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Author Topic: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech  (Read 840 times)

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WxTech

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F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« on: March 29, 2024, 08:02:33 PM »




Get it here:

https://www.mediafire.com/file/9o5epawqe8kjlj8/%25210_F4U-1_cockpit_tweaks_WxTech.7z/file

From the included readme file:

F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech


Another "Not an Exhaustive Cockpit Project". The main issues addressed:

- Adjusted the angle of tilt for the rear view mirror.
- Tweaked the 6dof limits in the cockpit class.
- Adjusted the CAMERA viewpoint hooks in Body.msh. (Can be easily adjusted to taste.)
- Provide a different perspex texture, and reverse the surface normals.
- For the gunsight:
  * Add exterior surfaces for 3 sides of the reflector support.
  * Replace the reticle mask with a properly sized and circular mask.
  * Replace the reflector plate texture.
  * Add my dynamic lens reflection.
- For the Gunsight switch box (to the left of the sight), add an upper surface.
- For the canopy frame bars running fore-aft at about head height, use a new texture lacking an alpha channel, so that the Sun is no longer seen through them.
- Replace the instrument panel texture.
- Modify a number of textures so as to tone down the degree of small-scale irregularities.
- Repainted the rear bulkhead texture so as to remove the text which was prominently distorted.


A number of issues remain to fix. Perhaps at some future date? ;)

Now the view of the outside world, especially to the rear, is improved.


CockpitF4U1.class
-----------------
  5B9BAB4810888C0C
  114FC14864C7250C
  6298ED80F444F356
  E2055FD672DC0F58



WxTech
March 29, 2024
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Peter Lynn

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #1 on: March 29, 2024, 08:09:53 PM »

Thank you WX, will install. :)
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shardana

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #2 on: March 30, 2024, 03:56:15 AM »

It’s always Christmas! Oooops Easter
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Epervier

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #3 on: March 30, 2024, 05:28:50 PM »

Thank you very much !
Work fine for my Corsair Mk.I and F4U-1.
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TXZCJSP

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #4 on: March 30, 2024, 06:54:30 PM »

May not support 4.12
Dashboard misalignment in VPmod
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WxTech

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #5 on: March 30, 2024, 06:55:20 PM »

May not support 4.12
Dashboard misalignment in VPmod

Screenshot? ;)
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TXZCJSP

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #6 on: March 30, 2024, 08:17:50 PM »

https://imgur.com/lyae6jc
In VPmod, you need to rename the folder to F4U-1A for it to work.
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WxTech

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #7 on: March 30, 2024, 08:26:27 PM »

Hmmm... Maybe I need to suppply ALL cockpit resources. I included only the stuff I altered.

Another way in which vp modpack would seem to throw a spanner into the works; I'm sure B.A.T. and 4.12 have no such issues.

Any other vp modpack users having the same problem?
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TXZCJSP

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #8 on: March 30, 2024, 08:38:16 PM »

Not sure if 4.13 can use this cockpit
I've heard about the code change, not sure if it affects the cockpit or not.
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WxTech

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #9 on: March 30, 2024, 09:07:36 PM »

Such a displacement as you experience occurs solely due to some difference in one or both the position of the elements in a mesh or the placement of a mesh in the hier.him. Java code differences will not normally do this.

If I supplied all resources in the cockpit folder, instead of just those I specifically altered, all would be fine.
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cgagan

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #10 on: March 31, 2024, 12:28:37 AM »

Many thanks WxTech, for your top quality contributions to our game,  8)
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JCC

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Re: F4U-1 (Birdcage) Corsair cockpit tweaks by WxTech
« Reply #11 on: March 31, 2024, 04:22:02 AM »

Thank you Sir!

It works really well with BAT 4.2.1, and I enjoy using it.
The quality of your work/mods never stops to amaze me.

Cheers  ]wave[
/JC
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