Special Aircraft Service
Individual Mods and Packs for IL-2 1946 => Aircraft => German_Singles => Topic started by: SAS~Anto on October 31, 2013, 10:43:47 AM
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The Messerschmitt Bf-109 Ultimate Pack v4 *4.101m, 4.11.1m & 4.12.2m*
(http://i19.photobucket.com/albums/b184/mumblyjoe55/install7.jpg)
---> Download Ultimate Pack 109s v4 (Mediafire ~198mb) (https://www.mediafire.com/download/h1ckbhyr42727m1/SAS_UltimateBf109s_v4.7z)
---> Download Ultimate Pack 109s v4 (Mission4Today ~198mb) (http://www.mission4today.com/index.php?name=Downloads3&file=details&id=1809)
... for 4.09m users: This version will NOT work for you. Please see bottom of this topic: https://www.sas1946.com/main/index.php/topic,14700.0.html
Desert Map Load.ini Patch (To make trop filters and camo show up on desert maps): https://www.sas1946.com/main/index.php/topic,4381.0.html (https://www.sas1946.com/main/index.php/topic,4381.0.html)
New in Version 4
- Rewritten code to incorporate changes from 4.11.1m and 4.12.2m
- Packed into SFS for first time
- Added new variants - Early 109s, S-199, T-1, T-2 and G-2 1.3ata
- G-2 returned to default 1.42 ata engine boost
- Added new trop filters from TD
- Using JapanCat's 3D (unfortunately not latest high def beta - it is currently incomplete)
- Significantly expanded static aircraft list - shows trop filters on desert maps
- Added Jeronimo's wheels and prop mod
- Added startup flame mod
- Added Wolfighter's pilots
- Includes Der Wurstenfuch's cockpits by default
- Many custom skins removed in favour of excellent default skins in 4.11.1m and 4.12.2m
- AllHolesSolved bugs finally fixed! No more disappearing fuselages, issues with bailing out or bouncing crashed aircraft
Features
- Covers entire range of 109s from B to Z (N.B. Jabos, Recon and Trop variants combined into parent slot)
Early: B-1, B-2, C-1, D-1
Emil: E-1, E-3, E-4, E-4/B, E-4/N, E-7/B, E-7/Z, E-7/N, T-1, T-2
Fredrich: F-0, F-1, F-2, F-2/U Galland, F-3, F-4, F-4 1.3ata, F-4/Z
Gustav: G-1, G-2, G-2 1.3ata, G-3, G-4, G-5, G-5/AS, G-6, G-6 1.3ata, G-6 Erla, G-6 Tall Tail, G-6 late, G-6/AS, G-14/AS, G-14, G-10, G-10C3, G-10 Erla
Kurfurst: K-4, K-4C3, K-6, K-14
Other: Z, S-199
- Historically correct weapon loadouts, markings and models
- Historically correct FM and performance on new 109s
- Highly detailed cockpit by Der Wurstenfuch (based on Freddy's orginal work)
- Accurate 3D for all models by JapanCat
- New LOD1 shadows for all
- Opening canopies, which are affect FM when open in flight
- Dynamic and working Trop Filters
- New 'All Holes Solved' Plus mod (for all 109s)
- Extensive list of static aircraft for mission builders
Installation Instructions & Credits:
*N.B. This mod supercedes the majority of Bf-109 mods around. It is suggested that you remove all previous Bf-109s to prevent a conflict. In addition, a few aircraft variants which are available as single slots are in the pack, however they are rolled in as loadout options. It is your choice whether you install them however we won't be adding these slots to this pack in the future*
CREDITS
3D - JapanCat, Anto, Docholiday, Muas, Ranwers, Huninthesun, Zorin, C6_Claymore, Birdman, Wolfighter, PA_Jeronimo, Team Daedalus, Maddox:1C
Classfiles - Anto, Sani, Monguse, Muas, Huninthesun, Charliechap, SAS~Cirx, Josse, Radar, Wolfighter, Karaya, Danzigzag, Godzyla, HaDeS
Flight Models- Karaya, Anto, Kwiatek, Maddox:1C
Textures - Cpt Farrell, Freddy, Shooter, Jester's Ink, Wolfighter, Avala, PA-Jeronimo, Greif11, Anto
Special thanks to Stefan2 for his help compiling this pack together
Project directed by Anto
Beta testing by SAS Admins, Modders and UP team
_____________________________________________________________________________________
INSTALLATION FOR 4.12.2m USERS ONLY
1) Ensure you have 4.12.2m running ModAct 5.2 or later
2) Extract the SFS_AUTO file to your Il-2 directory
3) To enable early Bf-109D, early Emil tail Hakencruz and early F-0 tail, remove the "-" from "-sas_bf109_02.sfs"
4) Extract the Ultimate 109s folder to your #SAS or Mods directory
5) Add the air.ini/plane/weapons lines as per the readme
6) Optional stationary planes are listed in a separate readme
_____________________________________________________________________________________
INSTALLATION FOR 4.101m and 4.11.1m USERS ONLY
1) Ensure you have 4.101m and 4.11.1m, running either SAS ModAct or DBW1.71
2) Copy the files in the SFS_AUTO directory and place in your SAS_SFS directory
3) To enable early Bf-109D, early Emil tail Hakencruz and early F-0 tail, remove the "-" from "-sas_bf109_02.sfs"
4) Add the following lines to your .RC file (N.B. sas_bf109_02.sfs is optional for early markings mod):
@sfs MOUNT SAS_SFS/sas_bf109_01.sfs
@sfs MOUNT SAS_SFS/sas_bf109_02.sfs
@sfs MOUNT SAS_SFS/sas_bf109_cockpit.sfs
4) Extract the Ultimate 109s folder to your #SAS, #DBW or Mods directory
5) Add the air.ini/plane/weapons lines as per the readme
6) Optional stationary planes are listed in a separate readme
Project directed by SAS~Anto
Beta testing by SAS Admins and Modders
SAS Modact Patch by SAS~CirX & the SAS Team
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Bf-109G-5 intercepting a formation of B-24s
(http://i19.photobucket.com/albums/b184/mumblyjoe55/install4.jpg)
Adolf Galland claiming another Spitfire in his MG131-armed Bf-109F-2/U1
(http://i19.photobucket.com/albums/b184/mumblyjoe55/Install1.jpg)
A rare late-war Bf-109K-6 scrambling from a German airfield
(http://i19.photobucket.com/albums/b184/mumblyjoe55/install8.jpg)
Bf-109E-7N of the JG27 preparing to attack a Commonwealth armour column
(http://i19.photobucket.com/albums/b184/mumblyjoe55/Install3.jpg)
G-6/AS's scramble as an American formation approaches
(http://i19.photobucket.com/albums/b184/mumblyjoe55/install6.jpg)
An early model G-14 goes down in flames
(http://i19.photobucket.com/albums/b184/mumblyjoe55/install5.jpg)
An E-3 making a strafing pass over an RAF field during the Battle of Britain
(http://i19.photobucket.com/albums/b184/mumblyjoe55/Install2.jpg)
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*Development/Changes Post*
This is just a little summary of all the work that has gone into this pack. Thanks to Borsch for compiling all these pictures across two different forums :)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31778511_orgv1263393964.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31778546_orgv1263394047.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/Doc_0001.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/Doc_0003.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31922180_orgv1263728294.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31778602_orgv1263394099.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31778460_orgv1263393768.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31778395_orgv1263393423.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31548076_orgv1262941693.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31345466_orgv1262523952.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31922200_orgv1263728310.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31345434_orgv1262523931.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31078345_orgv1262000757.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31078323_orgv1262000723.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/30863555_orgv1261503642.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/30863553_orgv1261503634.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/31345451_orgv1262523942.jpg)
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/30863548_orgv1261503625.jpg)
Images were made by one of the Mod's creators -JapanCat. S! to him and Anto for this labour of love.
These are also nicely complimented by low rez Der Wüstenfuchs 109 cockpit collection and 6dof. Also, there are no longer holes in wings or other parts of aircraft appearing when viewed from cockpit, this original bug was corrected as well.
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/E1pited.jpg)
And a little glamour shot to finish: two comrades in Trop Gustavs over Africa...
(http://i905.photobucket.com/albums/ac259/borsch1/jcat%20109/grab0004.jpg)
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Photos of v4 pack (courtesy of Mission_Bug):
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Desert109_zpscb2efd57.jpg)
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Tropfilters_zps72c89d6b.jpg)
(http://i293.photobucket.com/albums/mm42/Mission_bug/Album%202/Opencockpit_zpsb95ad01c.jpg)
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Very Many Thanks to Anto, and all the rest of true SAS Hero's!!!
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Woah! Thanks!
Let's see how they do in HSFX7...
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Here I got the air.ini all in line:
Bf-109B-1 air.BF_109B1 2 g01 SUMMER
Bf-109B-2 air.BF_109B2 2 g01 SUMMER
Bf-109C-1 air.BF_109C1 2 g01 SUMMER
Bf-109D-1 air.BF_109D1 2 g01 SUMMER
Bf-109E-1 air.BF_109E1 2 NOINFO g01 SUMMER
Bf-109E-3 air.BF_109E3 2 NOINFO g01 SUMMER
Bf-109E-4 air.BF_109E4 2 g01 SUMMER
Bf-109E-4/B air.BF_109E4B 2 g01 SUMMER
Bf-109E-4N air.BF_109E4N 2 g01 SUMMER
Bf-109E-7 air.BF_109E7 2 g01 SUMMER
Bf-109E-7Z air.BF_109E7NZ 2 g01 SUMMER
Bf-109E-7N air.BF_109E7N 2 g01 SUMMER
Bf-109T-1 air.BF_109T_1 2 NOINFO g01 DESERT
Bf-109T-2 air.BF_109T_2 2 NOINFO g01 DESERT
Bf-109F-0 air.BF_109F0 2 g01 WINTER
Bf-109F-2 air.BF_109F2 2 g01 WINTER
Bf-109F-2U air.BF_109F2U 2 g01 WINTER
BF-109F-4_1.3ATA air.BF_109F413ATA 2 g01 SUMMER
Bf-109F-4 air.BF_109F4 2 g01 WINTER
Bf-109F-4MSTL air.BF_109F4MSTL 2 NOQUICK NOINFO g01 SUMMER
Bf-109F-4Z air.BF_109F4Z 2 g01 WINTER
Bf-109G-1 air.BF_109G1 2 NOINFO g01 SUMMER
Bf-109G-2 air.BF_109G2 2 g01 SUMMER
Bf-109G-2_1.3ATA air.BF_109G213ATA 2 g01 SUMMER
Bf-109G-3 air.BF_109G3 2 NOINFO g01 SUMMER
Bf-109G-4 air.BF_109G4 2 NOINFO g01 SUMMER
Bf-109G-5 air.BF_109G5 2 NOINFO g01 SUMMER
Bf-109G-5AS air.BF_109G5AS 2 NOINFO g01 SUMMER
Bf-109G-6_1.3ATA air.BF_109G613ATA 2 g01 SUMMER
Bf-109G-6 air.BF_109G6 2 g01 SUMMER
Bf-109G-6_Erla air.BF_109G6Erla 2 NOINFO g01 SUMMER
Bf-109G-6_Mid air.BF_109G6Mid 2 NOINFO g01 SUMMER
Bf-109G-6_Late air.BF_109G6Late 2 NOINFO g01 SUMMER
Bf-109G-6AS air.BF_109G6AS 2 g01 SUMMER
Bf-109G-10 air.BF_109G10 2 g01 SUMMER
Bf-109G-10_Erla air.BF_109G10Erla 2 g01 SUMMER
Bf-109G-10C3 air.BF_109G10C3 2 g01 SUMMER
Bf-109G-14 air.BF_109G14 2 g01 SUMMER
Bf-109G-14AS air.BF_109G14AS 2 g01 SUMMER
Bf-109K-4 air.BF_109K4 2 g01 SUMMER
Bf-109K-4C3 air.BF_109K4C3 2 NOINFO g01 SUMMER
Bf-109K-14 air.BF_109K14 2 g01 SUMMER
Bf-109Z air.BF_109Z 2 g01 SUMMER
S-199 air.S_199 2 NOINFO g01 SUMMER
Just click Code Select, then copy and Paste!
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is this V4 compatible with JCats improvements or is it either this or that?
thanks a lot btw for improving the 109s and providing us with this pack ... :)
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many thanks for all your hard work Anto! :)
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Griff, as far as I can see, the Pack has JCats 3D Mods included
(https://www.sas1946.rocks/images/imageshit/a/img819/2407/31ga.jpg)
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heya Bravo!
how are you?
thanks for the hint...will install this new pack right away; what a day, first the new late Griffon Spits and now the perfect matches for them as well :D
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Splendid job Anto! Many thanks, 8)
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C O N G R A T U L A T I O N ! ! ! ! !
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Will this work with DBW install or do I need to go into that and try to remove all the 109 mods ?
Thanks BTW this is my favorite mount! ;)
James, read here in Code Select INSTALLATION FOR 4.101m and 4.11.1m USERS ONLY
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hello dietz!
I just finished adding this pack to my DBW/newTFM install;
it works like a charme, I only had to be careful when adding all the ini stuff because most of it I had already, but I do have additional 109Ts that I had to take into account, so installation took a little bit longer for me with checking all the inis for all the entries to be at the corret place;
I added all sfs entries to my rc file, even if I do not use the provided low rez pits; I do have the old high rez pit mod that looks way better, plus there are girls pictures in there as well;
other than that, a GREEEEAAAAAT addition and a big thank you from me for all invovled!!!!
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dietz, install the mod :) you will love it! it contains JCats 3d improvements and some other stuff I think as well;
if you do not have additional 109s, like the seperate Tonis, just follow the instructions and you are good to go;
do not forget to add the sfs files (I had to create my own SAS_SFS folder for this, so do shy away if you do not have such a folder either) and after adding, also mount them in th.rc file inside the STD folder;
it does not hurt to activate all three, I did;
but as said, i added my own high rez pits as I do like them much much more than the stock pits that come with this mod;
and there seems to be no need to add the load.ini patch as well, as the trop filters have shown up so far on all 109s I tried over the respective maps;
all in all a GREAT update!!!
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Tested on my 412+5.2 installation , tomorrow I'll test on my 410....
All is really flawless apart a very little bug: F2 haven't the 2x151 gunpods....maybe the last update left something wrong into the relevant classfiles.
Above all this it the best plane family mod ever!!!
THANKS TO ALL MODDERS INVOLVED!!!!
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Walter I'll check the F2 but I haven't touched its loadout since the previous pack. If it's missing, it must not have had it (and from memory I thought the gunpods were introduced on the F-4).
Regarding air.inis - The easiest way to install this pack is to select ALL bf-109 slots in game and replace at once with all the new ones. Has added advantage of also removing any other potentially conflict aircraft
As for Japancat's 3D, yes this pack uses it but NOT Japancat's latest works. Reason is his latest project is not yet finished and whilst the LOD0 models look sharp, the rest of the LODs don't. Also as a matter of consistency, I've decided not to include it.
Finally regarding the T models. The ones in this pack use Japancat's 3D, which is much nicer. I suggest you remove your existing Bf-109T mods and any other Bf-109 mod that could be interfering. This pack is intended to be an all-in-one pack for 109s, so you shouldn't need anything extra on the side.
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Looks like a great "all in one".. any idea of the overlap with HSFX7?
Thanks!
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i added my own high rez pits
What? you have hires pits? where are they .. ? ;D
will you show some pics at least? ;)
and there seems to be no need to add the load.ini patch as well, as the trop filters have shown up so far on all 109s I tried over the respective maps;
this is true for your install. :)
but this patch is for members where their maps does not have
the correct maps load.inis entries for whatevere reasons.
they need this patch or have to edit their maps load inis text line
CAMOUFLAGE = XXXX to CAMOUFLAGE = DESERT by themselves
to get the Sand Filters showing. ;)
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Top work 8)
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Walter I'll check the F2 but I haven't touched its loadout since the previous pack. If it's missing, it must not have had it (and from memory I thought the gunpods were introduced on the F-4).
...........
I was only reporting it because when I check all the loadouts in the F2 the loadout labeled as 151/20 field mod was shown in the arming drop down list but missing in the arming screen and in the plane....
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superb work on this pack - congratulations and thanks to all involved! :D
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Truly outstanding pack Anto thank you very much, the tremendous amount of time and effort that has gone into this by all those who contributed is greatly appreciated. 8)
Great to have everything in one place, makes my #SAS folder a little bit less clutered. ;)
Wishing you all the very best, Pete. ;D
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"Add the following lines to your .RC file... "
Where do I find it?
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Should be in your MODS(or SAS)/STD folder
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It's a great pack but you left ot the BF-109 K-6, at least in first post it's listed in the aircraft list but it's not in the readme.
If you using 4.101 you have to create an SAS_SFS directory!
Thanks for your work!
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It's a great pack but you left ot the BF-109 K-6, at least in first post it's listed in the aircraft list but it's not in the readme.
....
K6 is merged with K4C3 , you'll find it in the loadout drop menu....
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I have now successfully installed it in my SAS ModAct 3.6 (410.1), and SAS ModAct4 (411.1), besides my SAS ModAct522 (412.1). No problems whatsoever, with planes, loadouts, etc. It will take some time to test them all. If you follow the clear instructions, you'll have no problems. Important: Remember to disable all mods related to the Bf109s (and remove all relevant lines form .ini files where applicable)...
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Walter - on second thought, the MG151/20 field mod has nothing to do with gunpods. Its the motorkanone which is modfied (standard was the inferior MG151/15). So it should be correct :) I am confident that 151/15 gunpods were introduced on the F-4 and 151/20 with 109G series
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It's a great pack but you left ot the BF-109 K-6, at least in first post it's listed in the aircraft list but it's not in the readme.
....
K6 is merged with K4C3 , you'll find it in the loadout drop menu....
Thanks I didn't noticed that !!! :D
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THX so much for that, Anto :)
However I found a fatal bug when I tried to install this mod pack to my 4.122+ModAct 5.20, The planes could be seen from FMB or QMB
However, when I click the "fly" button wanting to enter the fight. The game just freeze at "load simulation" without any sign showing 10% or 30%. So I want to ask what might be causing such kind of error. THX again for help!
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Walter - on second thought, the MG151/20 field mod has nothing to do with gunpods. Its the motorkanone which is modfied (standard was the inferior MG151/15). So it should be correct :) I am confident that 151/15 gunpods were introduced on the F-4 and 151/20 with 109G series
Thanks mate for your reply!
Now I understand what it mean!
I'll change the text into the related weapons_ru....
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wplusaf: Provide me with error log and i can help
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Gerax, I used the GW Combined V4 pits, I labelled them "high rez" and feel sorry for that ;)
but IMHO, they look better than the low rez pits that come with this pack :)
and AFAIK, using a standard DBW (and TFM) install, the ini patches for the desert maps should be incorporated already;
I never noticed missing sandfilters on MTO 109s before and I am pretty sure I never added that patch myself;
so if one uses DBW, he should have this load.ini patches in his install already gg
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wplusaf: Provide me with error log and i can help
eh, I'm sorry about that but I really have no idea how and where to get the error log, is it in the game folder or somewhere else?
