFM-412 The Battle of Britain
Post by: solotk on June 29, 2014, 06:38:27 AM
Thank you very much for the answer Monty. It is all about immersion, and Spitfires! :)
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on June 29, 2014, 09:25:08 AM
OK, OK, I'm sold, LOL.  Where is the post/instruction for modding 4.12 to TFM???
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on June 29, 2014, 10:20:30 AM
OK, OK, I'm sold, LOL.  Where is the post/instruction for modding 4.12 to TFM???

https://www.sas1946.com/main/index.php?topic=40015.0
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 29, 2014, 05:36:54 PM
Hi Bob

Kopfdorfer is giving good pointers there.

As to your question about everyone having the problem, yes we would if it was the mission where the error was.

I suspect that, we need to find out, a plane is your problem...the Defiant.

Can you fly the Defiant in QMB? If so is the Defiant the player plane in mission 8 on your rig?

You may be experiencing a corrupted file which is easily repaired by a redownload of the missions but then you lose your progress so I am avoiding that for the moment.

There are a lot of possibilities which I could check quite quickly on my own system but take time to describe.

Keep posting and we will find the cause.

Edit: Bob, I think I just realised the cause and possible solution for your problem.

You say before you loaded 26 & 27 packs you tried the missions, there was a message, you accepted, the mission loaded and you had a strange screen.

I think what happened then was the mission was saved with incorrect information in the mission file.

Now you have 26 & 27 activated all you should need to do to fix the missions is, if you still have the original zip file, unpack just mission 5 & 8 and replace the ones in your game with originals.

This way you repair the errors but you should not lose your progress.

Of course I am assessing this problem from a distance so I may be wrong, don't take my advice a gospel!
Good luck :)

Hamm, I tried it.  Copying the missions 5 and 8 from the download into my game (..../missions/campaign/GB/1940 Battle of Briitain) and let it overwrite the two that were already there, but I still get the "snow storm" when I try to play them. Could I ask you.....where are the saved missions kept in the game folder?  Should I try to get rid of it?  And oh yeah, I was able to fly the Defiant in QMB.  It is just really really embarrassing to seemingly be the only one having problems with this.  I notice Mad Dog said he had played twenty missions and apparently he has had no such difficulties.  I guess I will just skip over those two missions and hope that the problem doesn't happen again.  It really isn't such a big deal I don't guess.  I'd just get shot down anyway.  But I do like to at least look at the game the way others seem to do.  Thank you very much for trying to help me out.  I appreciate your time and patience.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on June 30, 2014, 05:26:19 AM
Well Bob I'm stumped!

I'll be honest, I have no idea where or how campaigns save your progress, not my field.

The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.

If it was me I would delete the ongoing campaign in game and start over but that's the amateur speaking.

Sorry I couldn't help more.

Edit: Actually there is more I can do.

Starting with mission 8, could you open the mission file in notepad and copy the entire text then paste it in a PM to me so I can compare it to my working copy.

That way I can check for errors in the mission and if there are none we will know the problem is elsewhere.

Cheers

I'll do it Hamm, later today probably.  Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today.  But thanks for the offer.  Now if I can figure out the PM thing you mentioned.  Thanks.
Title: Re: TFM-412 The Battle of Britain
Post by: Raven Morpheus on June 30, 2014, 03:57:25 PM
Nice work.  I've been looking for a BoB campaign for 4.12.  Thanks.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on July 01, 2014, 10:13:49 AM

The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.

I'll do it Hamm, later today probably.  Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today.  But thanks for the offer.  Now if I can figure out the PM thing you mentioned.  Thanks.

OK Bob

I looked at the mis file and it looked all right so I replaced my copy with yours and it works in my setup.

So the conclusion of that is that the mission is not where the problem lies.

And we know your Defiant works so...

Does your Defiant gunner work? Can you jump in the gunner seat and fire? Does the AI for the gunner work?

I really am grasping at straws here. This problem looks like a missing air.ini or missing cockpit problem to me but if your Defiant works I cant see why the mission would not work for you.

I'm back to my delete the campaign and start again with a fresh download suggestion.

Sorry, I'm stumped.

Well, regarding your question about the Defiant gunner.  When I hit C on my keyboard, all I get is a black screen.  Then, when I move my mouse, the view shows up and I am able to fire the weapons.  But then when I hit c again I am back with the pilot view, hit C again and it is back to the black screen until I move the mouse.  This was all in QMB of course.  Does this indicate a problem?  Did you read what I had done lately, in the reply I think I sent you in the PM?  And, when I set up the campaign, I always set it up as "Easy" since I have such a hard time now with eyes and other stuff.  Is there something there I should do differently?  Just "grasping at straws" I guess.
Title: Re: TFM-412 The Battle of Britain
Post by: Smilinjack on July 01, 2014, 12:57:54 PM

The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.

I'll do it Hamm, later today probably.  Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today.  But thanks for the offer.  Now if I can figure out the PM thing you mentioned.  Thanks.

Bob, I've followed your problem with Mission 8 and I suspect your installation is corrupted, either the campaign download or one or more of Monty's TFM-412 packs maybe the one that has the British aircraft included). I've tested the BOB missions, including #8, and had no problems. I noticed that others here have had corrupted file problems.

I suggest you do this:
1) Delete the BOB campaign
2) Re-download the re-install the campaign.
3) Test mission #8 using "Single Missions" for GB.
4) If the mission is still corrupted, post back here and we'll continue.
Good Luck!

OK Bob

I looked at the mis file and it looked all right so I replaced my copy with yours and it works in my setup.

So the conclusion of that is that the mission is not where the problem lies.

And we know your Defiant works so...

Does your Defiant gunner work? Can you jump in the gunner seat and fire? Does the AI for the gunner work?

I really am grasping at straws here. This problem looks like a missing air.ini or missing cockpit problem to me but if your Defiant works I cant see why the mission would not work for you.

I'm back to my delete the campaign and start again with a fresh download suggestion.

Sorry, I'm stumped.

Well, regarding your question about the Defiant gunner.  When I hit C on my keyboard, all I get is a black screen.  Then, when I move my mouse, the view shows up and I am able to fire the weapons.  But then when I hit c again I am back with the pilot view, hit C again and it is back to the black screen until I move the mouse.  This was all in QMB of course.  Does this indicate a problem?  Did you read what I had done lately, in the reply I think I sent you in the PM?  And, when I set up the campaign, I always set it up as "Easy" since I have such a hard time now with eyes and other stuff.  Is there something there I should do differently?  Just "grasping at straws" I guess.
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Monty27 on July 04, 2014, 11:27:48 AM

The Defiant flies and you copied over the missions fresh, you are up to 27 in the TFM.

I'll do it Hamm, later today probably.  Gonna go play golf this morning, and grandkids are here so I don't have a whole lot of free time today.  But thanks for the offer.  Now if I can figure out the PM thing you mentioned.  Thanks.

OK Bob

I looked at the mis file and it looked all right so I replaced my copy with yours and it works in my setup.

So the conclusion of that is that the mission is not where the problem lies.

And we know your Defiant works so...

Does your Defiant gunner work? Can you jump in the gunner seat and fire? Does the AI for the gunner work?

