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Author Topic: "Limited Ammo" in "Weapons Stores"  (Read 346 times)

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RABIZO

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"Limited Ammo" in "Weapons Stores"
« on: April 25, 2024, 10:06:03 PM »

Hello

I have a question regarding "BAT4.2.2"

If you check "Limited Ammo" in "Weapons Stores" in the settings, you can fire only one shot with any machine gun and then it will not be possible to fire again.
The results were the same on all planes.
Please let me know if there is any way I can fix it.

I'm Japanese, and I use "Google Translate".
There may be cases where the nuances cannot be conveyed.
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WxTech

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #1 on: April 26, 2024, 12:47:24 AM »

Can you provide the later part of your log.lst file which will include the Java error and stack trace?

It seems like a mod conflict is the most likely cause.
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RABIZO

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #2 on: April 26, 2024, 01:25:34 AM »

“Glenn” Thank you as always.

I don't know where "Java error and stack trace" is located.
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WxTech

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #3 on: April 26, 2024, 06:42:19 AM »

If you open the file in the game's main folder named log.lst (using any text editor, after quitting the game), the bottom portion should contain the error entries that should point to the cause of the problem. This is not always the case, because sometimes a problem might not cause an error entry to be written to the file. A stack trace written here is easily identified as a block of line entries numbering about 20, each line indicating the point in all Java classes executed that lead to the error. The top line entry is the most recent, each subsequent line pointing to the previous class/method and line number, all the wY to the game's base class. Sometimes the same error causes many repeat entries of the same stack trace; only the most recent of such repetitions is needed to see. And of course other different errors are generated as well. If the problem of interest has caused any error entry and the game stopped very soon after the event, generally just the very bottom part of log.lst is sufficient to examine. Particularly of log.lst becomes very large (several hundred kilobytes or more.)
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RABIZO

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #4 on: April 26, 2024, 08:53:12 AM »

I tried running "4.2.2"
It seems that a "log" like this was left.


Edit by Epervier
This is not the LOG!


- Read how to get the log here, and the instant log here (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note: It is preferable to provide the LOG in its entirety!

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RABIZO

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #5 on: April 26, 2024, 06:30:36 PM »

thank you.
I have created a document like this, is this different?
I use Google Translate, but there are some interpretations that I can't understand in Japanese.

2024-04-27 09:25:54:011 (PipeLogger) : Log Writer No.3 running
2024-04-27 09:26:03:250    (wrapper) : ThreadAttach, attached Threads =  16
2024-04-27 09:26:03:258    (wrapper) : ThreadDetach, attached Threads =  15
2024-04-27 09:26:07:058 (PipeLogger) : InstanceThread No.1: client disconnected.
2024-04-27 09:26:07:066 (PipeLogger) : InstanceThread No.1 terminating...
2024-04-27 09:26:07:074    (wrapper) : ThreadDetach, attached Threads =  14
2024-04-27 09:26:07:074 (PipeLogger) : Log Writer No.1 terminated. 43,716 bytes written, 4 exceptions, 0 errors.
2024-04-27 09:26:07:074 (PipeLogger) : InstanceThread No.1 terminated
2024-04-27 09:26:07:074    (wrapper) : ThreadAttach, attached Threads =  15
2024-04-27 09:26:07:136    (wrapper) : ThreadAttach, attached Threads =  16
2024-04-27 09:26:07:136    (wrapper) : ThreadDetach, attached Threads =  15
2024-04-27 09:26:07:152    (wrapper) : ThreadDetach, attached Threads =  14
2024-04-27 09:26:07:152    (wrapper) : ThreadDetach, attached Threads =  13
2024-04-27 09:26:07:167    (wrapper) : ThreadDetach, attached Threads =  12
2024-04-27 09:26:07:167    (wrapper) : ThreadDetach, attached Threads =  11
2024-04-27 09:26:07:527    (wrapper) : ThreadDetach, attached Threads =  10
2024-04-27 09:26:07:697   (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000804E6
2024-04-27 09:26:07:707   (watchdog) : IL-2 main window (handle 0x000804E6) disappeared, checking process status.
2024-04-27 09:26:12:727   (watchdog) : il2fb.exe process is still running even 5000 milliseconds after main window has been closed, terminating process now.
2024-04-27 09:26:12:820 (PipeLogger) : InstanceThread No.3: client disconnected.
2024-04-27 09:26:12:820 (PipeLogger) : InstanceThread No.3 terminating...
2024-04-27 09:26:12:820 (PipeLogger) : Log Writer No.3 terminated. 313 bytes written, 0 exceptions, 0 errors.
2024-04-27 09:26:12:836 (PipeLogger) : InstanceThread No.3 terminated
2024-04-27 09:26:12:898 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2024-04-27 09:26:12:914 (PipeLogger) : All Writers Threads finished, exiting.
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Epervier

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #6 on: April 27, 2024, 02:54:16 AM »

It's not the LOG!
In the "conf.ini" file in the game root, you have :

[Console]
...
...
LOG=1
LOGTIME=1
LOGFILE=xxx_xxx.lst     <=== the name of your LOG file
LOGKEEP=0
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RABIZO

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #7 on: April 27, 2024, 05:55:20 AM »

"Epervier". thank you.