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(http://i697.photobucket.com/albums/vv340/Bingo1957/untitled_zpsf54c3f6a.jpg) (http://s697.photobucket.com/user/Bingo1957/media/untitled_zpsf54c3f6a.jpg.html)
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hi, my install is crashing at 60 percent. i have a 4.12 sas modact 5.22 install. i did the 4.12 and then the patches to 4.12.2. then modact 5.20 and 5.2o patch then ai plane install 5.20 and patch then i did the 109 pack. any help ehre?
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hi, my install is crashing at 60 percent. i have a 4.12 sas modact 5.22 install. i did the 4.12 and then the patches to 4.12.2. then modact 5.20 and 5.2o patch then ai plane install 5.20 and patch then i did the 109 pack. any help ehre?
well, at least you get 60 percent crash. But I am getting freeze at the very beginning when loading simulation~ I will go and check the error log and than return to this question.
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for log files read how to do this here:
https://www.sas1946.com/main/index.php/topic,13457.0.html
(https://www.sas1946.com/main/index.php/topic,13457.0.html)
For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html
(https://www.sas1946.com/main/index.php/topic,19308.0.html)
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Walter - on second thought, the MG151/20 field mod has nothing to do with gunpods. Its the motorkanone which is modfied (standard was the inferior MG151/15). So it should be correct :) I am confident that 151/15 gunpods were introduced on the F-4 and 151/20 with 109G series
I was about to say the same thing
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Finally got home and booted up the main PC. Just confirming my previous comment on the MG151/20 field mod ;)
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A doubled thanks for your replies!!!
:)
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for log files read how to do this here:
https://www.sas1946.com/main/index.php/topic,13457.0.html
(https://www.sas1946.com/main/index.php/topic,13457.0.html)
For a instant log File read here:
https://www.sas1946.com/main/index.php/topic,19308.0.html
(https://www.sas1946.com/main/index.php/topic,19308.0.html)
Well, I'm trying to understand how the log file could tell me what's wrong with the mod but failed. There seems to be a quantity of Java code in the log file which I'm not familiar with. Besides, which part of the log is the most useful for figuring out the bugs? There are so many lines of code so I don't know where to find the important part.
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Its not there for you to figure out whats important - you don't know. Its for us to help you figure out what is wrong. Unless we have some more information (such as the complete log entry), we are completely unable to help you.
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Looks good and flies well (the ones that I've tried so far) but I seem to be losing half my stationary a/c.
I was about to discard my DBW 1.71 setup, and I had loaded my backup copy of a few weeks old, when applying the latest mods I found that it was the Ultimate pack v4 that was causing the problem.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_20B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_20B3'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_20B3S'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AD4'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A1H_Tanker'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A1J'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AT6'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_29SP'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KB_29P'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25D5'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25D20'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25J15'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25J22'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BattleMkII'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BEAU10'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BEAUMKI'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BEAUMKIF'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BELL_47'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BLENHEIM1F'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BLENHEIM4F'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AC_47'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F6F3Early'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_80A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_80C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_86A5'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_86E_10'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_86F_25E'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_86F_25L'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_86F_40'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_86K'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F84G1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F9F2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FJ_3M'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$CAC_Sabre_Mk31'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$CAC_Sabre_Mk32'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SeaHurricaneMkIb'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SeaHurricaneMkIIc'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HalifaxBMkIII'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIb'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIIa'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIId'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIV'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIvroeg'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$H19D'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HRS3'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_15_m22'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_15_m25'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_153_fin'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE10'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE10WC'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE17'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE27'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE28'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE29'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LAGG_3SERIES1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LANCASTER'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$L_5'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$L_5_Float'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MagisterM14A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_15bis'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MiG_15SB'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_17A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_17F'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_17PF'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MOSQUITO16'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MOSQUITO2NF'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MOSQUITO6CC'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MOSQUITOtsts'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P2V5'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38DroopSnoot'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38E'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38F1LO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38G15LO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38H5LO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38J15LO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38L5LO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38M'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_47B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51B10'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51D20NT'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51D25NA'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51D30NA'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_51D30NA'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_11F'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PE_2SERIES32'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PZL23B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PZL37B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PZL42'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RWD_8'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE15'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE2C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE2C4'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SeaFury_MkX'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE12'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE14C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE16E25'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE16ECLP'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE16ECLP25'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1vroeg'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE2A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE2B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRELF14E'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TEMPESTFB2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TYPHOON1B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TYPHOON1BLate'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TU_4'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$UTI_4'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$UTI_4B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$U_2NB'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$U_2TM'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$U_2VS_shkas'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_7UTI'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JEEP'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M_21Late'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M_22'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M_22ko'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M_52NF'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M_54'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AR_234F'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110C1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110E1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110F2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110G4'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$CR_32quater'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$D3A2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A3'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A5U14'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A7'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A7STURM'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190D11'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190D13'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190F3'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190F8PB'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190G3'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190G8'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$He45'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$He51C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_111P2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_111H21'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_219UHU'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HS123'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$J2M5_kai'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_52_3MG3E'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_87C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_87B1'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_87D7'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_87D8'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_87G2'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C6'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C6NJ'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_43_IIIKO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_44_IIKO'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_262A2NJ'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_410A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_410B'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1KS'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K3A'
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$WAGEN'
sFMDir = gui/game/buttons
This is from a vanilla DBW 1.71 install.
If I disable the mod folder the problem disappears.
I've tried positioning the 'mount' commands in different sequences in the .rc file, but to no avail.
Is it my install or does anyone else have the problem.
Please be patient if you require more info as I don't always have access to the internet these days.
Cheers - Redfox
Sorry - just edited the log fie content - with so many files flying around whilst error trapping I posted the wrong one. Corrected now
-
Note, I think I found one missing entry tied to pack and associated stationaries:
stationary.ini missing:
S_199 vehicles.planes.UltimateBf109Static$S_199 2
technics.ini missing (or you will want to verify via search if this file contains a listing for the 199):
[S_199]
Description S_199
Icon Plane
Class air.S_199
PanzerBodyFront 0.002
~S~
wind
-
hi
I may found a strange bug, The bf-109Z is cause a ctd at 30% loading in QMB.
I use DBW 1.71 with 4.101.
I would post my logfile, but the code boy doesn't work for me. ( it works in preview mode only )
-
i'm using DBW 1.71 4101.1.. has anyone tried flying the 109B-1? It seems to explode the moment I load it. I'm having the same issue as mad026 with trying to post my log file.
-
Which map do you use? Maybe that is not installed correctly...
-
i'm using DBW 1.71 4101.1.. has anyone tried flying the 109B-1? It seems to explode the moment I load it. I'm having the same issue as mad026 with trying to post my log file.
It's a problem related to buttons. Some months ago I've made a little fix for the B-1.
This is the link: https://www.mediafire.com/?j97clmocwl50v56
EDIT: put the fix into DBW folder...
No credits to me, but to original authors of Early Bf-109 pack (Japancat, CirX) and Stefan2
bye!
-
can confirm the 109Z does not work! crash at 30% load up during mission loading....happens on stock DBW and modified with newTFM as well...
-
I second Griffs confirmation, 109Z does not work in my New-TFM either.
-
how would install this along with bravo alternative install which is what i have now thnx alot
-
Hello ,
I have a weird problem , I use this mod with Modact 5.3 and no BF 109 Engine want to start only turn arround...
can anybody help me ?
thx Wolf
-
Is this Mod maybe incompatible with 4.12.2 Modact 5.3 ?
-
No, it is full compatible with 4.12.2. May be you enabled "realistic engine failure" in your options? Try to start engine once again
-
is there a way to make it work for hsfx 7.01?
-
Hi there! How can I make these planes into stationary planes in full mission builder?
-
In the pack there is a Text file it has the Bf-109 stationaries text you need to add to your .ini's.
-
Thanks man... cheers!!
-
Hi folks,
I am trying to install this mod but I have a problem. I have found the air.ini but I have no idea were to add the plane_ru and weapons_ru entries. What is the file I should be looking for and in which folder are they located?
Thanks in advance,
RedeyeStorm
-
Files plane_ru.properties and weapons_ru.properties, located in folder i18n. Normally it located in MODS\STD\i18n
-
Tarakan67,
Thanks for the assist. I found them. It is just that the files are called plane.properties and weapons.properties. Don't know if it matters. Game runs fine and I got the 109 flying!
RedeyeStorm
-
I'm experiencing crashes at 60%. I've followed the 4.12.2 instructions to the letter but I still crash. :-[
[Feb 7, 2014 12:46:00 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
Vendor: 1C.Multimedia.Dev/Maddox.
Render: DirectX8.
Version: 1.1
Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - MiniMap Mod by P.A.L.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Plane: Parameter [MI8MT]:<Class> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.getS(PlaneGeneric.java:1117)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.LoadPlaneProperties(PlaneGeneric.java:1143)
at com.maddox.il2.objects.vehicles.planes.PlaneGeneric$SPAWN.<init>(PlaneGeneric.java:1192)
at com.maddox.il2.objects.vehicles.planes.HeliStatic.<clinit>(HeliStatic.java:36)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.planes.HeliStatic$MI8MT
'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109B-1SAS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109B-2SAS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109C-1SAS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109D-1SAS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-4B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-4N.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-7NZ.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-7N.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from Alternative File: 'bf109'
'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from Alternative File: 'bf109'
'FlightModels/Bf-109F-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-2_Mod.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/bf-109f-4_1_13ATA.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-4Z.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-2trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6ASN.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Erla.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Mid.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6ASN.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-10Erla.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-10C3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-14AS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109K-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109K-4-C3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109K-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109Z.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/S-199.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-4B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109E-7NZ.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6ASN.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-14.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109K-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109K-4-C3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109Z.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-110C-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-110C-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-110G-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ar-196A-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ar-234B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Do217K-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Do217K-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Do217M-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Do-335.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Do-335V-13.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-189A-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-4FR.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-5-165.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190D-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190D-9Late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ta-152H-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ta-152C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190F-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Fw-190A-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FW-200C-3U4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ho-229.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-111H-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-111H-6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-111H-12.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-111Z.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-162A-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-162C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-162B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/He-LercheIIIB2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Hs-123.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Hs-123.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Hs-129B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Hs-129B-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-52_3mg4e.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-52_3mg5e.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-87B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-87D-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-87D-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-87G-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-88A-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-88A-4Mistel.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-88A-17.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-88A-4torp.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-163B-1a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-210Ca-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-210Ca-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-262A-1a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-262A-1aU4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-262A-1a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-262HG-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-321.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-323.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ta-183.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/BeaufighterMk21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Blenheim_MkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Blenheim_MkIV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Beaufort_MkI_early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Beaufort_MkI_late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Beaufort_MkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FulmarMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/GladiatorMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/GladiatorMkII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/HurricaneMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/HurricaneMkIIb.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/HurricaneMkIIc.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/HurricaneMkIIMod.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Mosquito-BMkIV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Mosquito-FBMkVI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Mosquito-MkXVIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Seafire-LF-MkIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Seafire-F-MkIII.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vb-M45-09.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vb-M45-16-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-Vb-M45M-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-Vb-M45M-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vb-M45-12.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vb-M45-16.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-HF-Vb-M46-16.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vc-2H-M45-12-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-Vc-4H-M45-12-trop.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-VIII-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-VIII-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-IXc-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-IXc-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-HF-IXc-M70-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-IXc-M61-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-F-IXc-M63-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-IXe-M66-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-IXe-M66-18-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-HF-IXe-M70-18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-IXc-M66-25.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Spitfire-LF-IXe-M66-25-CW.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Swordfish.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TempestMkV.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Wellington3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/DB-3B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/DB-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/DB-3T.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/DB-3F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/BI-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/BI-6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-15bis.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-15bis.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-153-M62.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-153-M62.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type5Skis.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type6.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type6Skis.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type18.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type24.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type24.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-185M-71.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-185M-82A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-250.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2-1940.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2-1940.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2-1941.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2-1941.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2I.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2MEarly.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2MLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2M3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2M3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-2M3NS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Il-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/L-159G.fmd:L159G' is being loaded from File: 'l159g'
'FlightModels/L-159G.fmd:L159G' is being loaded from Alternative File: 'l159g'
'FlightModels/LaGG-3series4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/LaGG-3series29.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/LaGG-3series35.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/LaGG-3IT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/LaGG-3series66.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/LaGG-3RD.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-5F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-5FN.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-7R.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Li-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MBR-2-AM-34.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3ud.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3ud.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3ud.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3AM-38.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3U.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-2series1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-2series84.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-2series110.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-2series359.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-3series1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-3bis.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-8.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Pe-8M40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/R-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/R-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/R-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/SB-2M-100A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/SB-2M-103.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Su-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TB-3-4M-17.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TB-3-4M-34R.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TB-3-4M-34R.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Tu-2S.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/U-2VS.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-1B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-3VK-107.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-3R.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-7A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-7B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-7B_PF.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9K.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9T.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9U.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9UT.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-15.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A-20C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A-20G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-17D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-17E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-17G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-24J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-24J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-29.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-25C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-25G.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-25H.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-25J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/DC-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/CW-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F2A-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F2A-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4F-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FM-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4U-1A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4U-1C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4U-1D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4U-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4U-1Aclipped.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F4U-1Dclipped.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F6F-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F6F-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Mi-24V.fmd:HIND' is being loaded from File: 'hind'
'FlightModels/Mi-24V.fmd:HIND' is being loaded from Alternative File: 'hind'
'FlightModels/P-36A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-36A-4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-36A-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-36A-4-87.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-38J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-38L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-38LLate.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-400.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-400.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-39D.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-39N.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-39Q-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-39Q-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40E-M-105.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-40M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-47D-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-47D-22.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-47D-27.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-47D-27_late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-51B.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-51C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-51D-20.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-51CM.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-63C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/PBN-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/SBD-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/SBD-5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TBD-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TBF-1C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TBF-1C.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TBM-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/TBM-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-80A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A5M4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M2-21.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M2N.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M5a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M5a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M5b.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M5c.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M7_Model62.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A6M7_Model63.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B5N2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B6N2.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/D3A1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G4M1-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/H8K1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/J7W1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/J2M3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/J2M5.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-21-I.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-21-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-27.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-27.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-43-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-43-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-43-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-43-II.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-45-Tei.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-45-Tei.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-45-Hei.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-45-Tei.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-46-IIIKai.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-46-IIIKai.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-46-IIIRecce.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-61-IKo.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-61-IHei.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-61-IOtsu.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-84-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-84-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-84-Ia.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ki-100-I.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/DC-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MXY-7-11.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/N1K1-J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/N1K1-J.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/N1K2-Ja.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/CR42.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G50.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G-55.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G-55-late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G-55_ss0.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/G-55_ss0-late.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-200.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-200.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-200.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-200.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-202.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-202.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-202.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-202.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-205.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MC-205.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/RE-2000.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/RE-2000.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/CantZ506.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/CantZ1007.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/SM79.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/AviaB-534.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerDK.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerDU.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerS3LATE.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerS4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-11c.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MS406.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MS410.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MSMorko.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/IK-3.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F2A-1.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/GladiatorMkI.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/IAR-80.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/IAR-81a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/IAR-81a.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/LetovS-328.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/A1H.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86A.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86D-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86D-45.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86F-25E.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86F-25L.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86F-40.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/F-86K.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/CAC_Sabre_Mk31.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/CAC_Sabre_Mk32.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FJ-3M.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-15F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-15F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-15F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-17.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-17F.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-17PF.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/B-29TU4.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Yak-9T.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/I-16type24(ofSafonov).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/MiG-3(ofPokryshkin).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-39N(ofPokryshkin).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/P-39Q-15(ofRechkalov).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/La-7.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Ju-87G-2(ofRudel).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-262(ofNowotny).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
Main begin: PlMisAir(GUIQuick): class 'null' not found
java.lang.RuntimeException: PlMisAir(GUIQuick): class 'null' not found
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3167)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-------------- END log session -------------
-
... your log is useless, simply because it is not complete, it should end with :
------------ END log session -------------
Since the number of characters is limited, please use the insert code (# symbol just above the crying smiley while you are writing your post)
Delete all "FM called" lines too, to make it much shorter ... ;)
-
... your log is useless, simply because it is not complete, it should end with :
------------ END log session -------------
Since the number of characters is limited, please use the insert code (# symbol just above the crying smiley while you are writing your post)
Delete all "FM called" lines too, to make it much shorter ... ;)
Sorry about that, this is my first error report, so a lot of trial and error on my part.
Anyway after a grueling 20 minutes of editing I can safely say I hate computer code ;)
Now if you excuse me I have to call a hand surgeon to see if they can pry my hand off of my mouse.
-
Looks like your air.ini file is malformed.
Please post your air.ini contents, using "code" tags again.
You can find your air.ini at "<Your IL-2 folder here>\#SAS\STD\com\maddox\il2\objects\air.ini".
Best regards - Mike
-
Looks like your air.ini file is malformed.
Please post your air.ini contents, using "code" tags again.
You can find your air.ini at "<Your IL-2 folder here>\#SAS\STD\com\maddox\il2\objects\air.ini".