I really am grasping at straws here. This problem looks like a missing air.ini or missing cockpit problem to me but if your Defiant works I cant see why the mission would not work for you.

I'm back to my delete the campaign and start again with a fresh download suggestion.

Sorry, I'm stumped.

Well, regarding your question about the Defiant gunner.  When I hit C on my keyboard, all I get is a black screen.  Then, when I move my mouse, the view shows up and I am able to fire the weapons.  But then when I hit c again I am back with the pilot view, hit C again and it is back to the black screen until I move the mouse.  This was all in QMB of course.  Does this indicate a problem?  Did you read what I had done lately, in the reply I think I sent you in the PM?  And, when I set up the campaign, I always set it up as "Easy" since I have such a hard time now with eyes and other stuff.  Is there something there I should do differently?  Just "grasping at straws" I guess.

Bob, the Defiant is a semi-franken mod that provides a player/pilot and an independant AI gunner.  We are all so used to flying a very heavily modded sim these days, so far removed from the sparse 'official' packages of the old dark ages, that we sometimes forget; this is all modified code.  This sim has been stretched, tweaked and expanded way beyond its 10 year shelf-life and, thanks to the modders, there is still nothing that can hold a candle to it. 

Features and details are going to vary.  The Defiant is a beautiful add-on, so what if it doesn't have all the bells and whistles of the standard game.  The AI gunner works very well without interference from the player.  If that's how Ectoflyer and CWatson put it together, I for one am very grateful for their efforts and very pleased to see it over Southern England in 1940.

I'm sorry you are having problems with some of TFM-412, I will have a good read through the thread again tomorrow and see if anything else comes to mind.  I reckon we need to get you up on Skype, then we would sort you out quickly!  8) 8) 8) 8) 8)
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 05, 2014, 02:24:20 AM
Some of these missions are truly excellent. I like the way that missions have been constructed to take advantage  of extra functionality provided by such mods as VisualMod8. One of the recent scrambles from Lympne took me and the rest of 32 Sqn on an intercept with a gaggle of Ju-87s and after dishing out a good thrashing to the Hun, I still had time to RTB, R&R and get back up to provide CAP against the late arriving snappers! Wizard! ;D And still got home in time for tea!
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on July 05, 2014, 01:59:54 PM

Bob, the Defiant is a semi-franken mod that provides a player/pilot and an independant AI gunner.  We are all so used to flying a very heavily modded sim these days, so far removed from the sparse 'official' packages of the old dark ages, that we sometimes forget; this is all modified code.  This sim has been stretched, tweaked and expanded way beyond its 10 year shelf-life and, thanks to the modders, there is still nothing that can hold a candle to it.

Features and details are going to vary.  The Defiant is a beautiful add-on, so what if it doesn't have all the bells and whistles of the standard game.  The AI gunner works very well without interference from the player.  If that's how Ectoflyer and CWatson put it together, I for one am very grateful for their efforts and very pleased to see it over Southern England in 1940.

I'm sorry you are having problems with some of TFM-412, I will have a good read through the thread again tomorrow and see if anything else comes to mind.  I reckon we need to get you up on Skype, then we would sort you out quickly!  8) 8) 8) 8) 8)

I asked one of my daughters in law about what Skype was, and she said that you need a camera or speaker or something to do that.  I don't have one.  My wife doesn't really get too enthused about buying stuff for my PC.  I was able to get Windows 8.1 'cause it was free.  I'm hell on free stuff.  I do appreciate you guys helping me with all this.  You fellers are really, really smart and talented so I just accept that fact and kinda try to go about my merry way.  An example is these missions.  I'm certain that I haven't enabled something or other is why I am having trouble, and I'll just live with it.  It just really makes me feel stupid when everyone else seems to do well with a campaign/mod, whatever, and I can't.  Then I think about it and I understand.  Again, thank you for having patience, and for your help.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 05, 2014, 02:37:40 PM
Bob

Don't get down hearted at all mate. You'd be wrong to think that TFM-412 works flawlessly in every regard and respect for everyone else but you. There are all kinds of little glitches and things that are not perfect but I don't let that bother me at all. I would expect that such a huge piece of work as a TFM is going to have to go through a process of snagging just like anything else. Take the Boulton Paul Defiant for example. When you look at it in QMB it is clearly a frankenstein aircraft, a cut and shut of various other aircraft parts. The genuine article can be seen in CloD and looks so much better but that doesn't detract from the fact that the skilled modders have produced something that wasn't there before. It works in my install as long as I am in the cockpit but I can't change to the rear gunner position - I just get a black screen. Same happens with the rear gunner position of the newly added Lancaster III.  Doesn't bother me, I use what I can. The beauty of this sim is that there is just  so much stuff to choose from, so what if a few small details aren't quite right. It isn't surprising when you consider just how far from the original sim we are - TFM-412 The Next Level is another world away from the stock version. We who chose to modify our installs do so at our own risk of some stuff not working quite right and we accept that of course.

Why not disregard the parts that don't seem to work for you and enjoy the flying of the parts that work fine and as they should? All the missions can be played as Singles so you can pick and choose. For me the important thing with this campaign is to sense something of the times and experience the atmosphere of the flying. Monty's skills as a creative artist are self-evident here and his love for his subject shines through. I would urge you Bob to concentrate on the positive aspects of what you can get from this work, jump in and taste the Battle of Britain and simply ignore the odd hiccup along the way.

This is simply the finest Battle of Britain campaign out for any flight simulator that I have seen. It easily bests the scripted campaigns within CloD and I feel very grateful to be able to enjoy such a richly painted canvas as this. Now don't just stand there, get one up Bob!
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on July 05, 2014, 06:33:04 PM
Bob

Don't get down hearted at all mate. You'd be wrong to think that TFM-412 works flawlessly in every regard and respect for everyone else but you. There are all kinds of little glitches and things that are not perfect but I don't let that bother me at all. I would expect that such a huge piece of work as a TFM is going to have to go through a process of snagging just like anything else. Take the Boulton Paul Defiant for example. When you look at it in QMB it is clearly a frankenstein aircraft, a cut and shut of various other aircraft parts. The genuine article can be seen in CloD and looks so much better but that doesn't detract from the fact that the skilled modders have produced something that wasn't there before. It works in my install as long as I am in the cockpit but I can't change to the rear gunner position - I just get a black screen. Same happens with the rear gunner position of the newly added Lancaster III.  Doesn't bother me, I use what I can. The beauty of this sim is that there is just  so much stuff to choose from, so what if a few small details aren't quite right. It isn't surprising when you consider just how far from the original sim we are - TFM-412 The Next Level is another world away from the stock version. We who chose to modify our installs do so at our own risk of some stuff not working quite right and we accept that of course.

Why not disregard the parts that don't seem to work for you and enjoy the flying of the parts that work fine and as they should? All the missions can be played as Singles so you can pick and choose. For me the important thing with this campaign is to sense something of the times and experience the atmosphere of the flying. Monty's skills as a creative artist are self-evident here and his love for his subject shines through. I would urge you Bob to concentrate on the positive aspects of what you can get from this work, jump in and taste the Battle of Britain and simply ignore the odd hiccup along the way.

