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Author Topic: Making the Tomoose vehicles move.  (Read 14228 times)

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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #36 on: January 08, 2015, 04:44:21 PM »

That will do very nicely!  :)

Oooppps. ??? :-[ :D



Getting there, just a slight technical hitch. ;)

Wishing you all the very best, Pete. ;D
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David Prosser

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Re: Making the Tomoose vehicles move.
« Reply #37 on: January 08, 2015, 09:19:18 PM »

The Quad, and Fordson truck will be eagerly downloaded when they arrive. Thanks for animating them. I've already installed the Matador etc.

Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #38 on: January 09, 2015, 11:49:26 AM »

The Quad, and Fordson truck will be eagerly downloaded when they arrive.

Glad to to know that David. 8)


They should be up soon but I will not give a definate as I am still having issues with towed ATC shack. ;)

I have finally got it moving as it should:




However, I have been messing about with it all day on and off trying to get the dead part to work:



Try what I may only the Tiffy actually seems to get destroyed, the ATC shack not. ???

Maybe that is as it should be, however, I am going to take a look at other stuff in game to see what they do. :D


I find if I run them each as individual vehicles they do as I would expect but once paired together it is no go. :o


Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #39 on: January 10, 2015, 07:04:50 AM »

It has took most of the last two days for this but finally I got there. 8)

Towed ATC destroyed:




Now that is out of the way I will update the pack and hopefully put it up sometime today. ;)


Wishing you all the very best, Pete. ;D
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vpmedia

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Re: Making the Tomoose vehicles move.
« Reply #40 on: January 10, 2015, 09:07:30 AM »

Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #41 on: January 10, 2015, 11:57:38 AM »

Outstanding work as always Istvan, thank you very much indeed they are greatly appreciated. 8)






I had already uploaded the latest update before I found your link so I am currently going through the pack and adding them in. ;)

Sorry to say I needed to rename the textures to conform to the towed ATC shack in the new update, hope you do not mind.

The current update should be replaced tonight with these new additions. :)


Wishing you all the very best, Pete. ;D
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vpmedia

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Re: Making the Tomoose vehicles move.
« Reply #42 on: January 10, 2015, 12:39:39 PM »

Yes, I concede I do not have the talent for 3d that tomoose has but in the absence of a specific dead texture it will have
to do for now. :-[

Here's the rest of the missing damage textures:

http://ulozto.net/xiDZJtiW/damage-textures-quad-dodge-7z

Cheers

Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #43 on: January 10, 2015, 01:09:14 PM »

Hello Istvan, again thank you very much for the textures, that makes the pack in its current for complete. 8)




Again I am sorry to say I had already posted the second update before I saw the link. :-[

https://www.sas1946.com/main/index.php/topic,44172.0.html


I will update the archive the next time I update it with any new additions.


For the moment if you rename the vpmedia textures in the link above thus:

DeadDodge3_4
DeadQuadTractor512

Then just drop them into the updated archive I just posted you should be good to go.
;)


With regard to my rather poor damaged 3d and now that Istvan has made the dead textures available would folks prefer I changed the 3d of the damaged vehicles
back to the original unaltered 3d and used the textures for damage?



Still to do:

Make the fuel bowser a towed object like the ATC shack possibly using the Quad as the tow vehicle:



Add drivers to all vehicles when I find a suitable 3d figure and texture.

Add the Tugboats to the java to make them move.



Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #44 on: January 11, 2015, 04:50:57 AM »

The Fuel bowser is now running towed by the Quad but still needs a few tweaks. ;)





The hose has been removed, the doors at the rear closed and the towing hook moved.


Wishing you all the very best, Pete. ;D
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western0221

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Re: Making the Tomoose vehicles move.
« Reply #45 on: January 11, 2015, 04:57:37 AM »

How is providing that Fuel Tank opening doors style as a Static Object (like a building) ?
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Epervier

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Re: Making the Tomoose vehicles move.
« Reply #46 on: January 11, 2015, 04:58:46 AM »

Nice ! Very nice !
Bravo !
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Mission_bug

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Re: Making the Tomoose vehicles move.
« Reply #47 on: January 11, 2015, 01:10:33 PM »

How is providing that Fuel Tank opening doors style as a Static Object (like a building) ?

Hello western0221, not quite sure what you are asking here, the fuel bowser already exists in the tomoose pack in the form you mention, static with the doors open and the hose deployed. ;)

This is how I left the pack today before going to the pub to watch football:

Dead :



I will add the vehicle as destroyed for the static though.

Nice ! Very nice !
Bravo !


Glad you like them Gabriel, they still rquire a lot of work though. 8)


Wishing you all the very best, Pete. ;D
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