Best regards - Mike
Bf-109E-4 air.BF_109E4 2 g01 SUMMER
* air.Placeholder
********************GERMANY air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
air.ini
Bf-109B-1 air.BF_109B1 2 g01 SUMMER
Bf-109B-2 air.BF_109B2 2 g01 SUMMER
Bf-109C-1 air.BF_109C1 2 g01 SUMMER
Bf-109D-1 air.BF_109D1 2 g01 SUMMER
Bf-109E-1 air.BF_109E1 2 NOINFO g01 SUMMER
Bf-109E-3 air.BF_109E3 2 NOINFO g01 SUMMER
Bf-109E-4 air.BF_109E4 2 g01 SUMMER
Bf-109E-4/B air.BF_109E4B 2 g01 SUMMER
Bf-109E-4N air.BF_109E4N 2 g01 SUMMER
Bf-109E-7 air.BF_109E7 2 g01 SUMMER
Bf-109E-7Z air.BF_109E7NZ 2 g01 SUMMER
Bf-109E-7N air.BF_109E7N 2 g01 SUMMER
Bf-109T-1 air.BF_109T_1 2 NOINFO g01 DESERT
Bf-109T-2 air.BF_109T_2 2 NOINFO g01 DESERT
Bf-109F-0 air.BF_109F0 2 g01 WINTER
Bf-109F-2 air.BF_109F2 2 g01 WINTER
Bf-109F-2U air.BF_109F2U 2 g01 WINTER
BF-109F-4_1.3ATA air.BF_109F413ATA 2 g01 SUMMER
Bf-109F-4 air.BF_109F4 2 g01 WINTER
Bf-109F-4MSTL air.BF_109F4MSTL 2 NOQUICK NOINFO g01 SUMMER
Bf-109F-4Z air.BF_109F4Z 2 g01 WINTER
Bf-109G-1 air.BF_109G1 2 NOINFO g01 SUMMER
Bf-109G-2 air.BF_109G2 2 g01 SUMMER
Bf-109G-2_1.3ATA air.BF_109G213ATA 2 g01 SUMMER
Bf-109G-3 air.BF_109G3 2 NOINFO g01 SUMMER
Bf-109G-4 air.BF_109G4 2 NOINFO g01 SUMMER
Bf-109G-5 air.BF_109G5 2 NOINFO g01 SUMMER
Bf-109G-5AS air.BF_109G5AS 2 NOINFO g01 SUMMER
Bf-109G-6_1.3ATA air.BF_109G613ATA 2 g01 SUMMER
Bf-109G-6 air.BF_109G6 2 g01 SUMMER
Bf-109G-6_Erla air.BF_109G6Erla 2 NOINFO g01 SUMMER
Bf-109G-6_Mid air.BF_109G6Mid 2 NOINFO g01 SUMMER
Bf-109G-6_Late air.BF_109G6Late 2 NOINFO g01 SUMMER
Bf-109G-6AS air.BF_109G6AS 2 g01 SUMMER
Bf-109G-10 air.BF_109G10 2 g01 SUMMER
Bf-109G-10_Erla air.BF_109G10Erla 2 g01 SUMMER
Bf-109G-10C3 air.BF_109G10C3 2 g01 SUMMER
Bf-109G-14 air.BF_109G14 2 g01 SUMMER
Bf-109G-14AS air.BF_109G14AS 2 g01 SUMMER
Bf-109K-4 air.BF_109K4 2 g01 SUMMER
Bf-109K-4C3 air.BF_109K4C3 2 NOINFO g01 SUMMER
Bf-109K-14 air.BF_109K14 2 g01 SUMMER
Bf-109Z air.BF_109Z 2 g01 SUMMER
S-199 air.S_199 2 NOINFO g01 SUMMER
Bf-109E-4/B air.BF_109E4B 2 g01 SUMMER
Bf-109E-7 air.BF_109E7 2 g01 SUMMER
Bf-109E-7Z air.BF_109E7NZ 2 g01 SUMMER
Bf-109F-2 air.BF_109F2 2 g01 WINTER
Bf-109F-4 air.BF_109F4 2 g01 WINTER
Bf-109G-2 air.BF_109G2 2 g01 SUMMER
Bf-109G-6 air.BF_109G6 2 g01 SUMMER
Bf-109G-6_Late air.BF_109G6Late 2 NOINFO g01 SUMMER
Bf-109G-6AS air.BF_109G6AS 2 g01 SUMMER
Bf-109G-10 air.BF_109G10 2 g01 SUMMER
Bf-109G-14 air.BF_109G14 2 g01 SUMMER
Bf-109K-4 air.BF_109K4 2 g01 SUMMER
Bf-109K-4C3 air.BF_109K4C3 2 NOINFO g01 SUMMER
Bf-109Z air.BF_109Z 2 g01 SUMMER
Bf-110C-4 air.BF_110C4 2 g01 SUMMER
Bf-110C-4B air.BF_110C4B 2 g01 SUMMER
Bf-110G-2 air.BF_110G2 2 g01 SUMMER
Ar-196A-3 air.AR_196A3 2 g01 SUMMER
Ar-234B-2 air.AR_234B2 2 g01 SUMMER
Do-217K-1 air.Do217_K1 2 NOINFO g01 SUMMER
Do-217K-2 air.Do217_K2 2 NOINFO g01 SUMMER
Do-217M-1 air.Do217_M1 2 NOINFO g01 SUMMER
Do-335A-0 air.DO_335A0 2 NOINFO g01 SUMMER
Do-335V-13 air.DO_335V13 2 NOINFO g01 SUMMER
Fi-156 air.FI_156 2 g01 SUMMER
Fw-189A-2 air.FW_189A2 2 g01 SUMMER
Fw-190A-4 air.FW_190A4 2 g01 SUMMER
Fw-190A-4FR air.FW_190A4FR 2 g01 SUMMER
Fw-190A-5 air.FW_190A5 2 g01 SUMMER
Fw-190A-5165ATA air.FW_190A5165ATA 2 NOINFO g01 SUMMER
Fw-190A-6 air.FW_190A6 2 NOINFO g01 SUMMER
Fw-190A-8 air.FW_190A8 2 g01 SUMMER
Fw-190A-9 air.FW_190A9 2 g01 SUMMER
Fw-190D-9 air.FW_190D9 2 g01 SUMMER
Fw-190D-9_Late air.FW_190D9LATE 2 NOINFO g01 SUMMER
Ta-152H-1 air.TA_152H1 2 g01 SUMMER
Ta-152C air.TA_152C 2 NOINFO g01 SUMMER
Fw-190F-8 air.FW_190F8 2 g01 SUMMER
Fw-190A-8Mistel air.FW_190A8MSTL 2 NOINFO g01 SUMMER
FW-200C-3U4 air.FW_200C3U4 2 g01 SUMMER
Go-229A-1 air.GO_229A1 2 g01 SUMMER
He-111H-2 air.HE_111H2 2 g01 SUMMER
He-111H-6 air.HE_111H6 2 g01 WINTER
He-111H-12 air.HE_111H12 2 g01 SUMMER
He-111Z air.HE_111Z 2 g01 WINTER
He-162A-2 air.HE_162A2 2 g01 SUMMER
He-162C air.HE_162C 2 g01 SUMMER
He-162B air.HE_162B 2 NOINFO g01 SUMMER
He-L-IIIB2 air.HE_LERCHE3 2 NOINFO g01 SUMMER
HS-123A-1 air.HS_123A1 2 NOINFO g01 SUMMER
HS-123B-1 air.HS_123B1 2 NOINFO g01 SUMMER
Hs-129B-2 air.HS_129B2 2 g01 SUMMER
Hs-129B-3/Wa air.HS_129B3Wa 2 g01 SUMMER
Ju-52/3mg4e air.JU_52_3MG4E 2 g01 WINTER
Ju-52/3mg5e air.JU_52_3MG5E 2 NOINFO g01 WINTER
Ju-87B-2 air.JU_87B2 2 g01 SUMMER
Ju-87D-3 air.JU_87D3 2 g01 SUMMER
Ju-87D-5 air.JU_87D5 2 NOINFO g01 SUMMER
Ju-87G-1 air.JU_87G1 2 g01 WINTER
Ju-88A-4 air.JU_88A4 2 g01 WINTER
Ju-88Mistel air.JU_88MSTL 2 NOQUICK g01 SUMMER
Ju-88A-17 air.JU_88A17 2 g01 WINTER
Ju-88A-4_Torp air.JU_88A4torp 2 g01 WINTER
Me-163B-1a air.ME_163B1A 2 g01 SUMMER
Me-210Ca-1 air.ME_210CA1 2 g01 SUMMER
Me-210Ca-1ZSTR air.ME_210CA1ZSTR 2 g01 SUMMER
Me-262A-1a air.ME_262A1A 2 g01 SUMMER
Me-262A-1aU4 air.ME_262A1AU4 2 NOINFO g01 SUMMER
Me-262A-2a air.ME_262A2A 2 g01 SUMMER
Me-262HG-II air.ME_262HGII 2 g01 SUMMER
Me-321 air.ME_321 2 g01 SUMMER
Me-323 air.ME_323 2 g01 SUMMER
Ta-183 air.TA_183 2 g01 SUMMER
* air.Placeholder
********************BRITAIN air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
BeaufighterMk21 air.BEAU21 1 gb01 DESERT
BlenheimMkI air.BLENHEIM1 2 f01 WINTER
BlenheimMkIV air.BLENHEIM4 1 gb01 DESERT
BeaufortMk1Early air.Beaufort1Early gb01 SUMMER
BeaufortMk1Late air.Beaufort1Late gb01 SUMMER
BeaufortMk2 air.Beaufort2 gb01 SUMMER
FulmarMkI air.Fulmar1 1 NOINFO gb01 SUMMER
GladiatorMkI air.GLADIATOR1 2 f01 SUMMER
GladiatorMkII air.GLADIATOR2 2 NOINFO f01 SUMMER
HurricaneMkI air.HurricaneMkIa 2 f01 WINTER
HurricaneMkIIb air.HurricaneMkIIb 1 gb01 SUMMER
HurricaneMkIIc air.HurricaneMkIIc 1 gb01 SUMMER
HurricaneMkIIbMod air.HurricaneMkIIbMod 1 gb01 SUMMER
MosquitoBMkIV air.MOSQUITO4 1 NOINFO gb01 SUMMER
MosquitoFBMkVI air.MOSQUITO6 1 NOINFO gb01 SUMMER
MosquitoMkXVIII air.MOSQUITO18 1 NOINFO gb01 SUMMER
SeafireMkIII air.SEAFIRE3 1 1830sq DESERT
SeafireFMkIII air.SEAFIRE3F 1 NOINFO 1830sq DESERT
SpitfireMkVb air.SPITFIRE5B 1 gb01 SUMMER
SpitfireMkVbCLP air.SPITFIRE5BCLP 1 NOINFO gb01 SUMMER
SpitfireMkVbLF air.SPITFIRE5BLF 1 NOINFO gb01 SUMMER
SpitfireMkVbLFCLP air.SPITFIRE5BLFCLP 1 NOINFO gb01 SUMMER
SpitfireMkVb12lbs air.SPITFIRE5B12LBS 1 NOINFO gb01 SUMMER
SpitfireMkVb16lbs air.SPITFIRE5B16LBS 1 NOINFO gb01 SUMMER
SpitfireMkVbM4616lbs air.SPITFIRE5BM4616LBS 1 NOINFO gb01 SUMMER
SpitfireMkVc16lbs air.SPITFIRE5C216LBS 1 NOINFO gb01 SUMMER
SpitfireMkVc air.SPITFIRE5C2 1 NOINFO gb01 SUMMER
SpitfireMkVc4xH air.SPITFIRE5C4 1 NOINFO gb01 SUMMER
SpitfireMkVIII air.SPITFIRE8 1 NOINFO gb01 DESERT
SpitfireMkVIIICLP air.SPITFIRE8CLP 1 NOINFO gb01 DESERT
SpitfireMkIXc air.SPITFIRE9C 1 NOINFO gb01 SUMMER
SpitfireMkIXcCLP air.SPITFIRE9CCLP 1 NOINFO gb01 SUMMER
SpitfireMkIXcHF air.SPITFIRE9CHF 1 NOINFO gb01 SUMMER
SpitfireMkIXcM61 air.SPITFIRE9M61 1 NOINFO gb01 SUMMER
SpitfireMkIXcM63 air.SPITFIRE9M63 1 NOINFO gb01 SUMMER
SpitfireMkIXe air.SPITFIRE9E 1 NOINFO gb01 SUMMER
SpitfireMkIXeCLP air.SPITFIRE9ECLP 1 NOINFO gb01 SUMMER
SpitfireMkIXeHF air.SPITFIRE9EHF 1 NOINFO gb01 SUMMER
SpitfireMkIX25lbs air.SPITFIRE925LBS 1 NOINFO gb01 SUMMER
SpitfireMkIX25lbsCLP air.SPITFIRE925LBSCW 1 NOINFO gb01 SUMMER
SwordfishMkI air.Swordfish1 1 NOINFO gb01 SUMMER
TempestMkV air.TEMPEST5 1 NOINFO gb01 SUMMER
WellingtonMk3 air.Wellington3 gb01 SUMMER
* air.Placeholder
********************USSR air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
DB-3b air.IL_4_DB3B 1 NOINFO r01 SUMMER
DB-3M air.IL_4_DB3M 1 r01 WINTER
DB-3T air.IL_4_DB3T 1 NOINFO r01 SUMMER
DB-3F air.IL_4_DB3F 1 NOINFO r01 SUMMER
BI-1 air.BI_1 1 r01 SUMMER
BI-6 air.BI_6 1 r01 SUMMER
G-11 air.G_11 1 r01 SUMMER
I-15bis air.I_15BIS 1 NOINFO r01 SUMMER
I-15bis_Skis air.I_15BIS_SKIS 1 NOINFO r01 WINTER
I-153M62 air.I_153_M62 1 r01 SUMMER
I-153P air.I_153P 1 NOINFO r01 SUMMER
I-16type5 air.I_16TYPE5 1 NOINFO r01 SUMMER
I-16type5_SPB air.I_16TYPE5_SPB 1 NOINFO r01 SUMMER
I-16type5_Skis air.I_16TYPE5_SKIS 1 NOINFO r01 WINTER
I-16type6 air.I_16TYPE6 1 NOINFO r01 SUMMER
I-16type6_Skis air.I_16TYPE6_SKIS 1 NOINFO r01 WINTER
I-16type18 air.I_16TYPE18 1 r01 SUMMER
I-16type24 air.I_16TYPE24 1 r01 SUMMER
I-16type24_SPB air.I_16TYPE24DRONE 1 NOINFO r01 SUMMER
I-185M-71 air.I_185M71 1 NOINFO r01 SUMMER
I-185M-82A air.I_185M82A 1 NOINFO r01 SUMMER
I-250 air.I_250 1 r01 SUMMER
Il-2_1940_Early air.IL_2_1940Early 1 r01 SUMMER
Il-2_1940_Late air.IL_2_1940Late 1 r01 WINTER
Il-2_1941_Early air.IL_2_1941Early 1 r01 SUMMER
Il-2_1941_Late air.IL_2_1941Late 1 r01 SUMMER
Il-2I air.IL_2I 1 r01 SUMMER
Il-2M_Early air.IL_2MEarly 1 r01 WINTER
Il-2M_Late air.IL_2MLate 1 r01 WINTER
Il-2T air.IL_2T 1 r01 WINTER
Il-2_3 air.IL_2Type3 1 r01 DESERT
Il-2_M3 air.IL_2Type3M 1 r01 SUMMER
Il-4 air.IL_4_IL4 1 r01 SUMMER
Il-10 air.IL_10 1 r01 SUMMER
L-159G air.L159G 1 NOINFO r01 SUMMER
LaGG-3series4 air.LAGG_3SERIES4 1 r01 SUMMER
LaGG-3series29 air.LAGG_3SERIES29 1 NOINFO r01 SUMMER
LaGG-3series35 air.LAGG_3SERIES35 1 NOINFO r01 WINTER
LaGG-3IT air.LAGG_3IT 1 r01 SUMMER
LaGG-3series66 air.LAGG_3SERIES66 1 r01 SUMMER
LaGG-3RD air.LAGG_3RD 1 NOINFO r01 SUMMER
La-5 air.LA_5 1 r01 SUMMER
La-5F air.LA_5F 1 r01 WINTER
La-5FN air.LA_5FN 1 r01 SUMMER
La-7 air.LA_7 1 r01 SUMMER
La-73xB20 air.LA_7B20 1 r01 SUMMER
La-7R air.LA_7R 1 r01 SUMMER
Li-2 air.LI_2 1 r01 SUMMER
MBR-2-AM-34 air.MBR_2AM34 1 r01 SUMMER
MiG-3 air.MIG_3EARLY 1 r01 SUMMER
MiG-3ud air.MIG_3UD 1 r01 WINTER
MiG-3-2xUB air.MIG_3UB 1 r01 WINTER
MiG-3-2xShVAK air.MIG_3SHVAK 1 r01 WINTER
MiG-3-AM-38 air.MIG_3AM38 1 r01 WINTER
MiG-3U air.MIG_3U 1 r01 SUMMER
MiG-9protoF-2 air.MIG_9_I_300 1 r01 SUMMER
MiG-9FS air.MIG_9FS 1 r01 SUMMER
Pe-2series1 air.PE_2SERIES1 1 r01 SUMMER
Pe-2series84 air.PE_2SERIES84 1 r01 WINTER
Pe-2series110 air.PE_2SERIES110 1 r01 SUMMER
Pe-2series359 air.PE_2SERIES359 1 r01 WINTER
Pe-3series1 air.PE_3SERIES1 1 r01 SUMMER
Pe-3bis air.PE_3BIS 1 r01 WINTER
Pe-8 air.PE_8 1 r01 SUMMER
TB-7_M40F air.PE_8_M40F 1 r01 SUMMER
R-5 air.R_5 1 r01 SUMMER
R-5_skis air.R_5_SKIS 1 r01 SUMMER
R-10 air.R_10 1 r01 SUMMER
SB_2M-100A air.SB_2M100A 1 r01 SUMMER
SB_2M-103 air.SB_2M103 1 r01 SUMMER
Su-2 air.SU_2 1 NOINFO r01 SUMMER
TB-3_4M-17 air.TB_3_4M_17 1 r01 SUMMER
TB-3_4M-34R air.TB_3_4M_34R 1 NOINFO r01 SUMMER
TB-3_4M-34R_SPB air.TB_3_4M_34R_SPB 1 NOINFO r01 SUMMER
Tu-2S air.TU_2S 1 r01 SUMMER
U-2VS air.U_2VS 1 r01 SUMMER
Yak-1 air.YAK_1 1 r01 SUMMER
Yak-1B air.YAK_1B 1 r01 SUMMER
Yak-3 air.YAK_3 1 r01 SUMMER
Yak-3P air.YAK_3P 1 NOINFO r01 SUMMER
Yak-3VK-107 air.YAK_3VK107 1 r01 SUMMER
Yak-3R air.YAK_3R 1 r01 SUMMER
Yak-7A air.YAK_7A 1 NOINFO r01 WINTER
Yak-7B air.YAK_7B 1 r01 WINTER
Yak-7BPF air.YAK_7BPF 1 NOINFO r01 WINTER
Yak-9 air.YAK_9 1 r01 WINTER
Yak-9B air.YAK_9B 1 NOINFO r01 SUMMER
Yak-9D air.YAK_9D 1 r01 SUMMER
Yak-9M air.YAK_9M 1 NOINFO r01 SUMMER
Yak-9K air.YAK_9K 1 r01 SUMMER
Yak-9T air.YAK_9T 1 r01 SUMMER
Yak-9U air.YAK_9U 1 r01 SUMMER
Yak-9UT air.YAK_9UT 1 NOINFO r01 SUMMER
Yak-15 air.YAK_15 1 r01 SUMMER
* air.Placeholder
********************USA air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
A-20C air.A_20C 1 usa01 SUMMER
A-20G air.A_20G 1 usa01 DESERT
B-17D air.B_17D 1 NOINFO usa01 DESERT
B-17E air.B_17E 1 NOINFO usa01 DESERT
B-17F air.B_17F 1 NOINFO usa01 DESERT
B-17G air.B_17G 1 usa01 DESERT
B-24D air.B_24D 1 usa01 SUMMER
B-24J-100-CF air.B_24J100 1 usa01 SUMMER
B-29 air.B_29 1 NOINFO usa01 SUMMER
B-25C-25NA air.B_25C25 1 NOINFO usa01 SUMMER
B-25G-1NA air.B_25G1 1 NOINFO usa01 DESERT
B-25H-1NA air.B_25H1 1 NOINFO usa01 DESERT
B-25J-1NA air.B_25J1 1 NOINFO usa01 SUMMER
C-47 air.C_47 1 usa01 DESERT
CW-21 air.CW_21 1 NOINFO du01 SUMMER
BuffaloMkI air.F2A_B339 1 NOINFO gb01 SUMMER
F2A-2 air.F2A2 1 usa01 DESERT
F4F-3 air.F4F3 1 usa01 DESERT
F4F-4 air.F4F4 1 NOINFO usa01 DESERT
FM-2 air.F4F_FM2 1 usa01 DESERT
F4U-1A air.F4U1A 1 usa01 DESERT
F4U-1C air.F4U1C 1 usa01 DESERT
F4U-1D air.F4U1D 1 usa01 DESERT
CorsairMkI air.F4UCORSAIR1 1 NOINFO gb01 DESERT
CorsairMkII air.F4UCORSAIR2 1 NOINFO gb01 DESERT
CorsairMkIV air.F4UCORSAIR4 1 NOINFO gb01 DESERT
F6F-3 air.F6F3 1 usa01 DESERT
F6F-5 air.F6F5 1 usa01 DESERT
Mi-24V air.Mi24V 1 NOINFO usa01 DESERT
P-36A-3 air.P_36A3 1 usa01 DESERT
P-36A-4 air.P_36A4 1 usa01 DESERT
Hawk-75A-3 air.H_75A3 2 NOINFO f01 SUMMER
Hawk-75A-4 air.H_75A4 2 NOINFO f01 SUMMER
P-38J air.P_38J 1 usa01 DESERT
P-38L air.P_38L 1 usa01 DESERT
P-38L_Late air.P_38LLate 1 NOINFO usa01 DESERT
P-400 air.P_400 1 usa01 SUMMER
P-39D1 air.P_39D1 1 usa01 SUMMER
P-39D2 air.P_39D2 1 usa01 SUMMER
P-39N1 air.P_39N 1 usa01 SUMMER
P-39Q-1 air.P_39Q1 1 usa01 SUMMER
P-39Q-10 air.P_39Q10 1 usa01 SUMMER
Hawk81A-2 air.P_40SUKAISVOLOCHHAWKA2 1 NOINFO usa01 DESERT