This is simply the finest Battle of Britain campaign out for any flight simulator that I have seen. It easily bests the scripted campaigns within CloD and I feel very grateful to be able to enjoy such a richly painted canvas as this. Now don't just stand there, get one up Bob!

Yeah, I have pretty much decided to do as you say.  It was just bothering the heck out of me that I couldn't get the silly thing to work.  I had even gone back and disabled all the mods back to #14, redownloaded them, reenabled them up through #27, reinstalled the campaign, and it still was a no go.  I'm not sure what else I can do.  But.....now I am up to like mission 17 and it is all working the way it should.  I'm hoping for the best.  Thanks.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 05, 2014, 06:53:19 PM
What parts do you like particularly Bob? Are you taking advantage of the VisualMod8 so you can jump to another aircraft and fly that if you need to, or you can Rearm & Refuel to get back into the air and continue the furball?

I am having a ball with this campaign currently. Into Phase Two and flying the SpitIIa out of Biggin Hill with 610 Sqn. All these mods are really coming together well with this TFM. Corker! ;D
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 06, 2014, 03:20:59 AM
Thank You for the campaign, I have played the first 6 missions and it's excellent.
I had no idea IL2 had been modded with such care and passion to achieve these high standards until joining the forum a few days ago.

I do have 2 issues associated with this mod...

The 7th mission will not work for me, at the very start of the mission, the 3 hurricanes and 3 Beaufort aircraft fly over and then I get a freeze and crash to desk top.
Any idea what could be causing this to happen?

Also around airfields I experience very low frame rates.. sometimes dropping to 16 fps.
Perhaps this is due to the amount of objects in the area, or my ATI graphics card running opengl.
I usually achieve 45-50 frames in the air most of the time... my rig isn't brilliant, but I thought a frame rate as 16 was unusually.

AMD phenom 2 quad core 3.6gb
ATI radeon 7850gb 2gb
Ram 8gb

Thanks once again. :)

Oh, I have TFM412 installed up to 27.


 

 
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 06, 2014, 08:11:24 AM
Yes, the aerodromes do contain a lot of objects and each aircraft in the sky is another one so on heavy raids for instance there is a lot of pressure on our systems and even my ubermachine has intermittent hiccups with fps. This is to be expected with such a heavily modded install of IL-2. To help yourself, you can make sure that you are compressing textures, confirm you have CompressTexture=2 in your conf.ini. You could overclock the graphics card or dial down some of the OpenGL settings. To a certain extent it's just something that we have to live with. This game engine was never designed to be pushed this far so we will see it stumble now and then.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on July 06, 2014, 08:41:04 AM
What parts do you like particularly Bob? Are you taking advantage of the VisualMod8 so you can jump to another aircraft and fly that if you need to, or you can Rearm & Refuel to get back into the air and continue the furball?

I am having a ball with this campaign currently. Into Phase Two and flying the SpitIIa out of Biggin Hill with 610 Sqn. All these mods are really coming together well with this TFM. Corker! ;D

I do enjoy the whole thing.  Graphics, to me, are pretty outstanding.  I think it is pretty cool having people on the field.  You have mentioned our PCs and their limitations.  I don't have hardly any pauses even over cities. I always worry about that, and not having the computing power to run my game effectively.  My PC is pretty much made up of hand me down parts from my grandkids computers, but I gotta say I do end up with some pretty good ones I think.  Now if my eyes were just a little better (trifocals are a bitch) and my hands less shaky so I could plug all those damn little connectors in. 
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 06, 2014, 09:36:57 AM
I had a look in the config.ini and the only line I saw similar to the one you suggested was this, under directx and opengl

TexCompress=0 I changed this line to 2 with no increase in frames around the airfields.
However do you think I should keep this line as 2 rather than 0?

I'll attempt to gain a few frames altering a few opengl settings also..
But yes, I understand what you meant by IL2 not being originally made to handle the large amounts of content.
I'm happy with the over all performance tho' good frame rates and very little stuttering anywhere else... so far.
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 06, 2014, 12:33:38 PM
Tried to install Level 26, 27 etc as my initial attempt at the BoB campaign resulted in the first mission not loading.
I wasn't sure where I was supposed to put all the files in the Level mods (I assumed they went into the #SAS folder) and now the game crashes at 60% each time.

The documentation with the .rar files doesn't specify where to extract to....

Should I extract the Hangar 19 files and the Heavies files into #SAS folder or do they go into the JSGME folder?

HELP, please?

Oops, also, each .rar file comes with it's own STD folder.  I assume that gets copied over the existing STD folder already in #SAS.????
Title: Re: TFM-412 The Battle of Britain
Post by: cgagan on July 06, 2014, 03:33:44 PM
All TFM412 packs must be placed in JSGME folder and subsequently activated; everyone completes the previous, adding and modifying stuff.
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 06, 2014, 04:46:49 PM
I've placed the TFM412 packs into the jgsme folder but if I activate any of them the game crashes at 60%.
e.g. in available mods in JGSME....
#TFM412-10_SHIPS
#TFM412-19_Hangar19
#TFM412-27_Heavies
Activating any of those will crash the game at 60%.

Also, 19 overwrites certain files in 10 and 26 overwrites files in 19 etc, is that OK too?
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 06, 2014, 05:35:46 PM
I'm making progress, LOL.  Do I need ALL of the "Next Level" Mods for TFM in order to use the BoB campaign?

UPDATE:  Never mind, I seem to have answered my own question........Yes!  At least, so far, LOL.
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 06, 2014, 10:21:12 PM
The main thing I believe about adding TFM412 packs, is to make sure you activate all of them in order.. 1 2 3 all the way up to 27, and click yes when it asks to over write.
I'm sure you do need all packs for Bob.

The installation time for TFM412 using jsgme is scary. lol
It was fortunate that I didn't need to do it twice.
Tho' the Rabaul Map doesn't work for me.... I can't bring myself to look into that yet after a 2 day install of TFM412.
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 07, 2014, 03:50:13 AM
Bit of a problem with mission 9.

I started the campaign at the lowest rank.
So on mission 9 I'm following the 3 other Hurricanes around the coastline rather than leading them.

Just before the bandits start their attack, the lead Hurricane aircraft always decides to land at our air base, and the second soon follows.
Leaving myself and 1 other Hurricane in the air to fight off 6 Bf109's.
However the 1 other hurricane is at a huge disadvantage as he was flying at landing level like the other 2.. so I have no support from him either.

Consequently, I always get blown out of the sky. 
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 07, 2014, 08:10:42 AM
With these missions you are effectively on your own. You can't ask your wingman or flight for support and keep them with you. If you look at your arming screen before you hit 'fly' you are the only one in your flight of one. It's done that way to give you freedom of movement for the scramble and to make it so you can take off in line abreast.

I have been having the same oblivious AI flying with me on most of these missions. Half of them are in the landing pattern just as the enemy reinforcements arrive on the scene, but this is just the way that the AI work. This isn't really an issue with TFM per se.