I tried putting the name in "LOGFILE=xxx_xxx.lst".
The log file was very long and I couldn't tell where the sentences were cut off.
I tried to write something with appropriate line breaks.


WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
[2024-04-27 20:45:17.535 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
[2024-04-27 20:45:17.580 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 144 was clamped to (1 .. 100)
[2024-04-27 20:45:17.580 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 47 was clamped to (1 .. 32)
[2024-04-27 20:45:17.580 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
[2024-04-27 20:45:17.580 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
[2024-04-27 20:45:17.664 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 144 was clamped to (1 .. 100)
[2024-04-27 20:45:17.664 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 47 was clamped to (1 .. 32)
[2024-04-27 20:45:17.664 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
[2024-04-27 20:45:17.664 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
[2024-04-27 20:45:17.734 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 144 was clamped to (1 .. 100)
[2024-04-27 20:45:17.734 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 47 was clamped to (1 .. 32)
[2024-04-27 20:45:17.735 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
[2024-04-27 20:45:17.735 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
[2024-04-27 20:45:17.828 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 144 was clamped to (1 .. 100)
[2024-04-27 20:45:17.829 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 47 was clamped to (1 .. 32)
[2024-04-27 20:45:17.829 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 36 was clamped to (1 .. 32)
[2024-04-27 20:45:17.829 UTC +9]   dT:    0   
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 102 was clamped to (1 .. 72)
[2024-04-27 20:45:22.634 UTC +9]   dT:    0   
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0

[2024-04-27 20:45:22.637 UTC +9]   dT:    0   
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0

[2024-04-27 20:45:22.640 UTC +9]   dT:    0   
Mission: QuickQMBPro/Redko-Palau/Redko-Palaubluenonea00.mis is Playing
[2024-04-27 20:45:22.640 UTC +9]   dT:    0   
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
[2024-04-27 20:45:22.973 UTC +9]   dT:   11   
warning: no files : music/inflight
[2024-04-27 20:45:25.950 UTC +9]   dT:   99   
INTERNAL ERROR: Can't open file '3DO/Effects/Tracers/TrailThinHeavy.eff'
[2024-04-27 20:45:25.950 UTC +9]   dT:    0   
WARNING: object '3DO/Effects/Tracers/TrailThinHeavy.eff' of class 'FObjSect' not created
[2024-04-27 20:45:25.950 UTC +9]   dT:    0   
INTERNAL ERROR: Effect param file '3DO/Effects/Tracers/TrailThinHeavy.eff' NOT loaded
[2024-04-27 20:45:25.950 UTC +9]   dT:    0   
java.lang.RuntimeException: INTERNAL ERROR: Effect param file '3DO/Effects/Tracers/TrailThinHeavy.eff' NOT loaded
[2024-04-27 20:45:25.950 UTC +9]   
dT:    0   
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.Eff3D.New(Native Method)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.Eff3DActor.NewPosMove(Eff3DActor.java:205)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.objects.weapons.Gun.doStartBullet(Gun.java:242)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.GunGeneric.interpolateStep(GunGeneric.java:198)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.GunGeneric$Interpolater.tick(GunGeneric.java:232)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:375)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[2024-04-27 20:45:25.950 UTC +9]   dT:    0      
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.rts.Message._send(Message.java:1217)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.rts.Message.sendTo(Message.java:1134)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.rts.Message.trySend(Message.java:1115)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.rts.Time.loopMessages(Time.java:252)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.il2.game.Main.exec(Main.java:422)
[2024-04-27 20:45:25.951 UTC +9]   dT:    0      
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

[Apr 27, 2024 8:45:40 PM UTC +9] -------------- END log session -------------
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WxTech

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #8 on: April 27, 2024, 06:37:50 AM »

It looks like the issue is tied to my tracer smoke effect implementation. I see that you've been using my 3D tracer smoke mod for a while now. Be sure this mod appears earlier in your mods listing than my other tracer related effects which are part of my v1.6 effects pack. But it does seem strange to be a problem only when enabling limited ammo.
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RABIZO

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Re: "Limited Ammo" in "Weapons Stores"
« Reply #9 on: April 27, 2024, 07:38:54 AM »

“Glenn” Thank you as always.

I tried changing the location of "3D tracer smoke mod", but there was no change.
Once I stopped using it, I was able to fire continuous bullets.
You have to choose an effect or a limit on the number of bullets.
I don't think this is an important problem, so I'll choose which one to choose.

Thank you to everyone who commented.
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