P-40B air.P_40SUKAISVOLOCHB 1 usa01 DESERT
P-40C air.P_40SUKAISVOLOCHC 1 usa01 DESERT
TomahawkMkIIa air.P_40SUKAISVOLOCH2A 1 NOINFO gb01 DESERT
TomahawkMkIIb air.P_40SUKAISVOLOCH2B 1 NOINFO gb01 DESERT
P-40E air.P_40E 1 usa01 DESERT
P-40E-M-105 air.P_40EM105 1 r01 WINTER
P-40M air.P_40M 1 usa01 SUMMER
P-47D-10 air.P_47D10 1 usa01 DESERT
P-47D-22 air.P_47D22 1 NOINFO usa01 DESERT
P-47D-27 air.P_47D27 1 usa01 DESERT
P-47D air.P_47D 1 NOINFO usa01 DESERT
P-51B-NA air.P_51B 1 usa01 DESERT
P-51C-NT air.P_51C 1 usa01 DESERT
P-51D-5NT air.P_51D5NT 1 NOINFO usa01 DESERT
P-51D-20NA air.P_51D20NA 1 usa01 SUMMER
MustangIII air.P_51CM 1 NOINFO gb01 SUMMER
P-63C air.P_63C 1 usa01 DESERT
PBN-1 air.PBN1 1 usa01 DESERT
SBD-3 air.SBD3 1 usa01 DESERT
SBD-5 air.SBD5 1 NOINFO usa01 DESERT
TBD-1 air.TBD1 1 NOINFO usa01 SUMMER
TBF-1 air.TBF1 1 usa01 DESERT
TBF-1C air.TBF1C 1 usa01 DESERT
TBM-3 air.TBM3 1 usa01 DESERT
AvengerMkIII air.TBM3AVENGER3 1 NOINFO gb01 DESERT
P-80A air.P_80A 1 usa01 SUMMER
* air.Placeholder
********************JAPAN air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
A5M4 air.A5M4 2 ja01 DESERT
A6M2 air.A6M2 2 ja01 DESERT
A6M2-21 air.A6M2_21 2 NOINFO ja01 DESERT
A6M2-N air.A6M2N 2 ja01 DESERT
A6M3 air.A6M3 2 NOINFO ja01 DESERT
A6M5 air.A6M5 2 NOINFO ja01 DESERT
A6M5a air.A6M5A 2 ja01 DESERT
A6M5b air.A6M5B 2 NOINFO ja01 DESERT
A6M5c air.A6M5C 2 NOINFO ja01 DESERT
A6M7_Model62 air.A6M7_62 2 NOINFO ja01 DESERT
A6M7_Model63 air.A6M7_63 2 NOINFO ja01 DESERT
B5N2 air.B5N2 2 ja01 DESERT
B6N2 air.B6N2 2 ja01 SUMMER
D3A1 air.D3A1 2 ja01 DESERT
G4M1_11 air.G4M1_11 2 ja01 DESERT
G4M2E air.G4M2E 2 NOINFO ja01 DESERT
H8K1 air.H8K1 2 ja01 DESERT
J7W1 air.J7W1 2 ja01 DESERT
J2M3 air.J2M3 2 ja01 DESERT
J2M5 air.J2M5 2 ja01 DESERT
Ki-21-I air.KI_21_I 2 ja01 SUMMER
Ki-21-II air.KI_21_II 2 ja01 SUMMER
Ki-27-Ko air.KI_27_KO 2 ja01 SUMMER
Ki-27-Otsu air.KI_27_OTSU 2 NOINFO ja01 SUMMER
Ki-43-Ia air.KI_43_IA 2 ja01 DESERT
Ki-43-Ib air.KI_43_IB 2 NOINFO ja01 DESERT
Ki-43-Ic air.KI_43_IC 2 NOINFO ja01 DESER
-
Part 2. sorry about this, it's a big file =/
The issue should stem from the BF-109's. I've installed Jet War, the MI-24V, and the L-159G with no issues. Though with the 109's I made the air.ini file as I did with 4.11m to keep the original planes for a rainy day and it worked perfectly.
Ki-43-II air.KI_43_II 2 NOINFO ja01 DESERT
Ki-43-II-Kai air.KI_43_IIKAI 2 NOINFO ja01 DESERT
Ki-45-Kai-Ko air.KI_45_KAIKO 2 NOINFO ja01 DESERT
Ki-45-otsu air.KI_45_OTSU 2 NOINFO ja01 DESERT
Ki-45-Hei air.KI_45_HEI 2 NOINFO ja01 DESERT
Ki-45-Tei air.KI_45_TEI 2 NOINFO ja01 DESERT
Ki-46-Otsu air.KI_46_OTSU 2 ja01 DESERT
Ki-46-Otsu-Hei air.KI_46_OTSUHEI 2 NOINFO ja01 DESERT
Ki-46-Recce air.KI_46_RECCE 2 NOINFO ja01 DESERT
Ki-61-I-Ko air.KI_61_IKO 2 ja01 DESERT
Ki-61-I-Hei air.KI_61_IHEI 2 NOINFO ja01 DESERT
Ki-61-I-Otsu air.KI_61_IOTSU 2 NOINFO ja01 DESERT
Ki-84-Ia air.KI_84_IA 2 ja01 DESERT
Ki-84-Ib air.KI_84_IB 2 NOINFO ja01 DESERT
Ki-84-Ic air.KI_84_IC 2 ja01 DESERT
Ki-100-I-Ko air.KI_100_IKO 2 NOINFO ja01 DESERT
L2D air.L2D 2 ja01 DESERT
MXY-7-11 air.MXY_7 2 NOINFO ja01 DESERT
N1K1-J air.N1K1J 2 ja01 DESERT
N1K1-Ja air.N1K1JA 2 NOINFO ja01 DESERT
N1K2-Ja air.N1K2JA 2 ja01 DESERT
* air.Placeholder
********************ITALY air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
CR_42 air.CR_42 2 h01 SUMMER
G_50 air.G50 2 f01 SUMMER
G-55 air.G_55 2 NOINFO i01 SUMMER
G-55-Late air.G_55_Late 2 NOINFO i01 SUMMER
G-55_ss0 air.G_55_ss0 2 NOINFO i01 SUMMER
G-55_ss0-Late air.G_55_ss0_Late 2 NOINFO i01 SUMMER
MC-200series1 air.MC_200_1 2 NOINFO i01 SUMMER
MC-200series3 air.MC_200_3 2 NOINFO i01 SUMMER
MC-200series7 air.MC_200_7 2 NOINFO i01 SUMMER
MC-200series7FB air.MC_200_7FB 2 NOINFO i01 SUMMER
MC-202 air.MC_202 2 i01 SUMMER
MC-202_III air.MC_202_3 2 NOINFO i01 SUMMER
MC-202_VII air.MC_202_7 2 NOINFO i01 SUMMER
MC-202_XII air.MC_202_12 2 NOINFO i01 SUMMER
MC-205_I air.MC_205_1 2 NOINFO i01 SUMMER
MC-205_III air.MC_205_3 2 NOINFO i01 SUMMER
RE-2000 air.RE_2000 2 NOINFO i01 SUMMER
RE-2002 air.RE_2002 2 i01 SUMMER
CantZ-506 air.CantZ506B 2 NOINFO i01 SUMMER
CantZ1007bis air.CantZ1007bis 2 i01 SUMMER
SM-79 air.SM79i 2 NOINFO i01 SUMMER
* air.Placeholder
********************VARIOUS air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
AviaB534 air.AVIA_B534 2 NOINFO g01 SUMMER
DXXI_DK air.DXXI_DK 1 NOINFO r01 SUMMER
DXXI_DU air.DXXI_DU 1 NOINFO du01 SUMMER
DXXI_SARJA3_EARLY air.DXXI_SARJA3_EARLY 2 NOINFO f01 WINTER
DXXI_SARJA3_LATE air.DXXI_SARJA3_LATE 2 NOINFO f01 SUMMER
DXXI_SARJA4 air.DXXI_SARJA4 2 NOINFO f01 SUMMER
P_11c air.P_11C 1 pl01 SUMMER
MS406 air.MS406 2 f01 WINTER
MS410 air.MS410 2 f01 WINTER
MS-Morko air.MSMORKO 2 f01 WINTER
IK-3 air.IK_3 1 NOINFO gb01 SUMMER
B-239 air.F2A_B239 2 f01 WINTER
J8A air.GLADIATOR1J8A 2 NOINFO ja01 DESERT
IAR80 air.IAR_80 2 ro01 SUMMER
IAR81a air.IAR_81A 2 ro01 SUMMER
IAR81c air.IAR_81C 2 NOINFO ro01 SUMMER
S-328 air.LetovS_328 2 NOINFO g01 SUMMER
A-1H_Tanker air.A1H_Tanker 1 NOINFO usa01 DESERT
F-86A5 air.F_86A5 1 usa01 SUMMER
F-86D40 air.F_86D40 NOINFO usa01 SUMMER
F-86D45 air.F_86D45 NOINFO usa01 SUMMER
F-86E10 air.F_86E_10 NOINFO usa01 SUMMER
F-86F25E air.F_86F_25E 1 usa01 SUMMER
F-86F25L air.F_86F_25L 1 usa01 SUMMER
F-86F40 air.F_86F_40 NOINFO usa01 SUMMER
F-86K air.F_86K NOINFO usa01 SUMMER
SabreMk31 air.CAC_Sabre_Mk31 1 NOINFO usa01 SUMMER
SabreMk32 air.CAC_Sabre_Mk32 1 NOINFO usa01 SUMMER
FJ3M_Fury air.FJ_3M 1 NOINFO usa01 SUMMER
MiG-15 air.Mig_15 1 NOINFO r01 SUMMER
MiG-15(bis) air.Mig_15bis 1 r01 SUMMER
MiG-15SB air.MiG_15SB 1 NOINFO r01 SUMMER
MiG-17A air.Mig_17A NOINFO r01 SUMMER
MiG-17F air.Mig_17F 1 r01 SUMMER
MiG-17PF air.Mig_17PF NOINFO r01 SUMMER
Tu-4 air.TU_4 1 NOINFO r01 SUMMER
* air.Placeholder
********************ACES air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
Durand_Yak-9T air.YAK_9TALBERT 1 NOINFO
Safonovs_I-16_24 air.I_16TYPE24SAFONOV 1 NOINFO
Pokryshkins_MiG-3 air.MIG_3POKRYSHKIN 1 NOINFO
Pokryshkins_P-39N1 air.P_39NPOKRYSHKIN 1 NOINFO
Rechkalovs_P-39Q15 air.P_39Q15RECHKALOV 1 NOINFO
Kojedubs_La-7 air.LA_7KOJEDUB 1 NOINFO
Graf_Bf-109G-6 air.BF_109G6GRAF 2 NOINFO
Hartmann_Bf-109G-6 air.BF_109G6HARTMANN 2 NOINFO
Hans_Rudels_Ju-87G-2 air.JU_87G2RUDEL 2 NOINFO
Heppes_Bf-109G-6 air.BF_109G6HEPPES 2 NOINFO
Kovacs_Bf-109G-6 air.BF_109G6KOVACS 2 NOINFO
Molnar_Bf-109G-6 air.BF_109G6MOLNAR 2 NOINFO
Fabian_Bf-109G-10 air.BF_109G10FABIAN 2 NOINFO
Nowotnys_Me-262A-1a air.ME_262A1ANOWOTNY 2 NOINFO
Sarvanto_DXXI air.DXXI_SARJA3_SARVANTO 2 NOINFO
-
Sure that this is the air.ini your game actually tries to load?
Did you check whether there's some additional air.ini in some other folder inside the "#SAS" tree?
I'm asking because of this:
You've posted your error log (log.lst) before and the last flight model loaded were these:
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-6Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Bf-109G-10.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Me-262(ofNowotny).fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/FokkerS3Early.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
'FlightModels/Generic.fmd' is being loaded from Alternative File: 'gui/game/buttons'
This would correspond to the following air.ini entries:
Kovacs_Bf-109G-6 air.BF_109G6KOVACS 2 NOINFO
Molnar_Bf-109G-6 air.BF_109G6MOLNAR 2 NOINFO
Fabian_Bf-109G-10 air.BF_109G10FABIAN 2 NOINFO
Nowotnys_Me-262A-1a air.ME_262A1ANOWOTNY 2 NOINFO
Sarvanto_DXXI air.DXXI_SARJA3_SARVANTO 2 NOINFO
* air.Placeholder
********************SOME_ADDITIONAL_SECTION_HERE air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
The next air.ini entry following that part would be the one where the game crashed.
However the air.ini you've posted ends with the "Sarvanto_DXXI" line and doesn't even contain the header of the additional section anymore, which means that the air.ini you've posted isn't the one being loaded when your error log (log.lst) was created.
Best regards - Mike
-
Sure that this is the air.ini your game actually tries to load?
I've searched my IL-2 file numerous times, both with the search bar and looking in each individual file and I didn't find any other air.ini files other than the one in #SAS/STD/com/maddox/il2/objects.
I don't know where it's getting this ghost list from...
-
IIRC at least Jetwar 1.3 ships with it's own air.ini file, you might want to check the "#SAS\000_1956_Core_v13" folder closely.
Whatever it is, there has to be some air.ini file that differs from the one you've posted.
Best regards - Mike
-
I've searched my entire HDD for another air.ini file and only came up with the one I posted, I guess my IL-2 really doesn't like this BF-109 pack.
I'm just going to roll back all of my mods to before I installed this mod.
Thanks for trying to help Storebror.
-
WiredrawnMurder, I checked your air.ini from "Reply #68" and found this (marked in red):
... missing: [AIR]
Bf-109E-4 air.BF_109E4 2 g01 SUMMER
* air.Placeholder
********************GERMANY air.Placeholder
**************************************** air.Placeholder
* air.Placeholder
air.ini
Bf-109B-1 air.BF_109B1 2 g01 SUMMER
Bf-109B-2 air.BF_109B2 2 g01 SUMMER
.....
It is mandatory to have this entry in the first line of the air.ini:
[AIR]
and the "air.ini" entry is wrong, such lines never should be copied into the air.ini! ;)
Another advice: check for a correct "Line Feed" at the end of new lines in your air.ini.
this means: do not forget to hit the enter key when you added some lines
into the air.ini. ;D
I corrected your air.ini you have posted above and put it here to download,
see the attachment. As I can't add *.ini files I had to rename it to air.ini.txt,
so please rename and try it, hope its OK now. Don't forget to make a copy
of your existing air.ini before doing this. :)
Another question:
I saw you have installed not only a few planes like L-159G, B-24D,
Mi-24V and J7W1 but also the JetEra planes.
Had you any problems there before installing the 109 pack?
-
Thanks for taking care of this Gerhard, well spotted.
I'm curious whether these air.ini entries really caused that crash. For some reason they still not match the log output, but I must admit that your suggestions make sense and might fix it.
Let's see what WiredrawnMurder's results are.
Best regards - Mike
-
This is really great and I thank all the modders who made this possible!
I can't seem to get Muas' early Bf 109 cockpit to work with the Bf 109 B-1, the only way for me to get that plane to not explode is using the fix on page 5, but the fix disables the new cockpit. :(
Has anyone figured out how to get both working?
S!
-
HA HA! It worked! Thank you so much Gerax for spotting that I accidentally copied part of the instructions and put it in my air file!
I can't believe I missed that :D
And thank you Storebror for your patience in trying to help me, you guys are AWESOME! ;D
Also to answer your second question Gerax I've never had any issues with the 1956 mod, it works perfectly.
-
For some reason they still not match the log output, but I must admit that your suggestions make sense and might fix it.
I tried both wrong/missing entries: :)
a missing [AIR] brings:
java.lang.RuntimeException: GUIQuick: file 'com/maddox/il2/objects/air.ini' is empty
a wrong line xxxx (in this case air.ini) in air.ini brings:
java.lang.RuntimeException: PlMisAir: class 'null' not found
-
Dear Anto!
Thank you! This is great! Almost perfect!
Everything seems now in place. The 3D models, the loadouts and of course, the performance!
Bf 109, the killer of the skies!!!!......in this package, why this plane is so lethal, is obviously demostrated...anyways...as an old 'flyer' of the Bf 109, I found (awful) some remarks at the end, so...
- where is the AHS mod?? I tried to apply the old one, but when it works on the stock versions, the others have ...hmmm....unfortunate side effects.
- I found a little bug in the loadouts, in the G-10 Erla and G-14/AS, where the photo (R5) option is selected, no camera comes out....
Now something else, I know that the lineup is so complete, that somebody can hardly ask for anything more. However, as an great fan of the 109, I would like to ask for an Early 109G-14/AS with the DB 605ASM engine (the current one seems to be a late AS, with an DM 605ASC engine). Essentially an G-6/AS with MW50 and identical to it apart from a revised FM, would not be so difficult to add to the lineup.