The next time I replay this campaign I will start at the highest rank and see if I do have any greater level of control over the other flights. Might make for an interesting change.
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 07, 2014, 12:04:52 PM
OOf!  I didn't think the JGSME activation would take longer than the downloads, but I guess there are a ton of files to update each time.  Patience is a virtue.  :P
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 07, 2014, 02:25:00 PM
Oh, yes... Now that you mention the 1 in the group next to the fly button.. I now realise what it is.
I take it that's also needed so we can taxi to take off... a great little feature. :)

Yes, the AI does seem oblivious at times... mainly when they enter a landing pattern like you said.
When they do decided to engage the enemy though.. it tends to be very good.

Perhaps that will work.. flying at a higher rank... I'll try that also.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 07, 2014, 08:25:04 PM
Yes it is a great feature within 4.12, the taxi to take off, isn't it?. On some of the missions there are rough areas of ground right in front of the spawn point so you have to be really careful on initial rollout. On another mission I had my two wingmen taxi off in the wrong direction and they both crashed and exploded. Effin' noobs!
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 08, 2014, 02:36:13 AM
Those noobs do make me laugh sometimes. :)

Although on the misson Over run, I think is was, where you have to make a quick exit from the airfield and head back up to the coast.

Well, I started the engines and then promptly taxied straight into the path of an on coming vehicle.
The mission quickly ended before it had started. lol

Incidental... I hope I'm not stepping on anyone's toes here...
I had a look in the FMB with the mission where the 3 Hurricanes are in the landing cycle when the airfield is attacked.
I found if their flight path was extended they would attack the bandits on sight.
Though it's still a very difficult dog fight, no guarantee of success on that one.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 08, 2014, 06:59:36 AM
I have the feeling that what Monty has done here is to create the atmosphere of an advancing juggernaut, a German roller-coaster, advancing over the airfields and there's nothing to stop them. All we can do is survive to the next mission. The RAF should feel outnumbered and overrun and I guess we can generate that by keeping the RAF AI submissive.
Title: Re: TFM-412 The Battle of Britain
Post by: bennko64 on July 09, 2014, 03:01:37 PM
Yes, I certainly get that feeling playing the Dunkirk Missions, and with the inevitable evacuation back to England there after.
I really like that, it's extremely well designed for the missions, and for the campaign as a whole.

No question these are the best flights I've flown in IL2.
Though I may say, my skills flying the hurricane could use some improvement.



 
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 10, 2014, 02:30:29 AM
They are really challenging aren't they? The only way I can see of improving the feeling is to have at least a reliable wingman who will stick with me. Sometimes choosing the highest rank puts you into the wrong aircraft so I will have to try it and see but with some level of squadron and flight control it should be possible to get to grips with the high flying Messers that always seem to pounce on you from up above. With the ability to control the air battle a little the rest of the flights can be put to work on the bomber streams.
Title: Re: TFM-412 The Battle of Britain
Post by: Würger on July 11, 2014, 08:29:33 AM
Start first mission and my plane explodes at once. What went wrong? :(

Greetings
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 11, 2014, 09:50:30 AM
Start first mission and my plane explodes at once. What went wrong? :(

Greetings


You didn't get squared away as instructed Pilot! Look at Monty's TFM-412 The Next Level thread opening post, read and digest it, then do likewise. The system works so you need to look at your steps to find what went wrong.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 11, 2014, 02:25:04 PM
So having just finished this long awaited Battle of Britain campaign I would like to add a review:

Monty has used the best of the available maps for the campaign. Every airfield is different, some have an incredible level of detail in terms of hard standing and revetements, and the urban areas are excellent. Flying over London is very scenic and doesn't impact on performance too much either. In addition there are a huge number of extra static and AI objects placed around the active home airfields and this really adds to the sense of time and place and puts you into the action and atmosphere. The wonderful menu music helps in this regard too. The campaign comes with some exceptional skins for both sides, even a lot of the static objects have their own skins now with 4.12. Monty has researched deeply into the history of the BoB and his mission briefings are both technical and insightful.
 
I wasn't looking forward to the few missions flying the Blenheim IF but surprisingly I got into it and enjoyed the aircraft much more than I expected. The first half of the campaign is built largely around 32 Sqn Hurricanes and provides for some great formation flying and action. The second half revolves around 610/609 Sqn Spitfires and the flying rises to higher altitudes. The Spit is less of a gun platform compared to the Hurri but is a good match most of the time for the Messers. The mission towards the end where 109s and 110s mount a low level attack at Middle Wallop was epic and frantic.

Ways that the campaign could be made even better are subjective but I offer them with a view that others may experience the same and not in any way as criticism. This campaign is definitively the finest I have ever played in this sim, or any other for that matter. I understand why it took Monty years to finally release as this has been a labour of love of his and there has been an earnest desire to get it right.

We don't have the ability to keep the AI wingmen with us as we the player are in our own flight a lot of the time. I will replay this whole campaign soon on the highest rank and see if there is a significant difference. I would like to fly with a tight group of AI to really tackle the high flying snappers and leave the bomber stream to the Hurris and others. Most of the Spitfire missions were at around the 10,000 ft level and it would be nice to put them at more of a historical 20,000 t0 30,000. A lot of time was spent flying through thick cloud and it would be nice to take the high road and fly in clear visibility. I understand why the AI enemy bombers fly in the cloud layer but we don't really need to follow them all the time through it.

I was also surprised a little at the amount of night fighter missions allotted to 609 Sqn as the Spitfire was not equipped for night flying and the RAF gave those duties over to specialist Hurricane, Defiant and Blenheim squadrons. The combination of night flying through thick cloud was a shame really. I will try these missions again with Clouds Off and see if the experience is better. Using QMBPro I can self-equip with a Hurri and at least I have landing lights for the final approach.

The Speech pack that Monty includes in TFM does contain extracts from Compans' voiceovers. His campaign 'Under the White Rose' features 609 Sqn and great voices which mention the Squadron and have great charisma and gusto. I guess Monty perhaps didn't want to include such specific voiceovers so the more generic speech pack remains appropriate with other campaigns, but it would have been great to relive such moments, eg - "Safety catches off 609, 109s, lots of them!" and "Come on 609 Squadron, you know you're the best, let's look like it".

This campaign has a lot of re-playability and I will be enjoying it for a long time to come. This review is quite long because a few words just won't do this piece of work true justice. Bravo Monty and thank you.

Tomorrow I attend Flying Legends at Duxford and can experience the sights, sounds and smells of a WWII airfield in the flesh. Monty's recreation of similar airfields and the war surrounding them is really quite epic too.

Getting TFM-412 The Next Level onto the flight-line was not unproblematic as many of you know and have experienced. This work makes it all worth while. Wizard!



Title: Re: TFM-412 The Battle of Britain
Post by: Griffon_301 on July 12, 2014, 04:35:01 AM
MadDog, great review :)
concerning the night fighter missioins by the Spits - maybe read some stuff about the Spits in the BoB :) they really flew these missions! but more out of personal dedication from the pilots and not as officially established night fighter units;
the lack of a plan for the night defence of the UK was one of the points that were brought in against Dowding after the battle, when his main opponents, Leigh Mallory amongst them wanted to get rid of him as CiC of Fighter Command;
so in the beginning it was up to the pilots themselves to devise ways against the LW night bombers.... the dedicated Defiants, Hurris and Blenheims only came a little bit later, as did the superb Beaufighters

btw, enjoy your stay at Dux, I was there in May for the DDay Show and it was great as usual....

cheers
phil

Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 12, 2014, 01:41:05 PM
Hello Griffon

This is very interesting about the night fighter spits. After the Battle of Britain there was a new specification issued, framed around the Spit, requiring night flying equipment and stipulating landing lights in each wing as in the Hurricane. A handful of pilots did enter out on patrol at night and some had good fortune, particularly Sailor Malan of 74 Sqn. Reading around this subject it does seem that these were small patrol actions in response to known enemy incursion. Later when the LW bombers learnt to fly at high enough altitudes so that they could not be picked out by searchlight the RAF's fortune dried up in relation to kills at night with the Spitfire.

My querry was really focussed on whether 609 as a squadron would have mounted such cross country patrols. I love to find out these greater levels of detail so I do thank you for your post and I have learnt something new. Next time I fly those missions I think I will take a Hurri, landing in the dark is such a hit and miss affair! :o
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 16, 2014, 08:10:00 AM
Finally able to start BoB. 

-qualified in the Tiger Moth and the Magister (the Magister is a bit slow in power buildup but easy to fly).
-qualified in the Blenheim.  The powers that be are trying to tell me it's a fighter.  I guess I'll find out as I'm transferred to France and escorting some Battles across the pond.


Note:  so far, despite the short training missions, it is great to see a "busy" airfield with various ground objects and air traffic.  I hope I survive the upcoming missions!!!!!  ;)
Title: Re: TFM-412 The Battle of Britain
Post by: toranamadman on July 20, 2014, 08:55:27 AM
I have a problem with this campaign . I get a "Mission Loading Failed:Null" when I try loading the first mission . Every other mission seams to load fine . I have all the packs installed up to TFM 27 . Any ideas on what could be the cause ?
Code: [Select]
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

fps:60 avg:60 max:63 min:59 #fr:301
Tried to load sample my_samples/music/menu/gb.wav but file is not found
Loading original sample from SFS samples/music/menu/gb.wav
Loading mission Campaign/GB/1940_The_Battle_of_Britain/0)Video-01BoB01.mis...
Month = 5 , Hour = 8
Temperature -     0m = 3.0 .
Temperature -  1000m = -3.4899902 .
Temperature -  2000m = -9.980011 .
Temperature -  3000m = -16.470001 .
Temperature -  4000m = -22.960007 .
Temperature -  5000m = -29.449997 .
Temperature -  6000m = -35.940002 .
Temperature -  7000m = -42.429993 .
Temperature -  8000m = -48.92 .
Temperature -  9000m = -55.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
INTERNAL ERROR: TGAFile_LoadTexture('maps/_tex/water/animated/waternoise00.BumpH')- Bump loading problem (Bad Size)
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/water/animated/waternoise00.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Err'
WARNING: TLandscape::LoadMap('CAN_EnglishChannel/1940load.ini') - errors in loading
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Landscape 'CAN_EnglishChannel/1940load.ini' loading error
java.lang.RuntimeException: Landscape 'CAN_EnglishChannel/1940load.ini' loading error
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:1064)
at com.maddox.il2.game.Mission._load(Mission.java:754)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:60 avg:54 max:71 min:6 #fr:543
Loading mission campaign/gb/1940_the_battle_of_britain/BoB01.mis...
Month = 5 , Hour = 8
Temperature -     0m = 3.0 .
Temperature -  1000m = -3.4899902 .
Temperature -  2000m = -9.980011 .
Temperature -  3000m = -16.470001 .
Temperature -  4000m = -22.960007 .
Temperature -  5000m = -29.449997 .
Temperature -  6000m = -35.940002 .
Temperature -  7000m = -42.429993 .
Temperature -  8000m = -48.92 .
Temperature -  9000m = -55.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 6