-
I‘ve found a small bug with all my Bf109s in DBW1.71....no matter which 109 I choose to fight with me,it gets "stuck" in the air and doesn't move any more only after I shot down it....maybe I should reinstall this pack?
-
Hi Anto, may i ask for the air entry for the Bf109K6 pls, it's not included in the readme txt of the download. Thanks
-
+1 I though the K-6 was part of this pack. :)
-
Hello! According to some new requests (would like to call them wishes ;) ) for this pack, I would like to join you, mates, and ask some upgrade of existing T-1: rework the wing, make it folding and increase the wingspan, to make it as it was in project. Thanks :)
-
Anto,
Thank you so very much for putting together this pack! I'm using DBW1.7 based on 4.11.1m and experienced the same QMB freeze @ 30% with the Bf109Z that several others had mentioned. Other than the "Z", I pretty much flew all of the other models in QMB with no problems whatsoever! Everything was right where it should be and worked great! Thanks again to you, JC, and whoever else helped in this endeavor to make the Bf109 one of the nicest planes in IL-2! Now if you guys could include a "fix" for the over-extended tailwheel on the G-5s & G-6s next time, I'd really be a happy camper! ;D
Cheers,
-Wackywings
-
I'm experiencing the same 109Z problem 30% CTD as someone described before, also using DBW1.71+ 4.10
here's the error log file
java.lang.NoSuchFieldError: printCompassHeading
at com.maddox.il2.objects.air.CockpitBF_109Z.<init>(CockpitBF_109Z.java:114)
at java.lang.Class.newInstance0(Native Method)
at java.lang.Class.newInstance(Unknown Source)
at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2999)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2475)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1617)
at com.maddox.il2.ai.Wing.load(Wing.java:134)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1338)
at com.maddox.il2.game.Mission._load(Mission.java:755)
at com.maddox.il2.game.Mission.access$6(Mission.java:728)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:467)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:437)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
And there's no "END Logfile" asthe game crashed. Anyone got an idea?
-
Hi!
Recently, I downloaded this pack to "give an up" to my v4.12.2m+ModAct5.3 install.
Pack is wonderful and everything works as expected, but...
This new Luftwaffe pilot is a pain in the neck!
Case is that pilot photos available in DGen do not fit in the reworked 3d face as well as they did in the old one, to the point that it is difficult now to distinguish who is who.
Also, all my skins (pilots) got useless for 109's in this install, notwithstanding they work fine before! :(
I wonder why the "new pilot" was not kept just as an option...
Now, if you have some idea about how to dismiss the baby face and readmit the old guy, please...! :D
Thanks!
:)
-
the G-10 got incorrect tailwheel!
-
somebody fire the modders! :D
-
noooooo! :P i just wanted to help! :)
-
maybe if you provide some info about what the correct wheel should be, then it would be much more helpful... ;)
-
Correct tailwheel of the G-10:
(http://s21.postimg.cc/nt549eq3n/messerschmitt_bf_109_g_10_fighter_01.jpg) (http://postimg.cc/image/nt549eq3n/)
What this mod have:
(http://s28.postimg.cc/kqtqr7uyl/nmf109_tail.jpg) (http://postimage.org/)
-
There are multiple tailwheels used on the Bf-109G-6 onwards. The G-10 featured both types. Between the G-10, G-10 Erla and G-10C3 in the pack, we represent according to available resources, all major body variants.
-
The instructions for installing this mod into DBW 1.71 say: "2) Copy the files in the SFS_AUTO directory and place in your SAS_SFS directory"
I'm looking in my DBW files and I cannot locate an SAS_SFS directory. Where do I find this? Is it the same as the folder marked SAS_DBW?
-
i'm using DBW 1.71 4101.1.. has anyone tried flying the 109B-1? It seems to explode the moment I load it. I'm having the same issue as mad026 with trying to post my log file.
It's a problem related to buttons. Some months ago I've made a little fix for the B-1.
This is the link: https://www.mediafire.com/?j97clmocwl50v56
EDIT: put the fix into DBW folder...
No credits to me, but to original authors of Early Bf-109 pack (Japancat, CirX) and Stefan2
bye!
Thanks a lot for this help. I have the same problem. All other planes work except the B-1.
-
Thanks a lot for this help. I have the same problem. All other planes work except the B-1.
Hi Czechtexan!
I've found a bug in my patch (problem with E-1 cockpit hier from V4 pack), so I'm working on a new fix. Nothing of special, just a "20minutes" class tweaking and testing. I'll post the new d/l link soon... Stay tuned! ;)
Bye! :)
-
New fix for Bf-109B-1
D/L: https://www.mediafire.com/download/jwwncj8asbdrc3d/!plane_Bf-109B-1_Fix_June2014.rar
Delete the old version (if installed) and put new fix into DBW folder. To be loaded before 00_BF109_Ultimate_Pack_V4 folder!
Compatible with BF-109 Ultimate Pack V4 by SAS~Anto
Tested on DBW 1.7.1 + Buttons 10.3
Again, no credit for me, but to SAS~Anto and team, Japancat, CirX and Stefan2.
Enjoy!
-
Hello,
Installed this magnificent Pack in 4.12.2 ModAct 5.3. Everything working except... I cannot see the S-199. Blue screen in QMB and if asking to fly, blue sky and no cockpit...
Can this problem be solved?
Greetings
Jenato
-
hello,
This mod it is not contained in DBW 1.71 right? I have to install it?
Thank you in advance
-
Greetings,
First off, fantastic pack two big thumbs up to all involved. A quick question, can i remove the original Me's from the air and planes ini file?
Just makes the plane menu messy and was wondering if i need all those duplicate entries.
-
(http://s14.postimg.cc/6qm8no5k1/2014_07_27_04_08_16.jpg) (http://postimage.org/)
Love The Mod! Especially love the bf-109G-4! ;D
-
aussiewaffe, yes, you should remove/disable the duplicated entries, otherwise you will have problems...
-
Many thanks Malone
-
Greeting All
I am having a problem with DBW's FOV mod and this mod. When I use the mouse to raise my head the engine cowling is see threw until the propeller. And I think this is just me because in the second post of this forum the one cockpit image he can see the cowling .
Please help.
-
an amazing pack, thank you for your hard work!!!!
-
thank u very much, the pack is awesome! but there is one little problem - I see badly altimeter and speedometer (cuz its too dark in the cockpit and the lettering is grey, I'd like if it were more white (may be its my caprice)). thanks again, I think it was really hard job.
-
In air.ini, weapons/plane.properties, do I delete the old Bf-109 lines and replace them, or just add the new 109s and not delete anything?
And does this work with 4.12.2m+MA5.3?
-
Yes just delete them and add new ones in.
It has a 4.12m logo next to it, so yes, it works in 4.12m ;)
-
Great, this pack got all my old campaigns running in 4.12
Thank you!
-
Hello,
Installed this magnificent Pack in 4.12.2 ModAct 5.3. Everything working except... I cannot see the S-199. Blue screen in QMB and if asking to fly, blue sky and no cockpit...
Can this problem be solved?
Greetings
Jenato
I have same problem as this. When I selected S-199 in quick mission, plane wasn't able to be loaded in screen. I am puzzled about this issues, anyone know any solution to S-199 issue? And thank you very much for BF 109 Ultimate packs, I am enjoying it very much!
-
Even I put Full power with Bf-109s, It starts Freeze.
-
Check your install Chaoic16, I'm running up exactly the same,
put everything in place as the Read Me says, from the book, it should be there without trouble.
Try to check for the newest Updates too, Modact, Fixes, Selector etc.
I use these:
NO DIFF FM needed!
SAS_Buttons_105_Test_10Nov13.7z
IL-2_Selector_3.1.3.zip
SAS_Engine_Mod_v27.7z
00_PAL-MissionProCombo-v4122.rar (this is not the default 5.30/JSGME as it was buggy for me)
Hope it helps fixing your probs
Best Regards
Knochenlutscher
-
Check your install Chaoic16, I'm running up exactly the same,
put everything in place as the Read Me says, from the book, it should be there without trouble.
Try to check for the newest Updates too, Modact, Fixes, Selector etc.
I use these:
NO DIFF FM needed!
SAS_Buttons_105_Test_10Nov13.7z
IL-2_Selector_3.1.3.zip
SAS_Engine_Mod_v27.7z
00_PAL-MissionProCombo-v4122.rar (this is not the default 5.30/JSGME as it was buggy for me)
Hope it helps fixing your probs
Best Regards
Knochenlutscher
Thank you for helping me through this. I am still having issues with S-199 not displaying in IL-2 1946. All other BF 109s are working fully and properly except for S-199. This is what my #SAS folder look like:
(http://s28.postimg.cc/gkxo8cd2z/11111.jpg)
And what my IL-2 main folder look like (I also added .sfs as provided by BF 109 v4 pack):
(http://s28.postimg.cc/rxjghm0jf/22222.jpg)
And my log:
[3:04:16 AM] INTERNAL ERROR: Can't open file '3DO/Plane/S-199/DummyCF.msh'
[3:04:16 AM] WARNING: object '3DO/Plane/S-199/DummyCF.msh' of class 'SkinTL' not loaded
[3:04:16 AM] INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/S-199/DummyCF.msh
[3:04:16 AM] WARNING: object '3DO/Plane/S-199/hier.him' of class 'HIM' not loaded
[3:04:16 AM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/S-199/hier.him
[3:04:16 AM] INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/S-199/hier.him
[3:04:16 AM]
[3:04:16 AM] java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/S-199/hier.him
[3:04:16 AM]
[3:04:16 AM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[3:04:16 AM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[3:04:16 AM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[3:04:16 AM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[3:04:16 AM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[3:04:16 AM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
[3:04:16 AM] at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:72)
[3:04:16 AM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1672)
[3:04:16 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[3:04:16 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[3:04:16 AM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[3:04:16 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[3:04:16 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[3:04:16 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[3:04:16 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[3:04:16 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[3:04:16 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:04:16 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:04:16 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[3:04:16 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[3:04:16 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:04:16 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:04:16 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:04:16 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:04:16 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:04:16 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:04:16 AM] java.lang.NullPointerException
[3:04:16 AM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
[3:04:16 AM] at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:72)
[3:04:16 AM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1675)
[3:04:16 AM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[3:04:16 AM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[3:04:16 AM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[3:04:16 AM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[3:04:16 AM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[3:04:16 AM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[3:04:16 AM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[3:04:16 AM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[3:04:16 AM] at com.maddox.rts.Message._send(Message.java:1217)
[3:04:16 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[3:04:16 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[3:04:16 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[3:04:16 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[3:04:16 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[3:04:16 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[3:04:16 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[3:04:16 AM] at com.maddox.il2.game.Main.exec(Main.java:449)
[3:04:16 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 22, 2014 3:04:25 AM] -------------- END log session -------------
I am going to re-download BF 109 v4 package and re-check to see if I am still missing other folder or files.
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UPDATE: Looks like I managed to fix missing S-199 model errors in this method:
I downloaded S-199 file from this link: https://www.sas1946.com/main/index.php/topic,5228.msg52133.html#msg52133
And then I extracted folder called 3do (add "-" to cockpit inside 3Do and leave plane folder alone) and I moved it into BF 109 Ultimate pack v4 folder. And now my S-199 appears in QMB and I am able to fly her successfully!
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seems you're lucky then, mate.
far as i know, those sfs files (the 109's and the basic) should not be in the game root, but in the SFS_AUTO folder. if it works, though, good for you ;)
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I didn't know that these SFS should be in SFS_AUTO Folder... I am going to move these files there and test it again. I thought that all SFS should be at main folder. What I did was editing .rc file to add SFS there and then move all SFS into main folder, so I was confused with that.
UPDATE: I moved all BF 109 pack .sfs into SAS_AUTO and ran IL-2 1946, I crashed when starting IL-2 1946. I removed @SFS MOUNT BF 109 SFSs files, then S-199 doesn't appear any more.
UPDATE: I restored @SFS MOUNT BF 109 SFSs and moved all BF 109 .SFS files back to main IL-2 1946, S-199 doesn't appear either. I moved 3do folder back to BF 109 Ultimate v4 folder, S-199 appears again.
I am so confused with .sfs files and I am learning more about handling these files.
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a lot has changed since you were last active, mate - too much to explain in one post, so you should take some time to read through the forum for these changes.
for instance, sfs files that go in SFS_AUTO folder do not need to be entered in the rc file - hence the 'AUTO' part of the folder ;)
it's designed to make our lives easier, but obviously, if you haven't been here, you don't know.
i still say those SFS files should not go in the main folder, but the effect is the same, if you have them there, and then also the rc entries.
it's just different methods of achieving the same thing - that the game reads the SFS files. ;)
do take the time when you have it, to try and read up on a lot of the latest developments concerning SFS files, largely covered in benitomuso's threads :D
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a lot has changed since you were last active, mate - too much to explain in one post, so you should take some time to read through the forum for these changes.
for instance, sfs files that go in SFS_AUTO folder do not need to be entered in the rc file - hence the 'AUTO' part of the folder ;)
it's designed to make our lives easier, but obviously, if you haven't been here, you don't know.
i still say those SFS files should not go in the main folder, but the effect is the same, if you have them there, and then also the rc entries.
it's just different methods of achieving the same thing - that the game reads the SFS files. ;)
do take the time when you have it, to try and read up on a lot of the latest developments concerning SFS files, largely covered in benitomuso's threads :D
Yes I will definitely study and research everything with what have happened here since I have missed out so much things that went on in here. And I appreciate all of your explanation and thank you.
Cheers!
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Nice pack 8) 8) 8)
Just installed 8)
This pack is better than the default BF109's of the game. ;D
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Hi!
I tried to install the game but I have 60% crash. It's the firts time that I install a plane, so maybe I'm making some mistake.
This is my log file:
[10.01.2015 13:11:50] ------------ BEGIN log session -------------
[13:11:50] OpenGL provider: Opengl32.dll
[13:11:50] OpenGL library:
[13:11:50] Vendor: ATI Technologies Inc.
[13:11:50] Render: ATI Mobility Radeon HD 4650
[13:11:50] Version: 3.3.11672 Compatibility Profile Context
[13:11:50] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[13:11:50] Size: 1366x768
[13:11:50] ColorBits: 32
[13:11:50] DepthBits: 24
[13:11:50] StencilBits: 8
[13:11:50] isDoubleBuffered: true
[13:11:50] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[13:11:50]
[13:11:50] *** Looking for Advanced CPU Instructions...
[13:11:50] [x] PentiumPro
[13:11:50] [x] Multimedia (MMX)
[13:11:50] [x] 3D (SSE2)
[13:11:50] [x] 3D (SSE2)
[13:11:50] [-] 3D (3DNow)
[13:11:50] ColourBits 32, ABits 8, ZBits 24
[13:11:50]
[13:11:50] *** Looking for Render API Extensions ...
[13:11:50] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[13:11:50] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[13:11:50] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[13:11:50] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[13:11:50] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[13:11:50] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[13:11:50] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[13:11:50] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[13:11:50] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[13:11:50] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[13:11:50] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[13:11:50] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[13:11:50] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[13:11:50]
[13:11:50] Maximum texture size : 8192
[13:11:50] Maximum simultaneous textures :8
[13:11:50] MaxAnisotropic (1.0 = none) : 16.000000
[13:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[13:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[13:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 0.1 -> 0.1 (delta = 0) to Range 0.1..16384
[13:11:51] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[13:11:51] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[13:11:51] WARNING: ****( Unexpected txr reload (tfTranspBorder): 'Effects/Materials/SmokeA.tga'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A_20B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BATTLEMKII'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BEAU1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BEAU10'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BLENHEIM1F'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BLENHEIM4F'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25D20'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25D5'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_25J22'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_29SP'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F4F3s'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F4U1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F84G1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F84G2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F86A5'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F86F_25E'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F86F_25L'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F9F2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_51D30NA'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_80A'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$F_80C'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HalifaxBMkIII'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIearly'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIb'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIIa'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIIbBomber'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIIcBomber'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIId'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HurricaneMkIV'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_153_2BS'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_153_2SHKAS_BS'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_15_m22'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_15_m25'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE10'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE10WC'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE17'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE18_BS'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE24DRONE'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE27'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE29'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_16TYPE5_SPB'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LAGG_3SERIES1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LAGG_3SERIES11'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LA_5FEarly'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Leo_451'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MAGISTERM14A'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MB_152'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MOSQUITO16'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_15bis'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_15bislate'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_17F'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P2V5'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PBY'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_24F'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_24G'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_26'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$H75_A2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38DroopSnoot'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38F1LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38G15LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38G5LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38H5LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38J10LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38J25LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_38L5LO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51A'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MustangMkI'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51D20NT'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51D25NA'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_51D30NA'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P61_AEarly'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P61_ALate'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P61_B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Potez540'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Potez542'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PWS_10'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PWS_26'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PZL23B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$PZL42'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RWD_8'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$RWD_10'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$R_XIIID'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$R_XIIITer'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$R_XIIITerh'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SBD3s'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE2C'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFIRE2C4'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAFURYMKI'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SEAGLADIATOR2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SeaHurricaneMkIb'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SeaHurricaneMkIIc'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE1B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE2A'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE2B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5A'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE5C2LFCLP'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE14C'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRELF14E'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE12'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE12CW'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE16E25'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SPITFIRE16ECLP25'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$L_5'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AT6'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TBM1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TB_3_4M_34R_SPB'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TEMPEST513LBS'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TYPHOON1B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$TYPHOON1BLate'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$U_2TM'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_1BEarly'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_1PF'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_1PFLight'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_3bsf'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_7BPF'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_7B_late'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_7UTI'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_9DD'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_9MEarly'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_9RLR_DZZ'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$YAK_9UEarly'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Z26'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M2_21Late'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M3_32'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M3_32kai'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M3_22'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$A6M3a_22ko'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AR_234B2NJ'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$AVIA_Bk534'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Avia_B_71'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$S_199'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109B1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109B2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109C1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109D1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109E1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109E1B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109E3'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109E3B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109E4N'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109E7N'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109F1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109F2B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109F4B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109F4MSTL'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109F4Z'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109F5'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G4'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G5'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G6Erla'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G6Mid'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G8'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G10C3'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G10Erla'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109G14AS'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_109K6'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110C1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110C7'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110D3'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110E1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110F2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$BF_110G4'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FiatBr20'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Breda65'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$D3A2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$D4Y2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$D4Y2S'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$D4Y3'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$D4Y3S'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DO_17_Z0'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$DO_17_Z2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A3'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A5U14'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A6LULU'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A7'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A7Sturm'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A8R11'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190A8MSTL'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190D11'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190D13'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190F2'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$FW_190G8'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$G_55_Late'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_177_A3'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_11F'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_24E'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$I_153_fin'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$J1N1_S'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$J1N1_Sa'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$J7W1'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_388K'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C6'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88MSTL'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_43_IIIKO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_44_IIKO'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$KI_67_I'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$LetovS_328N'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$MC_205_3V'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_410A'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$ME_410B'
[13:12:00] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$SM75'
[13:12:01] Error loading FM called 'FlightModels/Bf-109G-6ASN.fmd'!