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 6

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *1040841856*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/French/rubble_block/live.sim)
##### House without collision (3do/Buildings/French/rubble/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/signpost/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/Trench/Short/live.sim)
##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Trench/End/live.sim)
##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
##### House without collision (3do/Buildings/Trench/Long/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
fps:0 avg:27 max:71 min:0 #fr:555
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DH_Series.emd' is being loaded from Alternative File: 'gui/game/buttons'
Motor resolveFromFile starter = 0
Motor resolveFromFile starter = 1
Flight Model File FlightModels/U-2TM.fmd contains no Mach Drag Parameters.
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Loading preset my_presets/sounds/aircraft.common.prs
Loading sample my_samples/metal_noise_02m.wav
Loading sample my_samples/metal_noise_04m.wav
Tried to load sample my_samples/diving_17_81a.wav but file is not found
Loading original sample from SFS samples/diving_17_81a.wav
Loading sample my_samples/vilga_land_00m.wav
Loading sample my_samples/vilga_land_01m.wav
Loading sample my_samples/vilga_land_00m_x.wav
Loading sample my_samples/vilga_land_01m_x.wav
Loading sample my_samples/air_clock_00.wav
Loading sample my_samples/brake_00_1.wav
Loading sample my_samples/brake_00_1x.wav
Loading sample my_samples/wind_rear_00m.wav
Loading sample my_samples/wind_rear_01m.wav
Tried to load preset my_presets/sounds/motor.CartridgeStart.prs but file is not found
Tried to load sample my_samples/CartridgeStart.wav but file is not found
Loading original sample from SFS samples/CartridgeStart.wav
Loading preset my_presets/sounds/motor.std_d.start.begin.prs
Loading sample my_samples/start.wav
Loading preset my_presets/sounds/motor.std_d.start.end.prs
Loading sample my_samples/std_dstart_end.wav
Loading preset my_presets/sounds/motor.DH-GM8.prs
Loading sample my_samples/BMW6_starter.wav
Loading sample my_samples/Mercury_1000.wav
Loading sample my_samples/Mercury_1500.wav
Loading sample my_samples/Mercury_1501.wav
Loading sample my_samples/Mercury_2000.wav
Loading sample my_samples/xBMW6_starter.wav
Loading sample my_samples/xMercury_1000.wav
Loading sample my_samples/xMercury_1500.wav
Loading sample my_samples/xMercury_1501.wav
Loading sample my_samples/xMercury_2000.wav
Loading sample my_samples/wind_ext.wav
Loading sample my_samples/GM8_dmg.wav
Loading sample my_samples/GM8_cyl_00.wav
Loading sample my_samples/GM8_cyl_01.wav
Loading sample my_samples/GM8_cyl_02.wav
Loading preset my_presets/sounds/propeller.small.prs
Loading sample my_samples/prop17_81_3.wav
Loading sample my_samples/prop17_81_5.wav
Loading sample my_samples/fan_09.wav
Loading preset my_presets/sounds/aircraft.misc.prs
Loading sample my_samples/p_dev_02.wav
Loading sample my_samples/p_dev_00.wav
Loading sample my_samples/vilga_key11m.wav
Loading preset my_presets/sounds/hit.air.prs
Loading sample my_samples/exp3_11.wav
Loading sample my_samples/exp2_54_1.wav
Loading original sample from SFS samples/Morse_A.wav
Loading original sample from SFS samples/Morse_B.wav
Loading original sample from SFS samples/Morse_C.wav
Loading original sample from SFS samples/Morse_D.wav
Loading original sample from SFS samples/Morse_E.wav
Loading original sample from SFS samples/Morse_F.wav
Loading original sample from SFS samples/Morse_G.wav
Loading original sample from SFS samples/Morse_H.wav
Loading original sample from SFS samples/Morse_I.wav
Loading original sample from SFS samples/Morse_J.wav
Loading original sample from SFS samples/Morse_K.wav
Loading original sample from SFS samples/Morse_L.wav
Loading original sample from SFS samples/Morse_M.wav
Loading original sample from SFS samples/Morse_N.wav
Loading original sample from SFS samples/Morse_O.wav
Loading original sample from SFS samples/Morse_P.wav
Loading original sample from SFS samples/Morse_Q.wav
Loading original sample from SFS samples/Morse_R.wav
Loading original sample from SFS samples/Morse_S.wav
Loading original sample from SFS samples/Morse_T.wav
Loading original sample from SFS samples/Morse_U.wav
Loading original sample from SFS samples/Morse_V.wav
Loading original sample from SFS samples/Morse_W.wav
Loading original sample from SFS samples/Morse_X.wav
Loading original sample from SFS samples/Morse_Y.wav
Loading original sample from SFS samples/Morse_Z.wav
Loading original sample from SFS samples/Lorenz_Dash.wav
Loading original sample from SFS samples/Lorenz_Dot.wav
Loading original sample from SFS samples/Lorenz_Solid.wav
Loading original sample from SFS samples/Lorenz_Outer_Marker.wav
Loading original sample from SFS samples/Lorenz_Inner_Marker.wav
Loading original sample from SFS samples/BeaconCarrier.wav
Loading original sample from SFS samples/Morse_1.wav
Loading original sample from SFS samples/Morse_2.wav
Loading original sample from SFS samples/Morse_3.wav
Loading original sample from SFS samples/Morse_4.wav
Loading original sample from SFS samples/Morse_5.wav
Loading original sample from SFS samples/Morse_6.wav
Loading original sample from SFS samples/Morse_7.wav
Loading original sample from SFS samples/Morse_8.wav
Loading original sample from SFS samples/Morse_9.wav
Loading original sample from SFS samples/Morse_0.wav
Loading original sample from SFS samples/Morse_comma.wav
Loading original sample from SFS samples/Morse_period.wav
Loading original sample from SFS samples/Morse_question.wav
Loading original sample from SFS samples/Morse_hyphen.wav
Loading original sample from SFS samples/Morse_space.wav
Loading original sample from SFS samples/RadioStatic.wav
Loading original sample from SFS samples/RadioStatic2.wav
Loading original sample from SFS samples/BeaconStatic.wav
Loading original sample from SFS samples/Static.wav
Loading preset my_presets/sounds/aircraft.misc.prs
Loading sample my_samples/p_dev_02.wav
Loading sample my_samples/p_dev_00.wav
Loading sample my_samples/vilga_key11m.wav
Mission error, ID_04: java.lang.RuntimeException: Weapon set 'default' not registered in air.U_2TM
java.lang.RuntimeException: Weapon set 'default' not registered in air.U_2TM
at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3045)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2687)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1666)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1344)
at com.maddox.il2.game.Mission._load(Mission.java:762)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading preset my_presets/sounds/models.Car.prs
Loading sample my_samples/auto_01.wav
Loading preset my_presets/sounds/models.train.prs
Loading sample my_samples/train_hi.wav
Loading sample my_samples/wagon.wav
Loading preset my_presets/sounds/models.Ship.prs
Loading sample my_samples/ship_00.wav
##### House without collision (3do/Buildings/Troops/rus/rus_tankofficer_winter/live.sim)
##### House without collision (3do/Buildings/Troops/uk/uk_tankofficer/live.sim)
##### House without collision (3do/Buildings/Troops/aircrew/mecano/live.sim)
##### House without collision (3do/Wickerchair/live.sim)
##### House without collision (3do/RAF_pilot2/live.sim)
##### House without collision (3do/RAF_pilot1/live.sim)
##### House without collision (3do/Fuelbowser/live.sim)
##### House without collision (3do/StarterCart/live.sim)
##### House without collision (3do/RAF_clipboard/live.sim)
##### House without collision (3do/USAAFPilot3/live.sim)
##### House without collision (3do/USAAFPilot2/live.sim)
##### House without collision (3do/USAAFPilot1/live.sim)
##### House without collision (3do/USAAFMechanic2/live.sim)
##### House without collision (3do/Workbench/live.sim)
##### House without collision (3do/Matador/live.sim)
##### House without collision (3do/AustinAmb/live.sim)
##### House without collision (3do/NCOGround3/live.sim)
##### House without collision (3do/NCOGround5/live.sim)
##### House without collision (3do/NCOGround4/live.sim)
##### House without collision (3do/Firetruck/live.sim)
FM called 'FlightModels/Beaufort_MkI_early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Tried to load preset my_presets/sounds/objects.ambient1.prs but file is not found
Tried to load sample my_samples/airfield01.wav but file is not found
Loading original sample from SFS samples/airfield01.wav
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/Magister/$$ G-ADWT.bmp s1=3DO/Plane/Magister(Multi1)/summer s2=PaintSchemes/Cache/-6988165749253507556
FM called 'FlightModels/MagM14A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/DefiantMkI.fmd:DefiantMkI_FM' is being loaded from File: 'defiantmki_fm'
FM called 'FlightModels/DefiantMkI.fmd:DefiantMkI_FM' is being loaded from Alternative File: 'defiantmki_fm'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303sqn_RF_G.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/-2626866025208942116
FM called 'FlightModels/HurricaneMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303sqn_RF_H.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/115071523971188328
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-G_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/601338703443802409
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-E_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/-5142553550226861924
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-D_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/4478333504839170882
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/HurricaneMkI/303rd_RF-C_Hurricane.bmp s1=3DO/Plane/HurricaneMkI(Multi1)/summer s2=PaintSchemes/Cache/6842231624668279089
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD_8/vp_RWD_8_brown.bmp s1=3do/plane/RWD-8/summer s2=PaintSchemes/Cache/7295455492673803330
FM called 'FlightModels/RWD_8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD-10/SP-BGT.bmp s1=3DO/Plane/RWD-10/summer s2=PaintSchemes/Cache/8296810660773780166
FM called 'FlightModels/RWD-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/RWD-10/RWD10_1seater_OldTrainer_01.bmp s1=3DO/Plane/RWD-10/summer s2=PaintSchemes/Cache/5745959869328106008
FM called 'FlightModels/SpitfireIvroeg.fmd' is being loaded from Alternative File: 'gui/game/buttons'
FM called 'FlightModels/U-2TM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_L1257_ZK-I_No25_Sqn.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/8328072407091307984
FM called 'FlightModels/Blenheim_MkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_K7155_YX-N_No 54 OTU.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/359158075324574317
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/SpitfireMkI/19SQN-Clouston_Spit Mk Ia_K9854.bmp s1=3DO/Plane/SpitfireMk1(Multi1)/summer s2=PaintSchemes/Cache/-5698995485677142730
FM called 'FlightModels/SpitfireIa.fmd' is being loaded from Alternative File: 'gui/game/buttons'
BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/BlenheimMkI/Blenheim MkIF_L6733_FK-D_No219_Sqn.bmp s1=3DO/Plane/BlenheimMkI(Multi1)/summer s2=PaintSchemes/Cache/-4078050177003745896
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:897)
at com.maddox.il2.game.Mission.access$600(Mission.java:120)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:463)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
fps:60 avg:30 max:73 min:0 #fr:759
fps:60 avg:35 max:73 min:0 #fr:1059
fps:60 avg:39 max:73 min:0 #fr:1359
fps:60 avg:41 max:73 min:0 #fr:1659
[Jul 20, 2014 4:10:38 PM] -------------- END log session -------------
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 26, 2014, 02:38:26 PM
Well, things WERE going OK.  Tried to do the Sedan mission (#5, escorting Battles/Defiants on a bombing mission) but the mission starts with the blue screen with the floating trees.
I'll verify if the franken planes are OK in QMB.


UPDATE:  SOLVED THE PROBLEM.  I'm not sure what solved it as I changed two things in FMB.......1.  I changed the Player plane (me) to the first Blenheim, and 2. in the off chance that the skin might have been a problem (I noted that the default skins are also modded), I changed the skin to another available skin on the list in the arming screen.

The mission started with no probs.  Back on track.  Wooohooooo!
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 26, 2014, 03:37:49 PM
This is a cool campaign, lots of immersion.  I barely survived Mission #5 and limped back to base on one engine.
One thing I noticed on the audio side..............I occasionally hear Russian voices on the radio.  Is there a setting I missed?
I have keys set for Beacons but despite displaying the beacon on-screen (i.e. BBC or Deutche radio), I'm not hearing anything.  Music is on (I hear that lovely lady's voice guiding me home)!  ;)
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on July 26, 2014, 06:39:31 PM
One thing I forgot to mention.....again.

Since activating TFM I have the game jumping to desktop screensaver once in a while during a mission.  This does not happen when I play stock 4.12.
It's not a showstopper but is bloody annoying at critical times during a mission.  ;)
Is there something in TFM that is checking for mouse movement and if no movement then going to screensaver????

Just curious as it only happens with TFM/BoB (I haven't tried any other campaign yet).
Title: Re: TFM-412 The Battle of Britain
Post by: toranamadman on July 27, 2014, 11:15:51 AM
Just trying a few things out with mission 1 in regards to Reply #75 . I have discovered that the tiger moth causes the "Mission Failed:Null" . Anyone have any idea on why this is happening ?
 
Title: Re: TFM-412 The Battle of Britain
Post by: Arjay on July 30, 2014, 02:05:38 PM
I think, as usual, I need some guidance.  All works fine except, but for some reason mission #8 won't.  I had the same problem with mission #4 (I think it was) but I just told it to apply and then I went on to the next one.  With #8 though, I was kinda looking forward to seeing that "Bolton" aircraft.  But when the mission appeared to have loaded, all I could see was a partly completed background scene at least I think that is what it was.  Any suggestions for the old guy needing help?  Thanks.

Hi Bob, As an old guy myself* I too had trouble with missions 5 and 8.  After much messing about, I changed my rank from Flight Sergeant to Flight Lieutenant, restarted the campaign, and all was well.  I would ask if Monty (God bless him for all his work) could look into this possible glitch?

*For your information, Bob, I was born in 1947!

All the best.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on July 30, 2014, 04:57:32 PM
I think, as usual, I need some guidance.  All works fine except, but for some reason mission #8 won't.  I had the same problem with mission #4 (I think it was) but I just told it to apply and then I went on to the next one.  With #8 though, I was kinda looking forward to seeing that "Bolton" aircraft.  But when the mission appeared to have loaded, all I could see was a partly completed background scene at least I think that is what it was.  Any suggestions for the old guy needing help?  Thanks.

Hi Bob, As an old guy myself* I too had trouble with missions 5 and 8.  After much messing about, I changed my rank from Flight Sergeant to Flight Lieutenant, restarted the campaign, and all was well.  I would ask if Monty (God bless him for all his work) could look into this possible glitch?

*For your information, Bob, I was born in 1947!

All the best.

Damn Arjay, you are an old guy.  I was born  in 1942, and in about a month I will turn 72.  Getting old is hell isn't it?  I do appreciate your help though.  But now I am on something like mission #49 and I have still had some missions that won't load correctly.  Heck, I just skip over them even though it claims that my aircraft is lost.  Well, so am I (lost most of the time).  Thanks again.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 31, 2014, 12:12:24 AM
Be aware that this kind of happenstance is quite common with this sim. A lot of campaigns come with the instruction to start at a certain rank, sometimes the lowest and sometimes the highest and this is because the campaigns are designed to put the player into a specific aircraft type when there are multi-type flights on the flightline. Monty normally recommends the lowest rank available but it can be a difficult situation to control at times with the game engine as it is.

It is something that the player just has to accept really I think. As Bob says, if it happens just move on to the next mission or refly the campaign from a different rank.
Title: Re: TFM-412 The Battle of Britain
Post by: SAS~Malone on July 31, 2014, 01:28:21 AM
yes, IL2 has always been a game of 'work-arounds' for these niggly issues - none of them are showstoppers, you just need to use a bit of creative thinking ;)
i'm loving the campaign so far, no real issues - if i want to be nit-picky, i don't know why, but my side's planes (Blenheims, for example) all use the same skin, and this seems a bit silly, considering there are many skins made for the campaign, and yet they all use the same skin....anyone know why this happens?
as i said, it's no biggie, just a little niggle....
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on July 31, 2014, 01:57:46 AM
That is interesting Malone, so you're saying that the squadron code identifications are all the same? Does this happen when you fly with the Hurricanes for example also? I certainly remember that with the Hurri each one of the flight had it's own skin, 'markings off'. I think it was the same for the Bleni flights too which means individual skins were employed.

Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on August 01, 2014, 02:44:02 PM
It's been awhile since I have pestered you guys, but now I have a problem I don't know how to overcome (I'm sure this amazes you) - I have played the campaign up through mission #51.  I won't tell you how many a/c I have lost but that is another story.  Anyway, mission #52 starts and I have just a split second view of the front of my canopy, then my view magically switches to a long range view of me getting blown up, at least I assume it is me, still on the runway.  I say "long range view" and I am serious.  From way up in the air.  I don't even have time to touch a key or the mouse.  I haven't had a mission loading problem for some time, and this was a shock.  But previously I  just ended the problem mission and told it to apply, and then went to the next.  This won't let me.  Only option I am offered is to refly.  Same result, time after time.  I tried that mission in Single Missions but had the same result.  I'd like to just go on to mission #53, but I don't know how to get past this one.  Any advice is, as usual, appreciated. :)
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on August 01, 2014, 02:57:14 PM
I didn't experience what you did Bob on Mission 52. I do know exactly what you mean however and I believe that the usual culprit is incorrect loadout. Why you would have that and not me for example I have no idea but it could be down to an error made whilst installing or activating one of the packs for example. Try to open that mission in the FMB and then save it, you don't need to fly it all. That is a trick that I learned from Poltava a while ago.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on August 01, 2014, 05:41:31 PM
I didn't experience what you did Bob on Mission 52. I do know exactly what you mean however and I believe that the usual culprit is incorrect loadout. Why you would have that and not me for example I have no idea but it could be down to an error made whilst installing or activating one of the packs for example. Try to open that mission in the FMB and then save it, you don't need to fly it all. That is a trick that I learned from Poltava a while ago.