[13:12:01] This FM is not present in 'gui/game/buttons' File
[13:12:01] *** This was the Reason of your 60% or 70% CTD ***
[13:12:01] null
[13:12:01] java.lang.NullPointerException
[13:12:01] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:01] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:01] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:01] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:01] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:01] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:01] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:01] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:01] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[13:12:02] SectFile load failed: null
[13:12:02] java.io.FileNotFoundException
[13:12:02] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[13:12:02] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[13:12:02] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[13:12:02] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[13:12:02] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[13:12:02] at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:675)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[13:12:02] Error loading FM called 'FlightModels/Bf-109F-2_Mod.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/bf-109f-4_1_13ATA.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109G-2trop.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109G-3.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109G-6ASN.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109G-6trop.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109G-6ASN.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109K-14.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:668)
[13:12:02] at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:635)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3173)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[13:12:02] Error loading FM called 'FlightModels/Bf-109G-6ASN.fmd'!
[13:12:02] This FM is not present in 'gui/game/buttons' File
[13:12:02] *** This was the Reason of your 60% or 70% CTD ***
[13:12:02] Main begin: null
[13:12:02] java.lang.NullPointerException
[13:12:02] at com.maddox.il2.gui.GUIQuick$ItemAir.<init>(GUIQuick.java:1251)
[13:12:02] at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:3169)
[13:12:02] at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3613)
[13:12:02] at com.maddox.il2.gui.GUI.create(GUI.java:160)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:849)
[13:12:02] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:508)
[13:12:02] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[13:12:02] at com.maddox.il2.game.Main.exec(Main.java:422)
[13:12:02] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10.01.2015 13:12:02] -------------- END log session -------------
-
I solve the 60% crash installing this button file: https://www.sas1946.com/main/index.php/topic,37774.0.html (https://www.sas1946.com/main/index.php/topic,37774.0.html)
Now I have another problems.
Every time I try to fly the Bertas, Caesar, Dora and Emil version I got this screen and I can't enter the cockpit:
(http://i1319.photobucket.com/albums/t667/Starfighter24/il2fb2015-01-1014-39-49-87_zps256b5f8d.png)
Friedrich and Gustav works fine.
With the Kurfurst I have this problem in the cockpit. The external model looks fine:
(http://i1319.photobucket.com/albums/t667/Starfighter24/il2fb2015-01-1014-49-12-13_zps7e76aa19.png)
(http://i1319.photobucket.com/albums/t667/Starfighter24/il2fb2015-01-1014-49-21-02_zps82e253f0.png)
Do you know how to fix it?
Thanks in advance!
-
Hey, first of all: well done!
I am new here and basically this is my first post in this forum.
Few weeks ago I reinstalled windows and after a while installed IL2 again.
Version 4.12.2m
Modactivator (newest)
Buttons 10.5
I installed BF109 ultimate pack v4 and I've got a problem now. Everytime when I push the throttle to 90% the frames are going down, basically to 1 or 2. Then, when I go back to 85% Throttle the frames are normal again. Somewhere at 60 or above. Without the BF109 UPV4 Pack everything works fine. Also the FW Pack works fine. Before I had reinstalled windows the BF109 UPV4 pack also worked fine. So, why it's not working fine right now? :P
Any ideas to fix that? I realy want this BF109 pack! ;)
Of course I've tried to start the game without any other mods but no change and it seems like the BF109 is the only plane which is affected by that problem.
At least I haven't found any others so far.
Thanks.
PS: I tested the G10 a couple of minutes ago and I saw the same green texture bug like Starfighter24 has reported.
-
Very sad the JapanCat work was stopped... he did a Master work.
-
Hi I'm a bit of a beginner with these mods but the early versions of the BF109 constantly overheat no matter what settings I use then the engine is rendered inoperable usually in seconds. It's the fixed pitch prop B-1 and B-2. I keep it below 50% throttle and the engine survives but any higher and it's kaput.
I can fly it with engine overheat switched off but not with it switched on.
I'm using 4.12.2 and Modact 5.3 and followed the download instructions for 4.12.2
Any ideas?
-
Very sad the JapanCat work was stopped... he did a Master work.
Paulo, you're right!
-
Yeah, forget the engine overheat. It's far too sensitive. Just fly with the radiator open most of the time.
-
60% CTD ...
Hello Gentlemen!
Was any fix found for the above problems? I'm getting exactly the same with 4.12.2m with CUP, modact 5.3 and world at war installed.
Any suggestions greatly appreciated!
Cheers & thanks to all the modders - your work is just stunning :)
Rob
-
... once again, no log ====> no help possible ...
https://www.sas1946.com/main/index.php/topic,19308.msg207722.html#msg207722
https://www.sas1946.com/main/index.php?topic=39780.0
Prob N°1 (empty sky screen) ===> most probably cockpits are missing ... (to be confirmed by the log(s))
-
... once again, no log ====> no help possible ...
Sorry Mick, I saw the post above and just asked out of curiosity on the off-chance that a solution may be known.
I've been browsing during breaks at work so no chance of pasting a logfile at the moment. Will sort this out as as soon as I get chance this evening.
Cheers
Rob
-
Hello, can somebody give me the air, plane and weapons_ru for me to copy to my game? i had this downloaded but i deleted the .rar file and it would take a long time to download it again with my connection.
-
Works with 4.13? & Modact 6.0 ;)
-
Works with 4.13RC4 Modact 6.01 - but BF 109E7/B is missing Slovakia country side, Effort to load QMB/mission/offline/dgen/ campaign with Slovakia side results in crash. It s just... country missing from only that particular variant of Bf 109 E7/B.
Regards.
Log:
[Sep 21, 2015 10:16:29 PM] ------------ BEGIN log session -------------
[10:16:29 PM] OpenGL provider: Opengl32.dll
[10:16:29 PM] OpenGL library:
[10:16:29 PM] Vendor: ATI Technologies Inc.
[10:16:29 PM] Render: ATI Mobility Radeon HD 5700 Series
[10:16:29 PM] Version: 4.0.10071 Compatibility Profile Context
[10:16:29 PM] Extensions: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[10:16:29 PM] Size: 1600x1200
[10:16:29 PM] ColorBits: 32
[10:16:29 PM] DepthBits: 24
[10:16:29 PM] StencilBits: 8
[10:16:29 PM] isDoubleBuffered: true
[10:16:29 PM]
[10:16:29 PM] *** Looking for Advanced CPU Instructions...
[10:16:29 PM] [x] PentiumPro
[10:16:29 PM] [x] Multimedia (MMX)
[10:16:29 PM] [x] 3D (SSE)
[10:16:29 PM] [x] 3D (SSE2)
[10:16:29 PM] [-] 3D (3DNow)
[10:16:29 PM] ColourBits 32, ABits 8, ZBits 24
[10:16:29 PM]
[10:16:29 PM] *** Looking for Render API Extensions ...
[10:16:29 PM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[10:16:29 PM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[10:16:29 PM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[10:16:29 PM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[10:16:29 PM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[10:16:29 PM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[10:16:29 PM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[10:16:29 PM] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[10:16:29 PM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[10:16:29 PM] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[10:16:29 PM] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[10:16:29 PM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[10:16:29 PM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[10:16:29 PM]
[10:16:29 PM] Maximum texture size : 16384
[10:16:29 PM] Maximum simultaneous textures :8
[10:16:29 PM] MaxAnisotropic (1.0 = none) : 16.000000
[10:16:29 PM] Splash screen jpg file: GUI/splashscreen/4by3/yellow_4.jpg
[10:16:29 PM] Creating splash screen TGA file: PaintSchemes/Temp/splash.tga
[10:16:30 PM] TGA file creation return code: 0
[10:16:30 PM] AutoMounting SFS files from folder SFS_AUTO now...
[10:16:30 PM] Skipping AutoMount of file SFS_AUTO\sas_bf109_02.sfs (disabled)
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_bf109_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_bf109_cockpit.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
[10:16:30 PM] Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
[10:16:30 PM] AutoMounting SFS files from folder SFS_AUTO finished.
[10:16:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[10:16:30 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$B_24D140CO'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40E_NEW'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40EM105_NEW'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$P_40M_NEW'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$E13A1'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$HE_177A3'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A1'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A5Late'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88A6'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88C2'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$JU_88P1'
[10:16:33 PM] No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$N1K1JB'
[10:16:33 PM] JPG Background: GUI/menu/background_en.jpg
[10:16:35 PM] DOT RANGE line = mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:16:35 PM] DOT RANGE line = mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:16:36 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8CLP.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8CLP.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-1.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/Bf-109T-2.fmd:BF109' is being loaded from File: 'bf109'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireLFVBclipped.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-12.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vb-M45-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-HF-Vb-M46-16.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire-F-Vc-2H-M45-16-trop.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/SpitfireVB.fmd:SpitfiresB12_FM' is being loaded from File: 'spitfiresb12_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:36 PM] FM called 'FlightModels/Spitfire8CLP.fmd:Spit8s_FM' is being loaded from File: 'spit8s_fm'
[10:16:38 PM] Initializing DirectSound playback device...
[10:16:38 PM] Primary buffer created.
[10:16:38 PM] Playback format is set : sampling rate = 44100, num channels = 2.
[10:16:38 PM] Not enought hardware buffers (0), hardware disabled
[10:16:38 PM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[10:16:38 PM] Default speaker config is : 1310724.
[10:16:38 PM] Direct sound audio device initialized successfully :
[10:16:38 PM] DX Version : 7
[10:16:38 PM] Hardware - disabled [buffers : 0]
[10:16:38 PM] Extensions - enabled :
[10:16:38 PM] EAX ver. 1 [ ] - disabled
[10:16:38 PM] EAX ver. 2 [ ] - disabled
[10:16:38 PM] EAX ver. 3 [ ] - disabled
[10:16:38 PM] I3D ver. 2 [ ] - disabled
[10:16:38 PM] ZoomFX [ ] - disabled
[10:16:38 PM] MacroFX [ ] - disabled
[10:16:38 PM] SIMD render [X]
[10:16:38 PM] num channels 32
[10:16:38 PM]
[10:16:55 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:16:55 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:16:56 PM] INTERNAL ERROR: Texture required
[10:16:56 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:16:56 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM]
[10:16:56 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM]
[10:16:56 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:16:56 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:16:56 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:16:56 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[10:16:56 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1142)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.access$900(GUIAirArming.java:72)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1692)
[10:16:56 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[10:16:56 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[10:16:56 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:16:56 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:16:56 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:16:56 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:16:56 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:16:56 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:16:56 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:16:56 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:16:56 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:16:56 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:16:56 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:16:56 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:16:56 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:16:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:16:56 PM] java.lang.NullPointerException
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1555)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming.access$1200(GUIAirArming.java:72)
[10:16:56 PM] at com.maddox.il2.gui.GUIAirArming$DialogClient.notify(GUIAirArming.java:1695)
[10:16:56 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl.setSelected(GWindowComboControl.java:129)
[10:16:56 PM] at com.maddox.gwindow.GWindowComboControl$ListArea.mouseButton(GWindowComboControl.java:235)
[10:16:56 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:569)
[10:16:56 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:16:56 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:16:56 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:16:56 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:16:56 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:16:56 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:16:56 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:16:56 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:16:56 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:16:56 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:16:56 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:16:56 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:16:56 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:16:56 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:17:00 PM] Loading mission Quick/Bessarabia/BessarabiaBlueNoneN00.mis...
[10:17:06 PM] PBuffer: suitable formats: 42
[10:17:06 PM]
[10:17:06 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:17:06 PM] Depth = 24, stencil = 8
[10:17:07 PM] PBuffer: suitable formats: 42
[10:17:07 PM]
[10:17:07 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:17:07 PM] Depth = 24, stencil = 8
[10:17:12 PM] Loading vertex/fragment programs: *702935072*
[10:17:12 PM] *** Loading: [vpFogFar2Tex2D]
[10:17:12 PM] *** Loading: [vpFog2Tex2DBlend]
[10:17:12 PM] *** Loading: [vpFogFar4Tex2D]
[10:17:12 PM] *** Loading: [vpFogFar8Tex2D]
[10:17:12 PM] *** Loading: [vpFogNoTex]
[10:17:12 PM] *** Loading: [vpFog4Tex2D]
[10:17:12 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:17:12 PM] *** Loading: [vp4Tex2D]
[10:17:12 PM] *** Loading: [vp6Tex2D]
[10:17:12 PM] *** Loading: [vpTexUVTex2D]
[10:17:12 PM] *** Loading: [vpWaterGrid_NV]
[10:17:12 PM] *** Loading: [vpWaterSunLight_NV]
[10:17:12 PM] *** Loading: [vpWaterSunLight_ATI]
[10:17:12 PM] *** Loading: [vpWaterSunLight_FP]
[10:17:12 PM] *** Loading: [vpTreeSprite]
[10:17:12 PM] *** Loading: [vpTreeTrunk]
[10:17:12 PM] *** Loading: [vpVAObjectsN]
[10:17:12 PM] *** Loading: [vpVAObjectsL0]
[10:17:12 PM] *** Loading: [vpSprites]
[10:17:12 PM] *** Loading: [vpSimpleGL]
[10:17:12 PM] *** Loading: [fpWaterSunLightFast]
[10:17:12 PM] *** Loading: [fpWaterSunLight]
[10:17:12 PM] *** Loading: [fpWaterSunLightBest]
[10:17:12 PM] *** Loading: [fpCoastBump]
[10:17:12 PM] *** Loading: [fpCoastFoam]
[10:17:12 PM] *** Loading: [fpCoastFoamFast]
[10:17:12 PM] *** Loading: [fpCoastFoamFarFogTex]
[10:17:12 PM] *** Loading: [fpCausticSimple]
[10:17:12 PM] *** Loading: [fpCaustic]
[10:17:12 PM] *** Loading: [fpSprites]
[10:17:12 PM] *** Loading: [fpObjectsL0]
[10:17:12 PM] *** Loading: [fpObjectsL0_2L]
[10:17:12 PM] *** Loading: [fpSimpleGL]
[10:17:12 PM] *** Loading: [fpNearLandFog]
[10:17:12 PM] *** Loading: [fpFarLandFog]
[10:17:12 PM] *** Loading: [fpRiverCoastAA]
[10:17:12 PM] *** Loading: [vpWaterDM_CPU]
[10:17:12 PM] *** Loading: [fpWaterDM_CPU]
[10:17:12 PM] *** Loading: [fpWaterDM_CPULo]
[10:17:12 PM] *** Loading: [fpWaterLFogDM]
[10:17:12 PM] *** Loading: [fpIceWater]
[10:17:12 PM] *** Loading: [fpNearNoBlend]
[10:17:12 PM] *** Loading: [fpNearNoBlendNoise]
[10:17:12 PM] *** Loading: [fpNearBlend]
[10:17:12 PM] *** Loading: [fpNearBlendNoise]
[10:17:12 PM] *** Loading: [fpFarBlend]
[10:17:12 PM] *** Loading: [fpForestPlane]
[10:17:12 PM] *** Loading: [fpForestPlaneNoise]
[10:17:12 PM] *** Loading: [fpForestPlaneEdges]
[10:17:12 PM] *** Loading: [fpForestPlaneEdgesNoise]
[10:17:14 PM] Load bridges
[10:17:14 PM] Load static objects
[10:17:14 PM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)
[10:17:15 PM] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[10:17:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:17:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:17:18 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:17:18 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:17:18 PM] INTERNAL ERROR: Texture required
[10:17:18 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:17:18 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:17:18 PM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:17:18 PM]
[10:17:18 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:17:18 PM]
[10:17:18 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:17:18 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:17:18 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:17:18 PM] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3893)
[10:17:18 PM] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2358)
[10:17:18 PM] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:51)
[10:17:18 PM] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:16)
[10:17:18 PM] at com.maddox.il2.objects.air.BF_109.<init>(BF_109.java:24)
[10:17:18 PM] at com.maddox.il2.objects.air.BF_109E7.<init>(BF_109E7.java:18)
[10:17:18 PM] at java.lang.Class.newInstance0(Native Method)
[10:17:18 PM] at java.lang.Class.newInstance(Unknown Source)
[10:17:18 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[10:17:18 PM] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[10:17:18 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[10:17:18 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[10:17:18 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:17:18 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:17:18 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:17:18 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:17:18 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:17:18 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:17:19 PM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:17:19 PM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:17:19 PM] null
[10:17:19 PM] java.lang.NullPointerException
[10:17:19 PM] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3438)
[10:17:19 PM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2314)
[10:17:19 PM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2384)
[10:17:19 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[10:17:19 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[10:17:19 PM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[10:17:19 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[10:17:19 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[10:17:19 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:17:19 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:17:19 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:17:19 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:17:19 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:17:19 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:17:19 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[10:17:19 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[10:17:19 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:17:19 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:17:19 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:17:19 PM] Mission: Quick/Bessarabia/BessarabiaBlueNoneN00.mis is Playing
[10:17:27 PM] ObjState.finalize: Object of com.maddox.il2.objects.air.BF_109E7 NOT destroyed
[10:18:08 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:18:08 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:18:08 PM] INTERNAL ERROR: Texture required
[10:18:08 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:18:08 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:08 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:08 PM]
[10:18:08 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:08 PM]
[10:18:08 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:18:08 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:18:08 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:18:08 PM] at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
[10:18:08 PM] at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1142)
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:747)
[10:18:08 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:94)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:18:08 PM] at com.maddox.il2.gui.GUIArming$DialogClient.notify(GUIArming.java:204)
[10:18:08 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:18:08 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[10:18:08 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:18:08 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:18:08 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:18:08 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:18:08 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:18:08 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:18:08 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:18:08 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:18:08 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:18:08 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:18:08 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:18:08 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:18:08 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:08 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:08 PM] null
[10:18:08 PM] java.lang.NullPointerException
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1555)
[10:18:08 PM] at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:750)
[10:18:08 PM] at com.maddox.il2.game.GameState.enterPush(GameState.java:94)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
[10:18:08 PM] at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
[10:18:08 PM] at com.maddox.il2.gui.GUIArming$DialogClient.notify(GUIArming.java:204)
[10:18:08 PM] at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[10:18:08 PM] at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[10:18:08 PM] at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[10:18:08 PM] at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[10:18:08 PM] at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[10:18:08 PM] at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[10:18:08 PM] at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[10:18:08 PM] at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[10:18:08 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:18:08 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:18:08 PM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[10:18:08 PM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[10:18:08 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:18:08 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:18:08 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:18:08 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[10:18:08 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:08 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:12 PM] Loading mission campaign/sk/DGen_A_Kuban42doe6/20806.mis...