Hey MD, as usual, thank you.  And I needed to do an addendum to my post.  Numbers 53 and 54 didn't work either.  Exact same result, except one took place either at night or bad weather (I can't remember which and it was just about an hour ago.  Sad).  I could get #55 to work.  But I could just do it in Single Missions obviously.  I will certainly try what you say.  Thanks again.
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on August 02, 2014, 08:55:45 AM
Your fix worked.  Thank you.  Now I need to try and play mission #53 later today.  My eyes won't allow me to play more than that a day.  They play out on me nowadays.  But while you are here, maybe you could answer a question posed earlier in the thread.  That beacon thing - I have never been able to hear one either.  I have realistic navigation turned on and keys for it to work, and it shows up on the screen.  What in your setup needs to be turned up/down for sounds to come out?  I also can hear the female controller fine.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on August 02, 2014, 09:38:16 AM
Bob, for you to hear sounds in the cockpit you need the following:

Reaslistic navigation and assigned keys for previous and next beacon which you have I think AND you need to flick the switch in the sound options for 'Play Music'

Wav files to listen to in the Radio folder for each nation

An appropriate NDB on the map that you're flying on, they have a radius of around 100 km I understand.

In Monty's BoB there are such NDBs on almost every map so you just need to make sure that you activated his Music pack within JSGME


The radio beacons are a great bonus on the longer patrols, you may need to turn down the engine volume a little to be able to hear the tracks well. Enjoy!
Title: Re: TFM-412 The Battle of Britain
Post by: ol' Navy on August 02, 2014, 06:51:18 PM
Bob, for you to hear sounds in the cockpit you need the following:

Reaslistic navigation and assigned keys for previous and next beacon which you have I think AND you need to flick the switch in the sound options for 'Play Music'

Wav files to listen to in the Radio folder for each nation

An appropriate NDB on the map that you're flying on, they have a radius of around 100 km I understand.

In Monty's BoB there are such NDBs on almost every map so you just need to make sure that you activated his Music pack within JSGME


The radio beacons are a great bonus on the longer patrols, you may need to turn down the engine volume a little to be able to hear the tracks well. Enjoy!

I didn't have the aforementioned music pack enabled, but I have done that now.  You mentioned turning down the engine volume a little.  Pardon the ignorance again, but which "knob" is it that you turn to do that.  I don't think I have really ever understood what each of those four or five knobs do in relation to the game.  I was always pretty sure that the top master volume one controlled pretty much everything, but the rest of them - well, I just didn't know or I have forgotten.  Thanks.
Title: Re: TFM-412 The Battle of Britain
Post by: 'MadDog' on August 02, 2014, 07:10:29 PM
Why not play around with the different volume settings in the game whilst in the cockpit? Just hit Esc and go to the sound setup page. I think the volume control labelled as Game Objects is the one that affects the engine but find out yourself what sounds best to you and then simply return to the mission to continue after hitting Apply.
Title: Re: TFM-412 The Battle of Britain
Post by: tomoose on September 06, 2014, 12:14:45 PM
Mission #8 as mentioned doesn't want to load.  I changed the Defiant to an early Hurricane and it worked and I made it to Dunkirk but I can't seem to get the "Apply" button to show up at the end of this mission.  It's "Refly" or "Main Menu" only.  Any suggestions?
Thanks,
Title: Re: TFM-412 The Battle of Britain
Post by: HVY_Hawker on November 10, 2014, 05:52:25 PM
Wow Monty ,I am about to fly over seas in my Blenhiem fighter great missions VERY well done! :)
Title: Re: TFM-412 The Battle of Britain
Post by: citizen67 on February 12, 2015, 04:14:38 AM
Hi everybody,
what does it mean "Designed for TFM-412, Level 26"?

Thanks
Title: Re: TFM-412 The Battle of Britain
Post by: bergkamp on February 12, 2015, 07:14:03 AM
It means you have to have this:

https://www.sas1946.com/main/index.php/topic,40015.0.html

installed and running up to at least pack#26 (of38)
Title: Re: TFM-412 The Battle of Britain
Post by: citizen67 on February 12, 2015, 09:04:52 AM
ok, thanks
Title: Re: TFM-412 The Battle of Britain
Post by: Utops on February 20, 2015, 12:42:22 AM
Im frustrated. I can't steer Blenheim to the taxi point when mission is consider accomplished. tailwheel unlocked and this not helping.
This is first training misison with blenheim and im goint on it for like 5 times and i got the feeling my time is worth nothing.
I love campaign with big amount of details and i thx Simon for that,but this is no go.

Edit:
Autopilot has no problem with tailwheel :D
It's ok now.
Title: Re: TFM-412 The Battle of Britain
Post by: Shawn BeBeau on February 25, 2015, 01:05:49 PM
Thanks for the amazing work in TFM-412 as well as this diverse campaign.
I m really enjoying all the missions.
I have run into a small issue in mission 25 and mission 26 involving the SAR (search and rescue)
There appears to be a conflict somewhere that causes the game to freeze.
After locating the downed airman, landing on the water and slowly taxiing to him, the moment that i am within the pick-up
parameters, the game freezes. Has this happened to anyone else?
I went into the FMB and tried a few different things. I even created a SAR mission of my own and the same issue occurs.

 I am running the proper game version with TFM-412 activated. Any suggestions ar help would be great

I have gotten around the issue by simply not picking up the airman, as the mission is still completed, but I hate to leave the poor fellow to the sharks!
Title: Re: TFM-412 The Battle of Britain
Post by: Zoran395 on March 13, 2015, 07:30:57 AM
Mission #8 as mentioned doesn't want to load.  I changed the Defiant to an early Hurricane and it worked and I made it to Dunkirk but I can't seem to get the "Apply" button to show up at the end of this mission.  It's "Refly" or "Main Menu" only.  Any suggestions?
Thanks,
For you poor souls who cannot get mission #8 finished even though you landed in Dunkerque, the strip is not the big concrete one, but a grassy spot before that, more towards the city and the burning oil tanks. Check the map if you have it activated and taxi back towards the town...
Monty/Simon, greetings from the Nation's capital and congrats for the campaign, work of art!
Title: Re: TFM-412 The Battle of Britain [4.12]
Post by: blackshark on July 28, 2015, 02:21:09 AM
sorry if you have already answered to that, but: does it work with CUP ?
Title: Re: TFM-412 The Battle of Britain [4.12]
Post by: tomoose on July 29, 2015, 09:48:20 AM
Shawn B;
I think the Search And Rescue issue is actually a Command and Control mod issue (which I assume is in TFM as I haven't played TFM in some time).
I have the exact same problem with Search and Rescue in HSFX.  The SAR is part of the Command and Control mod by CheckYerSix (an excellent mod but it has some issues depending on game version).
As soon as I am within a certain distance of the downed pilot, the game freezes requiring a restart.
This SAR issue has been mentioned a couple of times in other posts but I'm not aware of any 'fix' (if there is any).