[10:18:13 PM] WARNING: ObjectVACache_Clear()
[10:18:13 PM] WARNING: * Buf0 : Obj: 0, Vert 0, Ind 0
[10:18:13 PM] WARNING: * Buf1 : Obj: 0, Vert 0, Ind 0
[10:18:13 PM] WARNING: * Buf2 : Obj: 5, Vert 720, Ind 1440
[10:18:14 PM] PBuffer: suitable formats: 42
[10:18:14 PM]
[10:18:14 PM] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[10:18:14 PM] Depth = 24, stencil = 8
[10:18:14 PM] PBuffer: suitable formats: 42
[10:18:14 PM]
[10:18:14 PM] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[10:18:14 PM] Depth = 24, stencil = 8
[10:18:19 PM] Loading vertex/fragment programs: *702935072*
[10:18:19 PM] *** Loading: [vpFogFar2Tex2D]
[10:18:19 PM] *** Loading: [vpFog2Tex2DBlend]
[10:18:19 PM] *** Loading: [vpFogFar4Tex2D]
[10:18:19 PM] *** Loading: [vpFogFar8Tex2D]
[10:18:19 PM] *** Loading: [vpFogNoTex]
[10:18:19 PM] *** Loading: [vpFog4Tex2D]
[10:18:19 PM] *** Loading: [vpFog4Tex2D_UV2]
[10:18:19 PM] *** Loading: [vp4Tex2D]
[10:18:19 PM] *** Loading: [vp6Tex2D]
[10:18:19 PM] *** Loading: [vpTexUVTex2D]
[10:18:19 PM] *** Loading: [vpWaterGrid_NV]
[10:18:19 PM] *** Loading: [vpWaterSunLight_NV]
[10:18:19 PM] *** Loading: [vpWaterSunLight_ATI]
[10:18:19 PM] *** Loading: [vpWaterSunLight_FP]
[10:18:19 PM] *** Loading: [vpTreeSprite]
[10:18:19 PM] *** Loading: [vpTreeTrunk]
[10:18:19 PM] *** Loading: [vpVAObjectsN]
[10:18:19 PM] *** Loading: [vpVAObjectsL0]
[10:18:19 PM] *** Loading: [vpSprites]
[10:18:19 PM] *** Loading: [vpSimpleGL]
[10:18:19 PM] *** Loading: [fpWaterSunLightFast]
[10:18:19 PM] *** Loading: [fpWaterSunLight]
[10:18:19 PM] *** Loading: [fpWaterSunLightBest]
[10:18:19 PM] *** Loading: [fpCoastBump]
[10:18:19 PM] *** Loading: [fpCoastFoam]
[10:18:19 PM] *** Loading: [fpCoastFoamFast]
[10:18:19 PM] *** Loading: [fpCoastFoamFarFogTex]
[10:18:19 PM] *** Loading: [fpCausticSimple]
[10:18:19 PM] *** Loading: [fpCaustic]
[10:18:19 PM] *** Loading: [fpSprites]
[10:18:19 PM] *** Loading: [fpObjectsL0]
[10:18:19 PM] *** Loading: [fpObjectsL0_2L]
[10:18:19 PM] *** Loading: [fpSimpleGL]
[10:18:19 PM] *** Loading: [fpNearLandFog]
[10:18:19 PM] *** Loading: [fpFarLandFog]
[10:18:19 PM] *** Loading: [fpRiverCoastAA]
[10:18:19 PM] *** Loading: [vpWaterDM_CPU]
[10:18:19 PM] *** Loading: [fpWaterDM_CPU]
[10:18:19 PM] *** Loading: [fpWaterDM_CPULo]
[10:18:19 PM] *** Loading: [fpWaterLFogDM]
[10:18:19 PM] *** Loading: [fpIceWater]
[10:18:19 PM] *** Loading: [fpNearNoBlend]
[10:18:19 PM] *** Loading: [fpNearNoBlendNoise]
[10:18:19 PM] *** Loading: [fpNearBlend]
[10:18:19 PM] *** Loading: [fpNearBlendNoise]
[10:18:19 PM] *** Loading: [fpFarBlend]
[10:18:19 PM] *** Loading: [fpForestPlane]
[10:18:19 PM] *** Loading: [fpForestPlaneNoise]
[10:18:19 PM] *** Loading: [fpForestPlaneEdges]
[10:18:19 PM] *** Loading: [fpForestPlaneEdgesNoise]
[10:18:20 PM] Load bridges
[10:18:20 PM] Load static objects
[10:18:20 PM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[10:18:20 PM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[10:18:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[10:18:20 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[10:18:20 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:18:20 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:18:20 PM] INTERNAL ERROR: Texture required
[10:18:20 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:18:20 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:20 PM] Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:20 PM]
[10:18:20 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:18:20 PM]
[10:18:20 PM] at com.maddox.il2.engine.HierMesh.Load(Native Method)
[10:18:20 PM] at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
[10:18:20 PM] at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
[10:18:20 PM] at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:3893)
[10:18:20 PM] at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:2358)
[10:18:20 PM] at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:51)
[10:18:20 PM] at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:16)
[10:18:20 PM] at com.maddox.il2.objects.air.BF_109.<init>(BF_109.java:24)
[10:18:20 PM] at com.maddox.il2.objects.air.BF_109E7.<init>(BF_109E7.java:18)
[10:18:20 PM] at java.lang.Class.newInstance0(Native Method)
[10:18:20 PM] at java.lang.Class.newInstance(Unknown Source)
[10:18:20 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1343)
[10:18:20 PM] at com.maddox.il2.ai.Wing.load(Wing.java:145)
[10:18:20 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1111)
[10:18:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:487)
[10:18:20 PM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[10:18:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[10:18:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[10:18:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:18:20 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:23 PM] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:18:23 PM] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[10:18:23 PM] null
[10:18:23 PM] java.lang.NullPointerException
[10:18:23 PM] at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:3438)
[10:18:23 PM] at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:2314)
[10:18:23 PM] at com.maddox.il2.game.Mission.doBegin(Mission.java:2384)
[10:18:23 PM] at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
[10:18:23 PM] at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
[10:18:23 PM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
[10:18:23 PM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[10:18:23 PM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[10:18:23 PM] at com.maddox.rts.Message._send(Message.java:1217)
[10:18:23 PM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[10:18:23 PM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[10:18:23 PM] at com.maddox.rts.Message.trySend(Message.java:1115)
[10:18:23 PM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[10:18:23 PM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[10:18:23 PM] at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
[10:18:23 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
[10:18:23 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[10:18:23 PM] at com.maddox.il2.game.Main.exec(Main.java:456)
[10:18:23 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[10:18:23 PM] Mission: campaign/sk/DGen_A_Kuban42doe6/20806.mis is Playing
[10:18:33 PM] ObjState.finalize: Object of com.maddox.il2.objects.air.BF_109E7 NOT destroyed
[Sep 21, 2015 10:18:35 PM] -------------- END log session -------------
-
For some reason I can t insert log file content as a script.
This is because in order to fight spam, robots etc ... you need to have at least 6 posts (you currently have posted 4 times) to be able to post links, logs etc ... ;)
So you only need to post 2 more times ... :D
-
You should be able to post logs now BoloG, your profile has been altered accordingly.
Best regards - Mike
-
@Mick; @SAS~Storebror: Thank You all, adding log to my previous post now.
Regards.
-
... well I am not, by far, a log guru, but it looks like you have at least a missing texture ...
[10:16:55 PM] INTERNAL ERROR: Can't open file '3do/plane/TEXTURES/skin1okI.tga'
[10:16:55 PM] WARNING: object '3do/plane/TEXTURES/skin1okI.tga' of class 'TTexture2D' not loaded
[10:16:56 PM] INTERNAL ERROR: Texture required
[10:16:56 PM] WARNING: object '3do/plane/Bf-109E-7(sk)/Gear2.mat' of class 'TMaterial' not loaded
[10:16:56 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM] INTERNAL ERROR: Material: Can't load 'Gear2.mat'
[10:16:56 PM]
[10:16:56 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Gear2.mat'
Just open Gear2.mat file (for ex with notepad) and see what texture (tga format) it calls, and see to it that this texture is somehow included in the Bf-109E-7(sk) folder ...
The skin 1okI.tga is also missing from the TEXTURES folder ...
-
SOLVED: You guys are awesome :). Extracting: 3do/plane/Bf-109E-7(sk) folder and it s contents and corresponding texture in Textures folder from this mod: https://www.sas1946.com/main/index.php?topic=24656.0 and placing it in Bf 109 modpack folder solved the problem.
BTW,
That s useful info for everyone that want to fly Emil in Slovak livery.
Thank You.
-
Found a weird bug, the tail section is messed up for me and it bends the skins. The markings are straight when I make them but then it does that. It looks like it is bulged out slightly. I have CUP, anyone to fix this?
(http://s2.postimg.cc/ildap3dcp/2015_10_22_at_04_52_40.jpg) (http://postimg.cc/image/xhbtwoor9/full/)
I dont remember it always doing this.
-
This little bug was solved some time ago at the request of RDDR.
Before
(http://i58.tinypic.com/2d0x3qu.jpg)
After
(http://i61.tinypic.com/ohk6xs.jpg)
I'm going to search for the file and publish it in a moment.
Best Regards,
Jero. ;)
-
Ok, here is the link.
https://www.mediafire.com/download/jd1f7q1h2sgxus9/
;)
-
Muchas gracias, amigo ...! :P
-
Thanks!
-
Ok, here is the link.
https://www.mediafire.com/download/jd1f7q1h2sgxus9/
;)
I have a similar problem with the G-4, the tail seems too small and there is a lip at the bottom where the rudder should extend down too. Has that been fixed too?
-
Hi mates!
ATM I'm out of order because I'm in hurry to finish a model for a model show....
....but in the next days I'll post some information and a BIG question about the missing usage of GM-1 in the pressurized G1/U2 , G3/U2 , G5/U2 and G6/U2 and the G10/K4 series EM used....
-
This is the problem. The tail looks like its smaller than it should be. I've noticed this on the G-4, G-5 and G-6Erla.
(http://s4.postimg.cc/vlsih5f3h/2015_12_12_at_17_54_19.jpg) (http://postimg.cc/image/jjx4n05ux/full/)
This only happens when I have the fix for the G-6 installed.
Ok, here is the link.
https://www.mediafire.com/download/jd1f7q1h2sgxus9/
-
I'm getting a 60% crash on the CTD 4.12.2m MA 5.3
-
Please post your logfile!
Read how to get the log here (https://www.sas1946.com/main/index.php/topic,13457.0.html), and the instant log here (https://www.sas1946.com/main/index.php/topic,19308.0.html).
Important: read here (https://www.sas1946.com/main/index.php?topic=39780.0) which part(s) from the log to post
and how to post it. (code option!)
-
i already made the changes in the conf file. I just can find where the report is
-
... at the root of the game, look for a file named "log.lst" ... ;)
-
[9:07:51 PM] Main begin: PlMisAir(GUIQuick): class 'air.BF_109B1' not found
[9:07:51 PM] java.lang.RuntimeException: PlMisAir(GUIQuick): class 'air.BF_109B1' not found
idk if this helps
-
a little more of the log would help, but from that little bit, i think it's safe to say you didn't install it properly.
-
[2:25:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2:25:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[2:25:18 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[2:25:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[2:25:19 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[2:25:23 PM] INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
[2:25:23 PM] INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[2:25:23 PM] WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[2:25:23 PM] INTERNAL ERROR: Texture required
[2:25:23 PM] WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
[2:25:28 PM] Spawn.get( com.maddox.il2.objects.air.BF_109B1 ): com.maddox.il2.objects.air.BF_109B1
[2:25:28 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109B1
[2:25:28 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:28 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:28 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:28 PM] at java.lang.Class.forName0(Native Method)
[2:25:28 PM] at java.lang.Class.forName(Unknown Source)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:28 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:28 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:28 PM] Spawn.get( com.maddox.il2.objects.air.BF_109B2 ): com.maddox.il2.objects.air.BF_109B2
[2:25:28 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109B2
[2:25:28 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:28 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:28 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:28 PM] at java.lang.Class.forName0(Native Method)
[2:25:28 PM] at java.lang.Class.forName(Unknown Source)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:28 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:28 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:28 PM] Spawn.get( com.maddox.il2.objects.air.BF_109C1 ): com.maddox.il2.objects.air.BF_109C1
[2:25:28 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109C1
[2:25:28 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:28 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:28 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:28 PM] at java.lang.Class.forName0(Native Method)
[2:25:28 PM] at java.lang.Class.forName(Unknown Source)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:28 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:28 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:28 PM] Spawn.get( com.maddox.il2.objects.air.BF_109D1 ): com.maddox.il2.objects.air.BF_109D1
[2:25:28 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109D1
[2:25:28 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:28 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:28 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:28 PM] at java.lang.Class.forName0(Native Method)
[2:25:28 PM] at java.lang.Class.forName(Unknown Source)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:28 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:28 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:28 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:28 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:28 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:28 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:28 PM] Spawn.get( com.maddox.il2.objects.air.BF_109E1 ): com.maddox.il2.objects.air.BF_109E1
[2:25:28 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109E1
[2:25:28 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:28 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:28 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:28 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109E3 ): com.maddox.il2.objects.air.BF_109E3
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109E3
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109E4N ): com.maddox.il2.objects.air.BF_109E4N
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109E4N
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109E7N ): com.maddox.il2.objects.air.BF_109E7N
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109E7N
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109T_1 ): com.maddox.il2.objects.air.BF_109T_1
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109T_1
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109T_2 ): com.maddox.il2.objects.air.BF_109T_2
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109T_2
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109F0 ): com.maddox.il2.objects.air.BF_109F0
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F0
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109F2U ): com.maddox.il2.objects.air.BF_109F2U
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F2U
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109F413ATA ): com.maddox.il2.objects.air.BF_109F413ATA
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F413ATA
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109F4MSTL ): com.maddox.il2.objects.air.BF_109F4MSTL
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F4MSTL
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109F4Z ): com.maddox.il2.objects.air.BF_109F4Z
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109F4Z
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:29 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:29 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G1 ): com.maddox.il2.objects.air.BF_109G1
[2:25:29 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G1
[2:25:29 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:29 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:29 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:29 PM] at java.lang.Class.forName0(Native Method)
[2:25:29 PM] at java.lang.Class.forName(Unknown Source)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:29 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:29 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:29 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:29 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:29 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G213ATA ): com.maddox.il2.objects.air.BF_109G213ATA
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G213ATA
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G3 ): com.maddox.il2.objects.air.BF_109G3
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G3
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G4 ): com.maddox.il2.objects.air.BF_109G4
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G4
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G5 ): com.maddox.il2.objects.air.BF_109G5
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G5
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G5AS ): com.maddox.il2.objects.air.BF_109G5AS
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G5AS
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G613ATA ): com.maddox.il2.objects.air.BF_109G613ATA
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G613ATA
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G6Erla ): com.maddox.il2.objects.air.BF_109G6Erla
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G6Erla
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G6Mid ): com.maddox.il2.objects.air.BF_109G6Mid
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G6Mid
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G10Erla ): com.maddox.il2.objects.air.BF_109G10Erla
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G10Erla
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:30 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:30 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:30 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:30 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:30 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:30 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G10C3 ): com.maddox.il2.objects.air.BF_109G10C3
[2:25:30 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G10C3
[2:25:30 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:30 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:30 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:30 PM] at java.lang.Class.forName0(Native Method)
[2:25:30 PM] at java.lang.Class.forName(Unknown Source)
[2:25:30 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:31 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:31 PM] Spawn.get( com.maddox.il2.objects.air.BF_109G14AS ): com.maddox.il2.objects.air.BF_109G14AS
[2:25:31 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109G14AS
[2:25:31 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:31 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:31 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:31 PM] at java.lang.Class.forName0(Native Method)
[2:25:31 PM] at java.lang.Class.forName(Unknown Source)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:31 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:31 PM] Spawn.get( com.maddox.il2.objects.air.BF_109K14 ): com.maddox.il2.objects.air.BF_109K14
[2:25:31 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109K14
[2:25:31 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:31 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:31 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:31 PM] at java.lang.Class.forName0(Native Method)
[2:25:31 PM] at java.lang.Class.forName(Unknown Source)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:31 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:25:31 PM] Spawn.get( com.maddox.il2.objects.air.S_199 ): com.maddox.il2.objects.air.S_199
[2:25:31 PM] java.lang.ClassNotFoundException: com.maddox.il2.objects.air.S_199
[2:25:31 PM] at com.maddox.rts.LDR.loadClass(LDR.java:27)
[2:25:31 PM] at java.lang.ClassLoader.loadClass(Unknown Source)
[2:25:31 PM] at java.lang.ClassLoader.loadClassInternal(Unknown Source)
[2:25:31 PM] at java.lang.Class.forName0(Native Method)
[2:25:31 PM] at java.lang.Class.forName(Unknown Source)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:39)
[2:25:31 PM] at com.maddox.rts.Spawn.get(Spawn.java:28)
[2:25:31 PM] at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1503)
[2:25:31 PM] at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[2:25:31 PM] at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[2:25:31 PM] at com.maddox.il2.game.Main.exec(Main.java:432)
[2:25:31 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
-
java.lang.ClassNotFoundException: com.maddox.il2.objects.air.BF_109B1
did you put the folder called "00_BF109_Ultimate_Pack_v4" into your #SAS folder?
-
Oh god. I feel so stupid for missing that mistake. Thanks vp for pointing it out
-
Something I noticed the other day when you open the cockpits on some of the BF109's especially the early types like the B D & E this happens to the canopy.
It's like the hinge is in the middle of the cockpit rather than the edge/right side and the side panels/glass just hang there and never move.
I tried a fresh download and I tried with a back up copy and the same problem occurred. Anyone else had this glitch?
SAS 4.12.2 Modact 5.3 with Jet War
Open
(https://dl.dropboxusercontent.com/u/18559850/2016.02.12%2019-26-25.jpg)
Closed
(https://dl.dropboxusercontent.com/u/18559850/2016.02.12%2019-26-43.jpg)
-
search and find other mods folders with 109xxx subfolders inside
(and there some hier.him etc files), disable this mods or subfolders
and try again. What have you installed via jsgme?
-
search and find other mods folders with 109xxx subfolders inside
(and there some hier.him etc files), disable this mods or subfolders
and try again. What have you installed via jsgme?
Thanks I checked and it appears to be the GW_Combined Bf-109 Cockpits Pack https://www.sas1946.com/main/index.php/topic,28988.0.html (https://www.sas1946.com/main/index.php/topic,28988.0.html)
When I switch it off the canopies work fine but when it's active the problem occurs.
The BF109 ultimate pack loads first then then GW_Combined Bf-109 Cockpits Pack loads afterwards. A shame as I like the remodeled Greifwerke cockpits. I suppose so long as I don't open the canopies it shouldn't be a problem.
Both mods have been inserted in the SAS mods folder I couldn't see anything in JSGME that might interfere.
Looks like someone else had the same problem in the GW_Combined Bf-109 Cockpits Pack (I just found it)
Hello! First of all, thankyou for this wonderfull work!
I'm running il2 1964 + DBW1.7.1 + TFM
Now two problems:
1. the bf109 older models have the canopy misplaced. the entire canopy is in middle of cockpit "floating"
I have the same issue
I do hope there is a fix for this since this mod is really well done!
EDIT:
The work around I found is rem out the Bf-109 E-7 cockpit in this mod. Apparently the early Bf-109 cockpits are based off of the E-7
-
... several solutions can be tried here ...
1) rename GW_Combined Bf-109 Cockpits Pack folder so that it loads before Bf-109 Ultimate Pack v4
Like that for ex:
#GW_Combined Bf-109 Cockpits Pack
If this doesn't work, then:
2) open GW_Combined Bf-109 Cockpits Pack and comment out the Bf-109E-7 folder by putting a minus sign just in front of it, like that:
-Bf-109E-7
-
Thanks Mick :) I went for the 2nd option in the end and deleted the Bf-109E-7 folder no problems now
-
Hey gents,
Has anyone tried this Bf-109 ultimate pack in Il2 4.13? I'm tempted to, but by now
all too aware of consequences from rash actions... :-|
Thoughts? Opinions?
Thanks... :)
Horrido!
-
I have. It works just fine. :)
Works in both 4.13(RC04) and 4.13.1 (4.13.2 does not, and likely will not, have a modactivator for it, so it naturally will not work there)
-
Hello, I have a question, as I can remove the lights when I fly and fire when I start the engine?
-
Hi all.
attention, the next mod, Call: Fixed cowling engine & props for this link: https://www.sas1946.com/main/index.php?topic=25142.0
makes disappear the next Bf 109 for the this beautifull Bf109 Mod:
Bf109 G5
Bf109 G6 and G6 1.32 ATA 1942
Bf109K14
Solution to been delete folders within the mod Fixed cowling engine & props, you concerning aircraft that do not appear.
Salut!
-
how do i install it correctly becauuse i found that the instructions on the read me were not clear
-
UPDATE - Paul as fixed this issue - Static aircraft now appear
Question for SAS~Anto or anyone else that may know:
I use Paul Lowengrin's DCG to generate semi-dynamic campaigns and here is a small part of how it works:
- DCG can detect the type of aircraft stationed at a given airfield and substitute any static aircraft there (within a given radius) with the matching static aircraft type.
DCG detects a unit assigned to the airfield is using the air.BF_109F2 and a static object named vehicles.planes.Plane$BF_109F4 is in the vicinity. DCG then substitutes the (Plane$BF_109F4) with the (Plane$BF_109F2), the correct static aircraft.
This makes it easy to populate airfields with the correct aircraft assigned there - cool right? ;)
This doesn't work with the Ultimate Pack aircraft and a several other because the static use a non IL-2 standard naming convention e.g. vehicles.planes.UltimateBf109Static$BF_109F0 instead or Plane$BF_109F0. The result is DCG doesn't generate a static on the airfield.
A workaround would be to manually change "UltimateBf109Static" = "Plane" in my stationary.ini file but I wanted to know if that would break anything with this mod?
----Tried it and IL-2 CTD :( any workarounds or other files I need to modify?
-
The name is coded in the classfiles....maybe the original UltimateBf109Static$BF_109F0 is used among other plane version name to don't interfere with game stock planes....
The issue can be only solved editing the clasfiles....maybe using the extension Plane$BF_109F0_UltimateBf109Static....
-
Thanks for the reply Whiskey! I don't think it's to interfere with stock planes because - example the Bf 1009F-0 isn't a stock aircraft. However, you answered my question - it's not an easy fix. Paul said he looking to create an exception file for the non standard nomenclature.
-
Question for SAS~Anto or anyone else that may know:
I use Paul Lowengrin's DCG to generate semi-dynamic campaigns and here is a small part of how it works:
- DCG can detect the type of aircraft stationed at a given airfield and substitute any static aircraft there (within a given radius) with the matching static aircraft type.
DCG detects a unit assigned to the airfield is using the air.BF_109F2 and a static object named vehicles.planes.Plane$BF_109F4 is in the vicinity. DCG then substitutes the (Plane$BF_109F4) with the (Plane$BF_109F2), the correct static aircraft.
This makes it easy to populate airfields with the correct aircraft assigned there - cool right? ;)
This doesn't work with the Ultimate Pack aircraft and a several other because the static use a non IL-2 standard naming convention e.g. vehicles.planes.UltimateBf109Static$BF_109F0 instead or Plane$BF_109F0. The result is DCG doesn't generate a static on the airfield.
A workaround would be to manually change "UltimateBf109Static" = "Plane" in my stationary.ini file but I wanted to know if that would break anything with this mod?
----Tried it and IL-2 CTD :( any workarounds or other files I need to modify?
Wooo.. is very hard for me.. i limited to Install airplanes, maps, fixes and fx.. only in SAS MOD act 5.3.. DCG no understand
-
https://www.sas1946.com/main/index.php/topic,51924.0.html
-
Is there any benefit in adding this to CUP, or is the content already included? Thanks.
-
Will there be an update for 4.13.4? ]hello[
-
I found Spanish Civil War era skins for the very early models... where do I add them?
-
Find you air.ini, it's first column is the skin folder name inside PaintSchemes\Skins.
-
Find you air.ini, it's first column is the skin folder name inside PaintSchemes\Skins.
I usually just drop the .bmp files right into the IL2/Paintschemes/skins/ appropriate aircraft folder, but I dont see the early BF-109s here.
Edit: Aaaaaaannnnnnddddd... I just figured it out. You have to create the skin file that's missing using the info from the air.ini file. Thanks vpmedia! ;)
-
Sorry : was a long check ; the SFS file of the mod does not seems to be the source of the rogue mat causing a missing "Filter". :P
[1:24:45 PM] INTERNAL ERROR: Can't open file '3DO/Plane/TEXTURES/FilterGril.tga'
[1:24:45 PM] WARNING: object '3DO/Plane/TEXTURES/FilterGril.tga' of class 'TTexture2D' not loaded
[1:24:45 PM] INTERNAL ERROR: Texture required
[1:24:45 PM] WARNING: object '3DO/Plane/Bf-109F-2/FilterGril.mat' of class 'TMaterial' not loaded
[1:24:45 PM] INTERNAL ERROR: Material: Can't load 'FilterGril.mat'
[1:24:45 PM] INTERNAL ERROR: Material: Can't load 'FilterGril.mat'
[1:24:45 PM]
[1:24:45 PM] java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'FilterGril.mat'
[Layer0]
TextureName ../TEXTURES/FilterGril.tga
Content of rogue FilterGril.mat, leading nowhere, although a FilterGril.tga comes right after it in the mod. [ TextureName FilterGril.tga ]
Quite a few models have this, when it shows up...
But my issue is solved anyway. I introduced a "FilterGril.tga" into TEXTURES file of the mod. Solves for all models in error.
Resolved. ( Easier then editing all mats at falt, since there are more then six of them. )
However FilterGril.mat is present in the filelist provided. May have obtained it from BAT while compairing the two versions.
If you do have "FilterGril.tga" missing bug, not related to this pack, trying to use a model such as F2 ( and many others F,G,Z's ),
..you can find some info: https://www.sas1946.com/main/index.php/topic,29193.msg332778.html#msg332778
Not the cure, but does somewhat explains the cause.
I did not use this method wich appoints a common answer into F2, making F2 an absolute requirement to the others. (Don't like) .
-
Hello,
sorry if this question was already answered somewhere else,if so,i was unable to find it...
Now to my question:
I currently have BAT V3.4 installed,which is working fine in general.
I believe BAT in general has this lovely Pack included,please correct me if i´m wrong^^
And as posted earlier in this thread,the old Bf 109 K6 merged with K4 C3,giving the later more loadout options..But all of the K6 loadouts are not working for me
It does not cause the game to crash or anything,but if i choose for example K6: 3x MG151/20,the wing guns do not appear,not visible,and not even functional but invisible.
I would be happy if someone knows this problem and found a solution
Greetings
Nash
Edit:
https://www.sas1946.com/main/index.php/topic,59916.0.html
Apparently,this problem was already posted in the BAT section, but maybe , just maybe, someone who reads this threat, but not the BAT ones, will have an answer or a fix that will help^^
-
i have installed the mod in modact 6.4 4.13.4 but i have back a error, is this
INTERNAL ERROR: Can't open file '3DO/Plane/Bf-109G-6Mid/hier.him'
WARNING: object '3DO/Plane/Bf-109G-6Mid/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Bf-109G-6Mid/hier.him
Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Bf-109G-6Mid/hier.him
java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/Bf-109G-6Mid/hier.him
the error is just with the mod if i fly the stock bf109s worked all fine anyone can helpme?
-
:P :P :P :Pok solved was a file missing i have redownloaded and reinstalled work all super fine is confirmed in modact 6.4 with version 4.13.4 worked fine
-
This may be an odd question but I have an issue getting the Nitro GM1 activated on the G6 AS (which should have it).... I can activate it on the E7 Z though.
Is there anything special about operating it other than pressing "w"?
-
E7 Z's is Nitro GM1 for high altitude,
but G6 AS's is Methanol Water MW-50 for middle/low altitude.
Their Enabling key is same "w" , though.
-
Are you sure? I was thinking MW50 became standard from G14 up
still, pressing w does nothing on my G5 AS or G6 AS - neither MW50 nor GM1 engages.
on other types, like G10, K4.... the MW-50 works normally.
-
I have no idea about your game w/ this ultimate pack though,
stock 4.12.2m game's G-6/AS has MW-50 as historical and "w" key enables it in my games.
(https://www.mediafire.com/convkey/b2c0/0h7aukbh926x8886g.jpg)
As written in official 4.12.2m Aircraft Guide.pdf --- PP.320-321 ....
Bf-109 G-6/AS's Engine is DB 605ASM ..... MW-50 variant similar to G-14.
(G-14's PP.324-325 , it has DB 605AM or DB 605ASM)
-
still, pressing w does nothing on my G5 AS or G6 AS - neither MW50 nor GM1 engages.
WEP and its Kind depends on flight model ("buttons"). I can't find any flight model for G-5AS, so, presumably, it uses same flight model of G-6AS. I find four flight models (.fmd) for Bf 109G6AS: bf-109g-6_as, Bf-109G-6_Db605ASM, Bf-109G-6AS and Bf-109G-6ASN (sic!). First and last use DB605_AS from DB-605_Reeks.emd, second uses DB605ASM from same .emd, whilst third picks still a DB605ASM but from DB-600_Series.emd. This latter, like Reek's one, features AfterburnerType 1, which means MW50, while DB605_AS does have an AfterburnerType 10, that is a "pass through" emergency power, like on P-51.
-
The G-6/AS in the 109 pack does not have MW-50 or GM-1, just as things should be. Same with the G-5/AS. The stock game G-6/AS has MW-50. The larger supercharger filled the role that GM-1 played for the DB-605A-1 and MW-50 hadn't come into widespread use yet.
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What a mess!
I checked that "buttons" do not have a cAfterburner for DB 605AS, and this looks to be the engine set for Bf 109G-6/AS (same, I think, for G-5/AS). This means that, although having set the "pass through" WEP, actually these models do not feature any kind of emergency power.
According to Thomas Hitchcock's Monogram Close Up No.6, aircraft selected to receive the AS engine included Bf 109 G-5, G-5/U2 and G-5/R2, as well as Bf 109G-6/U2, G-6/U4 and G-6/R4. But only aircraft of the G-5, G-5/U2, G-6/U2 and G-6/R4 received GM1 powerboost. Same source details what follows:
U2 = GM1
U4 = MK 108 cannon
G-5/R2/AS = Rb 50/30 camera (reconnaissance w/o engine cannon)
G-6/R4/AS = 2 x MK 108 underwing cannons (Zerstoerer. Few completed).
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Um ..... ?
That's ..... Did this Ultimate pack generate a new bug on G-6/AS flightmodel in changing it from stock 4.12.2m (should be fixed) , but never reported ?
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..... Did this Ultimate pack generate a new bug on G-6/AS flightmodel in changing it from stock 4.12.2m (should be fixed) , but never reported ?
I'm speaking of SAS buttons: IMHO they made about these variants powerplant the wisest choice omitting any kind of WEP. On the contrary, it is the stock flight model which is arguable both for presence of a WEP on the common variants (not U2) and being that of the MW 50 type, whilst most credited sources gives GM 1 as powerboost for some subvariants.
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It is probably the oil level.
It needs oil.
Check the oil level.
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Is there a way to ad this to HSFX v7.03?
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From the first page: :D
INSTALLATION FOR 4.12.2m USERS ONLY
1) Ensure you have 4.12.2m running ModAct 5.2 or later
2) Extract the SFS_AUTO file to your Il-2 directory
3) To enable early Bf-109D, early Emil tail Hakencruz and early F-0 tail, remove the "-" from "-sas_bf109_02.sfs"
4) Extract the Ultimate 109s folder to your #SAS or Mods directory
5) Add the air.ini/plane/weapons lines as per the readme
6) Optional stationary planes are listed in a separate readme
Cheers.
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I tried installing this on HSFX v7.03 to get the Bf-109T but it doesn't show up. Is there a way to install this with out ModAct?
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ive followed the instructions to the letter and it crashes on 60% load.
any ideas
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Yep, logfile would help.
Type "logfile" in the search field on the very bottom of this forum and do what's written there.
]cheers[
Mike
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Hello and thanks everyone involved in making this package and other mods.
can you please make the G6AS to work with MW50? or is there a way i can do it myself?
thank you again.
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If you want a Bf 109 G-6/AS with MW-50, use the Bf 109 G-14/AS.
Otherwise it would be historically incorrect.
The Bf 109 G-6/AS uses the altitude optimized DB 605 AS engine, which has no MW-50.
MW-50 is demarked with an "M" attached to the DB 605 A series engine names.
The corresponding DB 605 AM engine was used on the Bf 109 G-14 and the DB 605 ASM on the Bf 109 G-14/AS.
Please note that due to the chaotic cirumstances in the 109 late war production, there have been quite a few late G-6 planes equipped with DB 605 D series engines (but without MW-50), as well as a good share of the Bf 109 G-14(/AS) production batch.
]cheers[
Mike
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Alright then, Thank you for the information.
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I have a problem here, when I start a mission with a Bf-109 all ai planes crash or the mission failed to load ... What to do with this?
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(https://i.ibb.co/fNWQxX3/Hellseher.jpg)
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Hello, even what I think I remember, is a problem with the maps that I do not recognize, look for something on the subject, something similar happened to me, but I do not remember how I solved it.
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I looked up the Mediafire Download of File: SAS_UltimateBf109s_v4.7z
Referring to a Texteditor search I found 348 non BF109 related Stationary classfiles from
an old IL-2 collection, ranging all around flyable stocks. I found some 126 left pure and core Bf109 Files.
Could someone please verify my finding ...
Best wishes
Tobias
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474 files hash in total
1 class weapon (PylonRECO1Bf109)
356 class stationary stock planes (do not use !!)
26 class stationary for this pack (ultimatebf109static)
91 class for planes + cockpits
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So, I'm playing some SCW campaigns with the 109B-2. Tested in QMB at 1500m, overheat turned off, full fuel load. Maximum indicated speed was only 337 kph. That seems extremely pedestrian? I know the DB engines were a huge improvement and that a constant speed prop will help, but that's incredibly slow, in game I'm about the same speed as the I-15 and my butt is getting kicked. Were the early 109's really this lackluster?
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Well, according to Green, the 109B-1 with fixed-pitch wooden prop. was good for 292 m.p.h. at 13,100 ft. The B-2 was fitted with a licence-built Hamilton variable pitch metal prop. Some B-2s had the Jumo 210E with two stage supercharger, but most had the Jumo 210G giving 670 h.p.
It was found that the Soviet supplied i-15 outperformed the Heinkel He 51 biplanes of the Condor Legion in Spain, but the 109B-1s and B-2s sent there redressed the balance and proved 'highly successful'. They were mainly used for bomber escort and the occasional sweep over Republican airfields. Oberstleutnant Harder built up quite a score in Spain using the early 'B' 109s. It was effective against Russian fighters, with one major shortcoming - inadequate armament. Three light 7.9 mm machine guns provided insufficient range and weight of fire, so tests of a 20 mm cannon armed version began - but that demanded a strengthened wing which increased weight, so its introduction was delayed.
One B-2 was experimentally fitted with a DB 600A producing 960 h.p. and this boosted max speed to 323 m.p.h. This became the basis for the 109D version. Top speed rose to 350 m.p.h at rated altitude in the early E model fitted with a 1,100 h.p. DB601A.
So, I guess, in direct answer to your question, yes, the early 109s were much slower than what we are used to in a WW2 context. But then, they had barely two thirds of the engine power. :-|
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Well, according to Green, the 109B-1 with fixed-pitch wooden prop. was good for 292 m.p.h. at 13,100 ft. The B-2 was fitted with a licence-built Hamilton variable pitch metal prop. Some B-2s had the Jumo 210E with two stage supercharger, but most had the Jumo 210G giving 670 h.p.
It was found that the Soviet supplied i-15 outperformed the Heinkel He 51 biplanes of the Condor Legion in Spain, but the 109B-1s and B-2s sent there redressed the balance and proved 'highly successful'.
So unfortunately that's not what I'm seeing in game. For the B-1 I get 207mph IAS and 260mph True with 50% fuel, 2nd stage supercharger, radiators closed at 13k feet. With the B-2 and the constant speed prop it improves somewhat to 226mph IAH/283 True, but that's still 10mph short of what the unoptimized B-1 should be doing.
To make sure my comparison were valid I tested it out with the I-15bis, the type that's giving me all the problems. From what I know it should be doing 228mph true at 3000m, and it's pretty much exactly right, so I don't think I was doing the testing wrong. The 109B, at least, haven't tried the C/D yet, needs a big speed boost in game.
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SAS~Anto, thank you for this job!
Can you, please, make separate conventional uploads of these planes as it's not convenient for me to use the whole pack of them and harrow my game. I'd appreciate it, if you made separate Bf-109F-4/Z and night Bf-109G-6/N.
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Anyone know why my K-14 has a three bladed propellor instead of the intended 4-blade?
(yes i know i made a post elewhere describing the problem the opposite way lol)
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Anyone know why my K-14 has a three bladed propellor instead of the intended 4-blade?
(yes i know i made a post elewhere describing the problem the opposite way lol)
it is likely that you're using this pack in conjunction with the "Fixed engine cowlings and props" mod, that has a K-14 folder and for some reasons has a 3 bladed prop. Happened to me as well when i was using this pack some time ago.
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Anyone know why my K-14 has a three bladed propellor instead of the intended 4-blade?
(yes i know i made a post elewhere describing the problem the opposite way lol)
it is likely that you're using this pack in conjunction with the "Fixed engine cowlings and props" mod, that has a K-14 folder and for some reasons has a 3 bladed prop. Happened to me as well when i was using this pack some time ago.
Fixed it! removed the K-14 folder from #SAS/#00_0Bf-109 Spinners\3do\Plane and the 4 bladed prop is back :) thanks a lot for the idea